Make items dropped in HM inscribable in all campaigns.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by MithranArkanere
Yeah, it's not the skin, but the drop rate of the skin, but the modifier has nothing to do with the skin, any skin may drop with any modifier, so there is no reason to keep that fixing. You don't want to pay more than 1k for an inscribed weapon? Fine, oke, suit yourself, tell so to one selling an inscribed Jitte for 100k+25e. Let's say if will put that price for you.
With inscriptions people can already get things sold for more than 100k.
And another pile of nonsense showing that you don't know much.
"any skin may drop with any modifier" this is wrong - weapons that only have inscribable versions available lack certain mods or mod combinations, there aren't any +armor vs mobtype inscriptions nor +dmg always/-hp or ene regen, just as an example.
And where did I say I wouldn't buy something inscri for 1k or something like that?
Of course there are inscribable rares that are worth more than 100k - that's because they don't drop from common mobs or chests for crying out loud.
And this is one of many reasons why a change discussed here shouldn't be made - many of those rare inscribables would turn into common crap instantly!

Quote:
You example with the crystallines is a reason FOR the change, not against it.
Yeah, they are around 50..250k depending on base stats (damage and req). That's just perfect. With the loot scaling, without farming and not spending a single gold coin, you get 250 without farming by playing normally in around 4..5 months. Isn't that good time enough to get a single skin when whe have hundreds of them? It's not that you can get any skin anytime. It still takes time.
People that care about rarity and collecting high end stuff would disagree. There's nothing wrong with having a weapon so obscenely expensive it would be always out of reach of 95% players. They were completely out of my range too, for a long time and I didn't complain, I always knew it's good to have rare and high-end items in game. There are hardcore players too, don't forget about them, and there are some rewards for them. Envious much?
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And imagine PvP with that: "Hey, this guy has a vampiric weapon, put him degen, one free degen pip, yay", "Hey, this another has a -10 armor while attacking, while until he starts to nuke him".
That would be gross. And that's why there are no longer armos skins with the fixed +armor double holy damage property.
wow. And you know nothing about PvP aswell. Why even bring PvP here when it has a complete freedom of looks and stats, to the point where a Flame Artifact can be a protector monk's focus and a Flame Aura (headgear) boosts Water Magic...
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The best example or a rare skin that would be horrible without inscriptions is the The Silverwing bow. Just imagine it... making Frostmaw Burrows... getting to the end after one hour and a half... and ah! You got a Silverwing Bow! Yay! ... but it's +10 damage (while Hexed). You made the hard work, you go to the end and you deserve the reward to be REWARDING. Not merchant fodder or just a skin to show off.
wow again. So you changed your mind and now you'd like the reward for a long hard dungeon to be REWARDING. Exactly like me, wow.
If the weapon skin has only 1 pretty limited and difficult drop source and it's a pretty rare drop from that source it's fine as inscribable, it's value is guaranteed by the rarity and protection from overfarm.
But if that Silverwing Bow dropped from easily farmable mobs or just common chests somewhere - getting exactly the same one from an end dungeon chest would suck! Guess what, making all the drops in FoW inscribable would make the FoW End chest drops exactly the same that the common farmers can produce in multiples, not worthy reward. Same would happen to other achievement reward chest including my favorite HoH chest - a whole range of possible great drops reduced to just a couple.

Quote:
It's not like you will awalys get a max req9. The bow may be 13-27 req 13, or even much less. No need to decrease chances even more with a fixed variable property. A couple of months is time enough to get anything. NOT a couple of years.
Maybe you're playing a different game or just farming level 15 mobs but in Hard Mode (this thread is about Hard Mode, right?) 99.9% gold drops are max. and ~20% of them are req.9. It's almost the same for most normal mode areas too...
If there were plenty of nonmaxes dropping from high-end chests the rarity would be preserved even with inscriptions, but they are all max... and for anything other than shields high req don't make the item any worse (/laugh at wammos with 9 in swordsmanship), just cheaper because of lower collector value.

Quote:
No item should drop in any game with a drop rate inferior to 0.01%.
in any game? o rly?
An extreme example - the best chance for a Zod rune drop in Diablo2 is mere 0.00000292% (that's just for one specific boss, common mobs get a much lower chance).
Of course D2 shouldn't be compared to GW in any way, that example is only because of the any word.
But even in GW there are mane many things with droprates lower than your 0,01%. Much lower. And I'm not even talking about rarities from non-inscription lands. Everlasting Beetle Juice from Zaishen chest is one in a million drop, but again that's extreme.
Let's choose something seemingly common, a focus inscription +10 Armor (while hexed)! How many level 20-24 would you need to kill to get one drop on average? In normal mode it's hundreds of thousands if not above million to be killed by a 8/8 human party to have one drop for any of the party members. It's 8-10x easier in hardmode but still far beyond your 0,01%.

Quote:
It's not exciting getting drops or opening chests in Prophecies in Factions, because you know that when you open that chest you'll get either a crappy gold or a crappier purple that will go directly to the merchant, because you cannot mod it to use the way you want it with you heroes. I don't think 'what it will be'. I just think 'yay, another point for treasure hunter'.
How come I DO find good valuable drops in Tyrian/Canthan chests then? Even during this Canthan New Year while I spent ~3 hours farming some rare ingredients for teh rat I found 2 great drops - A perfect inherent Jade Longbow req.9 (sold instantly) and an AMAZING Holy Rod r10 +15e/-1reg 10%HCT all spells (not for sale).
A lot more excitement in lands with no inscriptions, where the drops aren't just a bunch of separate mods on a skin, bleh.

