Originally Posted by HawkofStorms
It is an OPINION.
When will people learn that there is no such thing as a "right" and a "wrong" opinion? I hate these threads about inscriptions. They never get anything accomplished. Everybody is stubborn and commited to their side of the arguement. No one really changes their mind about this. It always ends up being: "No I'm right." "No you're wrong, I'm right." "Your a noob, GTFO noob, I'm right." "No I AM, get out rich snobish guy." "Quiet poor smooch" "I'm right!" etc etc etc. There is no right or wrong. There are positives and negatives to both arguements. The point of a thread should be to discuss both the positives and the negatives so people can understand each other's points of view. Not preach about your "correctness." |
Make items dropped in HM inscribable in all campaigns.
Diddy bow
Quote:
Shai Lee
/not signed
For the following reasons:
- I like both inscript/non-inscript weapons
- I like variety and choices (ie if I want to farm in a place for inscript I can / if I want to farm in a place that has no inscript I can) Either way, it's my decision
- Nightfall already has inscript (with Tyria/Cantha skins that drop too) so I don't see why other locations should/need to follow suit, since I like the option to farm and look for nice modded things that drop non-inscript. (I just happen to think it's fun to find the non-inscriptable stuff, whether it's nostalgia or what have you, that is what I enjoy) For me, it's kind of like walking bare foot on the beach and looking for sand dollars. Sure I'll find lots of other pretty or imperfect shells that I'll take home, but nothing makes me smile and feel happier than finding my own sand dollar. Not something I buy from someone else, not something I show off to others, it's just something that I personally feel good about finding on my own. Something that makes me happy.
- There are collectors for those that don't want to spend lots on an item (now that GWEN has come about, there is a better selection of nice inscript skins)(also there are the BMP skins, which are really nice)
Obviously Anet can't make everyone happy with how people think things should be, but at least they give us options and give us the freedom to make whatever choices we personally enjoy in the game. Right now I have the option to going to certain places to farm inscript or non-inscript weapons. I also have the option to go where ectos drop, shards drop, other gems drop. If I feel like farming for a certain object, I know where to go and what areas not to go.
Saying that Tyria and Cantha should go inscrip is like saying Nightfall and GWEN should never have gone inscript. Let's just be happy that we have options in the game that accomodate everyone, in some way.
For the following reasons:
- I like both inscript/non-inscript weapons
- I like variety and choices (ie if I want to farm in a place for inscript I can / if I want to farm in a place that has no inscript I can) Either way, it's my decision
- Nightfall already has inscript (with Tyria/Cantha skins that drop too) so I don't see why other locations should/need to follow suit, since I like the option to farm and look for nice modded things that drop non-inscript. (I just happen to think it's fun to find the non-inscriptable stuff, whether it's nostalgia or what have you, that is what I enjoy) For me, it's kind of like walking bare foot on the beach and looking for sand dollars. Sure I'll find lots of other pretty or imperfect shells that I'll take home, but nothing makes me smile and feel happier than finding my own sand dollar. Not something I buy from someone else, not something I show off to others, it's just something that I personally feel good about finding on my own. Something that makes me happy.
- There are collectors for those that don't want to spend lots on an item (now that GWEN has come about, there is a better selection of nice inscript skins)(also there are the BMP skins, which are really nice)
Obviously Anet can't make everyone happy with how people think things should be, but at least they give us options and give us the freedom to make whatever choices we personally enjoy in the game. Right now I have the option to going to certain places to farm inscript or non-inscript weapons. I also have the option to go where ectos drop, shards drop, other gems drop. If I feel like farming for a certain object, I know where to go and what areas not to go.
Saying that Tyria and Cantha should go inscrip is like saying Nightfall and GWEN should never have gone inscript. Let's just be happy that we have options in the game that accomodate everyone, in some way.
CHannum
I'd go further and say that every mode should be inscription only if for no other reason than the BMP. If you've only got Prophecies and/or Factions, the value of the BMP is next to zero. No inscriptions to mod the reward weapons and you've got something guaranteed less useful than any perfect damage white.
MithranArkanere
That's another one. Without inscriptions traders, or wating a lot of time trading it's almost impossible to Prophecies/Factions players to get those inscriptions.
Specially if the inscription you are looking for is one that people usually discard and never sell.
How do you buy something that no-one sells?
Specially if the inscription you are looking for is one that people usually discard and never sell.
