Make items dropped in HM inscribable in all campaigns.
Julia-Louis Dreyfus
reasons are given if you pay attention, if those reasons arent good enough for you then thats not our problem, its a game, people like different things and have reasons why they wish it to stay the same. if you dont like it, thats to bad
MithranArkanere
Exaclty. That's what I meant.
10000 people that love to see high figures in action sites don't have the right to decide what the rest of 1 million people like most.
Thanks for the support.
10000 people that love to see high figures in action sites don't have the right to decide what the rest of 1 million people like most.
Thanks for the support.
cellardweller
I personally think things are great at the moment. For people like me who like looks and functionality, inscribable versions of pretty much any skin are available for reasonable prices. For players that enjoy collecting rare things, the non-inscribable versions are still dropping.
Any change from the status quo will hurt one group of gamers or the other so /notsigned.
Any change from the status quo will hurt one group of gamers or the other so /notsigned.
Julia-Louis Dreyfus
Quote:
Originally Posted by MithranArkanere
Exaclty. That's what I meant.
10000 people that love to see high figures in action sites don't have the right to decide what the rest of 1 million people like most. Thanks for the support. |
theres no real reason to change anything, if you want "better" drops go farm in eotn or nf.
dont like factions or prophs drops, then dont chest run or farm there, simple as that.
Quote:
Originally Posted by Kanyatta
I loved you in Seinfeld.
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Kanyatta
Quote:
Originally Posted by Julia-Louis Dreyfus
uh not what i meant.
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I loved you in Seinfeld.
ValaOfTheFens
/signed
Whoever says things are just fine is probably rich or too casual to care about this. A few months ago I was doing that depressing Juggernaut quest in Factions in HM to rack up more Kurz faction and got a gold Ebon Gothic Sword of Enchanting(20%). It was req9 and had inherent 15^50. I had it PC'ed here at between 65k and 80k. I could not sell it to save my life. Why? Because it wasn't inscribable. I ended up trading it for much less valuble items because no one would give me even half of what it was worth in cash.
People want inscribable items. If I had to choose between an uninscribable Platinum staff and an inscribable Platinum staff I'd go with the inscribable staff. The vast majority of golds are duds. The power to change what was once an inherent mod can make a big difference. An item I might have merched becomes an item I can mod to my tastes.
Anyway...the OP said this is just in HM. NM will still have uninscibable golds. Farm them in NM.
Whoever says things are just fine is probably rich or too casual to care about this. A few months ago I was doing that depressing Juggernaut quest in Factions in HM to rack up more Kurz faction and got a gold Ebon Gothic Sword of Enchanting(20%). It was req9 and had inherent 15^50. I had it PC'ed here at between 65k and 80k. I could not sell it to save my life. Why? Because it wasn't inscribable. I ended up trading it for much less valuble items because no one would give me even half of what it was worth in cash.
People want inscribable items. If I had to choose between an uninscribable Platinum staff and an inscribable Platinum staff I'd go with the inscribable staff. The vast majority of golds are duds. The power to change what was once an inherent mod can make a big difference. An item I might have merched becomes an item I can mod to my tastes.
Anyway...the OP said this is just in HM. NM will still have uninscibable golds. Farm them in NM.
manitoba1073
Quote:
Originally Posted by ValaOfTheFens
/signed
Whoever says things are just fine is probably rich or too casual to care about this. A few months ago I was doing that depressing Juggernaut quest in Factions in HM to rack up more Kurz faction and got a gold Ebon Gothic Sword of Enchanting(20%). It was req9 and had inherent 15^50. I had it PC'ed here at between 65k and 80k. I could not sell it to save my life. Why? Because it wasn't inscribable. I ended up trading it for much less valuble items because no one would give me even half of what it was worth in cash. People want inscribable items. If I had to choose between an uninscribable Platinum staff and an inscribable Platinum staff I'd go with the inscribable staff. The vast majority of golds are duds. The power to change what was once an inherent mod can make a big difference. An item I might have merched becomes an item I can mod to my tastes. Anyway...the OP said this is just in HM. NM will still have uninscibable golds. Farm them in NM. |
Dont believe me fine. Try finding me a dual reduction sheild thats inscribable or a staff thats like req energy storage while having 20/20 cast/recharge fire inscribable or even a offhand thats req divine favor while having 20/20 heal. Those are the kinds of things you will lose if inscriptions are added to all weapons.
Julia-Louis Dreyfus
oh oh! and those +1 shields :P
edit:the +1 healing, +1 blood, +1fire etc, not that master of my domain crap
edit:the +1 healing, +1 blood, +1fire etc, not that master of my domain crap
MirkoTeran
/not signed
Just stop with all the inscription crap. The list of mod combination you can get with inscription is shorter then the non-inscription ones. Sure, all combos are not as useful as they could be, but then again, why should they be?
Old-school FTW!
Just stop with all the inscription crap. The list of mod combination you can get with inscription is shorter then the non-inscription ones. Sure, all combos are not as useful as they could be, but then again, why should they be?
Old-school FTW!
arsie
Quote:
Originally Posted by ValaOfTheFens
... I had it PC'ed here at between 65k and 80k. I could not sell it to save my life. Why? Because it wasn't inscribable. I ended up trading it for much less valuble items because no one would give me even half of what it was worth in cash...
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On topic, in-game item prices are always going to be vulnerable to changes to the game. It is the same for all online games with economies. If all Prophesies and Faction weapons drops are inscribable from tomorrow onwards, it might just drive perfect uninscribeable max weapon prices through the roof, because there is no chance that new ones will ever drop again. If that happens, some people will cheer, other people will moan, and yet more will not know what the big deal is all about.
