The New Avatar of Grenth
misguiding_prophet
If grenth was prolonged and the enchant removal remained then i would love it- it would suite my style of playing as a derv. I hate to say it but this skill has serzly become a waste of time for an elite skill.
Sirius-NZ
Ah, yes, third modifier: gives +4 to scythe mastery.
Now you too can emulate those cheese bosses' scythe attacks!
Now you too can emulate those cheese bosses' scythe attacks!
Red_Dragon56
I think this needs a 3rd attribute to it.
Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. Every time a nearby foe dies you gain 10 energy.This skill is disabled for 120 seconds.
Makes lore sence. Kinda a necro-esque, only foes give energy however, also they have to be nearby.
Or what about...
Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. Every time an enchanted foe is hit that foe is hexed with "Grenth's Chill" and moves 5..33% slower for 1 second" This skill is disabled for 120 seconds.
Attack as fast as you can! Don't let them get away!
Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. Every time a nearby foe dies you gain 10 energy.This skill is disabled for 120 seconds.
Makes lore sence. Kinda a necro-esque, only foes give energy however, also they have to be nearby.
Or what about...
Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. Every time an enchanted foe is hit that foe is hexed with "Grenth's Chill" and moves 5..33% slower for 1 second" This skill is disabled for 120 seconds.
Attack as fast as you can! Don't let them get away!
Cebe
Quote:
Originally Posted by Darkside
So it goes through prot blocking big deal... the more annoying blocking comes from stances.
So...
Avatar of Grenth + Wild Blow?
HELLO!
Avatar of Grenth + Wild Blow?
HELLO!
LightningHell
I believe this buff was mainly intended for PvP - the skill is legitimately good without it being absolutely bollocks now. Previously the enchantment removal meant that you could train a target to no end until it died; those who said "stances are more annoying" have not taken into account the lack of blocking stances in PvP - save for possibly Disciplined Stance on monks - and even if there is, you simply switch targets, and Wild Blow was also a staple of previous Grenth dervishes when it ran rampant in GvG (not for stance removal; critical hits hurt, especially one from a Scythe). It also serves as a counter for blockway in higher level PvP, although if people are really going to run this instead of Melandru if they're going to run a Dervish is not known.
And in PvE...it sucked before, seeing it wasn't an effect that was highly valued in PvE...and I'd say for all nonfarming purposes, the current form is better than the previous. It still sucks, though, and Lyssa/Melandru is still a better option.
And in PvE...it sucked before, seeing it wasn't an effect that was highly valued in PvE...and I'd say for all nonfarming purposes, the current form is better than the previous. It still sucks, though, and Lyssa/Melandru is still a better option.
Pyro maniac
it's still bad =/
Bowstring Badass
Quote:
Originally Posted by LightningHell
I believe this buff was mainly intended for PvP - the skill is legitimately good without it being absolutely bollocks now. Previously the enchantment removal meant that you could train a target to no end until it died; those who said "stances are more annoying" have not taken into account the lack of blocking stances in PvP - save for possibly Disciplined Stance on monks - and even if there is, you simply switch targets, and Wild Blow was also a staple of previous Grenth dervishes when it ran rampant in GvG. It also serves as a counter for blockway in higher level PvP, although if people are really going to run this instead of Melandru if they're going to run a Dervish is not known.
Still garbage, though ripping enchants off was better then being unblockable. But then again it is useful again. The old AoG+AoM trains in GvG ftw.
Still garbage, though ripping enchants off was better then being unblockable. But then again it is useful again. The old AoG+AoM trains in GvG ftw.
LightningHell
AoG was wayyyy overpowered back then when it was used in PvP. It was a nightmare.
Stormlord Alex
Being able to strip enchants so easily as the 'old' Grenth is a stupid skill idea - it had to have such a short duration as to be unuseable, because as soon as a skill like that becomes remotely playable, it's too powerful.
The more I play with the new Grenth, the more I like it - remember, for those talking about stance blocks and the like, is an important fact of Grenth - you don't simply bypass block Enchants like Guardian and Aegis, no - instead, enchanted foes cannot block you at all. An ele with an attunement on standing in a Melee ward is still helpless. Important difference, there.
It might be fun to add another little effect on to Grenth, but Izzy needs to be really careful - a godmode that laughs at any kind of Aegis chain is close to overpowered already, especially on such a long timer.
