Update - Wednesday February 6
Skawtt
Well im quite happy with the heal sig buff and the plague touch buff. Both skills are on my bar I would say 90% of the time.
I can take away one point out of tactics and put it into curses and get rid of 2 conditions AND have my heal sig hit for what it did before the update.
I can take away one point out of tactics and put it into curses and get rid of 2 conditions AND have my heal sig hit for what it did before the update.
Sister Rosette
*Reads descriptions*
Dear God. Necros just got upgraded to 'F*cking Bonkers.'
Dear God. Necros just got upgraded to 'F*cking Bonkers.'
anonymous
Quote:
Originally Posted by Arcanis the Omnipotent
Yes, that's what I should do. Delete the first character I created because PVP people pissed and moaned again.
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arcanemacabre
Quote:
Originally Posted by anonymous
What are you fighting in PvE that takes 4 seconds to attack?
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Avatar Exico
yap see alot of touchers in AB, it wouldn't surpise me to see Toucher Tanks in PvE with Ursan. They will be deadly without it and when they use Ursan with rest group, they will own with that from Soul Reaping.
artay
All the more reason to bring "can't touch this" in PvP ^^
jayce
Quote:
Originally Posted by Sister Rosette
*Reads descriptions*
Dear God. Necros just got upgraded to 'F*cking Bonkers.' |
Jayce Of Underworld
Mickey
Just happy that Elementalists didn't get a nerf.
Nevin
I find it funny people are all freaking out about the 1 energy skills. The reason they're not 5 energy anymore is they're not spammable skills to begin with. So why further punish a caster for having them? No necro on his own (outside of the that Aura of the Lich toucher builder thats only viable in RA) can sustain his health while sac spamming that much... So instead of making them 5 energy its 1 energy. Still won't be spammed either way, but now instead of 2 hurts its only 1 hurt. Although 5 energy wasn't ever all that much to begin with...
Amnel Ithtirsol
Quote:
Originally Posted by HawkofStorms
It is still a nerf. Here is why.
In GvG, one person won't result in a kill. The old arvatar of grenth remove those prots you are mentioning, including several you aren't (SoA, etc). That way, your entire team could attack the target. Now, only the dervish can hit the guy. Big deal? If you are wacking away on a preproted target, you are going to lose anyway. Switching targets > Arvatar of Grenth |
I'd rather use a skill that removes multiple enchantments from multiple foes in a short period of time than hack away at a single "unblockable" target.
But that's me
FoxBat
Grenth is junk against Guardian or any other pre-prot. The point is he completely ignores partywide stuff like Aegis, and in many cases Wards/Defensive Anthem etc. Which maybe isn't enough, but counts for something.
ParanoidDenny
Seems to me anet are trying to kill mesmers full stop, makes u wonder, no mesmers in GW2!
Shuuda
Quote:
Originally Posted by ParanoidDenny
Seems to me anet are trying to kill mesmers full stop, makes u wonder, no mesmers in GW2!
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Lonesamurai
Quote:
Originally Posted by Arcanis the Omnipotent
Yes, that's what I should do. Delete the first character I created because PVP people pissed and moaned again.
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Numa Pompilius
Quote:
Originally Posted by Shuuda
Or it could just be that Power Leak was overly effective before.
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I don't know, doesn't seem very overpowered to me. Then, I don't play GvG. You guys who do, did you find that Power Leak was a big problem in GvG prior to this nerf?
Post-nerf it still costs 10 energy, still has a 12 second recharge, but drains the enemy of 4. You're losing six more energy than the enemy now when using this skill. This skill is dead.
Obviously ANet doesn't like energy stealing at all, as they've repeatedly nerfed mesmer energy stealing, so why not simply remove the energy stealing skills from the game and give mesmers some sort of other energy management instead? God knows they need it.
MagmaRed
Quote:
Originally Posted by Numa Pompilius
25 energy drain every 12 seconds, conditional on managing to interrupt the cast, otherwise you've just wasted 10 energy. My ele could weather three consecutive hits from this and still have energy to cast two Searing Flames, but my warrior would be pretty low on energy. OR he would, if he used spells.
I don't know, doesn't seem very overpowered to me. Then, I don't play GvG. You guys who do, did you find that Power Leak was a big problem in GvG prior to this nerf? Post-nerf it still costs 10 energy, still has a 12 second recharge, but drains the enemy of 4. You're losing six more energy than the enemy now when using this skill. This skill is dead. Obviously ANet doesn't like energy stealing at all, as they've repeatedly nerfed mesmer energy stealing, so why not simply remove the energy stealing skills from the game and give mesmers some sort of other energy management instead? God knows they need it. |
Avarre
Quote:
Originally Posted by Numa Pompilius
I don't know, doesn't seem very overpowered to me. Then, I don't play GvG. You guys who do, did you find that Power Leak was a big problem in GvG prior to this nerf?
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Hitting a monk on their high set could practically disable them, allowing for sudden decisive plays. It was also strong at hammering away at midline defense/offense. I don't think it needed a nerf of this magnitude though.
Sha Noran
Quote:
Originally Posted by Numa Pompilius
Obviously ANet doesn't like energy stealing at all, as they've repeatedly nerfed mesmer energy stealing, so why not simply remove the energy stealing skills from the game and give mesmers some sort of other energy management instead? God knows they need it.
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Lol.
Numa Pompilius
It occurs to me that the party-wide heals are pretty slow casts. Maybe the nerf to p-leak is another bump to party-wide healing?
zwei2stein
Quote:
Originally Posted by Numa Pompilius
It occurs to me that the party-wide heals are pretty slow casts. Maybe the nerf to p-leak is another bump to party-wide healing?
