Quote:
Originally Posted by Yawgmoth
WRONG!
You can't understand the basic concept that NOT just the skin makes an item rare!
[...]
Let's take your example of Crystalline Sword!
Before inscriptions a perfect req9 one was 1500+ ectos
After they started dropping inscribable in HoH the price dropped under 500e almost instantly! Now r9 inscr. ones are around 250...
Clearly price drops have nothing to do with inscriptions. LoL.
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Yeah, it's not the skin, but the drop rate of the skin, but the modifier has nothing to do with the skin, any skin may drop with any modifier, so there is no reason to keep that fixing. You don't want to pay more than 1k for an inscribed weapon? Fine, oke, suit yourself, tell so to one selling an inscribed Jitte for 100k+25e. Let's say if will put that price for you.
With inscriptions people can already get things sold for more than 100k.
You example with the crystallines is a reason FOR the change, not against it.
Yeah, they are around 50..250k depending on base stats (damage and req). That's just perfect. With the loot scaling, without farming and not spending a single gold coin, you get 250 without farming by playing normally in around 4..5 months. Isn't that good time enough to get a single skin when whe have hundreds of them? It's not that you can get any skin anytime. It still takes time.
Prices of 1500+ectos where never meant to be, so you can't complain about losing something that you where never given. It would be like complaining about losing the fast lightbringer farming. Hey, you got it, you enjoyed, but sorry, it was a mistake, now its fixed.
Armors went through 3 steps:
* Fixed variable modifiers linked to the skin. Slow and anti-aesthetic, slow because you have to get a new piece ofr a small change in builds and anti-aesthetic because you are forced to combine different sets that may not combine to have the build you want.
* Fixed variable modifiers unlinked to the skin. Slow.
* No fixed variable modifiers, only base properties and variable modifiers linked to upgrades. Fast and versatile. What a quick emergency change in an armor build? You just need some headgear and then you can change
This is Guild Wars, is the player the ones that chooses the mods, the one that chooses the build. Appearance is not important for the mechanic of the game, only for the player. So appareance and functionality must be unlinked.
It's alike with weapons and inscriptions.
Let's say now that you just want a vampiric upgrade to make 'something' in Dunes of Despair... would you pay for the full weapon or just for the mod you want? If you cannot find the upgrade alone you may buy a weapon with it, won't you. But you'll rather pay 10k for the mod than 20k for a full weapon, when you just want the mod don't you?
And imagine PvP with that: "Hey, this guy has a vampiric weapon, put him degen, one free degen pip, yay", "Hey, this another has a -10 armor while attacking, while until he starts to nuke him".
That would be gross. And that's why there are no longer armos skins with the fixed +armor double holy damage property.
You cannot make a game meant to work in one way work to farm farm farm and them sell sell and sell. People have to play. And with inscriptions, a sensible amount of things that drop while playing may have max stats, while without them, only a ridiculous amount of them more apropiate of other games do.
The best example or a rare skin that would be horrible without inscriptions is the The Silverwing bow. Just imagine it... making Frostmaw Burrows... getting to the end after one hour and a half... and ah! You got a Silverwing Bow! Yay! ... but it's +10 damage (while Hexed). You made the hard work, you go to the end and you deserve the reward to be REWARDING. Not merchant fodder or just a skin to show off.
It's not like you will awalys get a max req9. The bow may be 13-27 req 13, or even much less. No need to decrease chances even more with a fixed variable property. A couple of months is time enough to get anything. NOT a couple of years.
No item should drop in any game with a drop rate inferior to 0.01%.
And once they drop, they may still be non perfect with high req and even have no inscription nor inherent modifier slot at all (I got some of those myself).
Inscriptions do not put things on a platter for people, just make all the shelves have the same max. They turn 300 shelves 1meter high and 1shelf 300 meters high into 301 shelves 150meters high.
It's not exciting getting drops or opening chests in Prophecies in Factions, because you know that when you open that chest you'll get either a crappy gold or a crappier purple that will go directly to the merchant, because you cannot mod it to use the way you want it with you heroes. I don't think 'what it will be'. I just think 'yay, another point for treasure hunter'.
When I open a chest in Nightfall or EotN, it's completely different! "Hm... would it be a cute command shield for my paragon, my paragon needs a cute command shield, would it be a hornbow, I could use a hornbow with my ranger... yay! A nice couple of daggers! In some days I'll get it modded nicely for my Assassin!
I see no excitation in 'How much would I be able to sell it" . I only see excitation in 'How nice would it be dyed green with my ranger' or 'I found an item I could use' or 'This will look great in Jora!".