Quote:
When I open a chest in Nightfall or EotN, it's completely different! "Hm... would it be a cute command shield for my paragon, my paragon needs a cute command shield, would it be a hornbow, I could use a hornbow with my ranger... yay! A nice couple of daggers! In some days I'll get it modded nicely for my Assassin!
I agree that if you want to get drops to use and get them fast and easy Nightfall chests are the way to go. It's so easy it's too easy - get a bunch of bad drops and make 1 perfect out of them.
But what if a player doesn't need any of those for own use? Think about treasure hunters that go for the title!
The gold max inscribables are all like perfect, easier to get a ton of req.9s than mods for them all, and fill whole storage characters stupidly fast. They're so abundant that almost nobody buys them anymore, but they're the best drops - nothing better can drop, but they still have to go to the merch...
That's why I chestrun Factions! Almost all the valuable mods are still there (most inscriptions are supercommon/supercheap/unsellable anyway), the crap goes straight to merch and occassional quality drops are easy to sell for good prices so they don't fill whole storage and I don't lose on keys. And the chance for getting an AMAZING unique drop exists and adds a lot of excitement that doesn't exist in the inscription lands. And the only items I'm looking for cannot be reproduced by inscriptions (else I would have them in no time), so I'm not only thinking about selling.
I would really hate if they nerfed my old favorite games.

________

@ You can't see me
Your examples have nothing to do with GW and it's economy. They're completely irrelevant to this discussion. And don't underestimate my knowledge of economics, I didn't find my Masters degree in a bag of cereals.

None of your examples even touch the basic aspects of the GW economy, which is very very simple. There are no workers and employment problems in GW, no companies competing with their products.
GW economy, or rather it's 'weapons' market that's being discussed in this thread is about trading virtual treasures, rare collectibles. Even with a new system that enables people to reproduce those rarities using cheap components this market still thrives. This market and existance of true rare items (opposed to falsified ones that anyone can make) is an issue of top importance to me.
I oppose this change because I don't all the true rares to be only a thing of the past, slowly becoming more and more rare, more and more expensive.

The old system worked perfectly fine and there was no need for a change.

Now, for almost 1 and a half years two systems coexist and they do it surprisingly well. They cater to different parts of the playerbase, both have large groups of supporters and none is strictly better. At this point any change would hurt one of those groups, up to the point of destroying their enjoyment from the game, completely killing a whole aspect of the gameplay.

Why not keep both groups happy?
Why listen to those who are always jealous of a pretty virtual item that someone else got, that would rather crumble whole game economies and ruin the game experience for masses just to get that pwetty item with no effort?

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

I only have two things to say this.

Than where? In a Crackerjack box?


And finally, you dismiss everyone who disagrees with you so fast as ignorant, jealous or a plain idiot that it takes any credibility away from you. If that's all you're going to do, than there is no point in arguing with you, so I will not. I have better uses of time than to yell at a wall.

Milthran- You're defending a good cause. Don't give up. No matter how many E-peeners who fear shrinkage come and tell you you're wrong, don't buy it for a second.

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

Worst idea ever. Been debated thousands of times. Inscribable only in NF and EoTN. Buy inscribable rare skins. Otherwise the value of 15^50 storm bows and chaos axes would drop to maybe 5k because they will be overfarmed as well as every other weapon in the game, cause the already unstable economy to collapse.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

/applaud You can't see me.

I suspect the only people who want the old system preserved are the people who will profit highly from it; in other words, the sellers who have little to do but farm and trade. Is there anyone on these forums who honestly wants to pay 100K + 250 ectos to get his or her desired weapon? If nobody says "aye" then my response to this whole condescending rationale is "boo-hoo."

Those who are willing (not to mention able) to toss hours away farming for such items are arguing to keep control of their market. Nevermind that 100K + whatever ectos was always a ripoff. If inscriptions were in this game from the start and the old system never had a chance to take root, I doubt anyone would worry that they weren't selling their items at such extreme prices. I also doubt anyone would be on these forums suggesting weapon stats should be static.

The economy will crash? No... just the profit you've become used to. Even then, skins will still be rare, silencing bow strings will still be in high demand and low supply, etc. They just won't be worth the highly inflated prices you're used to asking. People will still have to work to get exactly the weapons they want, but at least it will be attainable for the majority of the players. And finally HM won't be crapping out merchant fodder.

By the way, "You've been playing for 5 hours. Please take a break."

