Dishonorable Hex

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Numa Pompilius
It would seem, then, as if the problem isn't with the system, or with other people. But with you.
You miss the point. People use it to report noobs. You most likely do too. The dishonour system doesnt work, people do in fact still rage quit lots.

It was better the way it was before. People that didnt like rage quitters cos they themselves run terribad bars should have gtfo of RA, not the people enjoying it to farm glad points. It was a much better place excpet for the whiners and QQ'ers when people quit after seeing them use mending.

UnKn0wN415

UnKn0wN415

Frost Gate Guardian

Join Date: Oct 2007

Bay Area

Looking 4 PvP Guild!

R/

Dishonarable Hex has its good and bad...

leave it at that...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by UnKn0wN415
Dishonarable Hex has its good and bad...

leave it at that...
Except the good doesnt work because it doesnt stop leavers. A person that would leave (Usually a monk in a bad team) will just run up to the enemy and die instead, wait for the team to lose then leave.

People will still leave regardless of the system or find ways around it to speed up getting out of RA.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Good doesn't work for you Bhavv but it works for me just fine.

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

All I have to say is:
If you want good builds in RA, you are looking in the wrong place and are wrong for leaving.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by bhavv
Yea, it takes big brains and skill to win with no monk, a mending wammo, a firestorm ranger and a flare elly.

How fun, they must be pro if they win right? Cos they won!
Yeah, it's a bit like you in this thread. You can still talk right? Then you must have won? You're the wammo of GWG threads!

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Numa Pompilius
It would seem, then, as if the problem isn't with the system, or with other people. But with you.

Which brings me back to my first conclusion: that the dishonor system is working, and that you're one of the guys who made it necessary to begin with.
But its NOT working well.
I get dishonor for leaving because I dont want to waste my time with a well known leecher while the leecher (who has been reported MANY times) still gets in the matches?
Sounds like a flaw to me.

Quote:
Originally Posted by garethporlest18
Good doesn't work for you Bhavv but it works for me just fine.
World doesnt revolve around you.
Just because it works for YOU doesnt mean it works.
There are parts of it that work but it is seriously flawed and needs to be rethought.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by garethporlest18
Good doesn't work for you Bhavv but it works for me just fine.
Agreed. It works great.
I have YET to see a single person leave before a match since dishonor was implimented (and I've played like ~40 hours in RA since then). Some people still leave after they are dead.
And despite all the conspiracy theories that people in monkless teams will just leeroy and suicide... I have yet to see that happen in game.

Also Hailey, you don't understand how reporting leechers works. People who are reported for leeching AREN'T given dishonor or kicked from the match. Instead, they have all faction rewards they would have earned striped from them for that fight.
The idea is, if leachers get reported EVERY time, they will get nothing for their efforts. Eventually, people will release it just isn't worth it to leach if they aren't getting anything out of it. It is designed as a long term way to curb leechers, not as a way to impliment a 10 miniute ban on leechers (which won't care since most run some form of bot program while they are AFK). The idea is to take away their rewards rather then their time (which doesn't matter to a bot) so that the guy operating the bot starts to see leeching as counterproductive.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Flame me, and get flamed back.
I have a better idea. I'll just ignore you since you're full of crap. Oh, and I like dishonorable because it gets rid of the people who were making RA an unplayable wasteland of childisheness and ragequitting crybabies.... like you.

Quote:
And despite all the conspiracy theories that people in monkless teams will just leeroy and suicide... I have yet to see that happen in game.
I've seen it, but the whole "need a monk" thing is complete crap perpetuated by people who are just too lazy to create generalized builds. Most teams don't have a monk, which means most MATCHES don't have a monk at all. The people who cry about not getting a monk in RA are just mad because they either got a generally crappy team, a team with people testing builds, or they themselves just suck.

Frankly, the lack of a monk doesn't bother me so much as the existance of the uber-builds that require specific tactics to beat. Touch Rangers and Spam Form assassins (Shadow Form is a completely BS PvP skill...), for example, can usually rip apart anything in RA because most people don't bother to bring a counter build since it's usually easier to just lose to them with a more widely applicable build than to constantly lose to more common builds until you come up against what you're built to counter.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I have a small idea of integrating /resign into dishonour.

If two people on a team of 4 resign, all members of that team are unaffected by dishonour and can rage quit if they like. If 3 people on a team resign, the last person gets a message on their screen saying 'all your party members have resigned. Please type /resign to end the match.

If the last person doesnt resign, they get a dishonour point since this person would likely be leeching to ignore the message.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Dishouner is full of fail as we all know..but think about it this way like I do.

