Temple of the Damned: 2man Farm (Any Profession)

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Sometimes there are Un-official updates..

Shh.. dont tell anyone, Anet will hear us..

Thats where the User commentary comes in on the Wikis under the updates about un-mentioned changes found by users.

Lyssa Apate

Lyssa Apate

Academy Page

Join Date: Jan 2008

The Netherlands

Eevee Breeders United [cute]

Me/

I seriously have to pay more attention to what skills monsters use.. and to the GW community apparently. It was fun while it lasted.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

This still works kids, it just needs to be tweaked a little. The RoD change doesn't nerf this by any means.

Andruil

Ascalonian Squire

Join Date: Jan 2008

What happens if you RoD the RoD'd damage?

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

Definitely sucks when they change the skills un-anounced, is this perhaps a temple directed nerf? (crossing fingers for bug)
Quote:
Originally Posted by Katsumi Rikyu
This still works kids, it just needs to be tweaked a little. The RoD change doesn't nerf this by any means. Right on Katsumi, for now substitute Glyph of lesser energy with Signet of Devotion on Ogden.
Here's his code: OwAS4YIHpMilMf4TeAUm

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Bl00DGuY
N/Mo work #1!
Thanks for the build!

It is great to see the necro build working i will be giving this a try asap! Cheers.

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

As per 'ASF's request, here are some screens from my test'n'tune build based off his warrior build. Armor is none, mask is basic lion mask, and staff is Sadi's Benediction green. I used a Superior Strength rune to set Sig. of Stamina and then changed. I kept around 790+ hp throughout the dungeon, and only thing that slowed me down was the lack of Energy regeneration. As you can see Holy Wrath and Retribution were triggered at their max damages most of the time, and with Life Attunement, I was healed roughly 30hp more than the damage I was taking. Saving my arse on skill downtime, miss-casts, and interrupts. I never even used Wary Stance, so I'll replace it with Light of Deldrimore probably. Any questions, feel free to ask. And thanks again ASF.

Images: http://www.geocities.com/darqasylum/gwscreens/

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

Nice build Larcen, thanks for posting.

I've updated the builds to reflect:
para and ranger
Reversal of Damage update
Skill and build alternates.
addressing energy management

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by Stoneys Rock
as borat would say: "Its Nice" :- ) No.. Borat would say 'I am excite!'.

Btw.. on topic.. Im looking forward to this. Gl.

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

I tried with the warrior build but i'm not getting healed by SB. I am using shing jea 35AL armor. And I'm getting hit 50 dmg... I'm guessing i have to remove some armor, lowering my hp?

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

Yeah don't use any armor. Use a Sup str headpiece and take it off after you use your signet.

If that isn't working, what's your health at? (which warrior build you doing?)

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

And if you still can't get it, keep a look out for me next time I'm online and I'll try and help you out. I've gotten it down to 1 or less deaths (Mostly human error) now on my warrior setup, and aside from Energy Regen (Which is less and less of a problem) its just as fast as doing it with my Monk primary.

IGN: Beast Creed

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

Quote:
Originally Posted by Adriaanz#Shiro
So, this works in Shards of Orr too?

~Shiro
Quote:
Originally Posted by A Simple Farmer
I don't think so, shards of Orr is very difficult. It's possible, but you'd have to specialize the character and build. From what I remember there's a lot of interrupts and knockdowns. I used my monk and ogden. Is knockdowns the only issue? If so, why not Dolyak Signat? Rank 10 "IAU!"? I was thinking about Shards this weekend as an endeavor, and came across this post by chance through 'search' and I believe I'll try it out. Sure, 2 monks can probably handle it, but my warrior is so much more fun and challenging.

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

Doylak would be perfect.
There's no more interupts than you'd find in TOD except for the last boss, I think he spawns repeatedly with skeleton archers, so bring wary stance to cover SOA.
Also try pulling him to the entrance where there are two flame jets.
& consumables are always helpfull.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

I don't know.. On my necro It is easy, but on my Monk or rit i just die... How come?