Being a game of very very few gold sinks, GW's economy is definitely quite unique. The developer have to constantly think of ways to deflate the market, otherwise inflation will make the game prohibitive for new players. Inscriptions are no doubt part of that deflation.
Longasc
Quote:
Originally Posted by MirkoTeran
Old-school FTW!
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Would it have an inscription slot and could be modded, it could be saved.
I have a r8 15^50 Longsword, and what is so special about that. It is r8, big deal, as if I would ever use it with 8 Swordsmanship only... everyone can craft one in GWEN, r9, inscription slot, not golden.
Ask yourself if the Inscription system was not an advantage. Before it we were severely limited in our skin choices, or we would have to pay 100k+ for a certain vanity item.
Is it all about "look, I have something rare you cannot afford?" Pfft!
Nobody sees my r8 Longsword. I probably have to tell people and open trade to show of my epeen.
We still have rare items, despite inscription slots. Think of Stygian Reavers and Runic Blades.
Can anyone finally name a good reason why Tyria and Cantha shall drop garbage only so that a few lucky ones can have a rare item that probably nobody else can identify as such one or ever sees at all? This is so pointless.
Julia-Louis Dreyfus
Quote:
Originally Posted by Longasc
Can anyone finally name a good reason why Tyria and Cantha shall drop garbage only so that a few lucky ones can have a rare item...
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MithranArkanere
Yet, that reason works only for those 10k people I told you.
And 10k people can't hijack the game from much more people.
It's not "I want better drops", It's to make all campaigns equal.
Even the only member of my guild that agrees with the old system acknowledges that I'm right when HE HIMSELF keeps an inscribed chaos axe, then sells the uniscribed to "those idiots in the auction forums" as he says.
He may 'agree' with the system for the cash, but he don't use the items himself!
Weapon drops are not Miniatures, they are not for show off and hoard as cash in the storage, they are for being used.
And those 'impossible' combinations are just another big reason to remove the old system.
They may need to add more upgrades to the list, but NOTHING that can not be replicated with the PvP panel should exist like it is in the game.
And I'm including the /bonus items and greens like the Flint's Focus.
More upgrades, and upgrade traders, and done.
And 10k people can't hijack the game from much more people.
It's not "I want better drops", It's to make all campaigns equal.
Even the only member of my guild that agrees with the old system acknowledges that I'm right when HE HIMSELF keeps an inscribed chaos axe, then sells the uniscribed to "those idiots in the auction forums" as he says.
He may 'agree' with the system for the cash, but he don't use the items himself!
Weapon drops are not Miniatures, they are not for show off and hoard as cash in the storage, they are for being used.
And those 'impossible' combinations are just another big reason to remove the old system.
They may need to add more upgrades to the list, but NOTHING that can not be replicated with the PvP panel should exist like it is in the game.
And I'm including the /bonus items and greens like the Flint's Focus.
More upgrades, and upgrade traders, and done.
ValaOfTheFens
Quote:
Originally Posted by manitoba1073
Just because you get something PC'd does not mean you get that price range. Were you in a rush or how long did you try to sell it? Adding inscriptions to all weapons removes far more flexability in weapons and offhands and sheilds than adding them would provide.
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How would adding inscriptions hurt flexibility? Please explain your statement.
Quote:
Originally Posted by arsie
Things are worth as much as people are willing to buy and sell them at a given time. Apparently you felt that your sword was worth less than 65k when you traded it off.
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Quote:
Originally Posted by arsie
On topic, in-game item prices are always going to be vulnerable to changes to the game. It is the same for all online games with economies. If all Prophesies and Faction weapons drops are inscribable from tomorrow onwards, it might just drive perfect uninscribeable max weapon prices through the roof, because there is no chance that new ones will ever drop again. If that happens, some people will cheer, other people will moan, and yet more will not know what the big deal is all about.
Being a game of very very few gold sinks, GW's economy is definitely quite unique. The developer have to constantly think of ways to deflate the market, otherwise inflation will make the game prohibitive for new players. Inscriptions are no doubt part of that deflation. |
Sleeper Service
Quote:
Originally Posted by bhavv
Well, I wish the celestial weapons from the weh no su mission were inscriptable
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no seriously, that pisses me off too.
:s
7 heroes, GW wide epigraph able weapons.
Jetdoc
Quote:
Originally Posted by MithranArkanere
And those 'impossible' combinations are just another big reason to remove the old system.
They may need to add more upgrades to the list, but NOTHING that can not be replicated with the PvP panel should exist like it is in the game. |
To use the counter to argument, why should items that I already have in inventory, have customized and use frequently be affected by your proposed change? For the greater good? For equality for older chapters whose sales are significantly dwindling?
MithranArkanere
1. Because mistakes must be fixed.
2. Those 10k customers I'm refering are not the base. Are those that came from WoW and other grindfest games and want something similar without paying monthly fees. Even form the rest of the million, there must be at least 40k of 'loyal' players that likes the inscriptions.
I'm talking about those that bought the game because they heard things like:
- All weapons have a max, and the rest it's just the skins.
- You reach level 20, and then you are ready to go.
- PvP it's the most balanced of all games of the genre.
- Anyone can get anything without years of grind.
And then bought the game.
I'm talking about those that WILL go for the beta and buy GW2 as soon as it is released. That's more than 10k.
In the spanish forums I always visit, people come to ask about the game, and they are told those things.
