Update - Wednesday February 6
FalconDance
Still trying to figure out why people are hating /D using Myst Regen so much. I'm tinkering with it on my Ele and it synergizes rather well with things like attunements. So, run two attunements, for example, and Myst Regen and you have your 3 max enchants ....... anymore than that and you're just wasting skill slots when you could have damage loaded. It is real sweet for running an all Earth build .
Heaven's Delight - energy decrease is nice but they cut its heal down to practically nil.
Mesmer - personally I don't think they got hit so badly it makes the profession unplayable. When I play either of my mesmers, the foe generally strike in less than 10 sec. anyhow, so the decreased duration is more in line with reality. Oh, maybe it's the PvPers griefing now?
Necros - well, I haven't used much in the Blood line for about a year and a half now, so not terribly impressed. Seems to me that decreased cast times would be *far* more useful than energy decreases.
Ranger - meh. A whopping 3 extra seconds? Why? Again, a cast decrease would've been more useful.
Warriors - self-heal(s) still suck. Pet Healers, don't leave home without them.
Paragons - well, that's not too bad, actually. Workable.
Dervish - hmmm, I'm going to have to cap Grenth and see what the hubbub is all about, I suppose.
Heaven's Delight - energy decrease is nice but they cut its heal down to practically nil.
Mesmer - personally I don't think they got hit so badly it makes the profession unplayable. When I play either of my mesmers, the foe generally strike in less than 10 sec. anyhow, so the decreased duration is more in line with reality. Oh, maybe it's the PvPers griefing now?
Necros - well, I haven't used much in the Blood line for about a year and a half now, so not terribly impressed. Seems to me that decreased cast times would be *far* more useful than energy decreases.
Ranger - meh. A whopping 3 extra seconds? Why? Again, a cast decrease would've been more useful.
Warriors - self-heal(s) still suck. Pet Healers, don't leave home without them.
Paragons - well, that's not too bad, actually. Workable.
Dervish - hmmm, I'm going to have to cap Grenth and see what the hubbub is all about, I suppose.
Dr Strangelove
If you're spending your time stacking up enchantments for MR, you're probably a useless tanking character anyway. I can't think of any viable build that's going to stack up that many defensive enchantments.
*note* I don't care about farming.
*note* I don't care about farming.
Woop Shotty
Quote:
Originally Posted by Tantra Existantance
Have to "lol" at all the Necro skill buffs.
A lot of Blood skills are now 1 energy. Damn Necros. |
If we had 1e scythe and spear attacks that would be something bad for balance. Personally, as I just play PvE it'd be super fun to take advantage of W/D more, or W/P, but the Dervish and Paragon don't really need that sort of buff.
Making 1e Necro skills makes me think of how pointless 1e Ranger skills would be to Rangers.
I'm just surprised they introduced 1e and 20e!
Quote:
Originally Posted by FalconDance
Still trying to figure out why people are hating /D using Myst Regen so much. I'm tinkering with it on my Ele and it synergizes rather well with things like attunements. So, run two attunements, for example, and Myst Regen and you have your 3 max enchants ....... anymore than that and you're just wasting skill slots when you could have damage loaded. It is real sweet for running an all Earth build .
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Quote:
Originally Posted by Snow Bunny
Could everyone please stop saying Grenth's Avatar is worse?
Anyone who seriously believes that it's a nerf should be banned for idiocy. OHAI, MY NAME IS AEGIS. OHAI, MINE'S GUARDIAN OHAI, MINE'S SOD OSHI- we can't block you |
Steboy93
Quote:
Originally Posted by Cass
Grats on making yet another utterly empty and therefore shit title track for grind monkeys.
Where is the Questing track? |
A questing title should have been implemented from the start and it was foolish not to make one.
Ctb
I sure hope these pointless timesink titles don't take long to set up. I would be most unhappy if I found out that they're using perfectly good time to create perfectly useless crap.
lyra_song
I really dont like the Avatar of Grenth change.... -.-
Arkantos
Quote:
Originally Posted by Winterclaw
There are other bad skills and bad lines in the game, it's not like necros needed the buff as they had other viable options. However, it seems necros are often the first to get a buff and whenever there is a skill balance, they tend to get far more buffs than nerfs.
