Player Killing in GW PvE
jiggles
Your all forgetting the bug once where you could attack your own team mates, for some reason people didnt like it (cant find anything to do with said bug, but there should be someone else around that remebers it ^^).
genofreek
I'm sure the obvious points about griefing and Survivor title hopefuls have been ground into the dust already.
So I'll just say HELL no. You stay in your instance and I'll stay in mine.
So I'll just say HELL no. You stay in your instance and I'll stay in mine.
quickmonty
Play MM. Raise an army of minions. Sac yourself to death. Watch gleefully while your minions attack your team mates.
Yichi
only if Hardmode turning into Hardcore mode then you basically have diablo 2 all over again...
oh well it would at least weed out the idiots playing the game.
oh well it would at least weed out the idiots playing the game.
Tyla
It's called PvP.
I pwnd U
*Glob of Ectoplasm drops for Player 1*
*Player 2 has killed Player 1*
Player 2 waits for drop to become unassigned.
*Player 2 has picked up a Glob of Ectoplasm*
I may be way off and what not with that but I could definitely see that happening if they implemented that... just no. Never.
*Player 2 has killed Player 1*
Player 2 waits for drop to become unassigned.
*Player 2 has picked up a Glob of Ectoplasm*
I may be way off and what not with that but I could definitely see that happening if they implemented that... just no. Never.
pfaile
Quote:
Originally Posted by dan-the-noob
Please! "PvE" would be hella fun
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Yeah, getting to see some kid spam you all kind of random internet chatter after he toasted you with the latest gimmick build that you had no defense for. Yeah, noob, leet, pwned, 1337, right I want to see that crap. I would rather keep the role-playing fanasty aspect or find another game.
Also, I am looking forward to a pvp format close to what is in game now for GW2. I have wanted to try it now, but I know that I am late to the dance. I will love to be there in GW2 when it is fresh again.
DivineEnvoy
I'd definitely feel bad for that next Obsidian tank who just angered the nukers in the back by claiming the nukers aren't doing anything if this is ever implemented.
Angelica
Quote:
Originally Posted by aapo
No, because that's what PvP is for.
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Quote:
Originally Posted by freaky naughty
You win the thread dude.
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To the OP, is not enough to go and play PvP/GvG for you?
Honestly, some people just like to kill...kill and kill.
/Angelica
Free Runner
Your doing a quest in a not so populated area with loads of res shrines.
Random Sin comes along and shadowsteps to you.
You kill the Sin.
Hes appears at a close res shrine and comes back.
You kill the Sin.
He appears once again at the res shrine and comes back.
You kill the Sin.
He appears ONCE again at the res shrine......
Since some of the casual PvP area are already filled with the type of people who just always hunt their target and proceed to kill them over and over or die over and over a feature like PKing in GW or GW2 would be like having Navi back in Zelda OoT: They just would not p*ss off.
Random Sin comes along and shadowsteps to you.
You kill the Sin.
Hes appears at a close res shrine and comes back.
You kill the Sin.
He appears once again at the res shrine and comes back.
You kill the Sin.
He appears ONCE again at the res shrine......
Since some of the casual PvP area are already filled with the type of people who just always hunt their target and proceed to kill them over and over or die over and over a feature like PKing in GW or GW2 would be like having Navi back in Zelda OoT: They just would not p*ss off.
hurdlebeast
always bring a MM necro. that way, if there is a leecher, the MM can sacrifice himself and the minions will attack/kill the afk'er.
and no, one of the biggest things i hated in Diablo 2 was a lvl 100000 running around and killing me over and over again, and there being nothing i could do about it.
Edit:[sarcasm] and btw i think Navi was extremely helpful and not the least bit annoying [/sarcasm]
and no, one of the biggest things i hated in Diablo 2 was a lvl 100000 running around and killing me over and over again, and there being nothing i could do about it.
Edit:[sarcasm] and btw i think Navi was extremely helpful and not the least bit annoying [/sarcasm]
Nevin
There should be a server that allows it, a server that allows it within restricted limitations, and a server that doesn't allow it at all.
Alex the Great
/notsigned
we are gonna have world pvp in GW2
we are gonna have world pvp in GW2
Lady Lozza
In essense the "flag" system people talk about would avoid undesirable pks, however no game I know has ever introduced something like this - to the extend that we are talking about. Hence it would suggest that it would be a huge challenge to make something like this work properly.