And they get all excited. "Yay! A game that is like that must be great!"
And most of them end buying all the campaigns.
And those that bought Nightfall and Eye of the north, then the other games, get all disappointed when they see the drops in Prophecies and Factions. For them, they are simply useless. Specially the Off-hand items and wands, that, unlike the rest of weapons, that at least have 2 upgrade slots; they do not have upgrades at all.
Items devalue over time.
Imagine a guy that made 3 Obsidian armos with the same character.
And now he has 3 obsidian armors with runes.
Aw... waste of time!
It could be even cheaper to change the whole set of rune/insignia (specially with the Perfect kits) 100 times rather than the gold spent in three sets.
Some people clinging to an old system, because they want to keep the rarity of the item they do not use at all but save for 'rarity', and to show to others it's not a reason to keep the majority of players from having fun.
As I've said, weapons where meant to be equiped and used, not stored as cash, as inscriptions give items more versatily.
On top of that, even in Nightfall and GW:EN gold items may sometimes drop without inscriptions (that is, with just the slots fo the upgrades, but without the inscription slot, and no modifier at all). So getting the item inscribed is a matter of luck even there.
2. Those 10k customers I'm refering are not the base. Are those that came from WoW and other grindfest games and want something similar without paying monthly fees. Even form the rest of the million, there must be at least 40k of 'loyal' players that likes the inscriptions.
I'm talking about those that bought the game because they heard things like:
- All weapons have a max, and the rest it's just the skins.
- You reach level 20, and then you are ready to go.
- PvP it's the most balanced of all games of the genre.
- Anyone can get anything without years of grind.
And then bought the game.
I'm talking about those that WILL go for the beta and buy GW2 as soon as it is released. That's more than 10k.
In the spanish forums I always visit, people come to ask about the game, and they are told those things.
And they get all excited. "Yay! A game that is like that must be great!"
And most of them end buying all the campaigns.
And those that bought Nightfall and Eye of the north, then the other games, get all disappointed when they see the drops in Prophecies and Factions. For them, they are simply useless. Specially the Off-hand items and wands, that, unlike the rest of weapons, that at least have 2 upgrade slots; they do not have upgrades at all.
Items devalue over time.
Imagine a guy that made 3 Obsidian armos with the same character.
And now he has 3 obsidian armors with runes.
Aw... waste of time!
It could be even cheaper to change the whole set of rune/insignia (specially with the Perfect kits) 100 times rather than the gold spent in three sets.
Some people clinging to an old system, because they want to keep the rarity of the item they do not use at all but save for 'rarity', and to show to others it's not a reason to keep the majority of players from having fun.
As I've said, weapons where meant to be equiped and used, not stored as cash, as inscriptions give items more versatily.
On top of that, even in Nightfall and GW:EN gold items may sometimes drop without inscriptions (that is, with just the slots fo the upgrades, but without the inscription slot, and no modifier at all). So getting the item inscribed is a matter of luck even there.
kosh
Quote:
Originally Posted by Longasc
The shield is a total failure. Do you use it for anything else but in showcase to say "look, I have a r7 STR shield with perfect mods (that are still total crap in that combo, to sum it up)"
Would it have an inscription slot and could be modded, it could be saved. I have a r8 15^50 Longsword, and what is so special about that. It is r8, big deal, as if I would ever use it with 8 Swordsmanship only... everyone can craft one in GWEN, r9, inscription slot, not golden. Ask yourself if the Inscription system was not an advantage. Before it we were severely limited in our skin choices, or we would have to pay 100k+ for a certain vanity item. Is it all about "look, I have something rare you cannot afford?" Pfft! Nobody sees my r8 Longsword. I probably have to tell people and open trade to show of my epeen. We still have rare items, despite inscription slots. Think of Stygian Reavers and Runic Blades. Can anyone finally name a good reason why Tyria and Cantha shall drop garbage only so that a few lucky ones can have a rare item that probably nobody else can identify as such one or ever sees at all? This is so pointless. |
hmmm
so... u dont like the "oldschool" items? fine dont farm there, ffs so sick and tired of ppl being tools about the game.
MirkoTeran
Quote:
Originally Posted by Longasc
We still have rare items, despite inscription slots. Think of Stygian Reavers and Runic Blades.
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Quote:
Originally Posted by MithranArkanere
1. Because mistakes must be fixed.
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Quote:
Originally Posted by MithranArkanere
2. Those 10k customers I'm refering are not the base. Are those that came from WoW and other grindfest games and want something similar without paying monthly fees.
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Quote:
Originally Posted by MithranArkanere
On top of that, even in Nightfall and GW:EN gold items may sometimes drop without inscriptions (that is, with just the slots fo the upgrades, but without the inscription slot, and no modifier at all). So getting the item inscribed is a matter of luck even there.
|
Jetdoc
Quote:
Originally Posted by MithranArkanere
Those 10k customers I'm refering are not the base. Are those that came from WoW and other grindfest games and want something similar without paying monthly fees. Even form the rest of the million, there must be at least 40k of 'loyal' players that likes the inscriptions.
I'm talking about those that bought the game because they heard things like: - All weapons have a max, and the rest it's just the skins. - You reach level 20, and then you are ready to go. - PvP it's the most balanced of all games of the genre. - Anyone can get anything without years of grind. And then bought the game. I'm talking about those that WILL go for the beta and buy GW2 as soon as it is released. That's more than 10k. Some people clinging to an old system, because they want to keep the rarity of the item they do not use at all but save for 'rarity', and to show to others it's not a reason to keep the majority of players from having fun. As I've said, weapons where meant to be equiped and used, not stored as cash, as inscriptions give items more versatily. |
2. Regarding your reference to the 10,000 or so being WoW refugees, I would surmise that a substantial majority of those that you refer to had never touched WoW, and likely have been around GW shortly after the issuance of Prophecies (and therefore still have the affinity to the non-inscription days). But again, that's a generalization much like yours that has no support for it.
