Heaven's Delight - energy decrease is nice but they cut its heal down to practically nil.
Mesmer - personally I don't think they got hit so badly it makes the profession unplayable. When I play either of my mesmers, the foe generally strike in less than 10 sec. anyhow, so the decreased duration is more in line with reality. Oh, maybe it's the PvPers griefing now?
Necros - well, I haven't used much in the Blood line for about a year and a half now, so not terribly impressed. Seems to me that decreased cast times would be *far* more useful than energy decreases.
Ranger - meh. A whopping 3 extra seconds? Why? Again, a cast decrease would've been more useful.
Warriors - self-heal(s) still suck. Pet Healers, don't leave home without them.
Paragons - well, that's not too bad, actually. Workable.
Dervish - hmmm, I'm going to have to cap Grenth and see what the hubbub is all about, I suppose.