Make items dropped in HM inscribable in all campaigns.
MithranArkanere
500g? I would only add this suggestion if they added also weapon upgrade traders.
Since the most used inscriptions for weapons are the 15^50% and the +5 energi, I seriously doubt they going under 5k.
What is the most used rune? How much does it cost?
Weapon upgrades should work just like armor ones.
Get 'clean' weapon, get upgrades, make your own stuff.
Everyone know the best game for children is Lego.
Since the most used inscriptions for weapons are the 15^50% and the +5 energi, I seriously doubt they going under 5k.
What is the most used rune? How much does it cost?
Weapon upgrades should work just like armor ones.
Get 'clean' weapon, get upgrades, make your own stuff.
Everyone know the best game for children is Lego.
MirkoTeran
Quote:
Originally Posted by MithranArkanere
Since the most used inscriptions for weapons are the
15^50% and the +5 energi, I seriously doubt they going under 5k. |
Quote:
Originally Posted by MithranArkanere
What is the most used rune? How much does it cost?
|
Quote:
Originally Posted by MithranArkanere
Everyone know the best game for children is Lego.
|
MithranArkanere
Yeah. Finally you start getting it.
And that's how it should be.
And that's how it should be.
manitoba1073
Quote:
Originally Posted by MithranArkanere
Yeah. Finally you start getting it.
. |
LicensedLuny
I vote no because there are some non-inscribable drop possibilities that can't be duplicated with inscriptions. Shields and foci with two damage reduction mods. Staffs with condition reduction.
I can't give my monk an inscribable set that has dazed reduction, 20% HSR and unconditional +60hp. But she has a staff that I found in Tyria that can do all that.
I've been involved in trading, and the player-to-player prices aren't why I'm against this. I'm all for functionality. And taking away the inherent drops removes some functionality that you can't get with inscriptions.
Given the collector and crafter items available, you can't really argue that Tyria and Cantha dropping non-inscribable items makes it too difficult for players to get max-functionality gear on their own. Even if you don't have all the campaigns, odds are someone in your guild does and can collect/craft the item you need.
Making Tyria and Cantha drops inscribable won't make it any easier to sell things to other players. It will increase the supply of inscribable items in the player market and, thus, lower the prices and increase the time required to sell. It will increase the price of inherent items since they're no longer available (think about what happened to req 7's and unconditional damage weapons.)
As for the arguments for or against this change that reference an item's worth, they're talking about player to player trade, too. The merchant pays the same range of prices for stuff with inscriptions as for stuff without them.
I think a far better solution would be to change the weaponsmith NPC so that he can make an item inscribable for you. Give him your non-inscribable widget, he removes the inherent mod and adds an inscription slot for a fee. (He'd have to make wands, shields and foci accept their second modifier, too.)
And don't remove inscription potential from purples and blues. That takes away from functionality. And I really like my perfect blue stuff, inscribables and collectors.
Cheers,
Luny
I can't give my monk an inscribable set that has dazed reduction, 20% HSR and unconditional +60hp. But she has a staff that I found in Tyria that can do all that.
I've been involved in trading, and the player-to-player prices aren't why I'm against this. I'm all for functionality. And taking away the inherent drops removes some functionality that you can't get with inscriptions.
Given the collector and crafter items available, you can't really argue that Tyria and Cantha dropping non-inscribable items makes it too difficult for players to get max-functionality gear on their own. Even if you don't have all the campaigns, odds are someone in your guild does and can collect/craft the item you need.
Making Tyria and Cantha drops inscribable won't make it any easier to sell things to other players. It will increase the supply of inscribable items in the player market and, thus, lower the prices and increase the time required to sell. It will increase the price of inherent items since they're no longer available (think about what happened to req 7's and unconditional damage weapons.)
As for the arguments for or against this change that reference an item's worth, they're talking about player to player trade, too. The merchant pays the same range of prices for stuff with inscriptions as for stuff without them.
I think a far better solution would be to change the weaponsmith NPC so that he can make an item inscribable for you. Give him your non-inscribable widget, he removes the inherent mod and adds an inscription slot for a fee. (He'd have to make wands, shields and foci accept their second modifier, too.)
