Quivering Shadow Blade
Pvp4lyfe
Hi guys,
I've been looking at some different W/A builds and decided to use some commonly used assassin skills and put them in a sword build so here it is:
Swordsmanship: 16 (12+1+3)
Strength: 9 (8+1)
Shadow Arts: 10
Build:
1. Beserker Stance
2. Quivering Blade
3. Barbarous Slice
4. Gash
5. Final Thrust
6. Shadow Refuge
7. Heart of Shadow
8. Death's Charge
Build Template: OQcTERK/1Ruw3QsAmAjLDBi7AA
Just use Survivor Armor and a sundering OR fiery, shocking etc. sword of enchanting with a strength shield of your choice.
This build is very basic and easy to use. Many builds have been made just like this and in some instances im just re posting build in this case I'm going to assume that no one has created this particular build.
To use, go up to foe and use beserker stance and attack until ALL of your attacks are ready to use. Then start off with Quivering Blade (NOTE: it's important that you ALWAYS use Quivering Blade before Barbarous Slice so that beserker stance can end and cause bleeding to the foe) followed by Barbarous Slice then gash which should get the foe's health low enough for u to hit with Final Thrust (even if this is not so, hit with Final Thrust anyways). Use the assassin skills incase of low health or condition spam (I have been able to withstand constant burning, poison and deep wound at the same time without dying).
The counters are pretty obvious but incase you dont know the counters are:
1. Blind
2. Anti-Melee spells (NOTE: These CAN be not much of a problem as long as u can keep Shadow Refuge up or use the other self heals until your hexes are gone).
3. Massive damage (not even a real problem, this build can easily survive against 3 SF nukers, it's been tested =] ).
PVP NOTES: I have use this build in RA, TA, AB, HB and even the two hardests PVP modes, HA and HoH with no problem at all except for certain "ways".
This build seems like its indestrucable but belive me, it's not. However in PVE very little things can actually cause trouble for this build (thats why anet created monks!!). A few of these problems are:
1. Krait Arcanos (blind/cracked armor air spiker) (still can be beaten)
2. Certain charr (if I am correct, flamesheilder and effigy is the only annoying ones even if effigy isnt technically a charr)
3. A few margonites in DoA
If you try this build out and have any other annoying monsters please do post.
Credit: I guess whoever created the Shadow Axe build and me .
Contact: It's hard to contact me so just post to this thread
enjoy!!!
I've been looking at some different W/A builds and decided to use some commonly used assassin skills and put them in a sword build so here it is:
Swordsmanship: 16 (12+1+3)
Strength: 9 (8+1)
Shadow Arts: 10
Build:
1. Beserker Stance
2. Quivering Blade
3. Barbarous Slice
4. Gash
5. Final Thrust
6. Shadow Refuge
7. Heart of Shadow
8. Death's Charge
Build Template: OQcTERK/1Ruw3QsAmAjLDBi7AA
Just use Survivor Armor and a sundering OR fiery, shocking etc. sword of enchanting with a strength shield of your choice.
This build is very basic and easy to use. Many builds have been made just like this and in some instances im just re posting build in this case I'm going to assume that no one has created this particular build.
To use, go up to foe and use beserker stance and attack until ALL of your attacks are ready to use. Then start off with Quivering Blade (NOTE: it's important that you ALWAYS use Quivering Blade before Barbarous Slice so that beserker stance can end and cause bleeding to the foe) followed by Barbarous Slice then gash which should get the foe's health low enough for u to hit with Final Thrust (even if this is not so, hit with Final Thrust anyways). Use the assassin skills incase of low health or condition spam (I have been able to withstand constant burning, poison and deep wound at the same time without dying).
The counters are pretty obvious but incase you dont know the counters are:
1. Blind
2. Anti-Melee spells (NOTE: These CAN be not much of a problem as long as u can keep Shadow Refuge up or use the other self heals until your hexes are gone).
3. Massive damage (not even a real problem, this build can easily survive against 3 SF nukers, it's been tested =] ).
PVP NOTES: I have use this build in RA, TA, AB, HB and even the two hardests PVP modes, HA and HoH with no problem at all except for certain "ways".