3. Regarding lack of grind, you have to realize that the replayability of GW is based on grind - you can see it in the PvE only skills, titles, etc. Those that do not like grind normally play through the storyline a few times and then drop the game for the next shiny thing that shows up on the shelves.
4. Regarding lack of use of the items, I think this is where you are missing the boat. Yes, there are a select few "collectors" that like to keep items for simple value purposes. However, the vast majority of the 10,000 you refer to actively use their items, and often go so far as to customize them (so they lose all value). Despite your descriptions above, there are many instances where a req 7 or 8 weapon can come in very handy, or the combinations that are not available in inscriptions that are very desired. Should these be eliminated in order to preserve your sense of equality and fulfillment of perceived promises?
Another presumption that you've made is that an item can only have a heightened value if it can be sold (or shown) to someone else. That dosen't consider the value an individual item can have to the person that is using it, regardless of whether anyone else can use it. A person may place more value on an item that cannot be changed and is specifically tailored to that person's needs, rather than have the flexibility that you presume that everyone would desire.
Julia-Louis Dreyfus
Quote:
Originally Posted by MithranArkanere
1. Because mistakes must be fixed.
2. Those 10k customers I'm talking about those that WILL go for the beta and buy GW2 as soon as it is released. That's more than 10k. |
just saying there isn't a lot of people, or "everyone i know besides 1 guy" do not count
this isnt against the major player base, most of the player base doesnt even care or have thought of this, theres not a mass amount of people for either side, just people with nothing else to do that argue on forums when they are bored
so plz stop using the comparison of 10,000 vs millions, its accurate by any means and theres no way to prove it either way
MithranArkanere
Items becoming less rare due to dripping more it's not a problem about the inscriptions.
It's a problem about rates.
Even if the price o getting inscribable celestial shields is reducing their drop for 0.1 to 0.01, it would still worth it.
The point is to reduce the uselessness of the items that drop, not to decrease their rarity.
- Combinations not possible? Add more upgrades to the lists.
- Market filled with some historically rare items? Decrease their rates.
As long as a player cannot get the combination they want whatever it is in Prophecies and Factions, Prophecies and Factions need inscriptions.
You can wait until you die to get them yourself, and if you depend on others selling them, you end up with people only sell some combinations, believing that no one would pay for them.
On top of that, Prophecies has no unique skins, and all faction skins may drop in Urgoz/Deep chests.
So we end up that ALL skins can be obtained inscribed already.
So the only thing left is to make them worldwide, so Prophecies and the Rest of factions are not left out.
It's a problem about rates.
Even if the price o getting inscribable celestial shields is reducing their drop for 0.1 to 0.01, it would still worth it.
The point is to reduce the uselessness of the items that drop, not to decrease their rarity.
- Combinations not possible? Add more upgrades to the lists.
- Market filled with some historically rare items? Decrease their rates.
As long as a player cannot get the combination they want whatever it is in Prophecies and Factions, Prophecies and Factions need inscriptions.
You can wait until you die to get them yourself, and if you depend on others selling them, you end up with people only sell some combinations, believing that no one would pay for them.
On top of that, Prophecies has no unique skins, and all faction skins may drop in Urgoz/Deep chests.
So we end up that ALL skins can be obtained inscribed already.
So the only thing left is to make them worldwide, so Prophecies and the Rest of factions are not left out.
R.Shayne
Quote:
Originally Posted by MirkoTeran
/not signed
Just stop with all the inscription crap. The list of mod combination you can get with inscription is shorter then the non-inscription ones. Sure, all combos are not as useful as they could be, but then again, why should they be? Old-school FTW! |
I like the drop gold inscribable in hard mode ideal just make it a rarity, about the same rarity of getting a celestial inscribable staff from the z-chest.
/Signed.
MithranArkanere
In that example, that makes 8 armor and 18 against piercing damage, plus +1(20%) for divine favor.
Currently, there are no 'per attribute' upgrades in the lists, althought you can salvage them in prophecies and factions. So a matching combination is not possible.
In this case, we get two properties that are currently linked to the inscription, not the handle/Core.
So if you want an energy storage wand that gives HCR for both water and fire you can't have one.
But that's not a problem with the system. The system is better.
New upgrades may be needed that are not in the lists, but the system is much better than the old.
It's just incomplete and needs more stuff to unlock to customize better the weapons.
That's all.
Currently, there are no 'per attribute' upgrades in the lists, althought you can salvage them in prophecies and factions. So a matching combination is not possible.
In this case, we get two properties that are currently linked to the inscription, not the handle/Core.
So if you want an energy storage wand that gives HCR for both water and fire you can't have one.
But that's not a problem with the system. The system is better.
New upgrades may be needed that are not in the lists, but the system is much better than the old.
It's just incomplete and needs more stuff to unlock to customize better the weapons.
That's all.
Julia-Louis Dreyfus
i disagreed with everything you said until this:
it would seem to make it close to the drop of a "perfect" tyrian inherent, but then there would be a million "omg drop rate to low" threads
but making inscribable ones a lot rarer would be a step in the right direction
i agree with the quality of drops generally sucking, just dont see that as a good enough reason to change A LOT of stuff around, drops in eotn sucked since day one and those were un-touched
Quote:
Originally Posted by MithranArkanere
Even if the price of getting inscribable celestial shields is reducing their drop for 0.1 to 0.01, it would still worth it.
