Make items dropped in HM inscribable in all campaigns.
RavagerOfDreams
question if anet implements this would all gold items become incr? cuz if they don't people who have rare skinned perfect non incr weapons are gunna make a shit load of cash Q.Q
MithranArkanere
They did with armors, so it's possible to do the same with weapons.
But the thing it's that there are amny combintions, specially in Staves, Wands and Off-hands, that have no equivalence. So that would be impossible without adding more inscriptions and offhand, wand and stave upgrades to the lists.
The easier thing would be letting be the old drops, or add a way to inscribe an item by also losing all its properties.
But the thing it's that there are amny combintions, specially in Staves, Wands and Off-hands, that have no equivalence. So that would be impossible without adding more inscriptions and offhand, wand and stave upgrades to the lists.
The easier thing would be letting be the old drops, or add a way to inscribe an item by also losing all its properties.
Zaris
Anet should have made inscriptions worldwide when they released it.
MithranArkanere
Quote:
Originally Posted by Zaris
Anet should have made inscriptions worldwide when they released it.
|
But we must understand that it would be a hell of a change, with more than 500 areas to check and the problem with the existing items.
viper11025
Simple, inscriptions were for the pvp freaks.
I do however find it annoying farming all day for a 13^50.
I do however find it annoying farming all day for a 13^50.
ManiSan
You want a prefect weapon?
Get outside the town and collect 5 rat tails, bring that to the NPC, he'll be happy to craft you some 15^50 or 20/20 set.
Now you want a perfect rare skin too? It just wont be rare anymore. Everyone will have one.
It would be really boring. All characters will look the same. Think to the consequences plz. Thats not only "I want all, now!". Its about having your chars different than others.
BTW, when all your heroes, including those you never use, will have req9 perfect golds, you will undestand WHY we want old school items: there is just _nothing_ else worth something. Its like dropping whites all the time. "Great, another worthless req9 perfect stuff. 267g at merchant, really nice. Too bad, Ive no use with that gold"
Go figure.
Now plz close this thread, this is a complete non sense from the start.
PS: inscribables are ugly. "Inscription: "I have the power" ". Doh! Useless line in weapon description. Bad. /fail. I'll pay double the price to NOT see that line.
Get outside the town and collect 5 rat tails, bring that to the NPC, he'll be happy to craft you some 15^50 or 20/20 set.
Now you want a perfect rare skin too? It just wont be rare anymore. Everyone will have one.
It would be really boring. All characters will look the same. Think to the consequences plz. Thats not only "I want all, now!". Its about having your chars different than others.
BTW, when all your heroes, including those you never use, will have req9 perfect golds, you will undestand WHY we want old school items: there is just _nothing_ else worth something. Its like dropping whites all the time. "Great, another worthless req9 perfect stuff. 267g at merchant, really nice. Too bad, Ive no use with that gold"
Go figure.
Now plz close this thread, this is a complete non sense from the start.
PS: inscribables are ugly. "Inscription: "I have the power" ". Doh! Useless line in weapon description. Bad. /fail. I'll pay double the price to NOT see that line.
Darkhell153
/signed with the full support of my stick of lies!!!
Kanyatta
Quote:
Originally Posted by ManiSan
You want a prefect weapon?
Get outside the town and collect 5 rat tails, bring that to the NPC, he'll be happy to craft you some 15^50 or 20/20 set. Now you want a perfect rare skin too? It just wont be rare anymore. Everyone will have one. It would be really boring. All characters will look the same. Think to the consequences plz. Thats not only "I want all, now!". Its about having your chars different than others. BTW, when all your heroes, including those you never use, will have req9 perfect golds, you will undestand WHY we want old school items: there is just _nothing_ else worth something. Its like dropping whites all the time. "Great, another worthless req9 perfect stuff. 267g at merchant, really nice. Too bad, Ive no use with that gold" Go figure. |
Close thread plz
Masao
/notsigned
Reason is that if you take out uninscribable perfect weapons, all the elitist pricks will quit.
We all know GW survives because of the elitist pricks.
Reason is that if you take out uninscribable perfect weapons, all the elitist pricks will quit.
We all know GW survives because of the elitist pricks.