This build seems like its indestrucable but belive me, it's not. However in PVE very little things can actually cause trouble for this build (thats why anet created monks!!). A few of these problems are:
1. Krait Arcanos (blind/cracked armor air spiker) (still can be beaten)
2. Certain charr (if I am correct, flamesheilder and effigy is the only annoying ones even if effigy isnt technically a charr)
3. A few margonites in DoA
If you try this build out and have any other annoying monsters please do post.
Credit: I guess whoever created the Shadow Axe build and me .
Contact: It's hard to contact me so just post to this thread
enjoy!!!
Yichi
few things off on this build.
1.) Deaths charge is kind of useless in this build since its using more for a spike than just general teleport to build your attack skills.
2.) Berserker's stance is pretty garbage for an Ias skill.
3.) with a better ias skill, sever would be a better skill to use here instead of barbarous slice.
4.) a crippling slash,gash,sun & moon,final thrust bar would put out much more of a spike damage than the current version you have, would also help with movement control in case they try to kite your damage after you teleport.
5.) hope to god you aren't dazed and forced to use shadow refuge and get hit, otherwise your dead. Other options such as healing signet would be a better option than shadow refuge since shadow refuge can also be used against you if this gets shattered.
6.) the shadow axe build relied on the fast recharge of shadow prison, plus having the huge amount of spike damage from dismember and crit chop from both warriors.
also how did you use this in the 2 top PvP areas, when you listed Ha twice basically.
1.) Deaths charge is kind of useless in this build since its using more for a spike than just general teleport to build your attack skills.
2.) Berserker's stance is pretty garbage for an Ias skill.
3.) with a better ias skill, sever would be a better skill to use here instead of barbarous slice.
4.) a crippling slash,gash,sun & moon,final thrust bar would put out much more of a spike damage than the current version you have, would also help with movement control in case they try to kite your damage after you teleport.
5.) hope to god you aren't dazed and forced to use shadow refuge and get hit, otherwise your dead. Other options such as healing signet would be a better option than shadow refuge since shadow refuge can also be used against you if this gets shattered.
6.) the shadow axe build relied on the fast recharge of shadow prison, plus having the huge amount of spike damage from dismember and crit chop from both warriors.
also how did you use this in the 2 top PvP areas, when you listed Ha twice basically.
Pvp4lyfe
Quote:
Originally Posted by Yichi
few things off on this build.
1.) Deaths charge is kind of useless in this build since its using more for a spike than just general teleport to build your attack skills.
2.) Berserker's stance is pretty garbage for an Ias skill.
3.) with a better ias skill, sever would be a better skill to use here instead of barbarous slice.
4.) a crippling slash,gash,sun & moon,final thrust bar would put out much more of a spike damage than the current version you have, would also help with movement control in case they try to kite your damage after you teleport.
5.) hope to god you aren't dazed and forced to use shadow refuge and get hit, otherwise your dead. Other options such as healing signet would be a better option than shadow refuge since shadow refuge can also be used against you if this gets shattered.
6.) the shadow axe build relied on the fast recharge of shadow prison, plus having the huge amount of spike damage from dismember and crit chop from both warriors.
also how did you use this in the 2 top PvP areas, when you listed Ha twice basically.
1. beserker stance is only used for adren gain however wen using quivering with beserker on creates a great follow up for barbarous almost as if they were meant to be together
2.this isnt a tactics build (no HS)
3. shadow axe was used as a inspiration for me
4. for ur #5 its 3 words: monk or rit
5. death charge seems to work as a nice kiting stopper and great healing. if u dont like deaths charge just swith it for rez or deaths retreat which is a nice healer and kiter =]
and finally, in HA i want nessisarily in a "way", just a makeshift team that coincidentally onli went against 1 "way" and won
1.) Deaths charge is kind of useless in this build since its using more for a spike than just general teleport to build your attack skills.
2.) Berserker's stance is pretty garbage for an Ias skill.
