wait.... kill this game even more? hell yeah.
so before all this inscription crap and over drops of gold items by the gazilion, gw had economy. and then NF came out, with inscription, then hm (killing the entire " wow i got a gold fellblade 15^50 thats awesome" once in a while emotion.). so now that 90% of the drops are "awsome" crap that u get u want to kill the rest 10% of fun areas to farm with inscription bs?
not to mantion the fact that req7 max items dont drop with inscription slot...
so NO.
ty bye bye now.
Make items dropped in HM inscribable in all campaigns.
11 pages • Page 2
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Originally Posted by MithranArkanere
No one buys a fellblade 15^50 when they can get an inscribable one.
Only those that cling to the old prices and values say that. But if you go to an outpost and see what people usually buy or sell, you'll see that when you let someone choose between an inscribed Storm Bow, most of the time they will get the Storm Bow, becuase if they anytime decid to change the 15^50 for a +5 energy, they CAN. And even more if they are cheaper. People no longer pay for rarity, pay for usefulness and skins. Since the Zaishen Chest and the GW:EN drops have almost any skins inscribed, the drops in Factions and Nightfall are worthless. There is almost nothing you can't get inscribed, but the things you get in Prophecies and factions are just almost useless most of the time. Shields with only one property and without upgrade slots, weapons with requirements to one attribute and properties for other, items with properties that cannont be matched with inscriptions and upgrades in PvP, becoming slightly unbalanced, req 7 and 8 perfect weapons... Who would pay for 'rarity', when such rarity no longer exist, and the only thing that can be seen is the skin. Would you go 'trade' with all the people in th party so anyone see that it has a fixed 15^50 modifier? Ha! Clinging to old things. That's all. Cling to the price they had to pay for a puny 15^50 Item and now they can's stand they can be obtained much easily. No, no. More inscriptions so more combinations can be made. But inscriptions worldwide. No inscriptions is only a problem. The new system is inscriptions, and it's core, and it should, no, it MUST be worldwide. |
Anyways... /notsigned
Some people didn't wanted insignias worldwide. This is just the same.
I can't agree with this thread, since it as for inscriptions just in Hard Mode, and they must be added in all modes, even in presearing. It's the new system. that's all.
I haven't still read one single reason not to make inscriptions worldwide.
"Because my expensive item would be devalued" it's not a reason.
And more or less, that's has been the only reason put forward so far.
Inscriptions are:
- More versatile, since they can be used by varios tipes of items.
- More useful, since they allow more combinations and keep a skin you like even if you change builds to need other combinations.
- More balanced, since they do not allow combinations that can't be made via PvP item creation panel.
GW has no more skill gems, no attribute point buy, no more evade, no mre armors with stats fixed to the skin.
GW goes forward. Anything against it, it's just cling to less useful annoying system.
Now, if you put in a plate of a scale "Because I can get more cash from a single lucky drop" and "Because I can use at least 5% of the drops I get" in the other. Which one is more important?
Greed or Logic? Which one should win?
Such discussion could go for ever.
But no matter how many times they try to defend the old system, they can't ague anything but 'cash'. "My stuff would devalue". Well, sorry, this is Guild Wars. It's more important the use people give to the stuff that their price stored in the Storage.
I can't agree with this thread, since it as for inscriptions just in Hard Mode, and they must be added in all modes, even in presearing. It's the new system. that's all.
I haven't still read one single reason not to make inscriptions worldwide.
"Because my expensive item would be devalued" it's not a reason.
And more or less, that's has been the only reason put forward so far.
Inscriptions are:
- More versatile, since they can be used by varios tipes of items.
- More useful, since they allow more combinations and keep a skin you like even if you change builds to need other combinations.
- More balanced, since they do not allow combinations that can't be made via PvP item creation panel.
GW has no more skill gems, no attribute point buy, no more evade, no mre armors with stats fixed to the skin.
GW goes forward. Anything against it, it's just cling to less useful annoying system.
Now, if you put in a plate of a scale "Because I can get more cash from a single lucky drop" and "Because I can use at least 5% of the drops I get" in the other. Which one is more important?
