Update - Wednesday February 6
8 pages • Page 8
Okay, I have a PvE mesmer like many of those complaining here...but I'm actually intrigued by the supposed "nerf" to clumsiness. Sure, now you can't really spam it as much as before (but really, 7s recharge to 10s recharge? Not that big of deal IMO), and yeah it takes a bit longer to cast (gogo fast cast), but what I see in the skill change is following:
Now affects adjacent foes.
Which means mesmers now have an AoE attack interrupt and 90ish AoE *armor ignoring* damage skill. x2 (sort of) with Wandering Eye. Is this not what PvE mesmers have been yearning for for...a long time?
I don't know...call me crazy but I think the change to Clumsiness is a buff for PvE while being a nerf for PvP. I'll use it for sure now. And really, like others have said, the lower duration of the Ineptitude hex is not that big of a deal for PvE, but is definitely a PvP nerf.
On the other hand...the hit to Power Leak makes the baby Jesus cry.
Now affects adjacent foes.
Which means mesmers now have an AoE attack interrupt and 90ish AoE *armor ignoring* damage skill. x2 (sort of) with Wandering Eye. Is this not what PvE mesmers have been yearning for for...a long time?
I don't know...call me crazy but I think the change to Clumsiness is a buff for PvE while being a nerf for PvP. I'll use it for sure now. And really, like others have said, the lower duration of the Ineptitude hex is not that big of a deal for PvE, but is definitely a PvP nerf.
On the other hand...the hit to Power Leak makes the baby Jesus cry.
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Originally Posted by cellardweller
Surely I'm not the only one that thinks gaining the "life of the party" title by clicking on virtual fireworks in an MMO is incredibly tragic?
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J
Some of these changes have come out of left field...
Power Leak was very powerful and did, IMO, need to be toned down, but this might be overkill. Still, there's a week or so to evaluate the changes.
The necro skills -> 1 energy. Unexpected.... I wouldn't be surprised if Izzy wanted to change them to 0 energy, but the game engine wouldn't allow it. Just speculating there, mind you.
In a way it's not too surprising, I guess. Rangers have been better at using touch-range necro skills for a while because of expertise. That's always struck me as weird. Perhaps necros can now be the ones who can best use these skills? Maybe that's too much to hope for though. This might mean there'll be a new flavour of toucher - the N/A toucher? Kiting a toucher will be more awkward if they can just shadowstep in....
I like the change to hexbreaker on the whole. The only downside is that "in stance" modifiers won't be applied by it anymore.
Mystic regen...good.
Avatar of Grenth. I'm very interested to see where this leads. Weapon of Warding has suddenly become even more appealing IMO.
Can see why clumsiness was changed - seems like a mild nerf for PvP and a buff for PvE. Can't help but feel that this is too similar to Wandering Eye now. (Yeah, I know they have different effects - I just wish they were more different).
Divine Healing/Heaven's Delight - that's quite a buff. They're almost as good as LoD for PvE H/H now.
Glyph of energy - so it's official then.....Gale mesmers are to become the FoTM (or perhaps earthquake ones) I guess.
As for things that aren't there - I'm surprised to see no change to UB. I'd also have liked to have seen some changes to the Asuran skills (namely, toning down Pain Inverter and buffing several of the others).
Power Leak was very powerful and did, IMO, need to be toned down, but this might be overkill. Still, there's a week or so to evaluate the changes.
The necro skills -> 1 energy. Unexpected.... I wouldn't be surprised if Izzy wanted to change them to 0 energy, but the game engine wouldn't allow it. Just speculating there, mind you.
In a way it's not too surprising, I guess. Rangers have been better at using touch-range necro skills for a while because of expertise. That's always struck me as weird. Perhaps necros can now be the ones who can best use these skills? Maybe that's too much to hope for though. This might mean there'll be a new flavour of toucher - the N/A toucher? Kiting a toucher will be more awkward if they can just shadowstep in....