3.) with a better ias skill, sever would be a better skill to use here instead of barbarous slice.
4.) a crippling slash,gash,sun & moon,final thrust bar would put out much more of a spike damage than the current version you have, would also help with movement control in case they try to kite your damage after you teleport.
5.) hope to god you aren't dazed and forced to use shadow refuge and get hit, otherwise your dead. Other options such as healing signet would be a better option than shadow refuge since shadow refuge can also be used against you if this gets shattered.
6.) the shadow axe build relied on the fast recharge of shadow prison, plus having the huge amount of spike damage from dismember and crit chop from both warriors.
also how did you use this in the 2 top PvP areas, when you listed Ha twice basically.
1. beserker stance is only used for adren gain however wen using quivering with beserker on creates a great follow up for barbarous almost as if they were meant to be together
2.this isnt a tactics build (no HS)
3. shadow axe was used as a inspiration for me
4. for ur #5 its 3 words: monk or rit
5. death charge seems to work as a nice kiting stopper and great healing. if u dont like deaths charge just swith it for rez or deaths retreat which is a nice healer and kiter =]
and finally, in HA i want nessisarily in a "way", just a makeshift team that coincidentally onli went against 1 "way" and won
Marty Silverblade
Quote:
Originally Posted by Pvp4lyfe
1. beserker stance is only used for adren gain however wen using quivering with beserker on creates a great follow up for barbarous almost as if they were meant to be together
Beserker Stance is a crap IAS, end of story. Flail, for example, gives permanent +50% damage and +50% adrenaline. Builds without good IAS skills like that tend to be crap.
1) Swordsmanship is better at 14, sup runes aren't worth the health loss.
2) Tell me the difference between HA and HoH, then explain why they are a higher level of PvP then GvG.
3) Sundering on swords gives low output compared to other mods. Enchanting mods are for caster weps, you intend to run this in high end PvP and run a sup rune without a fortitude mod (not that a fortitude mod makes up for it though).
If that sounds rough, I'm sorry, but this is a mediocre build and tbh you don't seem like you have much experience.
1) Swordsmanship is better at 14, sup runes aren't worth the health loss.
2) Tell me the difference between HA and HoH, then explain why they are a higher level of PvP then GvG.
3) Sundering on swords gives low output compared to other mods. Enchanting mods are for caster weps, you intend to run this in high end PvP and run a sup rune without a fortitude mod (not that a fortitude mod makes up for it though).
If that sounds rough, I'm sorry, but this is a mediocre build and tbh you don't seem like you have much experience.
Chrono Re delle Ere
Quote:
Originally Posted by Marty Silverblade
Beserker Stance is a crap IAS, end of story. Flail, for example, gives permanent +50% damage and +50% adrenaline. Builds without good IAS skills like that tend to be crap.
1) Swordsmanship is better at 14, sup runes aren't worth the health loss.
2) Tell me the difference between HA and HoH, then explain why they are a higher level of PvP then GvG.
3) Sundering on swords gives low output compared to other mods. Enchanting mods are for caster weps, you intend to run this in high end PvP and run a sup rune without a fortitude mod (not that a fortitude mod makes up for it though).
If that sounds rough, I'm sorry, but this is a mediocre build and tbh you don't seem like you have much experience. What?! Flail gives permanent +50% damage and +50% adrenaline?! I guess you are a bit wrong on that....agree on all other points ;D
1) Swordsmanship is better at 14, sup runes aren't worth the health loss.
2) Tell me the difference between HA and HoH, then explain why they are a higher level of PvP then GvG.
3) Sundering on swords gives low output compared to other mods. Enchanting mods are for caster weps, you intend to run this in high end PvP and run a sup rune without a fortitude mod (not that a fortitude mod makes up for it though).
If that sounds rough, I'm sorry, but this is a mediocre build and tbh you don't seem like you have much experience. What?! Flail gives permanent +50% damage and +50% adrenaline?! I guess you are a bit wrong on that....agree on all other points ;D
odly
Quote:
Originally Posted by Chrono Re delle Ere
What?! Flail gives permanent +50% damage and +50% adrenaline?! I guess you are a bit wrong on that....agree on all other points ;D
He's right.