How do you buy something that no-one sells?
Yawgmoth
That's why they should add a centralized trading system, like the Xunlai Market thing, accessible to people from all campagins.
Or just a mod/inscription trader NPC, but that has the negative aspect of having the prices of almost every mod hit the lowest possible price.
Or just a mod/inscription trader NPC, but that has the negative aspect of having the prices of almost every mod hit the lowest possible price.
Shai Lee
@MithranArkanere
If you can't find something you need from someone else, you just go out and get it yourself. This holds true for any item and any campaign. If someone wants a zodiac item and no one is selling, then they can put in the time to play the factions campaign and get to Urgoz, figure out a build for their character and play with others and hope that the item they're looking for drops. If they want a certain inscription and no one is selling it, then they need to buy Nightfall and try to find it themselves.
------------
This isn't about denying anything from anyone. Each player can make their own decision of what they like and what they want to do to get that. They can decide to be patient and wait until someone sells what they need (which drops in another campaign) or they can go to the store and buy the campaign and learn how to get it themselves. If they don't want to get the campaign in order to find something they want, it's not the fault of others who've made the decision already and have access to that type of content.
If you can't find something you need from someone else, you just go out and get it yourself. This holds true for any item and any campaign. If someone wants a zodiac item and no one is selling, then they can put in the time to play the factions campaign and get to Urgoz, figure out a build for their character and play with others and hope that the item they're looking for drops. If they want a certain inscription and no one is selling it, then they need to buy Nightfall and try to find it themselves.
------------
This isn't about denying anything from anyone. Each player can make their own decision of what they like and what they want to do to get that. They can decide to be patient and wait until someone sells what they need (which drops in another campaign) or they can go to the store and buy the campaign and learn how to get it themselves. If they don't want to get the campaign in order to find something they want, it's not the fault of others who've made the decision already and have access to that type of content.
MithranArkanere
It just takes too much time the way it is. That's why trading is needed, but it's too slow like now.
Even having both types of drops at the same time would be better than having a huge part of the game dropping one kind and the rest the other.
Even having both types of drops at the same time would be better than having a huge part of the game dropping one kind and the rest the other.
HawkofStorms
Quote:
Originally Posted by MithranArkanere
It just takes too much time the way it is. That's why trading is needed, but it's too slow like now.
Even having both types of drops at the same time would be better than having a huge part of the game dropping one kind and the rest the other. |
R.Shayne
Other then Celestial items, is there anything else that doesn't drop with inscription slots (Please don’t include the Z- Chest)?
MirkoTeran
Quote:
Originally Posted by R.Shayne
Other then Celestial items, is there anything else that doesn't drop with inscription slots (Please don’t include the Z- Chest)?
|
Ctb
Quote:
When will people learn that there is no such thing as a "right" and a "wrong" opinion? |
On this subjective matter though, my personal preference is having a mix of inscribable and non-inscribable. I like variation.
AshenX
When I started this thread amongst my primary concerns was the fact that some skins that arent really that rare in the game (jade and gothic swords for eaxample) have had the asking price for inscribable versions massively inflated compared to other skins of similar lack of rarity because there are so few places to get them.
Variety is fine but the decision by Anet to create a situation where a very small selection of item skins become arbitrarily very rare. I know that you can get them in the Deep (I have) and in Urgoz (again I have) but there is no real in game justification why, suddenly, perfect Fellblades are easier to come by than similar Gothics or Jades.
I know htat life is not fair but it does seem to me that an arbitrary decision by the developers to essentially leave some weapon skins behind (while upgrading others) when they introduced a new aspect of the game is enequitable. Including a very small window of opportunity to bypass the restrictions on certain skins does not balance the scale.
Variety is fine but the decision by Anet to create a situation where a very small selection of item skins become arbitrarily very rare. I know that you can get them in the Deep (I have) and in Urgoz (again I have) but there is no real in game justification why, suddenly, perfect Fellblades are easier to come by than similar Gothics or Jades.
I know htat life is not fair but it does seem to me that an arbitrary decision by the developers to essentially leave some weapon skins behind (while upgrading others) when they introduced a new aspect of the game is enequitable. Including a very small window of opportunity to bypass the restrictions on certain skins does not balance the scale.
Diddy bow
Quote:
Originally Posted by R.Shayne
Other then Celestial items, is there anything else that doesn't drop with inscription slots (Please don’t include the Z- Chest)?
|
Echovald shield
Gothic Defender
Outcast shield
Outcast staff?
