Originally Posted by Age
Mystic Regen is just fine with even 2 enchantments up as I just tried it.
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Update - Wednesday February 6
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HNC南非
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Steps_Descending
When you look at it mystic regen still gives 12 pips with enough earth prayer. And still has the .25 sec cast tiem as well as 5 sec recharge, leaving its cover enchant power intact.
Was I the only one that didn't hated the regen as much as teh dmg redux from other derv enchants and the fact you basically could not remove the enchants unless you had a mass disenchant (I love you shatterstorm).
Was I the only one that didn't hated the regen as much as teh dmg redux from other derv enchants and the fact you basically could not remove the enchants unless you had a mass disenchant (I love you shatterstorm).
Winterclaw
Dear Anet,
Please stop buffing necros, ok? They are the last class that needs buffs. They also don't need 1 energy spells.
If you are going to make 1e spells, why not add Orison, RoF, Dwayna's Kiss, and guardian to the list?
Please stop buffing necros, ok? They are the last class that needs buffs. They also don't need 1 energy spells.
If you are going to make 1e spells, why not add Orison, RoF, Dwayna's Kiss, and guardian to the list?
street peddler
Quote:
Originally Posted by Winterclaw
Dear Anet,
Please stop buffing necros, ok? They are the last class that needs buffs. They also don't need 1 energy spells. If you are going to make 1e spells, why not add Orison, RoF, Dwayna's Kiss, and guardian to the list? |
Arkantos
Quote:
Originally Posted by Winterclaw
Dear Anet,
Please stop buffing necros, ok? They are the last class that needs buffs. They also don't need 1 energy spells. If you are going to make 1e spells, why not add Orison, RoF, Dwayna's Kiss, and guardian to the list? |
Master Sword Keeper
No...the 1nrgy usage cost was implemented to swap out The % rate of sacrificing health.
Instead of costing nrgy to use....Health would be the cost of using the spell/skill. Not nrgy, am i getting through to anyone?
Instead of costing nrgy to use....Health would be the cost of using the spell/skill. Not nrgy, am i getting through to anyone?
Arkantos
Quote:
Originally Posted by Master Sword Keeper
No...the 1nrgy usage cost was implemented to swap out The % rate of sacrificing health.
Instead of costing nrgy to use....Health would be the cost of using the spell/skill. Not nrgy, am i getting through to anyone? |
some guy
OMG dfgldfjhlsdfsdflsjkdhfkjsdhjklgsdd
Nooo!!!! My precious power leak!!!!
Lmao at the necros
Nooo!!!! My precious power leak!!!!
Lmao at the necros
Master Sword Keeper
Sheesh...It's not like its a bad thing. if they had it their way they'd eliminate the nrgy cost altogether and allow health cost only.
Programming code is a tough thing to work with. > I.T engineer< anyway...Besides those particular skills are rarely used in game anyway. Except if you're worrying about the monsters using it then yes it's gonna hurt a LOT.
Programming code is a tough thing to work with. > I.T engineer< anyway...Besides those particular skills are rarely used in game anyway. Except if you're worrying about the monsters using it then yes it's gonna hurt a LOT.
MsMassacre
It will be a glorious day when anet becomes sufficiently distracted by gw2 to stop screwing up skills in gw1. Maybe I should just stop playing til then.
Has it even occured to them that the reason so many mesmers use inep/clums is that so many of the rest of their skills have been nerfed to death? No? Might be something to ponder.
LoD reamins awful, just a different flavor of awful this week.
I'm glad all those crappy blood spells cost 1e now. Because if there's one thing primary necros always have trouble with its ENERGY.
Has it even occured to them that the reason so many mesmers use inep/clums is that so many of the rest of their skills have been nerfed to death? No? Might be something to ponder.
LoD reamins awful, just a different flavor of awful this week.
I'm glad all those crappy blood spells cost 1e now. Because if there's one thing primary necros always have trouble with its ENERGY.