Greed or Logic? Which one should win?
Such discussion could go for ever.
But no matter how many times they try to defend the old system, they can't ague anything but 'cash'. "My stuff would devalue". Well, sorry, this is Guild Wars. It's more important the use people give to the stuff that their price stored in the Storage.
"I don't like it" isn't a valid reason either. So... I will ignore the useless 'fail' posts and politely ask again.
Please. I'm just asking for a single valid argument against versatility, balance, retroactivity, accessibility to all players and logic.
Just one that is not "I don't want to", "I liked the old most", "I hate inscriptions", "I would lose/get less cash" or "I would have to make again all my post in selling/auction forums" or any illogic "I want GW to be like WoW/Lineage/Diablo II/Whatever" arguments.
Nothing? Oh... ok. Fine. I'll be around here. Waiting.
Please. I'm just asking for a single valid argument against versatility, balance, retroactivity, accessibility to all players and logic.
Just one that is not "I don't want to", "I liked the old most", "I hate inscriptions", "I would lose/get less cash" or "I would have to make again all my post in selling/auction forums" or any illogic "I want GW to be like WoW/Lineage/Diablo II/Whatever" arguments.
Nothing? Oh... ok. Fine. I'll be around here. Waiting.
The Urgoz/Deep inscribed drops are one clue pointing to that.
I hope it's the same day weapon/off-hand upgrade traders come, definitely matching a bit more PvP and PvE.
In my two years playing, I haven't ever seen a Strenght req9 Shield with a certain skin with the properties I wanted. Not ingame, not yielded by others, nor in forums or selling pages.
Even if you wanted to say 'if you can't get the drop, just buy it from other players', even that argument isn't valid, since the old system has so low chances of getting good combinations that getting the one you want is... welll... specially with offhand items...
You'll have to specialize in limits, to graps such figures.
Someone wanting to get more cash from a single drop it's a reason strong enough to keep other players from getting better use from their own drops.
The inscription system has been probed already useful, specially strongly limiting the "King of the Hill" behavior in market.
Even if the price for adding inscriptions worldwide is to decrease the drops rates of many skins so they become more rare. Like... those Tetsubo hammers.
I have seen one only once. Very rare, very rare... even if they turned to be more rare, it would worth it to add inscriptions.
I hope it's the same day weapon/off-hand upgrade traders come, definitely matching a bit more PvP and PvE.
In my two years playing, I haven't ever seen a Strenght req9 Shield with a certain skin with the properties I wanted. Not ingame, not yielded by others, nor in forums or selling pages.
Even if you wanted to say 'if you can't get the drop, just buy it from other players', even that argument isn't valid, since the old system has so low chances of getting good combinations that getting the one you want is... welll... specially with offhand items...
You'll have to specialize in limits, to graps such figures.
Someone wanting to get more cash from a single drop it's a reason strong enough to keep other players from getting better use from their own drops.
The inscription system has been probed already useful, specially strongly limiting the "King of the Hill" behavior in market.
Even if the price for adding inscriptions worldwide is to decrease the drops rates of many skins so they become more rare. Like... those Tetsubo hammers.
I have seen one only once. Very rare, very rare... even if they turned to be more rare, it would worth it to add inscriptions.
tetsubos aint that rare, you can buy them for fairly cheap as well
back on topic, theres no reason to make those 2 games have inscription drops
its more fair and balanced? this doesn't make any sense
the drops have been the same for 2+ years now and theres no reason to change something that isn't broken. this isn't a it will devalue my item thing, im sure anet wont waste anymore time on gw1 than they have too. changing 2 year old game mechanics wont bring in more revenue and is thus pointless, if you want certain items go craft them from collectors instead of complaining you dont get perfect drops
back on topic, theres no reason to make those 2 games have inscription drops
its more fair and balanced? this doesn't make any sense
the drops have been the same for 2+ years now and theres no reason to change something that isn't broken. this isn't a it will devalue my item thing, im sure anet wont waste anymore time on gw1 than they have too. changing 2 year old game mechanics wont bring in more revenue and is thus pointless, if you want certain items go craft them from collectors instead of complaining you dont get perfect drops
Quote:
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Originally Posted by MithranArkanere
"I don't like it" isn't a valid reason either. So... I will ignore the useless 'fail' posts and politely ask again.