The more I play with the new Grenth, the more I like it - remember, for those talking about stance blocks and the like, is an important fact of Grenth - you don't simply bypass block Enchants like Guardian and Aegis, no - instead, enchanted foes cannot block you at all. An ele with an attunement on standing in a Melee ward is still helpless. Important difference, there.
It might be fun to add another little effect on to Grenth, but Izzy needs to be really careful - a godmode that laughs at any kind of Aegis chain is close to overpowered already, especially on such a long timer.
Turtle222
Quote:
Originally Posted by Stormlord Alex
An ele with an attunement on standing in a Melee ward is still helpless. Important difference, there.
We have a winner. I just RA'd and came across such an ele. Its quite interesting tbh. If you can get in a good spike, you're practically unblockable by anyone...but...there is one question that you must all ask yourself.
Is there a better alternative. Tbh lyssa/mel = yes
Is there a better alternative. Tbh lyssa/mel = yes
Sir Pandra Pierva
still i miss it when the obby tanks and the earth tank eles were real popular in RA and I ran that practicly all the time.
that was fun to watch them scream at you for ripping their enchants off
that was fun to watch them scream at you for ripping their enchants off
Shuuda
Quote:
Originally Posted by hurric
it might see some action in RA.
*monk spams gaurdian
*derv laughs and hacks away
that's probably as far as it gets used. You say that as if it's a very niche thing. Why?
*monk spams gaurdian
*derv laughs and hacks away
that's probably as far as it gets used. You say that as if it's a very niche thing. Why?
Sir Pandra Pierva
The only problem with it in RA is if that is the only self prot that monk has then they tend to die very fast , but most monks now sac a rez or they always have i didnt' pay much attn till now and bring some secondary back up, my fav is going Mo/A and using return
dervish or other melee class is crippled and you are away long enough for a mass self heal, if you have one
dervish or other melee class is crippled and you are away long enough for a mass self heal, if you have one
Bobby2
What pisses me off about AoG is that cold damage doesn't actually do anything. Dealing earth damage can be horribly exploited, but there's only 1 skill available to me gives a bonus on dealing cold. Sure it's elemental damage (yaay against Warriors?) but it doesn't make much sense other than that it's fluffy. Fluff doesn't win matches; I see an opportunity missed.
Oh, and I meant [skill]shivers of dread[/skill]
butIherddervsneedtheirnrg
Oh, and I meant [skill]shivers of dread[/skill]
butIherddervsneedtheirnrg
LightningHell
Quote:
It might be fun to add another little effect on to Grenth, but Izzy needs to be really careful - a godmode that laughs at any kind of Aegis chain is close to overpowered already, especially on such a long timer.
Quote:
What pisses me off about AoG is that cold damage doesn't actually do anything. Dealing earth damage can be horribly exploited, but there's only 1 skill available to me gives a bonus on dealing cold. Sure it's elemental damage (yaay against Warriors?) but it doesn't make much sense other than that it's fluffy. Fluff doesn't win matches; I see an opportunity missed.
Nobody actually uses the Earth damage given by Melandru, y'know.
Darkside
Quote:
Originally Posted by Stormlord Alex
Because Aegis chains aren't right bastards m i rite?
Last time I checked, Wild Blow was tantamount to a Dervish skill, too. I like the new Grenth. I just need a reason to stop being a godmode tree, now. Yah I see what you mean. I was thinking more of the skills usefulness for PvE. I don't remember seeing many monsters chaining aegis together. Either way fail for me since skills have to be balanced for both PvP and PvE I always forget about that since I'm mainly a PvEer. Sister Rosette
[skill]Warrior's Cunning[/skill]
Save your elite slot for something GOOD. LightningHell
Warrior's Cunning is in Strength and even if you were a Warrior you can't keep it up 75% of the time?
Arkantos
Quote:
Originally Posted by Sister Rosette
[skill]Warrior's Cunning[/skill]
Save your elite slot for something GOOD. 5 seconds of unblockable attacks with a 60 second recharge. Were you being serious when you posted this, or did you overlook the attribute/duration/recharge? Bassu
Nah, new Grenth is fun, definitely. Looking forward for the 3rd effect, small but useful boost would be nice.