Bo staff?
All have yet to be seen, even from z-chest
paganjoe
Quote:
Originally Posted by Anduin
As you can take insrciptions off of otherwise useless items and use them to make useful items, it actually makes something that was once worthless of worth.
Think outside the box, and not just your narrowed vision. |
MithranArkanere
Yet they are still bought.
Some poeple that are given Nightfall as a git may buy Pophecies and Factions alter on.
Forgetting about old content ins one of the worst mistakes you could make.
Retraoactivity is much better and more important that simply new content.
Imagine if you could not learn Prophecies skills with Nightfall characters... or not being able to get armor in Prophecies with a new character or things like those or not being able to bring ew character to old campaigns.
It's a single game, and issues like this one only separate it. "Prophecies is Prophecies and Nightfall is Nightfall" yeah, Prophecies have no Heroes and Nightfall has not free secondary proffesions or useless weapons you will trash right after getting them (with a couple of exceptions) as quest rewards. If you find a better way to do something, the normal thing to do it's to apply it everywhere it's possible to.
They made the insignia change. Why not this one? Too much time, effort? Impossible to be done? Why not an inscribber NPC? Impossible too? Market is not the reason, we know that. The most 'rare' and valuable skins can all be found inscribed already. So it's not that.
Retroactivity is what Guild Wars lack more, and I hope that do not fall in the same mistake in GW2.
Some poeple that are given Nightfall as a git may buy Pophecies and Factions alter on.
Forgetting about old content ins one of the worst mistakes you could make.
Retraoactivity is much better and more important that simply new content.
Imagine if you could not learn Prophecies skills with Nightfall characters... or not being able to get armor in Prophecies with a new character or things like those or not being able to bring ew character to old campaigns.
It's a single game, and issues like this one only separate it. "Prophecies is Prophecies and Nightfall is Nightfall" yeah, Prophecies have no Heroes and Nightfall has not free secondary proffesions or useless weapons you will trash right after getting them (with a couple of exceptions) as quest rewards. If you find a better way to do something, the normal thing to do it's to apply it everywhere it's possible to.
They made the insignia change. Why not this one? Too much time, effort? Impossible to be done? Why not an inscribber NPC? Impossible too? Market is not the reason, we know that. The most 'rare' and valuable skins can all be found inscribed already. So it's not that.
Retroactivity is what Guild Wars lack more, and I hope that do not fall in the same mistake in GW2.
Yawgmoth
This is one of the cases where retroactivity sucks bigtime. It's not like upgrading armors in older campagins to be fully upgradable, that thing was a great improvement that helped everyone. Crafted armor pieces were never a part of economy, there was never any rarity and prestige to them connected to their stats, so this change didn't make anyone's cool expensive armors worth less, it didn't make a vanity armor with 'perfect' mods 10-100x easier to get.
Nerfing the old campagins' drop systems would do exactly that - make some rare prestigeous vanity items possible to be obtained with perfect stats at close to no effort, making them stop being rare prestigeous vanity items but instead turning into more cheap overabundant overfarmed common inscribable crap we already got tons of in Nightfall / EotN. Some people (like me) enjoy playing Prophecies/Factions/FoW/UW more than Nightfall and don't want their favorite games to be made worse, their cool drops nerfed.
The fact most Proph/Factions/UW/FoW weapons already have inscribable versions only doesn't mean they're already lost, worthless, overfarmed, etc. Their inscribable versions are rare, they were made into special rewards for Elite Instances End Chests and PvP rewards in Zaishen and HoH Chests. That makes sense.
If those special rewards weren't inscribable they would be the same things farmers/chestrunners can already produce in massive quantities thanks to HardMode. They wouldn't be worth it.
If it was the other way - every single mob or common chest was dropping them inscribable, those special rewards wouldn't be any special, they would be all like, oh, getting a Nightfall skin from Zaishen Chest (merch).
The current system where a 'farmer' can can get good stuff given enough dedication, and without destroying the reward for the 'achiever' works very fine. Changing it wouldn't do any good for anyone, except for the lazy jealous crybabies who want everything handed to them on a silver platter.
Example: I spent a couple hours farming Celestial items in Hard Mode earlier this week, got 6 Celestial Swords, 4 went to the merch, one was req.9 +15/-10 instantly sold for 10k, and one was req.10 +15^50 (with a +30hp on it as a nice bonus) that i kept.