33% ias gives 50% more hits. (I know it's weird, but it's been documented, check wiki, maybe they have an explanation.)
50% more hits give 50% more adrenalin.
33% ias gives 50% more hits. (I know it's weird, but it's been documented, check wiki, maybe they have an explanation.)
50% more hits give 50% more adrenalin.
Stormlord Alex
Frenzy > Berserker Stance any day on the week.
And twice on Orange Wednesdays.
Berserker is really, really bad. Ending on skill use means you can't spike to save your life, and the recharge makes kittens cry.
Barbarous Slice is a bad skill. To be good, you can't be in a stance (no Flail/Frenzy/Rush) meaning you're automatically failing.
Also, you're wasting 2 skill slots on really bad self-heals.
Charge is alright, but I can't think why you'd want to use it on a sword guy, who can better use Cripslash or YAA!/Coward for unloading spikes.
Also, there is no Bull's. Best damn warrior skill out there.
[skill]crippling slash[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]bull's strike[/skill][skill]frenzy[/skill][skill]rush[/skill][skill]signet of malice[/skill][skill]healing signet[/skill]
12+1+1 Sword
10+1 Tactics
8+1 Strength
... is stronger. And W/A.
edit: with a group backing you up, drop the lameass sigs for Conjure and Ressig
And twice on Orange Wednesdays.
Berserker is really, really bad. Ending on skill use means you can't spike to save your life, and the recharge makes kittens cry.
Barbarous Slice is a bad skill. To be good, you can't be in a stance (no Flail/Frenzy/Rush) meaning you're automatically failing.
Also, you're wasting 2 skill slots on really bad self-heals.
Charge is alright, but I can't think why you'd want to use it on a sword guy, who can better use Cripslash or YAA!/Coward for unloading spikes.
Also, there is no Bull's. Best damn warrior skill out there.
[skill]crippling slash[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]bull's strike[/skill][skill]frenzy[/skill][skill]rush[/skill][skill]signet of malice[/skill][skill]healing signet[/skill]
12+1+1 Sword
10+1 Tactics
8+1 Strength
... is stronger. And W/A.
edit: with a group backing you up, drop the lameass sigs for Conjure and Ressig
Flem
Quote:
Originally Posted by odly
He's right.
33% ias gives 50% more hits. (I know it's weird, but it's been documented, check wiki, maybe they have an explanation.)
50% more hits give 50% more adrenalin. Self snare in PvP= Fail
Double Damage (anytime?) = Fail
33% ias gives 50% more hits. (I know it's weird, but it's been documented, check wiki, maybe they have an explanation.)
50% more hits give 50% more adrenalin. Self snare in PvP= Fail
Double Damage (anytime?) = Fail
Pyro maniac
Quote:
Originally Posted by Stormlord Alex
12+1+1 Sword
10+1 Tactics
8+1 Strength
well either that or Cripslash > sever artery and S&M > YAA
own preference. (YAA is more defensive and can be used from range on the opponent warrior that is harassing your monk)
Quote:
Originally Posted by Flem
Self snare in PvP= Fail
Double Damage (anytime?) = Fail No damage on warrior = fail 33% attack speed means they reduce swing time by 33%. Reduced by 33% = 67%. And a 0,67 swing is 150% faster than 1,00. and Abedeus, OP mentioned PvP Abedeus
Alex, this is PvE. Bull's strike is useless, as mobs don't kite, Frenzy is bad, very bad in pve. Flail is better, no cancel stance is really needed.
Keekles
I frenzy in pve since I'm too lazy to change my bar. So that makes me bad at gw rite? i shuld go uninstal now rite?
Conjure Cripslash = Fun. Stormlord Alex
Quote:
Originally Posted by Abedeus
Alex, this is PvE. Bull's strike is useless, as mobs don't kite, Frenzy is bad, very bad in pve. Flail is better, no cancel stance is really needed.