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but making inscribable ones a lot rarer would be a step in the right direction
i agree with the quality of drops generally sucking, just dont see that as a good enough reason to change A LOT of stuff around, drops in eotn sucked since day one and those were un-touched
MithranArkanere
The change is already made.
Inscriptions are already in the game, and all skins can be obtained inscripted.
What's the difference?
Were do you get the stuff.
I would like to get something like a nice Jitte while vanquishing Shing Jea.
But that would never happen. The Jitte I got so far were... well... typical Factions/Prophecies drops.
I've seen messages about jittes inscribed and such, but the skin is no rare enough for the prices they ask.
A long sword should be 'cheap' 1..10k, a vertebraker sword should be by far much expensive.
But both should have at least a 50% of 'max'(req 7..13 max base) drops, independently of they own drop rates.
Item with a drop rate of 0.1? 50% of usable drops.
Item with a drop rate of 0.001? 50% of usable drops.
The 'base of a sword' is the damage, the base of a staff is the damage, the energy and the recharge.
They always have those properties. It's not like adding inscriptions would make all staves drop with req 7 20%HSR, 10 energy.
That just let you change a +15damage(while in a stance) for a +5 energy (HP^50) or +5 energy (enchanted)
The base stats of a weapon are aeays good, and everyone wants them, and the higher, the better, that's why they are the base stats.
That's the problem with the old system, modifiers are variable properties, they are not fixed like the rest of base stats, and that's because they added inscriptions, so people could change them.
If you currently want something like a coupld of daggers with +15%(-10 armor while attacking) you'll probably find them only with inscriptions.
Inscriptions are already in the game, and all skins can be obtained inscripted.
What's the difference?
Were do you get the stuff.
I would like to get something like a nice Jitte while vanquishing Shing Jea.
But that would never happen. The Jitte I got so far were... well... typical Factions/Prophecies drops.
I've seen messages about jittes inscribed and such, but the skin is no rare enough for the prices they ask.
A long sword should be 'cheap' 1..10k, a vertebraker sword should be by far much expensive.
But both should have at least a 50% of 'max'(req 7..13 max base) drops, independently of they own drop rates.
Item with a drop rate of 0.1? 50% of usable drops.
Item with a drop rate of 0.001? 50% of usable drops.
The 'base of a sword' is the damage, the base of a staff is the damage, the energy and the recharge.
They always have those properties. It's not like adding inscriptions would make all staves drop with req 7 20%HSR, 10 energy.
That just let you change a +15damage(while in a stance) for a +5 energy (HP^50) or +5 energy (enchanted)
The base stats of a weapon are aeays good, and everyone wants them, and the higher, the better, that's why they are the base stats.
That's the problem with the old system, modifiers are variable properties, they are not fixed like the rest of base stats, and that's because they added inscriptions, so people could change them.
If you currently want something like a coupld of daggers with +15%(-10 armor while attacking) you'll probably find them only with inscriptions.
HawkofStorms
Quote:
Originally Posted by R.Shayne
Have you actually looked at that shield?
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But I mean, what do I know? I clearly don't recognize a 400k+ shield when I see one and should stick to using it on my level 10 in shing jea.
Longasc
Quote:
Originally Posted by Julia-Louis Dreyfus
you just named my reason, if your lazy farm somewhere else, these 2 games have REAL rare drops, not only do you have to get one to drop, but it has to come with a good inherent mod, which makes finding one all the more fun
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You can get all items with much higher probability from the Zaishen Chest with an inscription slot than farming them in Cantha or Tyria.
Most Tyria and many skins can be gotten from GW:EN drops.
I could of course say, hey my gold r9 15^50 Gothic Sword from Cantha is UBER RARE... if I would not have customized it, I would sell it to guys who really need it probably for a lot of money.
Any other person can get a gold r9 insc slot Legendary Sword with the same skin but the option to mod the inscription to your liking for a fraction of the price.
So because some guys really need to have something special drops must continue to suck? I hope ANet finally gets over their laziness and adds inscriptions to these campaigns. It would be to the benefit of everyone but some screwed up minds.
@MirkoTeran
No sarcasm, +10 vs piercing and +1 20% divine favor is something I would not even use on a monk when I can get +10 vs whatever I want and 30 HP. And nobody else would either.
MithranArkanere
Beware that I'm not against rarity.
I'm against
Let's see the armors.
With the old system, you had to buy more than one set if you wanted various combinations, and you could not change that. In Prophecies, they were even completely linked to the skin.
Now you can get an armor ONCE, and change its properties when you change your usual build for something else.
You get an item, and you don't need another one. You can change it.
Same goes for weapons.
Let's say you only like the Dragon Scythes dagger skin, and you use only one.
If you want to change it from +15^50%HP to +15%(Enchanted) you can only if they are inscribed.
But the skin itself it not really much rare. And they even drop inscribed from Core chests.
It's just like the armor.
Getting a max damage req 7..9 should not be necesarily easier.
But if it comes with a modifier you don't like, you should be able to change it.
It's not like turning Tactics shields into strenght ones.
It's just allow to change variable properties of the items, just like the rest of upgrades do.
Would you completely remove upgrades, so all properties are fixed to the item and never changeable?
That would be a complete nonsense in Guild Wars!
The main point is that they are Core.