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by Undivine
I suspect the only people who want the old system preserved are the people who will profit highly from it; in other words, the sellers who have little to do but farm and trade. Is there anyone on these forums who honestly wants to pay 100K + 250 ectos to get his or her desired weapon? If nobody says "aye" then my response to this whole condescending rationale is "boo-hoo."
For me the only profit from maintaining the good old system is the fun and excitement that comes from being able to find an unique item that cannot just be reporoduced. I enjoy collecting rare goodies. In fact my collection would only rise in value if this terrible update got implemented, but no, no profit is worth ruining the game experience for me.
And yeah, I would pay 100k+250ectos for a weapon if I felt it's worth it and I liked it.
Quote:
Those who are willing (not to mention able) to toss hours away farming for such items are arguing to keep control of their market. Nevermind that 100K + whatever ectos was always a ripoff. If inscriptions were in this game from the start and the old system never had a chance to take root, I doubt anyone would worry that they weren't selling their items at such extreme prices. I also doubt anyone would be on these forums suggesting weapon stats should be static.
100k+ectos items weren't a ripoff, that was their real market value, people were paying that prices and they still do, even for some inscribables. They're vanity items for the people who already have their characters outfitted perfectly and all they can spend their money on rarities. Maybe it's hard for you to imagine, but some people make money *much* more efficiently than others.
I played GW for 2 years before inscriptions got introduced, I've never felt the old system needed such a devastating change and when they announced it I already knew how bad for the game it will be. And I was right in my predictions.
Inscriptions weren't in the game since release because the devs really cared about rarity and uniqueness of the rewards in game (read old interviews if you don't believe). I see no reasonable reason why they changed their minds, there were NO complaints about item rarity in PvE, maybe different people made this decision, maybe it's all about $$$ and they just wanted Nightfall drops to be superior. But still they screwed up badly.
Quote:
The economy will crash? No... just the profit you've become used to. Even then, skins will still be rare, silencing bow strings will still be in high demand and low supply, etc. They just won't be worth the highly inflated prices you're used to asking. People will still have to work to get exactly the weapons they want, but at least it will be attainable for the majority of the players. And finally HM won't be crapping out merchant fodder.
Well the whole economy won't crash, it's much bigger than that, the materials/runes/dyes/consumables/minipets/event items and even most mods will be completely unaffected. But the value of many rare skins would get totally devastated, a lot of vanity skins now considered high-end or mid-range would be as worthless as a Dead Sword or other Nightfall unsellable crap.

And why do you want to kill the profit of a PvP player that occassionally gets a nice drop from HoH or Zaishen chest? This update would turn 80%+ of those rewards that are still worth something into common overfarmed crap that's just merchant food. And it's not all about profit... there are many other ways for making money. I'm mostly caring about a balanced economy, exciting gameplay with proper valuable rewards and about my old favorite games (Prophecies and Factions) not getting hit by bad and pointless nerfs.

Silencing Bow Strings? zomg! I sold dozens of them straight to the merchant, nobody buys that. They were easy 3k during first few weeks after NF release, but soon after dropped to nothing. This example only demonstrates your lack of knowledge about the market.

Quote:
By the way, "You've been playing for 5 hours. Please take a break."
I spend maybe 2-3 hours per WEEK farming things. I'm PvP player that just cares about a healthy economy and likes to be able to get a valuable drop.

Devine [TIGO]

Academy Page

Join Date: Mar 2007

Fife, Scotland

OLDSCHOOL [nubs]

W/

/not signed, would kill economy even further
after armbrace scam and mallyx economy cant handle everything being inscribable = low prices on everything

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Where do you get to the part where you try to convince me that lower prices are bad?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Undivine
Where do you get to the part where you try to convince me that lower prices are bad?
The thing is, there is very little to spend in this game. Gold sinks are minimal. Armor, skills, and id/salvage kits (both of which, due to the price hike of iding whites and the salvaging of runes and rare materials technically make you money in the long term).
People with money litterally have nothing to do with it. That is why rare stuff costs a fortune. Why not spend 500k for a single item if you have another 10 million gold sitting around?

You see, the whole "the rich people are controling the market" arguement makes sense. The rich DO control the market in the real world as well. The reason it shouldn't matter though is because the market in game is purely cosmetic. There is no "starving childen in Africa" analogy in GW. You can get max weapons, armor, runes, and enough skills to beat the games with under 30k (less then you'll make just playing through the games). Who cares if the rich controls the market? They should, they are rich for a reason because they understand economics. The market means nothing to "the little man."

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

One of the probles some people may have understanding are the concepts of 'time and value' in GW.

Time for Item acquistion (playing 9..12 hours/week):
Up to 1 hour: Fast (Crafters collectors, etc).
1 week: Normal (Common drops and green items).
1 month: Uncommon drops.
2..6 months: Rarest drops.
NOT one or two years, nor 'never unless you buy it or have a lot of luck'.

1g..10k = Small fee for simple/basic service/product. (Normal weapons equipment and armor pieces)
10k..50k = Average price. Normal products. (Max good weapon uncommon skins and prestige armor pieces)
50k..100k = High price. Rare products. (Rarest skins and most expensive prestige sets )
100k..+1000k = Higher Prestige products. (complete Obsidian armor sets or rarest miniatures)
NOT '3000k it's a good price for something'. Those prices require either farming without loot scalling or trade to get cash.
Andyou cannot force anyone to farm to get cash, nor use the slowpoke in-game trade system or any other systems external to the game to get cash.

In a game where 80% of the people has 20k in the storage, you can't pretend everyone to have 1500k, nor you can pretend everyone to farm to buy things.
This is not one of those 'micropayment' games where those that pay get to make a lot of things and those that not are cannor fother so those that pay can PK.
Guild Wars, from the very start, was a game meant to avoid as much as possible mistakes of other games.
With the prices I've listed avobe, the current prices, people can get items and enjoy them normally. With 20 you won't get a max rare Inscribed Storm bow, but with inscriptions worldwide and fixed drops you would be able with 50..100k or so. Is that a bad price? Nope, it's the price that was alwas meat to be.

We already have some titles to treat grind. No need to make some skins only for some farmers and traders. It's a game afterall, meat to play, i'ts not like you cannot make things 'out of the game', like roleplaying or trade in special ways or farma lot or things like that, that's ok as long as you don't fore anyone to it.

