Originally Posted by MithranArkanere
Yeah, it's not the skin, but the drop rate of the skin, but the modifier has nothing to do with the skin, any skin may drop with any modifier, so there is no reason to keep that fixing. You don't want to pay more than 1k for an inscribed weapon? Fine, oke, suit yourself, tell so to one selling an inscribed Jitte for 100k+25e. Let's say if will put that price for you.
With inscriptions people can already get things sold for more than 100k. |
"any skin may drop with any modifier" this is wrong - weapons that only have inscribable versions available lack certain mods or mod combinations, there aren't any +armor vs mobtype inscriptions nor +dmg always/-hp or ene regen, just as an example.
And where did I say I wouldn't buy something inscri for 1k or something like that?
Of course there are inscribable rares that are worth more than 100k - that's because they don't drop from common mobs or chests for crying out loud.
And this is one of many reasons why a change discussed here shouldn't be made - many of those rare inscribables would turn into common crap instantly!
You example with the crystallines is a reason FOR the change, not against it. Yeah, they are around 50..250k depending on base stats (damage and req). That's just perfect. With the loot scaling, without farming and not spending a single gold coin, you get 250 without farming by playing normally in around 4..5 months. Isn't that good time enough to get a single skin when whe have hundreds of them? It's not that you can get any skin anytime. It still takes time. |
And imagine PvP with that: "Hey, this guy has a vampiric weapon, put him degen, one free degen pip, yay", "Hey, this another has a -10 armor while attacking, while until he starts to nuke him". That would be gross. And that's why there are no longer armos skins with the fixed +armor double holy damage property. |
The best example or a rare skin that would be horrible without inscriptions is the The Silverwing bow. Just imagine it... making Frostmaw Burrows... getting to the end after one hour and a half... and ah! You got a Silverwing Bow! Yay! ... but it's +10 damage (while Hexed). You made the hard work, you go to the end and you deserve the reward to be REWARDING. Not merchant fodder or just a skin to show off. |
If the weapon skin has only 1 pretty limited and difficult drop source and it's a pretty rare drop from that source it's fine as inscribable, it's value is guaranteed by the rarity and protection from overfarm.
But if that Silverwing Bow dropped from easily farmable mobs or just common chests somewhere - getting exactly the same one from an end dungeon chest would suck! Guess what, making all the drops in FoW inscribable would make the FoW End chest drops exactly the same that the common farmers can produce in multiples, not worthy reward. Same would happen to other achievement reward chest including my favorite HoH chest - a whole range of possible great drops reduced to just a couple.
It's not like you will awalys get a max req9. The bow may be 13-27 req 13, or even much less. No need to decrease chances even more with a fixed variable property. A couple of months is time enough to get anything. NOT a couple of years. |
If there were plenty of nonmaxes dropping from high-end chests the rarity would be preserved even with inscriptions, but they are all max... and for anything other than shields high req don't make the item any worse (/laugh at wammos with 9 in swordsmanship), just cheaper because of lower collector value.
No item should drop in any game with a drop rate inferior to 0.01%. |
An extreme example - the best chance for a Zod rune drop in Diablo2 is mere 0.00000292% (that's just for one specific boss, common mobs get a much lower chance).
Of course D2 shouldn't be compared to GW in any way, that example is only because of the any word.
But even in GW there are mane many things with droprates lower than your 0,01%. Much lower. And I'm not even talking about rarities from non-inscription lands. Everlasting Beetle Juice from Zaishen chest is one in a million drop, but again that's extreme.
Let's choose something seemingly common, a focus inscription +10 Armor (while hexed)! How many level 20-24 would you need to kill to get one drop on average? In normal mode it's hundreds of thousands if not above million to be killed by a 8/8 human party to have one drop for any of the party members. It's 8-10x easier in hardmode but still far beyond your 0,01%.
It's not exciting getting drops or opening chests in Prophecies in Factions, because you know that when you open that chest you'll get either a crappy gold or a crappier purple that will go directly to the merchant, because you cannot mod it to use the way you want it with you heroes. I don't think 'what it will be'. I just think 'yay, another point for treasure hunter'. |
A lot more excitement in lands with no inscriptions, where the drops aren't just a bunch of separate mods on a skin, bleh.
When I open a chest in Nightfall or EotN, it's completely different! "Hm... would it be a cute command shield for my paragon, my paragon needs a cute command shield, would it be a hornbow, I could use a hornbow with my ranger... yay! A nice couple of daggers! In some days I'll get it modded nicely for my Assassin! |
But what if a player doesn't need any of those for own use? Think about treasure hunters that go for the title!
The gold max inscribables are all like perfect, easier to get a ton of req.9s than mods for them all, and fill whole storage characters stupidly fast. They're so abundant that almost nobody buys them anymore, but they're the best drops - nothing better can drop, but they still have to go to the merch...
That's why I chestrun Factions! Almost all the valuable mods are still there (most inscriptions are supercommon/supercheap/unsellable anyway), the crap goes straight to merch and occassional quality drops are easy to sell for good prices so they don't fill whole storage and I don't lose on keys. And the chance for getting an AMAZING unique drop exists and adds a lot of excitement that doesn't exist in the inscription lands. And the only items I'm looking for cannot be reproduced by inscriptions (else I would have them in no time), so I'm not only thinking about selling.
I would really hate if they nerfed my old favorite games.
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@ You can't see me
Your examples have nothing to do with GW and it's economy. They're completely irrelevant to this discussion. And don't underestimate my knowledge of economics, I didn't find my Masters degree in a bag of cereals.
None of your examples even touch the basic aspects of the GW economy, which is very very simple. There are no workers and employment problems in GW, no companies competing with their products.
GW economy, or rather it's 'weapons' market that's being discussed in this thread is about trading virtual treasures, rare collectibles. Even with a new system that enables people to reproduce those rarities using cheap components this market still thrives. This market and existance of true rare items (opposed to falsified ones that anyone can make) is an issue of top importance to me.
I oppose this change because I don't all the true rares to be only a thing of the past, slowly becoming more and more rare, more and more expensive.
The old system worked perfectly fine and there was no need for a change.
Now, for almost 1 and a half years two systems coexist and they do it surprisingly well. They cater to different parts of the playerbase, both have large groups of supporters and none is strictly better. At this point any change would hurt one of those groups, up to the point of destroying their enjoyment from the game, completely killing a whole aspect of the gameplay.
Why not keep both groups happy?
Why listen to those who are always jealous of a pretty virtual item that someone else got, that would rather crumble whole game economies and ruin the game experience for masses just to get that pwetty item with no effort?