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Woop Shotty
Wow, do you guys know what kind of impact 1e Arcane Echo would would be? Forget about Echo for the moment, because what's less than 1e is a signet of course.
Ensign
Quote:
Originally Posted by Arcanis the Omnipotent
Could you atleast freaking decrease the recharge time on it? It lasts for 4 seconds and recharges for 20.
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Wirt
If the 1 Energy cost necro skills are correct and not a typo, they might as well made it 0 Energy. With 4 pips of Energy regen alone, a necro will regenerate the 1 energy before the spell is done casting. Sounds odd.
Red Sonya
Yeah those 1 energy skills rock especially OOB, guess this is a nice way of giving back energy to necros since they screwed us over so much already in the E-management line. But, still touch rangers should be having a field day with these 1 e skills now.
I keep hearing that saying in my head now: "Have you had your touch ranger today?" haha
I keep hearing that saying in my head now: "Have you had your touch ranger today?" haha
Woop Shotty
Rofl. Oh no, spirits don't give as much energy, Anet screwed us over!@ How will we ever get energy? Soul Reaping is still the most powerful primary attribute.
Red Sonya
Ummm bud if nothing dies it is not the most powerful primary. Go play some GvG until then you know nothing about skills and power.
Arcanis the Omnipotent
Quote:
Originally Posted by Ensign
You could learn to not suck horribly with the skill. If you did you'd find that the change barely did anything at all - even less so in PvE.
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The way around this? Don't cast as fast (why be a Mesmer?), or time your casts, which takes away from the speed at which the target dies.
But hey, I'm horrible with the skill and don't know jack apparently.
Flossie
Quote:
Originally Posted by Arcanis the Omnipotent
...or time your casts...
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The mesmer isn't an ele, piling up damage as quickly as possible, it's a skill class relying on the right skill at the right time. Ineptitude, in the right place, is still powerful, it's just not the anti-melee win button that it was before. Now you have to consider when to cast it rather than spam on recharge and watch warriors fall over.
ParanoidDenny
Quote:
Originally Posted by Shuuda
Or it could just be that Power Leak was overly effective before. Stop with the pathetic, "WAAAA A-net hates us because we get nerfed all the time" Mentality, it's annoying, sad, and shows you don't understand when something is too strong.
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Hyper Cutter
Quote:
Originally Posted by Woop Shotty
Rofl. Oh no, spirits don't give as much energy, Anet screwed us over!@ How will we ever get energy? Soul Reaping is still the most powerful primary attribute.
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Sirius-NZ
...but it's still the most powerful primary attribute. The 3 necro HM build doesn't come from nowhere; even with the SR nerfs it's still exceptionally good when used well.
bhavv
The unbuffed GoE back to 10s O.o
Clumsiness + Wansering eye are awesome for PVE mesmers now. 90+ armor ignoring Aoe damage every 5 seconds if you use both.
The 4s duration doesnt matter because monsters in PVE spam attacks continuously and never stop.
But poor poor Power lea
Clumsiness + Wansering eye are awesome for PVE mesmers now. 90+ armor ignoring Aoe damage every 5 seconds if you use both.
The 4s duration doesnt matter because monsters in PVE spam attacks continuously and never stop.
But poor poor Power lea
Albert Algorn
Quote:
Originally Posted by Gimpex
Now this happens quite fruequently it seems, where A-Net nerfs a farming run in some manner, or makes a change to a skill because of it's over-use or exploitation in PvP. What I suggest (if GW dev's even bother to look at these forums) is when you make a skill change due to PvP reasons, please try somthing that would make the changes only apply in PvP areas. I'm sure it's possible, because you can turn on/off certain skills and make them "PvE Only" Before I made a 55, I was a runner with an A/Mo using Shadow of Haste, but then they changed the skill so the recharge time is longer then the amount of time the skill lasts. so that screwed up my running build. Please, for us people who actually do PvE, seriously consider the above! /endrant/ ~Gimpex |
Yichi
Quote:
Originally Posted by Albert Algorn
I agree. There should be some way to separate PvP and PvE skills besides the obvious "skill can't be used in PvP" jargon.
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arsie
I believe that the 1 Energy thing might be because of programming issues.
The game might recognise "Spells" by the definition of energy spent. Having the spells at 0 energy might mean that the game recognise them as Adrenalin Skills, Signets etc.
Who knows. 0 or 1 would not make a difference except in very rare situations.
Like I wrote somewhere, I think they might impose a sac cost for more things to make Necromancers more different (a clue that Necros are to stay in GW2?), and then take another chunk out of Soul Reaping.
The game might recognise "Spells" by the definition of energy spent. Having the spells at 0 energy might mean that the game recognise them as Adrenalin Skills, Signets etc.
Who knows. 0 or 1 would not make a difference except in very rare situations.
Like I wrote somewhere, I think they might impose a sac cost for more things to make Necromancers more different (a clue that Necros are to stay in GW2?), and then take another chunk out of Soul Reaping.
arsie
Quote:
Originally Posted by Red Sonya
But, still touch rangers should be having a field day with these 1 e skills now.
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Snow Bunny
Quote:
Originally Posted by arsie
I think they are leveling the playing field with other professions. Expertise on 1e is 1e, it is rounded up, I believe. So other professions can get in on the touch action. Bleh.
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Kaie
Power Leak nerfed because it was powerful... fine... but please reflect the energy cost with the new energy loss. No need for it to cost 10 energy.