If I leave an RA match, lets say I have a toucher a tank derv and a earth stone dagger ele spammer on my team, will they REALLY care? I mean, with builds and a mentality like theirs it seems they have no intention of success, so my leaving or being there shouldn't affect their playing at all. Really, it just pisses me off and it gives enjoyment to the people who like the piss other people off. Its full of fail.

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

Hmm issues with dishonor...here ya go, DON'T LEAVE.

Random arenas.....is RANDOM.

Aspenwood.....is RANDOM.

AB is semi-Random. You can choose your 4, but no promises on the other 8.

SHIT HAPPENS! "Life sucks, get a f*cking helmet"

Yes, there are still issues with leechers, report them because it does help. I play aspenwood daily and I rarely have issues with leeches. When we do get one, the majority reports the idiot and I don't see that character for quite some time.

There are still issues with leavers, then they b*tch about dishonor, and it you're own fault. At least I don't have to play with whiney quitters for a short period of time.

Sometimes you win, sometimes you lose. Sometimes you get a great team and you lose, sometimes you get a sucky-azz team and you win. You have to take the good with the bad, that's why its considered playing as a "team." I think too many of you are forgetting this concept.

If you don't like random, go play somewhere that you can choose your "perfect" teammates. Otherwise, suck it up and move on.

I say Good job Anet!

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Fril Estelin
Only those that mention what an improvement it is seem honest IMHO. I can imagine why you'd want people not to see you as "Dishonorable" if you've been hexed (after AB, one guy had the D-hex and was wondering why he couldn't AB again, I explained it to him and he seemed to accept it)
- Why so? Dishonorable is bad because random arenas are a bit too random. Does someone honestly enjoy a game with 4 healers and no damage, when the whole agonizing 8 minutes goes with people wanding each other and ends up with draw game defeat for both parties? You can't resign because resigning requires all 4 people. You can't leave because you get dishonorable hex. If you just /resign and go AFK, you'll find your character having dishonor hex because the rest of your idiot team reported you as leecher. I'm not kidding here, this is a real issue with the new system. Random Arenas was a bit more manageable when you could leave when the match was obviously lost, now there's gun pointing your head and forcing you to play shitty game.

What's wrong with the obvious solution to assign one and only one healer per team to avoid stupid steamrolls and tanking matches? Fast-paced and interesting games for everyone! Too much to ask when it's ANET making games.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Anything that forces players to play with others is bad. Leaving a group is a free choice and should have remained in RA.

You join a pug in pve, and realise after it starts that half the team is crap. Most people would leave in this situation.

Hmmm, or allow us to farm glad points with heroes in a new hero vs hero arena with the same maps as RA and TA. That would be awesome compared to alter capping hero battles.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Ebony Shadowheart

Yes, there are still issues with leechers, report them because it does help.
It really doesnt help. As ive already said more than once.
atleast half the team DOES report him. yet next match there he is.

Quote:
Originally Posted by Ebony Shadowheart
I play aspenwood daily and I rarely have issues with leeches. When we do get one, the majority reports the idiot and I don't see that character for quite some time.
I usually dont have issues when I play on Kurz side but if I need to get my 10k Lux faction to move on in Factions it takes forever because Im having to deal with the same 2 or 3 idiots. So if Dishonor works so well then tell me why these guys are right back in the match?

Quote:
Originally Posted by Ebony Shadowheart
Sometimes you win, sometimes you lose. Sometimes you get a great team and you lose, sometimes you get a sucky-azz team and you win. You have to take the good with the bad, that's why its considered playing as a "team." I think too many of you are forgetting this concept.
if I lose due to a sucky team oh well. But when I lose because someone is standing there leeching ya that gets on my nerves.
and as far as your "team" goes in RA FA there is no "team" its random people playing together theres a difference.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

If you got dishonored cause you left cause you thought the team was sucky. You deserve it.

Its there to discourage you from doing that.

the only people who get my sympathy are people who get reported cause they slow-load. Even then...why are you playing with a slow connection? Thats a liability in a fight.

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Rhedd
No such thing.


Just wanted to add, the best RA team I've ever been on was R, R, Me, N. 22 consecutive wins. Don't judge.
I bet you get in such a quality team at least every other match, correct? I could start digging around in a huge area hoping to get some treasure but the truth is most of the time I'll only be digging up dirt.

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by bhavv
Anything that forces players to play with others is bad. Leaving a group is a free choice and should have remained in RA.

You join a pug in pve, and realise after it starts that half the team is crap. Most people would leave in this situation.