MithranArkanere
Quote:
Originally Posted by Masao
/notsigned
Reason is that if you take out uninscribable perfect weapons, all the elitist pricks will quit. We all know GW survives because of the elitist pricks. |
Even if the change is done when GW2 comes up. It is a change that one day or another will be done.
Masao
Of course, but as of now it isn't a good idea.
/waits on GW2
/waits on GW2
Fitz Rinley
/signed
The few things I find interesting never drop, so it won't make any difference for me as far as the skins go. I will never be able to get what I want through game play and that appears to be what ANet wants - disgruntled, disatisfied, and angry customers.
I argued for customizable stuff long before it happened - whether here or elsewhere, and it should have been retroed.
Good Ridence. I will even stock their bar with Liquour de Scarab Venom to help ease their passing.
The few things I find interesting never drop, so it won't make any difference for me as far as the skins go. I will never be able to get what I want through game play and that appears to be what ANet wants - disgruntled, disatisfied, and angry customers.
I argued for customizable stuff long before it happened - whether here or elsewhere, and it should have been retroed.
Quote:
Originally Posted by Masao
Reason is that if you take out uninscribable perfect weapons, all the elitist pricks will quit. We all know GW survives because of the elitist pricks.
|
Tenebrae
Quote:
Originally Posted by ManiSan
You want a prefect weapon?
Get outside the town and collect 5 rat tails, bring that to the NPC, he'll be happy to craft you some 15^50 or 20/20 set. Now you want a perfect rare skin too? It just wont be rare anymore. Everyone will have one. It would be really boring. All characters will look the same. Think to the consequences plz. Thats not only "I want all, now!". Its about having your chars different than others. BTW, when all your heroes, including those you never use, will have req9 perfect golds, you will undestand WHY we want old school items: there is just _nothing_ else worth something. Its like dropping whites all the time. "Great, another worthless req9 perfect stuff. 267g at merchant, really nice. Too bad, Ive no use with that gold" Go figure. Now plz close this thread, this is a complete non sense from the start. PS: inscribables are ugly. "Inscription: "I have the power" ". Doh! Useless line in weapon description. Bad. /fail. I'll pay double the price to NOT see that line. |
Hugh Manatee
I haven't read all 20 pages, but personally I felt that those multi-req staves/offhands and dual isncript shields were always broken/bugged from the start, then they kinda confirmed that stuff like that shouldn't exist in NF and EotN. That stuff like that still drops is kinda hinky, they ought to fix them. You spent 100s of ecto on a obviously glitched broken item, tough tits.
Also, there's no good reason weapons in Tyria or cantha shouldn't be inscribable. Rarity should be skin based, functionality should be separate. The poll up there obviously favors inscribable stuff everywhere by a wide margin. I thought they would implement it when they fixed the armor, but guess it was too big to fix.
Also, there's no good reason weapons in Tyria or cantha shouldn't be inscribable. Rarity should be skin based, functionality should be separate. The poll up there obviously favors inscribable stuff everywhere by a wide margin. I thought they would implement it when they fixed the armor, but guess it was too big to fix.
MithranArkanere
I think the big problem is that drop rate is set for each area, so adding a chest wth adifferent drop table is 'easy', but changing more than 300 areas would be a hell of a job.
Yet, still, is something to be done.
Yet, still, is something to be done.
Phineas
/signed
I agree with the first couple of lines... up to "20/20 set". What current rare skins are not already available in inscribable form? The rare skins will still be rare skins with the globalisation of inscriptions.
I cannot see the point of something that is not inscribable having a greater value than the same skin that can be. It limits the item in it's usefulness.
That's just cutting your own nose off to spite your own face. Someone already said that no-one can see if the weapon you are holding is inscribed or not. If you get the chance to buy that uber rare skin and add your own mods to make it perfect for just how you want to play who is going to know (or care)?
Inscriptions give the player more choice. That's a good thing.
Quote:
Originally Posted by ManiSan
You want a prefect weapon?
