Quivering Shadow Blade
Flem
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Originally Posted by Yukito Kunisaki
For swords I think the only bar anyone's expected to take looks like
Sever, Gash, Galrath Slash/Savage Slash, Final thrust, Flail, Rush, [defense killing utility from your second class or self heal if your monk's a retard], Res Signet...
Anything else, would be uncivilized.
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Originally Posted by Savio
Neither a energy-based vanilla attack, a "free" attack, an unblockable attack, nor an adrenaline-draining attack are any good.
Please please please explain to me how haveing a free attack, a powerful spammable attack, or and unblockable attack are bad things?? I'm not sure how much actual playing you've done, but being blocked is the worse thing that can happen to a warrior, even more so one that uses as many adr. skills as warriors have. I love how you pretend that no one ever brings self def. skills in PvP and you expect to never be blocked. Stormlord Alex
They're bad skills because warrior bars are already packed with much stronger skills.
They're bad skills because warriors need their limited energy for better things - Shock, Bull's, Frenzy etc. Look at the standard Shockaxe - Evis / Exe (BB) / DChop / Bull's / Shock / Frenzy / Rush / Ressig - and tell me what you'd drop for one of them trashy energy attacks. Please, I need some lulz. Flem
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Originally Posted by Stormlord Alex
They're bad skills because warriors need their limited energy for better things - Shock, Bull's, Frenzy etc.. |
Well, that's only if your running that build. This just in, there are about a million different ways to play each class.
Look at the standard Shockaxe - Evis / Exe (BB) / DChop / Bull's / Shock / Frenzy / Rush / Ressig - and tell me what you'd drop for one of them trashy energy attacks. Please, I need some lulz.
I'd like to know what you would do against a heavy block team? Or if you get caught 1v1 with any build that denies adr./ blocks/ doesn't suck?
Stormlord Alex
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Originally Posted by Flem
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Not attacking guys camping a Ward helps too. Having the mes shatter/mirror Aegis and Guardian on a spike iz gud too.
Playing well, in a team > taking shit skills
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Your relying to heavily on hoping that the other team has never seen your build. That's the biggest flaw of those follow the leader builds you love so much, everyone already knows what your about to try. THere is no surprise. Your easily picked off and laughed at.
Originally Posted by Flem
Well, that's only if your running that build. This just in, there are about a million different ways to play each class.
And about 999, 980 of them ways suck and are simply worse than the norm.
Cookie cutter shockaxes and godmode DSlashers are so widely used for a reason. They've been developed, tested, tweaked and practised over time, and have been found to be the best. Flem
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Originally Posted by Stormlord Alex
Not attacking guys camping a Ward helps too. Having the mes shatter/mirror Aegis and Guardian on a spike iz gud too. |
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Playing well, in a team > taking shit skills. A shockaxe doesn't go 1v1. It's a team player. Depending on others to do your work < being prepared. Didn't boyscouts teach you anything? Quote:
Surprise will last only as long as the enemy monks are laughing at you. I let a primal rage wanding warrior get me down to 25% health yesterday because I was laughing so hard. Then I cast WoH once and ignored him for the rest of the match.
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Quote: Originally Posted by Flem LOL. Your so ignorant it hurts. If you haven't been forcefed a build, you're to blind to see anything else. In a few months you'll change you list of "the only builds that don't suck" to fit along with the new flavor of the months. Y
Diversity = Win. Most of the frequent posters here create their own builds. PvXwiki is that---> way.
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If you're good, Frenzy doesn't kill you.
Originally Posted by Flem
You only think that each class can only run 1 or 2 builds effectively. I really don't think Guild Wars is the right game for you. You'd be better off playing WoW or FFXI Online, where each class always preforms the same tasks every time all the time. No such thing as "builds". i.e. Boring.
There are several different builds a warrior can play. All of them involve beating stuff into a bloody pulp. If your build cannot beat stuff into a bloody pulp, it's probably bad. You are not a beautiful and unique snowflake. Disregarding "cookie cutters" is ignoring the collected knowlege of thousands of players over 2 years just so you can stroke your ego. This anti-common knowledge stuff doesn't seem to apply elsewhere. In soccer, there aren't any teams who play 11 left strikers with no other positions. It would certainly be unique and more diverse than the current system, but it would also be really, really dumb. Quote:
So, under this logic....how are new builds ever created? Please indulge. Also, cookie cutter builds are easiest to counter. Everyone already knows what your going to run, just like 95% of every other meat head warrior. Quote:
Originally Posted by Stormlord Alex
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No, I'm actually laughing. You're wrong, you don't want to accept you're wrong, so you're gonna try to beat a team build 1v1 to save your precious ego.
