Guildwars: Pvp game or Pve game?

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Try getting a PuG as a paragon or mesmer.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Taurucis
Try getting a PuG as a paragon or mesmer.
May I pass down the note that at least 95% PuGs fail?
They can somehow fail at playing Paragons...

And besides, I thought your point was that they were nerfed into being obselete?

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

I can understand Mesmers not being as effective in PVE as they are in PVP and so people automatically think "they suck", but Paragons? I'm wondering what you people are doing so wrong that you think they're "obsolete".

Or maybe I'm some sort of miracle worker where I can get my Paragon teams to work somehow whereas others seem to think they're useless....

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Taurucis
Try getting a PuG as a paragon or mesmer.
Paragon is the strongest PvE class in the game.

I had no problem getting pugs as a Mesmer because I made my own groups. Leader gets to pick what goes in, after all.

Saying PvP nerfs damage the PvE game is incredibly naive. If you're relying on a skill so heavily that you have to complain when it gets nerfed, it was probably too good anyway.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Avarre

Saying PvP nerfs damage the PvE game is incredibly naive. If you're relying on a skill so heavily that you have to complain when it gets nerfed, it was probably too good anyway.
Except horns!

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Taurucis
Try getting a PuG as a paragon or mesmer.
It's not that those classes suck, it's just that PUGs think they do.

Also, didn't you kinda contradict yourself here?

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by ensoriki
Except horns!
Exactly.

I said nowhere that Mesmers and paragons were incredibly weak. I just said that they're the two classes that have been hit the most from complaints from PvPers. I have a mesmer, I love using her (I can make every single class cry if I'm using the correct build) but I've never been able to get a PuG with her. I wind up forming my own groups.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

Quote:
Originally Posted by Taurucis
Exactly.

I said nowhere that Mesmers and paragons were incredibly weak. I just said that they're the two classes that have been hit the most from complaints from PvPers. I have a mesmer, I love using her (I can make every single class cry if I'm using the correct build) but I've never been able to get a PuG with her. I wind up forming my own groups.
mesmer nerf? im pretty sure anet buffed many mesmer skills that would be more useful in pve (like empathy) and nerfed those that wouldnt matter (like power leak)

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Clumsiness and Ineptitude. I used to use them to interrupt assassin skill chains, or save monks from non-spellcaster bosses. Now they cast too slow, even with the 9 fast casting I run.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Taurucis
I said nowhere that Mesmers and paragons were incredibly weak. I just said that they're the two classes that have been hit the most from complaints from PvPers. I have a mesmer, I love using her (I can make every single class cry if I'm using the correct build) but I've never been able to get a PuG with her. I wind up forming my own groups.
And this is the PvPer's fault how? That pugs don't realise Paragons are the strongest PvE profession? That Mesmers abilities are useless against the overall design of PvE mobs? I fail to see how you can blame either problem on PvP balance.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Most of the skill nerfs are because PvPers thought a skill was too overpowered. Like Horns of the Ox (which is obsolete in PvE where stuff is usually clustered up) and Ether Prodigy (which is now completely obsolete...)

Let's not forget Soul Reaping, either. I know you can still manage, but the fact still remains that PvPers whined and SR got nerfed.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

You can not only manage in PvE, but you can still do incredibly successful in it.

But still, PvP shouldn't be blamed for the idiocy of puggers.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Taurucis
Most of the skill nerfs are because PvPers thought a skill was too overpowered. Like Horns of the Ox (which is obsolete in PvE where stuff is usually clustered up) and Ether Prodigy (which is now completely obsolete...)

Let's not forget Soul Reaping, either. I know you can still manage, but the fact still remains that PvPers whined and SR got nerfed.
So why were you blaming PvPers on how it was difficult for Mesmers and Paragons to pug?

Quote:
Originally Posted by Taurucis
I'd think Guild Wars started as PvP, that's why it's such a mess as it is today, with a bunch of skills nerfed until they had no use and two classes pretty much obsolete.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

No... I changed the topic. It is because most people are too dumb to know that Mesmers and Paragons are useful - you can tell them how powerful the classes are but they'll still think that you're begging for a spot.