Get outside the town and collect 5 rat tails, bring that to the NPC, he'll be happy to craft you some 15^50 or 20/20 set. Now you want a perfect rare skin too? It just wont be rare anymore. Everyone will have one. It would be really boring. All characters will look the same. Think to the consequences plz. Thats not only "I want all, now!". Its about having your chars different than others. BTW, when all your heroes, including those you never use, will have req9 perfect golds, you will undestand WHY we want old school items: there is just _nothing_ else worth something. Its like dropping whites all the time. "Great, another worthless req9 perfect stuff. 267g at merchant, really nice. Too bad, Ive no use with that gold" Go figure. Now plz close this thread, this is a complete non sense from the start. |
I cannot see the point of something that is not inscribable having a greater value than the same skin that can be. It limits the item in it's usefulness.
Quote:
Originally Posted by ManiSan
PS: inscribables are ugly. "Inscription: "I have the power" ". Doh! Useless line in weapon description. Bad. /fail. I'll pay double the price to NOT see that line.
|
Inscriptions give the player more choice. That's a good thing.
DarkGanni
Quote:
Originally Posted by RavagerOfDreams
question if anet implements this would all gold items become incr? cuz if they don't people who have rare skinned perfect non incr weapons are gunna make a shit load of cash Q.Q
|
Since the idea is for HM, tyrian/canthan non insc weapons are STILL there. With this solution would make both sides happy imo.
- Ganni
no talent
Quote:
Originally Posted by Masao
/notsigned
Reason is that if you take out uninscribable perfect weapons, all the elitist pricks will quit. We all know GW survives because of the elitist pricks. |
/notsigned
Marty Silverblade
What happens with +15% unconditional/without penalties weapons? Do they suddenly become inscriptions? They're probably the rarest item in the game.
kerpall
One inscription is lame enough, The -2/-2 or -2/-3 shields would look ugly as heck with two. Lol or like above, what would they call a 15^always mod?
Inscriptions have already destroyed the value of many non-inscribables, simply as a huge amount of players would rather buy the cheap inscribable counterpart. If anything, I would like to see non-inscribable Eternal blades drop with a damage modifier!
Inscriptions have already destroyed the value of many non-inscribables, simply as a huge amount of players would rather buy the cheap inscribable counterpart. If anything, I would like to see non-inscribable Eternal blades drop with a damage modifier!
Kanyatta
Quote:
Originally Posted by Marty Silverblade
What happens with +15% unconditional/without penalties weapons? Do they suddenly become inscriptions? They're probably the rarest item in the game.
|
Xunlai Guru Agent
I personally refuse to use inscripable craps even on heros.
Old school >>>>>>> inscripables
Old school >>>>>>> inscripables
spyke136
all skins from all places already drop inscribable.
Papa Gandhi
just stay the way it is.
why? its simple, Z-chest is the ultimate solution to make both side happy ( not only the arguements between inscriptions/non-inscrp but also pvp/pve.) Now you already HAVE most of the weapon skinz on inscripable versions. havent u seen enough inscripable req9 katana, pheonix blade, celetial weapons ect... on trading forum already?
as for non-inscription weapons, i am sure there are still ppl who would like to pay a decent amount of gold and ectos to collect them. Just because some or even many of you dont treat the same value on these weapons (or maybe u do but can't afford them) doesnt mean it should be gone once for all.
btw, anet should just remove those weapon npcs in nf and eotn. and i'll start my green weapon comments on somewhere else before i get way off the topic.
why? its simple, Z-chest is the ultimate solution to make both side happy ( not only the arguements between inscriptions/non-inscrp but also pvp/pve.) Now you already HAVE most of the weapon skinz on inscripable versions. havent u seen enough inscripable req9 katana, pheonix blade, celetial weapons ect... on trading forum already?
as for non-inscription weapons, i am sure there are still ppl who would like to pay a decent amount of gold and ectos to collect them. Just because some or even many of you dont treat the same value on these weapons (or maybe u do but can't afford them) doesnt mean it should be gone once for all.
btw, anet should just remove those weapon npcs in nf and eotn. and i'll start my green weapon comments on somewhere else before i get way off the topic.
Sniper22
Thread Necro!
Honestly lets talk about this more. I really think all inscribable drops would be really cool. I think the majorirty of us don't have like 500k saved up to buy a cool skin with extremely rare stats. I'm created a caster shield set with +10 al vs ----, but a lot of the cool faction and prophecies skins do not come inscribable.
