Originally Posted by Creeping Carl
It was fun and exciting knowing that you could get ganked when you step foot into dangerous territory.
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Player Killing in GW PvE
You can't see me
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Creeping Carl
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Originally Posted by You can't see me
That's not a lot of people's definition of fun and exciting.
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I remember back in the days of UO, if a PKer was spotted, sometimes hunting parties would be formed to hunt the PKers down. It was great fun and I never PK'ed someone who didnt PK someone else first and yet I still had fun and excitement.
pfaile
Creeping Carl
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Originally Posted by pfaile
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Lady Yuna
Anet should just make an instance in a outpost where you can PK. Before you enter through the gate there will be 5 popup windows warning you that you might die and loss all items(or whatever the item losing ratio is set at) once you get out there for a certain distance you are immune to all damage, hex, condition...etc. but once you cross the line(it will be shown on the mini map) you can get damaged. To prevent people from camping infront of the line, for within a certain distance all attacks and their effects will be reduced by 55%-65%( the effect will not apply if you went in really far, got ganked and run back). And once you crossed that line it will be full on PK.
And there will be monsters and bosses which you can kill, with the higher gold/green drop rate and more high end chests etc. There could then be all sorts of surprises to get people play in the area etc.
How's that? I know it's not perfect, but think that's OK for a start?
And there will be monsters and bosses which you can kill, with the higher gold/green drop rate and more high end chests etc. There could then be all sorts of surprises to get people play in the area etc.
How's that? I know it's not perfect, but think that's OK for a start?
Harmless
I don't play games that have pk in them.....so definitely don't want it in gw2.
Hailey Anne
This would be a bad move imo.
If you want that crap go play WoW.
GW was something different to play something better imo.
If they did that I would have to pack up my things and move to the next game for sure.
If you want that crap go play WoW.
GW was something different to play something better imo.
If they did that I would have to pack up my things and move to the next game for sure.
Yichi
I actually miss RvR in DAoC, until EA bought Mythic and screwed that game entirely thus giving me almost no hope for warhammer to be worth a crap...
Lady Yuna
conclusion: NO PK in GW.(?)
creelie
I read the FAQ on the official GW2 wiki and it addressed this directly. There will be no PK in PvE, period. There will be lots and lots of PvP of course, but not in PvE areas.
Lawrence Chang
Good idea. GW itself is pretty boring... seriously.. something needs to spice things up. Sure someone might piss you off, but think about it, you can do the same. Plus, i think it would = more time in front of the computer.
Red Sonya
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Originally Posted by pfaile
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Quote:
What about Player-killing? Still none of that. Do PvP. |
wu is me
U know every time i've seen the idea of Pk'ing implemented in a game, its been in a game that provides players who grind excessively with a huge advantage over those who don't.
Guild wars isn't a game where there is such asymmetry between hardcore and casual gamers other than in terms of skill(s), so.. can you really say for sure that it won't be fun at all?
Guild wars isn't a game where there is such asymmetry between hardcore and casual gamers other than in terms of skill(s), so.. can you really say for sure that it won't be fun at all?
Creeping Carl
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Originally Posted by wu is me
U know every time i've seen the idea of Pk'ing implemented in a game, its been in a game that provides players who grind excessively with a huge advantage over those who don't.
Guild wars isn't a game where there is such asymmetry between hardcore and casual gamers other than in terms of skill(s), so.. can you really say for sure that it won't be fun at all? |
gremlin
I don't hate the idea of players killing players it's just that knowing what would become the norm, if it became a reality.
Deliberate player massacres by party members for an easy gain.
Constant and I do mean constant mission failures because in any given party there would be a sub group ready to pounce.
New players would be taken advantage of again and again they would then either gang up and do the same to others, stop playing in disgust or stop playing with real players.
GW would become for the majority and offline style game played online
As I said in an earlier post there has to be a downside for the player killers, some kind of risk.
Deliberate player massacres by party members for an easy gain.
Constant and I do mean constant mission failures because in any given party there would be a sub group ready to pounce.