Wow. That's epic. How is it my ego we are talking about, again? You and your blind statements. Your the one claiming that any build you use is God's gift to GW and I'm saying that almost any build can take on any other build according to who is playing which one. The entire conversation is about how your ego is getting in the way of progression. The only thing that I have claimed here regarding me, as a player, is that I honestly think I could 1v1 you. Aside from that it's you claiming your opinions count for something and you relying on your team to do the work for you. Flem
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Originally Posted by Earth
Frenzy adds 50% damage and makes you get 50% more adrenaline? How is that not good?
I didn't say it wasn't good. My argument is and always has been, that almost all skills have their place. Frenzy works great sometimes in some builds, and horrible in others. I, personally, hate taking double dmg. It doesn't matter if I have infinite adr. if I'm dead. Now, combined with an adequate def. skill, it can be useful.
Stormlord Alex
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Originally Posted by Flem
The entire conversation is about how your ego is getting in the way of progression.
The entire conversation is about Power Attack, Soldier's Strike, etc. sucking, you being wrong, and then you attacking me for being right.
And all a 1v1 would prove is that you're silly enough to actually think it means something. Earth
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Originally Posted by Flem
I didn't say it wasn't good. My argument is and always has been, that almost all skills have their place. Frenzy works great sometimes in some builds, and horrible in others. I, personally, hate taking double dmg. It doesn't matter if I have infinite adr. if I'm dead. Now, combined with an adequate def. skill, it can be useful.
Rush and Healing Signet say hello.
Or you could take Flail if we're talking about PvE. Dr Strangelove
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Originally Posted by Flem
So, under this logic....how are new builds ever created? Please indulge.
Also, cookie cutter builds are easiest to counter. Everyone already knows what your going to run, just like 95% of every other meat head warrior. Either existing builds are tweaked, or new builds are created that do something the original build could not. Your builds fail at the most basic part of being a warrior, killing stuff, so they don't fit the second category. A good example of the second would be the new dervish eurospike I saw dR beat rawr with yesterday. I really don't need to see your bar to know what a warrior is going to try to do to me. It's going to try to get into melee range with me and apply pressure with sporadic disruption. The warrior that fall outside of this range, like my primal rage wander, are sufficiently useless that you can ignore them. Alex - Make sure to cover your healing signet with deadly riposte, and use soul leech to counter his healing breeze. Stormlord Alex
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Originally Posted by Flem
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Originally Posted by Dr Strangelove
Alex - Make sure to cover your healing signet with deadly riposte, and use soul leech to counter his healing breeze.
Cover sig with Deadly? D'oh! That's where I was going wrong.
Flem
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Originally Posted by Stormlord Alex
And all a 1v1 would prove is that you're silly enough to actually think it means something. |
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Originally Posted by Earth
Rush and Healing Signet say hello.
Or you could take Flail if we're talking about PvE. So, your solution to taking to much damage from Frenzy is using Heal Sig, which is -40 armor what is also about double damage? As a def. your build requires you to take 4 times more damage then normal? That sounds like a good way to get 2-shotted. Flem
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Originally Posted by Dr Strangelove
Either existing builds are tweaked, or new builds are created that do something the original build could not. Your builds fail at the most basic part of being a warrior, killing stuff, so they don't fit the second category.
A good example of the second would be the new dervish eurospike I saw dR beat rawr with yesterday. I really don't need to see your bar to know what a warrior is going to try to do to me. It's going to try to get into melee range with me and apply pressure with sporadic disruption. The warrior that fall outside of this range, like my primal rage wander, are sufficiently useless that you can ignore them. Alex - Make sure to cover your healing signet with deadly riposte, and use soul leech to counter his healing breeze. Existing builds are tweaked. Good. Some progress is made. And if you think that changing your build doesn't completely change the dynamics of a battle, then once again, GW isn't the game for you either. If I knew the exact builds of every member of the opp. team, I'd always win. Knowing is more then half the battle, Joe. ShadowsRequiem
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Originally Posted by Flem
lol, your so cute. You still claim that your opinion = fact. Sorry. Not the case.
So, your solution to taking to much damage from Frenzy is using Heal Sig, which is -40 armor what is also about double damage? As a def. your build requires you to take 4 times more damage then normal? That sounds like a good way to get 2-shotted. God damn you are stupid. You use frenzy > THEN CANCEL STANCE > then go into healing sig. Seriously alex is right. Flem
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Originally Posted by ShadowsRequiem
God damn you are stupid. You use frenzy > THEN CANCEL STANCE > then go into healing sig. Seriously alex is right.
Your right. I didn't think of that. Sorry. Man, I haven't even been talking to you and you already have your panties in a wad. It's like I'm arguing with 4 of the same person.