Maybe you didn't consider that currently the uniscribed rare drops have such high drop rates comapred to Nightfall and EotN rares because:
- 1. There are much less different skins in the areas they drop in. Just look in the wiki and see the lists. Each campaign almost double the previous in number of skins, plus latter campaigns have scythes, daggers, spears, paragon-linked shields and ritualist-linked caster equipment. It's normal that they have less rarity in droppings, becuase there is less things to drop.
- 2. Since they have to drop with inherent modifiers, it's more probable that they are 'useless' when they drop, so they may have to get increased rates to make possible some drops. Even with drop rates way higher than Nightfall and EotN rare rates, they are still merchant-fodder most of the time. So instead of dropping 0.1% and being crap 99.99% of them, they would drop 0.01% and being cap only 80..90% of them.

Lack of rarity in old campaigns under inscribables is fixed by man ways:
- Adding more skins to old games. Anet made some contests, and since you cannot make Assassins and Ritualists in Nightfall but you can get skills and weapons for them there, it would be just logical to add some drops for all professions in all campaigns. Seriusly, Maguuma needs some skins linked to the place, not just other than 3 green items.
- A rework in the drop tables to update them to the current system, rare skins would have to get their drops reduced, and other skins would enter the lists, spreading th chances for each single skin into more added skins.
It's complete illogical that a Campaign with more regions and more explorables and bigger maps get less skins (only 3 Prophecies shield skins, for example)
- Better customization, rewarding more removing items from the market. So more items get out of the market...
But that's for another threads.

But seriusly, you can't pretend to keep 'rare' an amber wand. Monsters spit those so much that I need only one run in one Echovald explorable to fill the Glittering Dust slot in my storage.

The more important part is that all campaigns must have the same game mechanics. And weapon properties are a game mechanic.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Undivine
Where do you get to the part where you try to convince me that lower prices are bad?
Lower prices simply make the divide between the players with little gold and the uber rich even wider.

Yes, more items would become affordable to those with very little gold, but for those players who want to "climb the ladder" to obtain one of the more expensive items, lower prices can simply be devastating.

Drop of Fear

Drop of Fear

Forge Runner

Join Date: Nov 2006

W/

signed 200 times

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Jetdoc
[...]Yes, more items would become affordable to those with very little gold, but for those players who want to "climb the ladder" to obtain one of the more expensive items, lower prices can simply be devastating.
They can still get high PvP ranks or 30 maxed titles or fill the HoM (I think there should be a way enable an option so others can select you characters in outposts and visit their HoM), and allow more rare skins and armors in there.
Getting a super-rare drop may be possible once or twice more if you are lucky, but filling the HoM with them...

Global achievements should be more important in GW than a single drop. 'All the things you got', not 'the last thing you have'.

It's the same in the rest of GW:
- Yay! I got Prphecies Guardian.
- So what? I have Legendary Guardian.

- Yay! I have an new Elite?
- So What? I have all.

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

I like the idea of having HM inscribables in Prophecies and Factions. Having vaquished both NF and Factions, I really enjoyed NF because you figured to at least get a couple drops worthwhile during the process. While doing factions it was really disappointing how poor the drops were. I understand all the whine mongers that have saved their 15^50 q9 fellblade and e peened it all over. Shit I have a couple, I dont really care, it would make people play hm and actually rediscover areas in the older 2 chapters instead of just doing them for the title grind

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

Should items in all campaigns be inscribable drops?
[x] All drops across all campaigns should be inscribable.
[ ] No change should occur; those campaigns without inscribable drops should remain so.
[ ] All drops across all campaigns should NOT be inscribable.
[ ] None of the above. (Please State)

ManiSan

Academy Page

Join Date: Oct 2007

Me/

/not signed
For obvious reasons, already debated.

I just dont understand why this thread is a Concept of the Now. Give all skins available to every single casual player? Yeeaaaah ! Turn our stuff into merch trash.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by stretchs
I like the idea of having HM inscribables in Prophecies and Factions. Having vaquished both NF and Factions, I really enjoyed NF because you figured to at least get a couple drops worthwhile during the process. While doing factions it was really disappointing how poor the drops were. I understand all the whine mongers that have saved their 15^50 q9 fellblade and e peened it all over. Shit I have a couple, I dont really care, it would make people play hm and actually rediscover areas in the older 2 chapters instead of just doing them for the title grind
Unlucky much?
I get better and more valuable drops in Factions than in Nightfall consistently!

God, how people can't get it how the combination of Hard Mode insane golds drop rate and inscriptions is an absolute catastrophy it's beyond all common sense.
What's hard in understanding that when 1 farmer can 'produce' 10-20 gold max inscribable items per hour they all will be worthless? All the best and all equally worthless at the same time. This system is absurdly bad and thankfully it doesn't exist in Prophecies nor Factions. And the inscribable versions of high-end or mid-range Tyrian/Canthan items are well protected from hardmode overfarm, they just cannot be produced in large quantities, and rightfully so.

This change is a very bad idea for the game as a whole, catering only to those who cry after getting several bad drops in a row. I don't cry, I enjoy playing the old campagins knowing that I will get a great drop that will be more than worthwhile (and I do find them). But I do not enjoy the Nightfall system where all the drops are equal, equally worthless, equally boring and lame.

Variety and more available choices make a better game. We got the best variety in coexistance of both item drop systems. It really works. Changing it to just one drop system at this point (no matter which one) would badly hurt a large group of playerbase and would be taking away from them something they liked/loved/just enjoyed.