Hmmm, or allow us to farm glad points with heroes in a new hero vs hero arena with the same maps as RA and TA. That would be awesome compared to alter capping hero battles.
Except NM PvE is relatively Easy Mode and you also have option to use Hero/Hench. The PvE team also has a higher chance of succeeding a person down than a 4v4 team. Also you are picking the people in the group, which doesn't happen in RA.

Second suggestion is good, except that it will never happen since A-Net is so intent on HB. Who will want to play capture points then?

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Dishonorable works for keeping teams together in RA. It's only about 1 in every 50 matches do I get someone who leaves right away. However, I'm also stuck with groups which are pointless. The ones I hate is when 3 of my team mates are dead, and one is running pointlessly or has a survival build and they won't die...

This drags on forever. I think after a certain time limit, say, 3 minutes, you can leave with no penalty.

C2K

Krytan Explorer

Join Date: May 2005

RA is even worse off than it was before.

1. It encourages griefing. Running "run" builds that do nothing but run till time is not considered leeching according to Anet. If you get one of these on your team, its almost like having a leaver anyway.

2. You have people who just don't care about dishonour leaving still. So dishonour is just a meter for them to figure how suck RA is atm they are trying to play, and then they try again when it wears off. It still punishes the rest of the team that now have to carry the burden of the leaver.

3. Giving /report command to the public is like giving monkeys loaded guns. The only difference is the monkey might not shoot someone.

and thats just the problems created by the update. Here are problems that have always plagued RA.

1. Its still very easy to sync a team, so RA isn't always Random. Go to Int district, or some of the lower population districts and your chances of syncing are improved greatly. I was in one RA where a guild sync'd in 3 members, thats pretty much TA. Call them lame, they still got 10 wins.

2. Randomization is still horrible. It seems like primaries get paired or tripled up alot. Sure, a counter argument can be "well maybe its just a fotm build, or a popular class". I always thought that too, untill I got on a 4 Paragon team...(arguably the least primary in RA).

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by lyra_song
If you got dishonored cause you left cause you thought the team was sucky. You deserve it.
QFT.

I can't believe how many people are bitching that dishonor stops the very behvaior it was designed to stop.

What a brillant idea. I'm sure A.net will be pursaided by that. /sarcasm

XiaoTheBlade

XiaoTheBlade

Lion's Arch Merchant

Join Date: Apr 2007

Southern England

Reign Of Shadows

P/W

Quote:
Originally Posted by Prof Of Black
You fail

~Prof.
I do play HA, but I'm sure there is some experienced gvg players who dont, gonna call them noskillers for not having a rank?

rotielover

rotielover

Ascalonian Squire

Join Date: Apr 2006

R/Mo

People keep arguing about how dishonor works, but no one seems to be real clear on it. To wit from Guildwars.com:

Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.

* An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
* Players who leave a PvP match prematurely will receive 5 dishonor points.
* If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
* Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
* The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
* When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
* Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
* To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.

So you get a number of "chances" before the Dishonor goes into effect, then to clear it, you have to be "good" for 60 minutes. Hope this clears things up.

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

Leaving for me is like driving into the back of someone else's car: no matter what explanations and excuses you come up with, you're always in the wrong.

Flame me all you like but leavers are always, always scum. Leaving due to anything other than d/c is just wrong. You're not willing to make an effort or fight against the odds so you make it harder for everbody else by quitting. This is the definition of selfish.

What is it with people, they want everything easy. A little bit of effort required and they run a mile.

Leaving AB is the most stupid. You're Kurzick and playing Deep Luxon, and you quit with 30 seconds to go. Stay another 30 seconds and you might have got 1000 faction. 1000 faction for staying until the end. Just how is it a good idea to quit? Not only is it selfish, but it's also illogical. Idiots.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Quote:
Originally Posted by Torqual
Leaving due to anything other than d/c is just wrong.
I just wish there was a way for the dishonor system to tell the difference between d/c because of isp, router, etc. and someone who just leaves to be a dick.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by lyra_song
If you got dishonored cause you left cause you thought the team was sucky. You deserve it.

Its there to discourage you from doing that.

the only people who get my sympathy are people who get reported cause they slow-load. Even then...why are you playing with a slow connection? Thats a liability in a fight.
If you bothered reading the post I didnt leave because the team sucked.
I left because I got tired of having the same leecher in 3 matches in a row even though half the team reported him each time.
Yet he still gets in and I get the dishonor.


Quote:
Originally Posted by rotielover
People keep arguing about how dishonor works, but no one seems to be real clear on it. To wit from Guildwars.com:

Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.

