Update - Wednesday February 6

Skawtt

Skawtt

Lion's Arch Merchant

Join Date: Jun 2005

Oregon

W/N

Well im quite happy with the heal sig buff and the plague touch buff. Both skills are on my bar I would say 90% of the time.

I can take away one point out of tactics and put it into curses and get rid of 2 conditions AND have my heal sig hit for what it did before the update.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

*Reads descriptions*

Dear God. Necros just got upgraded to 'F*cking Bonkers.'

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Arcanis the Omnipotent
Yes, that's what I should do. Delete the first character I created because PVP people pissed and moaned again.
What are you fighting in PvE that takes 4 seconds to attack?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by anonymous
What are you fighting in PvE that takes 4 seconds to attack?
Exactly. Ineptitude is fine. It just means you can't 'cast and forget' on the first melee mob your team aggros. Wait till your target gets within range to make an attack and apply. Now Clumsiness (which would probably be on the same bar with Ineptitude) is a little more viable in PvE, so your build should be a little more effective.

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

yap see alot of touchers in AB, it wouldn't surpise me to see Toucher Tanks in PvE with Ursan. They will be deadly without it and when they use Ursan with rest group, they will own with that from Soul Reaping.

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

All the more reason to bring "can't touch this" in PvP ^^

jayce

Frost Gate Guardian

Join Date: Aug 2005

N/

Quote:
Originally Posted by Sister Rosette
*Reads descriptions*

Dear God. Necros just got upgraded to 'F*cking Bonkers.'
lol, yea right. those upgrades look good on paper, but when applied, they still sucks. the skills that came out of this balance on top was hexor's vigor and plague touch. you could count chilblains too if you like throwing away energy when you absolutely do not have to.



Jayce Of Underworld

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Just happy that Elementalists didn't get a nerf.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I find it funny people are all freaking out about the 1 energy skills. The reason they're not 5 energy anymore is they're not spammable skills to begin with. So why further punish a caster for having them? No necro on his own (outside of the that Aura of the Lich toucher builder thats only viable in RA) can sustain his health while sac spamming that much... So instead of making them 5 energy its 1 energy. Still won't be spammed either way, but now instead of 2 hurts its only 1 hurt. Although 5 energy wasn't ever all that much to begin with...

Amnel Ithtirsol

Amnel Ithtirsol

Lion's Arch Merchant

Join Date: Feb 2008

AU

League Of The Fallen

Mo/

Quote:
Originally Posted by HawkofStorms
It is still a nerf. Here is why.
In GvG, one person won't result in a kill. The old arvatar of grenth remove those prots you are mentioning, including several you aren't (SoA, etc). That way, your entire team could attack the target. Now, only the dervish can hit the guy. Big deal? If you are wacking away on a preproted target, you are going to lose anyway.
Switching targets > Arvatar of Grenth
You, sir, are one of a select few that actually understand the sadness...
I'd rather use a skill that removes multiple enchantments from multiple foes in a short period of time than hack away at a single "unblockable" target.
But that's me

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Grenth is junk against Guardian or any other pre-prot. The point is he completely ignores partywide stuff like Aegis, and in many cases Wards/Defensive Anthem etc. Which maybe isn't enough, but counts for something.

ParanoidDenny

Frost Gate Guardian

Join Date: Jun 2006

EOM

Seems to me anet are trying to kill mesmers full stop, makes u wonder, no mesmers in GW2!

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by ParanoidDenny
Seems to me anet are trying to kill mesmers full stop, makes u wonder, no mesmers in GW2!
Or it could just be that Power Leak was overly effective before. Stop with the pathetic, "WAAAA A-net hates us because we get nerfed all the time" Mentality, it's annoying, sad, and shows you don't understand when something is too strong.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Arcanis the Omnipotent
Yes, that's what I should do. Delete the first character I created because PVP people pissed and moaned again.
Welcome to a PvP balanced game

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Shuuda
Or it could just be that Power Leak was overly effective before.
25 energy drain every 12 seconds, conditional on managing to interrupt the cast, otherwise you've just wasted 10 energy. My ele could weather three consecutive hits from this and still have energy to cast two Searing Flames, but my warrior would be pretty low on energy. OR he would, if he used spells.

