Make items dropped in HM inscribable in all campaigns.
MithranArkanere
No, I don't mean 'everyone having the same'.
I mean 'The better system everywhere'.
Maybe you want only 15^50 20/20 mods.
But I barely use those two.
With my assassin, and have two 'while enchanted' daggers and usually bring thins like 'increase daze' or 'longer enchantment' mods.
With my ranger, one -10armor while attacking, one +5 energy...
With my warrior, a +5 energy, a 15^50 and 15(Stance, for my battle rage builds)
With my elementalist, +15 -1reg, +5e(while enchanted) and +5e^50 mods.
I try to get different combinations and test them for some time before deciding why works better for my style of play.
You wanting just one type of mod does not mean that everyone would want the same.
That's precisely one of the biggest problems with the old system.
Players that only save and store to trade certain items, so those that want other won't get them themselves due to insanely low chances of certain combinations.
The combination they wants may drop to someone else, but probably it has been discarded with a "Bah, no one would pay more than 25k for this".
So we end up having items with little demand having no supply at all.
I mean 'The better system everywhere'.
Maybe you want only 15^50 20/20 mods.
But I barely use those two.
With my assassin, and have two 'while enchanted' daggers and usually bring thins like 'increase daze' or 'longer enchantment' mods.
With my ranger, one -10armor while attacking, one +5 energy...
With my warrior, a +5 energy, a 15^50 and 15(Stance, for my battle rage builds)
With my elementalist, +15 -1reg, +5e(while enchanted) and +5e^50 mods.
I try to get different combinations and test them for some time before deciding why works better for my style of play.
You wanting just one type of mod does not mean that everyone would want the same.
That's precisely one of the biggest problems with the old system.
Players that only save and store to trade certain items, so those that want other won't get them themselves due to insanely low chances of certain combinations.
The combination they wants may drop to someone else, but probably it has been discarded with a "Bah, no one would pay more than 25k for this".
So we end up having items with little demand having no supply at all.
Longasc
This whole inscribable items for Tyria/Cantha issue has been debated over and over.
What is left is what ANet's reasons are that it is still not implemented in Tyria and Cantha. Insignia have been introduced to all campaigns after all, too. That it did not happen so far was for sure not to keep some items "rare" for some collectors or oldskool players.
Do they not deem it important, is it too much work or is it a marketing ploy to encourage people to buy NF or EOTN. I do not really believe that, but it might be possible.
The state so far is that we have 95-99% drops of a quality that is no longer acceptable to today's standards in Cantha or Tyria, and maybe 1-5% that have desirable stats, and those would cost money. That this is crap is reflected in the fact that the items of Urgoz and Kanaxai's chests were made inscribable. GW has by far too many players and skins to make a weapon you can actually use in combat a very rare drop.
The whole debate is that some people see such rarity as desirable, and there I totally disagree. Rarity in SKINS already exists, some drop much less and some of them are highly wanted by players.
What is left is what ANet's reasons are that it is still not implemented in Tyria and Cantha. Insignia have been introduced to all campaigns after all, too. That it did not happen so far was for sure not to keep some items "rare" for some collectors or oldskool players.
Do they not deem it important, is it too much work or is it a marketing ploy to encourage people to buy NF or EOTN. I do not really believe that, but it might be possible.
The state so far is that we have 95-99% drops of a quality that is no longer acceptable to today's standards in Cantha or Tyria, and maybe 1-5% that have desirable stats, and those would cost money. That this is crap is reflected in the fact that the items of Urgoz and Kanaxai's chests were made inscribable. GW has by far too many players and skins to make a weapon you can actually use in combat a very rare drop.
The whole debate is that some people see such rarity as desirable, and there I totally disagree. Rarity in SKINS already exists, some drop much less and some of them are highly wanted by players.
ValaOfTheFens
Quote:
Originally Posted by Longasc
The whole debate is that some people see such rarity as desirable, and there I totally disagree. Rarity in SKINS already exists, some drop much less and some of them are highly wanted by players.
|
Longasc
Quote:
Originally Posted by ValaOfTheFens
Where are these buyers of non-inscribable weapons? Cuz I've never met one.
|
Phoenix Tears
signed ... i want to see zodiac and celestial items inscribable
i can only agree to Mithran ...
i can only agree to Mithran ...
MithranArkanere
I only know one seller, in my guild, that usually sells such items in auction sites.
But he uses inscribed weapons himself.
So even if he wants the old system, it's not for th system itself, only because he gets more cash from a single drop.
And that's another proof of the mistake of having both systems at the same time.
If the change was never made, we won't be here.
But it has been made, and has been proved better in USE, regardless of prices, and that's why it must be wordwide.
I'm not against rarity, nor against new upgrades to allow more combinations.
But they must be worldwide.
Uniscribed Longswords with a perfect modifier being more rare than perfect Elemental or Tattoed swords it's plain senseless.
But it happens due to the old system.
But he uses inscribed weapons himself.
So even if he wants the old system, it's not for th system itself, only because he gets more cash from a single drop.
And that's another proof of the mistake of having both systems at the same time.
If the change was never made, we won't be here.
But it has been made, and has been proved better in USE, regardless of prices, and that's why it must be wordwide.
I'm not against rarity, nor against new upgrades to allow more combinations.
But they must be worldwide.
Uniscribed Longswords with a perfect modifier being more rare than perfect Elemental or Tattoed swords it's plain senseless.
But it happens due to the old system.