Please Anet, don't nerf my old favorite games, I say that again. Think of maintaining a healthy economy where items of high value exist and are possible to be found. Think of the fairly large pool of PvP rewards and FoW/UW/Urgoz/Deep completion rewards, their value comes from the fact they cannot get overfarmed from common mobs or chests. Look at the economy as a whole, and see there already are plenty of ways of obtaining perfect weaponry of a very large variety with ease and at an incredibly low cost. Remember that having some prestigeous item skins is good as there will always be players valuing them just for their rarity. Think of the large group of people that still enjoy getting oldschool drops, or those that don't want their collections to become worthless because of a single completely unnecessary update... Don't get misguided by the groups of whiners who just want everything easier, give them a finger and they will demand the whole arm... Remember that all this talk is only about the looks, the vanity, not essential needs.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Yawgmoth
[...]
Variety and more available choices make a better game. We got the best variety in coexistance of both item drop systems.[...]
Exactly. And what adds more variety? Fixed inherent modifers or equipment upgrades?

If every single item can be modded, every single item can vary more!

I just wish Anet added the Xunlai Market and weapon upgrade traders. Then you'll see how most people would check 'Max stats' and 'Inscribed' filters.

I don't cry after getting some bad drops in a row. I complain that I have a working system while I play in one areas and an outdated system while in others, and so, there is an inconsistency in the system.

This change is one of the most needed updates for the game as a whole, catering the majority of the players that do not thing that farming is the only way to get items and do not usually leave white around because they only get cash by selling golds. I don't cry, I enjoy playing the new campaigns knowing that I may get a great drop once in a while that will be able to use with my characters regardless of its price. But I do not enjoy the old system where the 99.999% of the drops are equal, equally worthless, equally useless and inequitable with the system. Specially shields and offhands, that do not even accept the new existing mods if they have a 'free property slot'.

Having different systems in different campaigns of the same game it's never a good idea. Unification and uniformity is always better. Like it was done already with armors.
Would you make tomes drop only in Prophecies? Or signets of capture being purchaseable only in Factions? Or fissure and underworld scrolls drop only in Nightfall? Of course not.
Would you make the game require one type of armors while in Prophecies areas, other sets while in Factions and others while in Nightfall? No, uh?
Why not? Because it would have no logic, because it's one game with the same system all over the world.
In the same way, it makes no sense that you get Inscribable drops while you are in Crystal Overlook and you don't while you are in The Arid Sea. It would be like having electricity in the house of the Neightbou and having to stik to Gas lamps in your house. Simple irrational.

Even having both kinds of drops in all campaigns would be better than having only on of them in some and the other in the rest. Because it's game mechanic, the system.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MithranArkanere
Time for Item acquistion (playing 9..12 hours/week):
Up to 1 hour: Fast (Crafters collectors, etc).
1 week: Normal (Common drops and green items).
1 month: Uncommon drops.
2..6 months: Rarest drops.
NOT one or two years, nor 'never unless you buy it or have a lot of luck'.
This is basically a complete fallacy. I'm not sure if you're talking about the state of the game now or with this implemented.

If it takes you 1 hour to get something from a collector, you are probably retarded. "Durrrr! How do I press "Craft"?!?!?"

I can spend maybe 45 minutes VwK Farming on my Rt/Me and get 5k, which can pretty much buy you almost any green weapon in the game.

If you have the cash, you can get a gold weapon of any mods you want with the current market within an hour using trade chat, or Guru.

Maybe to farm the cash for a Dwarven Axe or something, it would take a few months, but if you have the cash, maybe a day or so.





So, basically, all this thread would do is make all PvPers poor because, if they did manage to get a rare drop, it would be worthless, because it will be so easy to get one, that the rarest of weapons would be 1k a piece.

How this got to be Concept of the Now, I don't think anyone will ever know. Worst....Idea....Ever.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I don't know you, but even if I ask politely to them, monsters do not give trophies for free. I've tried, really, but this last festival I really tried, but to get ONE kappa trophi I had to kill over 50 of them with a solo farm build.
So... say hello to loot scalling affecting trofies and their regained value... (not like putrid cysts being any harder to get, those things are still all over the place, though). Depending on the trophy, it may even take a whole week. Have you ever tried collect wurm trophies? Those mutant worms are nasty, mean, smell foul, have a lot of health and even more armor and they almost never drop a single thing. That's why I wrote 'up to 1 hour' and not just 'one hour'.

Yeah, you may spend time farming, and Anet is not against farming, but Anet will never make farming 'the way to get things'. We must always think from the 'playing normally' point of view. That is, questing, making missions, making elite quest/missions, vanquishing, opening chests on the way to other things, etc.

And of course, if you have to pay cash to get an item, the time spend getting the cash counts as time spent to get the item.

And again stop the '1k' nonsense. Some inscribed golds are worth more than 10k just for the mods, and some more than 100k just for the skin.

I may exaggerate in some examples to make things easier to understand, but saying that inscriptions make all items cost 1k it's not an exageration, it's just a plain lie.

And PvPers will NEVER be poor:
1. Because Zaishen chest may have any item.
2. Because HoH chest it's the only one where the Ghostly Hero minipet drops.
3. Because once they fill the hall, the only things they may have to pay are runes and upgrades, for tournament rewards. If they get PvE stuff, then they are PvErs.
4. Because even if prices dropped, not only the sell prices would drop, the buy prices would drop, so the cash obtained by selling would be more than enough to get other items.


It doesn't matter if something drops from 1000k to 100k if it drops for everyone. No one gets the 1000k since they can't sell the item for 1000k. That's called 'increased value of money'. I think that it's something good for economies.