Now oh boy how I would hate if all those were inscribables. There would be no hope for a great drop, all of them equal and very common, best possible drop would just a mod... Found a 15^50? gratz +1k for inscription... The whole fun of hunting for rarities removed from the game. The skin itself would be worthless instead of mid-range, it would be just another Dead Sword. And a winner getting one in HoH would hate this more than another Ethereal Garment... Suckage for everyone.
Please don't nerf my old fav games.
Nerfing the old campagins' drop systems would do exactly that - make some rare prestigeous vanity items possible to be obtained with perfect stats at close to no effort, making them stop being rare prestigeous vanity items but instead turning into more cheap overabundant overfarmed common inscribable crap we already got tons of in Nightfall / EotN. Some people (like me) enjoy playing Prophecies/Factions/FoW/UW more than Nightfall and don't want their favorite games to be made worse, their cool drops nerfed.
The fact most Proph/Factions/UW/FoW weapons already have inscribable versions only doesn't mean they're already lost, worthless, overfarmed, etc. Their inscribable versions are rare, they were made into special rewards for Elite Instances End Chests and PvP rewards in Zaishen and HoH Chests. That makes sense.
If those special rewards weren't inscribable they would be the same things farmers/chestrunners can already produce in massive quantities thanks to HardMode. They wouldn't be worth it.
If it was the other way - every single mob or common chest was dropping them inscribable, those special rewards wouldn't be any special, they would be all like, oh, getting a Nightfall skin from Zaishen Chest (merch).
The current system where a 'farmer' can can get good stuff given enough dedication, and without destroying the reward for the 'achiever' works very fine. Changing it wouldn't do any good for anyone, except for the lazy jealous crybabies who want everything handed to them on a silver platter.
Example: I spent a couple hours farming Celestial items in Hard Mode earlier this week, got 6 Celestial Swords, 4 went to the merch, one was req.9 +15/-10 instantly sold for 10k, and one was req.10 +15^50 (with a +30hp on it as a nice bonus) that i kept.
Now oh boy how I would hate if all those were inscribables. There would be no hope for a great drop, all of them equal and very common, best possible drop would just a mod... Found a 15^50? gratz +1k for inscription... The whole fun of hunting for rarities removed from the game. The skin itself would be worthless instead of mid-range, it would be just another Dead Sword. And a winner getting one in HoH would hate this more than another Ethereal Garment... Suckage for everyone.
Please don't nerf my old fav games.
Hyper Cutter
Quote:
Originally Posted by Yawgmoth
Nerfing the old campagins' drop systems would do exactly that - make some rare prestigeous vanity items possible to be obtained with perfect stats at close to no effort,
|
Quote:
Changing it wouldn't do any good for anyone, except for the lazy jealous crybabies who want everything handed to them on a silver platter. |
Also, I'll point out that inscriptions are CORE and have been since Nightfall's release.
Kanyatta
Quote:
Originally Posted by Hyper Cutter
Also, I'll point out that inscriptions are CORE and have been since Nightfall's release.
|
Everyone that /signs this, is probably poor, otherwise there's no reason for it.
MithranArkanere
Oh, no.
It was not inscriptions.
The problem with the market is speed.
With the old system drops where so bad that only the more rare would worth of being sold.
Since the current dop system is better, but the selling system is still slow, it is not worth spend 2 hours to sell something 10..25k worth.
It's not inscriptions what is wrong. The inscriptions are just fine. We just need something along the lines of the Xunlai Market gossip.
It was not inscriptions.
The problem with the market is speed.
With the old system drops where so bad that only the more rare would worth of being sold.
Since the current dop system is better, but the selling system is still slow, it is not worth spend 2 hours to sell something 10..25k worth.
It's not inscriptions what is wrong. The inscriptions are just fine. We just need something along the lines of the Xunlai Market gossip.
RavagerOfDreams
no it was the inscriptions...economy was fine w/o market until...
Kanyatta
Quote:
Originally Posted by MithranArkanere
The problem with the market is speed.
|
Just because you wait 20 minutes less to get something, because it's infinitely more common, doesn't make the price drop 500%~.
Basically, the market was fine when weapons were in their proper price ranges, now that they're stupidly cheap, PvE has really cheapened.