I would love to see these skins inscribable.
http://wiki.guildwars.com/wiki/Bladed_Shield
http://wiki.guildwars.com/wiki/Outcast_Shield (although there is a green for it...)
http://wiki.guildwars.com/wiki/Plagueborn_Shield
I've been trying to get a plagueborn shield with good mods for a while. I started chest running and I opened over 1000 chests in factions, but none of the plagueborn shields had any good mods on it at all. Out of all the ones I got, only one had +30 hp and it didn't have any other mods on it. We should make these drops inscribable so more people can actually sell and buy them even if they aren't perfect.
Honestly lets talk about this more. I really think all inscribable drops would be really cool. I think the majorirty of us don't have like 500k saved up to buy a cool skin with extremely rare stats. I'm created a caster shield set with +10 al vs ----, but a lot of the cool faction and prophecies skins do not come inscribable.
I would love to see these skins inscribable.
http://wiki.guildwars.com/wiki/Bladed_Shield
http://wiki.guildwars.com/wiki/Outcast_Shield (although there is a green for it...)
http://wiki.guildwars.com/wiki/Plagueborn_Shield
I've been trying to get a plagueborn shield with good mods for a while. I started chest running and I opened over 1000 chests in factions, but none of the plagueborn shields had any good mods on it at all. Out of all the ones I got, only one had +30 hp and it didn't have any other mods on it. We should make these drops inscribable so more people can actually sell and buy them even if they aren't perfect.
Owik Gall
There's a problem with that idea. Even if it's limited to gold and perfect items the sales could go down. I'm talking about a 100k item going down to as far as 15k or even 5k. People look and sell those rare items mainly for armor. Armor can't go cheap, no matter what. And with the overrated elite armors like FoW and Prime being so expensive you can imagine that this will cause a huge dent in the GW economy. I must admit, I would have loved to have that req8 tactics shield farmed in prophecies be modified, but it just won't happen. It's a very thoughtful idea that many players can benefit for the sakes of searching for the perfect weapon for him/her. That gives kudos for allowing easy specific item hunting. It just has a greater con than a pro due to sales and such. People want those armors and they need to find as much sources as possible to get it. This idea will eliminate one of the already scarce options.
Great idea, but overall will hurt us very badly, probably in time.
/not signed.
Great idea, but overall will hurt us very badly, probably in time.
/not signed.
Sniper22
Yes, but how many people actually get these like 100k+ items. I honestly don't care about "eliteness". Yes I do have money, approximately 600k, fow armor, almost drunkard title, but I kinda just want armor that looks good with my character. Maybe they could make some of the cooler shields a little bit rarer to compensate and also have the lower req ones even more rare. It just kinda makes sense though to do it in all campaigns if nightfall, eotn, and the newer chests to have it.
Not all inscribable items are cheap anyway. I'm looking for an inscribable magmas shield and it looks like those things dont come cheap at all...
Not all inscribable items are cheap anyway. I'm looking for an inscribable magmas shield and it looks like those things dont come cheap at all...
Shadowhaze
It would be nice, but may as well leave as is (though I do agree with Mithran and genofreek). I have both uninsc as well as insc weapons. Personally, I don't care if they are insc or not, as long as it's the skin I like and does what I want it to do.
MithranArkanere
Inscriptions and insignia are the new system.
New additions to the game are added with the new system.
Old armors where updated, old weapons where not, probably because it would take quite a lot of time to update the drops of some many areas.
Sooner or later, it's something to be done, the whole game has to have the same drop system, whatever it is.
400 players wanting to keep seeling stuff for 1000k between themselves is not a reason enough to keep 4000000 from getting something more than merchant fodder every 10000 drops.
New additions to the game are added with the new system.
Old armors where updated, old weapons where not, probably because it would take quite a lot of time to update the drops of some many areas.
Sooner or later, it's something to be done, the whole game has to have the same drop system, whatever it is.
400 players wanting to keep seeling stuff for 1000k between themselves is not a reason enough to keep 4000000 from getting something more than merchant fodder every 10000 drops.
Hyper Cutter
Quote:
There's a problem with that idea. Even if it's limited to gold and perfect items the sales could go down.
|
At the very least, Factions drops need to be inscribable since quite a few weapons are found only there (whereas most Tyrian weapons are found in Elona and the EotN areas)...
Yawgmoth
This idea is beyond terrible.
