Guildwars: Pvp game or Pve game?

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PinoyRurik
Frost Gate Guardian
#1
Hi I would like to know what you guys think about GW's genre.
I was wondering if I am a new gamer looking at GW. what would be my first impression entering the game, granted i looked into all the updates. zaishen, skill nerf, farm nerf.
Is it:
100% pvp or pve?
70% pvp? 30% pve?
50% pvp? 50% pve?
30% pvp? 70% pve?

I dunno how to make this a poll.
RhanoctJocosa
RhanoctJocosa
Legendary Korean
#2
You'd probably see it as 50/50, even though GW is, in essence, a PvP-orientated game.
garethporlest18
garethporlest18
Forge Runner
#3
70% PvP and 30% PvE as it started out.


Now I'd say 30% PvP and 70% PvE.
Celestial_Kitsune
Celestial_Kitsune
Krytan Explorer
#4
I don't see a reason to give a percentage to a person interested in GW. Some people play 100% PvP, some 100% PvE, some do both. If you want to compare GW to other games, it would be best to highlight the features that make GW unique.

Originally, Guild Wars was envisioned as a PvP oriented game (probably, someone will post a link to that world championship clip soon). The best part of GW PvP is GvG. The PvE content in other games might be more extensive, but GW has non-grindy acquisition of max stat armor and weapons.
angmar_nite
angmar_nite
Jungle Guide
#5
started out 80 pvp to 20 pve.

Now, although that ratio is still the skill balancing, the actual playerbase and game content is mostly 80 pve - 20 pvp.
pfaile
pfaile
Lion's Arch Merchant
#6
we know where this is going to go
MithranArkanere
MithranArkanere
Underworld Spelunker
#7
It's not about percentages it's about places:

- Battle Isles and some Factions areas: 80% PvP (thanks to NPCs)
- Rest of the game: 100% PvE.
e
enter_the_zone
Jungle Guide
#8
First impressions...hmm.

Well, if you played for the very first time and you played PvP as a new player, you'd decide that the game is full of arrogant, egotistical wankers, and you'd find something else to play.

And to all those who say this game was designed to be PVP oriented, I point you to the fact that, when the game started, you had to unlock all your Runes, mods, etc etc via PVE. There was no PVP unlock pack. I'd also point out that the PvP it may or may not have been designed for was GVG, not HA.

Overall, the game is now 90% PVE, at least in terms of population numbers. The PVP players are more active and more "vocal"(if I'm being nice about it) than PVE players. Sadly, since there is no monthly fee, they are disproportionately accommodated by ArenaNet in terms of how much they actually contributed to Anet's income.
-Loki-
-Loki-
Forge Runner
#9
Quote:
Originally Posted by MithranArkanere
- Battle Isles and some Factions areas: 80% PvP (thanks to NPCs)
If there are competing teams, NPC's don't matter. It's still PvP.
S
Spike
Jungle Guide
#10
Actually Guild Wars was envisioned as a PvE oriented game not pvp. Pvp was added later as something to do AFTER you finished PVE.

Also as enter said "I point you to the fact that, when the game started, you had to unlock all your Runes, mods, etc etc via PVE. There was no PVP unlock pack"

The number of people who play PVE only VASTLY out number the people who play pvp only. All ways has done and all way will do.
r
randomperson
Academy Page
#11
The idea was for people to play through the PvE game to get good characters/unlocks to PvP with; Anet realised that the market for PvE players was bigger so they focused on that.
Lishy
Lishy
Forge Runner
#12
50% 50%

Some people play PvE to aquire items for PVP.
Some people play PVP to unlock skills for PvE.

One affects the other, so most people do both.
Example:A PvE'er like me does PVP for the zaishen chest to get items and to raise my kurzick allegiance in order to make my kurzick skills stronger.
Biostem
Biostem
Jungle Guide
#13
The percentages are irrelevant. If you enjoy the mechanics of the game, if you have a decent selection of skills, armor, and weapons available, and if you have enough experience w/ the game to move/fight/use tactics, then play w/e you prefer. You can seamlessly move between the 2 aspects of the game, and so it's not like you are limited to only ever playing PvP or PvE; you have the choice, and that's the important part.
Stockholm
Stockholm
Desert Nomad
#14
To OP,
go and look at how many districts you have in LA, Kainang and Kamadan then go and check out the PvP places and you get the picture yourself.
Dr Strangelove
Dr Strangelove
Furnace Stoker
#15
Started out as primarily PvP, gradually shifted to a balance between the two. Prophecies and Factions were more PvP-oriented, Nightfall and GW:EN were more PvE oriented.
Dallcingi
Dallcingi
Desert Nomad
#16
50/50; they are they are the only types of game mode out there haha.
credit
credit
Banned
#17
Quote:
Originally Posted by Stockholm
To OP,
go and look at how many districts you have in LA, Kainang and Kamadan then go and check out the PvP places and you get the picture yourself.
That wouldn't even be close to a fair assessment. Nice try though.




wow I can't believe you said that.
Div
Div
I like yumy food!
#18
95% PvE, 4.99% casual PvP, .01% HA/GvG PvP if I were to say.
GrimEye
GrimEye
Frost Gate Guardian
#19
Without facts and data on hand, I have the feeling GW was intended as PVE oriented. But the PVP aspect of the game is the most unique portion of GW that seperated it from the herd, thereby, drawing more people whose personalty are geared for PVP type of gameplay. GW has made a unique niche in the PVP scene and that's how it is remembered.

The fact, people are still nitpicking if GW is RPG or not indicates the tremendous success of GW-PVP. I guess, somewhere along the lines, a shift occurred that ANET made a play for its greatest strenght: PVP.

The rub is, the personality of PVP and PVE players are greatly different. It's like a rabbit and turtle race. The rabbit are agile, quick minded, razor-fast, they can outrun many in short quick burst. But they also always need something new to keep up the rush. ANET provide tweaks but it was not enough to hold their interest nor maintain the rush. Eventually, the rabbits had to take rests.

The PVE players are the turtles, slow at first but they can take the distance. When ANET saw the turtles are staying and playing for the long haul, they gave them PVE-skills.

Currently, I have the feeling 2/3 are PVE players and the remaining are PVP players.

Who will win the race, the rabbit or the turtle? In the short distance, the rabbit will. For the marathon, its the turtle.

Anyway, with no facts and data in hand, speculation is a free open space anyone can take. And I'm using speculation with wild abandon.

My take.
Crom The Pale
Crom The Pale
Furnace Stoker
#20
GW was intended to start players out in PvE, then once you reach the last mission/quest you move onto PvP.

For the sake of this pole I would state my use of GW as follows.

90% PvE
10% PvP