And don't remove inscription potential from purples and blues. That takes away from functionality. And I really like my perfect blue stuff, inscribables and collectors.
Cheers,
Luny
Snow Bunny
Quote:
Originally Posted by manitoba1073
Yeap we get that you have no clue on things. (BTW thats in jest)
|
'Cept, not in jest.
This idea, /notsigned
MithranArkanere
You are seeing it in the inverse way.
Functionality? Precisely Inscriptions give functionality.
Some combinations that drop should stop dropping, for the rest, new upgrades should be implemented.
Just look at the wand, focus and shield lists. They are ridiculously limited!
Wands have ONLY 2 wrappings!
There are no armor vs race upgrades, and no +1(20%)to a fied attribute (only to the attribute of the item). Dropping in inscribables, for example.
They should be added, and traders so people can get much faster those that other players discard.
Making items drop in PvE that PvP characters cannot replicate nor get in any way (Zaishen and HoH chests do not drop them) is not an option, is a mistake.
In the same way PvP characters should have a way to choose evolution of their pets.
Combinations non replicable with inscriptions is a reason FOR the change, not against it.
Functionality? Precisely Inscriptions give functionality.
Some combinations that drop should stop dropping, for the rest, new upgrades should be implemented.
Just look at the wand, focus and shield lists. They are ridiculously limited!
Wands have ONLY 2 wrappings!
There are no armor vs race upgrades, and no +1(20%)to a fied attribute (only to the attribute of the item). Dropping in inscribables, for example.
They should be added, and traders so people can get much faster those that other players discard.
Making items drop in PvE that PvP characters cannot replicate nor get in any way (Zaishen and HoH chests do not drop them) is not an option, is a mistake.
In the same way PvP characters should have a way to choose evolution of their pets.
Combinations non replicable with inscriptions is a reason FOR the change, not against it.
R.Shayne
Quote:
Originally Posted by LicensedLuny
I think a far better solution would be to change the weaponsmith NPC so that he can make an item inscribable for you. Give him your non-inscribable widget, he removes the inherent mod and adds an inscription slot for a fee. (He'd have to make wands, shields and foci accept their second modifier, too.)
Luny |
1. Make it so the weapon becomes customized to the character(effectively removing it from the market) and you may actually see the price goes up on some the Req 9 with less than perfect modes.
2. Price for modification should be something like 25-50k to make this modification.
If you where to take Req 9 Celestial daggers with a 13%^50 mode your best option is to merch the things. With the system Luny suggested they might actually be a market for these weapons since players could customize these weapons.
1. Acts as a gold sink.
2. May actually improve market for Prophecies and Factions items and since right now the market for these items is comparable to having one foot in the grave and the other in **** it can't hurt them.
3. Taking weapons off the market causing prices to go up.
4. Since the price for modifying the weapon is so high it should not affect perfect weapons of the same skin (like my perfect celestial daggers).
Diddy bow
Quote:
Originally Posted by MithranArkanere
Making items drop in PvE that PvP characters cannot replicate nor get in any way (Zaishen and HoH chests do not drop them) is not an option, is a mistake.
|
Yawgmoth
The variety AND functionlity is one of the biggest reasons NOT to change anything. Both systems can coexist providing much larger variety of possiblilities.
An example: A shield with +10 armor vs Demons can drop ONLY in Cantha. As there's no such an inscription, shilds like that would stop dropping at all. Same for other +10 vs species that drop only in Tyria or Cantha.
/not signed... for the 3rd time
An example: A shield with +10 armor vs Demons can drop ONLY in Cantha. As there's no such an inscription, shilds like that would stop dropping at all. Same for other +10 vs species that drop only in Tyria or Cantha.
/not signed... for the 3rd time
MithranArkanere
Both systems do NOT coexists.
One huge area of the game has one system, and the rest have the new.
If both kinds of drops were available worldwide and coexisting I would net be here listing and giving again and again all the reasons why it is logical and must be done.
But you won't get both types of drops while vanquishing Cantha or Tyria. Only merchant-fodderstuff.
