Quote:
|
Originally Posted by Vinraith
By definition, a persistent world forces you into contact with other players.
|
I, on the other hand, am looking forwards to that; I know the potential downsides of persistancy, but the benefits outweigh those largely.
Besides, by definition, the instanced world forces you to isolate yourself from public, when out for action.
Quote:
|
Originally Posted by Dwimmerlaik
stay true to your roots, ArenaNet.
|
I don't think there's a way back, simply because people won't take satisfaction with it:
if GW2 =
only (GW1 + Z-axis + playable races)
then it will likely not be in measure to regain attention sufficienty after the long wait after GW1.
However, I do not think that creating a more sociable environment and giving PvP an undiminishing position breaks away from Arenanet's "root" ideals.