Please. I'm just asking for a single valid argument against versatility, balance, retroactivity, accessibility to all players and logic. Just one that is not "I don't want to", "I liked the old most", "I hate inscriptions", "I would lose/get less cash" or "I would have to make again all my post in selling/auction forums" or any illogic "I want GW to be like WoW/Lineage/Diablo II/Whatever" arguments. Nothing? Oh... ok. Fine. I'll be around here. Waiting. |
It's like giving all cars interchangeable parts, so that an engine that's uniquely BMW is now quite blandly a Toyota.
You do understand that inscriptions helped to put a bullet between the eyes of the GW economy, right?
Fact is, the many updates and changes to the game made everything like the Sephis Axe (wow, that was once rare?), the Serpent Axe, etc, worthless, and the top 5% had nothing to spend their money on, so they now turn to what they name "Old School" items. Taking that away from them would make them turn emo, and probably quit or cry, or both.
However, it cannot be denied by anyone with half a brain to realize a weapon with an inscription slot is far more convenient than a weapon that does not have one, hence their popularity among people who don't want to spend insane amounts of money on a weapon with the same skin that has a permenant base mod.
As for changing them all, I'd be either way, since it really depends on your point of view. As for posting messages that contain nothing but the word "Fail", I laugh at the irony.
That would be a far more useful statement if we were debating taking the inscription system out of the game, but as the damage is already done, there's no use pointing it out. As for the "Economy", could it get worse at this point? Probably not.
However, it cannot be denied by anyone with half a brain to realize a weapon with an inscription slot is far more convenient than a weapon that does not have one, hence their popularity among people who don't want to spend insane amounts of money on a weapon with the same skin that has a permenant base mod.
As for changing them all, I'd be either way, since it really depends on your point of view. As for posting messages that contain nothing but the word "Fail", I laugh at the irony.
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Originally Posted by Snow Bunny
You do understand that inscriptions helped to put a bullet between the eyes of the GW economy, right?
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A
Quote:
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Originally Posted by Randvek
They added inscriptions to the Prophecies and Factions armor, so I don't see any good reason to not do so for the other stuff.
Sorry, I like this idea more than I like everyone wanting to keep their epeens. |
2nd, its not about epeen, its just a pointless thing to do, im sure they have their hands full with every pvp player bitching about skill balances and every pve player bitching about loot scaling or ursan
all in all, the games are 2 years old,and if they were to switch it, im sure they would have done it along with the armor update, so who cares
manitoba1073
Desert Nomad
(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Joined Jan 2006
Quote:
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Originally Posted by MithranArkanere
"I don't like it" isn't a valid reason either. So... I will ignore the useless 'fail' posts and politely ask again.
Please. I'm just asking for a single valid argument against versatility, balance, retroactivity, accessibility to all players and logic. Just one that is not "I don't want to", "I liked the old most", "I hate inscriptions", "I would lose/get less cash" or "I would have to make again all my post in selling/auction forums" or any illogic "I want GW to be like WoW/Lineage/Diablo II/Whatever" arguments. Nothing? Oh... ok. Fine. I'll be around here. Waiting. |
Oh, another thread about this.
We can already get all those items inscribable from GWEN and the Zaishen Lottery Chest.
I still wonder how people can argue non-inscribeable items "save the economy" (!) and want Cantha and mainland Tyria stay in the Dark Ages where 99% of shields and weapons go to the merchant.
We can already get all those items inscribable from GWEN and the Zaishen Lottery Chest.
I still wonder how people can argue non-inscribeable items "save the economy" (!) and want Cantha and mainland Tyria stay in the Dark Ages where 99% of shields and weapons go to the merchant.
All the players I know that bought Nightfall first, and then Faction or Prophecies, got astonished watching the rate of useless drops.
Rarity should be about skins, about be killing averywhere around the world, and getting once in a while, while playing normally, a drop that could be used and bought by anyone. Not about endlessly killing hydras until you get something remotely usable, that only those that agree with that old-fashined Diablo-like style of drops would buy.