But the places where you may get some Factions skins are way too limited compared to the rarity of their skins.
One huge area of the game has one system, and the rest have the new.
If both kinds of drops were available worldwide and coexisting I would net be here listing and giving again and again all the reasons why it is logical and must be done.
But you won't get both types of drops while vanquishing Cantha or Tyria. Only merchant-fodderstuff.
But the places where you may get some Factions skins are way too limited compared to the rarity of their skins.
LicensedLuny
Quote:
Originally Posted by R.Shayne
2. Price for modification should be something like 25-50k to make this modification.
|
I think the price to inscribe the uninscribable weapon should be pretty low, 5k or less. Similar to the price you'd pay, less materials, to a weapon crafter.
I understand the concerns about rarity and trading values. It's just that I really don't think that should outweigh functionality and playability to the average player. It's not a moral thing, it's a numbers thing. There's a pretty small percentage of players that get involved with high-end trading. Especially with the new campaigns - just playing through the storyline of Factions onwards yields you plenty of money to get your basic armor and fund ID kit purchases. People that don't want to trade with other players aren't forced to as much as they used to be. (Going through Tyria just trading with the merchant always left me a little short, leaving me needing to farm or trade for the minimum cash I needed.)
Maybe keep the fee low, the item becomes customized, and gets some sort of identifying mark saying that it's been inscribed by an NPC. Wouldn't that also keep the good inherents and certain inscribables that drop as rare collectibles while letting the non-trading players be able to make use of more of their own drops?
The people that want perfect inherents now would still want them for the vanity/old-school aspects. People that don't care about inherent vs. inscription already pay the lower prices for inscribable items. I think the impacts of the change would mostly affect people that weren't likely to be involved in player to player trade anyway.
Hyper Cutter
Quote:
Originally Posted by R.Shayne
2. Price for modification should be something like 25-50k to make this modification.
|
MithranArkanere
Well... would you pay 25..50k to turn a non-inscribed Longsword that my cost 0..5k into a Inscribed sword that may cost 1..3k?
Hm... I don't think much people would do that.
If the reason to be against it is 'combinations' that do not anywhere else, the Incribe option in [Weapons] NPCs would be aoption, but for 10..1000gold.
And not making them customized, since all skins (but unique or special things like green weapons or the Icy Dragon Sword) can be already found inscribed.
The whole point is to remove the ilogic of having common skins dropping in rare rates, and allowing to get things without depending on others considering items worthwhile or not.
Hm... I don't think much people would do that.
If the reason to be against it is 'combinations' that do not anywhere else, the Incribe option in [Weapons] NPCs would be aoption, but for 10..1000gold.
And not making them customized, since all skins (but unique or special things like green weapons or the Icy Dragon Sword) can be already found inscribed.
The whole point is to remove the ilogic of having common skins dropping in rare rates, and allowing to get things without depending on others considering items worthwhile or not.
HawkofStorms
Quote:
Originally Posted by MithranArkanere
Both systems do NOT coexists.
One huge area of the game has one system, and the rest have the new. |
Also, your arguement is flawed since there are now inscribables in Factions, so even if "coexist" has to have such a narrow defintion as you give it, the arguement is still flawed.
MisterB
Quote:
Originally Posted by Diddy bow
Why? Is +10 Vs Tengu good in HOH?
|
Quote:
Originally Posted by LicensedLuny
I vote no because there are some non-inscribable drop possibilities that can't be duplicated with inscriptions. Shields and foci with two damage reduction mods. Staffs with condition reduction.