They drop from rewards chests, all nightfall and GW:EN drops and they are installed in PvP.
It may need some love so more combinations may be allowed, but the system is better, and you know it. And all those that sell the fixed chaos axes and keep the inscribed for themselves know it.
I'm against
Let's see the armors.
With the old system, you had to buy more than one set if you wanted various combinations, and you could not change that. In Prophecies, they were even completely linked to the skin.
Now you can get an armor ONCE, and change its properties when you change your usual build for something else.
You get an item, and you don't need another one. You can change it.
Same goes for weapons.
Let's say you only like the Dragon Scythes dagger skin, and you use only one.
If you want to change it from +15^50%HP to +15%(Enchanted) you can only if they are inscribed.
But the skin itself it not really much rare. And they even drop inscribed from Core chests.
It's just like the armor.
Getting a max damage req 7..9 should not be necesarily easier.
But if it comes with a modifier you don't like, you should be able to change it.
It's not like turning Tactics shields into strenght ones.
It's just allow to change variable properties of the items, just like the rest of upgrades do.
Would you completely remove upgrades, so all properties are fixed to the item and never changeable?
That would be a complete nonsense in Guild Wars!
The main point is that they are Core.
They drop from rewards chests, all nightfall and GW:EN drops and they are installed in PvP.
It may need some love so more combinations may be allowed, but the system is better, and you know it. And all those that sell the fixed chaos axes and keep the inscribed for themselves know it.
Day Trooper
It's simple guys - ANet won't add inscribable weapons to prophecies and factions as this is another way to get peeps to buy Nightfall and EotN (a sort of 'power creep' if you will - Ursan Blessing anyone?). In a nutshell:
"If you really want inscribable drops - buy our expansions that offer inscribable drops!"
Basic business model logic
"If you really want inscribable drops - buy our expansions that offer inscribable drops!"
Basic business model logic
MithranArkanere
If that it's true? Why do inscribable items drop from the end chest of the Factions elite missions: The Deep and Urgoz's Warren, or items from the Hall of Heroes chest, the Fissure of Woe end chest and the Underworld end chest?
Why did they added insignia worldwide?
With the old system, if you wanted to get insignia armor, you had to get nightfall.
Same goes for Material storage. If was available for some time only to Factions.
Now Xunlai agents are all over the world offering the sevices. And our characters have even learned to open the chests! (Yay!)
Just the Prophecies skills and plot are reason enough to buy the campaign.
So that's out of the equation.
I bet the main reason not to make the change it's each area having a drop table, and the work it would require to make them all again.
But it would be great... each skin having one unique name, no weapons with different names and the same skin, crafters with inscribed items in all the world, items dropping inscribed everywhere, weapon upgrade traders that PvP-only accounts could use to buy upgrades to items dropped inchests... a collector for Titan claws that gives Insribed titan weapons...
Such things would be great...
But I would be happy just with the Inscriptions worldwide.
Why did they added insignia worldwide?
With the old system, if you wanted to get insignia armor, you had to get nightfall.
Same goes for Material storage. If was available for some time only to Factions.
Now Xunlai agents are all over the world offering the sevices. And our characters have even learned to open the chests! (Yay!)
Just the Prophecies skills and plot are reason enough to buy the campaign.
So that's out of the equation.
I bet the main reason not to make the change it's each area having a drop table, and the work it would require to make them all again.
But it would be great... each skin having one unique name, no weapons with different names and the same skin, crafters with inscribed items in all the world, items dropping inscribed everywhere, weapon upgrade traders that PvP-only accounts could use to buy upgrades to items dropped inchests... a collector for Titan claws that gives Insribed titan weapons...
Such things would be great...
But I would be happy just with the Inscriptions worldwide.
R.Shayne
Quote:
Originally Posted by HawkofStorms
Have you ever looked at a GvG in observer mode? Monks almost ALWAYS carry shields with +10 v piercing or slashing damage. If you don't meet the requirement for a shield, you still get +8 armor. On top of the +10 mods, you have a caster with +18 armor. That is why caster shields have become very common in high end PvP (especially now that inscriptions make duplicating those mods easier). That shield with a 20% recharage instead of the standard +30 health is INCREDIABLLY valuable since you can't get those mods with inscribable weapons (like, that is one of the nicest items I've ever seen). Even if it didn't have such a nice skin and a low requirement it would still fetch a pretty penny.
But I mean, what do I know? I clearly don't recognize a 400k+ shield when I see one and should stick to using it on my level 10 in shing jea. |
I farm vermin all the time and get many shield, staff, sceptors, with mods like these. Last run got a Req 9 divine staff with HCT of curse spells. I guess I should try to sale them on the PvP island or trade for Z-keys. Thanks for the info just found a way to get 133 z-keys!!!
HawkofStorms
Quote:
Originally Posted by MithranArkanere
Beware that I'm not against rarity.
I'm against Let's see the armors. With the old system, you had to buy more than one set if you wanted various combinations, and you could not change that. In Prophecies, they were even completely linked to the skin. Now you can get an armor ONCE, and change its properties when you change your usual build for something else. You get an item, and you don't need another one. You can change it. |
Edit: @ Shayne, you don't need a +5 on a staff. Energy doesn't matter ever because you have weapon sets. If you need the +5 energy, you can just switch to a different weapon set if you ever get low enough on energy that you need that +5 energy to cast. Furthermore, a offhand + caster weapon has more energy then a staff anyway, so there is almost no reason to use a staff other then as convient hero weapons in most of the game.
Look, you can have your opinion all you want. That doesn't make it right, especially if you are going to try to talk about pricing items.
