Anything in GW that you don't want to see in GW2?

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Red Sonya
No more reskinning of old art from another chapter. The lazy artists of GW did this waaaaaaaaaaaay too much. You saw the same things during the regular game you saw in the pre game areas. No more of this ever. Artists should draw NEW content everytime all the time. No changing colors on something either and calling it new.
Actually, in moderation and where it makes sense, it's not much of a problem. If minotaurs are spread in a particular range, why not use minotaurs throughout that range, even if that range spreads into another chapter?

Quote:
Oh boo hoo hoo cry me a river and QQ less. Yeah they should get rid of mesmers, assassins and Paragons. They just aren't that useful or NEEDED for the missions an adventures. They are not part of the holy trinity and just don't fit into the true and real dnd fantasy world.
Illusion/enchantment focussed wizard. Rogue. Bard... or, in 4th ed, warlord.

Heck, to use Magic terms, the Mesmer is the representative of blue magic (Necro black, Ele red, Monk white) - as archetypical as any of the others, however neglected it may often be in this sort of game. You may not like it, but some people do like that type of magic, and their opinions are no less valid than yours.

The problem isn't the concept, it's the balancing. The Mesmer suffers from 'anything I can do, someone else can do better' syndrome because, well, everything has skills that muscle in on the Mesmer's area of expertise - but showing some more restraint in GW2 could fix that. The other two... are more useful than you think in PvE, played well. There are people who even say a well-played Paragon is too powerful.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

PvP

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VladDrakken

Frost Gate Guardian

Join Date: Sep 2006

Drakken Death Dealers

N/W

Monthly payments definitely.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by VladDrakken
Monthly payments definitely.
GW1 has no Monthly fees...

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

teeny, tiny storage

and grind

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

Skills base on titles.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

What in GW do I NOT want to see in GW2?

Low end PvP arenas with high end armor, skills, and weapons. Keep them limited to best in surrounding area.
Locked gates/areas. Should I find an outpost or town while exploring, I want to enter it, not wait for a quest to 'unlock' it.
Linked quests that make you run back and forth through same areas.
Elite skills or weapons that drop only during certain quests or missions.
Spammers. (WTB, WTS, XYZ is recruiting, etc.)
Bots.
PvP & PvE dependant upon each other. They are separate parts of the game, they should not have any effect on each other. PvP - earn all their skills, armor, and weapons from scratch through rewards. PvE earn them through game play.

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by Red Sonya
I don't want to see a handful of max damage stats like 15^50. I want a higher limit set on damage and upgrades that are on boss mobs at the end of missions and very hard to get to and only a handful of skilled players/guilds will get to them.
Rare highest damage weapons that are only available through grind? No, this is definately something I don't want in GW2.

Quote:
Originally Posted by Red Sonya
Don't want insta-maxed PvP toons...make ppl get them ready thru PvE first.
GOD PLEASE NO. Besides, they've already said ANY character will be max level upon entering PVP in GW2. So you're out of luck.

I hope your whole post was sarcasm.

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

Quote:
Originally Posted by CyberNigma
PvP

----------
You.... (12 chars)

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Qual
You.... (12 chars)
Well, I do have to say: I figured someone would resort to this eventually, even though I put a legitimate answer into the discussion.

Grow up :-) I used to PvP in real life, which is probably a hell of a lot more than you can say.. lol

Karia Mirniman

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by CyberNigma
... :-) I used to PvP in real life, which is probably a hell of a lot more than you can say.. lol
You must be really old. Didn’t they make fighting with sword illegal in the 19th century.

Ouchie

Krytan Explorer

Join Date: Jan 2007

[Leet]

R/

Quote:
Originally Posted by Karia Mirniman
You must be really old. Didn’t they make fighting with sword illegal in the 19th century.
More likely guns made killing faster than a sword - Murder I think was always in some way illegal unless ordered by Royalty

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Karia Mirniman
You must be really old. Didn’t they make fighting with sword illegal in the 19th century.
Yeah, war (and the military) has been non-existent since the 19th century :-)

Another Felldspar

Lion's Arch Merchant

Join Date: Sep 2006

Alchemy Incorporated

Mo/E

Locked city gates.