Yawgmoth
Quote:
Originally Posted by Hyper Cutter
What's this "close to no effort" shit? Unless Anet changes the drop rates, rare skins will drop at the same rate they always did. You still have to try to get a rare skin, or at least get lucky.
|
From High-End to just more common cheap crap.
And inscriptions are NOT core, they belong only to specific areas in the game, or to high-end chests in others. Best example FoW and UW, definately Core areas, thankfully their drop values are well protected.
Quote:
Originally Posted by MithranArkanere
It was not inscriptions.
The problem with the market is speed. With the old system drops where so bad that only the more rare would worth of being sold. Since the current dop system is better, but the selling system is still slow, it is not worth spend 2 hours to sell something 10..25k worth. It's not inscriptions what is wrong. The inscriptions are just fine. We just need something along the lines of the Xunlai Market gossip. |
Easier trading won't save a dead economy, it can only save players' time.
Just imagine - if they now added an (impossible) absolutely perfect centralized trading engine with zero technical limitations, the truth would reveal itself to unbelievers.
Imagine listing any number of items, no listing cost, no storage limits for items on sale, instant sales at b/o prices and an omnipotent searching engine... and perfect competition between the sellers. You couldn't complain about market being any slow then. Now add to this the current rates at which inherently perfect (inscribable) drops are generated - think of all the people putting everything which is not 'flawed' for sale and keep adding new stuff at the rates they farm it. Imagine, you look at the items being sold and see 5000 gold max req.9 inscribable fire wands and see all the prices all sellers traders set for them, and can compare. Even if first 1000 cheapest ones would sell quickly, the next 1000 would get farmed in days or even hours. The market would get saturated in no time.
Nobody would buy that many things, sellers would have to reduce the prices to minimum possible values to get an edge over thousands of others selling the very same thing. Then they would realise they sell things to people for close to what the merch pays...
...this brings us to today's GW economy, where huge amounts of inherently perfect (inscribable) golds which are just too common go straight to the merchant.
There were 3 big Anet's mistakes that caused this terrible situation:
(1). Easily overfarmable Greens - it started with Factions Greens - possible to be 'produced' in large quantities by solo farming easily accessible bosses. Perfection accessible too easily.
(2). The whole inscription system - imho the worst thing that has happened to PvE ever. While some improvements, especially for casters would be an improvement then, they did it in one of the worst ways imaginable. Making almost every single common drop be inherently perfect (not flawed - can be made perfect by just modding) was a huge mistake. This caused perfect stuff to be so common it's on the edge of being merchant food. It separated mods from skins, and made it so that even item rarity (color) lost it's significance., with the blues being just as good as golds.
(3). Very high Hard Mode gold item drop rates + loot scaling not affecting them = massive overfarm. This would be dangerous even if inscription crap was never introduced to the game (look at tyrian Dead Bows - req.9 15^50 close to worthless thanks to HM overfarm) but combined with them it's a total and complete disaster.
Thankfully there are large areas in the game (Factions/Prophecies/UW/FoW) and their rare item skins are still in a way protected from the devastating combined effect of (2). + (3). - their inscribable versions are found only as rare (unfarmable) special rewards, which makes them well worthy rewards, and most of their HM overfarmed copies are inherently imperfect. Their value is maintained and they make great drops when found perfect and worthy rewards for the high-end reward chests as guaranteed perfects.
And in the first place PvE never needed perfect weapons, before first greens and locked chests appeared people were happy to find *any* gold item, and just played and enjoyed the game. And the best part is nobody complained!
R.Shayne
Quote:
Originally Posted by Yawgmoth
(1). Easily overfarmable Greens - it started with Factions Greens - possible to be 'produced' in large quantities by solo farming easily accessible bosses. Perfection accessible too easily.