The OP is on about PvP though
And Frenzy is fine in PvE, fyi Winterclaw
1. Replace beserker stance with another IAS
2. If you want to use gash, then use sever artery instead of barbarous slice 3. Final Thrust isn't that great, warriors should usually avoid skills that make them lose their ade. 4. Replace your shadow arts heals with either Lion's Comfort or even better Healing Signet. 5. A res would be nice. Tyla
Quote:
Originally Posted by Flem
Double Damage (anytime?) = Fail
Oh please, THIS again?
Stop failing. @T3h OP: Berserker Stance = Bad. Barbarous Slice = Bad. No Bull's Strike in PvP = Bad. Shadow Refuge & Heart of Shadow = Bad. (shadow refuge is bad. heart of shadow is too random for shadowsteps.) No speedboost = Bad. Quivering Blade = Bad - even with Plague Touch. Sup rune = Bad. And you lacked GvG on your "hardest PvP modes" list. Stick with Shadow Axe tbh...:/ Winterclaw
Quivering Blade isn't too bad if you are expecting being blocked. D-slash is better usually, but has wose negitives for a warrior if it gets blocked and requires a second skill for max effectiveness. This usually isn't a problem for a warrior because of the effectiveness of the combo, but still...
Stormlord Alex
I get the feeling Flem is a bad warrior.
Anyho, and Winter - Final Thrust is fine and well worth the adrenaline loss - after all, you use it at the end of a attack chain so it's no big deal. The only thing that gets icky is dumping your adrenaline and being stuck in Frenzy for a few seconds - Sprint/EC or (better) Dash/Pious are speed buffs to consider when using Thrust. I just prefer S&M because it's more flexible. Div
That bar makes my head hurt. Particularly berserker stance, barbarous slice, the random heals and teleports, and the lack of plague touch to go with quivering blade. I'm going to sleep now.
Winterclaw
Quote:
Originally Posted by Stormlord Alex
I get the feeling Flem is a bad warrior.
Anyho, and Winter - Final Thrust is fine and well worth the adrenaline loss - after all, you use it at the end of a attack chain so it's no big deal. By the time you get to the end of your attack chain, shouldn't the protection monk on the other team have done something by then? Stormlord Alex
Quote:
Originally Posted by Winterclaw
By the time you get to the end of your attack chain, shouldn't the protection monk on the other team have done something by then?
should of, aye.
But that's part of it - the rest of your team creates openings with KDs, Diversion, interrupts and other stuff like that. It's hard for a monk to cast SB when he's on his ass, you dig? Part of an overall team push to get a kill. blue.rellik
Quote:
Originally Posted by Flem
|
Use it with hammers. A knockdown foe moves slower than a 50% slower person
Double Damage (anytime?) = Fail
If the warriors are being focused on then you should smile since you're playing bad players
You can't see me
Quote:
Originally Posted by Stormlord Alex
And Frenzy is fine in PvE, fyi
You overestimate the ability of 90% of monks when warriors will use Frenzy in the wrong place, and the wrong time. Supporting Flail in PvE for warriors will reduce the number of warrior related deaths by 50%.
Save the Wammos. Marty Silverblade
Quote:
Originally Posted by You can't see me
You overestimate the ability of 90% of monks when warriors will use Frenzy in the wrong place, and the wrong time. Supporting Flail in PvE for warriors will reduce the number of warrior related deaths by 50%.
Save the Wammos. This may be so, but the problem isn't Frenzy, it's the bad players. Even if you weren't 100% sure on how to use it well, you could just get a hero to cast prot spirit on you and you'll be fine. You can't see me
Quote:
Originally Posted by Marty Silverblade
This may be so, but the problem isn't Frenzy, it's the bad players. Even if you weren't 100% sure on how to use it well, you could just get a hero to cast prot spirit on you and you'll be fine.
If bad players would just use heros, we could all PuG again.
