Anything in GW that you don't want to see in GW2?
Made In Ascalon
Massively overpowered PvE skills. I don't have any problem with the idea, I think it's good so PvP and PvE skill balancing doesn't affect eachother too hard, until they turn PvE into complete cheese.
Izzy doing skill balances. Someone competent would be nice.
Grind based titles.
Hero Battles in its current form.
Shadowstepping (assassins are fine otherwise).
Spirit crapping (ritualists are fine otherwise).
Releasing massively overpowered skills in expansions and band-aid fixing the gashing wounds in subsequent updates.
Izzy doing skill balances. Someone competent would be nice.
Grind based titles.
Hero Battles in its current form.
Shadowstepping (assassins are fine otherwise).
Spirit crapping (ritualists are fine otherwise).
Releasing massively overpowered skills in expansions and band-aid fixing the gashing wounds in subsequent updates.
Natures Spirt
I agree with everything bungusmaximus said
- no lag
- no random pvp arenas
- no pve skills
- no lag
- no random pvp arenas
- no pve skills
natuxatu
I don't want to see Heroes.. maybe some quests in which you can have a Hero type person help you complete it... but i don't want a persitant world with heroes running all over the place. That'd looked really lame after awhile.
I like titles though agree having it have an in game benifit would need to go unless they turn them into the "life skills" type thing that they mentioned awhile back.
AH of course...
And it better be more persistant... That would give it a more lasting appeal. Right now I've played it to death... i am surprised someone people were complaing that it was non instance zones... after all those people complaing alrealdy have guild wars.
I like titles though agree having it have an in game benifit would need to go unless they turn them into the "life skills" type thing that they mentioned awhile back.
AH of course...
And it better be more persistant... That would give it a more lasting appeal. Right now I've played it to death... i am surprised someone people were complaing that it was non instance zones... after all those people complaing alrealdy have guild wars.
kratimas
Quote:
Originally Posted by Dark Kal
Is there anything in GW now, that you wouldn't want to see in GW2? Just wondering...
|
Krat
tracco
Quote:
Originally Posted by kratimas
I would say about 98% of the people that post in these forums would be great not to see in GW2
Krat |
Right, guys?
Guys?
What I wouldn't like to see? Scammers like Warrior T O.
And blonde female monks with black armour and chaos gloves.
upier
Holy smokes!
Almost 170 posts and NOBODY brought up the worst thing about GW?
You should be ashamed!
The Protective Spirit mechanic NEEDS to die.
There should be NO skill WHATSOEVER that works that way. That destroyed PvE and I don't want it back.
And of course - titles having an effect on gameplay. Bring it back to the innocent phase when titles were just something that enabled us to further customize our characters.
Almost 170 posts and NOBODY brought up the worst thing about GW?
You should be ashamed!
The Protective Spirit mechanic NEEDS to die.
There should be NO skill WHATSOEVER that works that way. That destroyed PvE and I don't want it back.
And of course - titles having an effect on gameplay. Bring it back to the innocent phase when titles were just something that enabled us to further customize our characters.
HuntMaster Avatar
no linking friends list/block list. two seperate lists please.
no loot scaling.
no title required plot advancement
no elitist items used as cash (ectos,braces)
no useless mini pets (minatures should do something)
no elitists, no noobs, no scammers, no bots, no spammers.
better report system that works.
no customized armor. ( i wanna be able to use my single set of elite armor for all my characters) maybe class specific at most but not customized, so if i remake my character under the same class i can atleast keep my items.
no low sell value items to venders. make it easier to make money without needing to trade to greedy players. or sell 50,000 pieces of crap drops to make a platinum piece.
no henchmen. add more hero like npcs. improove AI, controllability and have a skill system that allows players to choose which skills gain priority. (so npcs will use them. Also combination systems would be nice. Echo followed by X.
do not force people to play with people.
private instances. Allow players to send others an invite, if this invite is accepted, when they leave town and enter the zone, they will enter YOUR zone and will be able to play together without returning to town.
Non boss monsters with higher levels in large mobs. seriously bugs me that monsters can get 8 levels higher in very large mobs with better tactics than heroes and henchies could ever get.
