Why Ursan is a blessing

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Heh... I think I know what's bothering Ursan defenders, and here's a little dialog from the Simpsons:
,,- I thought you came here looking for a challenge?
- Duh, a challenge I could do!''

You want to do challenging missions in a much easier, effortless way. And because someone else worked on it so hard and is trying to take away your easy-mode, you are outraged ;o

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by Sab
His limited time grinding the Norn title you mean? If a player has so little time to play, then he's probably just going through the storyline, which isn't that difficult to begin with. If he is truly stuck, he could look for advice on Wiki or the forums, or god forbid, ask for help ingame (it is a multiplayer game, after all). There's absolutely no need for a casual player to resort to Ursan.
Exactly. He can consult outside things to aid him, just as he can use UB. Therefore, if players use things like wiki and such to help them through the toughest areas, should they not receive less reward than the player who did it completely without any outside help? After all, the players who use the outside resources are starting out with an unfair advantage over those who don't, so shouldn't they be punished for it, just as the "cheaters" who use UB?

Quote: Originally Posted by Sab People who get runs through difficult content (e.g. HM vanquishing or guardian) does not justify the right for others to do the same with Ursan. Just because something is exploitable, it doesn't mean others should exploit it too, by the same or different means (take duping or the recent Mallyx exploit for example). The difference you are neglecting here is that the recent Mallyx exploit was the result of a hack and completely against the EULA. Runs, buying endgame items, and UB are all part of the in-game world, and as of this point in time, still completely legal and allowed by the game. Just because you feel that any one or all of these is an "exploit" does not make it wrong. It is simply part of the allowable game play Anet has included with their product.

Quote: Originally Posted by Sab I've never said that games shouldn't be fun? The fact is, there has to be rules within a game that may not be fun.

Take FoW armor, for example. Farming for a set of FoW isn't particularly fun, but it's meant to be super-expensive, that's what differentiates FoW armor from any other kind of armor. If you shortcut this by, say, Ebaying Gold, then that kind of defeats the purpose doesn't it?

Similarly, elite missions exist for the challenge, that's what differentiates it from normal missions. And as a reward for the challenge, elite missions offer more titles and better drops than normal missions. If you circumvent the challenge by getting a run or Ursanwaying, then what's the point in playing these *elite* missions?

DoA was not designed for casual players, period. If you think a casual player (even a skilled casual player) should be able to complete it, you're mistaken. It was designed to take a huge chunk of your time, in planning and in actual play-time, and it was made to offer a much more difficult challenge than anything that existed in the game. That's the point of DoA. For the record, the bolded text above is my doing - for those people who would rather point such things out instead of furthering the debate along.

OK then. Is it about the challenge or is it about the end rewards? Once again, I think we already laid to rest the problem with the end rewards. You don't have to be a skilled player to reap the benefits, or even enter the zone for that matter. Therefore any status associated with the rewards is meaningless until they can no longer be traded and a mechanic is in place to prevent the "unskilled" from getting run through the area.

If it's about the challenge, then we also laid this to rest. The challenge of the area remains unchanged - the elite areas, like any other instanced zone in GW is static (aside from the typical random spawn locations, which are irrelevant). The only change to the area is how one chooses to go through it. Therefore those who REALLY ARE DOING IT FOR THE CHALLENGE can do so in the same way as before the existence of UB. For those who simply do not care to do it in that manner can use UB. If it is about the challenge and pushing the limits of your abilities, then the end rewards are inconsequential. Therefore if you are playing these areas for the challenge, there is no reason for you to use UB, nor is there any reason to deny someone else from doing otherwise, as their choice has no bearing on your desire to gain the maximum amount of challenge from the area.

Personally I think the UW/FOW armor is puke ugly. In fact, I have no desire for any of the elite armor in the game simply because of the looks (no matter what the HoM reqs are). I have one warrior with monument armor solely because I wanted one set of warrior armor from each campaign, and I found the monument armor the least objectionable. So, in that case, if the drops and rewards of the UW/FOW armor are not the reason for me to play through those areas, then why would I ever play them? Just as you point out, it is for the challenge of those areas. I play those areas solely to challenge myself and to reap the self-satisfaction I get from setting the goals and succeeding at them in those areas. That is all the validation I need to enjoy the game. If someone chooses to Ursanway through those areas for whatever reason, then so be it. How and why they do it has no effect whatsoever on how I choose to do it, and the satisfaction I get from doing it my way.

Quote: Originally Posted by Sab ANet have no idea what they're doing when it comes to skill balances, I'm surprised you give them this much credit. The main example off the top of my head is Soul Reaping, which was exploited for around two years before it was finally toned down (and they still didn't do a good job of it). Other issues in PvP traditionally take months to resolve, and the solution usually brings up more problems, which take even longer to fix.

ANet changes their stances on things, as well. Like reconnects, first stating that it couldn't be done, then finding a way to implement that a year later. I didn't realize I was giving them a lot of credit. I do give them credit for at least trying, which can't be said for many other developers. But as I said before, I don't agree with a lot of it. I don't agree with the Pet Nerf; I don't agree with having necessary PvP changes affect the skills in PvE. In fact, I have long been a proponent of separating PvP from PvE completely. If this was done from the outset, it would have negated any need to have PvE skills in the game in the first place. No one can argue the point that Anet is not infallible - they have made many mistakes in the past - the BMP is point in fact. However, in my long experience, Anet has done a lot more right by the industry and by their player base then they have done wrong. Like I said in my previous post, this issue could very well be a closed case in their minds, but I did forget to add that also for all we know, they could be working to resolve this issue as well. It's just that there is a lot more to take into consideration for a nerf with this issue than just the overpowered nature of the skill, as I believe I listed in a previous post here.

Quote:
Originally Posted by blue.rellik
Please at least think of some counters that are actually, you know, common and dangerous Plenty are common; nothing can really said to be dangerous in this game for any half-decent build either, but since this was to refute the statement that there are no drawbacks to UB, thanks for proving the point with your first comment regarding interrupts in the quoted portion.

Quote:
Originally Posted by Abedeus
Heh... I think I know what's bothering Ursan haters, and here's a little dialog from the Simpsons:
,,- I thought you came here looking for a challenge?
- Duh, a challenge I could do!''

You want to do challenging missions in a much harder way. And because someone else didn't work on it so hard and is trying to take away your l33tism, you are outraged ;o There, fixed it for ya!

Hanok Odbrook

skanvak

Academy Page

Join Date: Feb 2007

La Maison des Drakkens

W/E

Drawbacks are not counters. You fail to answer the point alltogether.

Energy drain is an effective counter on low mana ursan,BUT it is not a drawback. Drawback are inconvenient, like the deactivation time of dervish tranformation.

On the Mallyx exploit that I don't know, did some one said it was ok? Personnally I am against any exploit (including running through portal to raise). No one denies the fact that UB is in game, and henceforth legal. We are arguing that it take out too much challenge from the game.

But again the main point is that people use only UB and not the Wolf and not the raven which should be equivalent. So please try to answer the problem and not use fuzzy logic to try to blunder argument for Ursan.

Btw what would think black belt in martial art if any 12 year old which do 2 katas could be black belt? (note any one can by a black belt). Well the black belt will become meaningless and the martial artist will no longer use it.

The point is that A net is destroying the meaning of the title. Destroyed the use of skill. Take out challenge. By wanting to make thing too even we will have a no flavor taste game.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Hanok Odbrook
Plenty are common; nothing can really said to be dangerous in this game for any half-decent build either, but since this was to refute the statement that there are no drawbacks to UB, thanks for proving the point with your first comment regarding interrupts in the quoted portion.
Because there are no drawbacks in UB. Loosing skills? Yeah, right, you can carry Res signet, Rebirth Signet and as many hard resses as you want, then take UB as elite and you've got a perfect build with 12 skills. Let's not forget about Mesmer Inspiration stances, refrains, echoes, which you can use on yourself and then change to Ursan.

Quote:
Your points are fail because nearly everything you listed aren't 'counters', they work against nearly anything in the game. Counters are things specifically used/designed in response to something, everything you listed were in the game longgggggggggggggggggggggggggggggggggggggggggggggg gggggggggggg before Ursan existed. Not to mention the fact they can 'counter' nearly any other build as well.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Hanok Odbrook
Exactly. He can consult outside things to aid him, just as he can use UB. Therefore, if players use things like wiki and such to help them through the toughest areas, should they not receive less reward than the player who did it completely without any outside help? After all, the players who use the outside resources are starting out with an unfair advantage over those who don't, so shouldn't they be punished for it, just as the "cheaters" who use UB?
Originally Posted by Hanok Odbrook
There, fixed it for ya!
Hanok Odbrook Thanks, now it makes no sense at all. You are complaining that hard mode is too hard, or what?

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Hanok Odbrook
Plenty are common; nothing can really said to be dangerous in this game for any half-decent build either, but since this was to refute the statement that there are no drawbacks to UB, thanks for proving the point with your first comment regarding interrupts in the quoted portion.
Other outside help, like Wiki, allows one to learn and improve as a player. Ursan does not.