Sadly, this is not the case. They fail at creating good builds. They give their heros the failed builds they create. They Fail. They assume that a task cannot be done with heros. They then PuG. Stormlord Alex
Quote:
Originally Posted by You can't see me
PuGs can somehow be bad at Paragons. That is epic fail. Crom The Pale
I actually had a paragon join me in a pug using 5 spear attacks + Natural Temper/"Make Your Time!"/Leader's Comfort....really not a completely useless build but not anywhere nearly as effective a party build as most paragons run.
Back on topic... The build will work, but it really needs some tweeking to become more efficient. A different IAS would improve your build significantly. I would also sugest at least one unblockable attack and/or one energy based attack. While in PvP all I can sugest is that your going to anoy a few people but I really can't see that build killing most players with any experiance. You can't see me
Quote:
Originally Posted by Stormlord Alex
masta_yoda
Quote:
Originally Posted by Crom The Pale
I actually had a paragon join me in a pug using 5 spear attacks + Natural Temper/"Make Your Time!"/Leader's Comfort....really not a completely useless build but not anywhere nearly as effective a party build as most paragons run.
Back on topic... The build will work, but it really needs some tweeking to become more efficient. A different IAS would improve your build significantly. I would also sugest at least one unblockable attack and/or one energy based attack. While in PvP all I can sugest is that your going to anoy a few people but I really can't see that build killing most players with any experiance. all energy based attacks suck for warriors except bull strike Hayashi
frenzy isnt in the build so its bad.
Originally Posted by You can't see me
Quote: You overestimate the ability of 90% of monks when warriors will use Frenzy in the wrong place, and the wrong time. Supporting Flail in PvE for warriors will reduce the number of warrior related deaths by 50%.
Save the Wammos. the answer is bring hero monks, they're quite smart. Crom The Pale
Quote:
Originally Posted by masta_yoda
all energy based attacks suck for warriors except bull strike
Thats a joke right?
[skill]Triple Chop[/skill][skill]Crushing Blow[/skill][skill]Power Attack[/skill][skill]Counterattack[/skill][skill]Desperation Blow[/skill][skill]Drunken Blow[/skill][skill]Soldier's Strike[/skill][skill]Wild Blow[/skill] Now I'm not suggesting putting them all on one bar, but give me a break these are all good skills when used in the correct build. blue.rellik
Cyclone should go in there, when used with 3Chop. Crushing is a no brainer, awesome skill
Power attack + Counterattack? I'm meh about them, even though they have nice +damage but drain energy like hell. Drunk Blows are good but the nerf to Fear Me hurts, they're still heaps of fun to us in AB or RA. Soldier's Strike ain't bad, I used it in a few while HM vanquishing. Wild Blow is really a dervish skill Stormlord Alex
Quote:
Originally Posted by Crom The Pale
Thats a joke right?
[skill]Triple Chop[/skill][skill]Crushing Blow[/skill][skill]Power Attack[/skill][skill]Counterattack[/skill][skill]Desperation Blow[/skill][skill]Drunken Blow[/skill][skill]Soldier's Strike[/skill][skill]Wild Blow[/skill] Now I'm not suggesting putting them all on one bar, but give me a break these are all good skills when used in the correct build. Triple Chop is a purely PvE skill, and bollocks in PvP/bits of PvE without mobs, Crushing Blow's alright, Desper/Drunken are gimmicks and are utter shit outside of select farming/lame builds, Wild Blow is a Dervish skill, ... the rest are trashy skills that just take up skill slots that could be used on better stuff. From a PvP perspective, Bull's Strike iz gud, and Crushing Blow is ok (because Pulverising is worse). From a PvE perspective, there's simply better things you can pack onto an already crowded bar (apart from TChop, which is what makes Axes > Swords at times) Winterclaw
1. Soldiers strike is okay and better than power attack.
2. Power attack is a bad non-elite version of Dslash which is the same thing that can be said about: 3. Counter Attack, which is good against foes that are attacking, but is a bit too gimmicky to be useful. I mean if you are playing a warrior and the thing you are hitting is trying to hit you back, I think you picked the wrong target. 4. Wild blow is only really good against Shiro. 5. Triple Chop is a good pve skill only. 6. [skill]Hamstring[/skill][skill]Fire Storm[/skill] is epic. 7. Frenzy is almost a must for a warrior and it's close enough to be counted in this list 8. If you are good with [skill]savage slash[/skill] then you might want to think about it. I use it on Jora to some positive effect. 9. If you know how to use Pure/Jaihanzu strike (IE after frenzy ends) then an unblockable attack is nice. Crom The Pale
Not sure why people are so harsh on Wild Blow.