Arkantos
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It will be a glorious day when anet becomes sufficiently distracted by gw2 to stop screwing up skills in gw1. Maybe I should just stop playing til then. |
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Has it even occured to them that the reason so many mesmers use inep/clums is that so many of the rest of their skills have been nerfed to death? No? Might be something to ponder. |
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I'm glad all those crappy blood spells cost 1e now. Because if there's one thing primary necros always have trouble with its ENERGY. |
Gimpex
I have no idea where to post this, and this is more of a rant / feedback post then anything else, but the new update sucks.
You see, I have a 55 monk, and I generally farm a certain area using Mystic Regen as one of my key skills. Today I started a run only to die a short time later due to the newly added limit to the amount of regen caused by MR. Now my chief money-making source is gone.
Now this happens quite fruequently it seems, where A-Net nerfs a farming run in some manner, or makes a change to a skill because of it's over-use or exploitation in PvP. What I suggest (if GW dev's even bother to look at these forums) is when you make a skill change due to PvP reasons, please try somthing that would make the changes only apply in PvP areas. I'm sure it's possible, because you can turn on/off certain skills and make them "PvE Only" Before I made a 55, I was a runner with an A/Mo using Shadow of Haste, but then they changed the skill so the recharge time is longer then the amount of time the skill lasts. so that screwed up my running build.
Please, for us people who actually do PvE, seriously consider the above!
/endrant/
~Gimpex
You see, I have a 55 monk, and I generally farm a certain area using Mystic Regen as one of my key skills. Today I started a run only to die a short time later due to the newly added limit to the amount of regen caused by MR. Now my chief money-making source is gone.
Now this happens quite fruequently it seems, where A-Net nerfs a farming run in some manner, or makes a change to a skill because of it's over-use or exploitation in PvP. What I suggest (if GW dev's even bother to look at these forums) is when you make a skill change due to PvP reasons, please try somthing that would make the changes only apply in PvP areas. I'm sure it's possible, because you can turn on/off certain skills and make them "PvE Only" Before I made a 55, I was a runner with an A/Mo using Shadow of Haste, but then they changed the skill so the recharge time is longer then the amount of time the skill lasts. so that screwed up my running build.
Please, for us people who actually do PvE, seriously consider the above!
/endrant/
~Gimpex
VitisVinifera
I used to farm a lot of greens soloing bosses as blood necro / mes, when farming and selling greens was a good way to make money. That was the only use of any blood skill other than Awaken the Blood I ever had. Might be time to start putting together a new build, since I just started EotN using a new, moderately useful Icy Veins / dual bile build.
Winterclaw
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Originally Posted by Arkantos
Blood magic is shit. They're attempting to make it viable. Why do you think those skills should be 1e? The skills changed to 1e were hardly used, the skills you mentioned are used. Do you honestly think the skills you suggested would be balanced at 1e?
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For example, 100 Blades has never been good, yet you still don't see it buffed. Pets aren't that great. Mesmers in PvE are still getting ignored, as are sassis. However, necros aren't exactly underpowered in thier other skill lines.
Part of me thinks Anet has a bit of a class bias.
Age
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Originally Posted by flubber
Don't know where you farm(if that is what you are on about)...but it must be all melee. lol.
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ValaOfTheFens
My primary toon is a Necro yet I find most of the changes to Necros...ridiculous, outrageous. *lol* All I can say is wow. Anyway, Mystic Regen was due for a nerf and its not as bad as I thought it would be. Its still useable.
MarlinBackna
The amount of negativity aimed toward the Mystic Regen nerf in itself proves that the nerf was necessary. From 55 farming to Invici-eles and -necro MMs in AB, this skills was getting abused left and right. The nerf isn't really super awful, but it is enough that a medium to large enough amount of degen will negate its effects. I mean, monks going through burning, poison, bleeding, hexes etc and still have pips of health regen was plain wrong and it deserved the nerf.
RSGashapon
It's just another nail in the coffin.