* An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
* Players who leave a PvP match prematurely will receive 5 dishonor points.
* If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
* Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
* The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
* When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
* Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
* To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.

So you get a number of "chances" before the Dishonor goes into effect, then to clear it, you have to be "good" for 60 minutes. Hope this clears things up.
guess what that makes dishonor even MORE flawed.
I left because of the SAME leecher that atleast half the team reported 2 matches before the one I left.
So that should be atleast 16 DH points for him yet hes right back in the next match.
yep sure sounds like its working to me.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
I left because of the SAME leecher that atleast half the team reported 2 matches before the one I left.
So that should be atleast 16 DH points for him yet hes right back in the next match.
If you have reason to believe the user in question really was reported by the other team members, then compile something and put it in bug reports for review.

More likely, he was not reported by as many people as may have claimed they reported him.

To the rest of this thread I say: dishonorable has improved RA especially by leaps and bounds. The people whining about not being able to leave when no monk is present in a RANDOM team are part of the problem that dishonorable solves. You need not argue with them, they are just complaining that the problems they caused everyone else have been fixed with a certain degree of success. Yes, it is somewhat annoying that you have to sit and wait sometimes for two evenly matched players to finish duking it out, but this is the nature of PvP gaming and is not a unique or unexpected thing. It would be nice if the dishonorable hex didn't apply for leavers after, say, 3/4 or more of the team was dead after a certain amount of time, I agree, but that might just not be a reasonable change given how relatively infrequent maximum length matches are.

Anyway, for the people who incessantly argue that the RA/AB rules shouldn't apply to them, simply click their names and then click "Add [user] to my ignore list". Confirm by clicking the button, and not only will their trouble-making be invisible to you in RA thanks to the wonderful dishonorable hex, you also won't have to see their weak exhortations here anymore.

Quote:
Leaving for me is like driving into the back of someone else's car: no matter what explanations and excuses you come up with, you're always in the wrong.
Offtopic... I went to school with a girl who came to a stop on one road and waited for an oncoming car before making a right turn onto the same road as that car. Problem is, RIGHT before the car got to the road she was waiting on, she inexplicably chose to pull out in front of him (after waiting a good while for him to pass). There was an oncoming car in the other lane, so he couldn't go around, and he was unable to stop.

The police determined he was traveling the speed limit and, with the help of the drive who was oncoming as a witness, 100% of the blame for the accident was assigned to the girl that was hit.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Remove gladiator points from randoms.

Remove dishonor.

Problem solved.

The title track created the problem in the first place. Randoms was never meant to be taken too seriously.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Hailey Anne
If you bothered reading the post I didnt leave because the team sucked.
I left because I got tired of having the same leecher in 3 matches in a row even though half the team reported him each time.
Yet he still gets in and I get the dishonor.

...

guess what that makes dishonor even MORE flawed.
I left because of the SAME leecher that atleast half the team reported 2 matches before the one I left.
So that should be atleast 16 DH points for him yet hes right back in the next match.
yep sure sounds like its working to me.
I think you misunderstood how it works in terms of timeframe: reports are sent to support staff who will look at the thousands of them (in addition to all sort of other requests for this or that) and then actioned. So it takes time, it is not immediate, so as to avoid unfair action (guess what would happen if it was automatic? people like this jerk leecher would use it to harm you, and btw you shouldn't have left as people clearly explained before). So, of course, the guy was still here in the next match!

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

RA was much more tolerable before this crappy system. Being forced to play with 2 monks and 2 eles or waiting that extra 30 seconds for the uber tank to die 4v1 is more annoying to me than leavers.

Medion

Wilds Pathfinder

Join Date: Aug 2005

Netherlands

I think no one is arguing here that leaving because of not having a monk is something you can justify. However, why...WHY do I need to stay in a fight where 3 out of 4 people are dead, and the earth ele tanking again? Seriously, I think about half the games have people in them like that (not necesarrily earth eles, invince monks, runners etc are exactly the same).

To those saying "it's random arena, what do you expect?": I expect a fight which I can enjoy, not one where I need to get irritated by simply the bad builds or the bad play of those builds. I'm not saying I'm perfect, I have bad days too where I get killed in 10 seconds. But seeing a 'touch-ranger' use Vampiric Gaze and a Mo/E using Firestorm...well..I don't enjoy that. Which is why I leave or die asap.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Hailey Anne
guess what that makes dishonor even MORE flawed.
I left because of the SAME leecher that atleast half the team reported 2 matches before the one I left.
So that should be atleast 16 DH points for him yet hes right back in the next match.
yep sure sounds like its working to me.
Sounds like your teammates didn't know how / care enough to report the guy.