MirkoTeran
Quote:
Originally Posted by Longasc
Rarity in SKINS already exists, some drop much less and some of them are highly wanted by players.
|
Quote:
Originally Posted by ValaOfTheFens
Where are these buyers of non-inscribable weapons? Cuz I've never met one.
|
Now for something both sides might agree on. Some time ago there was a suggestion (can't find a link to thread now) that in some way benefits to both: Make a percentage of drops inscribeable and others non-inscribeable in all campaigns. The percentage can be argued about but for the sake of simplicity of this thread lets say its 50%. This way, everyone can get the skin they want, rare non-inscribeable become even rarer, and we might even get new ones (the previously inscribeable-only ones).
MithranArkanere
There are already non-inscribable drops in inscribable areas.
They are those with no inscription upgrade at all. XD.
They get instantly discarded most of th time, unless the skin is very rare. In those cases are saved just for show, XD.
The same would go for those. Between the inscribable and the non-inscribable, people would keep the inscribable to be used and the non-inscribable to be sold.
They are those with no inscription upgrade at all. XD.
They get instantly discarded most of th time, unless the skin is very rare. In those cases are saved just for show, XD.
The same would go for those. Between the inscribable and the non-inscribable, people would keep the inscribable to be used and the non-inscribable to be sold.
Yawgmoth
NO please NO
Enough of this crap, retroactively damaging/nerfing old games drop systems were always terribly bad and the effect was that the best most valuable stuff are things of the past that can't drop anymore.
I know I can't find anything valuable in Nightfall but there's still the thrill and coolness of getting Factions and Prophecies golds which have a chance of being amazing. Don't take that away from me.
There already are inscribable versions of ALL possible droppable skins, zodiacs and celestials included. They're high end rewards from end chests of The Deep/Urgoz Warren or Zaishen or HoH chests. Making them farmable in mass quantities would turn them into pure crap.
LOL, ask any collector which version would he keep, no comments.
/not signed
Enough of this crap, retroactively damaging/nerfing old games drop systems were always terribly bad and the effect was that the best most valuable stuff are things of the past that can't drop anymore.
I know I can't find anything valuable in Nightfall but there's still the thrill and coolness of getting Factions and Prophecies golds which have a chance of being amazing. Don't take that away from me.
Quote:
Originally Posted by Phoenix Tears
signed ... i want to see zodiac and celestial items inscribable
|
Quote:
Originally Posted by MithranArkanere
The same would go for those. Between the inscribable and the non-inscribable, people would keep the inscribable to be used and the non-inscribable to be sold.
|
/not signed
NamelessBeauty
yo, guys think too much. Just make things all inscrip. ^_^"
carnage-runner
Non insc is the last standing awsome feature in Gw. Why the F would you want to make it inscribable?!?! Inscriptions ruined GW. Blablabla worse players get better weapons etc. Weapon mods are very minimal in diff perf/nonperf. Insc is ultimate fail.
/notsigned (to the extent of hunting you down in game and yelling at you for even postulating such an absurd idea)
/notsigned (to the extent of hunting you down in game and yelling at you for even postulating such an absurd idea)
MithranArkanere
They are already added.
No way back.
If you don't agree with them, I commit you to make a suggestion post to remove them.
But I doubt of its success.
No way back.
If you don't agree with them, I commit you to make a suggestion post to remove them.
But I doubt of its success.
carnage-runner
Quote:
Originally Posted by Snow Bunny
It's just a bad idea.
It's like giving all cars interchangeable parts, so that an engine that's uniquely BMW is now quite blandly a Toyota. You do understand that inscriptions helped to put a bullet between the eyes of the GW economy, right? |
This was directed at the person you quoted Snow Bunny:P
Snow Bunny
Quote:
Originally Posted by Phoenix Tears
signed ... i want to see zodiac and celestial items inscribable
i can only agree to Mithran ... |
MithranArkanere
Oh, no.
You just got used to a failing economy system that was never meant to be like that and was slipping out of Anet's hands, hijacked by farmers.
Now, as Anet has stated, works much more like it was intended. With only rare drops going over 100k. They "Considers the game economy to be balanced"
Yet those... things... still drop in Prophecies and Factions..
For that 'car' comparison, there are parts some cars can use, and parts that are the same for all cars, shared parts. And there are parts that can be customized to fit machines they were not meant to.
The best example are the wheels.
They are the most interchangeable part of most cars. You could have all cars riding everywhere with the same brand of wheels (15^50%) or with another (+5energy)
Do cars come with fixed wheels? NO.
Can't I choose between Pirelly set of wheels for muddy terrains and bad roads or a michelin one Michelin for cities? For my Citroën C5? Can't I?
Oh, wait. I can! Nice, uh?
Some upgrades are exclusive to the item, some are generic.
Like some runes and insignia are exclusive to certain professions, and some are not.
But feel free to keep trying. I'd love to see a real valid non-selfish argument against Inscriptions worldwide. I can wait until they finally make the update. Hehe...
You just got used to a failing economy system that was never meant to be like that and was slipping out of Anet's hands, hijacked by farmers.
Now, as Anet has stated, works much more like it was intended. With only rare drops going over 100k. They "Considers the game economy to be balanced"
Yet those... things... still drop in Prophecies and Factions..
For that 'car' comparison, there are parts some cars can use, and parts that are the same for all cars, shared parts. And there are parts that can be customized to fit machines they were not meant to.
The best example are the wheels.
They are the most interchangeable part of most cars. You could have all cars riding everywhere with the same brand of wheels (15^50%) or with another (+5energy)
Do cars come with fixed wheels? NO.