Anti npc areas. All quests and missions should allow for a full party of npcs. Elites blow because i cant play my heroes and henchies in them. and i dont wanna deal with peoples bs.
I am sure i could think of more but i dont wanna make this too long. i highly doubt i will get gw2 because i do not like gw1 much anymore and mmo's just seem to not be my thing. too much work, too little reward.
i would like gw2 to be more casual gamer friendly. Instead of Time>Skill, Or Skill>Time, How about Fun>Skill>Time.
no loot scaling.
no title required plot advancement
no elitist items used as cash (ectos,braces)
no useless mini pets (minatures should do something)
no elitists, no noobs, no scammers, no bots, no spammers.
better report system that works.
no customized armor. ( i wanna be able to use my single set of elite armor for all my characters) maybe class specific at most but not customized, so if i remake my character under the same class i can atleast keep my items.
no low sell value items to venders. make it easier to make money without needing to trade to greedy players. or sell 50,000 pieces of crap drops to make a platinum piece.
no henchmen. add more hero like npcs. improove AI, controllability and have a skill system that allows players to choose which skills gain priority. (so npcs will use them. Also combination systems would be nice. Echo followed by X.
do not force people to play with people.
private instances. Allow players to send others an invite, if this invite is accepted, when they leave town and enter the zone, they will enter YOUR zone and will be able to play together without returning to town.
Non boss monsters with higher levels in large mobs. seriously bugs me that monsters can get 8 levels higher in very large mobs with better tactics than heroes and henchies could ever get.
Anti npc areas. All quests and missions should allow for a full party of npcs. Elites blow because i cant play my heroes and henchies in them. and i dont wanna deal with peoples bs.
I am sure i could think of more but i dont wanna make this too long. i highly doubt i will get gw2 because i do not like gw1 much anymore and mmo's just seem to not be my thing. too much work, too little reward.
i would like gw2 to be more casual gamer friendly. Instead of Time>Skill, Or Skill>Time, How about Fun>Skill>Time.
odly
I posted before, but after giving it some more reflection :
No Storyline.
The storyline in GW1 was allready weak, and it got worse from chapter to chapter.
I would seriously consider dropping it alltogether and just give us a world to play in.
That would also give me less time to consider "Hey I finished it, now what ?"
No Storyline.
The storyline in GW1 was allready weak, and it got worse from chapter to chapter.
I would seriously consider dropping it alltogether and just give us a world to play in.
That would also give me less time to consider "Hey I finished it, now what ?"
Tijger
Quote:
Originally Posted by Buddhaofwar
1). Bots
2). Ursan Blessing 3). Runners (just play the game) |
That kinda sums up 95% of the things posters say they dont want in GW 2.
Yawgmoth
What's in GW1 I DON'T want to see in GW2 ::
1. No character development after hitting max level and getting max gear (uber easy) - I want exactly the opposite - Infinite character development at a flat power level curve, so even after years of playing there's still something to improve but new players don't get disadvantaged. So no max level. Max = insta boring.
2. Terrible trading solution - No trading solution - a massive improvement needs to be done
3. Instanced explorable areas - good to have them gone
4. The remaining instanced zones (like dungeons) being always exactly the same - Randomization and unpredictability = much greater replayablility
5. Repeats and reskins being called (and charged for as) unique and new content.
6. Invisible walls and 2D environment with all the stupidity of stepping into a trap put below it while walking above, and no possibility of jumping down that bridge.
7. Item system designed for balanced PvP being extremelly dull in PvE:
-supereasily obtainable Max/perfect items - you can't hope for getting something better when you got max,
-very small variety of items (ie. two-handed swords, polearms, dual-weilding, jewellery like rings, bracelets, necklaces etc. would be cool)
-small number and variety of mods (like +15^50 good, other options just worse)
-fully moddable items (yuk) which removed all the fun of hunting for cool rare stuff - nothing and rare cool about something which can be easily replicated
Instead I'd absolutely love an item system which is:
-friendly and rewarding for all kinds of players, casual and hardcore, collectors and min/max'ers - it should not be an gear-based game with forced grind to get more and more power but a fun experience of getting cool stuff and improving your character.
