Update - Wednesday February 6

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by Age
Mystic Regen is just fine with even 2 enchantments up as I just tried it.
Don't know where you farm(if that is what you are on about)...but it must be all melee. lol.

HNC南非

HNC南非

Ascalonian Squire

Join Date: Dec 2007

台北

英雄無淚 [HNC屌]

Me/Rt

...

12345689

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

When you look at it mystic regen still gives 12 pips with enough earth prayer. And still has the .25 sec cast tiem as well as 5 sec recharge, leaving its cover enchant power intact.
Was I the only one that didn't hated the regen as much as teh dmg redux from other derv enchants and the fact you basically could not remove the enchants unless you had a mass disenchant (I love you shatterstorm).

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Dear Anet,

Please stop buffing necros, ok? They are the last class that needs buffs. They also don't need 1 energy spells.

If you are going to make 1e spells, why not add Orison, RoF, Dwayna's Kiss, and guardian to the list?

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by Winterclaw
Dear Anet,

Please stop buffing necros, ok? They are the last class that needs buffs. They also don't need 1 energy spells.

If you are going to make 1e spells, why not add Orison, RoF, Dwayna's Kiss, and guardian to the list?
because blood magic sucks

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Winterclaw
Dear Anet,

Please stop buffing necros, ok? They are the last class that needs buffs. They also don't need 1 energy spells.

If you are going to make 1e spells, why not add Orison, RoF, Dwayna's Kiss, and guardian to the list?
Blood magic is shit. They're attempting to make it viable. Why do you think those skills should be 1e? The skills changed to 1e were hardly used, the skills you mentioned are used. Do you honestly think the skills you suggested would be balanced at 1e?

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

No...the 1nrgy usage cost was implemented to swap out The % rate of sacrificing health.

Instead of costing nrgy to use....Health would be the cost of using the spell/skill. Not nrgy, am i getting through to anyone?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Master Sword Keeper
No...the 1nrgy usage cost was implemented to swap out The % rate of sacrificing health.

Instead of costing nrgy to use....Health would be the cost of using the spell/skill. Not nrgy, am i getting through to anyone?
If you mean instead of the spells costing energy, they cost health (and 1 energy), then yes.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

OMG dfgldfjhlsdfsdflsjkdhfkjsdhjklgsdd

Nooo!!!! My precious power leak!!!!

Lmao at the necros

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

Sheesh...It's not like its a bad thing. if they had it their way they'd eliminate the nrgy cost altogether and allow health cost only.

Programming code is a tough thing to work with. > I.T engineer< anyway...Besides those particular skills are rarely used in game anyway. Except if you're worrying about the monsters using it then yes it's gonna hurt a LOT.

MsMassacre

Frost Gate Guardian

Join Date: Dec 2005

It will be a glorious day when anet becomes sufficiently distracted by gw2 to stop screwing up skills in gw1. Maybe I should just stop playing til then.

Has it even occured to them that the reason so many mesmers use inep/clums is that so many of the rest of their skills have been nerfed to death? No? Might be something to ponder.

LoD reamins awful, just a different flavor of awful this week.

I'm glad all those crappy blood spells cost 1e now. Because if there's one thing primary necros always have trouble with its ENERGY.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
It will be a glorious day when anet becomes sufficiently distracted by gw2 to stop screwing up skills in gw1. Maybe I should just stop playing til then.
I highly doubt this "glorious day" will ever come. I highly doubt the skill balance team will be too busy working on GW2 to make a skill balance every month or so.

Quote:
Has it even occured to them that the reason so many mesmers use inep/clums is that so many of the rest of their skills have been nerfed to death? No? Might be something to ponder.
Other mesmer builds are still strong, your logic is flawed. Also, the two spells are great at shutting down melee, so it really has nothing to do with their other skills.

Quote:
I'm glad all those crappy blood spells cost 1e now. Because if there's one thing primary necros always have trouble with its ENERGY.
It had nothing to do with their energy management. They're attempting to make blood magic viable.

Gimpex

Pre-Searing Cadet

Join Date: Jan 2007

Guild of Dangerous Suprise

Rt/

I have no idea where to post this, and this is more of a rant / feedback post then anything else, but the new update sucks.