Can't I choose between Pirelly set of wheels for muddy terrains and bad roads or a michelin one Michelin for cities? For my Citroën C5? Can't I?
Oh, wait. I can! Nice, uh?
Some upgrades are exclusive to the item, some are generic.
Like some runes and insignia are exclusive to certain professions, and some are not.
But feel free to keep trying. I'd love to see a real valid non-selfish argument against Inscriptions worldwide. I can wait until they finally make the update. Hehe...
Snow Bunny
You so fail at comparison and comprehension it frightens me, but alright.
You do understand that with the car comparison, the reason Acuras are valuable is because they are Hondas with a bit of Jaguar engineering behind them?
Most cars don't have interchangeable parts, most significantly, things like Ferraris, where screws can sell for $1000 a pop, and Mercerdes AMG, where each engine is handmade.
Well, just imagine if Mercedes made their engines, suspension systems, and the like, available previously solely for the AMG, available for retrofit into your 1992 Toyota Corolla. Oh that's right, it wouldn't be worth anything.
Which is the same reason inscribable rare weapons aren't really worth that much, except for weapons which still maintain ridiculously rare drop rates, i.e. Crystallines.
It's not selfish, it aids in preservation of the economy.
BUT C'MON MITHRAN, ENCOURAGE THE DUMBING DOWN OF GW SO THAT MY NEPHEW WITH AN IQ OF 68 CAN ROAM AROUND WITH FOW AND TORMENTED GARBAGE, JUST LIKE THE OTHER 2 MILLION PLAYERS.
You do understand that with the car comparison, the reason Acuras are valuable is because they are Hondas with a bit of Jaguar engineering behind them?
Most cars don't have interchangeable parts, most significantly, things like Ferraris, where screws can sell for $1000 a pop, and Mercerdes AMG, where each engine is handmade.
Well, just imagine if Mercedes made their engines, suspension systems, and the like, available previously solely for the AMG, available for retrofit into your 1992 Toyota Corolla. Oh that's right, it wouldn't be worth anything.
Which is the same reason inscribable rare weapons aren't really worth that much, except for weapons which still maintain ridiculously rare drop rates, i.e. Crystallines.
It's not selfish, it aids in preservation of the economy.
BUT C'MON MITHRAN, ENCOURAGE THE DUMBING DOWN OF GW SO THAT MY NEPHEW WITH AN IQ OF 68 CAN ROAM AROUND WITH FOW AND TORMENTED GARBAGE, JUST LIKE THE OTHER 2 MILLION PLAYERS.
Longasc
Quote:
Originally Posted by MirkoTeran
Feel free to post some rare skins that are on pair regarding rarity with rare old-school items.
(...) Make a percentage of drops inscribeable and others non-inscribeable in all campaigns. The percentage can be argued about but for the sake of simplicity of this thread lets say its 50%. This way, everyone can get the skin they want, rare non-inscribeable become even rarer, and we might even get new ones (the previously inscribeable-only ones). |
Is 100+ some 5/10 ectos not enough for a rare skin to you? Do you really want back the old 100+50 ecto onwards prices, we still have them for some miniatures and much much more.
You really prefer to take out a lot of skins from the game because you would rarely get them with a 15^50 mod e.g..
Your compromise idea shows a rather silly love for non-inscribable items. Rare items are not enough for you, it must be even more rare.
Definitely, you are playing the wrong game if you are so much in love with hard to get rare items. Next step is to cry about the economy being ruined by inscriptions anyways and surprisingly then still want Cantha and Tyria to stay free of inscriptions. The economy is much friendlier to us with lower prices. You do not need to get a super lucky rare drop to make money, but despite less money you can still buy more upgrades and weapons than before. In fact the economy is NOW as it should be, it was not better before.
Anyone who played GW for collecting ultra rare "collector items" with hard to achieve "perfect" stats: YOUR BAD. See above, wrong game!
MithranArkanere
Quote:
Originally Posted by Snow Bunny
You so fail at comparison and comprehension it frightens me, but alright.
You do understand that with the car comparison, the reason Acuras are valuable is because they are Hondas with a bit of Jaguar engineering behind them? Most cars don't have interchangeable parts, most significantly, things like Ferraris, where screws can sell for $1000 a pop, and Mercerdes AMG, where each engine is handmade. Well, just imagine if Mercedes made their engines, suspension systems, and the like, available previously solely for the AMG, available for retrofit into your 1992 Toyota Corolla. Oh that's right, it wouldn't be worth anything. Which is the same reason inscribable rare weapons aren't really worth that much, except for weapons which still maintain ridiculously rare drop rates, i.e. Crystallines. It's not selfish, it aids in preservation of the economy. |
Most of the green items cost much less than aveage gold items.
There may be a couple of bling-bling green items... but the rest... just for Heroes.
As I've been telling, you are fooling yourself with concepts that are not fitting in the GW idea.
You got used to the wrong system, and now that it's being fixed, you are crazing about it.
See the part of your post I've marked in bold.
Well...
THAT THE WHOLE POINT OF ADDING INSCRIPTIONS.
Something like and Echovald shield should never cost more than a Torment shield. Yet some people pretend to. Again, we go back to the 'used to a system that was wrong', and the clinging to hoarded items for their value, not for their usefulness.
Now... I'm still waiting.
