The New Avatar of Grenth

misguiding_prophet

Ascalonian Squire

Join Date: Feb 2008

Mo/

If grenth was prolonged and the enchant removal remained then i would love it- it would suite my style of playing as a derv. I hate to say it but this skill has serzly become a waste of time for an elite skill.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Ah, yes, third modifier: gives +4 to scythe mastery.

Now you too can emulate those cheese bosses' scythe attacks!

Red_Dragon56

Red_Dragon56

Frost Gate Guardian

Join Date: Oct 2006

N/D

I think this needs a 3rd attribute to it.

Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. Every time a nearby foe dies you gain 10 energy.This skill is disabled for 120 seconds.

Makes lore sence. Kinda a necro-esque, only foes give energy however, also they have to be nearby.

Or what about...

Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. Every time an enchanted foe is hit that foe is hexed with "Grenth's Chill" and moves 5..33% slower for 1 second" This skill is disabled for 120 seconds.

Attack as fast as you can! Don't let them get away!

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Darkside
So it goes through prot blocking big deal... the more annoying blocking comes from stances. So...

Avatar of Grenth + Wild Blow?

HELLO!

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I believe this buff was mainly intended for PvP - the skill is legitimately good without it being absolutely bollocks now. Previously the enchantment removal meant that you could train a target to no end until it died; those who said "stances are more annoying" have not taken into account the lack of blocking stances in PvP - save for possibly Disciplined Stance on monks - and even if there is, you simply switch targets, and Wild Blow was also a staple of previous Grenth dervishes when it ran rampant in GvG (not for stance removal; critical hits hurt, especially one from a Scythe). It also serves as a counter for blockway in higher level PvP, although if people are really going to run this instead of Melandru if they're going to run a Dervish is not known.

And in PvE...it sucked before, seeing it wasn't an effect that was highly valued in PvE...and I'd say for all nonfarming purposes, the current form is better than the previous. It still sucks, though, and Lyssa/Melandru is still a better option.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

it's still bad =/

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by LightningHell
I believe this buff was mainly intended for PvP - the skill is legitimately good without it being absolutely bollocks now. Previously the enchantment removal meant that you could train a target to no end until it died; those who said "stances are more annoying" have not taken into account the lack of blocking stances in PvP - save for possibly Disciplined Stance on monks - and even if there is, you simply switch targets, and Wild Blow was also a staple of previous Grenth dervishes when it ran rampant in GvG. It also serves as a counter for blockway in higher level PvP, although if people are really going to run this instead of Melandru if they're going to run a Dervish is not known.

Still garbage, though ripping enchants off was better then being unblockable. But then again it is useful again. The old AoG+AoM trains in GvG ftw.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

AoG was wayyyy overpowered back then when it was used in PvP. It was a nightmare.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Being able to strip enchants so easily as the 'old' Grenth is a stupid skill idea - it had to have such a short duration as to be unuseable, because as soon as a skill like that becomes remotely playable, it's too powerful.

The more I play with the new Grenth, the more I like it - remember, for those talking about stance blocks and the like, is an important fact of Grenth - you don't simply bypass block Enchants like Guardian and Aegis, no - instead, enchanted foes cannot block you at all. An ele with an attunement on standing in a Melee ward is still helpless. Important difference, there.

It might be fun to add another little effect on to Grenth, but Izzy needs to be really careful - a godmode that laughs at any kind of Aegis chain is close to overpowered already, especially on such a long timer.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Quote:
Originally Posted by Stormlord Alex
An ele with an attunement on standing in a Melee ward is still helpless. Important difference, there. We have a winner. I just RA'd and came across such an ele. Its quite interesting tbh. If you can get in a good spike, you're practically unblockable by anyone...but...there is one question that you must all ask yourself.

Is there a better alternative. Tbh lyssa/mel = yes

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

still i miss it when the obby tanks and the earth tank eles were real popular in RA and I ran that practicly all the time.

that was fun to watch them scream at you for ripping their enchants off

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by hurric
it might see some action in RA.
*monk spams gaurdian
*derv laughs and hacks away

that's probably as far as it gets used. You say that as if it's a very niche thing. Why?

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

The only problem with it in RA is if that is the only self prot that monk has then they tend to die very fast , but most monks now sac a rez or they always have i didnt' pay much attn till now and bring some secondary back up, my fav is going Mo/A and using return
dervish or other melee class is crippled and you are away long enough for a mass self heal, if you have one

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

What pisses me off about AoG is that cold damage doesn't actually do anything. Dealing earth damage can be horribly exploited, but there's only 1 skill available to me gives a bonus on dealing cold. Sure it's elemental damage (yaay against Warriors?) but it doesn't make much sense other than that it's fluffy. Fluff doesn't win matches; I see an opportunity missed.

Oh, and I meant [skill]shivers of dread[/skill]

butIherddervsneedtheirnrg

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
It might be fun to add another little effect on to Grenth, but Izzy needs to be really careful - a godmode that laughs at any kind of Aegis chain is close to overpowered already, especially on such a long timer.
It isn't as OP as one would think, seeing that you don't get SPIKESLOLWUT protection from Melandru, and 70AL isn't much on a frontliner.

Quote:
What pisses me off about AoG is that cold damage doesn't actually do anything. Dealing earth damage can be horribly exploited, but there's only 1 skill available to me gives a bonus on dealing cold. Sure it's elemental damage (yaay against Warriors?) but it doesn't make much sense other than that it's fluffy. Fluff doesn't win matches; I see an opportunity missed. Nobody actually uses the Earth damage given by Melandru, y'know.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by Stormlord Alex
Because Aegis chains aren't right bastards m i rite?

