The New Avatar of Grenth

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This skill is disabled for 120 seconds."

_____________


Useful? Still Crappy? Discuss.

I suppose it does allow us to hack away at monks etc

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

It's worse than b4 imo.
pretty much does nothing, beacuse since you can use guiding hands for spikes, and not everyone is enchanted.
dervs dont need to always be able to hit, just for spikes, so the only way this would work is for some crappy pressure

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Yeah it's a bs nerf..mystic regen nerf has annoyed me also.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Well at least now it has potential...before it had no chance.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by street peddler
Well at least now it has potential...before it had no chance. Last I checked, cripple was good in ab.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

so instead of the old enchant removing attacks of grenth now we just get no block from enchanted foes right....
lets just make it a normal form then since it has no use left anymore

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by Kain Fz
Last I checked, cripple was good in ab. ???
before it removed 1 enchant with each attack skill, and lasted 30 seconds

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

this is useless.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by street peddler
???
before it removed 1 enchant with each attack skill, and lasted 30 seconds He must be thinking of [skill]Grenth's Grasp[/skill]

IMO, it needed a 3rd effect like the other avatars, as cannot be blocked isn't so big a deal.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

I'm not really sure what anet was hoping to accomplish with this ... it's even more useless now then it was yesterday.

Not really that impressed with the nerf to mystic regen either. Time for some [skill]mending[/skill] lol

Bassu

Frost Gate Guardian

Join Date: Jan 2007

Cracow, Poland.

D/

I was pretty excited when I came back home, started GW and saw that an updae has been made - I thought - Grenth maybe? And then I looked here, saw the thread's topic and started going like 'zomg yeah anet gjgjgj at last good direction changes'. But then I saw the new functionality.

Epic fail. 'by enchanted' needs to be removed.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

It's actually not that bad now. Capable of attacking through protted targets? Yes please. It makes anti-blocking worthless on a target, which is very strong. The only problem is, melandru is still better.

hurric

hurric

Krytan Explorer

Join Date: Nov 2006

BC

it might see some action in RA.
*monk spams gaurdian
*derv laughs and hacks away

that's probably as far as it gets used.

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

Meh, I'm still going to cap it and use it. Why, because I can. And I shall enjoy every second of it. Also good for taking out R/E Conjure Rangers.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by Arkantos
It's actually not that bad now. Capable of attacking through protted targets? Yes please. It makes anti-blocking worthless on a target, which is very strong. The only problem is, melandru is still better. So it goes through prot blocking big deal... the more annoying blocking comes from stances.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Darkside
So it goes through prot blocking big deal... the more annoying blocking comes from stances. Once your target is enchanted, you're unblockable. It's not all that great in PvE, but for PvP yes, it is quite a big deal.

Bassu

Frost Gate Guardian

Join Date: Jan 2007

Cracow, Poland.

D/

Oh wait.

Reaction of Critical Defence Sins - priceless.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Darkside
So it goes through prot blocking big deal... the more annoying blocking comes from stances. Because Aegis chains aren't right bastards m i rite?

Last time I checked, Wild Blow was tantamount to a Dervish skill, too.

I like the new Grenth. I just need a reason to stop being a godmode tree, now.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Its not on Par with Melandru for PvP and its still useless in PvE. I think they should add a vampiric effect, steal a certain amount of health on hit. that would fit with grenth.

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

But then it would be over powered again cause people would just run a lot of 'unblockable' attacks like wild blow and what not, stealing massive amounts of health. Sure a vamp thing would be nifty, but maybe just make it like if target foe is enchanted, your attacks are unblockable and every time you hit you cause bleeding, or some kind of low level condition, or gain 10 health or something. A vamperic attack that requires either auto attack or skill use with no health degen is made of too much win.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Nothing can really compete with the Tree

>__>

<__<

, but I do like Coloneh's suggestion.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by KalleDamos
But then it would be over powered again cause people would just run a lot of 'unblockable' attacks like wild blow and what not, stealing massive amounts of health. Sure a vamp thing would be nifty, but maybe just make it like if target foe is enchanted, your attacks are unblockable and every time you hit you cause bleeding, or some kind of low level condition, or gain 10 health or something. A vamperic attack that requires either auto attack or skill use with no health degen is made of too much win. not replacing the unblockable part, but along with it. the skill needs a third effect. and not some massive health steal, im talking like 5-20. puts more hate on prot, which i think, is the basis of the skill.