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Originally Posted by MarlinBackna
I mean, monks going through burning, poison, bleeding, hexes etc and still have pips of health regen was plain wrong and it deserved the nerf.
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@ age.
I have used every profitable farm build that I and many others could think of. M-regen allowed the farming of some pretty hairy places. lol. that is over now. R.I.P.
Gimpex
That's what I'm gettin' at. the MR Nerf is positively great for PvP, but for those of us who rarely PvP and choose to stick to the PvE side of the game, and who have so little money to begin with and NEED the 55 Mo/D for fast easy farming purposes, it's absolutely detestable.
All i'm saying is, A-Net needs to do somthing that allows Skills changed / nerfed for PvP reasons only apply in PvP areas, and not screw us RPG'ers over in PvE
All i'm saying is, A-Net needs to do somthing that allows Skills changed / nerfed for PvP reasons only apply in PvP areas, and not screw us RPG'ers over in PvE
1 up and 2 down
QQ over the MR nerf moar!
Really, if are so dependable on one certain build that when it gets nerfed you are forced to say that the nerf is "detestable" then you probably shouldn't be playing GW.
Really, if are so dependable on one certain build that when it gets nerfed you are forced to say that the nerf is "detestable" then you probably shouldn't be playing GW.
Lady Lozza
Uhm, does the classic 55 build not work anymore or something? Last I tried it there were no problems :S
So can someone please explain how the livelihood of farmers absolutely depends on MR?
So can someone please explain how the livelihood of farmers absolutely depends on MR?
Gimpex
I tried using a classic 55 build in Gates of Kryta in hard mode and didn't fair so well
But the MR helped alot, and now it's gone D:
But the MR helped alot, and now it's gone D:
KalleDamos
While it is a noble idea, it would take a lot of coding to make skills act differnt in PvE and PvP. Anet is not going to redo their whole skill code just because something hurts PvE play. The wonderful thing about PvE play is for most NM areas just killing and what not you don't need a spesific build. as long as you can out damage and survive your golden in PvE.
As for the Necro skills. I love blood, I really honestly do. I wished they had just done something a bit better than buffing them to deal with *sarcasim* all those energy problems necros have*end sarcasim*. Maybe make soul leech 1 second cast, life siphon 1 second cast, 15 or 20 second recharge on Life Transfer. They could have buffed the damage while making the eneergy of Dark Pact only five, or cutting the sac to 5% so it would be a little more attractive. While the buffs are great they seem rather sloppy and poorly thought out.
For the mesmer nerfs. Once again I find some of my favorite skills nerfed because people tend to abuse them in certain arenas. Maybe if their was more variety in builds we would not have some of our favorite skills decapiated to balance things. Anet really botched this one as well. They did not take the nerf bat, but the nerf-zuka to some skills. While Clumsiness is now an AoE skill that is useful in PvE, i would still not use it due to short duration, recharge and cast. Over all, for me anyways, Anti-Melee illusion is virtually dead. A couple minor buffs to some skills, but no one noticed. Once again, power leak would not have been nerfed if it was not abbused so much.
For mystic regen, thank god they finnaly nerfed it! Cry all you want farmers and dervs but it was the most powerful heal in the dervish line and was a serious pain in the butt for most people who tried to take on a N/D or a E/D in PvP cause they have neigh limitless regen. Get over it and adapt!! Look into wind prayers for some new heals. They just made the game harder, enjoy cry babies. And as for the Avatar of Grenth, bout time. While it could have a nicer effect, or a third even it is nice to see that they want to try and fix past mistakes.
thats my full take on this.
As for the Necro skills. I love blood, I really honestly do. I wished they had just done something a bit better than buffing them to deal with *sarcasim* all those energy problems necros have*end sarcasim*. Maybe make soul leech 1 second cast, life siphon 1 second cast, 15 or 20 second recharge on Life Transfer. They could have buffed the damage while making the eneergy of Dark Pact only five, or cutting the sac to 5% so it would be a little more attractive. While the buffs are great they seem rather sloppy and poorly thought out.