Either way, Heal Sig just gives an extended amount of dbl dmg. Man I really hope you aren't snared. Or get degen'd. Or blocked. Or anything else other then a perfect, stationary dummy to hit. Cathode_Reborn
While I believe that what works in high-end pvp doesn't always work in low-end pvp, this build does need fixing.
First thing I notice is your lack of any snare - any player could easily kite you, and you'll be able to do nothing about it. Berserker Stance is inferior to Enraging charge - the adren gain is instant, and it could be pre-cast so the 20sec recharge isn't often a problem. Also while Berserker is active, you're likely to hardly get any hits out of it when you can't catch a runner. You're not making good use of Death's Charge - shadow steps are for getting in your enemy's face unexpectedly and letting out a fast spike before they can react. Without an IAS, you can only get off 1-3 hits before they notice you and start running. Quivering Blade isn't exacly a good elite. You could replace it with Crippling slash as a way to snare targets, since it's something the build lacks. You'll also have a free skillslot. Because you're not making good use of Death's charge, there's little reason to be W/A. Those selfheals arn't exacly good. You're better off spec'ing into Tactics for Heal sig. You'll have freed your 2ndary prof so you'll then have access to condition/hex removal. Even with those Sin heals, you're still a very easy vulnerable target. IAS skills are powerful, they increase your damage and help you gain adren faster. Unfortunely, for random PvP types such as these, a non-hammer user's best choice is Frenzy. If that's on your bar, you'll need to add a cancel stance. Even then, most people just can't get the hang of knowing when to use and cancel it. Your other options arn't that great. Tiger stance is short lasting, Burst of aggression has a bad drawback, Flurry is bad on a war, and the self-snare from Flail is bad for a non-hammer user. If you did use Cripslash though, you could probably get away with Flail. Yichi
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Originally Posted by Flem
Your right. I didn't think of that. Sorry. Man, I haven't even been talking to you and you already have your panties in a wad. It's like I'm arguing with 4 of the same person.
No it's because there are 4 different, probably more experienced players at this profession than you, and you are trying to defend yourself instead of admitting to the original problem, which in this threads case was that your build is lackluster at best, you have the wrong tactics about how to play a warrior, and will not take anyone telling you otherwise.
Taurus
O.K. people in this forum are WAAAY too bitter and/or elitist. When you see posts by people who are new/dumb/PvE'rs, you have these options : Help or Ignore.
Anything else you do will burst into flames. I will start helping by tell the mods to close this. Plz ? KazeMitsui
so like back on topic of the op build
ill just say that 3 crap heals are just a waste... of bar and other stuff... should probably like have plauge touch... or something and bull strike and srsly have frenzy and rush and maybe a RES SIG if this is for freakin pvp... HA is a joke gvg is better not gonna lie... also flem or whatever his name is, is a bad warrior from having to read his posts on being bad blue.rellik
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Originally Posted by Flem
Your right. I didn't think of that. Sorry. Man, I haven't even been talking to you and you already have your panties in a wad. It's like I'm arguing with 4 of the same person.
Either way, Heal Sig just gives an extended amount of dbl dmg. Man I really hope you aren't snared. Or get degen'd. Or blocked. Or anything else other then a perfect, stationary dummy to hit. A warrior with a shield that's heal sigging still takes less damage than a squishie Keekles
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Originally Posted by blue.rellik
A warrior with a shield that's heal sigging still takes less damage than a squishie
QFT.
123456789 Stance canceling, Frenzy's best friend. Seriously, most of the times I've died while frenzied in pvp was when a mesmer uses [skill]blackout[/skill] on me always ready to rush cancel frenzy. Or tele-spikes. Stupid shadow-stepping. bosstweed
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Originally Posted by Flem
Either way, Heal Sig just gives an extended amount of dbl dmg. Man I really hope you aren't snared. Or get degen'd. Or blocked. Or anything else other then a perfect, stationary dummy to hit.
What would getting "degen'd" have to do with ANYTHING?
blue.rellik
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Originally Posted by bosstweed
What would getting "degen'd" have to do with ANYTHING?
Obviously he's talking about when that opposing warrior casting [skill]Life Transfer[/skill] on you in RA. When another warrior casts LT on you then you know that something has hit the fan and you are going down, hard
Stormlord Alex
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Originally Posted by blue.rellik
Obviously he's talking about when that opposing warrior casting [skill]Life Transfer[/skill] on you in RA. When another warrior casts LT on you then you know that something has hit the fan and you are going down, hard
Aye, I had that happen to me once... I still wake up screaming, drenched in cold sweat... the nightmares still haunt me to this very day.