For example, 100 Blades has never been good, yet you still don't see it buffed. Pets aren't that great. Mesmers in PvE are still getting ignored, as are sassis. However, necros aren't exactly underpowered in thier other skill lines. Part of me thinks Anet has a bit of a class bias. |
There are many bad elites, ANet cannot buff every bad one. Hundred blades hasn't been touched because even if it was buffed, it would most likely still not see play. Pets aren't great, but they aren't bad. If anything, I'd say the problem with pets is beast mastery. Mesmers in PvE are getting ignored because the skill balance team could really care less about PvE. Again, necro's are somewhat underpowered in balanced play, and blood magic was by far their worst attribute line. There's nothing wrong with ANet attempting to make it viable.
I don't understand why you think ANet are biased. They buff what they think needs a buff, and they nerf what they think needs a nerf. Of course it's from a PvP view, so I'm not sure how much you understand about the balances.
Part of me thinks you're just mad because skills you like got nerfed, and/or other bad skills you like didn't get buffed, hence the complaining about the blood magic buff as opposed to a PvE mesmer buff.
Squishy ftw
Quote:
Originally Posted by Woop Shotty
Well in PvP it's all good, but PvE is lots harder and unpredictable, so Grenth's Avatar should do something more, like raise minions automatically on foes' deaths. That or friendly lvl 26 smites.
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RIGHT?
Witchblade
don't like the skill? don't use it
keli
the problem is, avatar of grenth is really powerful now :/ an unblockable dervish? huh?
eximiis
Quote:
Originally Posted by Snow Bunny
Could everyone please stop saying Grenth's Avatar is worse?
Anyone who seriously believes that it's a nerf should be banned for idiocy. OHAI, MY NAME IS AEGIS. OHAI, MINE'S GUARDIAN OHAI, MINE'S SOD OSHI- we can't block you |
My name is Guiding hands and usually i'm with another friend called I'm not an elite skill.
HawkofStorms
Quote:
Originally Posted by Snow Bunny
Could everyone please stop saying Grenth's Avatar is worse?
Anyone who seriously believes that it's a nerf should be banned for idiocy. OHAI, MY NAME IS AEGIS. OHAI, MINE'S GUARDIAN OHAI, MINE'S SOD OSHI- we can't block you |
In GvG, one person won't result in a kill. The old arvatar of grenth remove those prots you are mentioning, including several you aren't (SoA, etc). That way, your entire team could attack the target. Now, only the dervish can hit the guy. Big deal? If you are wacking away on a preproted target, you are going to lose anyway.
Switching targets > Arvatar of Grenth
street peddler
Quote:
Originally Posted by eximiis
I am pleased to meet you all.
My name is Guiding hands and usually i'm with another friend called I'm not an elite skill. |
AoG - lasts over a minute, unstrippable, infinite amount of attacks as long as there is enchants (which there will be)
Arkantos
Quote:
Originally Posted by HawkofStorms
It is still a nerf. Here is why.
In GvG, one person won't result in a kill. The old arvatar of grenth remove those prots you are mentioning, including several you aren't (SoA, etc). That way, your entire team could attack the target. Now, only the dervish can hit the guy. Big deal? If you are wacking away on a preproted target, you are going to lose anyway. Switching targets > Arvatar of Grenth |
You're right, one person cannot kill a target. But how many melee's are usually attacking a target? It's usually one or two. Having one out of two melee players being able to attack through blocks can help get the kill. Sure, before your grenth dervish could remove the enchantments, but the avatar lasted for about 30 seconds. Being able to remove enchantments for 40 seconds with a 120 second recharge isn't really useful. Being able to attack through a protted target for about 63-79 seconds (depending on your mysticism) with a 120 seconds is somewhat useful.
eximiis
Quote:
Originally Posted by street peddler
30 second recharge, lasts 20 seconds, only 5 attacks.
AoG - lasts over a minute, unstrippable, infinite amount of attacks as long as there is enchants (which there will be) |
What you really want is the spike to pass. guiding hands makes the spike pass.
AoG is still bad. Enchantments removal was what made skill nice.
keli
Quote:
Originally Posted by eximiis
Followed by an awesome 120 sec. skill disabled.
What you really want is the spike to pass. guiding hands makes the spike pass. AoG is still bad. Enchantments removal was what made skill nice. |
C2K
Quote:
Originally Posted by FalconDance
Mesmer - personally I don't think they got hit so badly it makes the profession unplayable. When I play either of my mesmers, the foe generally strike in less than 10 sec. anyhow, so the decreased duration is more in line with reality. Oh, maybe it's the PvPers griefing now?