Quote: Originally Posted by Hanok Odbrook The difference you are neglecting here is that the recent Mallyx exploit was the result of a hack and completely against the EULA. Runs, buying endgame items, and UB are all part of the in-game world, and as of this point in time, still completely legal and allowed by the game. Just because you feel that any one or all of these is an "exploit" does not make it wrong. It is simply part of the allowable game play Anet has included with their product.
Let me rephrase, instead of only having runners devalue titles, you want the runners *and* all the Ursanwayers to devalue the title too?


Quote:
Originally Posted by Hanok Odbrook OK then. Is it about the challenge or is it about the end rewards? Once again, I think we already laid to rest the problem with the end rewards. You don't have to be a skilled player to reap the benefits, or even enter the zone for that matter. Therefore any status associated with the rewards is meaningless until they can no longer be traded and a mechanic is in place to prevent the "unskilled" from getting run through the area. Again, instead of fixing their game and try to restore some meaning in rewards, they should go in the complete opposite direction and let everybody Ursanway through everything?


Quote:
Originally Posted by Hanok Odbrook
If it's about the challenge, then we also laid this to rest. The challenge of the area remains unchanged - the elite areas, like any other instanced zone in GW is static (aside from the typical random spawn locations, which are irrelevant). The only change to the area is how one chooses to go through it. Therefore those who REALLY ARE DOING IT FOR THE CHALLENGE can do so in the same way as before the existence of UB. For those who simply do not care to do it in that manner can use UB. If it is about the challenge and pushing the limits of your abilities, then the end rewards are inconsequential. Therefore if you are playing these areas for the challenge, there is no reason for you to use UB, nor is there any reason to deny someone else from doing otherwise, as their choice has no bearing on your desire to gain the maximum amount of challenge from the area. The issue goes beyond, "Ursan doesn't affect me, so it doesn't matter." It's more to do with how Ursan affects the game as a whole.

Infractions of the EULA - through gold-buying, duping, botting and so forth - generally do not affect the individual player, so why should the devs bother punishing the exploiters? Because it goes against the very design philosophy of the game. Not to mention that if left unchecked, exploits will eventually devolve the game into a steaming pile of shit.

My point is *not* that Ursan is against the EULA, it's the idea that while something may not have a direct effect within your instance, it can have an indirect effect over your experience and may eventually change the direction of the entire game.


Quote:
Originally Posted by Hanok Odbrook
Personally I think the UW/FOW armor is puke ugly. In fact, I have no desire for any of the elite armor in the game simply because of the looks (no matter what the HoM reqs are). I have one warrior with monument armor solely because I wanted one set of warrior armor from each campaign, and I found the monument armor the least objectionable. So, in that case, if the drops and rewards of the UW/FOW armor are not the reason for me to play through those areas, then why would I ever play them? Just as you point out, it is for the challenge of those areas. I play those areas solely to challenge myself and to reap the self-satisfaction I get from setting the goals and succeeding at them in those areas. That is all the validation I need to enjoy the game. If someone chooses to Ursanway through those areas for whatever reason, then so be it. How and why they do it has no effect whatsoever on how I choose to do it, and the satisfaction I get from doing it my way. Continuing from before, perhaps you personally don't care about someone else's achievements, but others do. They want to keep certain achievements hard to get, not to be selfish, but to preserve what value is left of it. They want to keep challenges challenging, not to see it reduced to the lowest common denominator. They, knowingly or not, care about GW's design philosophy and they are quite sure that allowing a bad player to group with similarly bad players, all pressing 1-2-3 and finish the hardest challenges in GW with similar efficiency as a decent team, is not good for the game.

So how does this affect the game as a whole? You can go to pretty much anywhere that offers a challenge and see Ursans LFG. Why is that? While everything can and has been done without Ursan, it's simply requires zero effort to load Ursan on your bar and plow through the thing that was previously a challenge. There is no room for improvement, no learning, no thinking, just mindless, endless button mashing. I can't see this as making the game any better.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by skanvak
Drawbacks are not counters. You fail to answer the point alltogether.

Energy drain is an effective counter on low mana ursan,BUT it is not a drawback. Drawback are inconvenient, like the deactivation time of dervish tranformation.

On the Mallyx exploit that I don't know, did some one said it was ok? Personnally I am against any exploit (including running through portal to raise). No one denies the fact that UB is in game, and henceforth legal. We are arguing that it take out too much challenge from the game.

But again the main point is that people use only UB and not the Wolf and not the raven which should be equivalent. So please try to answer the problem and not use fuzzy logic to try to blunder argument for Ursan.

Noun
drawback (plural drawbacks)
1. A disadvantage; something that detracts or takes away.
Doesn't matter whether any of these things affects only UB or every build under the sun - they are still drawbacks to using UB.

The Mallyx incident was not an exploit - it was the result of a hack to the programming code, and completely illegal in terms of the EULA, which is why many accounts were banned.
Again, in terms of challenge, that point has been refuted countless times. The challenge in any area remains static, the only difference is how the individual chooses to enter that challenge.

Why should Raven and Volfen be equivelent? The point I made previously, which apparently you missed completely is that skills are NOT created equal, including normal elite skills, even within the same attribute, therefore there is no reason for the PvE skills, including the three elites to be any different. Searing Flames is arguably the most powerful Fire Magic elite; UB is the most powerful PvE elite. Can't make it any simpler than that.


Quote:
Originally Posted by Sab
Other outside help, like Wiki, allows one to learn and improve as a player. Ursan does not.
Not really. Any one can copy a tried and true build; anyone can follow a walkthrough; anyone can follow orders while getting a run, but none of these necessarily increases one's abilities or skills. They just prove that they can do what they read or are told to do. It's how one chooses to use the tools given to them that makes the difference, including UB. UB can be the perfect tool for a player who wants to learn to be able to conquer hard mode or elite areas, but otherwise cannot do so for whatever reason. Just like a player in a strategy game may use easy mode on a mission they are having difficulty with to learn new tactics or strategies, so too can a player in GW use UB to learn the kinds of things they need in these areas that they normally wouldn't be able to learn because they can't last five minutes in the area.

In the end, I suppose it's just the philosophy of what one considers more important in the game. I personally feel that bettering one's skill in strategy and battle tatics should take precidence over finding the right "gimmick" build for each area. In this way, it allows players to choose the kind of character they want to play (one of the core mechanics of the entire RPG genre since it began life with pencil & paper games in some kid's basement), and allows them to increase their skill at using that character by using skillful strategies and tactics.


Quote:
Originally Posted by Sab Let me rephrase, instead of only having runners devalue titles, you want the runners *and* all the Ursanwayers to devalue the title too?

Again, instead of fixing their game and try to restore some meaning in rewards, they should go in the complete opposite direction and let everybody Ursanway through everything? Does it really matter? If you have one thing devalue some type of status, it doesn't matter how much more you pile on to it. Special event weekends: triple green drops, double elite XP capping; double PvP title points, etc. They all can be said to devalue titles and player status, yet they have existed for nearly three years. So, it appears to me Anet places a higher priority on offering players more options on choosing how they enjoy the game, over players who play for status symbols, which makes perfect sense in a game designed to be more casual as opposed to hardcore.


Quote:
Originally Posted by Sab
The issue goes beyond, "Ursan doesn't affect me, so it doesn't matter." It's more to do with how Ursan affects the game as a whole.

Infractions of the EULA - through gold-buying, duping, botting and so forth - generally do not affect the individual player, so why should the devs bother punishing the exploiters? Because it goes against the very design philosophy of the game. Not to mention that if left unchecked, exploits will eventually devolve the game into a steaming pile of shit.

My point is *not* that Ursan is against the EULA, it's the idea that while something may not have a direct effect within your instance, it can have an indirect effect over your experience and may eventually change the direction of the entire game. Punishing of exploiters really has nothing to do with the philosphy of the game. It's really about how the devs view illegal activities like hacking and fair play. Everyone can use UB if they so desire - it's an entirely personal choice based upon what kind of play experience you want to get from the game. Hackers and botters give themselves an unfair advantage over others by nature of their illegal activities, therefore need to be shut down, as you so eloquently put it. The fact that an MMO changes direction is part of the nature of the beast - it is simply one's opinion on whether the new direction is for the better or for the worst based upon one's own personal desires. SW Galaxies is point in fact - many hated the face lift, an equal number welcomed it. To think that GW would not change, especially in the face of new MMO releases along with the upcoming release of GW2, is complete idiocy.


Quote:
Originally Posted by Sab
Continuing from before, perhaps you personally don't care about someone else's achievements, but others do. They want to keep certain achievements hard to get, not to be selfish, but to preserve what value is left of it. They want to keep challenges challenging, not to see it reduced to the lowest common denominator. They, knowingly or not, care about GW's design philosophy and they are quite sure that allowing a bad player to group with similarly bad players, all pressing 1-2-3 and finish the hardest challenges in GW with similar efficiency as a decent team, is not good for the game.

