Update - Wednesday February 6

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Tatile
They might be trying to encourage Blood Magic use, but this probably wasn't the best way to do it.
I'd rather they kept to conformity with energy costs (0, 5, 10, 15, 25 base costs). Giving only half a dozen skills in one attribute line of one profession a new cost seems an unnecessary break of the pattern.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
1 Energy OoB might see the rebirth of the Boon Prot or a similar build.
The energy cost of OOB had nothing to do with why Boon Prots stopped being ran, it was all to do with the huge health sac, which still exists.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

this is really interesting, is ANet trying to encourage touch rangers? I mean, they buffed offering of the blood AND two touch skills that require sacrifice. You know what this means. TOUCH RANGERS FTW!!! (and necros using Masochism).

Seriously ANet, I'm quite pissed on your mystic regeneration nerf, but I could give credit to your buff on touch rangers.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

...why mending refrain

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Dark Paladin X
this is really interesting, is ANet trying to encourage touch rangers? I mean, they buffed offering of the blood AND two touch skills that require sacrifice. You know what this means. TOUCH RANGERS FTW!!! (and necros using Masochism).

Seriously ANet, I'm quite pissed on your mystic regeneration nerf, but I could give credit to your buff on touch rangers.
Because with expertise those one energy skills become .5 energy! OMG HAX.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Did Power Leak really deserve that?

blood4blood

Krytan Explorer

Join Date: Oct 2005

RE: Necro buffs & 1e skills...

I don't get it, at least for PvE. I play PvE necro, and still wouldn't take any of these skills except for one-off specialty builds (battery, blood spike). So, are these designed for /N secondaries? For PvP? I'm just not seeing the point when the base skills themselves still suck for general PvE use.

milkflopance

milkflopance

Lion's Arch Merchant

Join Date: Dec 2006

England

The Cult of Scaro [WHO]

Hurray for 1 energy skills.

But you know what you're going to get now though dont you?.......Touch warriors.

Kahlindra

Kahlindra

Frost Gate Guardian

Join Date: May 2006

England

Anthems to the Welkin at [Dusk]. 2 man guilds are king.

N/Me

Were any of those skills 10 e before?

Have they just left the '0' off?

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

First I was like..WTF..

Now I'm all.. WTF..

WTF

Jake_Steel

Jake_Steel

Lion's Arch Merchant

Join Date: Oct 2007

Portland, OR

The Older Gamers (TOG)

N/Me

They also changed how the Blood Magic skills appear in the "K" screen. The Health Sacrifice is now shown as a graphic and not as text as part of the description.

Tela

Ascalonian Squire

Join Date: Apr 2006

Mo/R

Anet can i have some of that crack you are smoking?

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Jake_Steel
They also changed how the Blood Magic skills appear in the "K" screen. The Health Sacrifice is now shown as a graphic and not as text as part of the description.
My guess is that health sac is cost enough. No need for energy, but probably they can't reduce cost to 0.

In many ways, health sac skills cost double (energy and health).

It's possible, if no abuse occurs, that the energy cost will go away completely in later patch, making all skills that sac health cost no energy.

Spam them till you drop. Quite literally.

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

Quote:
Originally Posted by Kahlindra
Were any of those skills 10 e before?

Have they just left the '0' off?
Exactly what I thought at first. Even went and checked the official site, but some of those skills were already 10 so I guess they really will be 1 energy now.

Croco Clouds

Croco Clouds

Wilds Pathfinder

Join Date: Mar 2007

Montreal, QC, Canada

Divine Illumination [LaZy]

E/A

Time to evaporate the yuletide tonic!

Risa

Risa

Frost Gate Guardian

Join Date: Aug 2006

The Nights Watch [Crow]

Mo/

Quote:
Originally Posted by Sub Frost
Skill Updates

We will evaluate the following changes this week. Additional adjustments may be made during that time.
Less crying more criticizing please.