You can't see me
Quote:
Originally Posted by manitoba1073
I now see where you are comming from somewhat and may i suggest this for you as he may help you with your E-peen Envy syndrome
Come on seriously they are not that useful as you try to make them out. So what you are saying is you want what you want to drop where you are at and not have to actually look for where they really drop. BTW if you want inscribable Jitte's they drop in GWEN. Hell even wikki would help you find them. But hell lets hear how you are claiming they are useful. I know most people would rather have all weapons with just 1 modifier is (15^50) and staffs and wands with just 20/20 universal cast/recharge. Do you even realize the cost in constant changing your modifers all the time. And trying to compare armor inscriptions to weapon inscriptions is a whole different ball game just like apples and oranges even though both grow from trees. Considering you had to PvE long ago in order to even play PvP throws your arguement out the door. wasnt untill Anerf decided to allow the creation of PvP chars did they seperate the differences in what either could use. |
angmar_nite
I think inscriptions are bad.
It kills economy.
It takes out the rare item aspect common in all RPG's
It makes for LESS options
/not signed
It kills economy.
It takes out the rare item aspect common in all RPG's
It makes for LESS options
/not signed
MithranArkanere
I think inscriptions are good.
They balance economy, removing price spikes.
They make actual rare items rare, removing 'fake' rare items due to weird combinations in common skins.
They allow much more options for the same item. And more upgrades could be added, like they did with wands, foci, shields and the new runes.
Well, I still agree with that some combinations aren't possible with the inscription system. But that's not a con against the system. It's a reason to add more upgrades to the list.
They balance economy, removing price spikes.
They make actual rare items rare, removing 'fake' rare items due to weird combinations in common skins.
They allow much more options for the same item. And more upgrades could be added, like they did with wands, foci, shields and the new runes.
Well, I still agree with that some combinations aren't possible with the inscription system. But that's not a con against the system. It's a reason to add more upgrades to the list.
angmar_nite
Quote:
Originally Posted by MithranArkanere
I think inscriptions are good.
They balance economy, removing price spikes. |
Quote:
They make actual rare items rare, removing 'fake' rare items due to weird combinations in common skins. |
Quote:
They allow much more options for the same item. And more upgrades could be added, like they did with wands, foci, shields and the new runes. Well, I still agree with that some combinations aren't possible with the inscription system. But that's not a con against the system. It's a reason to add more upgrades to the list. |
MithranArkanere
Oh... no... Anet DECIDE what drops are rare. Unless you tell me you can hack in their servers and modify the drop tables.
If no one wants an Oni blade, that doesn't make it less rare.
If no one wants an Elite Elementalist Tome, that doens't make it less rare.
Player decide what items they like most and want to pay more for, not their drop rate.
A longswords it's not rare, a vertebreaker should be.
If no one wants an Oni blade, that doesn't make it less rare.
If no one wants an Elite Elementalist Tome, that doens't make it less rare.
Player decide what items they like most and want to pay more for, not their drop rate.
A longswords it's not rare, a vertebreaker should be.
You can't see me
Angmar, there is a large difference between rare and valuable.
ShadowsRequiem
Keep it the way it is XD we have the HoH chest and Z-chest now for a reason.... start saving up leys and trying to get those oh so rare factions shield skins
But really if you change it my e-penis will disappear! and then i'll HAVE NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! between my legs atleast.
But really if you change it my e-penis will disappear! and then i'll HAVE NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! between my legs atleast.
angmar_nite
My bad. I meant valuable then. No one cares if it's rare if it's not valuable.
Hyper Cutter
Inscriptions don't make anything less rare, they just reveal the actual rarity of weapons (as opposed to the manufactured rarity that comes from discarding the 9/10+ of uninscribable weapons with undesirable mods)...
Also, they completely killed that horribly designed caster weapon system from Prophecies and Factions. I've never seen a dual-attribute or dual-profession caster weapon inscribable EVER, whereas they made up 99% of the caster weapon drops under the old system...
Also, they completely killed that horribly designed caster weapon system from Prophecies and Factions. I've never seen a dual-attribute or dual-profession caster weapon inscribable EVER, whereas they made up 99% of the caster weapon drops under the old system...
Shayne Hawke
Someone will perhaps need to point me to a thread on what's been happening with the GW economy, because as a player that doesn't take much part in merchanting, I hardly notice differences in high-end items' price changes and possible transitions of one thing going from high-end to low-end or vice versa.
Wouldn't changing the system to inscriptions benefit the average player, as a whole? I want to know what it would be like to throw out the top 1% of wealthy GW players, because that would eliminate just about every collector that looks for items that are non-inscribable. Past that, I feel that the functionality of inscriptions is superior to the past system, and therefore I feel it deserves to be changed.
This thread was originally to discuss whether drops in HM should be made inscribable. I think it would be fair to make them inscribable in all campaigns, regardless of difficulty. As far as the current items that are non-inscribable, I don't see any issue in leaving them be, because the average player wouldn't be toying with them anyway, and they'd be the rich relics of the past that collectors would continue to seek.
/signed
Wouldn't changing the system to inscriptions benefit the average player, as a whole? I want to know what it would be like to throw out the top 1% of wealthy GW players, because that would eliminate just about every collector that looks for items that are non-inscribable. Past that, I feel that the functionality of inscriptions is superior to the past system, and therefore I feel it deserves to be changed.
This thread was originally to discuss whether drops in HM should be made inscribable. I think it would be fair to make them inscribable in all campaigns, regardless of difficulty. As far as the current items that are non-inscribable, I don't see any issue in leaving them be, because the average player wouldn't be toying with them anyway, and they'd be the rich relics of the past that collectors would continue to seek.