New players would be taken advantage of again and again they would then either gang up and do the same to others, stop playing in disgust or stop playing with real players.
GW would become for the majority and offline style game played online
As I said in an earlier post there has to be a downside for the player killers, some kind of risk.
pfaile
Just think about the current game, if the world was open and pk was allowed, do you think many people would ever finish nightfall? Or do you think pker's/griefers would camp the spot were you cross the desolation. Out hiding in the sands as your party approaches, out pops x amount of wurms, destroying your party in mere seconds, followed by the trash talk, now does that sound like fun?
C2K
If you want to PK, go to the arenas, or HA, or Hero Battle, or get your guild in GvG.
Oh, and there's that thing called Alliance Battles...
Oh, and there's that thing called Alliance Battles...
DarkGanni
NO
12chars
12chars
BlackSephir
Quote:
Originally Posted by Lawrence Chang
Good idea. GW itself is pretty boring... seriously.. something needs to spice things up. Sure someone might piss you off, but think about it, you can do the same. Plus, i think it would = more time in front of the computer.
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Steboy93
Player killing is PvP.
NOT PVE!
NOT PVE!
Symeon
World PvP in Guild Wars 2 will probably satisfy those who like killing other players 'out in the open'. It's been labelled casual PvP, i.e. 'come here to pwn n00bs PvP', which is basically what PKers want.
Arutima
nothing is more fun then getting gangbanged by 4-5 pkers that are 60 levels higher then you, while you were doing your business, killing your 500th wolf for a quest
Sora267
I'd only support this if they added a Sword of a Thousand Truths and a forest full of Boars. :P
Perkunas
While I am out working on my survivor tile, a group of survivor haters appear and ............ I would quit the game.
Pleikki
NO Dont make gw like Diablo Was :d messing with items and PK in Hc ..
Taki
Thread rose from the ashes...
Anyway, it's a known fact that there's no planned PK in GW or GW2. The world PvP is like a never-ending Alliance battle with random entry - and that should be pretty popular. The discussion was about players opinions and experiences with PK in general and how it would be perceived in the GW universe.
That sounds like WoW, Arutima. For this and a lot of other posts, remember that level doesn't matter in Build Wars.
Most PKers in other games tend to be cowards picking on weak, inexperienced, new or low level players, knowing that there's very little, if anything, the victims can do about it. With that grind/time advantage missing in GW, the repercussions of actions like that would be a very real threat. Similar to everyday life, they wouldn't start fights for no reason simply because they could easily get their faced mashed in, or shot at school the next day if you live in America.
Anyway, it's a known fact that there's no planned PK in GW or GW2. The world PvP is like a never-ending Alliance battle with random entry - and that should be pretty popular. The discussion was about players opinions and experiences with PK in general and how it would be perceived in the GW universe.
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Originally Posted by Arutima
nothing is more fun then getting gangbanged by 4-5 pkers that are 60 levels higher then you, while you were doing your business, killing your 500th wolf for a quest
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Most PKers in other games tend to be cowards picking on weak, inexperienced, new or low level players, knowing that there's very little, if anything, the victims can do about it. With that grind/time advantage missing in GW, the repercussions of actions like that would be a very real threat. Similar to everyday life, they wouldn't start fights for no reason simply because they could easily get their faced mashed in, or shot at school the next day if you live in America.
Red Sonya
Right there is NO PLACE in the Guild Wars universe for PKing and the offical statements have said so. No Pking....go PVP. PKing in the past has always been about griefing and using ones level advantage to pick on some low levels who can't defend themselves. And don't try to cover this up by saying well I did such n such I wasn't a lowbie PKer, because just about everyone lies online an in forums to "get their way" or try to make what they want seem so innocent and sheepish and they would never do anything that would "piss people off" when they are sitting there lying in their pants just drooling for the opportunity to piss people off. lol
Taki
I agree about the past Red Sonya, right above your post actually, but there's no level advantage in GW. So that would make PKing in GW the future?
crazybanshee
I played a game with unrestrained pvp. The problem is, you get a core group of hackers/cheaters/botters/whatever that become such a high level, with the best stuff, that work in concert to just pop out of invisibility or whatever and gank you before you have even a chance at reacting, when you're just out hunting or whatever. Why? Maybe you were in 'their' spot. Maybe they don't like your guild. Maybe they were bored. Either way, you're dead (which meant more in that game as you lost a goodly amount of xp points for dying)
Besides, GW pve isn't really set up for pvp. I can't imagine gw2 will go completely that way either.