Some items were designed to be rare. Most of them already lost their value because of lame inscribable copies started dropping. But last few gems remained.
There are 95%++ weapon skins that already have inscribable versions - you can make lots of cheap easy perfects at will. There are already more than enough ways for easy cheap perfection.
Leave the last few truly rare.
There's a significant part of the playerbase that has already got tons of perfect inscribable items (not that it's any hard, when every random drop is as good as a perfect one its quite the opposite) and who want something more - they can hunt for the original Canthan rares!
And that's something I still enjoy! Don't take away the fun from me.
You don't need perfection for PvE. And if you want, you have tons of easy cheap options available. You just can't have EVERYTHING you WANT. Deal with it.
And I must enlighten you: Rare Canthan items that don't have lame clones sell pretty well even if they aren't perfect.
Having no copycat versions makes them more precious, even when not perfect.
Don't compare armor to weapons - thats like putting heroes and minipets together! They got almost nothing in common. What works for one may not work for the other at all.
And in this case it doesn't.
I will explain in a simple way, hope you'll understand:
1*There's NO RARITY involved with Armors.
2*There were no random generation of Armor stats.
3*Armor parts weren't meant to be traded.
4*Armor parts weren't meant to be collected.
5*Armor parts could be replicated - anyone could generate as many identical copies as he could afford.
6*There were no perfect and imperfect versions of the same armor.
7*The value and prestige of Armor parts never came from them having particular stats.
8*Retroactive update of all armors haven't made any of them lose any value, hasn't made ANY single player LOSE anything!
9*Making all armors work the same way hasn't made obtaining any of them easier, haven't removed any challenge.
10*Changing the oldschool armors haven't removed any options, just added new ones.
11*Existance of 2 different armor systems haven't made the game experience richer or deeper.
12*New armor system was a straight improvement to the old one.
XX*... I can add more more...
And every single one of the above points are totally opposite if you apply them to Weapons.
Should I point out the differences one by one?
I'm in no way an elitist. But I strongly prefer to have some rare and valuable weapons in game, even when they will be out of my reach. That makes a better economy and adds more goals for players to achieve. Variety makes a better game.
The main problem is not 'elitists' losing their precious collections (although that would really piss them off). It's the game losing variety, getting flattened. It's killing a whole fun aspect of the game that is hunting for and collecting rare weapons, something to do after getting tons of perfect lame inscribables..
THAT is exactly the reason why they should remain as they are! They're unique and exclusive and they should remain them. The last few of them...
Some items were designed to be rare. Most of them already lost their value because of lame inscribable copies started dropping. But last few gems remained.
There are 95%++ weapon skins that already have inscribable versions - you can make lots of cheap easy perfects at will. There are already more than enough ways for easy cheap perfection.
Leave the last few truly rare.
There's a significant part of the playerbase that has already got tons of perfect inscribable items (not that it's any hard, when every random drop is as good as a perfect one its quite the opposite) and who want something more - they can hunt for the original Canthan rares!
And that's something I still enjoy! Don't take away the fun from me.
Quote:
Originally Posted by Sniper22
...
We should make these drops inscribable so more people can actually sell and buy them even if they aren't perfect. |
And I must enlighten you: Rare Canthan items that don't have lame clones sell pretty well even if they aren't perfect.
Having no copycat versions makes them more precious, even when not perfect.
Quote:
Originally Posted by MithranArkanere
Inscriptions and insignia are the new system.
New additions to the game are added with the new system. Old armors where updated, old weapons where not, probably because it would take quite a lot of time to update the drops of some many areas. |
And in this case it doesn't.
I will explain in a simple way, hope you'll understand:
1*There's NO RARITY involved with Armors.
2*There were no random generation of Armor stats.
3*Armor parts weren't meant to be traded.
4*Armor parts weren't meant to be collected.
5*Armor parts could be replicated - anyone could generate as many identical copies as he could afford.
6*There were no perfect and imperfect versions of the same armor.
7*The value and prestige of Armor parts never came from them having particular stats.
8*Retroactive update of all armors haven't made any of them lose any value, hasn't made ANY single player LOSE anything!
9*Making all armors work the same way hasn't made obtaining any of them easier, haven't removed any challenge.
10*Changing the oldschool armors haven't removed any options, just added new ones.