/signed
HawkofStorms
The thing is, before inscriptions, the "actual" rarity of an item wasn't just its skin, but its mods as well. Since, you know, something with good mods AND a desirable skin were rare. Simple mathematics. If there is a 1% chance for a good skined item, and a 1% chance for good stats, there is only a .01% chance of having both.
What A.net did with inscriptions was remove that other 1% that was multipled into the figure. Now "true" rare items appear every 1% of the time.
THAT is what expalins the price drop. It wasn't that prices were artificially inflated before (although, for some items it was, and a lot of bad traders who didn't understand that there req 13 weapon was worth a lot less then an identital req 9 did inflate stuff, but nobody actually bought from them) its just that prices adjusted because the very definition of rarity lost a key part of it (the item's stats).
What A.net did with inscriptions was remove that other 1% that was multipled into the figure. Now "true" rare items appear every 1% of the time.
THAT is what expalins the price drop. It wasn't that prices were artificially inflated before (although, for some items it was, and a lot of bad traders who didn't understand that there req 13 weapon was worth a lot less then an identital req 9 did inflate stuff, but nobody actually bought from them) its just that prices adjusted because the very definition of rarity lost a key part of it (the item's stats).
Yawgmoth
For me much more important than the whole economy and prices is the FUN of finding cool rare/unique stuff that got totally killed with the inscription system. I totally love finding rare stuff, the good old feeling is still there in Prophecies and Factions but there's nothing like that in NF and GW:EN where all I get is random piles of separate mods on a skin, bleh, a cool aspect of the game killed.
Don't do that to Factions and Proph, don't let those games suck.
Don't do that to Factions and Proph, don't let those games suck.
manitoba1073
Quote:
Originally Posted by You can't see me
See, here's the problem. We're not talking about the past. We're talking about the present, and how the present should change to become the future. If we left everything as it was, the game would be in a very bad spot right now. The idea now is what I point out. The idea then is irrelevent, putting your thoughts the same place as you put mine.
|
Quote:
Originally Posted by MithranArkanere
I think inscriptions are good.
They balance economy, removing price spikes. They make actual rare items rare, removing 'fake' rare items due to weird combinations in common skins. They allow much more options for the same item. And more upgrades could be added, like they did with wands, foci, shields and the new runes. Well, I still agree with that some combinations aren't possible with the inscription system. But that's not a con against the system. It's a reason to add more upgrades to the list. |
Quote:
Originally Posted by Hyper Cutter
Also, they completely killed that horribly designed caster weapon system from Prophecies and Factions. I've never seen a dual-attribute or dual-profession caster weapon inscribable EVER, whereas they made up 99% of the caster weapon drops under the old system... |
Quote:
Originally Posted by MithranArkanere
Oh, no.
You just got used to a failing economy system that was never meant to be like that and was slipping out of Anet's hands, hijacked by farmers. Now, as Anet has stated, works much more like it was intended. With only rare drops going over 100k. They "Considers the game economy to be balanced" Yet those... things... still drop in Prophecies and Factions.. But feel free to keep trying. I'd love to see a real valid non-selfish argument against Inscriptions worldwide. I can wait until they finally make the update. Hehe... |
Another funny thing is Ive yet to see a real valid non selfish argument for them to be added worldwide yet either so I guess we are in the same boat. I can wait for them to never make the update also.
MithranArkanere
Oh... wait... let's see...
- Do special unique skins drop in Prophecies?
No, there are few skins there, and most of them core and not rare at all.
- It's in GW more important the speed of players changing builds that the profit of some players selling stuff?
Yes. It is. Is one of the basics of GW.
I'm not being selfish. I'm being logical.
- The new system has been proved more versatile.
- The new system has been proved better for the economy (and it would be even better if the added the Xunlai Market and Upgrade traders). And with better for the economy I mean 'helps decrease inflation' not 'help increase weath'. A good economy is one with cheap things anyone can afford, not one were some people can get rich.
- All skins can be obtained with the new system already, it's not 'keep those skins safe', no, they are all changed. The only thing that remains old it's the drops in some places. Now there are rare (low drop) items with not rare skins. Rare drops should be always those with rare skins.
- The new system is the 'PvP' standard, and weapons come inscribed in the Zaishen and HoH chest. Things that drop with properties out of the system slip a bit from the PvP 'closed' rules. It's not like allowing PvE skills in PvP, but at least a little bit like of that. PvP is the CORE system. And thus, it must be worldwide.
- The new system centers importance in the base stats of the weapon (skin, req) and not make things more rare due to having some variable property not fixed to the type of the weapon. A longsword is always a longsword, it's not better for having +5 energy or +20%(hexed). Just like with armor.
- The new system allows to move all upgrades from skins you don't like to skins you like, allowing to take the most out of the items you like.
- The new system allows to get some combinations that otherwise you may never get, because some people would never keep them to sell, thinking no one would buy that. An w-upgrade trader would greatly help with this too.
- Some people would stop avoiding some areas due to their 'useless junk' drops.
- The skins that are inscribed but drop without much rarity are now a bit too high in price compared with the uniscribed ones. Jade weapons are almost spit most creatures in the Jade Sea, but if you get an inscribed Jade weapon in a Deep chest, you can sell it for much more that the skin rarity is worth.
And I would NOT allow all those types of combinations in PvP panel.
I would just add some more. Specially for shields, wands and foci, which have really a few.
Tell me one rational reason for make the most typical sword skin, the longsword, have more rarity (I'm not saying value, I mean less chances to drop with perfect base+perfect modifier) that many other Nightfall or Eye of the North skins and waaaaaaay much more rarity that an inscribed longsword.