(2). The whole inscription system - imho the worst thing that has happened to PvE ever. While some improvements, especially for casters would be an improvement then, they did it in one of the worst ways imaginable. Making almost every single common drop be inherently perfect (not flawed - can be made perfect by just modding) was a huge mistake. This caused perfect stuff to be so common it's on the edge of being merchant food. It separated mods from skins, and made it so that even item rarity (color) lost it's significance., with the blues being just as good as golds. (3). Very high Hard Mode gold item drop rates + loot scaling not affecting them = massive overfarm. This would be dangerous even if inscription crap was never introduced to the game (look at tyrian Dead Bows - req.9 15^50 close to worthless thanks to HM overfarm) but combined with them it's a total and complete disaster. Thankfully there are large areas in the game (Factions/Prophecies/UW/FoW) and their rare item skins are still in a way protected from the devastating combined effect of (2). + (3). - their inscribable versions are found only as rare (unfarmable) special rewards, which makes them well worthy rewards, and most of their HM overfarmed copies are inherently imperfect. Their value is maintained and they make great drops when found perfect and worthy rewards for the high-end reward chests as guaranteed perfects. And in the first place PvE never needed perfect weapons, before first greens and locked chests appeared people were happy to find *any* gold item, and just played and enjoyed the game. And the best part is nobody complained! |
2. I am not buying less than perfect, never have, even when the game was new. I also admit that I buy things when I want them but I would rather find them myself. It is just to satisfying to see a perfect gold drop.
3. Collectors have always offered perfect common "BLUE" weapons so perfect blues have been in the game the whole time.
3. ANET has never fully supported the economy. If they had they would have implemented a better trading system when the game was first released.
4. Greens were introduced to drive the market down on rare perfect gold items and did a great job. I don’t think ANET ever intended for anything to be worth more than 100k because that’s the limit on the amount of gold that can be placed in the trade window.
The market may improve after the release of GW2 because it will likely pull the farmers and bots away from guild wars thus decreasing the supply but it will also further reduce the number of players and market demand.
A11Eur0
At least make shields moddable, if not inscribable.
Horus
why dont they add non insc weps to all campaingns? lol
leave it as it is
leave it as it is
Uber Mass
tho id love to see more inscribable weapons i would still say no... its good as it is
AshenX
Quote:
Originally Posted by Kanyatta
This is where I stopped reading, tbh.
Just because you wait 20 minutes less to get something, because it's infinitely more common, doesn't make the price drop 500%~. Basically, the market was fine when weapons were in their proper price ranges, now that they're stupidly cheap, PvE has really cheapened. |
System_Crush
Quote:
Originally Posted by AshenX
No offense intended but a 100% drop in price would mean that the item was free (100k -100k = 0) a 500% drop would essentially mean that the seller was paying the buyer to take the item.
|
Partizanovac
QUOTE =everything above me= QUOTE
/not signed
/not signed
MithranArkanere
Quote:
Originally Posted by Yawgmoth
And in the first place PvE never needed perfect weapons, before first greens and locked chests appeared people were happy to find *any* gold item, and just played and enjoyed the game. And the best part is nobody complained!
|
Suggestions like mine ended up into the Insignia and the Inscriptions.
People complained and they made a change. Now only those that liked to spend 30 minutes to sell one single item (Yargh, who the hell would wait SO much!) are the ones that don't like them. Because takes more time to sell and item that the gol you get farming for other things.
The old system was fine with the old selling speed. But now we have a new system with the old selling speed.
We need more speed in sells, so the selling system goes with the drop system.
But inscriptions are always better, becase they are about weapon USE, not weapon value.
Yawgmoth
No, there were no complaint threads about weapons not being fully moddable in the old Prophecies-only times.
Nobody complaied.
The only item related complaint threads in the past were about nerfed items no longer obtainable in game (HoD swords and stuff) and about high dependancy of pvp players on pve gear (mainly armor swapping, crappy pvp item generation before NF).
Your selling speed arguments are a total nonsense, you clearly have no idea what you're talking about:
while the truth is exactly opposite - the old pre Nightfall system needed improved trading much more than post-NF, there was much more variety of viable items sold, it was much harder to find an item with particular stats needed, but the selling wasn't slow!
Selling golds with high req and awkward nonperfect stats was easier and faster than selling req.9 inscribables today! Simply because there was balance between supply and demand, no HM overfarm, and no dumb inscription system which made every random drop to be just as good as the best possible drop (which in effect caused the best drops to be just as worthless as the bad ones, while still being the best)
Now it's far from old selling speed it's a different system, and the economy as taken so many hits that whole markets have collapsed. Selling now is much much slower than before, with the only easy fast sales (things still in demand) being a few perfect mods and a narrow group of skins still rare and considered prestigeous.
Making all drops inscribable in old good Prophecies and Factions would be another (and maybe fatal) crushing blow to the economy, reducing the already small group of rare and prestigeous skins to just a few.
You won't get any speed in sells with no demand. And there won't be any demand in a system where everything is so easy to get.
Inscriptions were completely not needed for anything beyond PvP item creation panel, they should have never been added to PvE.