11*Existance of 2 different armor systems haven't made the game experience richer or deeper.
12*New armor system was a straight improvement to the old one.
XX*... I can add more more...
And every single one of the above points are totally opposite if you apply them to Weapons.
Should I point out the differences one by one?
Quote:
Originally Posted by Hyper Cutter
And the problem with that is... what? The only people who lose out when weapons get cheap are the elitists.
|
The main problem is not 'elitists' losing their precious collections (although that would really piss them off). It's the game losing variety, getting flattened. It's killing a whole fun aspect of the game that is hunting for and collecting rare weapons, something to do after getting tons of perfect lame inscribables..
Quote:
At the very least, Factions drops need to be inscribable since quite a few weapons are found only there (whereas most Tyrian weapons are found in Elona and the EotN areas)... |
wind fire and ice
No,just no.
I dont want every drop from cantha and tyria to be 100% useless,if this happens i quit GW.
I dont want every drop from cantha and tyria to be 100% useless,if this happens i quit GW.
Ariena Najea
This idea is a poor one because some mod combinations are not possible under the inscription system.
You can't get drops with the +1 xx% mod of an attribute different from the requirement. If you go to the High End trading forum, you'll find many people buy and sell special "caster shields" that have this +1 xx% mod on them for their caster.
You can't get drops with the +1 xx% mod of an attribute different from the requirement. If you go to the High End trading forum, you'll find many people buy and sell special "caster shields" that have this +1 xx% mod on them for their caster.
manitoba1073
And that is correctly the reason why adding inscriptions gamewise all over is a bad idea. Until Anet adds all combinations its not worth it.
MithranArkanere
A skin is rare when its drops rare is low.
That mean that is not easy to get with perfect BASE stats.
The variable inherent properties that weapons with the old system had are NOT part of the base. They are VARIABLE.
The base stats of weapons are the requirement and...
...for most weapons damage.
...for staves there is also the % chances to half time recharge of skills.
...for shields the base is the armor.
...and for foci the base is the energy.
Inscriptions do NOT make things drop with perfect properties, they just allow to change one property that is variable but could not be changed, just like insignia did.
The reason those fixed properties existed is no more.
In Propehcies there were REALLY few skins. So rarity was artificially added by making one of the variable properties fixed.
Now there are HUNDREDS of skins for the same type of item, so there is no reason to fake 'differences' by having one of the variable properties fixed.
More skins to Prophecies should have been added over time, instead of adding all of them to the next new campaign. That's another mistake to be fixed.
With insignia we don't have to make another armor with the same appearance just to change something, we make the armor once, and then change it. The armor can be perfect (max armor) or not.
Once we have the armor, we can upgrade it anytime to change any of its variable properties.
It doesn't matter that the way to get armor and weapons it's different. The system it's the same: Base stats remain fixed, variable parts can be changed.
With the old system, storage problems were even worse, and getting the equipment we wanted was even more annoying, and if we wanted to hav a different build, we could not.
Inscriptions and insignia fixed that. Allowing to change the variable parts of items without having to get another item. You get the perfect item once, then fetch the upgrades, then make the item you want with that.
Now the only thing left it's inscriptions worldwide and weapon upgrade traders to have a perfect equipment system. (And the Xunlai Market to have a perfect commerce system, don't you thing I would forget to mention the XMP!)
Now it's done, inscriptions is the new system, and anything new comes with the new system.
Now, retroactive changes are happening.
They did so with all existing armors, they did so with many elite missions end-rewards, the did so with end-credits areas, and more and more changes will come, removing more and more annoying parts of the game, like excessive title grinding.
GW will go forward, NOT backward.
Combinations not possible with the inscription system is not a reason against the idea, it's a reason supporting the idea.
There are PvP only accounts. Things like Pet evolutions they can't have and upgrade combinations impossible with the PvP item creation panel are a flaw to be fixed.
If the inscription system can't make a combination, the solution is NOT removing the inscription system, it's upgrading the inscription system to include that combination.
That makes no sense. I don't know you, but I use the weapons to fight with them. That's the use weapons have. You equip them and use them in battle to attack, to buff energy, to distract, etc...
If you can change the variable properties of an item, then the item is more useful, because you don't have to get another one.