@Fril...no, it's immediate. The points are accumulated from reporting or leaving, automatically. Any further actions are based on the team reviewing the case, but you don't need GMs to review logs to give someone a 10 minute time out.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Medion
However, why...WHY do I need to stay in a fight where 3 out of 4 people are dead, and the earth ele tanking again?
This is the wrong question you're asking, it should be:

Why would people suffer from leavers just so that you have the freedom to leave the few games you mention?

The moment you stop looking solely at your gameplay and start understanding why Anet has implemented this feature, you realise the first "M" in MMO is: there are a lot of people not like you. And in the case at hand, you're in a minority.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Well first I must say I prefer the new system.

Also at those saying they get stuck in teams with runners, tanks etc. Yes it does happen but....

1) A lot less than leavers before
2) You can leave 1 game an hour assuming you dont gain any other points


While I agree it would be nice if the system could tell when someone is running or your on a team of 4 defensive chars etc but it cant.
However what it does do still makes RA a better place imo.


You would be lucky not to see a leaver every 5 games, more often 2-3 games.
Hell ive gotten several glad points from hitting 10 teams of leavers.


Its not perfect, but its an improvement.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by C2K
RA is even worse off than it was before.
Really?
I've just come from about 20 more RA matches, on top of those I played yesterday.

Quote:
1. It encourages griefing. Running "run" builds that do nothing but run till time is not considered leeching according to Anet.
Lucky me, didn't happen once!
There was one match with a monk we couldn't kill because no one had enchant removal. That monk started dancing and suicided when his teammates were dead.

Quote:
2. You have people who just don't care about dishonour leaving still.
Lucky me, didn't happen once, not today, not yesterday!
You know, before Dishonor there were leavers in pretty much every match.

Quote:
3. Giving /report command to the public is like giving monkeys loaded guns. The only difference is the monkey might not shoot someone.
Lucky me, there wasn't a single leaver or leecher in any of the matches, and as far as I know no-one was reported. Amazing that there's so much reporting going on when you play!

Quote:
1. Its still very easy to sync a team, so RA isn't always Random.
True. The people farming RA is a problem, but at least we don't have to deal with the leavers anymore.

Quote:
2. Randomization is still horrible. It seems like primaries get paired or tripled up alot.
Yeah, but it's only a real problem with monks.

Again: if you don't like random, don't play random, go to team arena. It's harder to farm glad points there? Tough luck, and not my problem!

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by Edge Martinez
I just wish there was a way for the dishonor system to tell the difference between d/c because of isp, router, etc. and someone who just leaves to be a dick.
That would be nice, as they probably don't deserve it. Although if it was implemented, you know there would be leavers that force a drop just so they don't have to play with teams they don't like.

Also, if your connection is in such a state that you're getting disconnected twice in a one hour period then maybe it's time to take a break from PvP and give your ISP a "friendly" call.

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Medion
I think no one is arguing here that leaving because of not having a monk is something you can justify. However, why...WHY do I need to stay in a fight where 3 out of 4 people are dead, and the earth ele tanking again? Seriously, I think about half the games have people in them like that (not necesarrily earth eles, invince monks, runners etc are exactly the same).

To those saying "it's random arena, what do you expect?": I expect a fight which I can enjoy, not one where I need to get irritated by simply the bad builds or the bad play of those builds. I'm not saying I'm perfect, I have bad days too where I get killed in 10 seconds. But seeing a 'touch-ranger' use Vampiric Gaze and a Mo/E using Firestorm...well..I don't enjoy that. Which is why I leave or die asap.
Sorry, if you want to enjoy good builds, set up your own team in TA. You go to RA and you are supposed to expect shit builds. That's a risk you take with anything random in this game.

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

I really like the dishonorable hex. People shouldn't be allowed to simply give up and leave if they don't like their team.

It's like saying "Oh snap the odds are against me... Bye guys challenges are for tools!"

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

It should stay but it definitely needs some rethinking. However leaving doesn't solve anything. All you do is now cut your team down yet another man. Just ask everyone to report him and if enough do they won't be able to re-enter for 5 minutes or so. If he gets enough reports they might give a temp ban. Enough temp bans = perma.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Hailey Anne
The whole team reports them over and over yet they are still there.
They don't get any faction after being reported. Letting them hang in game just means their autoscript wastes more time. This is bad how?

Also, two reports in 10 mins = dishonor hex.