I can't give my monk an inscribable set that has dazed reduction, 20% HSR and unconditional +60hp. But she has a staff that I found in Tyria that can do all that. I've been involved in trading, and the player-to-player prices aren't why I'm against this. I'm all for functionality. And taking away the inherent drops removes some functionality that you can't get with inscriptions. Given the collector and crafter items available, you can't really argue that Tyria and Cantha dropping non-inscribable items makes it too difficult for players to get max-functionality gear on their own. Even if you don't have all the campaigns, odds are someone in your guild does and can collect/craft the item you need. Making Tyria and Cantha drops inscribable won't make it any easier to sell things to other players. It will increase the supply of inscribable items in the player market and, thus, lower the prices and increase the time required to sell. It will increase the price of inherent items since they're no longer available (think about what happened to req 7's and unconditional damage weapons.) As for the arguments for or against this change that reference an item's worth, they're talking about player to player trade, too. The merchant pays the same range of prices for stuff with inscriptions as for stuff without them. I think a far better solution would be to change the weaponsmith NPC so that he can make an item inscribable for you. Give him your non-inscribable widget, he removes the inherent mod and adds an inscription slot for a fee. (He'd have to make wands, shields and foci accept their second modifier, too.) And don't remove inscription potential from purples and blues. That takes away from functionality. And I really like my perfect blue stuff, inscribables and collectors. Cheers, Luny |
I absolutely disagree with the suggestion in this thread for the reasons stated above. Unless the inscription system is expanded to increase the flexibility that Prophecies and Factions equipment allow, I don't want to see them in those chapters. Leave them in the Reward chests.
/notsigned
LicensedLuny
Oh, I forgot to mention another WONDERFUL mod combination that you can't get on inscribable shields ...
Armor 16 (req # Tactics)
hp +30
Curses +1 20% (or Earth Magic, or Divine Favor, or w/e strikes your fancy)
If they take away non-inscribable drops, they need to add A LOT more inscriptions, shield handles, focus cores and wand wrappings. They also need to change which items are allowed to have condition reduction mods.
Seems like a lot less work to make an NPC that will make a Tyrian or Canthan item inscribable for you.
:EDIT: oops, seems someone beat me to those shields a while ago.
Hey Mirko, please let me know if you ever decide to merch "useless" shield of yours! I'll find a home for it on my monk.
Armor 16 (req # Tactics)
hp +30
Curses +1 20% (or Earth Magic, or Divine Favor, or w/e strikes your fancy)
If they take away non-inscribable drops, they need to add A LOT more inscriptions, shield handles, focus cores and wand wrappings. They also need to change which items are allowed to have condition reduction mods.
Seems like a lot less work to make an NPC that will make a Tyrian or Canthan item inscribable for you.
:EDIT: oops, seems someone beat me to those shields a while ago.
Quote:
Originally Posted by MirkoTeran
/not signed
Just stop with all the inscription crap. The list of mod combination you can get with inscription is shorter then the non-inscription ones. Sure, all combos are not as useful as they could be, but then again, why should they be? Old-school FTW! |
Yawgmoth
While nerfing whole campagins' dropsystems to post NF crap is one bad thing, an NPC to turn non-inscri items into inscribables is another, just as bad. That idea was also discussed to death, and there are a ton of reasons why it shouldn't exist (old low req items and devastating the value of every almost every possible rare or semi-rare skin, to name a few)
What good could that npc do? Nothing except pleasing some crybabies out there that go "WAAAAH I gota shiny sword but it's not purrrfect QQ Anet make it purrrfect plzzzz". Nobody complained before NF, it just went straight to merch.
What good could that npc do? Nothing except pleasing some crybabies out there that go "WAAAAH I gota shiny sword but it's not purrrfect QQ Anet make it purrrfect plzzzz". Nobody complained before NF, it just went straight to merch.
Voltaic Annihilator
The prices for weps would go down alot
MithranArkanere
It was discussed before the Zaishen chests and all skill bein available worldwide.
Now there is no such separation, excepting the Icy dragon sword.
Now there is no such separation, excepting the Icy dragon sword.
R.Shayne
Quote:
Originally Posted by LicensedLuny
Thanks for your support R.Shayne, but I disagree with that price range. Having the item become customized is fine! No problems there. That doesn't ruin too much functionality. (Only trouble is that you can't then let, say, your monk's Koss use the shield that's customized to your warrior, but that's not too big a deal.)