A good example is a multi-tool like the Dremel multi. One tool with multiple uses it's always more useful that having to carry around 100 different tools.
Selling them is something secondary. Weapons are meant to be USED.
So you can sell something for 25k instead of 100k+25? So what? You can't carry gold to the other life.
Why not to make the change? To push a fake rarity that only a few players that want a non-fee WoW enjoy?
This is GW.
We don't have a 'king of the hill' economy where "some thing better" may drop sometime. Once you hit the max, there's nothing else above.
GW has max stats and limited upgrades that must be that way to go to PvP in equal footage.
In other games, you must make another character to have different builds and attributes. In GW, you change them ANYTIME.
In other games, items have multiple properties and you can almost always find something better.
But this is GW. You get things once, and change them later.
Asking not to implement this is like asking ANet to turn their backs on their philosophy for GWO.
Want something else? Then find the suggestion that asks for PvE-only upgrades and support it, or wait for GW2, where there will probably be a more 'king of the hill' economy.
That mean that is not easy to get with perfect BASE stats.
The variable inherent properties that weapons with the old system had are NOT part of the base. They are VARIABLE.
The base stats of weapons are the requirement and...
...for most weapons damage.
...for staves there is also the % chances to half time recharge of skills.
...for shields the base is the armor.
...and for foci the base is the energy.
Inscriptions do NOT make things drop with perfect properties, they just allow to change one property that is variable but could not be changed, just like insignia did.
The reason those fixed properties existed is no more.
In Propehcies there were REALLY few skins. So rarity was artificially added by making one of the variable properties fixed.
Now there are HUNDREDS of skins for the same type of item, so there is no reason to fake 'differences' by having one of the variable properties fixed.
More skins to Prophecies should have been added over time, instead of adding all of them to the next new campaign. That's another mistake to be fixed.
With insignia we don't have to make another armor with the same appearance just to change something, we make the armor once, and then change it. The armor can be perfect (max armor) or not.
Once we have the armor, we can upgrade it anytime to change any of its variable properties.
It doesn't matter that the way to get armor and weapons it's different. The system it's the same: Base stats remain fixed, variable parts can be changed.
With the old system, storage problems were even worse, and getting the equipment we wanted was even more annoying, and if we wanted to hav a different build, we could not.
Inscriptions and insignia fixed that. Allowing to change the variable parts of items without having to get another item. You get the perfect item once, then fetch the upgrades, then make the item you want with that.
Now the only thing left it's inscriptions worldwide and weapon upgrade traders to have a perfect equipment system. (And the Xunlai Market to have a perfect commerce system, don't you thing I would forget to mention the XMP!)
Now it's done, inscriptions is the new system, and anything new comes with the new system.
Now, retroactive changes are happening.
They did so with all existing armors, they did so with many elite missions end-rewards, the did so with end-credits areas, and more and more changes will come, removing more and more annoying parts of the game, like excessive title grinding.
GW will go forward, NOT backward.
Combinations not possible with the inscription system is not a reason against the idea, it's a reason supporting the idea.
There are PvP only accounts. Things like Pet evolutions they can't have and upgrade combinations impossible with the PvP item creation panel are a flaw to be fixed.
If the inscription system can't make a combination, the solution is NOT removing the inscription system, it's upgrading the inscription system to include that combination.
Quote:
No,just no.
I dont want every drop from cantha and tyria to be 100% useless,if this happens i quit GW. |
If you can change the variable properties of an item, then the item is more useful, because you don't have to get another one.
A good example is a multi-tool like the Dremel multi. One tool with multiple uses it's always more useful that having to carry around 100 different tools.
Selling them is something secondary. Weapons are meant to be USED.
So you can sell something for 25k instead of 100k+25? So what? You can't carry gold to the other life.
Why not to make the change? To push a fake rarity that only a few players that want a non-fee WoW enjoy?
This is GW.
We don't have a 'king of the hill' economy where "some thing better" may drop sometime. Once you hit the max, there's nothing else above.
GW has max stats and limited upgrades that must be that way to go to PvP in equal footage.
In other games, you must make another character to have different builds and attributes. In GW, you change them ANYTIME.
In other games, items have multiple properties and you can almost always find something better.
But this is GW. You get things once, and change them later.