For the mesmer nerfs. Once again I find some of my favorite skills nerfed because people tend to abuse them in certain arenas. Maybe if their was more variety in builds we would not have some of our favorite skills decapiated to balance things. Anet really botched this one as well. They did not take the nerf bat, but the nerf-zuka to some skills. While Clumsiness is now an AoE skill that is useful in PvE, i would still not use it due to short duration, recharge and cast. Over all, for me anyways, Anti-Melee illusion is virtually dead. A couple minor buffs to some skills, but no one noticed. Once again, power leak would not have been nerfed if it was not abbused so much.
For mystic regen, thank god they finnaly nerfed it! Cry all you want farmers and dervs but it was the most powerful heal in the dervish line and was a serious pain in the butt for most people who tried to take on a N/D or a E/D in PvP cause they have neigh limitless regen. Get over it and adapt!! Look into wind prayers for some new heals. They just made the game harder, enjoy cry babies. And as for the Avatar of Grenth, bout time. While it could have a nicer effect, or a third even it is nice to see that they want to try and fix past mistakes.
thats my full take on this.
Hailey Anne
Quote:
Originally Posted by Gimpex
That's what I'm gettin' at. the MR Nerf is positively great for PvP, but for those of us who rarely PvP and choose to stick to the PvE side of the game, and who have so little money to begin with and NEED the 55 Mo/D for fast easy farming purposes, it's absolutely detestable.
All i'm saying is, A-Net needs to do somthing that allows Skills changed / nerfed for PvP reasons only apply in PvP areas, and not screw us RPG'ers over in PvE |
Find a new place to farm.
Or put a few points in healing and bring Heal breeze that will solve your problem right there.
and before you say that screws the rest of your build, I do this already for alot of places and kill just fine.
N E D M
Quote:
Originally Posted by Gimpex
That's what I'm gettin' at. the MR Nerf is positively great for PvP, but for those of us who rarely PvP and choose to stick to the PvE side of the game, and who have so little money to begin with and NEED the 55 Mo/D for fast easy farming purposes, it's absolutely detestable.
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anyway-
Necro skills to 1 e = meh
Mystic regen = meh
Monk skill nerf/buff (depending how you see it) = weird
Troll unguent - lol so now you can keep it up always if you want to spend 3 of every 13 seconds casting it :S
MoriaOrc
Quote:
Originally Posted by Lady Lozza
Uhm, does the classic 55 build not work anymore or something? Last I tried it there were no problems :S
So can someone please explain how the livelihood of farmers absolutely depends on MR? |
Yes, regular 55 still works in most places (that 55 works at all), but nerfing MR does close off some area that had particularly high degen, and slows down places that just have a decent amount (since you'll probably need to bring along a few other regen skills now). It's not the worst farming nerf ever, and I think most of the people complaining are over-reacting, but it does sting a little bit for farmers.
gone
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Originally Posted by Hailey Anne
heres an idea.
Find a new place to farm. |
now, I think you mean, find an old place to farm.
lollerskates.
Zorian Direspell
Mystic Regeneration
I'm not particularly happy about the mystic regen nerf, as it affects my dervish more than it would any secondary profession build I might run. Dervishes kind of needed a regeneration shield to justify their reduced armor, slow attack rate and lack of escape skills relative to other front line classes. I think lowering the break points for +4 regen would be a nice way to go to balance it for an enchant stack limit. I'm not talking down to 8, but maybe 10 or 11, so that it would be unreachable for other professions, but useful for the dervish. I really never saw regeneration as much of a threat in PvP, so I imagine that this is some kind of PvE balance issue. As for earth tanker eles, those builds were jokes before the nerf and I imagine they're bigger jokes now. As for my elementalist, he will continue to use a dervish secondary because I only need +9 regen on a backline caster. As for my necro, he never needed it anyway (and would only need +9 regen in any event).
1e skills
This has been a long time coming. Unconditional sac deserves an energy break. This is a good buff.