Follow that thought further in asking yourself how many people would use this? Especially considering GW advertises itself as getting rid of things many players find annoying in normal mmos.
To be honest I'm not sure it would be worth the time or the effort to implement a "flawless" "flag-based" system.
Follow that thought further in asking yourself how many people would use this? Especially considering GW advertises itself as getting rid of things many players find annoying in normal mmos.
To be honest I'm not sure it would be worth the time or the effort to implement a "flawless" "flag-based" system.
Tyla
Quote:
Originally Posted by Free Runner
Since some of the casual PvP area are already filled with the type of people who just always hunt their target and proceed to kill them over and over or die over and over a feature like PKing in GW or GW2 would be like having Navi back in Zelda OoT: They just would not p*ss off.
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gremlin
If players where reasonable I would be all for players able to kill players in pve, sadly they are not
I guess this is what would happen.
Join a party to do a mission the other 7 players kill you near the end and take any items or kill you to prevent you getting the final reward that drops for you.
Guilds would arise to farm players and there would be player bandits and assassins.
Now thats reasonable on the face of it but it would be almost impossible to form a group of ai or player lawmen to track down and punish them.
They would simply go offline with that character for a month or so or move to another district.
If you are prepared to limit players to 1 character and have bounties posted for crimes committed so we could hunt players down for money including in towns then yes I am all for it.
I don't mind players being the bad guy just as long as there are consequences to their actions.
Might work well you could have cities where its easy to hide but there are guards looking out for you.
Smaller towns and outposts where no body cares what you did, and where you learn skills sell loot etc.
New classes
Bounty hunter and executioner.
I guess this is what would happen.
Join a party to do a mission the other 7 players kill you near the end and take any items or kill you to prevent you getting the final reward that drops for you.
Guilds would arise to farm players and there would be player bandits and assassins.
Now thats reasonable on the face of it but it would be almost impossible to form a group of ai or player lawmen to track down and punish them.
They would simply go offline with that character for a month or so or move to another district.
If you are prepared to limit players to 1 character and have bounties posted for crimes committed so we could hunt players down for money including in towns then yes I am all for it.
I don't mind players being the bad guy just as long as there are consequences to their actions.
Might work well you could have cities where its easy to hide but there are guards looking out for you.
Smaller towns and outposts where no body cares what you did, and where you learn skills sell loot etc.
New classes
Bounty hunter and executioner.
You can't see me
Seriously, no thanks. PvP and PvE are seperate as of now, and personally, I'd prefer them to stay that way. In fact, I'd like never to come into contact with the PvP playerbase at all, but, hey, that's what single player games are for, right?
With a good thing always comes a price, I suppose.
Aside from my personal frown on competative play, PvEvP is something I don't feel belongs in Guild Wars. There are other games that offer it for a playerbase that is more about unifaction of PvP and PvE, but IMO, separation is the way to go, plus it cuts down on ganking/farmspot camping.
With a good thing always comes a price, I suppose.
Aside from my personal frown on competative play, PvEvP is something I don't feel belongs in Guild Wars. There are other games that offer it for a playerbase that is more about unifaction of PvP and PvE, but IMO, separation is the way to go, plus it cuts down on ganking/farmspot camping.
Lord Sojar
if you really want TKing in GW, just bring Unyielding Aura as your elite while monking. You then make people who die your bitches. Kill them all you want... MUAHHAHAHAHA.
Sub Frost
No me gusta!
Nothing more to add.
Nothing more to add.
Zahr Dalsk
Retarded idea.
Mark Nevermiss
The PVP/PK element in Lineage 2 is actually its forte. Albeit free, its also regulated somehow.
1- as opposed to GW, Lineage 2 has very few instances, and conflict over available resources, hunting places...etc. is the core of the game.
2- if you attack another player, your name turns purple rendering you a legitimate target for the defending player and other players as well. Anyone participating in the fight becomes purple or "flagged". You do not need to activate that it just happens. If you cease fighting your name returns to its normal colour within seconds, it starts flashing before it finally turns white to warn attackers.