I think the price to inscribe the uninscribable weapon should be pretty low, 5k or less. Similar to the price you'd pay, less materials, to a weapon crafter. I understand the concerns about rarity and trading values. It's just that I really don't think that should outweigh functionality and playability to the average player. It's not a moral thing, it's a numbers thing. There's a pretty small percentage of players that get involved with high-end trading. Especially with the new campaigns - just playing through the storyline of Factions onwards yields you plenty of money to get your basic armor and fund ID kit purchases. People that don't want to trade with other players aren't forced to as much as they used to be. (Going through Tyria just trading with the merchant always left me a little short, leaving me needing to farm or trade for the minimum cash I needed.) Maybe keep the fee low, the item becomes customized, and gets some sort of identifying mark saying that it's been inscribed by an NPC. Wouldn't that also keep the good inherents and certain inscribables that drop as rare collectibles while letting the non-trading players be able to make use of more of their own drops? The people that want perfect inherents now would still want them for the vanity/old-school aspects. People that don't care about inherent vs. inscription already pay the lower prices for inscribable items. I think the impacts of the change would mostly affect people that weren't likely to be involved in player to player trade anyway. |
I haven't check but you might want to seperate your suggestion from this thread so that it can be debated by itself.
MithranArkanere
I made a similar suggestion a long time ago before Hard Mode.
I'll update it for the current state of the game with hard mode and the end chests having all skins...
and...
Done.
Here you are:
http://www.guildwarsguru.com/forum/s...73#post2604073
I'll update it for the current state of the game with hard mode and the end chests having all skins...
and...
Done.
Here you are:
http://www.guildwarsguru.com/forum/s...73#post2604073
fishy go moo
no because it would be to abusiable and im too lazy to think of anything to help
/sarcasm
/bad grammar
/sarcasm
/bad grammar
You can't see me
Quote:
Originally Posted by fishy go moo
no because it would be to abusiable and im too lazy to think of anything to help
/sarcasm /bad grammar |
Hit them with a stick?
MithranArkanere
I think he was being sarcastic with those against the suggestion.
Although I think that those that give proper arguments, even against this idea being added, are more useful to the thread.
Specially since so far the only alid reason I see against this is "We in Anet have no time to change the drop tables of more than 200 areas". But not a single one of the others.
Although I think that those that give proper arguments, even against this idea being added, are more useful to the thread.
Specially since so far the only alid reason I see against this is "We in Anet have no time to change the drop tables of more than 200 areas". But not a single one of the others.
HawkofStorms
Quote:
Originally Posted by MithranArkanere
Specially since so far the only alid reason I see against this is "We in Anet have no time to change the drop tables of more than 200 areas". But not a single one of the others. |
MithranArkanere
Not Hard. Time consuming.
Snow Bunny
Quote:
Originally Posted by Voltaic Annihilator
The prices for weps would go down alot
|
/thread
CE Devilman
make all golden inscribable.
PinoyRurik
inscriptions is the root of all evil!
thor hammerbane
No.
wtb12chars
wtb12chars
MithranArkanere
Quote:
Originally Posted by Voltaic Annihilator
The prices for weps would go down alot
|
The old 'some factions/UW/FoW items cannot be found inscribed' vanished.
Now all items can be found as inscribables.
The only problem here is that those Inscribed drops are much more rare than the non-inscribed counterparts. How many Inscribed Halo axes are out there? I bet much less than uniscribed.
Anyways, most people with access to 'inscribed lands' already use only inscribables...
The sytem has changed already... no reason to keep the old slowpoke one.
Just add more upgrades to the list to be able to copy the more combinations.
Snow Bunny
Quote:
Originally Posted by MithranArkanere
Well.. truth is that most of them are already low.
The old 'some factions/UW/FoW items cannot be found inscribed' vanished. Now all items can be found as inscribables. The only problem here is that those Inscribed drops are much more rare than the non-inscribed counterparts. How many Inscribed Halo axes are out there? I bet much less than uniscribed. Anyways, most people with access to 'inscribed lands' already use only inscribables... The sytem has changed already... no reason to keep the old slowpoke one. Just add more upgrades to the list to be able to copy the more combinations. |
Honestly Mithran, your arguments for this are terrible. The economy is in bad shape because of inscriptions. Take your carebear ass out of this.