I don't know, doesn't seem very overpowered to me. Then, I don't play GvG. You guys who do, did you find that Power Leak was a big problem in GvG prior to this nerf?

Post-nerf it still costs 10 energy, still has a 12 second recharge, but drains the enemy of 4. You're losing six more energy than the enemy now when using this skill. This skill is dead.

Obviously ANet doesn't like energy stealing at all, as they've repeatedly nerfed mesmer energy stealing, so why not simply remove the energy stealing skills from the game and give mesmers some sort of other energy management instead? God knows they need it.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Numa Pompilius
25 energy drain every 12 seconds, conditional on managing to interrupt the cast, otherwise you've just wasted 10 energy. My ele could weather three consecutive hits from this and still have energy to cast two Searing Flames, but my warrior would be pretty low on energy. OR he would, if he used spells.

I don't know, doesn't seem very overpowered to me. Then, I don't play GvG. You guys who do, did you find that Power Leak was a big problem in GvG prior to this nerf?

Post-nerf it still costs 10 energy, still has a 12 second recharge, but drains the enemy of 4. You're losing six more energy than the enemy now when using this skill. This skill is dead.

Obviously ANet doesn't like energy stealing at all, as they've repeatedly nerfed mesmer energy stealing, so why not simply remove the energy stealing skills from the game and give mesmers some sort of other energy management instead? God knows they need it.
Don't think about it in terms of an Elementalist getting hit with Pleak. Think about a Monk. Energy Storage allows an Elementalist to have more energy, so the loss of it isn't as hard to handle. A Monk has a much lower total energy, and losing a large chuck of it when the team needs a heal/prot means people end up dead.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Numa Pompilius
I don't know, doesn't seem very overpowered to me. Then, I don't play GvG. You guys who do, did you find that Power Leak was a big problem in GvG prior to this nerf?
It wasn't so much a big problem as it was a cornerstone of Dom mesmers.

Hitting a monk on their high set could practically disable them, allowing for sudden decisive plays. It was also strong at hammering away at midline defense/offense. I don't think it needed a nerf of this magnitude though.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Quote:
Originally Posted by Numa Pompilius
Obviously ANet doesn't like energy stealing at all, as they've repeatedly nerfed mesmer energy stealing, so why not simply remove the energy stealing skills from the game and give mesmers some sort of other energy management instead? God knows they need it.
[skill]Glyph of Energy[/skill]

Lol.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

It occurs to me that the party-wide heals are pretty slow casts. Maybe the nerf to p-leak is another bump to party-wide healing?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Numa Pompilius
It occurs to me that the party-wide heals are pretty slow casts. Maybe the nerf to p-leak is another bump to party-wide healing?
Add Frustration/Mirgaine to the equation. They might not stay up for long time, but they do require enemy attention.

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

Wow, do you guys know what kind of impact 1e Arcane Echo would would be? Forget about Echo for the moment, because what's less than 1e is a signet of course.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Arcanis the Omnipotent
Could you atleast freaking decrease the recharge time on it? It lasts for 4 seconds and recharges for 20.
You could learn to not suck horribly with the skill. If you did you'd find that the change barely did anything at all - even less so in PvE.

Wirt

Lion's Arch Merchant

Join Date: Nov 2007

Conscripts of Ascalon

W/

If the 1 Energy cost necro skills are correct and not a typo, they might as well made it 0 Energy. With 4 pips of Energy regen alone, a necro will regenerate the 1 energy before the spell is done casting. Sounds odd.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Yeah those 1 energy skills rock especially OOB, guess this is a nice way of giving back energy to necros since they screwed us over so much already in the E-management line. But, still touch rangers should be having a field day with these 1 e skills now.

I keep hearing that saying in my head now: "Have you had your touch ranger today?" haha

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

Rofl. Oh no, spirits don't give as much energy, Anet screwed us over!@ How will we ever get energy? Soul Reaping is still the most powerful primary attribute.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Ummm bud if nothing dies it is not the most powerful primary. Go play some GvG until then you know nothing about skills and power.

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Quote:
Originally Posted by Ensign
You could learn to not suck horribly with the skill. If you did you'd find that the change barely did anything at all - even less so in PvE.
You could learn to not be a dick, though I doubt it. I don't suck with the skill, you don't understand the problem with the change. Cast it and Clumsiness. 4 seconds, Clum triggers, interupts. By the time the Ineptitude triggers 4 seconds usually has gone by.