3- if you attack and kill a player who refuses to fight back then your name turns red and you acquire Karma. Karma needs to be cleared either by hunting or by getting killed yourself. The higher your PK count the more Karma you acquire per kill and the harder it is to remove it. Having karma means also free for all [players and town guards], i.e. anyone who spots you can try to kill you without acquiring karma himself for killing you, even if you do not defend yourself.
4- the horror of karma is, at 5 pk counts and higher, if killed a person with karma can drop items. This includes inventory items and equipped armour and jewlery, which are usable by other players or sellable in the market, I might add.
5- usually players with karma normally need help from guild members in the form of help "safely exp" until karma drops to 0 or they kill him in a safe place and give him back his dropped items. Killing a player with karma is the fastest way to remove it. A high level healer can rez him with little exp loss due to death then. If karma is high enough, he may have to be killed several times.
6- there is a "sin eater" quest to reduce pk count and thereby reduce acquired karma upon pk. But the quest is a pain in the ass.
7- clan[guild]/alliance wars mean large scale fights everywhere. If you are in a clan thats at war. You will be the laughing stock of the server if you chicken out of fights.
As you can see, you kill players according to this system at your own risk. Often you stand to lose a lot more than the pk'ee.
Again non of this is applicable to GW because it waqs made from the ground up to avoid conflict. PVP in GW is a sport.
1- as opposed to GW, Lineage 2 has very few instances, and conflict over available resources, hunting places...etc. is the core of the game.
2- if you attack another player, your name turns purple rendering you a legitimate target for the defending player and other players as well. Anyone participating in the fight becomes purple or "flagged". You do not need to activate that it just happens. If you cease fighting your name returns to its normal colour within seconds, it starts flashing before it finally turns white to warn attackers.
3- if you attack and kill a player who refuses to fight back then your name turns red and you acquire Karma. Karma needs to be cleared either by hunting or by getting killed yourself. The higher your PK count the more Karma you acquire per kill and the harder it is to remove it. Having karma means also free for all [players and town guards], i.e. anyone who spots you can try to kill you without acquiring karma himself for killing you, even if you do not defend yourself.
4- the horror of karma is, at 5 pk counts and higher, if killed a person with karma can drop items. This includes inventory items and equipped armour and jewlery, which are usable by other players or sellable in the market, I might add.
5- usually players with karma normally need help from guild members in the form of help "safely exp" until karma drops to 0 or they kill him in a safe place and give him back his dropped items. Killing a player with karma is the fastest way to remove it. A high level healer can rez him with little exp loss due to death then. If karma is high enough, he may have to be killed several times.
6- there is a "sin eater" quest to reduce pk count and thereby reduce acquired karma upon pk. But the quest is a pain in the ass.
7- clan[guild]/alliance wars mean large scale fights everywhere. If you are in a clan thats at war. You will be the laughing stock of the server if you chicken out of fights.
As you can see, you kill players according to this system at your own risk. Often you stand to lose a lot more than the pk'ee.
Again non of this is applicable to GW because it waqs made from the ground up to avoid conflict. PVP in GW is a sport.
thor hammerbane
Are you kidding me? hell no. this game has PvE and PvP for a reason. I've quit numerous games because of getting ganked by higher levels for no reason. Higher levels may not be the situation here, but some a-hole could easily get a few buddies and just grief me all afternoon.
Go home.
Go home.
You can't see me
Quote:
Originally Posted by thor hammerbane
Are you kidding me? hell no. this game has PvE and PvP for a reason. I've quit numerous games because of getting ganked by higher levels for no reason. Higher levels may not be the situation here, but some a-hole could easily get a few buddies and just grief me all afternoon.
Go home. |
But seriously, it shouldn't be like that.
enter_the_zone
PK, spawn camping etc. is for children and people with no life. GW's lack of all that is why I chose it.
It plays more like a single player rpg game than an MMO, thus the CORPG tag. Hopefully GW2 maintains this system, but I can see it not happening.
It plays more like a single player rpg game than an MMO, thus the CORPG tag. Hopefully GW2 maintains this system, but I can see it not happening.
Phaern Majes
I'm thinking of maybe 2 opposing factions that have the ability to interfere with the opposing faction's quests, npcs, and have the ability to kill them in any "contested territory." Oh wait I think there is already a game that does this....
All I can say is WoW just plain WoW.
All I can say is WoW just plain WoW.