And you gotta love this Avatar's skin... Dr Strangelove
Quote:
Originally Posted by Arkantos
5 seconds of unblockable attacks with a 60 second recharge. Were you being serious when you posted this, or did you overlook the attribute/duration/recharge?
Well yeah, but for 5 seconds you'll kick some serious ass.
LightningHell
And of course those 5 seconds of kicking serious ass will leave everybody else so dazzled they'll be knocked down for 55 seconds.
Stormlord Alex
Quote:
Originally Posted by Sister Rosette
[skill]Warrior's Cunning[/skill]
Save your elite slot for something GOOD. lolol ... you were joking... right? odly
how about 10% armour penetration for a thirth effect ?
misguiding_prophet
hold your tongue! It was an easy build- i didnt have to think at all when farming with it- which meant i could farm after studying (that limbo time where ur brain is neither dead nor living)
Sister Rosette
Quote:
Originally Posted by Arkantos
5 seconds of unblockable attacks with a 60 second recharge. Were you being serious when you posted this, or did you overlook the attribute/duration/recharge?
Nah, just saying that if you absolutely have to get an attack through, use something aside from AoG. Warrior's Cunning was just the first thing that came to mind.
Arkantos
Quote:
Originally Posted by Dr Strangelove
Well yeah, but for 5 seconds you'll kick some serious ass.
Being able to kick serious ass for 5 seconds every minute isn't all that great. In fact, it's pretty shitty. Hell, I'd rather run rigor mortis on a dervish. At least that has a somewhat decent duration/recharge.
Sha Noran
Avatar of Grenth would be my Avatar of choice if Melandru wasn't basically hacking. I'm sorry, but any melee character who deals insane damage, has more health than anyone else on the team, can't be crippled, can't be blinded, and can't be weakened is incredibly, unrealistically powerful, and I wouldn't trade all of that just so that I can hit through Aegis.
Selket
Balth and Melandru are both still better.
LightningHell
You mean Lyssa and Melandru?
Selket
no lyssa is bad sry
why would you want to move slow and deal non-holy damage at the advantage of hurting some shitty player not using FC sets that's somehow unprotted with a lyssa dervish of all things beating on them instead of easily kiting away? Abedeus
Because +40 armor means you'll die last in PvP, Lyssa is good vs necros, ritualists, elementalists, some Paragons (2 second cast chants), caster assassins (1 second cast is enough with Heart of Fury). Plus, if someone is using Resurrection Signet, it's 3 seconds of +40 damage.
And you have more energy. Selket
hurr more energy is so gud
o wait +40 armor is a lot better than that. Damn. Jesse
please no flaming but would this be a feasable idea
lasts the same as the new update but.... removes 1 enchantment from foe and self with every attack skill LightningHell
If you're talking about PvP, yes, Lyssa is pretty bad. However, Balthazar's pretty unanimously agreed upon as the worst of all the Avatars in practically every situation except for ones specificially crafted to make it useful.
And the Holy damage from Balthazar doesn't ignore armor. +40 armor isn't nearly as good as you think it is, and all the effects from Balthazar are easily reproduced by skills commonly used. There is absolutely no reason why you would not run Melandru over Balthazar in a PvP situation, and no feasible reason why an organized team wouldn't take Grenth over Balthazar - after all, Grenth means your Dervish ignores - to some extent - prots, which is pretty attractive. Selket
balth for byob since people can't kite you and for HA since the increased mobility is essential for most of the HA maps.
Arkantos
Quote:
Originally Posted by Jesse
please no flaming but would this be a feasable idea
lasts the same as the new update but.... removes 1 enchantment from foe and self with every attack skill That would make it more overpowered then when NF was released. street peddler
please...we already have a thread devoted to how terrible balthazar is..
Sirius-NZ
Problem is, Balthazar can get shafted by some very common attacks:
- Ineptitude - Empathy - Insidious Parasite because it gives you no protection against that. It also doesn't increase your damage at all. Lyssa can at least spike, though still I basically never use it for PvP because condition immunity always helps more. makosi
Grenth actually isn't too bad in a spike situation. It addresses Aegis chains and Guardian spamming but it still gets owned by Spirit Bond.
It is still lacking something but I can't think of what that is. Perhaps it needs a third benefit like Melandru. How about a scaling % chance of causing Crippled? 3% at 0 Mysticysm to 17% at 16 Mysticysm? |