ManiSan

Academy Page

Join Date: Oct 2007

Me/

Off-topic:
Back in the days, when i was a kid, games were totally different: we were used to LOSE. Almost each attempt was a defeat. Unless you had some skills, you died miserably hundreds times.
Now its totally different: ppl keep "winning" at games.
Thus removing the challenge, the taste of victory, the feeling of beeing "good".

So? I dont think that game designers should listen the majority of players. They just dont know what a game is. They want some minesweep where defeat could happends only with bad luck. Clic and loot. They dont want to be told by a perfect machine that they suck. In the past it was obvious: you beat the game in one life ? You're great. You cant beat the game with your 3 lives ? You suck.

Why am I saying that ? Because most ppl enjoy playing the games made by old school designers. Of course they whine about this or this, but they dont have a clear idea of why it has been implemented. The reason: it is the essence of the game.

ps: a good game... for who ? Games companies doesnt have the same point of view as players, too good game = players satisfied for a long time = lost of cash. meh. sry for beeing a retard I cant keep my mouth shut

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

I have waffled my previous decision to not post in this thread because of the fact that +1's are for the win.


Yawg, there's a lot of things in your quoted post that aren't need to filter out what you're actually saying, so I deleted them.


Quote:
Originally Posted by Yawgmoth
Unlucky much?
I get better and more valuable drops in Factions than in Nightfall consistently!
So would you please explain to me why your luck over rides anyone else's testimony?

Quote:
Originally Posted by Yawgmoth
God, how people can't get it how the combination of Hard Mode insane golds drop rate and inscriptions is an absolute catastrophy it's beyond all common sense.
The use of "Common Sense" in that part is disgustingly hypocritical of what it says.


Quote:
Originally Posted by Yawgmoth
This change is a very bad idea for the game as a whole, catering only to those who cry after getting several bad drops in a row. I don't cry, I enjoy playing the old campagins knowing that I will get a great drop that will be more than worthwhile (and I do find them). But I do not enjoy the Nightfall system where all the drops are equal, equally worthless, equally boring and lame.
So what if you don't enjoy it? It doesn't mean that other people do not as well. Counter to your prejudice to anyone who disagrees with you, not all people in favor of the inscription system are not all fifty points less than your IQ, which probably doesn't have 50 points to subtract without going negative in the first place.

The fact of the old system was and always will be that it was far too luck based. If your luck was as good as you claim, then I suggest Vegas. See how you fare there. Maybe it will put things in prespective.

The problem with your argument is that you lack the capacity to practice empathy for anyone who is not on your side. You just wildly assume that they want the new system because it is easier. In turn, your argument goes out the window no matter how logical it may be. (And trust me, it isn't logical.)



Quote:
Originally Posted by Yawgmoth
Please Anet, don't nerf my old favorite games, I say that again.
Anet, please nerf these games. They are only a symbol of what was, and not what is, and why it is. All the old system was and ever will be is E-Peen. Those who make a profit from it will naturally want to keep it. And it boils down in all you say that this is why you want it, no matter how you claim otherwise.

Judging by all of your replies, if your luck was less, you would be on the other side, which means that you're just arguing to keep it because it helped you along, which is very selfish and a bad stand in an argument because a much larger percentage did not recieve the blessings you got.

Your stand isn't one that could ever make or break Anet's decision to change the system, and for good reason.



~Hawk of Storms.

True, but is it not our duty as the top to make sure that we are taking care of everyone, and not only ourselves. Most people who know about economics just sit back and use it to their advantage in this type of setting.

But I agree, the game needs far more Gold Sinks. If these existed, than this solution would be far more viable to the whole community I think.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by You can't see me
So would you please explain to me why your luck over rides anyone else's testimony?
Maybe I should say "Why does the first person's unluckiness override Yawg's testimony."

Can I get a 'touche!!!'?

Edit: O, btw, +1

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MithranArkanere
And PvPers will NEVER be poor:
1. Because Zaishen chest may have any item
That may be true, but the Z Chest has the worst drop rate of any chest in the game. Out of about 10 keys, I got one gold weapon, and it was a q13 soul reaping wand.

Quote:
Originally Posted by MithranArkanere
2. Because HoH chest it's the only one where the Ghostly Hero minipet drops.
Yes, but it has a drop rate of about 0.000001%. I don't know about you, but I wouldn't bet on those odds.

Quote:
Originally Posted by MithranArkanere
3. Because once they fill the hall, the only things they may have to pay are runes and upgrades, for tournament rewards. If they get PvE stuff, then they are PvErs.
You still have to pay for guests. Even if that's one guest a day, it adds up. By the way, there are some things players would rather shell out 10k for than 20,000 Reward points.

Quote:
Originally Posted by MithranArkanere
4. Because even if prices dropped, not only the sell prices would drop, the buy prices would drop, so the cash obtained by selling would be more than enough to get other items.
Aren't sell prices and buy prices usually like... the same thing? If Player A sells Weapon X for 10k to Player B, Player B isn't going to pay a sales tax or anything, he's going to pay 10k. Sell Price = Buy Price.

So, with this system, everything would be incredibly cheap, and by the way, I've never seen an inscribable weapon go for over 65k, and the highest I've ever seen was 65k for a Pyroclastic Axe or something like that, like, 6 months ago.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by ManiSan
I just dont understand why this thread is a Concept of the Now. Give all skins available to every single casual player? Yeeaaaah ! Turn our stuff into merch trash.
They're not giving anything to anyone.