So how does this affect the game as a whole? You can go to pretty much anywhere that offers a challenge and see Ursans LFG. Why is that? While everything can and has been done without Ursan, it's simply requires zero effort to load Ursan on your bar and plow through the thing that was previously a challenge. There is no room for improvement, no learning, no thinking, just mindless, endless button mashing. I can't see this as making the game any better. And before, the game was simply C+Spacing your way to victory. Again, everything you mention here is not UB exclusive. To cure the ills of GW is to rebuild the combat system and AI from the ground up. Even without GW2 in the works, that is an impossible venture. UB is simply the band-aid that helps even things up and brings the game back to its casual player roots. Is is the perfect solution? Of course not, but if the choice was the game we had before, and the game we have now, then I am still picking the now. You once again mention about maintaining the value of achievements. Have we already forgotten what was mentioned before? If players truly wanted to keep a high status on elite items, then these items should not be allowed to be traded to sold to other players who did not "earn" them in the first place. The "elite" players themselves began to devalue the status of these items long before UB came into the picture.

Hanok Odbrook

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Hanok Odbrook
Not really. Any one can copy a tried and true build; anyone can follow a walkthrough; anyone can follow orders while getting a run, but none of these necessarily increases one's abilities or skills. They just prove that they can do what they read or are told to do. It's how one chooses to use the tools given to them that makes the difference, including UB. UB can be the perfect tool for a player who wants to learn to be able to conquer hard mode or elite areas, but otherwise cannot do so for whatever reason. Just like a player in a strategy game may use easy mode on a mission they are having difficulty with to learn new tactics or strategies, so too can a player in GW use UB to learn the kinds of things they need in these areas that they normally wouldn't be able to learn because they can't last five minutes in the area.
Keyword: allows. Wiki allows players to use their own thinking and adapt their builds for specific areas.

What exactly does Ursan allow a player to learn that he could not learn better from using a normal build, researching Wiki, asking a friend, or posting here on Guru? More than likely, players who use Ursan will be the type that does not want to learn to play. Those who do want to improve will have better options for learning.


Quote:
Originally Posted by Hanok Odbrook
In the end, I suppose it's just the philosophy of what one considers more important in the game. I personally feel that bettering one's skill in strategy and battle tatics should take precidence over finding the right "gimmick" build for each area. In this way, it allows players to choose the kind of character they want to play (one of the core mechanics of the entire RPG genre since it began life with pencil & paper games in some kid's basement), and allows them to increase their skill at using that character by using skillful strategies and tactics.
Tactics are important, I agree, too bad Ursan doesn't allow a skilled player to perform any better than a bad player.


Quote:
Originally Posted by Hanok Odbrook Does it really matter? If you have one thing devalue some type of status, it doesn't matter how much more you pile on to it. Special event weekends: triple green drops, double elite XP capping; double PvP title points, etc. They all can be said to devalue titles and player status, yet they have existed for nearly three years. So, it appears to me Anet places a higher priority on offering players more options on choosing how they enjoy the game, over players who play for status symbols, which makes perfect sense in a game designed to be more casual as opposed to hardcore. Sure it matters. If not, then why not just implement a /maxtitles command that lets players instantly max out their titles? The more ways of devaluing an achievement, the less valuable it will become.

While the game is designed for casual players (and indeed the majority of the game is geared towards that audience), why bother implementing content designed specifically for hardcore players (HM, DoA, etc.), if anybody can get through them? This is fundamentally my problem with their design of these areas, and with people who support Ursan.

Hard mode should be hard for everybody. If it's not, then why bother making *hard* mode? Just make casual mode and ask the good players to take off their armor. Casual players will enjoy that a lot more, as they won't have to run Ursanway all day. I think that would be a better approach to gearing HM to the casual audience, rather than designing hard content which is actually somewhat challenging for them. The latter option, which is what they chose to do, would make a lot more sense if Hard Mode *was* meant to be challenging for them.


Quote:
Originally Posted by Hanok Odbrook
Punishing of exploiters really has nothing to do with the philosphy of the game. It's really about how the devs view illegal activities like hacking and fair play. Everyone can use UB if they so desire - it's an entirely personal choice based upon what kind of play experience you want to get from the game. Hackers and botters give themselves an unfair advantage over others by nature of their illegal activities, therefore need to be shut down, as you so eloquently put it. The fact that an MMO changes direction is part of the nature of the beast - it is simply one's opinion on whether the new direction is for the better or for the worst based upon one's own personal desires. SW Galaxies is point in fact - many hated the face lift, an equal number welcomed it. To think that GW would not change, especially in the face of new MMO releases along with the upcoming release of GW2, is complete idiocy. I think you slightly missed my point. Someone who exploits can gain an unfair advantage over someone who doesn't, but why should the one who doesn't exploit, care? If someone Ebays their FoW armor, why should someone who got it the fair way, care? After all, someone Ebaying on the other side of the game does not suddenly make your farming harder. Look at this from the FoW farmer's perspective - how does Ebaying affect you personally?

My point is that if it does, then you can also see how Ursan - which you insist doesn't affect my experience of the game - can also affect me.


Quote:
Originally Posted by Hanok Odbrook
And before, the game was simply C+Spacing your way to victory. Again, everything you mention here is not UB exclusive. To cure the ills of GW is to rebuild the combat system and AI from the ground up. Even without GW2 in the works, that is an impossible venture. UB is simply the band-aid that helps even things up and brings the game back to its casual player roots. Is is the perfect solution? Of course not, but if the choice was the game we had before, and the game we have now, then I am still picking the now. You once again mention about maintaining the value of achievements. Have we already forgotten what was mentioned before? If players truly wanted to keep a high status on elite items, then these items should not be allowed to be traded to sold to other players who did not "earn" them in the first place. The "elite" players themselves began to devalue the status of these items long before UB came into the picture. The difference between Ursan and other gimmick builds is that other gimmick builds range from being decent, to being on par with other builds, to downright failing. 55/SB tanking works for much of the game, but when you run into direct counters, you might as well /resign. SF is pretty good for most of the game, but it's terrible against high-level or foes resistant to fire. On the other hand, Ursan is an unchanging set of four skills that allows you to steamroll through 99.9% of PvE with the same or better efficiency than any other build.

The "elite" players aren't the ones devaluing the titles, it's the ones who want to appear "elite" but who are somehow incapable of obtaining them the regular way. They're the ones using Ursan, or offering/getting runs, or devaluing achievements through other means.

skanvak

Academy Page

Join Date: Feb 2007

La Maison des Drakkens

W/E

Again partial logic, Hanok, answering us with rethoric trick will never convince us.

one example :
you said that seling high end item devalue elite area.

That a partial reasonning as we are speaking of title and hall's statue that cannot be sold. It can even be consider false as people buying those item has to get lots of money one way of another.

You want to know more. I don't get my elite items from farming or buying most of the time. They are given to me by the member of my guild. And that reflect better than anything my status in the game.

Beside trading had to the game and give the high end player ressources to get other thing he wants.

So you are failing to make any point.

capblye

Frost Gate Guardian

Join Date: Sep 2007

KoH

W/N

It appears everyone is off track with the semantics of the effects of Ursan.
The effects of the skill and the overall effect of the game does not matter.

What matters is, Anet found a way to get all the casual players (which btw most are a much higher % than the "l33t crowd)) to WANT to purchase a copy of EoTN.
Its that simple.

They created an overpowered skill that allowed the casual player to be successful in areas that were basically off limits to them before, simply because they could not devote the time and energy to learning the builds and skills that "hardcore" GW'ers know.

Its simple economics, and once word of Ursan reached the ears of the massive amount of casual players, sales of EoTN increased greatly.

There will always be casualties to a course of action such as this.
If 10% of the population of GW's l33t crowd are offended or perturbed by the results of the action, so be it.
They still make their money, (to support servers, developers etc) which in the end is far more important than an unhappy 10% of their client base.
The Purist will ALWAYS be crushed by Capitalism.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

target ursan, press delete.
Cross ur fingers it works -.-

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by Sab
Hard mode should be hard for everybody.
.....
On the other hand, Ursan is an unchanging set of four skills that allows you to steamroll through 99.9% of PvE with the same or better efficiency than any other build. I had a strong urge to quote this.

First of all, Hard Mode is not hard for everybody.
I find most missions and vanquishes quite easy except a few missions that I'm not familiar with. It's more time consuming than actually difficult.

Second, while UB allows people to steamroll PvE, the best usage of UB is in full-human teams. Given it takes a while to set up a full team the advantage of UB over 2 players+ heroes or even 1 player + H&H is only relevant in time consuming activities like long vanquishes or elite areas. Or when playing with organised friend/guild/alliance teams.
If composing a team takes 30 mins and the actual clearing UB takes 30 mins, a player with H&H who can finish in 45 mins is still the winner.

Third, most of the time I play with guildies in a vanquish they load a certain teambuild which includes 3 necro's. You must be familiar with that build
It allows them to 'steamroll' 90% the game with the same or better efficiency than any other builds.

While not 100% comparable to the UB skill, it does tell something about the mindset of players.
How many of them do understand the mechanics of the 3-necro build?
Most of them just load the builds given by others and try them only to find out they actually work. They don't know why and don't care because it works.
Now if the build fails somewhere they will ask others to help them because the game is too hard. Showing they only learned a trick and not actually improved skill.

The 'value' of achievements was always relative.
I saw my carto achievements 'devaluated' by Texmod but don't care about it because I know I got them 'oldstyle'. And even then I knew it was just about spending time hugging walls and not something rocket science.
I could have gotten my Armbraces ages ago the moment I got my monk through NF but I decided to play my mesmer more and mesmers and DoA groups did not go together very well. The same was true about PUGing a lot of other 'elite areas'. Is that because my mesmer is not 'elite' enough?
Or because my monk is 'more elite' than my mesmer?
Or should I have spend more time searching for a group that would have accepted me? Or find a guild that would be 'elite' enough to take my mesmer with them?

