Quote:
Originally Posted by MithranArkanere
I say:
- Each end-chest has a very rare rate of dropping miniature of the one of the creatures you have to defeat to get the chest. If the creature is the Final Boss, better.
- Each creature has an ULTRA LOW rate of dropping its own miniature if it exists.
The pint is that HoM removes miniatures from part of the market. So someday there won't be more, and that increases too much the prices of the remaining ones.
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this would also be a way i would agree too.
But how get then pets, that have no monsters to kill for ?
How get minipets, like Zhed, Vizu(Nika), Panda, and so on ...
This is also too a reason, why those pets MUST become alot more common...
because everytime someone dedicates one of them, they become even alot more rare, because the sum, that is something really "worth" for all of us collectors out there are undedicated minipets, so that we can put them on our own HoM..., thus decreasing the amount of usable minipets...
Not to mention, that there exist sure lots of stupid idiots ,which got eventiually 2 of them and just deleted then 1maybe...to reduce the amount of them, to make their other one even more worth.... and thats just griefing imo and abusing the stupid suply/demand system of GW to become more easily super rich....
When those gold buyers and uber farmers need really such super rare stuff, just to have something with that they can become even more super rich, till the point of becoming unable to become more richer, cause of complete full storage chest of 999 Platin and 999 Gold and complete full characters of minimum 8x 100Platin per character ... and a storage chest full of endless slots a 250 ectos/slot...when you people reach this, what will you do then ???
Whine about being unable to become even more riche,r when you are all still legendary Dagobert Ducks ????
When this is really the case, then should anet give those people simple something else, what will have a high demand, will be uber rare, BUT WILL HAVE NOTHING TO DO WITH THE HALL OF MONUMENTS AND WILL BE TOTALLY UNINTERESTING FOR COLLECTORS, but not Minipets ...
They should not stay in the focus of being super rare...super rare can be imo rare materials...
for example implement some new rare materials, like:
Damascus, Orichalcum or Mythril... the 3 most known strongest sorts of Metals in RPG-Games and in the Fantasy Scene at all.
Especially Orichalcum and Mythril, which are also known for their magical effects are also known for their extreme rarity.
So, implement these know, and combine them for example now for something, that already exists ingame, has absolutely nothing to do with the HoM and is totally uninteresting for Collectors:
The Solution is:
Armbraces of Truth.
On the normal way, a player needs 15 Anguish Jewels of all 4 sorts to be able to trade them for 1 Armbrace....
let us say now, that you can exchange then instead of the jewels also somethign else.
say you can exchange 1 Armbrace for 1 Mythril or 1 Armbrace for 5 Orichalcum or 1 Armbrace for 10 Damascus ....
Or give those 3 new materials an other reason for existence:
say you can use them for pve only at some special legendary blacksmith npcs, which can then be found only in 3 different elite areas to be able to REFINE your equipment (those refinements get then resetted for PvP)
With Damascus for example you will be able to refine up to 3 times your maximum strength of your Weapons.
With Mythril you will be able to increase maximum 3 times your defense power of your armory
And with orichalcum you would be able to give either weapons or armory up to 2 times some special extra bonus effects)
Each tier of refine will cost then naturally more of those materials.
To refine your Weapon from T0 to T1, you need then 10 Damascus, T2 then 25 Damascus and T3 then 50
Same with Mythril, Orichalcum would need for T1 25 and for T2 then 50
A Max Sword T0 has then 15-22 Damage, with T1 it would be then 17-24, with T2 then 18-26 and with T3 then 20-30
Max Armor of a Warrior 80(100) would be then with T1 88 (110) with T2 100(125) and with T3 then 115(150)
The numbers in () say the amount, when you wear with 13 strength the stronger Armor Mod....
For Orichalcum used on Weapon:
T1 would increase critical rate of the Weapons attribute by 10%
T2 would give the Character a 10% chance to auto counterattack, when parried attacks with the Weapon (Melee) or give attacks a 10% Armor Penetration (ranged)
Orichalcum used on Armory
T1 would increase the maximum Health Points by 10 (Head, Hands, Feet), by 25 (Legs) and by 50 (Chest) (max + 105)
T2 would increase the maximum Energy by 2 (H,H,F), by 3 (L) and by 6 (C) (max + 15)
This way would have all those hardcore gamers
1. somethign they could aim for for very long time (thus having long term motivation to perfectionize their pve characters)
2. something for hardcore powertrading, that doesn't have anything to do with the Hall of Monuments at least and there is also no real sense in collecting those items,. because its either best to sell them asap for good money, or to use them for as said character improvement for pve ...