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As for Avatar of Grenth, I think is a valid attempt to make this skill looked at again. AoG was one of the better Avatars for quite sometime before getting nerfed into garbage. In its nerfed form, on average you could keep up AoG for 20 seconds, and in order to use it again, you had about 100 seconds of recharge to go through, and thats pretty bad for an elite. It has the chance to work because anchantments are very strong atm.
sterbenx2
Quote:
Originally Posted by Numa Pompilius
J...F...C...!!!
They nerfed MESMERS and buffed NECROS?! What The Hell?! I mean, seriously, what the hell? And no nerf to ursan. |
Oh, and Heavens Delight, BROKEN! PoS now, thx.
NeHoMaR
The Xunlai NPC doesn't give me the January prize! (I am not doing anything wrong, I get it every month)
Maximumraver
I like the Blood changes, I've always used Blood Magic on my necro
Longasc
I do not see the benefit for necros with the blood magic skills.
OoB is now 9 energy at 1 costs (+8 gain) at ZERO blood magic for 20% life sac every 15 or less seconds.
This might bring it back as monk energy management.
But the others skills?
Wallow's Bite - Vampiric Bite - Touch of Agony - Vampiric Touch.
1-5-1-5 energy
This cries: TOUCH RANGER. Not a problematic build, they just extended the chain to a 4 touch skills in even faster succession.
But this, including plague touch, is so much more useful for Necromancer Secondaries than Necromancers themselves!
OoB is now 9 energy at 1 costs (+8 gain) at ZERO blood magic for 20% life sac every 15 or less seconds.
This might bring it back as monk energy management.
But the others skills?
Wallow's Bite - Vampiric Bite - Touch of Agony - Vampiric Touch.
1-5-1-5 energy
This cries: TOUCH RANGER. Not a problematic build, they just extended the chain to a 4 touch skills in even faster succession.
But this, including plague touch, is so much more useful for Necromancer Secondaries than Necromancers themselves!
sixofone
1e casts?!! For a class that really doesn't have an energy problem? huh??
Skyy High
Quote:
Originally Posted by Longasc
But the others skills?
Wallow's Bite - Vampiric Bite - Touch of Agony - Vampiric Touch. 1-5-1-5 energy This cries: TOUCH RANGER. Not a problematic build, they just extended the chain to a 4 touch skills in even faster succession. But this, including plague touch, is so much more useful for Necromancer Secondaries than Necromancers themselves! |
And plague touch still needs 4 levels in blood to even get 2 conditions off of the toucher. That means taking a level out of either blood or expertise. Worth the trade? Not sure, but if you call that a buff, it's only barely.
Razz Thom
mystic regen is bs. they should have just moved it to mysticism to stop abuse, now it kinda sucks all the way around. too expensive with a crappy return. better now to make d/mo and run restful breeze. at least with it you get 10 pips of regen.
Lagg
The Fox
Quote:
Originally Posted by Tarkin
[skill]Vampiric Spirit[/skill] + Masochism , Enchantment Spell. For 30 seconds, you gain 1...3 Energy whenever you sacrifice Health. + [skill]Dark Aura[/skill] + [skill]Dark Pact[/skill] + [skill]Touch of Agony[/skill]
= deadly combo? 300 damage in less 1 second? |
EinherjarMx
Quote:
Originally Posted by Morgoth the dark
http://www.pvxwiki.com/wiki/Build:E/..._HB_Mind_Blast
wanna bet wich one wins? i'm on this build vs gaze. this one rapes it. |
you realize that after getting gazed your net energy gain with mind blast is only 3 energy right? and yes, you can reapply all your enchants but the attunement if you just applied them, that would make you spend 35 nrg almost rending mind blast useless because of the lack of high energy
Arkantos
Quote:
OoB is now 9 energy at 1 costs (+8 gain) at ZERO blood magic for 20% life sac every 15 or less seconds. This might bring it back as monk energy management. |
Pyro maniac
Quote:
Originally Posted by Arkantos
The energy cost of OoB was never a problem. It's the 20% health sacrifice. It's still a dangerous skill to run on a monk.
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zwei2stein
Quote:
Originally Posted by Arkantos
The energy cost of OoB was never a problem. It's the 20% health sacrifice. It's still a dangerous skill to run on a monk.
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Still not worth it with modern elites thou.