Nobody complaied.
The only item related complaint threads in the past were about nerfed items no longer obtainable in game (HoD swords and stuff) and about high dependancy of pvp players on pve gear (mainly armor swapping, crappy pvp item generation before NF).
Your selling speed arguments are a total nonsense, you clearly have no idea what you're talking about:
Quote:
The old system was fine with the old selling speed. But now we have a new system with the old selling speed. |
Selling golds with high req and awkward nonperfect stats was easier and faster than selling req.9 inscribables today! Simply because there was balance between supply and demand, no HM overfarm, and no dumb inscription system which made every random drop to be just as good as the best possible drop (which in effect caused the best drops to be just as worthless as the bad ones, while still being the best)
Now it's far from old selling speed it's a different system, and the economy as taken so many hits that whole markets have collapsed. Selling now is much much slower than before, with the only easy fast sales (things still in demand) being a few perfect mods and a narrow group of skins still rare and considered prestigeous.
Making all drops inscribable in old good Prophecies and Factions would be another (and maybe fatal) crushing blow to the economy, reducing the already small group of rare and prestigeous skins to just a few.
You won't get any speed in sells with no demand. And there won't be any demand in a system where everything is so easy to get.
Inscriptions were completely not needed for anything beyond PvP item creation panel, they should have never been added to PvE.
MithranArkanere
Now there is more variety? Which variety was before? Raven staves and... hm... raven staves and them.. hum... raven staves?
The rest of regions have skins then drop mostly in there, like the Gothic and Amber sets in Echovald, but in Prophecies? Which items drop mostly in Maguuma that do not usually drop somewhere else? Even the Shadow skins from fissure can be found easily in the Anguish.
The inherent modifiers where needed because there were a few skins. But now there are a lot of them!
Prophecies needs unique skins like factions, Nightfall and Eye of the North had, since its skins were turned into core skins.
If they added unique skins to prophecies, there would be actually nothing stopping Inscriptions from being worldwide.
And remember. This is Guild Wars. It's normal to have to spend time to get a rare skin, but to get a perfect wood shield? Pff... that would be senseless.
The rest of regions have skins then drop mostly in there, like the Gothic and Amber sets in Echovald, but in Prophecies? Which items drop mostly in Maguuma that do not usually drop somewhere else? Even the Shadow skins from fissure can be found easily in the Anguish.
The inherent modifiers where needed because there were a few skins. But now there are a lot of them!
Prophecies needs unique skins like factions, Nightfall and Eye of the North had, since its skins were turned into core skins.
If they added unique skins to prophecies, there would be actually nothing stopping Inscriptions from being worldwide.
And remember. This is Guild Wars. It's normal to have to spend time to get a rare skin, but to get a perfect wood shield? Pff... that would be senseless.
Yawgmoth
Seriously stop posting when you got no idea what you're talking about.
LoL. A proof you're completely clueless when talking on this subject.
So the whole system where actual item rarity and uniqueness existed (yes, the devs originally wanted that as a part of the game), with the working concept of having only 1 inherent mod for weapons that require customization for efficient use (reasonable chances for a good or perfect one, but customization removing them from circulation) and 2 mods for those that don't - great variety of possible mod combinations making it hard to find an exact copy of a particular item (making it unique and cool) was balancing the fact they were staying in the economy forever; that whole thing was designed only because there were too few skins? Bad joke.
There's no such thing as a 'core' skin. Having an extra odd source for a skin in another campagin doesn't make it 'core'. The Zaishen Chest can easily be considered is core content and it drops various Factions 'exclusive' skins, that makes them 'core' too?
Prophecies could use some new weapons added as it lacks compared to others, but it's an old game full of low level content with no really good spots to even add something, and adding new drops to old areas is just artifically increasing replay value while not adding real new content. And as I cannot imagine Anet adding new weapons and making them drop under the old system (too good to be true), this whole 'messing with Prophecies' is just dangerous. Better make an Expansion Pack 2.
Totally wrong. Just look at Factions, there are plenty unique skins there (a free update added even more later on) and that IS exactly the reason why there should be no inscriptions there! Protecting their value from (HM) overfarm, or else it would turn into another Nightfall with everything being merchant food, no uniquness and no value to the drops.
So wrong, wrong and wrong. How about you stop trying to 'improve' an aspect of the game you have completely no clue about?