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

Abonai Laguna; how you die, is a good indicator of what is going wrong.
If you are instantly dead; dropped PS
If you can see your health drop before you die; dropped SpB or SOA.
Is it always with the same enemy?

That being said, the traditional monk build should be VERY easy after using your necro. Just make sure you have 14 in prot.

Did you update the Ogden build?

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

Yes I did, i actually die because ogden dies... It really sucks. he has just as much hp and everything as on my necro but just dies.

Deirdre Phaedra

Deirdre Phaedra

Ascalonian Squire

Join Date: Dec 2005

Sinister Vanguard [LaZy]

Mo/Me

I strongly disagree about not running Light of Deldrimor. I run LoD in my build and it cuts my run time by ~10 minutes...

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

Quote:
Originally Posted by Abonai Laguna
Yes I did, i actually die because ogden dies... It really sucks. he has just as much hp and everything as on my necro but just dies.
Try Dropping rebirth and either bring illusion of weakness. That way he'll have 2 heals. Also don't agro more than 2 groups :-)

Quote:
Originally Posted by Deirdre Phaedra
I strongly disagree about not running Light of Deldrimor. I run LoD in my build and it cuts my run time by ~10 minutes... LOD on which build?
I've tried posting builds that don't require PVE skills cause they're a pain to get and if there is a skill that makes the build easier (safer), I'd use that first.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

vre Quote:
Originally Posted by T1Cybernetic
It is great to see the necro build working i will be giving this a try asap! Cheers. Well i have been running my n/mo with the build in the original post and with the added light of deldri and sometimes shield of absorbsion for the places where enchanted kept owning me it has been working perfect

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

haha wish i had seen this thread before i spent about a week turning my derv into a 600 tank. even though he's actually a 726 after vital blessing. been using him in UW with tahlkora as smiter.

[600 Derv Tank;OgOk4wP7qxKT9QLeXNJqX2L9QeA]

12 smiting
11 protection
6+1+1 earth prayers
2+1 mysticism

can kill anything in UW up to chaos plains. can replace [fleeting stability] with [rending aura] and [mystic regeneration] with [mystic twister] if you all you want to do is kill aatxes and smites. of course change all earth prayers attribute points and runes to wind prayers. but with 700+ HP holy wrath and retribution do a lot more damage. killing smites with this build can take a little time especially if it's down to the last one of the group, due to their divine intervention and reversal of fortune. that's why if all you want to do is clear smites and aatxes you should use the 2nd set of skills.

EDIT: for some reason it wasn't letting me put the full build in with the new icons.

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

Hey Joshuarodger,

Nice build, thanks for posting!!. I'll update the mainpage with your UW builds.

What happens in chaos planes? Does SB run out? If so, I posted here, a technique to take out the Mindblades (#9). You should be able to clear UW and do most of the quests with your hero in NM. The guide's a little out of date, I'll try and update it this weekend.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I have a question, for the basic monk 600 tank (mo/me I generally see). I understand that most say they need mantra of resolve for the spiders, but I managed to do a run with a ritualist fairly easy even with fighting a few spiders.

So what I want to know is without taking mantra of resolve, I am assuming mo/e would be better for use of glyph of swiftness to use on spellbreaker so you could go into another group quicker. Or is arcane echo still better to use than glyph of swiftness?

Also, I was wondering since I know light of deldrimor does speed things up considerably for the undead types, how would you fit both light of deldrimor and glyph of swiftness onto a build? I guess taking out shield of absorption would give room but probably not be so good against enchanted.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by A Simple Farmer
Hey Joshuarodger,

Nice build, thanks for posting!!. I'll update the mainpage with your UW builds.