MithranArkanere
No, no. Some combinations being possible or not it's not the deal, not the rarity.
It's the customization what's important.
More inscriptions and upgrades could be added, specially focus and shield upgrades. They have just a tiny few of them.
Rats could be reworked, if people find a way to over-farm a skin or things like those.
It's the customization what's important.
More inscriptions and upgrades could be added, specially focus and shield upgrades. They have just a tiny few of them.
Rats could be reworked, if people find a way to over-farm a skin or things like those.
ValaOfTheFens
Quote:
Originally Posted by Day Trooper
It's simple guys - ANet won't add inscribable weapons to prophecies and factions as this is another way to get peeps to buy Nightfall and EotN (a sort of 'power creep' if you will - Ursan Blessing anyone?). In a nutshell:
"If you really want inscribable drops - buy our expansions that offer inscribable drops!" Basic business model logic |
MithranArkanere
Quote:
Originally Posted by ValaOfTheFens
[...]Because people wanted flexibility in what armor they bought. The same logic can be applied to inscriptions.
|
The system is way better, some 'artificial' rarity is not reason enough to stay in the old system.
'Natural' rarity, that is, rarity of the skin, is much better and should be enforced, and more inscription/upgrade combinations should be added to the lists, and upgrade traders for weapon and off-hand items should be added, but the system is better even now.
You can't see me
The argument on the old school shields in PvP is utter bull crap.
The way PvP was designed was that everyone was judged purely on their builds. Their armor was the same, they all had acess to the same weapons, and the amount of wealth they had was never intended to effect their performance, was wealth cannot buy better items, only more prestigous items. These shields are only available to those who have the wealth to use them, hence destroying the idea.
Inscriptions in Prophecies or not, I look down on those who use those shields in PvP. Their existance and use in PvP is not an argument enough to destroy the idea, as the argument itself goes against what PvP stands for anyway.
The way PvP was designed was that everyone was judged purely on their builds. Their armor was the same, they all had acess to the same weapons, and the amount of wealth they had was never intended to effect their performance, was wealth cannot buy better items, only more prestigous items. These shields are only available to those who have the wealth to use them, hence destroying the idea.
Inscriptions in Prophecies or not, I look down on those who use those shields in PvP. Their existance and use in PvP is not an argument enough to destroy the idea, as the argument itself goes against what PvP stands for anyway.
manitoba1073
Quote:
Originally Posted by MithranArkanere
Yeas, that's what I was trying to say the whole thread.
The system is way better, some 'artificial' rarity is not reason enough to stay in the old system. 'Natural' rarity, that is, rarity of the skin, is much better and should be enforced, and more inscription/upgrade combinations should be added to the lists, and upgrade traders for weapon and off-hand items should be added, but the system is better even now. |
Come on seriously they are not that useful as you try to make them out. So what you are saying is you want what you want to drop where you are at and not have to actually look for where they really drop. BTW if you want inscribable Jitte's they drop in GWEN. Hell even wikki would help you find them. But hell lets hear how you are claiming they are useful. I know most people would rather have all weapons with just 1 modifier is (15^50) and staffs and wands with just 20/20 universal cast/recharge. Do you even realize the cost in constant changing your modifers all the time. And trying to compare armor inscriptions to weapon inscriptions is a whole different ball game just like apples and oranges even though both grow from trees.
Quote:
Originally Posted by You can't see me
The argument on the old school shields in PvP is utter bull crap.
The way PvP was designed was that everyone was judged purely on their builds. Their armor was the same, they all had acess to the same weapons, and the amount of wealth they had was never intended to effect their performance, was wealth cannot buy better items, only more prestigous items. These shields are only available to those who have the wealth to use them, hence destroying the idea. Inscriptions in Prophecies or not, I look down on those who use those shields in PvP. Their existance and use in PvP is not an argument enough to destroy the idea, as the argument itself goes against what PvP stands for anyway. |
MithranArkanere
There are only THREE things I envy:
- Miniature of Bone Dragon.
- Miniature of Kuunavang.
- Miniature of Gwen.
That and only that.
I don't have a purple, blue or green items since I can't remember when. I only have gold req9 perfect inscribed items, and I sell/trade/give away everything else.
And I must say that sometimes getting upgrades for them it's a bit annoying, due to the lack of an upgrade trader and supply from trading players.
I only care about the system, unification, standardization and retroactivity for old campaigns, ad this idea adds so.
If they added a weapon upgrade trader, cost of changing upgrades would be just nothing. And thanks to the perfect salvage kits, even less.
So this suggestions has a great synergy with those 'add traders for all upgrades' suggestions.
And, again, stop living in the past.
That argument of You can't see me is valid NOW. Your was valid before that, when there were no battle isles and no inscriptions.
GW has changes a lot, always for the better. Skill gems, attribute change points, the evade mechanic, insignia, runes limited to professions, inscriptions, the Skills and attributes panel, templates, PvP item creation panel, PvP-only accounts...
It's all for the same purpose. A better game.
And so far it has worked. You may not think so, but.
Isn't it better when you can't have 9 skills at the same time?
Isn't it better when you can change your build in a blink?
Isn't it better when you can modify your armors anytime you want, the way you want?
Isn't it better when you can change your weapons if you want to?
Isn't it better when you can make new PvP equipment without having to delete and create another character?
Going back only means getting closer to those games whose mistakes Guild Wars has been always getting away from.
Now you want to go back to them? I didn't choose GW because it had no monthly fees, I choosd it because I tried in in an open weeknd and I LOVED the system.