Lady Lozza
Mark, the problem L2 has is that all things drop loot upon death - unless they changed it since I played. This means that someone that does nothing wrong still drops things from their inventry - including any adana earned. This was what always frustrated me when I played on any character but what eventually became my main. Most players don't have too much on them but their adana. And if they had been out farming for a little while it could be a reasonable amount. So you get pk'ed 100 times by the same guy they could and would pick you dry.
The karma system didn't and doesn't work too well because a lot of the people who pk don't care. More to the point if you have a neat grind spot getting rid of it, while time consuming, is hardly impossible.
WoW tried a similar system very soon after release when players complained about the same thing. I'm not sure whether it is still in place, would need a WoW player to confirm this. But basically it was a failure precisely because the people ganking and pking didn't care about it. Their fun was in ruining the gaming experience of other players.
This is exactly the problem any game with worldwide pvp faces. Pking is not about testing skills, it's about griefing. And given the general immaturity of a large chunk of the mmo population it happens far too frequenly frustrating a lot of players.
The karma system didn't and doesn't work too well because a lot of the people who pk don't care. More to the point if you have a neat grind spot getting rid of it, while time consuming, is hardly impossible.
WoW tried a similar system very soon after release when players complained about the same thing. I'm not sure whether it is still in place, would need a WoW player to confirm this. But basically it was a failure precisely because the people ganking and pking didn't care about it. Their fun was in ruining the gaming experience of other players.
This is exactly the problem any game with worldwide pvp faces. Pking is not about testing skills, it's about griefing. And given the general immaturity of a large chunk of the mmo population it happens far too frequenly frustrating a lot of players.
pfaile
"Pking is not about testing skills, it's about griefing."
Truth
Truth
MisterB
Quote:
Originally Posted by aapo
No, because that's what PvP is for.
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Nothing more to say.
Sol Deathgard
I've played games with this kinda system in it, so let me describe to those that haven't what it's like.
High lvl people camping in low lvl areas killing people that have no chance in hell in ever being able to kill them or telling them to pay them money to let them live.
Some of these high lvl people will go out of their way to find the same low lvl & kill them over & over & over, making it impossible for the low lvl to actually play the game.
People will wait until a target will aggro a group of monsters, then attack the player to ensure an easy victory.
As was said, PK is nothing more then a griefing system, if GW2 has it, Anet can kiss many players good-bye.
High lvl people camping in low lvl areas killing people that have no chance in hell in ever being able to kill them or telling them to pay them money to let them live.
Some of these high lvl people will go out of their way to find the same low lvl & kill them over & over & over, making it impossible for the low lvl to actually play the game.
People will wait until a target will aggro a group of monsters, then attack the player to ensure an easy victory.
As was said, PK is nothing more then a griefing system, if GW2 has it, Anet can kiss many players good-bye.
itsvictor
Quote:
Originally Posted by aapo
No, because that's what PvP is for.
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Pleikki
Gw is just Perfect now way it is
strcpy
I really hope not - PK'ing and the things that go along with it were why I hated so many other MMO's. The ones that used a PK flag (and WoW isn;t, by far, the first to think of that) ended up generally OK - but a lot of that depended on how it was handled with a party. Since we will have persistent parts of the world it shouldn't be hard to make a safe area and a non-safe area - I just do not think many will be in the non-safe areas - if they really want to PvP then they will, well, play PvP.
It is rare that anyone other than a PK'er like PK'ing in general. Some will have nice memories of beating one but generally have many more not doing so.
It is rare that anyone other than a PK'er like PK'ing in general. Some will have nice memories of beating one but generally have many more not doing so.
Cats
Truthfully this was a big factor that made me decide to turn to GW. Both myself and a friend been PKed very unfairly in an MMO. My husband got PKed by a high level in another game. Either for the loot or for kicks.
There should be no penalty for the victim - or rather benefit for the PKer, or it will only encourage bullying. If a game could protect the victim, and his items, while penalizing the attacker through the L2 system mentioned by Mark, I would think that it might be worth to have.
There should be no penalty for the victim - or rather benefit for the PKer, or it will only encourage bullying. If a game could protect the victim, and his items, while penalizing the attacker through the L2 system mentioned by Mark, I would think that it might be worth to have.
Kula
As much as I would like them to offer this as an "optional" feature, I just don't think it would work that well with rigid skillbars.