I still don't think I'll use Healing Signet, definitely not Lion's Comfort. Heal Sig needs to lose the -40 armor or the cast time, and Lion's Comfort needs to lose the Signet recharge. Either than that, I want to see how everything turns out.

Brian Fellow

Lion's Arch Merchant

Join Date: Feb 2006

[STAR]

Rt/

I think some of those 1e skills were 10e skills and were rarely used so Anet decided that this was a good way for people to try it.

Sub Frost

Sub Frost

Krytan Explorer

Join Date: Aug 2005

Portugal

R/

Quote:
Originally Posted by Kahlindra
Were any of those skills 10 e before?

Have they just left the '0' off?
There really 1 ene now



Btw, If you make a new PVP character you now spawn in Isle of the Nameless(next to the ladder that leads to the zaishen chest).

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

All of the skills reduced to 1 energy were previously 5, BR was 10 and went down to 5.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Risa
I still don't think I'll use Healing Signet, definitely not Lion's Comfort. Heal Sig needs to lose the -40 armor or the cast time
heal sig is great with a def stance to run before using it.

Chthon

Grotto Attendant

Join Date: Apr 2007

1. 1e health-sac skills. Cute. Not sure if it's going to make them see any play, but it's cute. While you're at it, how about making Blood of the Master 1e as well?

2. Party Heals buff. Interesting. I'm going to have to paly with it before I decide what to think. DivineHealing/Heaven's Delight is now almost not-sucky enough on paper to actually work as party-healing, if only they weren't so slow to recharge... Heal Party might have lost more than it gained. LoD is still crap.

3. poor mesmers.

4. nerf to mending refrain.... why? Was this skill overpowered in relation to anything except mending?

5. poor mesmers.

6. Avatar of Grenth. That nerf was a long time coming. The skill is borderline crap now, but I don't really see what else you could do with it.

7. Mystic regen. Ugly nerf.

8. Healsig and lion's comfort. Need to try them; have a bad feeling they're still not very good, merely better than other options for someone with a 20e pool and 2pips.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

...

...

...

Ummm... wow. Izzy does it again... wtf?!?!
Hahahahaha. I like Clumsiness. I like Wandering Eye (are they clones of each other now?). PvE buffs, good. Careful skill use buffs... and retard spam nerfs. I like what they've done.

Oh, and PLeak was a bit hard.
I like what I'm seeing, gonna have to play now.

Umm... yeah. Grenth might be fun.
If I had good enough reason to stop being a tree, *hint hint*

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Clumsiness/Wandering Eye = <3

And I really like these:
Heroes and henchmen will now properly target themselves with the skill Dismiss Condition.
Fixed a bug that caused a Hero to cancel and then re-activate a skill if manually ordered to use it.

Also way to go Necros

Im Using The Force

Academy Page

Join Date: Apr 2007

Primal Fire

N/

No More Box Camping sweet
Extra Base Defenders sweet
Mystic Regen Nerfed sweet
Another Title not so sweet
If wards had been nerfed Id be calling this the best update ever.
I give it a 9.2 on a scale of 10.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Well I liked the Rit buff.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Quote:
Originally Posted by Tatile
They might be trying to encourage Blood Magic use, but this probably wasn't the best way to do it.
Other skills in the line would be more useful but they would be abused by the touchies

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

Why did they do that to LoD ? Wasn't it useless enough ?

Apart from that did they decorated LA for canthan new year last year ?

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

No more rollerbeetle box camping = win. 1e skills = saywhat?

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Croco Clouds
Time to evaporate the yuletide tonic!
Hmm, wondering if there's a difference in points per party piece, like the alcohol eg: tonics (which last 50 mins), get 3 points per, while quick 5 seconders (like snowmen, fireworks etc) are only 1 point per.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Mystic Regen is like their smartest nerf. Nerfed enough so it's not overpowered. Not too much nerfed so people will still use it.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

My views on this update:

1. Thank God for the Mystic Regen Nerf. It was being run by every other profession imaginable besides Derv, and I am glad that I might see the end of eles/necros running it on their bars. And the fact that so many people have already complained about it in this thread really shows how widespread its misuse was.

