Player Killing in GW PvE

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R
Red Sonya
Desert Nomad
#101
Doesn't matter if one wants to see it or not it will NOT happen because it has already been tried and tested and it LOSES customers instead of bringing MORE in. Shadowbane tried exactly this path and it FAILED miserably because the MAJORITY of players do not want any frustrations or griefing while playing the game. Shadowbane started out with approx 25000 subscribers as of now it is FREE to play online and has less than 15000 players. PKing is just not popular by a long shot and will NEVER see the light of day in Guild Wars...sorry, but, PKing = fails.
o
ogre_jd
Wilds Pathfinder
#102
PKers in PvE environments are the scum of the earth.

A PvP dueling arena where you could agree to go or where you could be assigned a random 1-on-1 opponent (perhaps with selection criteria that would take into account how many skills, especially Elite skills, each person has unlocked so that it's more likely to be a matter of player *skill* rather than power level - would need much tweaking, but could be fairly workable) would be excellent. Most importantly, there shouldn't be any big game rewards for the winner (certainly no more than what group-based PvP gives) and *definitely* no penalty for the loser, especially for multi-round duels.
creelie
creelie
Wilds Pathfinder
#103
One option I do think would be entertaining for some people is "1v1 on demand". Anytime, anywhere, one character can challenge another to a duel, and if the challengee accepts they throw down and duke it out right then and there. They both become hostile to one another and unable to be affected by any other creatures or characters.

There is a certain class of braggart that would be greatly chastened by this option; faced with a choice between public cowardice and public defeat, he might elect to shut his piehole. There are also people who would enjoy this kind of option for its own merits - you could have gladiator arenas set up and stuff.

I think an optional on-the-spot 1v1 feature would be an interesting addition to the kind of sandbox world GW2 is supposedly going to be.
R
Red Sonya
Desert Nomad
#104
And then what are you going to do when the braggart puts your face in the dirt? Showing nothing more than you were a mouthing idiot as well thinking you could put the dog down just because he's bragging? lol No, 1 v 1 stupid pking is just as stupid as group pking. It's nothing more than another form of aggrivation and public humiliation as you just described. Don't need that stuff in a game world as there is already enough griefing and childish behavior without adding yet another feature to condone and promote it.
Akaraxle
Akaraxle
Wilds Pathfinder
#105
Oh, I love ganking people while they're grinding mobs in WoW. PvP server biatch!
Trub
Trub
Jungle Guide
#106
Quote:
Originally Posted by Red Sonya
And then what are you going to do when the braggart puts your face in the dirt? Showing nothing more than you were a mouthing idiot as well thinking you could put the dog down just because he's bragging? lol No, 1 v 1 stupid pking is just as stupid as group pking. It's nothing more than another form of aggrivation and public humiliation as you just described. Don't need that stuff in a game world as there is already enough griefing and childish behavior without adding yet another feature to condone and promote it.
Agreed.
Hopefully GW2 will have the seperation of PvP-PvE we all need.
pfaile
pfaile
Lion's Arch Merchant
#107
What about Player-killing?
Still none of that. Do PvP.

Straight from the GW2 wiki FAQ
Fluffiliscious
Fluffiliscious
Frost Gate Guardian
#108
No thanks. I've played a free F2P RGPs that had PKing and it became a killing war between people from different countries. For some reason, everyone was out to kill the Brazilians...
e
erfweiss
Krytan Explorer
#109
If I wanted PK, I would have stayd with Diablo II. I despise PK. Keep it out of PvE.
You can't see me
You can't see me
Forge Runner
#110
Quote:
Originally Posted by erfweiss
If I wanted PK, I would have stayd with Diablo II. I despise PK. Keep it out of PvE.
QFT. PKing in Guild Wars would be the end of it.
Kashrlyyk
Kashrlyyk
Jungle Guide
#111
Quote:
Originally Posted by Trub
Agreed.
Hopefully GW2 will have the seperation of PvP-PvE we all need.
It doesn´t: World PvP
o
ogre_jd
Wilds Pathfinder
#112
Quote:
Originally Posted by Kashrlyyk
It doesn´t: World PvP
Then Guild Wars 2 will suck. No other result is possible with world PvP.
D
DarkNecrid
Furnace Stoker
#113
Quote:
Originally Posted by ogre_jd
Then Guild Wars 2 will suck. No other result is possible with world PvP.
no he's wrong.