Besides, GW pve isn't really set up for pvp. I can't imagine gw2 will go completely that way either.
Nevin
Why should we refuse people who do want it the right to have it? The simplicity and effectiveness of separate servers is unarguable. Yet people would rather just have one server with one rule - No PvE PK? Well why can't we have some servers that allow it, some that allow it within "specific" areas of the world, and some that don't allow it at all?
Alias_X
The monk of the party could just get gang banged
scrinner
We could have a day where suddenly our skills are useable in the first five districts of each city.. oh how thatwould be fun
Creeping Carl
I sure don't want to force PVP or PKing on people who don't want it at all nor do I think GW2 MUST include it or have any remote chance of including it.
But I think people are too quick to hate any idea of Player combat in PVE at all. As I said before, I've played such games and I've never been the aggressor (since I really dont have the heart to gank some innocent) but it was fun being in such an environment and hunt down PKs.
Not everyone who likes the PVP/PVE environment is a 12 year old who wants to stroke his e-peen by ganking people.
But I think people are too quick to hate any idea of Player combat in PVE at all. As I said before, I've played such games and I've never been the aggressor (since I really dont have the heart to gank some innocent) but it was fun being in such an environment and hunt down PKs.
Not everyone who likes the PVP/PVE environment is a 12 year old who wants to stroke his e-peen by ganking people.
Lishy
Pking is for camping bullys >=O
Real pvpers take it in the arena!
Real pvpers take it in the arena!
Koudelka
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Originally posted by Kain Fz: Pking is for camping bullys >=O Real pvpers take it in the arena! |
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What about Player-killing? Still none of that. Do PvP. |
Red Sonya
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Originally Posted by Nevin
Why should we refuse people who do want it the right to have it? The simplicity and effectiveness of separate servers is unarguable. Yet people would rather just have one server with one rule - No PvE PK? Well why can't we have some servers that allow it, some that allow it within "specific" areas of the world, and some that don't allow it at all?
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There's PKing in GW now, but, it is ORGANIZED PKing. What you want is DISorganized PKing and that is the kind the majority of the people don't like. So, it will never be UNorganized PKing. You'll have many avenues of ORGANIZED PKing though.
Angelic Upstart
No, its a bad idea, there is enough asshattery in districts as it is, besides Anet are well capable of coming up with retarded ideas on thier own, they dont need help from post like this...
Tyla
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Originally Posted by Angelic Upstart
No, its a bad idea, there is enough asshattery in districts as it is, besides Anet are well capable of coming up with retarded ideas on thier own, they dont need help from post like this...
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Redfeather1975
I hope GW2 doesn't have PKing in PvE.
I remember in EQ2 when PvP servers started.
Oh look, a guild played 24/7 farming xp and a week later are 30 levels above everyone and own the server. XD
At least I picked the right side to play on. The server pop slowly disappeared until the server merged.
I remember in EQ2 when PvP servers started.
Oh look, a guild played 24/7 farming xp and a week later are 30 levels above everyone and own the server. XD
At least I picked the right side to play on. The server pop slowly disappeared until the server merged.
Red Sonya
Now as far as a PK SERVER I have no problem with that. Because then people will know upfront it's a pk server and then all the lil dweebs and griefers and those that like to piss other people off can all conglomerate on that server. That's even a GREAT IDEA to make at least ONE PKing SERVER. They can't affect those that don't want any form of PKing then and live in their own lil childish world.