Quote:
Originally Posted by Kanyatta
So, basically, all this thread would do is make all PvPers poor because, if they did manage to get a rare drop, it would be worthless, because it will be so easy to get one, that the rarest of weapons would be 1k a piece.
PVPers would be unaffected, since everything that drops in PVP chests is already inscribable and some of it is exclusive to those chests...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Kanyatta
That may be true, but the Z Chest has the worst drop rate of any chest in the game. Out of about 10 keys, I got one gold weapon, and it was a q13 soul reaping wand.
I was actually talking about the keys. You get more cash in average if you directly sell the keys.
Quote:
Yes, but it has a drop rate of about 0.000001%. I don't know about you, but I wouldn't bet on those odds.
Low drops rates is what keep rare items rare. Less than 0.001% is a bit too much, but it's better than giving then the drop rate of a bag of coins.
Quote:
You still have to pay for guests.
A good PvPer gets 5k Balthazar faction once a day in no time (just by making training arenas and the zaishen challenge and them few fights) sell one Zaishen key and done, 1..5k to pay 10..50 guests once a day. Yet again, a Xunlai Market would GREATLY help to this, since PvPers would be able to sell while playing for more faction.
Quote:
Aren't sell prices and buy prices usually like... the same thing? If Player A sells Weapon X for 10k to Player B, Player B isn't going to pay a sales tax or anything, he's going to pay 10k. Sell Price = Buy Price.
Exactly, so it won't be hard to him to get similar items to those he sold. It would more like an equal trade than a increase in wealth.
On top of that, if they added the Xunlai Market, I bet they'll let PvP players in there, and people presume that there would be fees in the Xunlai Market (a % of the gold gained selling the item, I bet).

Quote:
So, with this system, everything would be incredibly cheap, and by the way, I've never seen an inscribable weapon go for over 65k, and the highest I've ever seen was 65k for a Pyroclastic Axe or something like that, like, 6 months ago.
I have seem EotN inscribables by over 250k. But that's just a matter of user preferences. I would never pay more than 1k for a Crystaline, but I would pay more than 100k for an inscribbed perfect gold Jitte.

Quote:
Originally Posted by You can't see me
[...]But I agree, the game needs far more Gold Sinks. If these existed, than this solution would be far more viable to the whole community I think.
Nice to have people that think for a second before starting to type. Thank you. Yup. Inscriptions are not the 'easy way', but the 'user friendly' way. And I'm not against removing rarity. If the price for having inscribables drop in Prophecies and Factions is changing Magma shields drop rate from 0.05(or whatever it is) to 0.001%, it would still be better than keeping the old inconsistent system.
In fact, I'm all for focusing the game to 'buy to use' instead of 'buy to speculate'.
And gold sinks go really great for that!

For example, decreasing the base properties while weapons are not customized and updating customization for all items, including off hands.
Also make customized items have the name of the owner when pinged, and not only in the description (John Doe's Fiery Dragon Sword... blah, blah...)
That way, customization becomes a great option instead something people almost never do with expensive items unless.

For example:

Sword now:
- Not customized: 15-22
- Customized 17-25 (+15%damage, rounded up)
Sword with 'better gold sink' customization:
- Not customized: 12-19
- Customized 17-25 (+25% damage, rounded up)

If you are someone that likes to sell things, you will WANT players to customize items so they have to get more instead of just using what they have.
Greens are easy to get? Make them worthwhile only when customized!
If you are someone that likes to use things, you will want to customize the items!

Althought making them completely useless until customized would be going too far, though... hm...

As you can see, there may be better ways than clinging to an outdated system.
You just have to try and think instead of complain mindlessly like a kid that do not want to sleep in a bed and wants his cot back.
Once the change is done, it's better to see the new scheme of things and dig up your room in it, instead of thinking how things were in the past.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Kanyatta
Maybe I should say "Why does the first person's unluckiness override Yawg's testimony."

Can I get a 'touche!!!'?

Edit: O, btw, +1
It would be different if he was in the majority. Think more please. If you were to go out and survey, your little touche would fall apart like Bill Clinton in front of his wife when she wants something.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MithranArkanere
I was actually talking about the keys. You get more cash in average if you directly sell the keys.
I don't know about you, but I had about a dozen Z Keys, and I was like "alright, sell for 2k ea, 24k easy" right? Well, I spent about probably an hour in GToB, Kamadan, LA... never got a pm.

I finally broke down and used the chest

vixro

Lion's Arch Merchant

Join Date: Apr 2006

Stranded Among New Players [SANP]

Mo/

Voted for no change, we don't need to see some rare skins even further lowered in value because of a change.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by vixro
Voted for no change, we don't need to see some rare skins even further lowered in value because of a change.
Rare skin drop rate can be decreased.

The cahnge is more needed for offhands and normal skins that you can see around easily, like amber staves.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

How about close this thread already? It turns more into insult-fest than any reasonable discussion.
Also, this doesn't deserve to be a Concept of the Now, previous 2 threads were supported by 95%++, this one is highly debatable and close to 50/50 for/against.

+1 before close

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

This thread is a crap idea, always has been, and simply advocated by Mithran who will advocate any idea that rears its ugly head in Sardelac.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed

I hate non-inscribables, they're harder to mod.

IMO inscribables should be worth more since you can mod their inscriptions, whereas a non-inscribable is fixed even if you decide you want to change the inherent.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Yawgmoth
How about close this thread already? It turns more into insult-fest than any reasonable discussion.
Also, this doesn't deserve to be a Concept of the Now, previous 2 threads were supported by 95%++, this one is highly debatable and close to 50/50 for/against.