-no such thing as max stats but a flat power level curve instead so you can always hope for finding something better, even a tiny tiny bit better;
-no clearly visible tiers of gear so no forced grind and discrimination happens,
-greens being the reasonably obtainable but not mass farmable, fixed stats items with unique-epic feeling to them, rewarding, good, but not the absolutely best possible.
-gold items having multiple inherent mods so you rarely see something like a 'strictly better' item or an exact copy of an item. Moddability should only help adjust the item to work with certain builds or playstyles. Possibility of building a perfect item from cheap components ruins all the fun.
1. No character development after hitting max level and getting max gear (uber easy) - I want exactly the opposite - Infinite character development at a flat power level curve, so even after years of playing there's still something to improve but new players don't get disadvantaged. So no max level. Max = insta boring.
2. Terrible trading solution - No trading solution - a massive improvement needs to be done
3. Instanced explorable areas - good to have them gone
4. The remaining instanced zones (like dungeons) being always exactly the same - Randomization and unpredictability = much greater replayablility
5. Repeats and reskins being called (and charged for as) unique and new content.
6. Invisible walls and 2D environment with all the stupidity of stepping into a trap put below it while walking above, and no possibility of jumping down that bridge.
7. Item system designed for balanced PvP being extremelly dull in PvE:
-supereasily obtainable Max/perfect items - you can't hope for getting something better when you got max,
-very small variety of items (ie. two-handed swords, polearms, dual-weilding, jewellery like rings, bracelets, necklaces etc. would be cool)
-small number and variety of mods (like +15^50 good, other options just worse)
-fully moddable items (yuk) which removed all the fun of hunting for cool rare stuff - nothing and rare cool about something which can be easily replicated
Instead I'd absolutely love an item system which is:
-friendly and rewarding for all kinds of players, casual and hardcore, collectors and min/max'ers - it should not be an gear-based game with forced grind to get more and more power but a fun experience of getting cool stuff and improving your character.
-no such thing as max stats but a flat power level curve instead so you can always hope for finding something better, even a tiny tiny bit better;
-no clearly visible tiers of gear so no forced grind and discrimination happens,
-greens being the reasonably obtainable but not mass farmable, fixed stats items with unique-epic feeling to them, rewarding, good, but not the absolutely best possible.
-gold items having multiple inherent mods so you rarely see something like a 'strictly better' item or an exact copy of an item. Moddability should only help adjust the item to work with certain builds or playstyles. Possibility of building a perfect item from cheap components ruins all the fun.
Kashrlyyk
Quote:
Originally Posted by upier
Holy smokes!
Almost 170 posts and NOBODY brought up the worst thing about GW? You should be ashamed! The Protective Spirit mechanic NEEDS to die. There should be NO skill WHATSOEVER that works that way. That destroyed PvE and I don't want it back. ..... |
Bryant Again
Quote:
Originally Posted by upier
Holy smokes!
Almost 170 posts and NOBODY brought up the worst thing about GW? You should be ashamed! The Protective Spirit mechanic NEEDS to die. There should be NO skill WHATSOEVER that works that way. That destroyed PvE and I don't want it back. And of course - titles having an effect on gameplay. Bring it back to the innocent phase when titles were just something that enabled us to further customize our characters. |
Quote:
Originally Posted by Yawgmoth
What's in GW1 I DON'T want to see in GW2 ::
1. No character development after hitting max level and getting max gear (uber easy) - I want exactly the opposite - Infinite character development at a flat power level curve, so even after years of playing there's still something to improve but new players don't get disadvantaged. So no max level. Max = insta boring. |
Danax
Ugh Hardmode...Please. Devote resources to new content instead.
Aera Lure
Pretty much everything Yawgmoth said in post #171.
To it I'll add:
No heroes. No ridiculous PvE skills such as Ursan.
To it I'll add:
No heroes. No ridiculous PvE skills such as Ursan.
Sir Seifus Halbred
Lets see....
title grinding...title grinding...title grinding....title grinding....
Did i mention title grinding?
title grinding...title grinding...title grinding....title grinding....
Did i mention title grinding?
