Quivering Shadow Blade
Dr Strangelove
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Originally Posted by Flem
No, warrior's cunning doesn't count as good. It's up 15-20 seconds for every 60, making it completely unreliable.
Quote: Originally Posted by Flem 2.) Good guilds know that cookie warriors can be shutdown by having them run around looking for a target that can't block, the entire match. Even for the few classes that rarely don't have a def. skill, the monks make sure to focus on them with protection. The point of a warrior is to beat the other team into submission. All those fancy prots, snares, and debuffs take an awful lot of time and energy to work, especially if you're constantly changing targets. Given enough time, the other team will either run out of energy or make a mistake, letting you kill something. This is called pressure.
The alternative is a spike build, in which you attempt to completely bypass the enemy's defenses by hitting through prot, and fast enough that they can't react. Warriors generally have a small spike, but they can't compare to the spiking ability of classes like the assassin.
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Yes. Yes I do watch them. Rigor Mortis is a good skill and very useful in a lot of situations. I agree with that.
Originally Posted by Flem
3.) I never said I was smarter or understood the game better then everyone else. The irony is, that's exactly what EVERYONE else is doing. I love how you just tried to turn that around on me. Very cute. The whole point of what I am saying is: Quite pretending that the build you use is the God Mode of Guild Wars. It's not.
I think everyone here can safely say they understand the game better than you do. There aren't an infinite number of viable builds, and all viable builds for warriors share some common characteristics - namely IAS, a way of dealing with kiting, and some nasty damage. If your build can't do all three of those things, it is hopelessly bad.
Also, the build I use? Most of my experience with warriors comes from grouping with decent warriors as a melee buffing character or getting my face beaten in by decent warriors while I monk. I don't have any pet builds, I just prefer my team not use stuff that sucks. Flem
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Originally Posted by Dr Strangelove
No, warrior's cunning doesn't count as good. It's up 15-20 seconds for every 60, making it completely unreliable. |
Guiding hands is not that great, imo. I'm sure there are great uses for it, but the recharge is 30 sec for 2-5 hits. If you have an IAS that does not amount to much. For another class to bring a skill to make your class better, it better be awesomesauce. Warriors cunning, while not a super sweet skill or anything, will give you more unblocked hits with an IAS.
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The alternative is a spike build, in which you attempt to completely bypass the enemy's defenses by hitting through prot, and fast enough that they can't react. Warriors generally have a small spike, but they can't compare to the spiking ability of classes like the assassin. Actually, a warrior is more useful in GvG using those "fancy snares" if they are attempting to apply pressure. But, in any case, you pretending that it's ok for a warrior to run around and switching targets the whole match instead of actually doing anything....baffles me. Switching targets a couple times to add to a spike, snare, or other pressure on casters is a good thing....as long as you actually succeed in any of those.
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Guiding hands and rigor mortis are more useful for spikes than pressure. Guiding hands is enough to let you get your spike off, which is all that should matter. If you're going to do something with rigor mortis, you have to do it quickly, as it's pretty much a red siren screaming "PROT ME NOW". There's no way you're going to be able to beat on them for an extended period of time.
I think everyone here can safely say they understand the game better than you do. There aren't an infinite number of viable builds, and all viable builds for warriors share some common characteristics - namely IAS, a way of dealing with kiting, and some nasty damage. If your build can't do all three of those things, it is hopelessly bad. Also, the build I use? Most of my experience with warriors comes from grouping with decent warriors as a melee buffing character or getting my face beaten in by decent warriors while I monk. I don't have any pet builds, I just prefer my team not use stuff that sucks. Why do you ASSUME that everyone here understands the game better then me? Childish remark much? You've never been in a party with me and never seen me play. Everything else is your assumption from what you have read on a biased forum and a recycled version of what everyone else is saying. Dr Strangelove
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Originally Posted by Flem
Guiding hands is not that great, imo. I'm sure there are great uses for it, but the recharge is 30 sec for 2-5 hits. If you have an IAS that does not amount to much. For another class to bring a skill to make your class better, it better be awesomesauce. Warriors cunning, while not a super sweet skill or anything, will give you more unblocked hits with an IAS. |
The uptime on warrior's cunning just sucks. Yipee, you're unblockable for 17 seconds, nice. I'll just throw up a spirit bond or an SoA. Now you're in exactly the same position - you need to target swap. It might have some value if it was vastly shorter duration and recharge - say 5 seconds up for 30s recharge, allowing a hammer warrior to knocklock me whenever he feels like it.
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Quote: Originally Posted by Flem But, in any case, you pretending that it's ok for a warrior to run around and switching targets the whole match instead of actually doing anything....baffles me. Switching targets a couple times to add to a spike, snare, or other pressure on casters is a good thing....as long as you actually succeed in any of those. If you're good, you minimize the amount of time you spend switching targets. However, that can be an extremely complex topic. If you're interested, there's some very good posts by people better than me on it in the team quitter forums. Damage is damage, no matter who you're applying it to.
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Snaring someone has more advantages then just to stop kiting, but yes. Rush and B.S. is a good combo in many situations. Once again, though, it's just one combo of many workable builds effective in PvP.
Originally Posted by Flem
Why do you ASSUME that everyone here understands the game better then me?
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Um, you just downed WC for the EXACT same reason you boasted for Guiding Hands... Seriously.
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If you're good, you minimize the amount of time you spend switching targets. However, that can be an extremely complex topic. If you're interested, there's some very good posts by people better than me on it in the team quitter forums. Damage is damage, no matter who you're applying it to.
I don't deny that it's a complex topic. And damage is damage, but...... it is important who you target and when you target them. Some would even say it's one of the most important aspects of PvP, even. Quote:
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