+1 before close
We're just waiting for someone who can actually present an argument that boils down to more than E-peen to show up. If you're looking for reasonable discussion, create some.

And Bunny, thanks for the spam. Not really needed, but whatever. Grats' on the +1 though.

But I'm afraid Yawg is half right. Most people just come in and flame the idea and those who support it, which, is not needed at all.

I wish mods would come and clean up this thread of all the worthless flames people send it.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I commit you to stop those useless grudges and actually try to talk about the idea. You don't go anywhere when you just say 'No'. You haven't evend tried a single 'Maybe if...' or 'Only as long as...'.
That attitude is useless and only says that the opposite side is right.

All points to this change fitting the game concept.
- Kills rarity? That's not true! Once inscriptions are added, they can even rework drop rate of rare skins, so they become more rare, since more drops with the skin would be usable. Also more skins to old campaigns should be added, so the rate of each one appearing is spread amongst the new.
- Destroys market? As long as there are at least one rare skin sold for 50..250k, sorry, but that means that it is working as intended. 2000k prices where never meant to be. You cannot demand back what you where never actually given.
- Devalues items? All items devalue, but if the update is not made to the old items, some certain weapons, like the +15(unconditional) would go 'bang' in prices. And some skins would keep value even unchanged. Also the customization could be reworked so items are better while customized or worse while not, so more items are removed from the market and it's created the need for more.

The change already made in armors, the end-game chests, inscriptions in all new items added... you cannot stay in the old campaigns and cling to the old system, denying vigorously the new system like if it would disppear if you do so. Inscriptions are already here, have been proved more versatile and usefull and most people like them than the people that don't care about them or hate them.
GW moves forward. Skill changes are done. Game mehanic changes are made. New systems are developed. All is for the sake of the game and you know it.
Progress cannot and should not be halted.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by You can't see me
And Bunny, thanks for the spam. Not really needed, but whatever. Grats' on the +1 though.
This idea supports the increased devaluing of rare weapons, making the pool of interesting and desirable weapons even smaller than it already is. The fundamental nature of inscriptions reduces the unique nature of weapons.

A weapon like Malice 15^50 Req9 Tyrian Crystalline, the most famous weapon ever, would be rather paltry and insignificant if reduced to inscribable status.

So, I've made fairly valid points.

You and the rest simply ignore them.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The problem it's that that is not a valid point inside GW as it is right now.

Please state another.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by MithranArkanere
The problem it's that that is not a valid point inside GW as it is right now.

Please state another.
It is a valid point.

Req9 15^50 weapons were 100k+ before inscriptions. I would know, I made lots of money powertrading them.

Now Req9s and 15^50's are as common as the players that farm them.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

You are blaming inscriptions for something that it's not their fault.
That's not due to inscriptions, that due to increase in farmers and increase in golds thanks to Hard Mod and loot scaling, and almost no one customizing items, thus not removing them from the market.

Anet fixed the economy the way they intended for the majority of players. That's the result of GW becoming the game it was intended to be. Cheaper stuff.
But you must rememver that you don't get 1000k just by farming so easily like it was before. So even if items go down in value, the hit is less since gold is worth more.

There are manay possible alternate ways. Like combinations of the following:
- Making inscriptions drop only in certain circumstantces, but not only from reward chests. Like making each drop having a 10..50% rate of being inscribed, or making inscriptions drop only from bosses and/or chests.
- Making only gold, crafter and collector incribable.
- Adding an inscribe option in weapon NPCs that customize the item upon inscription. That way, by removing items from the market need found items get sold, instead of the already existing items moving around.
- Allow to mod only customized items, so if an item is not customized the better mods it has the better it is.
I bet you can think of any. You just don't want to.

The most important thing is that:
- Game mechanics must be worldwide.
- Inscriptions will not be removed.
I would simply go for raw inscriptions worldwide, but instead of saying "No" I try to come up with other alternate ways.

You will go nowhere if you go by the 'Inscription bad, kill inscriptions' mantra, because they are here and to stay.
But having different systems in game mechanics in different campaigns of the same game is an mistake to be urgently fixed, like they already did with armors.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by You can't see me
We're just waiting for someone who can actually present an argument that boils down to more than E-peen to show up. If you're looking for reasonable discussion, create some.
There have been 100s of reasonable answers given as to why this is a bad idea. You just feel you are 100% right and everyone who disagrees is stupid.

Quote:
Originally Posted by You can't see me
But I'm afraid Yawg is half right. Most people just come in and flame the idea and those who support it, which, is not needed at all.

I wish mods would come and clean up this thread of all the worthless flames people send it.
And with that, you are flaming the people who disagree. Don't act like everyone who supports this idea is a martyr and everyone who disagrees is a bigot, because that's what you really sound like right now.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MithranArkanere
You are blaming inscriptions for something that it's not their fault.
No... no... actually, it has everything to do with inscriptions, because with them, you can make anything 15^50, and you couldn't before. If you got a 14^50, you couldn't change it, thus making 15^50 more expensive, but since you can change the 14^50 to 15^50, it is less valuable.


Quote:
Originally Posted by MithranArkanere
Rare skin drop rate can be decreased.
Yes it can, but that's not a part of the argument, and it hasn't been mentioned till now; so that point is really irrelevant.

Quote:
Originally Posted by Zahr Dalsk
IMO inscribables should be worth more since you can mod their inscriptions, whereas a non-inscribable is fixed even if you decide you want to change the inherent.
I'm guessing you never took an Economy class in high school, because you would have learned supply + demand there.