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

True, but if you put something like that all the prot monks will bitch and cry and it will be nerfed..again...why do you think the mesmer got hit so hard? PvP monks crying about their energy...in my opinion at least.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

prot is overpowered and the counters keep getting nerfed for being overpowered, need to find a happy medium.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

oh this whole **cking update was bs for the derv, i dont use the assult skill or w/e its called, but everything i saw seemed to get a negative effect. What they NEEDED to do was keep grenth as it was, give it some useless nerfable 3rd effect, and simply MOVE MYSTIC REGEN to mysticism w/o touching it. So much bs, makes me sad to call my derv my main, WTF anet?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by shoyon456
oh this whole **cking update was bs for the derv, i dont use the assult skill or w/e its called, but everything i saw seemed to get a negative effect. What they NEEDED to do was keep grenth as it was, give it some useless nerfable 3rd effect, and simply MOVE MYSTIC REGEN to mysticism w/o touching it. So much bs, makes me sad to call my derv my main, WTF anet? Overall, the change to the regeneration is better then moving it to mysticism. It's still a strong skill, and it's still a viable self heal on other professions. The change isn't worth whining over really, other professions get much worse nerfs then this.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

The mystic regen nerf shouldn't matter at all unless you're terrible at guild wars. 3 enchantments is really the most you should care to have.

A .25 second skill use increase shouldn't even be noticeable.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

its about damn time they nerfed mystic regen...oh noes now i cant have +10 regen while i have bleeding, poison, disease, and burning on me!!1

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Darkside
So it goes through prot blocking big deal... the more annoying blocking comes from stances. Like what? Glad's Stance? No? Oh wait, what about Whirling Defence? Still not right? Maybe you're talking about Frenzied Defence?

Seriously, stop talking about PvP based on your experiences in RA

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Sorry still

Pre nerf to hell Grenth=Owned in the face, it really hurt back then
Post first nerf= Useless
New "buff"= Nice try and its fun for hacking away but still subpar
but atleast its back above AoB again

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Stormlord Alex
Because Aegis chains aren't right bastards m i rite?

Last time I checked, Wild Blow was tantamount to a Dervish skill, too. With you and Arkantos on this one.

But Wild Blow is a Sin skill

misguiding_prophet

Ascalonian Squire

Join Date: Feb 2008

Mo/

there goes my monk farm build- flushed down the toilet. I hate anet for doing this

Pvp4lyfe

Pvp4lyfe

Academy Page

Join Date: Jan 2008

Mafia Of Annhilation

D/Mo

Quote:
Originally Posted by Bassu
Oh wait.

Reaction of Critical Defence Sins - priceless. crit def scythe <---- me

*looks at updates, sees AoG update, doesnt care. goes on sin to RA, 1st battle, AoG appears, screams like little girl and runs away.*

dam straight >=[

Pvp4lyfe

Pvp4lyfe

Academy Page

Join Date: Jan 2008

Mafia Of Annhilation

D/Mo

Quote:
Originally Posted by Pvp4lyfe
crit def scythe <---- me

*looks at updates, sees AoG update, doesnt care. goes on sin to RA, 1st battle, AoG appears, screams like little girl and runs away.*

dam straight >=[
*gets angry, goes on ranger, goes to RA with interupting build (magebane), sees the SAME AoG derv, interrupts his AoG. pwn him and makes him scream like little girl*

all done on the day the update was issued. >=]

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

People that activate avatars within range of the enemy are asking for that. Energy management isn't the only reason I pre-cast Melandru.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Avatar of Balth is so much better with PA

infymys

infymys

Frost Gate Guardian

Join Date: Feb 2006

Where you aren't

The Bamboo Crew [MOJO]

Quote:
Originally Posted by Bobby2
But Wild Blow is a Sin skill Warrior skill. You're thinking Wild Strike.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by infymys
Warrior skill. You're thinking Wild Strike. He doesn't literally mean a Warrior skill, it's just that Wild Blow is nice on sins for removing stances and the crit hit.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by infymys
Warrior skill. You're thinking Wild Strike. I believe you missed out on what the post you were quoting was quoting.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

I've been playing around with it in RA a little bit and yea its great that it goes thru and all but it does not have another effect like Lyssa (+20e +xx dmg) or Melandru (+100hp immune). And I think the reason for that is it would be too strong if it say went thru the enchant and removed it, I would say give it more energy like Lyssa or +1 boost to your attributes.

Also it doesnt spike worth a damn either, sure you can run thru enchants but big deal I cannot constant 100+ dmg like Lyssa.

pink