Temple of the Damned: 2man Farm (Any Profession)
philo
Quote:
Originally Posted by ducktape
Quote:
Originally Posted by ducktape
I'm sure I've misunderstood something with the energy management of the smiter build but I can't figure out what it is. I mean, from what I can tell, there is no energy management other than blessed sig. I saw a video on youtube by a different 600/smite guy but it didn't show the smiter's energy bar so I don't know if the smiter is supposed to run out of energy in 3 seconds or not.
Yes, he is supposed to.
When the runner is a monk who can cast his own Spellbreaker, it is even a good idea to disable Blessed Sig, so that the smiter hero concentrates on his self healing. After casting his enchants, the smiter has no need of energy any more - unless you die and need to be rezzed. As to the rest: I'm afraid I can't reconstruct your problem. Some foes take a bit longer to kill than others, but in the majority of cases they are all dead 10-15 secs after Spellbreaker has run out. The toughest usually - apart from the monks - are the undead eles and the charr necros: as long as they keep casting on you (once SB has run out), they don't take damage, so you must wait for them to wand you or attack you physically. Sometimes it helps to attack them yourself, but the rest of the time you will have to simply last until they run out of energy. If you want to check how long it takes other runners, simply join a running group and see for yourself. Even if it is a bad runner (and there are loads of them out there!), you will get an idea on how this compares to your own dealings. speedy21589
Quote:
Originally Posted by Incandecree
I typically start with 686 health. That is 211 health from Vital Blessing. When I end the dungeon I have 734 health.
The optimum health is actually 740. The reason for this is 16 in smite. Holy Wrath is 53 and Retribution is 21. 740 damage at 10% is 74... which is exactly the amount HW and Retribution deal back. This isn't quite right. Holy Wrath returns 66% of damage taken, up to 53 damage max at 16 smite. Thus, you need to be taking 80 damage to reflect 53 damage back (80 * .66 = 53). Retribution returns 33% of damage taken, up to 21 damage max at 16 smite. Thus, you need to be taking 63 damage to reflect 21 damage back. Of course, if you're only taking 63 damage you might max out retribution but you won't be maxing out holy wrath yet...so you need to be taking 80 damage per hit to max out both. Thus, you need roughly 800 health for max efficiency. Larcen
Yeah, I thought 800ish was on point for max Holy Wrath. Thanks for verifying my math Speedy.
Spiritz Fragile Feeling
Yea thanks for that little bit of info, but was it really worth bringing back a 7 MONTH old thread to tell us?
Spiritz
Quote:
Originally Posted by Fragile Feeling
Yea thanks for that little bit of info, but was it really worth bringing back a 7 MONTH old thread to tell us?
Considering theres still alot of players trying cof and maybe some are new then yes in my books - Its also a damn good guide so pffftttt !!!!! - besides u managed to bring it back also by posting
Anwyn
I cannot wait to try out the Paragon one... My para is 700K XP and still alive... When I hit the 1337 mark, I will give the para one a go...
Elite Bushido
on this guide it says to have 12 prot and 14 soul reaping for Necro but in the other guide its 16 curse 3 soul reaping and 12 prot
which one is more efficient? A Simple Farmer Elite Bushido
hmm adding atrophy for the curses build might help for DSC runs to kill seasons/summer's faster with SS
EDIT* scratch that >__> forgot it was primary, could do Wail of Doom or Defile flesh i guess GW Karasu
Sweet man 5/5!
Finally a decent mesmer build that allows me to solo up to four dungeons now. (variants ofc) I wasn't totally sure on how to achieve a decent 600 on a mesmer before this. |