Let's take the most common sword skin:
- Longsword.
It's skin rarity is... well... NOTHING.
Most monsters spit them like if they were watermelon seeds.
Now... would you pay more for an uninscribed purple 14%^50HP longsword or an inscribed gold long sword?
A normal person, with average IQ and that can use logic thinking, would choose the gold one with an inscription slot, regardless of the inscription.
1. Because it's gold.
2. Because it can be upgraded much better to fit what you want.
3. Because the skin is not rare, and it drops after killing a few monsters in most places.
When you 'ping' the weapon, no one sees if it is inscribed, or gold. They only can see the skin and two of the upgrades.
Nothing else.
So... such 'rarity' that some claim does not exist, because in guild wars, a game where the items have with limited maximums, rarity comes only from the skins, and trying to push more 'rarity' would be only artificial.
On top of that, what is rare for some, it may not be for others.
ALL hammers have Damage(Usually blunt) and Hammer req, but the inherent modifier Proph/Fact drops come with, it's not fixed like the base properties.
If you buy a hammer, you know that it will have damage and req. If it is gold, you know that it's more probable that those damage and req being 'maxed'.
They are not base, and people usually tend to save to sell only the ones that can be sold for more.
So... what if you want a +15%(Stance) modifier? Or a +20%(While hexed) Or any other modifier that usually people discard?
Since we have limited storage, and people tend to save only the items that can be sold for more, if you want something less usual, you end up stuck with that you won't get the drop, and people won't sell the drop.
With inscriptions, that does not matter, the base properties are always the same, and you can modify the variable ones with upgrades.
Without them, you end up with items that have 'fixed variable modifiers'. Look, an Oxymoron like the Great Dwarf.
The rare skins are still rare, and if they are not, that's a problem with the drop rates, not with the inscriptions.
And I'm still waiting for a single reason not to make the core Inscriptions systems worldwide.
Rarity should be about skins, about be killing averywhere around the world, and getting once in a while, while playing normally, a drop that could be used and bought by anyone. Not about endlessly killing hydras until you get something remotely usable, that only those that agree with that old-fashined Diablo-like style of drops would buy.
Let's take the most common sword skin:
- Longsword.
It's skin rarity is... well... NOTHING.
Most monsters spit them like if they were watermelon seeds.
Now... would you pay more for an uninscribed purple 14%^50HP longsword or an inscribed gold long sword?
A normal person, with average IQ and that can use logic thinking, would choose the gold one with an inscription slot, regardless of the inscription.
1. Because it's gold.
2. Because it can be upgraded much better to fit what you want.
3. Because the skin is not rare, and it drops after killing a few monsters in most places.
When you 'ping' the weapon, no one sees if it is inscribed, or gold. They only can see the skin and two of the upgrades.
Nothing else.
So... such 'rarity' that some claim does not exist, because in guild wars, a game where the items have with limited maximums, rarity comes only from the skins, and trying to push more 'rarity' would be only artificial.
On top of that, what is rare for some, it may not be for others.
ALL hammers have Damage(Usually blunt) and Hammer req, but the inherent modifier Proph/Fact drops come with, it's not fixed like the base properties.
If you buy a hammer, you know that it will have damage and req. If it is gold, you know that it's more probable that those damage and req being 'maxed'.
They are not base, and people usually tend to save to sell only the ones that can be sold for more.
So... what if you want a +15%(Stance) modifier? Or a +20%(While hexed) Or any other modifier that usually people discard?
Since we have limited storage, and people tend to save only the items that can be sold for more, if you want something less usual, you end up stuck with that you won't get the drop, and people won't sell the drop.
With inscriptions, that does not matter, the base properties are always the same, and you can modify the variable ones with upgrades.
Without them, you end up with items that have 'fixed variable modifiers'. Look, an Oxymoron like the Great Dwarf.
The rare skins are still rare, and if they are not, that's a problem with the drop rates, not with the inscriptions.
And I'm still waiting for a single reason not to make the core Inscriptions systems worldwide.