2. Party-Healing : Some positive and some negative. LoD was nice to combat its initial super-nerf, but Heal Party will affect the hordes of people running HB monks in DoA. I absolutely love the Song of Restoration buff. It is a great skill that just became a lot better.

3. Avatar of Grenth. Yikes. That's all I have to say.

4. "Changed the item boxes in Rollerbeetle Racing to only be collectible once per player" - Oooh......I certainly hope there is a new mini up for grabs for there will actually be competition this year. No more box-camping FTW.

5. Warrior Stuffs - I like these. I might actually use Lions Comfort now...

6. Necromancer 1e spells - I think they are just toying with this idea. Might as well make them free IMO. I mean, 1e? These skills most likely have cast times of at least a sec, and you would have net e-gain. w/e...I don't really run Necro anyway

Thats about it. Good update, and thanks for finally announcing Cathan New Year. Certainly gave me a fright.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Wow. Drink up Blood Necros.

1/4 sec activation time for HV is nice.

I'd rather have seen TU get a shorter AT instead of longer duration.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

Quote:
Originally Posted by Swift Thief
Mystic Regen is like their smartest nerf. Nerfed enough so it's not overpowered. Not too much nerfed so people will still use it.
It's more or less a dead skill now for the 55's. +9 Health regeneration just isn't enough to keep you alive with all the degeneration on your. I guess it's back to healing breeze + mending or watchful spirit. That said, I guess I am sorta happy that the ele sliver tanks are taking it on this one. I wasn't too fond of that build in AB.

As for the rest, I'm not quite sure how I feel. Granted, I mostly play PvE, and the likelihood of a monster not attacking in 4 seconds isn't going to matter with ineptitude, but still.

The one cost skills will be interesting, but truth be told I loathe touchers and this seems to help them so I probably won't like it for that.

The reduced effect of party wide healing will be interesting, although the shorter casting time for HP...I usually use HP with Healer's Boon anyway, so it was already fast enough. Now, if they decreased it's energy cost instead of it's cast time, that would have been more interesting.

Aerian_Skybane

Aerian_Skybane

Wilds Pathfinder

Join Date: Apr 2006

House of Caeruleous [HoC]

R/E

Quote:
Originally Posted by MarlinBackna
My views on this update:


6. Necromancer 1e spells - I think they are just toying with this idea. Might as well make them free IMO. I mean, 1e? These skills most likely have cast times of at least a sec, and you would have net e-gain. w/e...I don't really run Necro anyway

Thats about it. Good update, and thanks for finally announcing Cathan New Year. Certainly gave me a fright.
It would be interesting to make them 0 E skills and have a higher health sac for them. I always thought that would be a good alternate-pay system for necros. It helps with the health sac display now .

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I'd like to thank ArenaNet for balancing Mystic Regen. Tired of those elementalists who use Mystic Regen and a load of enchantments.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Mesmers got kicked in the crotch.

1 energy necro skills? This must be a joke.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Wow, powerleak was literally ass-raped.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Lol at God amongst mere Mortals title XD.

With this new title it should be quit more easy to get.

If you have Legendary Survivor you only needed to get 1 of the grind fest titles (Wisdom, Treasure, Lucky/ Unluky, Kurzick/ luxon) now you can just buy it ala sweet tooth/ drunkard. GG!!

Rift

Rift

Frost Gate Guardian

Join Date: Jul 2007

Canada

Virtual Love [kiSu]

Does this mean the Everlasting BeetleJuice Tonic is basically an automatic carpal tunn-... err max title?

Troll got a buff lol.. gogo hexbreaker warriors!

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

I can see what they were doing with the blood magic skills 1 energy suits quite a few of them because even if they are armour ignoring you had to manage both energy and sacraficing and in the case of touch of agony and wallows bite you also had to put yourself in melee range.