The way around this? Don't cast as fast (why be a Mesmer?), or time your casts, which takes away from the speed at which the target dies.

But hey, I'm horrible with the skill and don't know jack apparently.

Flossie

Flossie

Ascalonian Squire

Join Date: Feb 2007

Mo/

Quote:
Originally Posted by Arcanis the Omnipotent
...or time your casts...
The essence of a mesmer summed up right there.

The mesmer isn't an ele, piling up damage as quickly as possible, it's a skill class relying on the right skill at the right time. Ineptitude, in the right place, is still powerful, it's just not the anti-melee win button that it was before. Now you have to consider when to cast it rather than spam on recharge and watch warriors fall over.

ParanoidDenny

Frost Gate Guardian

Join Date: Jun 2006

EOM

Quote:
Originally Posted by Shuuda
Or it could just be that Power Leak was overly effective before. Stop with the pathetic, "WAAAA A-net hates us because we get nerfed all the time" Mentality, it's annoying, sad, and shows you don't understand when something is too strong.
How i smile and laugh at the attempts of a barb written by a child.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Woop Shotty
Rofl. Oh no, spirits don't give as much energy, Anet screwed us over!@ How will we ever get energy? Soul Reaping is still the most powerful primary attribute.
Except for that RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing timer on it...

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

...but it's still the most powerful primary attribute. The 3 necro HM build doesn't come from nowhere; even with the SR nerfs it's still exceptionally good when used well.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

The unbuffed GoE back to 10s O.o

Clumsiness + Wansering eye are awesome for PVE mesmers now. 90+ armor ignoring Aoe damage every 5 seconds if you use both.

The 4s duration doesnt matter because monsters in PVE spam attacks continuously and never stop.

But poor poor Power lea

Albert Algorn

Albert Algorn

Frost Gate Guardian

Join Date: Apr 2007

Oregon, USA

MARA: Our Turtles Know True [LOVE]

R/Me

Quote:
Originally Posted by Gimpex

Now this happens quite fruequently it seems, where A-Net nerfs a farming run in some manner, or makes a change to a skill because of it's over-use or exploitation in PvP. What I suggest (if GW dev's even bother to look at these forums) is when you make a skill change due to PvP reasons, please try somthing that would make the changes only apply in PvP areas. I'm sure it's possible, because you can turn on/off certain skills and make them "PvE Only" Before I made a 55, I was a runner with an A/Mo using Shadow of Haste, but then they changed the skill so the recharge time is longer then the amount of time the skill lasts. so that screwed up my running build.

Please, for us people who actually do PvE, seriously consider the above!

/endrant/
~Gimpex
I agree. There should be some way to separate PvP and PvE skills besides the obvious "skill can't be used in PvP" jargon.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Albert Algorn
I agree. There should be some way to separate PvP and PvE skills besides the obvious "skill can't be used in PvP" jargon.
This has been brought up 8934598364569645 times and each time they have said they will not do this in the current Guildwars. I don't know how many more times this needs to be answered because someone can't deal with the fact that anet adjusted a skill to balance it better.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

I believe that the 1 Energy thing might be because of programming issues.

The game might recognise "Spells" by the definition of energy spent. Having the spells at 0 energy might mean that the game recognise them as Adrenalin Skills, Signets etc.

Who knows. 0 or 1 would not make a difference except in very rare situations.

Like I wrote somewhere, I think they might impose a sac cost for more things to make Necromancers more different (a clue that Necros are to stay in GW2?), and then take another chunk out of Soul Reaping.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Quote:
Originally Posted by Red Sonya
But, still touch rangers should be having a field day with these 1 e skills now.
I think they are leveling the playing field with other professions. Expertise on 1e is 1e, it is rounded up, I believe. So other professions can get in on the touch action. Bleh.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by arsie
I think they are leveling the playing field with other professions. Expertise on 1e is 1e, it is rounded up, I believe. So other professions can get in on the touch action. Bleh.
You can still cripshot them to death, and thus, they are still bad

Kaie

Ascalonian Squire

Join Date: Jan 2007

AoF

Me/

Power Leak nerfed because it was powerful... fine... but please reflect the energy cost with the new energy loss. No need for it to cost 10 energy.