However, I was saying that it was because of PvP that there's a good amount of skills that are nerfed into becoming absolutely useless.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Avarre
Saying PvP nerfs damage the PvE game is incredibly naive. If you're relying on a skill so heavily that you have to complain when it gets nerfed, it was probably too good anyway.
Unless they nerf an entire primary attribute, anyway...

And then later nerf the thing that was breaking the attribute, but refuse to revert the original nerf despite it no longer being needed...

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Taurucis
No... I changed the topic. It is because most people are too dumb to know that Mesmers and Paragons are useful - you can tell them how powerful the classes are but they'll still think that you're begging for a spot.

However, I was saying that it was because of PvP that there's a good amount of skills that are nerfed into becoming absolutely useless.
Then it might be wise to use separate sentences because from the way you wrote that, you're saying PvP caused all of the following: "such a mess", "a bunch of skills nerfed" and "two classes pretty much obsolete."

As for a "bunch of skills nerfed" you do realise that PvP also caused a bunch of skills to be *buffed*? It's kind of stupid to talk about balance if you're only going to mention nerfs - it shows you don't understand the reasoning or you want to portray skill balance as something that is uncalled for.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Usually the skills that got buffed usually have limited use in PvE, either that or they get ridiculously overpowered. And the ones that see little to no use in PvP get ignored, meaning no updates or bug fixes for them. Shattering Assault much?

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

ill use empathy to back up sab's argument. theres others, but empathy is on my mind atm. i see many ha teams with sins run shattering assault........

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Hyper Cutter
Unless they nerf an entire primary attribute, anyway...

And then later nerf the thing that was breaking the attribute, but refuse to revert the original nerf despite it no longer being needed...
Soul Reaping was broken in both PvE and PvP. It's still extremely powerful.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Taurucis
Usually the skills that got buffed usually have limited use in PvE, either that or they get ridiculously overpowered. And the ones that see little to no use in PvP get ignored, meaning no updates or bug fixes for them. Shattering Assault much?
Right now, especially with PvE skills, all classes have decent builds that can drop mobs in record time. What's the problem?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Taurucis
I said nowhere that Mesmers and paragons were incredibly weak.
Quote:
I'd think Guild Wars started as PvP, that's why it's such a mess as it is today, with a bunch of skills nerfed until they had no use and two classes pretty much obsolete.
From what I see you did.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Soul Reaping might still be incredibly powerful but that doesn't change the fact that it was nerfed due to PvP.

There's a difference between "weak" and "obsolete". "Weak" means that it lacks strength, basically a class that is clearly subpar. "Obsolete" means that it can't be used. And it's hard to get a PvE pug on a mesmer or paragon, which means that it's very hard to use one in PvE without H/H or guild groups.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Taurucis
And it's hard to get a PvE pug on a mesmer or paragon, which means that it's very hard to use one in PvE without H/H or guild groups.
It's not PvP's fault most PUGs are idiots.

The Paragon has the damage of a sword warrior with the damage mitigation of a monk. It's easily the most powerful PvE character.

So, when it doesn't get accepted, it's not PvP's fault.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Not sure about any % but GuildWars allows you to do all of the below:

Pve - Quests, Missions, Human Explore, Co-op / Npc Co-OP play, 4 Story Arcs.
Pvp - RA, TA, HoH, AB, Fort Aspen/Jade, GvG, Hb (all against human players)

And it's up to you want you want to play.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Spike
Actually Guild Wars was envisioned as a PvE oriented game not pvp. Pvp was added later as something to do AFTER you finished PVE.

Also as enter said "I point you to the fact that, when the game started, you had to unlock all your Runes, mods, etc etc via PVE. There was no PVP unlock pack"
Ah, that's where you're wrong. The game was made for PvPers to do PvP and PvEers to do PvE. There was no PvP unlock pack, yes, but Balthazar's Faction is easy enough to get.

In my opinion, Guild Wars is mainly about PvP. It's probably still the most balanced, well-made PvP RPG out there, despite absolutely horrendous balance decisions.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Hey you guys should argue about nothing more.

QUICKLY! Quote me and begin insulting