And anytime I hope they make the system better, they did.
Yeah... so it's true, humans are the only animal that stumbles twice in the same stone. Geez.
Just before the release of Nightfall, our guild left and alliance because it was filled with griefing players that only cared about their titles and farming, and attacked anyone talking about their titles or things they got farming. Balls of pure envy, nonsense and counter-productivity, they were. They saw other ally members just as henchmen that had to put the builds they as for to hep them get stuff. Really bad players. That's why our leader left that alliance. The worst part is that only the leaders and officers of the guilds were like that. Many mebers were good players. Some of them even left those guilds to join others, some even our guild. And they are happier now, by the way.
Do you know what was the last discussion I had with some of the officers of the griefing alliance? I was saying that it would be great if they replaced the variable modifier in items with another upgrade. I said that it would fit much more GW, and make the game less grindy and more enjoyable. They all started babbling about that destroying the market and other nonsense.
Now imagine my wide smile when I say inscriptions in Nightfall. I was even whispered by one of those officers and being accused of bein an 'evil Anet employee' or something like that. I ignored the guy and kept laughing for a long time.
That's a good tale about how things do change and those that are 'evil' do not stand so, so they try to stop any kind of progress for their own selfish profit. But good things can't be stopped forever. Freedom, equality, rights... those things where not even conceivable a long time ago in many countries. Now are a reality. Which side do you want to be in? In the side of those that want what is god for everyone, or in the side of those that want what is good for them? Hm...?
By the way, I'm still waiting for a single non-selfish reason not to add inscriptions worldwide, so all we can have more points of view about the idea to work with.
- Miniature of Bone Dragon.
- Miniature of Kuunavang.
- Miniature of Gwen.
That and only that.
I don't have a purple, blue or green items since I can't remember when. I only have gold req9 perfect inscribed items, and I sell/trade/give away everything else.
And I must say that sometimes getting upgrades for them it's a bit annoying, due to the lack of an upgrade trader and supply from trading players.
I only care about the system, unification, standardization and retroactivity for old campaigns, ad this idea adds so.
If they added a weapon upgrade trader, cost of changing upgrades would be just nothing. And thanks to the perfect salvage kits, even less.
So this suggestions has a great synergy with those 'add traders for all upgrades' suggestions.
And, again, stop living in the past.
That argument of You can't see me is valid NOW. Your was valid before that, when there were no battle isles and no inscriptions.
GW has changes a lot, always for the better. Skill gems, attribute change points, the evade mechanic, insignia, runes limited to professions, inscriptions, the Skills and attributes panel, templates, PvP item creation panel, PvP-only accounts...
It's all for the same purpose. A better game.
And so far it has worked. You may not think so, but.
Isn't it better when you can't have 9 skills at the same time?
Isn't it better when you can change your build in a blink?
Isn't it better when you can modify your armors anytime you want, the way you want?
Isn't it better when you can change your weapons if you want to?
Isn't it better when you can make new PvP equipment without having to delete and create another character?
Going back only means getting closer to those games whose mistakes Guild Wars has been always getting away from.
Now you want to go back to them? I didn't choose GW because it had no monthly fees, I choosd it because I tried in in an open weeknd and I LOVED the system.
And anytime I hope they make the system better, they did.
Yeah... so it's true, humans are the only animal that stumbles twice in the same stone. Geez.
Just before the release of Nightfall, our guild left and alliance because it was filled with griefing players that only cared about their titles and farming, and attacked anyone talking about their titles or things they got farming. Balls of pure envy, nonsense and counter-productivity, they were. They saw other ally members just as henchmen that had to put the builds they as for to hep them get stuff. Really bad players. That's why our leader left that alliance. The worst part is that only the leaders and officers of the guilds were like that. Many mebers were good players. Some of them even left those guilds to join others, some even our guild. And they are happier now, by the way.
Do you know what was the last discussion I had with some of the officers of the griefing alliance? I was saying that it would be great if they replaced the variable modifier in items with another upgrade. I said that it would fit much more GW, and make the game less grindy and more enjoyable. They all started babbling about that destroying the market and other nonsense.
Now imagine my wide smile when I say inscriptions in Nightfall. I was even whispered by one of those officers and being accused of bein an 'evil Anet employee' or something like that. I ignored the guy and kept laughing for a long time.
That's a good tale about how things do change and those that are 'evil' do not stand so, so they try to stop any kind of progress for their own selfish profit. But good things can't be stopped forever. Freedom, equality, rights... those things where not even conceivable a long time ago in many countries. Now are a reality. Which side do you want to be in? In the side of those that want what is god for everyone, or in the side of those that want what is good for them? Hm...?
By the way, I'm still waiting for a single non-selfish reason not to add inscriptions worldwide, so all we can have more points of view about the idea to work with.
manitoba1073
Quote:
Originally Posted by MithranArkanere
There are only THREE things I envy:
- Miniature of Bone Dragon. - Miniature of Kuunavang. - Miniature of Gwen. That and only that. I don't have a purple, blue or green items since I can't remember when. I only have gold req9 perfect inscribed items, and I sell/trade/give away everything else. And I must say that sometimes getting upgrades for them it's a bit annoying, due to the lack of an upgrade trader and supply from trading players. I only care about the system, unification, standardization and retroactivity for old campaigns, ad this idea adds so. If they added a weapon upgrade trader, cost of changing upgrades would be just nothing. And thanks to the perfect salvage kits, even less. So this suggestions has a great synergy with those 'add traders for all upgrades' suggestions. |