The only GuildWars related achievements I am proud of have nothing to do with titles or any 'prestege' items.
It's things like helping people with tasks they have trouble with. I played a lot of THK/Hell's back then and helped people getting their Tyrian carto. What also counts for me is being part of a guild where people return after leaving because it's more fun with us. Or having the experience of doing something in a way not many people did it before. Like finishing an elite area with a completely new teambuild.
Titles, prestige items and stuff like that? Vanity, no more and no less.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by Sab
Keyword: allows. Wiki allows players to use their own thinking and adapt their builds for specific areas.

What exactly does Ursan allow a player to learn that he could not learn better from using a normal build, researching Wiki, asking a friend, or posting here on Guru? More than likely, players who use Ursan will be the type that does not want to learn to play. Those who do want to improve will have better options for learning.

Tactics are important, I agree, too bad Ursan doesn't allow a skilled player to perform any better than a bad player.
Well, experience is everything. Wiki and a strategy guide can give you a broad idea of what to expect, but nothing replaces the knowledge you gain from actually going through an area. I can use Sorrow's Furnance and the Titan Quests as a case in point. Even with wiki, if it wasn't for the one subquest that allows you to explore SF, I would have been at a severe disadvantage for the other quests. With the Titan Quests, I knew what to expect, but it wasn't until a few times through them that I really was able to work out viable strategies to make them "easy." In fact, just in the last day or so, for the first time, I was able to complete Defend NKP without Graywind getting killed - and this with a "weaker" team based on the fact I was using secondary characters with non-ideal builds. Wiki would never have been able to teach me to do that.

I don't think UB is the perfect solution to any of the problems in GW, but at least it opens up more opportunities for players to play through and experience other parts of the game that they normally would not be able to experience, and be able to become better players as a result of it - if they so choose. An unfortunate side effect is that the poor player can also benefit from this, but as the old saying goes, I would rather ten criminals go free than to convict one innocent man.

Quote:
Originally Posted by Sab
Sure it matters. If not, then why not just implement a /maxtitles command that lets players instantly max out their titles? The more ways of devaluing an achievement, the less valuable it will become.

While the game is designed for casual players (and indeed the majority of the game is geared towards that audience), why bother implementing content designed specifically for hardcore players (HM, DoA, etc.), if anybody can get through them? This is fundamentally my problem with their design of these areas, and with people who support Ursan.

Hard mode should be hard for everybody. If it's not, then why bother making *hard* mode? Just make casual mode and ask the good players to take off their armor. Casual players will enjoy that a lot more, as they won't have to run Ursanway all day. I think that would be a better approach to gearing HM to the casual audience, rather than designing hard content which is actually somewhat challenging for them. The latter option, which is what they chose to do, would make a lot more sense if Hard Mode *was* meant to be challenging for them.
In terms of devaluing, it's not really how many, but how fast. Be it one or one hundred ways - it's really the same to me, it just happens all the quicker with the more options that you have. Just like Survivor, be it just the double XP weekends or that coupled with the Kilroy dungeon, it doesn't really matter - to me it is just as devalued with one as it is with both. At least with more options you can pick your own cup of tea so to speak. Really - if some of these areas are supposed to be hard, then why can a solo or dual team build farm some them with little difficulty - with as much skill as the typical UB player needs?

And that's really what this all boils down to. What kinds of options can we give to the players that allow them to play in the way the most enjoy within a certain set of peramaters for the game? Things like SF and HM were added to the game to give players something more to do after they finished one chapter and while they were waiting for the next. HM especially was created for those who felt the game up to that point was not challenging enough. It gets back to how you want to enjoy the game. I choose not to use UB as I would rather play my characters with the type of build I have most fun with, and use tactics rather than builds to complete tough areas. That's how I get my enjoyment out of the game. Others prefer to change builds on the fly. Still others, as we now see, prefer to use UB. I personally don't feel any one of these options should be more "right" than any other. It should be a personal choice that is formed within the parameters of the game - just like someone who prefers to be run through rather than play through the storyline. If that's how they get enjoyment from the game, then I am glad they paid their 50 bucks to do so, which keeps the GW servers up and running.

Quote:
Originally Posted by Sab I think you slightly missed my point. Someone who exploits can gain an unfair advantage over someone who doesn't, but why should the one who doesn't exploit, care? If someone Ebays their FoW armor, why should someone who got it the fair way, care? After all, someone Ebaying on the other side of the game does not suddenly make your farming harder. Look at this from the FoW farmer's perspective - how does Ebaying affect you personally?

My point is that if it does, then you can also see how Ursan - which you insist doesn't affect my experience of the game - can also affect me. The problem we run into here, then is what is the definition of an exploit. Certainly one can exploit the AI defects to make a quest or area easier. One can make the Last Day Dawns quest easier by starting from Temple of Ages. Who is to say something like that isn't an exploit, but a different way to solve a task? Technically, UB is not an exploit - the skill is being used exactly how it was designed. In terms of Gold Farming and things like eBaying - that hurts the bottom line profitability of the developer and publisher, so actually falls outside of the perspective of "exploit." Personally speaking, again, people who eBay or play the game differently have thus far no bearing on my experience of the game or the satisfaction I get from playing it. That's just me. Do "normal" farming players have a viable beef about UB lowering prices? In one perspective they do - there's no doubt that UB can and does accelerate the price drop of high end items. But again, as has been mentioned many times before, so do many other factors, so UB is not the sole culprit here. However, we can't base a nerf solely on what a small faction of the player base decides is detrimental. We have to look at the big picture and what can be termed to be the "normal" type of game play environment here.

Capblye makes a good point. Even in a single-player off-line game, choices within game design and direction have to be made that won't necessarily please everyone. In a game such as GW, we know that they certainly won't. Therefore, we have to decide what is more important - accessibility or status. If history proves anything, accessibility sells more games than status does.

Players who enjoy the challenge that elite areas and HM have to offer still have the choice to play "normally" and experience every bit of the challenge those areas have to offer and enjoy the satisfaction they get from victory. Players who simply want to mindlessly button mash now also have that option. If that's how they get their kicks, then so be it. So go ahead and implement /maxtitle. It still won't change the way I go about "earning" them, nor detract from the satisfaction I get from having earned them while playing the game in the manner which I found most enjoyable. Nor will if affect the fact that I simply don't care about what other players think of how I earned those titles - I simply don't need other people to grovel and throw accolades upon me every time I am in an outpost simply because of some piece of armor, a title, or other status symbol - that's not why I play this, nor any, game. If someone is playing a game for this reason, then they are gaming for all the wrong reasons.

Quote: Originally Posted by Sab
The difference between Ursan and other gimmick builds is that other gimmick builds range from being decent, to being on par with other builds, to downright failing. 55/SB tanking works for much of the game, but when you run into direct counters, you might as well /resign. SF is pretty good for most of the game, but it's terrible against high-level or foes resistant to fire. On the other hand, Ursan is an unchanging set of four skills that allows you to steamroll through 99.9% of PvE with the same or better efficiency than any other build.

The "elite" players aren't the ones devaluing the titles, it's the ones who want to appear "elite" but who are somehow incapable of obtaining them the regular way. They're the ones using Ursan, or offering/getting runs, or devaluing achievements through other means. One point of contention first - Actually I have found SF and my Pyro to work quite well in fire resistant areas like the RoF. Fire resistant foes still suffer burning and still run from AoE affects, and I have found both to often work better than the typical solution of bringing water magic skills.

But really, isn't the point of Build Experimentation (finding the most ideal build to suit an area - i.e. gimmick) a form of exploiting in and of itself? Isn't that the whole idea of BE - to "exploit" the weakness and defects of the enemy and it's AI? Therefore, shouldn't a player who takes a less viable build into an area be deserving of better rewards for success than the player to fine tunes to the perfect build since the first player was able to succeed against a more difficult scenario?

You're a also bit off base with your last statement. Again, "exploits" like running have been around long before UB, and titles have been getting devalued even before Nightfall came out. And you can't argue the fact that with or without UB, that the "elite" players devalue such area status when they hand over (either for free or gold) some high end item to a player who did not "obtain" it in the "regular way." Therefore, really, who is to say what the "regular" way should be? And who is to say how much "skill" is enough? Even with the Level 10 update, doesn't it take some modicum of skill to reach that level and get through enough of the game to the point that UB is unlocked for that character? If not, then is that really the fault of the player for not becoming skilled at the game or is the fault of the game for not being able to teach the player the skills necessary to complete all areas of the game?


Quote:
Originally Posted by skanvak
Again partial logic, Hanok, answering us with rethoric trick will never convince us.

one example :
you said that seling high end item devalue elite area.

That a partial reasonning as we are speaking of title and hall's statue that cannot be sold. It can even be consider false as people buying those item has to get lots of money one way of another.

You want to know more. I don't get my elite items from farming or buying most of the time. They are given to me by the member of my guild. And that reflect better than anything my status in the game.

Beside trading had to the game and give the high end player ressources to get other thing he wants.