I don't mind them refusing to start missions until previous missions are completed, but refusing to let me into a city just chaps. Yeah, sure, you say I can't come in here now, and 3 days from now you're going to pull out the, "You're our only hope!" line... It's dumb game play.

Allanon754

Allanon754

Frost Gate Guardian

Join Date: Mar 2006

Rochester, NY

Kings Beyond the Wall [KING]

Mo/

Quote:
Originally Posted by Red Sonya
No more reskinning of old art from another chapter. The lazy artists of GW did this waaaaaaaaaaaay too much. You saw the same things during the regular game you saw in the pre game areas. No more of this ever. Artists should draw NEW content everytime all the time. No changing colors on something either and calling it new.




Oh boo hoo hoo cry me a river and QQ less. Yeah they should get rid of mesmers, assassins and Paragons. They just aren't that useful or NEEDED for the missions an adventures. They are not part of the holy trinity and just don't fit into the true and real dnd fantasy world.
If you honestly think that mesmers have no use then you're probably one of the people playing gimmick only PvX builds...

I like all the classes for GW, but the mechanics are broken for some of them... like shadowstepping, motigon, dervish forms, etc.

My apologies for my earlier rant against RA and the players. I meant nothing against the people who are trying to learn, it's more the people who do the obvious stupid things like play monk and run in an die, yell at you when you try to suggest tactics, refuse to learn, and leave after they die once, etc.

However I do go into RA because it's useful to practice a new build when no one in your guild is on.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Is there anything in GW now, that you wouldn't want to see in GW2?
Yes PvP... except fun area's like Aspenwood and Alliance Battles. All other PvP can go IMO. PvP has ruined the PvE experience and GW can survive without it.

lietzaum

Frost Gate Guardian

Join Date: May 2006

VILE

N/

lootinn scale
auction house would be nice
and level cap but you don't get benifts after you get to a certain level just to be fair

i would like to keep the titles but make them account based to get rid of most of the grind
i would keep all the classes even the mesmer becuase mesmers are hard to use but they have there benifts and some peoples favorite professions are the mesmer so we can't get rid of the people so they ydon't buy the game

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

Quote:
Originally Posted by CyberNigma
Well, I do have to say: I figured someone would resort to this eventually, even though I put a legitimate answer into the discussion.

Grow up :-) I used to PvP in real life, which is probably a hell of a lot more than you can say.. lol
Well I put a legimate answer as well. PvP haters are no good for the game.

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

One thing really
just cause .....well it doesnt need a explanation
bear mode

<--------------------

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Qual
Well I put a legimate answer as well. PvP haters are no good for the game.
to clarify, I don't really hate PvP. I play quite a few games geared towards it in other genres (including PvP tourneys at my yearly QuakeCon pilgrimage), but I don't agree with PvP being tied to PvE in this genre, primarily Arena PvP. I am alright with World PvP in games like this because they don't require as many balancing issues that affect PvE. Arena PvP, on the other hand, has serious balancing issues, which due to the genre really affect the PvE aspect of the game. WoW is finding that out as well now that it has implemented Arena PvP (and to a lesser extent Battleground). If we are to have Arena PvP (where nothing outside the arena/players affect the game) then we really should make sure that there are PvE-only skills to counter that - since they will be the only things that aren't 'balanced' frequently with the PvP balances.

I don't speak for everyone, but many PvE players that I have known prefer for PvE content and play that is released to be static and not change so much, only changing the whole PvE experience by releasing new content, not continuously changing old content. Again, I don't speak for everyone on that, but there are people that feel that way. There's something about playing new content, getting into rythms and patterns, and then playing new content, etc etc. There are other genres much better suited for changing environments (primarily PvP based such as FPS's and RTS's but also strict strategy games) which mostly don't harm the PvE experience (because the PvE experience is usually a one-shot).