Quote:
The inherent modifiers where needed because there were a few skins. But now there are a lot of them! |
So the whole system where actual item rarity and uniqueness existed (yes, the devs originally wanted that as a part of the game), with the working concept of having only 1 inherent mod for weapons that require customization for efficient use (reasonable chances for a good or perfect one, but customization removing them from circulation) and 2 mods for those that don't - great variety of possible mod combinations making it hard to find an exact copy of a particular item (making it unique and cool) was balancing the fact they were staying in the economy forever; that whole thing was designed only because there were too few skins? Bad joke.
Quote:
Prophecies needs unique skins like factions, Nightfall and Eye of the North had, since its skins were turned into core skins. |
Prophecies could use some new weapons added as it lacks compared to others, but it's an old game full of low level content with no really good spots to even add something, and adding new drops to old areas is just artifically increasing replay value while not adding real new content. And as I cannot imagine Anet adding new weapons and making them drop under the old system (too good to be true), this whole 'messing with Prophecies' is just dangerous. Better make an Expansion Pack 2.
Quote:
If they added unique skins to prophecies, there would be actually nothing stopping Inscriptions from being worldwide. |
So wrong, wrong and wrong. How about you stop trying to 'improve' an aspect of the game you have completely no clue about?
Snow Bunny
Yawg, Mithran's been supporting/making bad suggestions in Sardelac before I was born.
Again, I will stress this is a terrible idea.
If you must know, I got to R5 frontlining with a 14^50 fellblade and truth be told, I was awesome, and so was my weapon.
Now, every single person I see walks around with BS inscribable garbage that really has no unique factor to it.
Again, I will stress this is a terrible idea.
If you must know, I got to R5 frontlining with a 14^50 fellblade and truth be told, I was awesome, and so was my weapon.
Now, every single person I see walks around with BS inscribable garbage that really has no unique factor to it.
Chrono Re delle Ere
/not signed
at all!
at all!
MithranArkanere
Meh, so just because you like things to be sluggy, slow and illogical you have to force the majority of players that like better the new system to stick to and old outsated system?
Illogical. Weapons are meant to be used, not to be shown off. People should equip what they like, not what they can get depending on other selling it or not.
Just being able to mod shields is reason enough alone.
Illogical. Weapons are meant to be used, not to be shown off. People should equip what they like, not what they can get depending on other selling it or not.
Just being able to mod shields is reason enough alone.
Artorius.Maximus
Didn't read entire thread, I really don't think that all hard mode drops should be inscribable. I do think that all hard mode drops should be max damage, not necessarily max mods, possibly even majority at req 13, but I would like to think that in hard mode everything would at least be a max weapon.
MithranArkanere
I don't think so. Hard Mode it's not so hard, just... harder. Many monsters can be easily farme din hard mode, some even easier in hard mode than in normal mode thanks to their increased attacks, damage and so.
The main thing to consider it's that the system is already added, and most most people already use it, like with insignia, and now the old system has to coexist with the new.
They didn't added the inscriptions along the old drop system, they replaced it, now the damage is done, inscibed drops are here. But not everywhere, that makes the Prophecies and Factions drops inconsistent with the system.
Weapon upgrade traders and inscriptions worldwide fixes that.
Skill over time, speed over grind, says in the box.
The main thing to consider it's that the system is already added, and most most people already use it, like with insignia, and now the old system has to coexist with the new.
They didn't added the inscriptions along the old drop system, they replaced it, now the damage is done, inscibed drops are here. But not everywhere, that makes the Prophecies and Factions drops inconsistent with the system.
Weapon upgrade traders and inscriptions worldwide fixes that.
Skill over time, speed over grind, says in the box.
agrios
Inscriptions and Insignias Rule. They should be all over the place.
And /agree with MithranArkanere , GW is a game of skill not a equipment driven title. Many people that complain about it is because they paid humongous amounts of money on items that can be obtained much easier now. Typical elitism.
And /agree with MithranArkanere , GW is a game of skill not a equipment driven title. Many people that complain about it is because they paid humongous amounts of money on items that can be obtained much easier now. Typical elitism.
Undivine
It was always rediculous that any item was ever worth 100K + ectos. You seriously want to preserve that? Bring the inscriptions worldwide! They've made playing the game better. I couldn't care less if some people cannot rip off other players as easily anymore. Anything from Prophecies is worthless to anyone who's practical enough to want to use their weapons; not just show them off.