So you are failing to make any point. Actually, this debate, like all the threads before it began because of the issue of players using full UB teams in DoA, and that they are not deserving of the rewards for doing so. In regards to how you have acquired the rewards, that is pretty much my case in point. It does say alot about your status in the game when you feel you should be able to get those rewards for essentially doing nothing, yet criticize those who, at the very least, are playing through the required area. Thus, the rewards are devalued by such as yourself who basically get them handed to them on a silver platter. Doesn't matter what reasons a trade system is in place for in a game, if it is the matter of the status of a particular item, then according to the arguments put forth here, than anyone who does not get them the "right" way devalues the status of them and the area from which they are acquired.



Quote:
Originally Posted by capblye
It appears everyone is off track with the semantics of the effects of Ursan.
The effects of the skill and the overall effect of the game does not matter.

What matters is, Anet found a way to get all the casual players (which btw most are a much higher % than the "l33t crowd)) to WANT to purchase a copy of EoTN.
Its that simple.

They created an overpowered skill that allowed the casual player to be successful in areas that were basically off limits to them before, simply because they could not devote the time and energy to learning the builds and skills that "hardcore" GW'ers know.

Its simple economics, and once word of Ursan reached the ears of the massive amount of casual players, sales of EoTN increased greatly.

There will always be casualties to a course of action such as this.
If 10% of the population of GW's l33t crowd are offended or perturbed by the results of the action, so be it.
They still make their money, (to support servers, developers etc) which in the end is far more important than an unhappy 10% of their client base.
The Purist will ALWAYS be crushed by Capitalism. I don't think UB was put in place so much to make sales on the expansion as it was to offer something new and different in terms of what we have seen before - such as the avatar forms in Nightfall. The blessings are just the next logical step in that direction. However, the update that allows level 10's to access EotN can most certainly be attributed to your theory.

Hanok Odbrook

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

jesus christ how long did you spend writing all that?

skanvak

Academy Page

Join Date: Feb 2007

La Maison des Drakkens

W/E

Once again you use rethoric, Hanok. You reduce the debate on the item and don't answer on the title because it does not go your way. Most people don't care about people having bought their high end item as long as they sell high. What they care is that any one can get them through farming (making them common).

And the main point is that it is the title / statue that are devalue.

Point failed, again.

I prefered the original post. At least it was giving a real explication of why he like this skill. Caplye and Jos make shorter but more pertinent post.

But noone explained me why it is normal that, though I was not able to finished DoA before, when UB came in the game I felt like something has been taken out of the game.

Bottom line is that it does, subjective point of view, affect my experience of the game. Except if you are totally associal, you cannot ignore thing that are normal content of the Game (UB, teleport/rez through zonning out...).

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Q: I really want to do elite areas but I just got this game a few weeks ago, is there any way I can still participate?

A: Sure, just grind up a norn title and get this skill called UB. It's what all the pro PvE'ers use to beat all the hard stuff.

Q:This game is hard, trying to think of 8 skills to put on my bar is really annoying and tricky. All those skills are really complex and I don't understand them. Is there a way for the game to make a skill bar for me?

A: Don't worry, just take this one skill and it simplifies your skill bar to only 5 skills. 1 of which you don't even have to use!

Q: I don't understand these skill descriptions. Some skills even have consequences if I use them incorrectly. I didn't get this game to think about when I should use each skill, that's boring, is there any way around this?

A: Sure Thing! We've made the skills really easy to understand that even a brain dead monkey can use them properly. Just mash skills 1 and 2 on recharge to do damage!

Q: I keep dying a lot because of AoE and other damage sources. This game is really lame and boring when you die so fast.

A: That's ok, all you have to do is concentrate on mashing skills 1 and 2. UB will do the rest of the work for you. In fact we'll give you a bonus of 200 health and armour, so you can stand in all that nasty AoE damage and still keep attacking!

Q: My character moves to slowly. I didn't buy this game to just walk around all the time, is there a way for me to go faster?

A: Sure is, UB also gives you a permanent speed boost, to make the game 33% faster for you!

Q: Wow, my team is using non-ursan skill bars and because of this they can't keep me alive or kill anything fast enough. Are they noobs?

A: Yes they are. Because they are to stupid to realise that all 1000 or so skills in the game are just there to confuse you and make you not run UB. You should proceed to tell them how much they suck, because you were never this noob. You realised all you need is UB on your bar to win this game and you should be constantly mocking your skill-less peers every time they let you die that they are stupid nerds for trying to think and strategize in a video-game. When you quit, say something like your going to visit your gf to make them realise how much cooler you are than them.

Q: Wow thanks! Now is there any chance you could introduce some hard areas into the game? it's getting too easy and boring now.

A: ...

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]


xDust, you gave me my 'lolwut' for the day..thank you!
But what's scary is..I DO see that scenario happening daily in DoA......

___________________
PeeVeeEEH? Helpful Hint #9915: Bear fat rubbed generously upon the breast plate gives an added +100 armor.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Even if it's a joke post, it's very, very true. I hope the ursaners will notice the heavy irony. If not, even a very large shovel wouldn't help them.

My Lipgloss is Cool

My Lipgloss is Cool

Krytan Explorer

Join Date: Dec 2007

My Computer

Band Of The H A W K

P/Mo

A few weeks ago I did HM Deep; an elite mission, in hard mode. We used steel wall (I was monking) and it was very very easy. Three people took all the damage and they were very easy to heal, and the rest took the enemies down very fast. Ursanway, would have been similarly easy; very resilient tanks, powerful AoE damage dealers, and a big wall separating the monks from the enemies.

So is Steel Wall is bad as Ursanway? Both make what should be a hard task, an easy accomplishment. Both have the builds provided for them (Ursan gives you the skills and S.W. has a (somewhat) specific skill set because 90% of people use copy/paste wiki builds) If they are just as bad as eachother, what would you have people run? Bring-your-own-build-and-let's-hope-to-god-it-works-way? Just because it makes it easy and mindless, doesn't make it evil and awful.

On the other hand, I'm not a fan of Ursan; it does take the fun out of what ever you're doing. But a lot of people don't play, or do certain things, for the fun. Many people don't kill Mallyx so they can say 'I killed Mallyx!'. They do it so they can get his drops, and get the gems on the way. They do it so they can get money to buy better things.

But hey! If it makes that easy, and all the Ursaners get bored, maybe they'll all quit!

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by My Lipgloss is Cool
So is Steel Wall is bad as Ursanway? Not really. For one, the "steel wall" build is tailored for the Deep, while UB can be used anywhere. The fact it and DoA are always talked about hand-in-hand is because DoA is the hardest area in the game.

But to be more specific. The difficulty in GW is less in its execution and more in its set-up, i.e. the challenge lies in putting together your build (organization and communication is key as well, I'll mention.) When you refer to "skill" you're not talking about how you play but what you play. The challenge is having to put together the right team build to be able to successfully complete an area from start to finish, and being able to overcome the counters you'll have to face.

The reason I'm much more acceptable to someone copying builds as opposed to someone taking UB is that the former shows you builds. Even if you just copy + paste you're getting a hell of a lot more out of it than just taking Ursan. You have a much greater chance of learning something new in a team with a variety of wiki'd builds as opposed to a team with only two or three different types of builds (6 Ursans, 2 monks.)

I could say more, but I'd just be repeating myself. So instead I'll just link to this.

killress

Academy Page

Join Date: Dec 2007

iMud

R/

Quote:
Originally Posted by Esoteric Mesmer
First off let my start by saying that I do think Ursan is a noob skill. It takes no skill whatsoever to use, and anyone can run it. I have not even bothered to do the quest to get the skill with any of my characters because it is a waste of time, and I know I would never use it.

So why do I support Ursan? The reason for this is its simplicity, which makes it ideal for 50%-75% of the Guild Wars playing population. Let me further explain this with an example of the typical human Guild Wars group I tend to get in with my Mesmer or necro. *Disclaimer- These are NOT the builds I run, nor am criticizing any particular class, just the way people manage to screw those classes up* Here is the typical human group I seem to end up in when none of my friends/guildies are on, and I have to find a random group for a mish.

The group finally zones into to the mission after waiting 20 mins for someone to figure out their build. Then after another 5 mins of waiting for that one person to load, the w/mo is itching for a fight. So what does that sword wielding w/mo cast before going into battle? Mending! Yes, our faithful tank put on mending and rushed in eager to start doing what he believes to be some devastating AoE damage with hundred blades. But wait! The ele just ran ahead of the tank because the only elite they have is double dragon. So now one of the monks with his black obby armor and chaos gloves (how unique!) spends all his energy healing the ele, as the tank dies he starts screaming at the obby monk. However, the obby monk is pinging his energy at 1 of 23, and has somehow managed to lower his total energy. Now, you might ask what the other monk is doing while this is going on. While to my horror he just cast SoJ on himself, and with his beloved totem axe/grim cesta rushes into battle, not taking into account that unlike the trolls outside of droks, these enemies have enchant removals. All of his 55 health doesn’t last long, and he is taking a dirt nap with the tank and ele.

So my point here is Ursan compensates for the previously stated stupidity that is prevalent in Guild wars. Ursan allows those that have no clue whatsoever, to not drive the more experienced players insane. Its inherent simplicity makes it so when I want to do DOA with my monk, I can, because I know those 5 human ursans have less of a chance of screwing up with their premade build. Ursan has personally made my life a lot easier, because it compensates for stupidity. So I am in strong support Ursan not be nerfed, and if anything made more powerful.