IKNOW
Dont want to have;
- Lag
- Aweful collision detection.
- Fedex quests.
- Titles that give an "advantage".
- Bots spamming item***.com for months on end :|
- Lag
- Aweful collision detection.
- Fedex quests.
- Titles that give an "advantage".
- Bots spamming item***.com for months on end :|
Tamuril elansar
gimmick builds and pve whining about their build being killed by balance.
srsly get over it.
srsly get over it.
bel unbreakable
so theres a difference pvers whining about there builds being buggered and pvpers whining about not winning their matches in 5mins due to some skill combo that some smart dude came up with
RiKio
-Ursan
-Grinding Titles
-Non-core professions
-Izzy as a despotic skill balancer ( I think GWGuru can balance skills better than Izzy)
-Grinding Titles
-Non-core professions
-Izzy as a despotic skill balancer ( I think GWGuru can balance skills better than Izzy)
Tarun
Do not want:
- Small storage
- Low level caps (Nothing under 50)
- Limited 8 skills only skillbars (where signets like Cap Sig, Res Sigs, etc count as a slot). You never hear of any limits in any books, "Oh wait I didn't bring my Cure Poison spell so we leave Darkanos behind."
- Limited Guild management (more ranks and customizations)
- Favor system (nothing should be controlled)
- "Owned" towns/outposts
- Limited "max damage" weapons/shields/offhands that anyone can easily farm and get. You get about 50 billion max damage weapons and nothing that is truly rare or hard to get. Much like a drop that only happens once a month or so for example but has better stats than anything you normally get. GW1 example: You can get a max damage sword (11-22) anywhere with ease. Imagine getting a sword that is extremely rare and does 33-66 damage. More variety!
- PvP using skills that cause nerfs that make PvE suffer
- Limited minions if minion masters exist.
- Degen on vamp/zealous. Every game I ever played a vamp weapon would heal you for the full amount of damage you did to your enemy or half the amount. (Hit someone for 200, get healed for 200, or in the half case you get healed for 100)
Rexion
I take back all those No-Heroes speeches I've made in the past.
Heroes rock my socks. KEEP HEROES POR FAVOR.
I hope they get rid of some of the random unused skills.
Example:
[skill]Unyielding Aura[/skill]
only time I would use that is to piss off people in RA, and i don't like to piss people off.
I hope they don't make any "Talk to priest guy and kill kill kill for points" titles.
They should make titles like "Legendary Helper" for completing all quests in the game. I like Cartographer and Guardian/Protector. Those aren't grind, those are actual playing-the-game titles.
Allow the game to be freakin run-able. I hate NF and Factions for that. I don't want to play the game again after my 5th character!!
Heroes rock my socks. KEEP HEROES POR FAVOR.
I hope they get rid of some of the random unused skills.
Example:
[skill]Unyielding Aura[/skill]
only time I would use that is to piss off people in RA, and i don't like to piss people off.
I hope they don't make any "Talk to priest guy and kill kill kill for points" titles.
They should make titles like "Legendary Helper" for completing all quests in the game. I like Cartographer and Guardian/Protector. Those aren't grind, those are actual playing-the-game titles.
Allow the game to be freakin run-able. I hate NF and Factions for that. I don't want to play the game again after my 5th character!!
Zahr Dalsk
I DO NOT WANT to see a higher level cap; it's another way the Gw series is stepping away from skill > time.
Shuuda
Quote:
Originally Posted by CyberNigma
PvP
---------- |
- Stupidity.
- Ignorance.
- Denial.
- You.
- PvP Haters.
- Grind Titles.
- People who think those titles make you skillful.
- The non-core professions (hence putting balance in the game)
Ace2001
Quote:
Originally Posted by Tarun
Do not want:
|
I actually LIKE the 8 skills and level 20 cap. It takes more skill to set up an 8-skill skill bar than it does to play 10 hours a day, 5-6 days a week and get to level 100+, while also carrying around 15+ skills.