There is no logical reason to.
So inscriptions must be made worldwide.
- Do special unique skins drop in Prophecies?
No, there are few skins there, and most of them core and not rare at all.
- It's in GW more important the speed of players changing builds that the profit of some players selling stuff?
Yes. It is. Is one of the basics of GW.
I'm not being selfish. I'm being logical.
- The new system has been proved more versatile.
- The new system has been proved better for the economy (and it would be even better if the added the Xunlai Market and Upgrade traders). And with better for the economy I mean 'helps decrease inflation' not 'help increase weath'. A good economy is one with cheap things anyone can afford, not one were some people can get rich.
- All skins can be obtained with the new system already, it's not 'keep those skins safe', no, they are all changed. The only thing that remains old it's the drops in some places. Now there are rare (low drop) items with not rare skins. Rare drops should be always those with rare skins.
- The new system is the 'PvP' standard, and weapons come inscribed in the Zaishen and HoH chest. Things that drop with properties out of the system slip a bit from the PvP 'closed' rules. It's not like allowing PvE skills in PvP, but at least a little bit like of that. PvP is the CORE system. And thus, it must be worldwide.
- The new system centers importance in the base stats of the weapon (skin, req) and not make things more rare due to having some variable property not fixed to the type of the weapon. A longsword is always a longsword, it's not better for having +5 energy or +20%(hexed). Just like with armor.
- The new system allows to move all upgrades from skins you don't like to skins you like, allowing to take the most out of the items you like.
- The new system allows to get some combinations that otherwise you may never get, because some people would never keep them to sell, thinking no one would buy that. An w-upgrade trader would greatly help with this too.
- Some people would stop avoiding some areas due to their 'useless junk' drops.
- The skins that are inscribed but drop without much rarity are now a bit too high in price compared with the uniscribed ones. Jade weapons are almost spit most creatures in the Jade Sea, but if you get an inscribed Jade weapon in a Deep chest, you can sell it for much more that the skin rarity is worth.
And I would NOT allow all those types of combinations in PvP panel.
I would just add some more. Specially for shields, wands and foci, which have really a few.
Tell me one rational reason for make the most typical sword skin, the longsword, have more rarity (I'm not saying value, I mean less chances to drop with perfect base+perfect modifier) that many other Nightfall or Eye of the North skins and waaaaaaay much more rarity that an inscribed longsword.
There is no logical reason to.
So inscriptions must be made worldwide.
Yawgmoth
@MithranArkanere
you're just one of the extremelly selfish gimme-everything-supereasy-superfast crowd that don't care about hurting the game and destroying the gaming experience for others but only about being able to get best shiny stuff for yourself with no effort.
Actually LESS versatile, just far EASIER, which wasn't necessary at all.
OMFG The economy was in far better state before Nightfall.
The new system didn't 'help decrease inflation', that's what loot scaling did.
And a good economy is one where supply and demand are balanced, NOT one that's overflooded with perfect stuff thats worth shit that nobody wants to buy. EPIC FAIL.
This is the PvP standard but it was never needed in PvE at all!
Also this change would DEVASTATE the value of many HOH / Zaishen chest drops - mostly the canthan skins which are still pretty rare in perfect versions. This would make them suck as much as all the other overfarmed crap.
The 'useless junk' wasn't that useless before this crappy system. And the good stuff that dropped there (and thankfully still does) is well worth it, far better than inscribable crap.
So the fact there are lots of skins crapified by having them drop as perfect inscribable versions from common mobs, thus making them greatly overfarmed, means that it's logical to make the remaining ones just like that - turn into overfarmed crap? Utter nonsense.
This whole idea is bad beyond all imagination and fails on multiple fronts, hurting even the PvP players rewards greatly.
Stop being selfish.
you're just one of the extremelly selfish gimme-everything-supereasy-superfast crowd that don't care about hurting the game and destroying the gaming experience for others but only about being able to get best shiny stuff for yourself with no effort.
Quote:
- The new system has been proved more versatile. |
Quote:
- The new system has been proved better for the economy (and it would be even better if the added the Xunlai Market and Upgrade traders). And with better for the economy I mean 'helps decrease inflation' not 'help increase weath'. A good economy is one with cheap things anyone can afford, not one were some people can get rich. |
The new system didn't 'help decrease inflation', that's what loot scaling did.
And a good economy is one where supply and demand are balanced, NOT one that's overflooded with perfect stuff thats worth shit that nobody wants to buy. EPIC FAIL.
Quote:
- The new system is the 'PvP' standard, and weapons come inscribed in the Zaishen and HoH chest. Things that drop with properties out of the system slip a bit from the PvP 'closed' rules. It's not like allowing PvE skills in PvP, but at least a little bit like of that. PvP is the CORE system. And thus, it must be worldwide. |
Also this change would DEVASTATE the value of many HOH / Zaishen chest drops - mostly the canthan skins which are still pretty rare in perfect versions. This would make them suck as much as all the other overfarmed crap.
Quote:
- Some people would stop avoiding some areas due to their 'useless junk' drops. |
Quote:
Tell me one rational reason for make the most typical sword skin, the longsword, have more rarity (I'm not saying value, I mean less chances to drop with perfect base+perfect modifier) that many other Nightfall or Eye of the North skins and waaaaaaay much more rarity that an inscribed longsword. |
This whole idea is bad beyond all imagination and fails on multiple fronts, hurting even the PvP players rewards greatly.