You see, I have a 55 monk, and I generally farm a certain area using Mystic Regen as one of my key skills. Today I started a run only to die a short time later due to the newly added limit to the amount of regen caused by MR. Now my chief money-making source is gone.

Now this happens quite fruequently it seems, where A-Net nerfs a farming run in some manner, or makes a change to a skill because of it's over-use or exploitation in PvP. What I suggest (if GW dev's even bother to look at these forums) is when you make a skill change due to PvP reasons, please try somthing that would make the changes only apply in PvP areas. I'm sure it's possible, because you can turn on/off certain skills and make them "PvE Only" Before I made a 55, I was a runner with an A/Mo using Shadow of Haste, but then they changed the skill so the recharge time is longer then the amount of time the skill lasts. so that screwed up my running build.

Please, for us people who actually do PvE, seriously consider the above!

/endrant/
~Gimpex

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

I used to farm a lot of greens soloing bosses as blood necro / mes, when farming and selling greens was a good way to make money. That was the only use of any blood skill other than Awaken the Blood I ever had. Might be time to start putting together a new build, since I just started EotN using a new, moderately useful Icy Veins / dual bile build.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Arkantos
Blood magic is shit. They're attempting to make it viable. Why do you think those skills should be 1e? The skills changed to 1e were hardly used, the skills you mentioned are used. Do you honestly think the skills you suggested would be balanced at 1e?
There are other bad skills and bad lines in the game, it's not like necros needed the buff as they had other viable options. However, it seems necros are often the first to get a buff and whenever there is a skill balance, they tend to get far more buffs than nerfs.

For example, 100 Blades has never been good, yet you still don't see it buffed. Pets aren't that great. Mesmers in PvE are still getting ignored, as are sassis. However, necros aren't exactly underpowered in thier other skill lines.


Part of me thinks Anet has a bit of a class bias.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by flubber
Don't know where you farm(if that is what you are on about)...but it must be all melee. lol.
I wasn't out farming I was just trying it out behind Droks and I don't just use the Mo/D build as it wasn't around way before the Dervish came along.It is what Steps_Descending said.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

My primary toon is a Necro yet I find most of the changes to Necros...ridiculous, outrageous. *lol* All I can say is wow. Anyway, Mystic Regen was due for a nerf and its not as bad as I thought it would be. Its still useable.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

The amount of negativity aimed toward the Mystic Regen nerf in itself proves that the nerf was necessary. From 55 farming to Invici-eles and -necro MMs in AB, this skills was getting abused left and right. The nerf isn't really super awful, but it is enough that a medium to large enough amount of degen will negate its effects. I mean, monks going through burning, poison, bleeding, hexes etc and still have pips of health regen was plain wrong and it deserved the nerf.

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

It's just another nail in the coffin.

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by MarlinBackna
I mean, monks going through burning, poison, bleeding, hexes etc and still have pips of health regen was plain wrong and it deserved the nerf.
all it takes for the fragile 55/105 monk mo/?...?/? (or ANY enchantment farm build) is 1 interrupt or shatter, and it's game over. it was nerfed because people were running these 'grief' builds in scrub PvP areas. (ya I know, but it is true)

@ age.
I have used every profitable farm build that I and many others could think of. M-regen allowed the farming of some pretty hairy places. lol. that is over now. R.I.P.

Gimpex

Pre-Searing Cadet

Join Date: Jan 2007

Guild of Dangerous Suprise

Rt/

That's what I'm gettin' at. the MR Nerf is positively great for PvP, but for those of us who rarely PvP and choose to stick to the PvE side of the game, and who have so little money to begin with and NEED the 55 Mo/D for fast easy farming purposes, it's absolutely detestable.

All i'm saying is, A-Net needs to do somthing that allows Skills changed / nerfed for PvP reasons only apply in PvP areas, and not screw us RPG'ers over in PvE

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

QQ over the MR nerf moar!

Really, if are so dependable on one certain build that when it gets nerfed you are forced to say that the nerf is "detestable" then you probably shouldn't be playing GW.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Uhm, does the classic 55 build not work anymore or something? Last I tried it there were no problems :S

So can someone please explain how the livelihood of farmers absolutely depends on MR?