Those in support of Ursan (for others) feel free to add your thougts.
I completely agree. I like Ursan, and I like the idea of Ursan. However, I don't like its effect on the economy. Ectos, Shards, Etc. are drastically dropping in price, as are most rare/valuable items. Other than that, i <3 Ursan, and makes Mending Wammos into a useful addition to the team.

My Lipgloss is Cool

My Lipgloss is Cool

Krytan Explorer

Join Date: Dec 2007

My Computer

Band Of The H A W K

P/Mo

Quote:
Originally Posted by Bryant Again
Not really. For one, the "steel wall" build is tailored for the Deep, while UB can be used anywhere. I just used Steel Wall as an example...Every high end area has it's builds; So instead of running a bunch of different builds that make places easy, you run one build that makes places easy. Either way, you clear 'difficult' areas with ease.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Quote:
Originally Posted by My Lipgloss is Cool
I just used Steel Wall as an example...Every high end area has it's builds; So instead of running a bunch of different builds that make places easy, you run one build that makes places easy. Either way, you clear 'difficult' areas with ease. Steel Wall or any other methods of tank'n'spank were probably the most common (Although far from the most efficient) way of clearing elite missions. The basic idea was to just ball up enemies on a few targets then nuke them accordingly and proceed on.
Although I never considered it a very "skillful" way of clearing elite areas, in comparison to the Ursan groups we have now, it was miles ahead.
At least in tank'n'spank you were still limited by your character and your skill bar. Your skill choices/usages could have consequences and if you played poorly you would most likely fail. Ursanway is nothing like this. You use 1 skill then go ape shit spamming skills on the closest enemy to you. You do not need to worry about poor play or skill usage because you have an extra 200 Health and 20 Armour buffer to soften up any mistakes you make.
In essence it's made tank'n'spank redundant, because now those same groups don't have to worry about anything that at least made tank'n'spank remotely skillful to win the game.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by My Lipgloss is Cool
Either way, you clear 'difficult' areas with ease. Again, the skill is setting up the build and in harder areas organization. It's not that the area is being "plowed through with ease," but that people are using one of the solutions to the area.

capblye

Frost Gate Guardian

Join Date: Sep 2007

KoH

W/N

Quote:
Originally Posted by Hanok Odbrook
I don't think UB was put in place so much to make sales on the expansion as it was to offer something new and different in terms of what we have seen before - such as the avatar forms in Nightfall. The blessings are just the next logical step in that direction. However, the update that allows level 10's to access EotN can most certainly be attributed to your theory.

Hanok Odbrook Well, you may not think so, but we all know from reading Gaile's Posts, and changes that have been made in the past to GW that they DO Listen to the players requests.
With that noted, is it such a far reaching idea that they added those sets of skills (Ursan, Wolfen, Raven) intentionally to draw a casual player who has no interest in building skill bars for areas?
I know i've read posts on here and the multitude of other GW forums that have plenty of players complaining about the skills and how there isnt a catch all build they can use for general PVE play.

I dont think it's a stretch of the imagination at all to believe that these skills were added to TARGET that player set, thereby making that player set want to purchase the ONLY place in the game that skill can be acquired.

Your point of Anet changing access from Lvl 20 to Lvl 10 doesnt just add credibility to my point, it is evidence of the point.

If you dont think it went down that way, thats ok, i have a bridge for sale you might be interested in!

So, ... i read through all the new posts every couple of days or so, and i see all the L33T players who love creating builds and love PUG's decrying this skill set, and i cant help but chuckle because figuratively, they are talking to a wall.

They can all piss and moan til their purple in the face, and debate all night long in flame contests about how badly Ursan is effecting GW's economy, game ethics, PUG's ... and anything else you can think of to blame Ursan for.
Simple fact is, ANet isnt going to do a damn thing about it ... yet.

Will Anet nerf Ursan?
Maybe somewhere down the line. Probly right around the time GW2 launches.

Why not sooner you ask?
Because they still stand to make plenty of money off of the casual GW gamer with EoTN, and it would be silly for them to make it LESS attractive. Why shoot themselves in the wallet for a small, core group of players.
Just bad business.
And ... lest we forget boys and girls ... they are a Business first.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by capblye
Why not sooner you ask?
Because they still stand to make plenty of money off of the casual GW gamer with EoTN, and it would be silly for them to make it LESS attractive. Why shoot themselves in the wallet for a small, core group of players.
Just bad business.
And ... lest we forget boys and girls ... they are a Business first. That actually makes me a bit hopeful, in the good sense. When something starts to get "outdated," per say, then they remove that which made the purchase exclusive. In the form of Factions it was a materials storage, in NF it was insignia armor. We (or I, at least, heh) can only hope for the best.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Hanok Odbrook
I don't think UB is the perfect solution to any of the problems in GW, but at least it opens up more opportunities for players to play through and experience other parts of the game that they normally would not be able to experience, and be able to become better players as a result of it - if they so choose. An unfortunate side effect is that the poor player can also benefit from this, but as the old saying goes, I would rather ten criminals go free than to convict one innocent man.
Think about why people use Ursan:

- To finish one-off missions like Vanquisher/Guardian, in which case it may be too difficult or time-consuming with normal builds. If these people actually wanted to learn, they wouldn't be running Ursan in the first place. I doubt they'd get Vanquisher or Guardian a second time with a normal build.

- To farm, in which case in some areas it's the most efficient, brainless build with the least chance of failure. There's no reason for these players to change builds when farming is all about efficiency.

Wiki provides enough information, such as mob skill bars and mob composition, for players to make a decent group build. For those who do want to learn, they can learn far more from Wiki than they can from Ursan.

Quote:
Originally Posted by Hanok Odbrook
In terms of devaluing, it's not really how many, but how fast. Be it one or one hundred ways - it's really the same to me, it just happens all the quicker with the more options that you have. Just like Survivor, be it just the double XP weekends or that coupled with the Kilroy dungeon, it doesn't really matter - to me it is just as devalued with one as it is with both. At least with more options you can pick your own cup of tea so to speak. Really - if some of these areas are supposed to be hard, then why can a solo or dual team build farm some them with little difficulty - with as much skill as the typical UB player needs?
I don't know of solo or dual teams which can even be compared to Ursan, in terms of overall power. I explained the difference between Ursan and other gimmicks before.


Quote:
Originally Posted by Hanok Odbrook
And that's really what this all boils down to. What kinds of options can we give to the players that allow... Quote: Originally Posted by Hanok Odbrook The problem we run into here, then is what is the definition of an exploit. Certainly one can exploit... You went off on a tangent, arguing points which has nothing to do with what you quoted.


Quote:
Originally Posted by Hanok Odbrook
One point of contention first - Actually I have found SF and my Pyro to work quite well in fire resistant areas like the RoF. Fire resistant foes still suffer burning and still run from AoE affects, and I have found both to often work better than the typical solution of bringing water magic skills. If you want to argue specifics, then: Destroyers.


Quote:
Originally Posted by Hanok Odbrook
But really, isn't the point of Build Experimentation (finding the most ideal build to suit an area - i.e. gimmick) a form of exploiting in and of itself? Isn't that the whole idea of BE - to "exploit" the weakness and defects of the enemy and it's AI? Therefore, shouldn't a player who takes a less viable build into an area be deserving of better rewards for success than the player to fine tunes to the perfect build since the first player was able to succeed against a more difficult scenario? Recognizing a threat - then countering that threat, is fundamentally what this genre is about. Build-making just happens to be GW's way of doing this.


Quote:
Originally Posted by Hanok Odbrook
You're a also bit off base with your last statement. Again, "exploits" like running have been around long before UB, and titles have been getting devalued even before Nightfall came out. And you can't argue the fact that with or without UB, that the "elite" players devalue such area status when they hand over (either for free or gold) some high end item to a player who did not "obtain" it in the "regular way." The value of items (both the perceived value and the trade value) has more to do with its rarity rather than the number of bad players who have them. 14/15% unconditionals, for example, are both expensive and highly desired, even though anyone with enough money can get one (if they can find one for sale these days). Instead of circulating rare items only around the "elite", the "elite" are happy as long as the items remain rare and thus the prices remain high. So trading, which by itself does not make an item numerically more common, would not have much of an impact on either the trade value or the perceived value.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

skilled players that don't want to use Ursan can't get a team (like me) cuz i refuse to use Ursan in any way and therefore a good team is not easily to find

skanvak

Academy Page

Join Date: Feb 2007

La Maison des Drakkens

W/E

The point with a skill is that it should not become "I don't want to use it because it change the way I play the game". That why UB should be tweak to stay powerfull but become a normal skill that can be included in a team build.

Actually, each additionnal Ursan is plus for a group, it replace any proffession in most team build. I think that it should not be the case. A balanced ursan will see group with one or two ursan and other think. we will see team with 1 UB, 1 wolf, 1 raven (those elite are all pve elite so should be on par with UB) and so on.