Stop being selfish.
Sarevok Thordin
Here is what I think.
It's far easier for me to get a perfect item with a skin I may want without having to farm day and night to pay someone an arm/leg/firstborn for it. I don't care if they don't get their cash, I'm on a more even footing with them.
Moreso, if I did have to farm/sacrifice another slot for a dedicated farming chacter, I don't need to deal with having to repeat farm after getting the item due to a single % off or a sundering mod being on it.
Get over it, the new system is better for the player, not the trader which I don't really care about.
Rare skins remain rare (I haven't SEEN a runic blade drop yet either!), that's enough.
It's far easier for me to get a perfect item with a skin I may want without having to farm day and night to pay someone an arm/leg/firstborn for it. I don't care if they don't get their cash, I'm on a more even footing with them.
Moreso, if I did have to farm/sacrifice another slot for a dedicated farming chacter, I don't need to deal with having to repeat farm after getting the item due to a single % off or a sundering mod being on it.
Get over it, the new system is better for the player, not the trader which I don't really care about.
Rare skins remain rare (I haven't SEEN a runic blade drop yet either!), that's enough.
Longasc
Quote:
Originally Posted by Yawgmoth
@MithranArkanere
(...) Stop being selfish. |
You want that, but you call him selfish for asking for something that is better for everyone - except people that demand that there should be very rare and valuable skins at the cost of having a lot of useless garbage drop without inscription slot. Oh my!
Snow Bunny
Quote:
Originally Posted by Yawgmoth
@MithranArkanere
you're just one of the extremelly selfish gimme-everything-supereasy-superfast crowd that don't care about hurting the game and destroying the gaming experience for others but only about being able to get best shiny stuff for yourself with no effort. Actually LESS versatile, just far EASIER, which wasn't necessary at all. OMFG The economy was in far better state before Nightfall. The new system didn't 'help decrease inflation', that's what loot scaling did. And a good economy is one where supply and demand are balanced, NOT one that's overflooded with perfect stuff thats worth shit that nobody wants to buy. EPIC FAIL. This is the PvP standard but it was never needed in PvE at all! Also this change would DEVASTATE the value of many HOH / Zaishen chest drops - mostly the canthan skins which are still pretty rare in perfect versions. This would make them suck as much as all the other overfarmed crap. The 'useless junk' wasn't that useless before this crappy system. And the good stuff that dropped there (and thankfully still does) is well worth it, far better than inscribable crap. So the fact there are lots of skins crapified by having them drop as perfect inscribable versions from common mobs, thus making them greatly overfarmed, means that it's logical to make the remaining ones just like that - turn into overfarmed crap? Utter nonsense. This whole idea is bad beyond all imagination and fails on multiple fronts, hurting even the PvP players rewards greatly. Stop being selfish. |
Marry me?
manitoba1073
Quote:
Originally Posted by MithranArkanere
Oh... wait... let's see...
- Do special unique skins drop in Prophecies? No, there are few skins there, and most of them core and not rare at all. . |
Quote:
Originally Posted by MithranArkanere
- It's in GW more important the speed of players changing builds that the profit of some players selling stuff?
Yes. It is. Is one of the basics of GW. . |
Quote:
Originally Posted by MithranArkanere
I'm not being selfish. I'm being logical.
. |
Quote:
Originally Posted by MithranArkanere
- The new system has been proved more versatile.
. |
Quote:
Originally Posted by MithranArkanere
- The new system has been proved better for the economy (and it would be even better if the added the Xunlai Market and Upgrade traders). And with better for the economy I mean 'helps decrease inflation' not 'help increase weath'. A good economy is one with cheap things anyone can afford, not one were some people can get rich.
. |
The Xunlai market idea was my idea along time ago so thank you again for for liking my idea. I would also like to have upgrade traders also never said I didnt.
A good economy is one that supports all kinds things and not limiting to one idea. Maybe a class in ecomonics is in hand for you.
Quote:
Originally Posted by MithranArkanere
- All skins can be obtained with the new system already, it's not 'keep those skins safe', no, they are all changed. The only thing that remains old it's the drops in some places. Now there are rare (low drop) items with not rare skins. Rare drops should be always those with rare skins.
. |
Quote:
Originally Posted by MithranArkanere
- The new system is the 'PvP' standard, and weapons come inscribed in the Zaishen and HoH chest. Things that drop with properties out of the system slip a bit from the PvP 'closed' rules. It's not like allowing PvE skills in PvP, but at least a little bit like of that. PvP is the CORE system. And thus, it must be worldwide. . |
Quote:
Originally Posted by MithranArkanere
- The new system centers importance in the base stats of the weapon (skin, req) and not make things more rare due to having some variable property not fixed to the type of the weapon. A longsword is always a longsword, it's not better for having +5 energy or +20%(hexed). Just like with armor.
. |
Quote:
Originally Posted by MithranArkanere
- The new system allows to move all upgrades from skins you don't like to skins you like, allowing to take the most out of the items you like.
. |
Quote:
Originally Posted by MithranArkanere
- The new system allows to get some combinations that otherwise you may never get, because some people would never keep them to sell, thinking no one would buy that. An w-upgrade trader would greatly help with this too.
. |
Quote:
Originally Posted by MithranArkanere
- Some people would stop avoiding some areas due to their 'useless junk' drops.