Asking not to implement this is like asking ANet to turn their backs on their philosophy for GWO.
Want something else? Then find the suggestion that asks for PvE-only upgrades and support it, or wait for GW2, where there will probably be a more 'king of the hill' economy.
Sniper22
Why not? I paid for the game, I should be able to enjoy it. If you wanna look all pro, flash your r15 emote around. This would benefit like 99% of the population, I honestly don't think its gonna "flatten the game." I don't play this game to spend hours finding rare weapons, I play it to have fun.
Yawgmoth
Quote:
Originally Posted by Sniper22
Why not? I paid for the game, I should be able to enjoy it. If you wanna look all pro, flash your r15 emote around. This would benefit like 99% of the population, I honestly don't think its gonna "flatten the game." I don't play this game to spend hours finding rare weapons, I play it to have fun.
|
And what if my definition of fun was spamming an r15 emote around? Using your argument: I paid for the game, I should be able to enjoy it. Not good enough? Here's next one: I don't play this game to spend hours farming fame, I play it to have fun.
So, GIVE ALL EMOTES at rank1, right? Because this would benefit like 99% of the population! Another excellent argument to support free emotes!
B.S.
Maybe finally understand that those few actually rare and precious weapons serve the same purpose as elite emotes or other elite rewards. And that there are players who really enjoy hunting for them, collecting them and even trading them. Players who enjoy them exactly because they are unique and can't be simply copied by anyone.
Sniper22
Quote:
I love your arguments.
And what if my definition of fun was spamming an r15 emote around? Using your argument: I paid for the game, I should be able to enjoy it. Not good enough? Here's next one: I don't play this game to spend hours farming fame, I play it to have fun. So, GIVE ALL EMOTES at rank1, right? Because this would benefit like 99% of the population! Another excellent argument to support free emotes! B.S. Maybe finally understand that those few actually rare and precious weapons serve the same purpose as elite emotes or other elite rewards. And that there are players who really enjoy hunting for them, collecting them and even trading them. Players who enjoy them exactly because they are unique and can't be simply copied by anyone. |
GW should not reward grinding; the game was never based on it and never should be. I just did a search on guru forums for plagueborn, bladed, and outcast shields. Want to know how many I found. None. Not only there aren't any of the shields, none of them even have the mods I want. How rare do you expect these items to be? I already said that I started chest running (its actually quite fun hahah) and after opening like 1200 chests, about 75% near afflicted, I've only gotten one plagueborn shield modded with +30 hp with no other mod on it. Maybe I'll find one... after opening 50,000 chests? No thanks.
MirkoTeran
Yawgmoth
Quote:
Lol, name one item in factions that everyone wants so badly because its rare. I think more people are really amazed by seeing people with eternal blades and all those other rare items that are inscribable. Also, not saying r1 should have emotes, cause they shouldn't. Emote shows skill, anyone who likes to play HA can get it and it doesn't require grind (well except r15 lol).
|
And those 'all emotes for r1' was just an example of using bad arguments (copied yours) to support an obviously bad idea.
Quote:
GW should not reward grinding; the game was never based on it and never should be. I just did a search on guru forums for plagueborn, bladed, and outcast shields. Want to know how many I found. None. Not only there aren't any of the shields, none of them even have the mods I want. How rare do you expect these items to be? I already said that I started chest running (its actually quite fun hahah) and after opening like 1200 chests, about 75% near afflicted, I've only gotten one plagueborn shield modded with +30 hp with no other mod on it. Maybe I'll find one... after opening 50,000 chests? No thanks. |
Some items are rare, some are unique, up to even 1-of-a-kind. You must accept that.
It's not about grinding - it's not like open X chests and you're guaranteed to finally get your dream item. THAT would be grinding. Here you can't just go and grind for a specific item with exact wanted stats, don't count on that. You can find many AMAZING items but chances for an exact wanted stats combination are
I haven't found even 1 Absolute Perfect shield in Factions yet, but some of those that I did gave me far more satisfaction than any inscribable item ever could (xcept maybe a req.8 Gloom Shield gold max insc).
I must remind you this again: You don't need absolute perfect items for PvE. And if you WANT them there are already 100s of other cheap common options. And if you want them for PvP roll a PvP char and buy them for RPs - even all Factions skins are there!