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Immersion should be a choice.
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screw lore if it destroys 70% of anything enjoyable that is the reason I play GW
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QFT
Since EQ1 persistent worlds have been largely unchanged (funny how that works out, neh?) and I've not seen a game with persistent world environment that could ever claim to break this mold. Farmers will be in GW2...just like every other MORPG ever made. Farmers--for experience, mobs, loot, whatever there is to farm in this game, they'll farm it--will camp mobs, they will kill them and you will have to wait until the next group spawns or--often the case in camping situations in a persistent world--the farmers tire and leave, giving you your chance to take over the run.
This is fact. Thinking otherwise is wishful thinking at best or self delusion at worst, imo.
I hated spawn camping in MMOs. i bought GW and played it longer than any other because "I" was in charge. My team had the run of things; henchman based, solo farm or full 8-RL players. We went in. We killed what we needed to, saved who needed saving, w/e. Then we left.
But we've seen the downside to instance as well: hollow towns filled with h/hers who wouldn't touch a PuG if you paid them (literally in some cases). Loot ratios spun completely out of control so that rare drops are more than rare; they're for all intents and purposes non-existent unless guaranteed drops from a chest...which is quickly farmed to the point that your rare drop is worthless/not so rare.
A happy medium? If one exists, it has yet to be found. maybe Anet can; they've done a crackerjack job of breaking "the rules" and succeeding. i mean, before GW1, who would have believed you could have a good RPG online game that didn't require a monthly fee?
But for my money: the less persistence, the better.
I want to complete
my quests.
I want to play through
my missions. And
I want to crawl through
my dungeons. Not yours. And, tbh, I doubt very much you want to crawl through the empty chasm thats left when I'm finished there either.
For the Map-Travel dispute: there isn't one as far as i'm concerned. i like map travel. Re-play value for this game has come from the very sources most hard core players either didn't like or derided. People used to decry how skillpoint resetting was unrealistic; it was common to see someone gripe about that on these forums. What's really unrealistic is having to make 50 different characters to have the build you want to play when you want to play it.
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Wouldn't it make the world alot more versatile and interesting if a few of the outposts <that are of no importance for the main story line, of course> would really be isolated locations, wrapped upon their own local atmosphere, by being excluded from the MapTravel/AsuranPortal network?
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For you, it obviously would. for me and players like me? No it would not.
Map travel may not be 'real" but neither is GW. i don't have the time or inclination to run everywhere...and I don't waste my time on games that waste my time (more than playing a video game is already a waste of my time
). I do NOT like having to spend half an hour running all over e-creation to help a fiend do a twenty minute quest. Is running more realistic? maybe. is it also a pain-in-the-behind-waste-of-my-gaming-time? You bet your bottom dollar!
The OP asked us our views. Those are mine. If you disagree or are offended, I'm...not really sorry, but I hope you will understand that we are just different people and different gamers. TBH: the only time GW1 lost a lot of my interest is after GW:EN. its not because the expansion was so bad. it was because it was the end. Aside from title farming and (finally) getting FoW, there's nothing left for me to beat. No challenge left to prepare for. i've had my ups and downs with my experience playing with Anet, but all in all, its here--at the end--that they kinda lost me. the game itself? if content kept coming, I'd probably keep coming back. Its that good of a design, that good of a game. i hope--with all my gaming heart--that they don't try to WoW clone themselves. it would be both a height of insult to the players who left those 'other" MMOs for this exceptional game and to themselves; those designers who left Blizzard in the first place because they wanted to make a different kind of game than the ones they were.
GGs