You can choose to play in PvP matches with loads of people for PvE rewards like a stat boost or something, or go do GvG while temporarily UAX. There's no real World PvP like there is in WoW.
You can't see me
You can't see me
Forge Runner
#114
Quote:
Originally Posted by DarkNecrid
no he's wrong.

You can choose to play in PvP matches with loads of people for PvE rewards like a stat boost or something, or go do GvG while temporarily UAX. There's no real World PvP like there is in WoW.
Do you have a link to confirm this?
beregond
beregond
Lion's Arch Merchant
#115
I would hate to have Pking in GW2.
You can't see me
You can't see me
Forge Runner
#116
Quote:
Originally Posted by beregond
I would hate to have Pking in GW2.

So would a lot of people. 80% of the community is probably PvE, and I doubt they want greifing/farm camping. Even if the PvE level of gameplay is improved to actually require skill, these things would still only function as an annoyance.
Byrhofen
Byrhofen
Pre-Searing Cadet
#117
Quote:
Originally Posted by Bryant Again
Hey, neither do PvE skills.
wrong, try again.
{IceFire}
{IceFire}
Forge Runner
#118
gw is instanced anyway
Sleeper Service
Sleeper Service
Jungle Guide
#119
All this comparing to WOW, as if that game was the end all and be all of MMORPGS.

plenty of other games have incorporated pvevp environments into their games successfully.

The most blatant example is EVE and its 0.0 to 1.0 sec space. Why other games do not copy more of EVE and less of WOW is beyond me, but thats another story.

To cut to the chase:

Main quests would occur in "defended/protected" zones of the map.
People playing in those zones could see and interact with each other, however becoming openly hostile to other players would incur an immediate response of the zones "protector" in the form of an unbeatable overwhelmingly powerful entity(s) who would pretty much insta kill the offender.

Side "non-essential" quests would take place in fully protected zones like above or in less well defended zones.
Engaging in the less well defended zones would mean that the protectors response time would be a little longer, giving the hostile offender more time to commit his/her nefarious deeds before the"cops" rolled in.

and then finally there would be the "wild lands" where there was no law (ie pvp/gank world) and THEN maybe FINALLY we could have these famed "Guild Wars" we were promised.
C
Creeping Carl
Frost Gate Guardian
#120
I loved playing certain games where PK-ing occured in the PVE persistant lands. And I was hardly ever the aggressor. It was fun and exciting knowing that you could get ganked when you step foot into dangerous territory.

I don't think it should be implemented into GW2 because GW isnt that kind of game. But I think too many people don't like PK-ing in PVE because they take it way too personally, even if they don't lose anything except maybe their pride.

Quote:
Originally Posted by Red Sonya
Doesn't matter if one wants to see it or not it will NOT happen because it has already been tried and tested and it LOSES customers instead of bringing MORE in. Shadowbane tried exactly this path and it FAILED miserably because the MAJORITY of players do not want any frustrations or griefing while playing the game. Shadowbane started out with approx 25000 subscribers as of now it is FREE to play online and has less than 15000 players. PKing is just not popular by a long shot and will NEVER see the light of day in Guild Wars...sorry, but, PKing = fails.
No. Shadowbane failed because of many other issues not because it had PKing. I mean come on, anyone who bought the game KNEW that PKing was the main feature of the game. Hell, on the back of the box it says "MASSIVELY MERCILESS" in big bold print and details and emphasis on player versus player combat. People complaining about PKing even though they knew about the game when they bought it, well, they were morons.