Flem
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Originally Posted by Yichi
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Originally Posted by blue.rellik
A warrior with a shield that's heal sigging still takes less damage than a squishie
Of course. A warrior should never be taking more dmg then a caster in PvP. Ever. What does that have to do with anything?
Earth
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Originally Posted by Flem
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Originally Posted by Flem
Or blocked.
Uhm, how does being blocked influence using Healing Signet?
Flem
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Originally Posted by Earth
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There are lots of builds that can do as well and better in some situations without the use of either of these. It's according to play style, mainly. I would prefer to not take double damage with two skills I have on the same bar.
I'm just really sick of everyone trying to say, if others don't use the exact build they do, then it's a bad/sucky/non-working build. This game is way to situational for that line of thought.
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Uhm, how does being blocked influence using Healing Signet?
It doesn't have anything to do with the skill Heal Sig. I was more stating on the way everyone thinks this particular build with: Frenzy, Rush, Heal Sig combo is the untouchable skill set. There are never any skills that prevent blocking in those builds, yet they almost completely rely on adr. use, they have two skills that cause dbl dmg, and usually no def. skill. That's all fine and good for a spike to not have a def. skill, I guess, but if your depending on all your hits to count in order to do the spike and not die, but have no way to guarantee that your hits actually hit....then why is this the perfect build? That's just one of many examples of lots of people using the same build (which is fine) and then claiming that no other build is adequate or can meet the same lvl of efficiency (not true). There are no perfect builds for PvP or PvE (even though some builds, such as the 55, seem to have dominance against AI). They all have counters and all have certain situations they work best in. The forums are supposed to help people out, mainly newer players. The forums are supposed to be a place where people share new ideas and new ways of thinking and new, boundry-pushing builds. Why is then that everyone is trying to assimilate everyone else into the over-played and under-thought? That's all I'm trying to say. iridescentfyre
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Originally Posted by Flem
It doesn't have anything to do with the skill Heal Sig. I was more stating on the way everyone thinks this particular build with: Frenzy, Rush, Heal Sig combo is the untouchable skill set. There are never any skills that prevent blocking in those builds, yet they almost completely rely on adr. use, they have two skills that cause dbl dmg, and usually no def. skill.
Flem, do you really think that nearly every good GvG team is using the same builds over and over simply because they're trendy, ignorant, and unwilling to try your "fresh" perspective on Guild Wars builds? Is it that you think you're just smarter or understand the game better than everyone else? They're using those builds because the fact is that in GW, there is always a "best" option for anything. If you don't have good players running the best builds, you won't be a top team for long.
And by the way, if you took notice you'd see that what you term the "Flavor of the Month" correlates directly to Anet's skill updates. I wonder why... Hit B and observe high-level GvG and HA play. You will see warriors using Frenzy almost without exception. Do they explode the moment someone breathes on them? No, they have the sense to cancel it properly. Are they using defensive skills? No, because those skills are wholly bad and subtract from a bar's usefulness. Are they getting blocked? Yes, but they switch targets, continue to interrupt and shut down, and are still able to make the enemy monks' lives difficult. Flem
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Originally Posted by iridescentfyre
Flem, do you really think that nearly every good GvG team is using the same builds over and over simply because they're trendy, ignorant, and unwilling to try your "fresh" perspective on Guild Wars builds? Is it that you think you're just smarter or understand the game better than everyone else? They're using those builds because the fact is that in GW, there is always a "best" option for anything. If you don't have good players running the best builds, you won't be a top team for long.
And by the way, if you took notice you'd see that what you term the "Flavor of the Month" correlates directly to Anet's skill updates. I wonder why... Hit B and observe high-level GvG and HA play. You will see warriors using Frenzy almost without exception. Do they explode the moment someone breathes on them? No, they have the sense to cancel it properly. Are they using defensive skills? No, because those skills are wholly bad and subtract from a bar's usefulness. Are they getting blocked? Yes, but they switch targets, continue to interrupt and shut down, and are still able to make the enemy monks' lives difficult. 1.) You act like every guild plays the same build. There are so so so many different builds that the great guilds run and win with. And this is NOT always best option. Rarely, yes. But the large majority of any single skill you name has a very specific counter. Some have more counters and downsides then others, but in the right build can excel. Fear of breaking the norm. is the down fall of all intelligent people. 2.) Good guilds know that cookie warriors can be shutdown by having them run around looking for a target that can't block, the entire match. Even for the few classes that rarely don't have a def. skill, the monks make sure to focus on them with protection. 3.) I never said I was smarter or understood the game better then everyone else. The irony is, that's exactly what EVERYONE else is doing. I love how you just tried to turn that around on me. Very cute. The whole point of what I am saying is: Quite pretending that the build you use is the God Mode of Guild Wars. It's not. |