Gimpex

Pre-Searing Cadet

Join Date: Jan 2007

Guild of Dangerous Suprise

Rt/

I tried using a classic 55 build in Gates of Kryta in hard mode and didn't fair so well

But the MR helped alot, and now it's gone D:

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

While it is a noble idea, it would take a lot of coding to make skills act differnt in PvE and PvP. Anet is not going to redo their whole skill code just because something hurts PvE play. The wonderful thing about PvE play is for most NM areas just killing and what not you don't need a spesific build. as long as you can out damage and survive your golden in PvE.

As for the Necro skills. I love blood, I really honestly do. I wished they had just done something a bit better than buffing them to deal with *sarcasim* all those energy problems necros have*end sarcasim*. Maybe make soul leech 1 second cast, life siphon 1 second cast, 15 or 20 second recharge on Life Transfer. They could have buffed the damage while making the eneergy of Dark Pact only five, or cutting the sac to 5% so it would be a little more attractive. While the buffs are great they seem rather sloppy and poorly thought out.

For the mesmer nerfs. Once again I find some of my favorite skills nerfed because people tend to abuse them in certain arenas. Maybe if their was more variety in builds we would not have some of our favorite skills decapiated to balance things. Anet really botched this one as well. They did not take the nerf bat, but the nerf-zuka to some skills. While Clumsiness is now an AoE skill that is useful in PvE, i would still not use it due to short duration, recharge and cast. Over all, for me anyways, Anti-Melee illusion is virtually dead. A couple minor buffs to some skills, but no one noticed. Once again, power leak would not have been nerfed if it was not abbused so much.

For mystic regen, thank god they finnaly nerfed it! Cry all you want farmers and dervs but it was the most powerful heal in the dervish line and was a serious pain in the butt for most people who tried to take on a N/D or a E/D in PvP cause they have neigh limitless regen. Get over it and adapt!! Look into wind prayers for some new heals. They just made the game harder, enjoy cry babies. And as for the Avatar of Grenth, bout time. While it could have a nicer effect, or a third even it is nice to see that they want to try and fix past mistakes.

thats my full take on this.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Gimpex
That's what I'm gettin' at. the MR Nerf is positively great for PvP, but for those of us who rarely PvP and choose to stick to the PvE side of the game, and who have so little money to begin with and NEED the 55 Mo/D for fast easy farming purposes, it's absolutely detestable.

All i'm saying is, A-Net needs to do somthing that allows Skills changed / nerfed for PvP reasons only apply in PvP areas, and not screw us RPG'ers over in PvE
heres an idea.
Find a new place to farm.
Or put a few points in healing and bring Heal breeze that will solve your problem right there.
and before you say that screws the rest of your build, I do this already for alot of places and kill just fine.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by Gimpex
That's what I'm gettin' at. the MR Nerf is positively great for PvP, but for those of us who rarely PvP and choose to stick to the PvE side of the game, and who have so little money to begin with and NEED the 55 Mo/D for fast easy farming purposes, it's absolutely detestable.
I think you NEED to look up NEED in a dictionary...

anyway-
Necro skills to 1 e = meh
Mystic regen = meh
Monk skill nerf/buff (depending how you see it) = weird
Troll unguent - lol so now you can keep it up always if you want to spend 3 of every 13 seconds casting it :S

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by Lady Lozza
Uhm, does the classic 55 build not work anymore or something? Last I tried it there were no problems :S

So can someone please explain how the livelihood of farmers absolutely depends on MR?
There are some places (Corsairs in Zehlon used to be popular until C.Scimitar became worthless) that the classic build doesn't cut it. In that area, you could have MR, HB, Mending, and 3 other enchants on and you barely had enough to counter the degen of burning + poison + toxicity + Reaper's Mark (grand total of -17, though I don't remember the exact degen from Reapers), and all the damage coming in from regular hits to boot.

Yes, regular 55 still works in most places (that 55 works at all), but nerfing MR does close off some area that had particularly high degen, and slows down places that just have a decent amount (since you'll probably need to bring along a few other regen skills now). It's not the worst farming nerf ever, and I think most of the people complaining are over-reacting, but it does sting a little bit for farmers.

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by Hailey Anne
heres an idea.
Find a new place to farm.
alot of us did. with what MR had to offer.
now, I think you mean, find an old place to farm.

lollerskates.