. |
Quote:
Originally Posted by MithranArkanere
- The skins that are inscribed but drop without much rarity are now a bit too high in price compared with the uniscribed ones. Jade weapons are almost spit most creatures in the Jade Sea, but if you get an inscribed Jade weapon in a Deep chest, you can sell it for much more that the skin rarity is worth. |
Quote:
Originally Posted by MithranArkanere
And I would NOT allow all those types of combinations in PvP panel.
I would just add some more. Specially for shields, wands and foci, which have really a few. |
Quote:
Originally Posted by MithranArkanere
Tell me one rational reason for make the most typical sword skin, the longsword, have more rarity (I'm not saying value, I mean less chances to drop with perfect base+perfect modifier) that many other Nightfall or Eye of the North skins and waaaaaaay much more rarity that an inscribed longsword.
There is no logical reason to. So inscriptions must be made worldwide. |
The only thing a skin is for is vanity.
so once again where is your so called logical reason as its still not there.
heres my again since you seem to want the same answer -
The removal of certain combinations is more than enough reason alone to keep inscriptions from being implemented worldwide. Has nothing to do with value of those combinations.
So you dont think again Im only trying to blow smoke up ur A$$. couple weeks ago I was in Rata Sum and people were discussion how much people had and I said how much I had. A gurl or guy dont care who it was said they couldnt believe people could have that much and said they had never even seen a crystallinne sword before so i gave them a q8 max one.
manitoba1073
Quote:
Originally Posted by Sarevok Thordin
Here is what I think.
It's far easier for me to get a perfect item with a skin I may want without having to farm day and night to pay someone an arm/leg/firstborn for it. I don't care if they don't get their cash, I'm on a more even footing with them. Moreso, if I did have to farm/sacrifice another slot for a dedicated farming chacter, I don't need to deal with having to repeat farm after getting the item due to a single % off or a sundering mod being on it. Get over it, the new system is better for the player, not the trader which I don't really care about. Rare skins remain rare (I haven't SEEN a runic blade drop yet either!), that's enough. |
yeap really had to break the bank to buy that or farm yrs to afford it huh.
Diddy bow
Quote:
Originally Posted by MithranArkanere
Oh... wait... let's see...
- Do special unique skins drop in Prophecies? No, there are few skins there, and most of them core and not rare at all. - It's in GW more important the speed of players changing builds that the profit of some players selling stuff? Yes. It is. Is one of the basics of GW. I'm not being selfish. I'm being logical. - The new system has been proved more versatile. - The new system has been proved better for the economy (and it would be even better if the added the Xunlai Market and Upgrade traders). And with better for the economy I mean 'helps decrease inflation' not 'help increase weath'. A good economy is one with cheap things anyone can afford, not one were some people can get rich. - All skins can be obtained with the new system already, it's not 'keep those skins safe', no, they are all changed. The only thing that remains old it's the drops in some places. Now there are rare (low drop) items with not rare skins. Rare drops should be always those with rare skins. - The new system is the 'PvP' standard, and weapons come inscribed in the Zaishen and HoH chest. Things that drop with properties out of the system slip a bit from the PvP 'closed' rules. It's not like allowing PvE skills in PvP, but at least a little bit like of that. PvP is the CORE system. And thus, it must be worldwide. - The new system centers importance in the base stats of the weapon (skin, req) and not make things more rare due to having some variable property not fixed to the type of the weapon. A longsword is always a longsword, it's not better for having +5 energy or +20%(hexed). Just like with armor. - The new system allows to move all upgrades from skins you don't like to skins you like, allowing to take the most out of the items you like. - The new system allows to get some combinations that otherwise you may never get, because some people would never keep them to sell, thinking no one would buy that. An w-upgrade trader would greatly help with this too. - Some people would stop avoiding some areas due to their 'useless junk' drops. - The skins that are inscribed but drop without much rarity are now a bit too high in price compared with the uniscribed ones. Jade weapons are almost spit most creatures in the Jade Sea, but if you get an inscribed Jade weapon in a Deep chest, you can sell it for much more that the skin rarity is worth. And I would NOT allow all those types of combinations in PvP panel. I would just add some more. Specially for shields, wands and foci, which have really a few. Tell me one rational reason for make the most typical sword skin, the longsword, have more rarity (I'm not saying value, I mean less chances to drop with perfect base+perfect modifier) that many other Nightfall or Eye of the North skins and waaaaaaay much more rarity that an inscribed longsword. There is no logical reason to. So inscriptions must be made worldwide. |
Inscription items are all fine and good if you dont think rare items have any place. But "A good economy is one with cheap things anyone can afford" was true before. A high req 15^50 longsword was still well within a "casual" (i know it has alot of diffrent meanings so quote marks ftw!) players reach, rather than being well within a levels 2's reach who cant figure out how to change his skill bar yet.
Swapping the system would just make all the non inscription items more expensive and hared to obtain, with customisation they would just go bigger and bigger. Alternitivly going commy and making all items oncription would just piss loads of people off for no reason other than letting new players get skins they can already get.
You can get a req 13 of just about any skin (excluding the rare ones, but they are rare either way) from the zaishen chest or just buy it from the change you found in the street. So why is there a problem with the way now? Is people having a weapon with personal presige value over the common ones bad?
So why implement this? All the weapons that would drop are already easy to optain, HM should have valuble drops, apparently.
Sarevok Thordin
Quote:
Originally Posted by manitoba1073
so you think things cost a ton heres some thing I payed 7k for yeap really expensive and that was 25 months ago I got this minus the sundering mod
yeap really had to break the bank to buy that or farm yrs to afford it huh. |
Maybe I shoulda say req 12 instead :P