What happens in chaos planes? Does SB run out? If so, I posted here, a technique to take out the Mindblades (#9). You should be able to clear UW and do most of the quests with your hero in NM. The guide's a little out of date, I'll try and update it this weekend.
honestly i've only just recently tried out the chaos plains and i just am not that familiar with where the mindblade spawn or dying nightmare spawn points are. i can usually take them out if i know where they are going to be coming from, but yeah SB running out is a bit of a problem when i get hit with migraine. mystic regen at 8 earth prayers gives 9 pips of regen which nearly cancels out all of their degen from hexes and having tahlkora run in and use purge signet or SB every now and then usually keeps me alive. the problem is that i tend to have her flagged where a group spawns and they murder her instantly. lol. as i become more familiar with it i should be able to handle them most of the time though... i hope.

and honestly i have a lot more problems with the build in NM than HM because i'm not getting hit hard enough for spirit bond to trigger, and as a derv, SoA doesn't last long enough. but since i've really only used this build to farm and not actually clear it's not that big of a deal to me if i make it to chaos plains and die there. lol. anyway i know i can take out dryders, behemoths, and blacknesses with this build and maybe a tweak or two will make chaos plains more do-able also. thanks for the link btw. maybe i'll give it more of a shot to start trying to clear out UW though. if i can i'll be more than happy to update.

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

Air of Superiority. The chance of a full skill recharge is pretty good. Also the condition removal is very nice. This skill can speed up a run in CoF (TotD).

philo

Lion's Arch Merchant

Join Date: Sep 2005

Quote:
Originally Posted by joshuarodger
I haven't tried it yet but you could probably use a scythe with a 20% enchant mod to hit all the banshees at the same time since i haven't seen more than 3 in a group. Unfortunately, your not having seen more than 3 in a group doesn't mean that more dangerous constellations don't exist. Personally, I have seen groups of 4 banshees more than once, and I even ran into a catastrophic spawn of 5 banshees one single time (out of a couple of hundreds).

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by philo
Unfortunately, your not having seen more than 3 in a group doesn't mean that more dangerous constellations don't exist. Personally, I have seen groups of 4 banshees more than once, and I even ran into a catastrophic spawn of 5 banshees one single time (out of a couple of hundreds). yeah i ran into a spawn of 4 last night actually. i brought drok's reaper with me though and it worked like a charm. ogden never got below 50% health the whole run. i did have sig of devotion on him though so that probably helped a little also. but all things considered, taking a scythe really reduces damage dealt to the smiter. you will have to clump the banshees up in front of you, though, in order to hit as many as possible with each swing.

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

Hi, I was hoping to try this since I'm getting bored with the stuff that I usually farm, but I am having a small problem. The first maybe 3 guys die really fast, but after that, Retribution and all the -10's have eaten all of the monk's energy and it takes like 1-2 minutes for the rest of the enemies to die without Retribution and with just Holy Wrath.

I'm sure I'm just misunderstanding something but I don't know what. BTW I am using the Ele build, that part works well but things just don't die fast enough.

Also, I tried to watch your vid, Simple Farmer, but your site is down. Total bummer.

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

Hm.. I'm trying to understand your first paragraph, and am failing. It -sounds- like your monk isn't maintaining the enchantments. First off, hold SHIFT and then Click all the Monk-Smiter's skills so they have a red O and / through the skills. Then begin applying them to -you- so they are -always- on. Retribution first, then Holy Wrath, then whatever other enchantments you use. Hope that helps, if not, please let us know so that we can further investigate whats going wrong.

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

Nope, he does have Holy Wrath on me, as well as the other maintained enchants. I have them disabled so that he can't cast or un-cast them unless I click it.

Holy Wrath says it subtracts 10 energy from whoever is maintaining the enchantment (the smiter) whenever it does damage to the enemy, so if the smiter has 50 energy, Holy Wrath only dishes damage 5 times before it can't subtract energy from the smiter anymore and (apparently?) stops doing anything. Then all there is dealing any damage is Retribution, which isn't terribly fast to kill stuff with on its own.

I'm sure I've misunderstood something with the energy management of the smiter build but I can't figure out what it is. I mean, from what I can tell, there is no energy management other than blessed sig. I saw a video on youtube by a different 600/smite guy but it didn't show the smiter's energy bar so I don't know if the smiter is supposed to run out of energy in 3 seconds or not.