Mesmers
Ouch. Poor mesmers. While I kind of agree that mesmers need more mass damage spells to be viable in PvE, I don't think clumsiness nerfage was the way to go.
I'm not particularly happy about the mystic regen nerf, as it affects my dervish more than it would any secondary profession build I might run. Dervishes kind of needed a regeneration shield to justify their reduced armor, slow attack rate and lack of escape skills relative to other front line classes. I think lowering the break points for +4 regen would be a nice way to go to balance it for an enchant stack limit. I'm not talking down to 8, but maybe 10 or 11, so that it would be unreachable for other professions, but useful for the dervish. I really never saw regeneration as much of a threat in PvP, so I imagine that this is some kind of PvE balance issue. As for earth tanker eles, those builds were jokes before the nerf and I imagine they're bigger jokes now. As for my elementalist, he will continue to use a dervish secondary because I only need +9 regen on a backline caster. As for my necro, he never needed it anyway (and would only need +9 regen in any event).
1e skills
This has been a long time coming. Unconditional sac deserves an energy break. This is a good buff.
Mesmers
Ouch. Poor mesmers. While I kind of agree that mesmers need more mass damage spells to be viable in PvE, I don't think clumsiness nerfage was the way to go.
6am3 Fana71c
Wow, how pathetic. All that QQ over Mystic Regen...What if they nerfed Prot Spirit? Now THAT would destroy all of your precious farming builds...then what? /wrist ?
1) Dervishes don't need regen, their armor is just fine and they have elite forms.
2) Their attack rate is slow but they also have weapon with highest base damage in game
3) If by "escape skills" you mean speed buffs, Pious Haste is just fine for that, or some of many skills in Wind Prayers.
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Originally Posted by Zorian Direspell
Mystic Regeneration
I'm not particularly happy about the mystic regen nerf, as it affects my dervish more than it would any secondary profession build I might run. Dervishes kind of needed a regeneration shield to justify their reduced armor, slow attack rate and lack of escape skills relative to other front line classes |
2) Their attack rate is slow but they also have weapon with highest base damage in game
3) If by "escape skills" you mean speed buffs, Pious Haste is just fine for that, or some of many skills in Wind Prayers.
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Originally Posted by 6am3 Fana71c
Wow, how pathetic. All that QQ over Mystic Regen...What if they nerfed Prot Spirit? Now THAT would destroy all of your precious farming builds...then what? /wrist ?
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Lykan
Didnt see it in the notes, I made a new PvP char and appeared into the isle of nameless explorable instead of GtOB.
No more spam ? yay
No more spam ? yay
KalleDamos
Oh the spam is still there. The bots have just moved to Kamadan, Shing Jea and Ascalon now.(had encounters with spam bots in each)
MisterB
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Originally Posted by Lady Lozza
Uhm, does the classic 55 build not work anymore or something? Last I tried it there were no problems :S
So can someone please explain how the livelihood of farmers absolutely depends on MR? |
Zahr Dalsk
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Originally Posted by KalleDamos
Oh the spam is still there. The bots have just moved to Kamadan, Shing Jea and Ascalon now.(had encounters with spam bots in each)
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One gave me an add there. I spammed it back with 'WTS rugs, ten dollars' until I'd literally driven everything else out of the chat record in whisper.
On Mystic Regeneration, should have made it a Mysticism skill so as to make it Dervish only and cut out all the griefing Elementalists without hurting Dervishes. That would have been so much better.
Lykan
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Originally Posted by KalleDamos
Oh the spam is still there. The bots have just moved to Kamadan, Shing Jea and Ascalon now.(had encounters with spam bots in each)
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some guy
I don't get it. Regen cap is at 10 right? With 3 enchantments, that's still 9 regen. Don't really see much.
Spyke103
Quote:
Originally Posted by some guy
I don't get it. Regen cap is at 10 right? With 3 enchantments, that's still 9 regen. Don't really see much.
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slowerpoke
they could have moved MR to Mysticism