I also agree on the pvp making pve suffer, though. Most of the rest of the stuff you said I either agree with (need more customization for guilds/guild options) and some I don't even understand (like the max weapon thing.) Though, I think the vamp/degen weapons are fine as they are. If you took those negatives out, it'd be too strong, IMO. Well, the zealous ones would be too strong. Vamp might still be okay.
What I DON'T want to see:
Ursan,
Mounts, (The current GW system of traveling to towns is perfectly fine as it is, IMO.)
Grind Titles.
Malice Black
Anything lvl20+ is fail. People like me who don't put in 30/40+ hours a week will be disadvantaged compared to the no lifer school kids/adults.
Kasai
I'd like to see more in-depth character creation (down to stuff like facial structures and such) I understand due to animation and armouring problems it would be difficult to have different body types for a certain profession, but I'm really that bothered about that.
Kinda bored of every dervish having the same face as mine.
...
Oh and Ursan.
Kasai
Kinda bored of every dervish having the same face as mine.
...
Oh and Ursan.
Kasai
bhavv
Quote:
Originally Posted by Malice Black
Anything lvl20+ is fail. People like me who don't put in 30/40+ hours a week will be disadvantaged compared to the no lifer school kids/adults.
|
They will have a buff like the one you get when you go to GWEN at level 10 everytime you join a group with higher level people.
Also everything in the game world will scale to accomodate whether you are in a group or solo.
But I really am not bothered about what the max level cap is, as long as I can play the game on my own.
I think I already mentioned Ursan, but I will mention it again.
ensoriki
Men wearing skirts.
pve weapon cap, and level cap.
Instead make it so that in pvp you are temporarily put to level 20 or 30 whatever and your weapons damage edited to a balanced ratio, allowing pve players to have new weapons from time to time.
titles are fine as long as you know...they mean an accomplishment thats not some silly grind.
Protector and guardian/cartographer are all good in my books
pve weapon cap, and level cap.
Instead make it so that in pvp you are temporarily put to level 20 or 30 whatever and your weapons damage edited to a balanced ratio, allowing pve players to have new weapons from time to time.
titles are fine as long as you know...they mean an accomplishment thats not some silly grind.
Protector and guardian/cartographer are all good in my books
Saint Zeth
Assassins. Everything else I could care less about.
Replicant
Completely Agree with Tarun, and couldn't have said it better myself..
Half the fun in MMO's is Leveling the toons, doing meaningful quests for little surges in experience.
Some of the main things that killed Guild Wars for me was there was no point in playing anymore.
1. Level 20 cap was hit on my first toon in a matter of Days after i made the toon.. Now i can get a level 20 toon in a matter of hours after making it.
2. Doing any type of hunting for weapons, armors, items, crafting materials, etc.. was pointless.. Sure i played mainly PvE but only to help GuildMates and to have money for 15k armor... which isn't hard at all to get.
3. No diversity in weapons, or damage on the weapons. I still use my Victos Battle Axe on my Warrior, and in my eyes theres no need to upgrade to any other weapon. (well, maybe for the Mallyx Reaver for the Furious instead of Sundering Mod..). Another fun part this adds to MMO's is to go out hunting with friends for weapon attachments, better weapons, better percentages on weapons (like diablo2's "Enhanced Damage").
4. No PVP-Only toons. All this does is encourage cookie-cutter builds which turned Guild Wars PvP into crap for me.. Nobody learns how to play their class, but only how to press "t" 1 2 3 4 5 "t" 1 2 3 4 5.. etc.. More people play their toons = more people that know how to PvP = more fun to PvP.
5. Non-instanced PvP, Doubt this would be viable with No Monthly fees... and dunno how it would be executed but a nice portition of fun PvP is World PvP.
6. Races? or Factions?.. Some how to bring everybody into 1 group.. Example.. SWG Rebel / Imperial, WoW Alliance / Horde, Etc.. Instead of just dividing people into guild, more so of "Alliance A" Controls the city of whatever, "Alliance B" would need to take control of the city for the benefits of town takeovers..
etc..
I dunno about the rest of you, but i Buy a game to play and enjoy it. Not to have everything given to me like how Guild Wars 1 is... Hell they might as well give away Max Level PvE toons like they did PvP toons if they stick with how the system is right now... Make toon -> get to post searing -> get ran to sanctum cay -> get ran through the desert -> do each (3) missions -> kill doppleganger.. bam.. level 20. fastest i did it was in 4 hours.... thats not very fun.