Imagine Mr. Wammo goes out to PvE with his skillbar all set for, um... PvE! Do you think he will be dumb enough to accept a duel from a wandering pker who's skillbar is set for "pwning nubs"?
If you can change your skillbar out of town, then maybe...
Imagine Mr. Wammo goes out to PvE with his skillbar all set for, um... PvE! Do you think he will be dumb enough to accept a duel from a wandering pker who's skillbar is set for "pwning nubs"?
If you can change your skillbar out of town, then maybe...
Saphrium
I am sorry, but if you can't win in pvp, give up GW, don't think about pking in pve.
Razorwood
Quote:
Originally Posted by Longasc
Take a look at open pvp in MMOs, it just does not suit the game or destroys it or whatever. All MMORPGs that tried it had to restrict it severely.
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Eve-Online holds the record for more concurrent users on one servers (About 42k I believe) also has open PvP and it didn't ruin it. It's also not restricted you can shot anyone ANYWHERE you like, granted in a high security system you will also lose your ship but that doesn't stop people from doing it.
Quote:
Originally Posted by Lady Lozza
Mark, the problem L2 has is that all things drop loot upon death - unless they changed it since I played. This means that someone that does nothing wrong still drops things from their inventry - including any adana earned. This was what always frustrated me when I played on any character but what eventually became my main.
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Longasc
Quote:
Originally Posted by Washi
What are you talkin about lol
In Lineage 2 you can kill anyone anywhere (except cities), and it is the most succesful NCsoft game (IMO it's the best mmo ever, I play GW cause I wanted something new after 4 years). Some people like it, some don't. For me GW2 sounds great, some areas open, some instanced. |
But you are right, it is probably the example for a MMO where PvP is an integral part, I like the castle siege stuff a lot. Unfortunately the game did never became too popular in the western world, but probably because of other issues, I think it was just too much grind for westerners.
Regarding EVE and PvP:
This is the biggest lie in the whole gaming industry. PvP is there, but I want to show you the numbers. It is 90% carebears vs 10% PvPers. Yet you get the impression all people are pvping in EVE.
90% or more stay in safe empire space - I will upload a pic, give me a moment.
Edit: Did not find the July 2007 pic, but I still have one, the situation did change a bit, since the introduction of jump drive ships:
Explanation: The "inner" areas of the galaxy are basically non-PvP, so called 0.5+ space. below 0.4, you can be attacked without police npcs interfering. In 0.0, it is free for all. 0.0 is the very outskirts of the galaxy.
Nowadays EVE has some 30k players (32k top iirc), but the graphic still looks like that!
Despite an update that shows lower densities of players more brightly, 0.0 is still mostly restricted to bigger companies. For most players the challenge is getting through the "gate camps" to 0.4 space and 0.0 and back. This might be intentional, some systems are real bottlenecks to huge areas. Once you are through, you are quite safe - nobody will be there to go for you.
N1ghtstalker
so you're implying that players can kill each other?
whaw
so i can see alrdy guilds mobbing up to you to kill you right after you leave a city
i'm not willing to get shred to pieces by a mob of guilds
how about the new kids?
they won't have a chance
whaw
so i can see alrdy guilds mobbing up to you to kill you right after you leave a city
i'm not willing to get shred to pieces by a mob of guilds
how about the new kids?
they won't have a chance
~ Dan ~
Quote:
Originally Posted by pfaile
Yeah, getting to see some kid spam you all kind of random internet chatter after he toasted you with the latest gimmick build that you had no defense for. Yeah, noob, leet, pwned, 1337, right I want to see that crap. I would rather keep the role-playing fanasty aspect or find another game.
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I personally like the idea as it keeps people on their toes. Think how RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing boringly easy PvE is - if someone could run at you at any minute, it becomes much more interesting.
Abnaxus
Quote:
Originally Posted by MithranArkanere
PK, Kill Steal, Kill Mobbing, Spawn camping...
Such things have no place in GW. |
GW was designed since the beginning to offer a game to those who wanted to get rid of such crap, which afflicted most of the other MMOs.
Now, after 3 years, someone comes to a GW forum, forgetting all the basic foundations of GW, and asks for this.
There are tons of PK, KS, KM games around.
GW is GW because such things are not allowed.