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

Mystic Regeneration
I'm not particularly happy about the mystic regen nerf, as it affects my dervish more than it would any secondary profession build I might run. Dervishes kind of needed a regeneration shield to justify their reduced armor, slow attack rate and lack of escape skills relative to other front line classes. I think lowering the break points for +4 regen would be a nice way to go to balance it for an enchant stack limit. I'm not talking down to 8, but maybe 10 or 11, so that it would be unreachable for other professions, but useful for the dervish. I really never saw regeneration as much of a threat in PvP, so I imagine that this is some kind of PvE balance issue. As for earth tanker eles, those builds were jokes before the nerf and I imagine they're bigger jokes now. As for my elementalist, he will continue to use a dervish secondary because I only need +9 regen on a backline caster. As for my necro, he never needed it anyway (and would only need +9 regen in any event).

1e skills
This has been a long time coming. Unconditional sac deserves an energy break. This is a good buff.

Mesmers
Ouch. Poor mesmers. While I kind of agree that mesmers need more mass damage spells to be viable in PvE, I don't think clumsiness nerfage was the way to go.

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

Wow, how pathetic. All that QQ over Mystic Regen...What if they nerfed Prot Spirit? Now THAT would destroy all of your precious farming builds...then what? /wrist ?

Quote:
Originally Posted by Zorian Direspell
Mystic Regeneration
I'm not particularly happy about the mystic regen nerf, as it affects my dervish more than it would any secondary profession build I might run. Dervishes kind of needed a regeneration shield to justify their reduced armor, slow attack rate and lack of escape skills relative to other front line classes
1) Dervishes don't need regen, their armor is just fine and they have elite forms.
2) Their attack rate is slow but they also have weapon with highest base damage in game
3) If by "escape skills" you mean speed buffs, Pious Haste is just fine for that, or some of many skills in Wind Prayers.

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by 6am3 Fana71c
Wow, how pathetic. All that QQ over Mystic Regen...What if they nerfed Prot Spirit? Now THAT would destroy all of your precious farming builds...then what? /wrist ?
rotflmao. no then it's onto the rt/me. until it gets nerfdeded

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Didnt see it in the notes, I made a new PvP char and appeared into the isle of nameless explorable instead of GtOB.

No more spam ? yay

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

Oh the spam is still there. The bots have just moved to Kamadan, Shing Jea and Ascalon now.(had encounters with spam bots in each)

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Lady Lozza
Uhm, does the classic 55 build not work anymore or something? Last I tried it there were no problems :S

So can someone please explain how the livelihood of farmers absolutely depends on MR?
It doesn't, of course. Mystic Regeneration is just much easier to use than the alternatives. With Prot Spirit and SH/SoA up, all damage is negated. That only leaves degen(and lifesteal, but ignore that for now), which is capped at 20 health loss/second. All that's needed is a secondary healing skill in MR's place. But I'm guessing you knew all that already.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by KalleDamos
Oh the spam is still there. The bots have just moved to Kamadan, Shing Jea and Ascalon now.(had encounters with spam bots in each)
They're also in the Eye of the North, apparently.

One gave me an add there. I spammed it back with 'WTS rugs, ten dollars' until I'd literally driven everything else out of the chat record in whisper.

On Mystic Regeneration, should have made it a Mysticism skill so as to make it Dervish only and cut out all the griefing Elementalists without hurting Dervishes. That would have been so much better.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Quote:
Originally Posted by KalleDamos
Oh the spam is still there. The bots have just moved to Kamadan, Shing Jea and Ascalon now.(had encounters with spam bots in each)
Oh i know its in gotb still i just mean when you load on a new pvp, you wont get spam.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

I don't get it. Regen cap is at 10 right? With 3 enchantments, that's still 9 regen. Don't really see much.

Spyke103

Ascalonian Squire

Join Date: Oct 2006

Elona Guard

D/

Quote:
Originally Posted by some guy
I don't get it. Regen cap is at 10 right? With 3 enchantments, that's still 9 regen. Don't really see much.
Yes it might be capped at ten but lets say u have burning and bleeding on you and 6 enchants with 3 regen per enchant; well now you will have 1 degen instead of having 8 regen like before.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

they could have moved MR to Mysticism