Akuma
YES I CAN NOW USE DARK PACT AND NOT RUN OUT OF ENERGY ITS QUITE A LOT OF DPs
twinkles21
i noticed the Divine Healing change yesterday, omg i was so angry, theres like no good heal all spells now.
Davros Uitar
Well I hanen't done it for months, but I tried the same ole Mo/D 55 build in GoK and I have to admit that I commend people for thinking when they changed mystic regen. I only tried it the once, still managed the usual run (out, down behind the shack, over to the gates and back around to the bosses) without dying. Mind you it had to be worked a lot harder and was slower (allowing more time to regen energy fully before taking on ceratin groups).
In a number of places you had to play chicken with your health bar, sitting and allowing the degen to waste away at your 55 HP before firing off any low energy or cycled skill to let the divine favour heal bonus top up your health bar.
The point that I would make is that they didnt kill off that standard build, but they made it hard work. That means that some people are going to have to get better skilled at this run. More importantly, it would be much harder to BOT the run because BOT program I assume will just be firing off spells based on recharge timings. I am thinking that BOT's are going to struggle as a result.
I do suspect that this is going to cut down the farming options outside GOK though, so there is going to a lot of searching for new farming builds.
As to the concept of shifting it to mysticism, that would kill off its use entirely for a large part of the farming population. I don't mind making it less bulletproof, making people work harder, and making trouble for BOT's, but killing it off entirely for anything other than D/Mo would be out and out nerf bat.
In a number of places you had to play chicken with your health bar, sitting and allowing the degen to waste away at your 55 HP before firing off any low energy or cycled skill to let the divine favour heal bonus top up your health bar.
The point that I would make is that they didnt kill off that standard build, but they made it hard work. That means that some people are going to have to get better skilled at this run. More importantly, it would be much harder to BOT the run because BOT program I assume will just be firing off spells based on recharge timings. I am thinking that BOT's are going to struggle as a result.
I do suspect that this is going to cut down the farming options outside GOK though, so there is going to a lot of searching for new farming builds.
As to the concept of shifting it to mysticism, that would kill off its use entirely for a large part of the farming population. I don't mind making it less bulletproof, making people work harder, and making trouble for BOT's, but killing it off entirely for anything other than D/Mo would be out and out nerf bat.
Hyper Cutter
Quote:
Originally Posted by The Fox
The next skill change will probably nerf general necro energy management skills really hard, to compensate for these current energy decreases.
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Quote:
Originally Posted by Zahr Dalsk
The main reason though is that earth tank elementalists abuse the skill but a Dervish should still be able to use it.
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I suppose this is it for the Ruins of Morah run, though. Good thing all my characters got through long ago...
stretchs
As for Mystic Regen ruining builds, I would disagree, the 55s will just go back to Mending and Healing Breeze, it takes 2 skills to correct this issue, but it just changes things back that direction, so often in 55 bars there is an optional spot for utility anyway, it will indeed slow the farms down though as that utility slot tended to speed up the farms for me as I tended to add more damage
Age
Take a look at this shot for the Mo/DThis page down a few posts
RavagerOfDreams
ther is a insane amount of vamp spirit touchers in ta now blood magic buff ftw
only bad nerf in here was pleak
poor gvg mezzys
only bad nerf in here was pleak
poor gvg mezzys
Arcanis the Omnipotent
Inpetitude. I've been playing an Ineptitude build of one fashion or another since the Fire islands, 3 games ago.
Thanks anet for making me take it up the back end after close to 3 years. First my Surge/Burn build got nerfed in the AoE update, and now this one.
Again, my deepest thanks for destroying my favorite build. I suck at interupting, energy denial is crap in PVE, so tell me what I'm supposed to do now?
Could you atleast freaking decrease the recharge time on it? It lasts for 4 seconds and recharges for 20.
Thanks anet for making me take it up the back end after close to 3 years. First my Surge/Burn build got nerfed in the AoE update, and now this one.
Again, my deepest thanks for destroying my favorite build. I suck at interupting, energy denial is crap in PVE, so tell me what I'm supposed to do now?
Could you atleast freaking decrease the recharge time on it? It lasts for 4 seconds and recharges for 20.
Productivity
Quote:
Originally Posted by Arcanis the Omnipotent
Again, my deepest thanks for destroying my favorite build. I suck at interupting, energy denial is crap in PVE, so tell me what I'm supposed to do now?
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Arcanis the Omnipotent
Quote:
Originally Posted by Productivity
Not play a skill based class?
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