Half the fun in MMO's is Leveling the toons, doing meaningful quests for little surges in experience.
Some of the main things that killed Guild Wars for me was there was no point in playing anymore.
1. Level 20 cap was hit on my first toon in a matter of Days after i made the toon.. Now i can get a level 20 toon in a matter of hours after making it.
2. Doing any type of hunting for weapons, armors, items, crafting materials, etc.. was pointless.. Sure i played mainly PvE but only to help GuildMates and to have money for 15k armor... which isn't hard at all to get.
3. No diversity in weapons, or damage on the weapons. I still use my Victos Battle Axe on my Warrior, and in my eyes theres no need to upgrade to any other weapon. (well, maybe for the Mallyx Reaver for the Furious instead of Sundering Mod..). Another fun part this adds to MMO's is to go out hunting with friends for weapon attachments, better weapons, better percentages on weapons (like diablo2's "Enhanced Damage").
4. No PVP-Only toons. All this does is encourage cookie-cutter builds which turned Guild Wars PvP into crap for me.. Nobody learns how to play their class, but only how to press "t" 1 2 3 4 5 "t" 1 2 3 4 5.. etc.. More people play their toons = more people that know how to PvP = more fun to PvP.
5. Non-instanced PvP, Doubt this would be viable with No Monthly fees... and dunno how it would be executed but a nice portition of fun PvP is World PvP.
6. Races? or Factions?.. Some how to bring everybody into 1 group.. Example.. SWG Rebel / Imperial, WoW Alliance / Horde, Etc.. Instead of just dividing people into guild, more so of "Alliance A" Controls the city of whatever, "Alliance B" would need to take control of the city for the benefits of town takeovers..
etc..
I dunno about the rest of you, but i Buy a game to play and enjoy it. Not to have everything given to me like how Guild Wars 1 is... Hell they might as well give away Max Level PvE toons like they did PvP toons if they stick with how the system is right now... Make toon -> get to post searing -> get ran to sanctum cay -> get ran through the desert -> do each (3) missions -> kill doppleganger.. bam.. level 20. fastest i did it was in 4 hours.... thats not very fun.
Lord Tetsu
higher level cap plz....
Zahr Dalsk
Levelling in MMOs is simply boring.
Also, having multiple races is likely going to kill the racial diversity we currently have in character types in Gw.
Also, having multiple races is likely going to kill the racial diversity we currently have in character types in Gw.
garethporlest18
Quote:
Originally Posted by Zahr Dalsk
Levelling in MMOs is simply boring.
Also, having multiple races is likely going to kill the racial diversity we currently have in character types in Gw. |
Anet will be doing a good thing and if we have to lose a few customers in the process oh well. Multiple races adds depth and that's a great thing, hopefully they outfit the character customization too.
I don't want nearly everything they have in Guild Wars right now. I would like them to keep rares and chests though, I find those fun.
BlackSephir
Grind
Imbalance
Other people than my guildies and allies.
Imbalance
Other people than my guildies and allies.
shoyon456
I dont want to see narrowed/limited skill amounts
There is a very limited selection for dervs/paras because they were the last classes to come out, and were never given any "extra" skills in eotn that should have leveled the playing field.
Yeah, and rits/sins are also kinda affected by this, just not as greatly
There is a very limited selection for dervs/paras because they were the last classes to come out, and were never given any "extra" skills in eotn that should have leveled the playing field.
Yeah, and rits/sins are also kinda affected by this, just not as greatly
Sir Seifus Halbred
The ability to not make armor combos, bye bye bad armor combos! Huzzah!
Fantus
- Grind-based PvE skills
- Favor system
- Controlled Areas
- Lack of hairstyles/faces choices
- Lack of suffiiciant storage
- Favor system
- Controlled Areas
- Lack of hairstyles/faces choices
- Lack of suffiiciant storage
llsektorll
this.... [skill]mending[/skill][skill]healing hands[/skill]
Katari
Trinity builds need to die.