Originally Posted by Red Sonya
No more reskinning of old art from another chapter. The lazy artists of GW did this waaaaaaaaaaaay too much. You saw the same things during the regular game you saw in the pre game areas. No more of this ever. Artists should draw NEW content everytime all the time. No changing colors on something either and calling it new.
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Oh boo hoo hoo cry me a river and QQ less. Yeah they should get rid of mesmers, assassins and Paragons. They just aren't that useful or NEEDED for the missions an adventures. They are not part of the holy trinity and just don't fit into the true and real dnd fantasy world. |
Heck, to use Magic terms, the Mesmer is the representative of blue magic (Necro black, Ele red, Monk white) - as archetypical as any of the others, however neglected it may often be in this sort of game. You may not like it, but some people do like that type of magic, and their opinions are no less valid than yours.
The problem isn't the concept, it's the balancing. The Mesmer suffers from 'anything I can do, someone else can do better' syndrome because, well, everything has skills that muscle in on the Mesmer's area of expertise - but showing some more restraint in GW2 could fix that. The other two... are more useful than you think in PvE, played well. There are people who even say a well-played Paragon is too powerful.