1. 1e health-sac skills. Cute. Not sure if it's going to make them see any play, but it's cute. While you're at it, how about making Blood of the Master 1e as well?
2. Party Heals buff. Interesting. I'm going to have to paly with it before I decide what to think. DivineHealing/Heaven's Delight is now almost not-sucky enough on paper to actually work as party-healing, if only they weren't so slow to recharge... Heal Party might have lost more than it gained. LoD is still crap.
3. poor mesmers.
4. nerf to mending refrain.... why? Was this skill overpowered in relation to anything except mending?
5. poor mesmers.
6. Avatar of Grenth. That nerf was a long time coming. The skill is borderline crap now, but I don't really see what else you could do with it.
7. Mystic regen. Ugly nerf.
8. Healsig and lion's comfort. Need to try them; have a bad feeling they're still not very good, merely better than other options for someone with a 20e pool and 2pips.
C