I like the change to hexbreaker on the whole. The only downside is that "in stance" modifiers won't be applied by it anymore.
Mystic regen...good.
Avatar of Grenth. I'm very interested to see where this leads. Weapon of Warding has suddenly become even more appealing IMO.
Can see why clumsiness was changed - seems like a mild nerf for PvP and a buff for PvE. Can't help but feel that this is too similar to Wandering Eye now. (Yeah, I know they have different effects - I just wish they were more different).
Divine Healing/Heaven's Delight - that's quite a buff. They're almost as good as LoD for PvE H/H now.
Glyph of energy - so it's official then.....Gale mesmers are to become the FoTM (or perhaps earthquake ones) I guess.
As for things that aren't there - I'm surprised to see no change to UB. I'd also have liked to have seen some changes to the Asuran skills (namely, toning down Pain Inverter and buffing several of the others).
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Originally Posted by ShoGunTheOne
:O:O:O:O
HOW DARE THEY NERF MYTH REGEN?!?!?!?!?!?!? now.....look at all those build that will be rendered useless... it can no longer be used to counter degen... |
all that regen was way too much so this is a good thing.
It's a stupid title; ignore it if you don't want it. Just sell your sparklers and stuff to other people and make a load of money.
Power Leak.... *sigh*... this was overpowered tbh, I mean, look at Power Flux and Power Leak. Power Flux was elite, yet it was **** compared to Power Leak. Now... I suppose PF might get some use. But still... a maximum of 5 energy lost is a bit too heavy, maybe around 8-10 would have been more of a balance yet still allowing the skill to see play.
well I guess I'll have to say goodbye to
[skill]Mantra of Recovery[/skill][skill]Clumsiness[/skill][skill]Power Return[/skill][skill]Frustration[/skill][skill]Auspicious Incantation[/skill][skill]Ethereal Burden[/skill][skill]Kitah's Burden[/skill]
then... it was fun pwning everyone in AB/RA without breaking a sweat. First they screw over MoR, then Conjure Nightmare, and now Clumsiness... WTF
2 seconds on Clumsiness (and with Fast Casting it's still over 1 second) is way too easy to interrupt and it's nearly impossible to stick it on an Assassin or Warrior in the middle of his combo now.
Power Leak.... *sigh*... this was overpowered tbh, I mean, look at Power Flux and Power Leak. Power Flux was elite, yet it was **** compared to Power Leak. Now... I suppose PF might get some use. But still... a maximum of 5 energy lost is a bit too heavy, maybe around 8-10 would have been more of a balance yet still allowing the skill to see play.
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| Hmmm I knew my mesmer build in Alliance Battles was too good to last |
[skill]Mantra of Recovery[/skill][skill]Clumsiness[/skill][skill]Power Return[/skill][skill]Frustration[/skill][skill]Auspicious Incantation[/skill][skill]Ethereal Burden[/skill][skill]Kitah's Burden[/skill]
then... it was fun pwning everyone in AB/RA without breaking a sweat. First they screw over MoR, then Conjure Nightmare, and now Clumsiness... WTF
2 seconds on Clumsiness (and with Fast Casting it's still over 1 second) is way too easy to interrupt and it's nearly impossible to stick it on an Assassin or Warrior in the middle of his combo now.
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Originally Posted by HayesA
I am particularly happy about the Ele buffs. But i'm severely disappointed at the Mysten Regen nerf. I mean, comon Anet. How could you???
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Originally Posted by Master Sword Keeper
super buffs!
New necro farming builds coming into play. So happy about the Lions Comfort. That'll help LOTS to keep up with Monk demands... Finally a mesmer healing skill thats worthy... 1nrgy for the following nec skills? Wow...explanation? |
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Originally Posted by Age
Mystic Regen is just fine with even 2 enchantments up as I just tried it.There was one last thing I forgot to mention in my last post and that is HealSig and LionsComfort didn't need a more just the casting time reduced.
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/dons flame resistent suit.