This is not an attack you spam, its got one use and one use only to wipe out a stance on your target. When I play there seams to be around a 80-100% chance that the ranger I target has a blocking stance. Most tend to use that stance shortly after they are attacked. So you attack, they use stance, Wild Blow, build adren and kill them, move on to next target. As for all the other skills this isnt the correct thread for me to list every build they work in and why each is the best skill for that build. In the end any skill or build is only as good as the player using it! Terraban
Quote:
Originally Posted by Pvp4lyfe
This build seems like its indestrucable but belive me, it's not. However in PVE very little things can actually cause trouble for this build (thats why anet created monks!!). A few of these problems are:
1. Krait Arcanos (blind/cracked armor air spiker) (still can be beaten) 2. Certain charr (if I am correct, flamesheilder and effigy is the only annoying ones even if effigy isnt technically a charr) 3. A few margonites in DoA If you try this build out and have any other annoying monsters please do post. This seriously made me lol Winterclaw
Quote:
Originally Posted by Crom The Pale
Not sure why people are so harsh on Wild Blow.
This is not an attack you spam, its got one use and one use only to wipe out a stance on your target. When I play there seams to be around a 80-100% chance that the ranger I target has a blocking stance. Most tend to use that stance shortly after they are attacked. So you attack, they use stance, Wild Blow, build adren and kill them, move on to next target. As for all the other skills this isnt the correct thread for me to list every build they work in and why each is the best skill for that build. In the end any skill or build is only as good as the player using it! I don't disagree with the last part. However it is justified that you use waste a slot on your bar so you can knock a ranger out of his stance? If you are facing a large number of rangers in the area, maybe. masta_yoda
Quote:
Originally Posted by Crom The Pale
Thats a joke right?
[skill]Triple Chop[/skill][skill]Crushing Blow[/skill][skill]Power Attack[/skill][skill]Counterattack[/skill][skill]Desperation Blow[/skill][skill]Drunken Blow[/skill][skill]Soldier's Strike[/skill][skill]Wild Blow[/skill] Now I'm not suggesting putting them all on one bar, but give me a break these are all good skills when used in the correct build. i think ur the joke...power attack counter attack wild blow soldiers strike Yukito Kunisaki
Unfortunately, the skills lack something basic, or rather things...
Need IAS for spiking/pressure. You don't WANT an IAS to end unless it's a stance change or frenzy. Flail = rockin' Barbarous Slice? Sever > all into Gash No boosts? No snares? wth? uhm... For swords I think the only bar anyone's expected to take looks like Sever, Gash, Galrath Slash/Savage Slash, Final thrust, Flail, Rush, [defense killing utility from your second class or self heal if your monk's a retard], Res Signet... Anything else, would be uncivilized. Coloneh
Quote:
Originally Posted by masta_yoda
i think ur the joke...power attack counter attack wild blow soldiers strike
power attack has crazy damage on a 3 second recharge
counter attack is basically free soldiers strike pumps out serious numbers while being unblockable and if you think wild blow is bad then just go uninstall Savio
Neither a energy-based vanilla attack, a "free" attack, an unblockable attack, nor an adrenaline-draining attack are any good.
masta_yoda
Quote:
Originally Posted by Savio
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Quote:
Originally Posted by Coloneh
power attack has crazy damage on a 3 second recharge
counter attack is basically free soldiers strike pumps out serious numbers while being unblockable and if you think wild blow is bad then just go uninstall wild blow is bad when ur a warrior, lmao ur more of a joke then crom...........andrenaline over energy any day, ask any good warrior and theyll tell u that |