The real problem is that this transformation last forever or so. No other transformation has this potential (including raven). I keep thinking that this is the problem. pass the degen a -3 stackable with other degen. That will make ursan difficult to use without making it smashing power any less.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Think about why people use Ursan:
- To finish one-off missions like Vanquisher/Guardian .....
- To farm.... I know several other reasons:
- To get easy access to that one elite area they could not get into before because of PUG mentality and no access to guild/alliance groups.
- To speed up things like vanq/guardian/dungeons because they want a lot of maxed titles on several characters instead of one. Speed, not only by faster clearing but also by much faster teaming when doing something unorganised.
- Because they want to have fun playing a different 'role' while not compromising the team when playing HM for some title. For example, I know several of our guild monks play UB now because they are bored of healing/protting all the time and smiting is just meh.

I'm talking about people who know their profession(s) by heart and are more than capable to finish even the hardest areas of the game with a normal build.

Writing the things above, I do realise they all can be translated to three words: Hall of Monuments.
I doubt they would play UB often (besides as effective farming tool) without the titles and statues.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

screw ursan.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

If you guys have a choice between paragon or warrior for ursan, which is the best and why. I prefer paragon for this because their echoes will not disappear when you use the blessing and can be maintained with ursan roar.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by Sab
Think about why people use Ursan:

- To finish one-off missions, ....

- To farm, ....

Wiki provides enough information, such as mob skill bars and mob composition, for players to make a decent group build. For those who do want to learn, they can learn far more from Wiki than they can from Ursan.
This is just a generalization of what you perceive players using UB to be - as the_jos pointed out. Quite frankly, there are probably many reasons why - including the fact that people actually do want to learn and use UB to do so, then go about getting Vanq or Guard with a "normal" build. With farming - isn't that kind of the idea to begin with? To find the most efficient build with the least chance of failure. Isn't that why botting is so successful - there were plenty of those prior to UB. Overall power is really pointless to this discussion - if we're talking about exploits, then a solo or dual team in an area that is not supposed to be designed for it is as much of an exploit as UB, regardless of the sum total of offensive damage either one can put out.

Quote:
Originally Posted by Sab
Quote:
Originally Posted by Hanok Odbrook
And that's really what this all boils down to. What kinds of options can we give to the players that allow...
Quote:
Originally Posted by Hanok Odbrook
The problem we run into here, then is what is the definition of an exploit. Certainly one can exploit...

You went off on a tangent, arguing points which has nothing to do with what you quoted.
Redux:
If it's not, then why bother making *hard* mode?
Things like SF and HM were added to the game to give players something more to do after they finished one chapter and while they were waiting for the next. HM especially was created for those who felt the game up to that point was not challenging enough. Again, it gets back to how you want to enjoy the game.

Someone who exploits can gain an unfair advantage over someone who doesn't, but why should the one who doesn't exploit, care?
... how does Ebaying affect you personally?
Technically, UB is not an exploit - the skill is being used exactly how it was designed. In terms of Gold Farming and things like eBaying - that hurts the bottom line profitability of the developer and publisher, so actually falls outside of the in-game definition of "exploit." Personally speaking, again, people who eBay or play the game differently have thus far no bearing on my experience of the game or the satisfaction I get from playing it.

Quote:
Originally Posted by Sab
If you want to argue specifics, then: Destroyers.
Actually, I have found the same holds true against Destroyers, except I don't rely on the burning skills as much. Otherwise, there's not much in terms of difference that I have noticed from one campaign to another that has forced me to change my strategies or tactics. EotN is a bit more challenging because of the welcome upgrade to the mobs, but that's been pretty much it from my perspective.

Quote:
Originally Posted by Sab
Recognizing a threat - then countering that threat, is fundamentally what this genre is about. Build-making just happens to be GW's way of doing this. Actually, that is not what the RPG genre is, or ever was about - nor have I seen that to be the axiom for MMO's either. In terms of GW, yes that is one strategy that is commonly used, and shows why it is a fundemental flaw in the game - the game is easy if you use the right build, which is as simple and brainless as copying from wiki.
http://en.wikipedia.org/wiki/Role-playing_game

Quote:
Originally Posted by Sab
The value of items (both the perceived value and the trade value) has more to do with its rarity rather than the number of bad players who have them. 14/15% unconditionals, for example, are both expensive and highly desired, even though anyone with enough money can get one (if they can find one for sale these days). Instead of circulating rare items only around the "elite", the "elite" are happy as long as the items remain rare and thus the prices remain high. So trading, which by itself does not make an item numerically more common, would not have much of an impact on either the trade value or the perceived value. Without getting into a whole discussion about the economics of trade, et al., supply and demand is the main determining factor in the value of any item. An item will only remain rare and valuble so long as the supply does not outpace the demand. So long as their are farmers who increase the supply and sell them to those who want them, then the value and rarity of those items will decrease over time as the demand continues to be met. This will happen whether UB is in the game or not. If elite players want to maintain the status of these items (which seems to be the bigger point of contention here), then they must be prevented from being acquired by those who do not "deserve" them by not taking a balanced team through the area in which they can be acquired.


Quote:
Originally Posted by skanvak
The point with a skill is that it should not become "I don't want to use it because it change the way I play the game". That why UB should be tweak to stay powerfull but become a normal skill that can be included in a team build.

Actually, each additionnal Ursan is plus for a group, it replace any proffession in most team build. I think that it should not be the case. A balanced ursan will see group with one or two ursan and other think. we will see team with 1 UB, 1 wolf, 1 raven (those elite are all pve elite so should be on par with UB) and so on.

The real problem is that this transformation last forever or so. No other transformation has this potential (including raven). I keep thinking that this is the problem. pass the degen a -3 stackable with other degen. That will make ursan difficult to use without making it smashing power any less. And the point is with builds is that they also should not become "I don't want to use this because it changes the way I play the game." Unfortunately, because of the flaws in the current system we have with GW, it is that way for many people and UB is their only other option. Also unfortunately, it is still a less than ideal choice in this case as you are still not able to continue playing your favorite build because of the skill replacement.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Hanok Odbrook
This is just a generalization of what you perceive players using UB to be - as the_jos pointed out. Quite frankly, there are probably many reasons why - including the fact that people actually do want to learn and use UB to do so, then go about getting Vanq or Guard with a "normal" build. With farming - isn't that kind of the idea to begin with? To find the most efficient build with the least chance of failure. Isn't that why botting is so successful - there were plenty of those prior to UB. Overall power is really pointless to this discussion - if we're talking about exploits, then a solo or dual team in an area that is not supposed to be designed for it is as much of an exploit as UB, regardless of the sum total of offensive damage either one can put out.
If they want to get better at the game, why would they be using Ursan in the first place? They would learn a whole lot more if they didn't.


Quote:
Originally Posted by Hanok Odbrook
If it's not, then why bother making *hard* mode?
Things like SF and HM were added to the game to give players something more to do after they finished one chapter and while they were waiting for the next. HM especially was created for those who felt the game up to that point was not challenging enough. Again, it gets back to how you want to enjoy the game.
Again, you can use that argument to demand or justify anything in the game. It's not a very strong argument.


Quote:
Originally Posted by Hanok Odbrook
Someone who exploits can gain an unfair advantage over someone who doesn't, but why should the one who doesn't exploit, care?
... how does Ebaying affect you personally?
Technically, UB is not an exploit - the skill is being used exactly how it was designed. In terms of Gold Farming and things like eBaying - that hurts the bottom line profitability of the developer and publisher, so actually falls outside of the in-game definition of "exploit." Personally speaking, again, people who eBay or play the game differently have thus far no bearing on my experience of the game or the satisfaction I get from playing it.
The stuff about the exploits is completely irrelevant. That bolded part is all that's needed.

I think you're playing GW as a single player game, and you're suggesting that everybody who shows off is somehow playing the game "for the wrong reasons." That's why you can display a title, that's why there are max title announcements, that's why you can see people winning Halls. People get certain titles for the knowledge that very few have the ability to achieve it. Similarly with items - do you think people get rare and expensive items to not show off? Perhaps you don't care much about others' gameplay, but I can assure you *a lot* of other people do, and they do not want new ways of shortcutting their achievements, EULA-breaking or not.


Quote: Originally Posted by Hanok Odbrook
Actually, I have found the same holds true against Destroyers, except I don't rely on the burning skills as much. Otherwise, there's not much in terms of difference that I have noticed from one campaign to another that has forced me to change my strategies or tactics. EotN is a bit more challenging because of the welcome upgrade to the mobs, but that's been pretty much it from my perspective. There are much more efficient ways of beating Destroyers than Fire Eles. My point still stands - there are no other builds which even approach the power of Ursan. It's a generic build that is on par - if not better - than any other build you can bring for practically any zone.


Quote:
Originally Posted by Hanok Odbrook
Actually, that is not what the RPG genre is, or ever was about - nor have I seen that to be the axiom for MMO's either. In terms of GW, yes that is one strategy that is commonly used, and shows why it is a fundemental flaw in the game - the game is easy if you use the right build, which is as simple and brainless as copying from wiki.
http://en.wikipedia.org/wiki/Role-playing_game I should have mentioned that I was talking about the skill system, and not the role-playing aspects of this game. Other games have different ways of killing things - e.g. with total reliance on execution, or reliance on luck, or just mindless button-mashing. In GW, generally speaking, you make builds that counter other builds. I fail to see how that constitutes an exploit.