Last time I checked, Wild Blow was tantamount to a Dervish skill, too.

I like the new Grenth. I just need a reason to stop being a godmode tree, now. Yah I see what you mean. I was thinking more of the skills usefulness for PvE. I don't remember seeing many monsters chaining aegis together. Either way fail for me since skills have to be balanced for both PvP and PvE I always forget about that since I'm mainly a PvEer.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

[skill]Warrior's Cunning[/skill]

Save your elite slot for something GOOD.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Warrior's Cunning is in Strength and even if you were a Warrior you can't keep it up 75% of the time?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Sister Rosette
[skill]Warrior's Cunning[/skill]

Save your elite slot for something GOOD. 5 seconds of unblockable attacks with a 60 second recharge. Were you being serious when you posted this, or did you overlook the attribute/duration/recharge?

Bassu

Frost Gate Guardian

Join Date: Jan 2007

Cracow, Poland.

D/

Nah, new Grenth is fun, definitely. Looking forward for the 3rd effect, small but useful boost would be nice.

And you gotta love this Avatar's skin...

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Arkantos
5 seconds of unblockable attacks with a 60 second recharge. Were you being serious when you posted this, or did you overlook the attribute/duration/recharge? Well yeah, but for 5 seconds you'll kick some serious ass.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

And of course those 5 seconds of kicking serious ass will leave everybody else so dazzled they'll be knocked down for 55 seconds.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Sister Rosette
[skill]Warrior's Cunning[/skill]

Save your elite slot for something GOOD. lolol
... you were joking... right?

odly

Krytan Explorer

Join Date: Jan 2006

N/

how about 10% armour penetration for a thirth effect ?

misguiding_prophet

Ascalonian Squire

Join Date: Feb 2008

Mo/

hold your tongue! It was an easy build- i didnt have to think at all when farming with it- which meant i could farm after studying (that limbo time where ur brain is neither dead nor living)

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

Quote:
Originally Posted by Arkantos
5 seconds of unblockable attacks with a 60 second recharge. Were you being serious when you posted this, or did you overlook the attribute/duration/recharge? Nah, just saying that if you absolutely have to get an attack through, use something aside from AoG. Warrior's Cunning was just the first thing that came to mind.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Dr Strangelove
Well yeah, but for 5 seconds you'll kick some serious ass. Being able to kick serious ass for 5 seconds every minute isn't all that great. In fact, it's pretty shitty. Hell, I'd rather run rigor mortis on a dervish. At least that has a somewhat decent duration/recharge.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Avatar of Grenth would be my Avatar of choice if Melandru wasn't basically hacking. I'm sorry, but any melee character who deals insane damage, has more health than anyone else on the team, can't be crippled, can't be blinded, and can't be weakened is incredibly, unrealistically powerful, and I wouldn't trade all of that just so that I can hit through Aegis.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Balth and Melandru are both still better.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

You mean Lyssa and Melandru?

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

no lyssa is bad sry

why would you want to move slow and deal non-holy damage at the advantage of hurting some shitty player not using FC sets that's somehow unprotted with a lyssa dervish of all things beating on them instead of easily kiting away?

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Because +40 armor means you'll die last in PvP, Lyssa is good vs necros, ritualists, elementalists, some Paragons (2 second cast chants), caster assassins (1 second cast is enough with Heart of Fury). Plus, if someone is using Resurrection Signet, it's 3 seconds of +40 damage.

And you have more energy.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

hurr more energy is so gud

o wait +40 armor is a lot better than that. Damn.

Jesse

Jesse

Krytan Explorer

Join Date: Feb 2006

New York

Vanquishing Memories [VM]

Mo/Me

please no flaming but would this be a feasable idea

lasts the same as the new update but....

removes 1 enchantment from foe and self with every attack skill

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

If you're talking about PvP, yes, Lyssa is pretty bad. However, Balthazar's pretty unanimously agreed upon as the worst of all the Avatars in practically every situation except for ones specificially crafted to make it useful.

And the Holy damage from Balthazar doesn't ignore armor. +40 armor isn't nearly as good as you think it is, and all the effects from Balthazar are easily reproduced by skills commonly used. There is absolutely no reason why you would not run Melandru over Balthazar in a PvP situation, and no feasible reason why an organized team wouldn't take Grenth over Balthazar - after all, Grenth means your Dervish ignores - to some extent - prots, which is pretty attractive.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

balth for byob since people can't kite you and for HA since the increased mobility is essential for most of the HA maps.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Jesse
please no flaming but would this be a feasable idea

lasts the same as the new update but....

removes 1 enchantment from foe and self with every attack skill That would make it more overpowered then when NF was released.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

please...we already have a thread devoted to how terrible balthazar is..

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Problem is, Balthazar can get shafted by some very common attacks:
- Ineptitude
- Empathy
- Insidious Parasite

because it gives you no protection against that. It also doesn't increase your damage at all. Lyssa can at least spike, though still I basically never use it for PvP because condition immunity always helps more.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Grenth actually isn't too bad in a spike situation. It addresses Aegis chains and Guardian spamming but it still gets owned by Spirit Bond.

It is still lacking something but I can't think of what that is. Perhaps it needs a third benefit like Melandru.

How about a scaling % chance of causing Crippled? 3% at 0 Mysticysm to 17% at 16 Mysticysm?