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

Ok, as long as the smiter is only maintaining 4 enchants on you, it doesn't matter if the smiter stays at 0 energy or not. If you are maintaining more than that, it'll drop one or more of the enchants to compensate when he reaches 0. As long as you can look at the hero bar and see it has Holy Wrath, and Retribution, and the other 2 maintains still cast on -you- then all is well, and they will die in a few more seconds. Otherwise, I'll just have to meet you in game to see if I can figure out what you're talking about. Let me know.

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

I only have the 4 enchantments on me, so ok, at least I didn't mess up something that obvious. It seemed like something was wrong with the way stuff died, in the video they all died in maybe 5-10 seconds every time, when I do it the first 3 guys die in about 5 seconds and the other 3-4 guys take like 15-20 seconds to die (unless it's a warrior!) and die almost one-at-a-time, so like a minute more after the first guys die until the last enemy of the group is dead. Does that sound right? I got fed up and quit after taking entirely too long to even get to the first charr keyholder guy every time I tried the farm run.
I thought maybe it would help to switch to normal mode but they die slower because they attack even slower there.

If that sounds messed up, yeah I think I'll need some help or at least to be pointed at other videos that I should watch to look for hints.

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

With the update to RoD to 3s recharge and with hard mode increasing the speed of the recharge it could very well be a longer time to kill things. It took me more than a minute to kill 6 banshees in one group. This was because they were spamming RoD on each other. When I was in the middle of that group I had to look up to make sure that I had the enchantments up and they were. Then I took a close look at the enemies around. Not only were there 6 banshees but there were others that would not stay hitting on me. They would come in and swipe once and run back to the edge of the aggro bubble. It really did look like one of those old martial arts movies where they would wait until someone got hit away and then the next person would come in for their shot.

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

Video's can be misleading, because most of them are played back faster than real-time. One more possibility -> You are in Hard Mode right? Other than that, add me to your friends list and keep an eye out for me when I get online later tonight after work.

IGN: Beast Creed

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

Wow, that's a lot of helpful hints!

Yes, using Hard Mode. Thought maybe the guy's video was normal mode but I tried normal mode and the enemies die even slower because they don't attack as fast, so I was like WTF mine's broken in either mode. Also did not consider that the video was on fast forward when showing the enemies die, that's probably part of the problem now that you guys mention it.

The other problem is like Incandecree said, stuff will run up, swipe at me, and then flee, come swipe, flee more, so that's why the damn things won't die quickly. Warriors die super good and rangers die decently (o hai troll ungent) and other stuff dying at a decent speed is a crapshoot as to whether or not they will keep crying and running away instead. I hadn't thought of the new skill updates causing that so it makes sense.

Thanks Larcen, I am working 2 jobs today though so chances are good that I won't be on GW today or that you will be off GW when it's 1AM eastern time. I can do GW tomorrow or the weekend though for sure. I really appreciate the offer!

Dumb Question: Do I maybe not have enough health? It says 600/smite and I have about 680 health with the enchants on, I didn't buy a more expensive vigor since I figured I had plenty extra health. Does it make a big difference to have higher health than that? If so, what is the ideal range of health to have?

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

600 doesn't deal max damage, around 800ish does (I think, my math could be wrong) However, anything above 600 will do just fine against undead since they take double damage anyhow. You're right, I'll be heading bed here shortly, however I am online quite a bit on the weekends starting Friday night, usually can be found in ToA with ASF (lately anyway) farming UW, however I still manage to venture North to Doomlore. Let me know when you're on and I'll join you.

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

I typically start with 686 health. That is 211 health from Vital Blessing. When I end the dungeon I have 734 health.

The optimum health is actually 740. The reason for this is 16 in smite. Holy Wrath is 53 and Retribution is 21. 740 damage at 10% is 74... which is exactly the amount HW and Retribution deal back.