Quote:
Originally Posted by Hanok Odbrook
Without getting into a whole discussion about the economics of trade, et al., supply and demand is the main determining factor in the value of any item. An item will only remain rare and valuble so long as the supply does not outpace the demand. So long as their are farmers who increase the supply and sell them to those who want them, then the value and rarity of those items will decrease over time as the demand continues to be met. This will happen whether UB is in the game or not. If elite players want to maintain the status of these items (which seems to be the bigger point of contention here), then they must be prevented from being acquired by those who do not "deserve" them by not taking a balanced team through the area in which they can be acquired. The status of items is linked to its rarity, I made this point earlier and gave an example. It's not about who has one, it's about how many there are.

The status of titles, however, is different. It is much harder to buy or sell titles than items, so its status is derived from difficulty rather than rarity. While it is still possible to "cheat" the title (by getting runs), the title itself is still respected as long as these "cheaters" remain relatively few. See the Champ title for example. Even though B-Spikers have farmed there way to Champ4-5, the majority have gotten it through legitimate means, and it still remains a respectable title (compared to Hero, for instance, where a huge portion of the HA population have scrubwayed their fame).

In short, if you introduce a new crutch for players who, without the crutch, cannot get the titles, then the titles loses its status.

Vazze

Krytan Explorer

Join Date: Aug 2006

I think I already posted in one of these threads, but it was along time ago and things did not change at all.
1) No point having skills and builds in a game if there is one build/skill which is better than all other. Simple right?
2) Elite areas are elite for a reason. Or don't call it elite then. Whats the point of having elite area if any noob can 1-2-3 through it easily? Call it ursan-noob area and admit that the game does not have elite area.

That said, I am happy that tank/nuke builds are not the only ones doing elite areas (they are even more boring than ursan) and that I don't have to spend hours to explain builds to newbs, I just tell them to run ursan in a "difficult" mission, however, it is obvious that unlike the other overpowered PvE skills, ursan is messing with the basic elements of the game (skill system/hierarchy)and it should be gone once and for all.

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

Do not nerf Ursan!

After reading much of the posts again, and then started skipping some (Sab and Hanok Odbrook - point and counterpoint battle), I decided to post again, as many did not comment on my post (may have been too matter of fact).

I believe most of the folks that are posting are generally good and regular players, otherwise why would they care and post. GW is designed as team game, but has accomodated incomplete teams with Henches and then Heros. Folks that complete the game and only play with Henches and Heros I think are missing the interaction portion of the game and may want to consider pure single player game as GW is really designed as a team game.

I like to do mission, quest, etc. as effectively and as efficient (as fast) as possible which for a multiple class team using no PvE skills can be accomplished, but take preparation time to make sure the team has good synergy and the right skills. This preparation is especially important in elite areas as they are much less forgiving. We are fortunate that many people have published their team builds to take advantage of and speed the process and establish expectation. In PUG groups this preparation time is often zero, so the mission or quest has to be very forgiving or it may be a struggle for the team or a complete wipe.

This preparation time most people have little patience for and occationally can lead to more time than the actual mission. Also with 1000s of skills and no true quantitative way of evaluating the effectiveness of a single build especially in combination with the other team builds makes this process very complex and mostly qualitative. So Ursan has cut this down to nearly nothing and has made elite areas accessable to all that have not invested a lot of time testing and researching skills and builds.

So as someone said to me if you want to play the game without PvE skills or specifically Ursan, you can. I very much like playing in teams where complementary skills, communication, and cooperation between players is required (a nonursan team). That being said, I do not want Ursan to be nerfed as it has open up more of the game to my guildies and other players. Also since I have invested time into the grinding of points I do not this to be for not. Most of the titles in GW are grinds, cartargraphy, Factions, drunkard, treasure, Sunspear and Lightbringers where you mostly have to put in time to get it accomplished. There is no title for accomplished and beating elite areas, you get a monument is all. I have not focused on titles because they seemed like grinds and offer little both in terms of rewards and team formation and play. Also titles are mostly character based, and for me variety and flexibility are fun, which is why I play almost all the character classes regularly.


Background: I play all the classes, I have 10 toons. All but one has finished all 3 chapters and more 7 of 10 EotN. I have played all the elite areas regularly with balance teams prior to EotN. I also like to play with real people otherwise I should be playing a single player game not a MORPG. I have so many builds that I have shameless stole or built that I have a system and structure to keep track of all of them. So what I am trying to describe is that I am not new to the game and play regularly. BTW playing with real people you can lean much more about the game than playing alone with H&H. . I enjoy the variety the game offers, but I also enjoy doing an area fast and effeciently. All my charaters are maxed for money and my inventory is always full.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

I have seen many of the posters in this thread stress the point of time, and lewt. (Go thru ELITE areas faster, more efficiently??)
This is very upsetting, for the fact that GW is a game, to be fun...to release a little stress from the days work.
GW offers a whole range of professions, skill set ups, and team possibilities.
Don't give me that "Well, I don't have a guild, my friends list is empty"
"I don't have enough time to play alot"..ect.
If you have been playing long enough to make it to an ELITE area...you have hooked up with a few people along the way.
I don't like the idea of the Ursan Blessing for the simple fact...it is too simple.
It doesn't give the player an experience of their PROFESSION.
It doesn't offer a chance to utilize secondary skill experimentation.
It doesn't offer balance to a team.
It IS hack, slash, aggro, slash....and collect your lewt, and aggro some more.
The monks are watching Oprah, and sipping mountain dew.
And, before you say something like: "Oh, is your E-peen hurt Trubby?"
No. That isn't it either.
I bought GW for the challenge, the beauty, and the people to be seen.
I intend to use my skill bars to their fullest, for the good of my team..and the FUN of coming up with something different to play...at least once a week..
So, to end this rambling post of mine:
Don't nerf the bear...(or any PvE only skills.)
Just make it playable in the area it was created for- EOTN.
*hugz*

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

i miss playing alot of builds. Ursan does need a little fix or pretty soon 90% of the players will end up using a warrior or para ursan. Which will reduce the game to 2 monks + 5 ursans for any zone.

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

Quote:
Originally Posted by Trub
I have seen many of the posters in this thread stress the point of time, and lewt. (Go thru ELITE areas faster, more efficiently??)
This is very upsetting, for the fact that GW is a game, to be fun...to release a little stress from the days work.
GW offers a whole range of professions, skill set ups, and team possibilities.
Don't give me that "Well, I don't have a guild, my friends list is empty"
"I don't have enough time to play alot"..ect.
If you have been playing long enough to make it to an ELITE area...you have hooked up with a few people along the way.
I don't like the idea of the Ursan Blessing for the simple fact...it is too simple.
It doesn't give the player an experience of their PROFESSION.
It doesn't offer a chance to utilize secondary skill experimentation.
It doesn't offer balance to a team.
It IS hack, slash, aggro, slash....and collect your lewt, and aggro some more.
The monks are watching Oprah, and sipping mountain dew.
And, before you say something like: "Oh, is your E-peen hurt Trubby?"
No. That isn't it either.
I bought GW for the challenge, the beauty, and the people to be seen.
I intend to use my skill bars to their fullest, for the good of my team..and the FUN of coming up with something different to play...at least once a week..
So, to end this rambling post of mine:
Don't nerf the bear...(or any PvE only skills.)
Just make it playable in the area it was created for- EOTN.
*hugz* I like the points here, many people have different styles of plan and are at different maturity of the game. It is a game after all, and the main focus is fun. I have fun with Ursan and I have fun with a good team build. I do regularly different elite areas with real people and what keep the game fresh for me, a more mature player, is the team dynamics and interaction. For others it may experimenting with builds, for other its just fun killing things, and for other its the story and the all the quests associated with enriching the story. I know when I started playing GW, before NF, but after Faction came out, I wondered if I should get other chapters and which, I eventually got them all.

I do think that although it has improved, the team formation and management could be improved. Even right now something as simple as reordering players should be easier than kick and add back and rotate through the list (it should be simply drag and drop). But getting into teams with the complimentary skills is the difficult problem that I hope GW2 improves.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

*nods*
I agree also with your points.
So..I can only gain one conclusion from what I have explored on this thread.

(NOT a full comparison, but it is all we have other than sifting thru the QQ and flame threads.)

UB was an idea that was originaly developed to placate the weaker player base, so they could see the areas they could strive for, and gain higher end items, titles, and armors within EOTN.
Then, greed took over.
Some players decided it was an easy way to get more lewt, with less time.
(Yes, greed is VERY human.)
The fun was actually lost, when all the other UB players DID reach high end areas...and were discriminated against because their title tracks were not high enough...or they weren't the right profession to be in the team.

(Yes, the pick and choose for UB teams in ELITE areas are prevelant because of armor, energy ect....it's not just mesmer and paragon hate anymore.)

You must agree, this is a major problem for many players.
It isn't as simple as saying: "If you don't like it, don't use it."
My guild refuses to use UB, because we gain respect in a game yes, for playing as a well balanced team.
(We DO use consumables upon occasion to assist new members, in HM ONLY.)
NOT using UB to kill as a pack of single bears, with only the monks using the skills of their class.
Again, I see the reason UB was implemented, but I also see where a cap should be set to what areas it should be used in.