I have many inscribable Halo axes thank you very much. Your post is so full of fallacy it's unbelievable
Tab
hurd high end trading is srs bsnss
MithranArkanere
The economy is bad because it's slow.
People want prices that people won't pay because they can get better things for the same price.
What the economy needs is a high amount of transactiosn, with increased speeds.
Inscriptions are out of that. Non-inscribed items are just SLOW.
That' why they 'worked'. because iot was so slow to get an item that it could be faster to farm then buy it to someone else.
But with the loot scalling and all skins already inscribbed, wating for the item it's just slow.
For that, the Xunali Market would be a solution.
But inscriptions just add usefulness to a single skin, removing price spikes, not rarity.
A flat bow is not rare. It will never be. It can be crafter and acquired in collectors. When you ping the item it won't show if it is gold or if it has inherent modifier or inscriptions, only the skin name and upgrades.
The new system fits much better GW. Why to cling to a system more apropiate of games like Diablo II or Dungeon Siege? It has no sense.
People want prices that people won't pay because they can get better things for the same price.
What the economy needs is a high amount of transactiosn, with increased speeds.
Inscriptions are out of that. Non-inscribed items are just SLOW.
That' why they 'worked'. because iot was so slow to get an item that it could be faster to farm then buy it to someone else.
But with the loot scalling and all skins already inscribbed, wating for the item it's just slow.
For that, the Xunali Market would be a solution.
But inscriptions just add usefulness to a single skin, removing price spikes, not rarity.
A flat bow is not rare. It will never be. It can be crafter and acquired in collectors. When you ping the item it won't show if it is gold or if it has inherent modifier or inscriptions, only the skin name and upgrades.
The new system fits much better GW. Why to cling to a system more apropiate of games like Diablo II or Dungeon Siege? It has no sense.
RavagerOfDreams
my god this thread is still up? it's really a pretty simple thing to understand...
inscriptions = evil
old school = goodness
inscriptions = evil
old school = goodness
MithranArkanere
No. You are wrong.
Inscriptions: Harder, Better, Faster, Stronger.
This is NOT about keeping inscriptions or not. It's about an unfair difference in drops. Inscriptions are now here, and they will stay forever. That will never be undone.
Now the new system is not applied wordwide in an homogeneous way.
Even having both kinds of drops dropping at the same everywhere would be better than keeping this difference. It's ONE game, not 4. There should not be such differences.
Inscriptions: Harder, Better, Faster, Stronger.
This is NOT about keeping inscriptions or not. It's about an unfair difference in drops. Inscriptions are now here, and they will stay forever. That will never be undone.
Now the new system is not applied wordwide in an homogeneous way.
Even having both kinds of drops dropping at the same everywhere would be better than keeping this difference. It's ONE game, not 4. There should not be such differences.
Kanyatta
Quote:
Originally Posted by MithranArkanere
No. You are wrong.
Inscriptions: Harder, Better, Faster, Stronger. |
Inscriptions: Softer, Worse, Faster, Weaker
By the way, the excuse "The economy is already bad, why not?" is horrible. Just because something is dying a slow and painful death does not mean that you need to speed it up. With your system, your perfect inscribable Halo Axes will be worth in the vicinity of 250 gold a piece.
Hyper Cutter
Quote:
Originally Posted by RavagerOfDreams
my god this thread is still up? it's really a pretty simple thing to understand...
inscriptions = evil old school = goodness |
HawkofStorms
Quote:
Originally Posted by Hyper Cutter
I think you've got that backwards.
|
When will people learn that there is no such thing as a "right" and a "wrong" opinion?
I hate these threads about inscriptions. They never get anything accomplished. Everybody is stubborn and commited to their side of the arguement. No one really changes their mind about this.
It always ends up being:
"No I'm right."
"No you're wrong, I'm right."
"Your a noob, GTFO noob, I'm right."
"No I AM, get out rich snobish guy."
"Quiet poor smooch"
"I'm right!"
etc etc etc.
There is no right or wrong. There are positives and negatives to both arguements. The point of a thread should be to discuss both the positives and the negatives so people can understand each other's points of view. Not preach about your "correctness."