EDIT: The Fury devs had the right idea about a non-PvE CRPG (where PvP had no adverse effects on a non-existent PvE), though they didn't implement it very well and refused to listen to people that tried to explain it to them. Arena PvP and PvE just do not seem to go together very well because one is all about change and the other is about persistence and familiarity).

ArenaNet could simply release more than one game, one geared towards PvE and one strictly PvP. Many companies develop and produce multiple titles under their umbrella, and I think ArenaNet could do that. Perhaps PvE-only skills were implemented poorly, but if PvP and PvE are to affect each other, then perhaps there needs to be a subset of skills unique to each. Taking away PvE-only skills while linking PvP and PvE is merely someone being spiteful from the PvP side of the house. They just need to implement them in another way than grind (skills that get better with missions/quests solved - a questline to unlock a PvE-only skill, etc etc).

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by CyberNigma
ArenaNet could simply release more than one game, one geared towards PvE and one strictly PvP. Many companies develop and produce multiple titles under their umbrella, and I think ArenaNet could do that. Perhaps PvE-only skills were implemented poorly, but if PvP and PvE are to affect each other, then perhaps there needs to be a subset of skills unique to each. Taking away PvE-only skills while linking PvP and PvE is merely someone being spiteful from the PvP side of the house. They just need to implement them in another way than grind (skills that get better with missions/quests solved - a questline to unlock a PvE-only skill, etc etc).
One solution that's been suggested is to have a PvE and PvP version of each skill. This does make the balancing more complex at first glance, but on the other hand it means the skill balance guys don't need to worry so much about the effect on one side of the game when making balances for the other - so you don't get skills or entire professions *coughcoughMesmercoughcough* nerfed to oblivion in PvE to keep them under control in PvP.

That said, I don't think that would completely eliminate rebalancing in PvE - games like Diablo had it, after all, and PvE would benefit from having the cookie cutters pared down so you at least have a variety of effective builds per profession rather than one or two. However, it would mean that the rebalancing that occurs in PvE would be being done for the good of PvE rather than being baggage coming from PvP.

JCakaMindless

JCakaMindless

Ascalonian Squire

Join Date: Jan 2008

Orlando, FL

[CTP]

A/

umm simple... [skill]frenzy[/skill] + [skill]mending[/skill]

Buddhaofwar

Buddhaofwar

Frost Gate Guardian

Join Date: Feb 2008

Flying Gophers

W/

1). Bots
2). Ursan Blessing
3). Runners (just play the game)

afrika18

Ascalonian Squire

Join Date: Aug 2006

I'll tell you want I WANT in GW2.

A fully open world where PvP can happen at any time and in any place (including towns, and even at the character generation screen). No level cap. No rules, but a good story nonetheless. I hate the item system in GW, bring on an item system like in Diablo II, where gear is EVERYTHING. I'm not being ironic either. If somebody knows of a mmo like this please let me know. I tried WoW, but I didn't like that you could only gank in certain areas.

Master Knightfall

Banned

Join Date: Dec 2007

I want unique armor to drop in GW2 and be phat and some of the best only drops from the hardest bosses and areas at the end of the game or past it.

I don't want cheap stat loot any longer, it has become boring and there's nothing worth going adventuring for anymore.

I want a huge world to explore with unlimited loot and stats stuff

And don't say go play WoW or EQ I want this to be in GW2

I'd play Diablo 2 but the world is just too small what we need is a Diablo 2 world the size of GW with all kinds of neat phat loot to find and upgrade

afrika18

Ascalonian Squire

Join Date: Aug 2006

Quote:
Originally Posted by Master Knightfall
I want unique armor to drop in GW2 and be phat and some of the best only drops from the hardest bosses and areas at the end of the game or past it.

I don't want cheap stat loot any longer, it has become boring and there's nothing worth going adventuring for anymore.

I want a huge world to explore with unlimited loot and stats stuff

And don't say go play WoW or EQ I want this to be in GW2

I'd play Diablo 2 but the world is just too small what we need is a Diablo 2 world the size of GW with all kinds of neat phat loot to find and upgrade
Now your talking. That is exactly what I want GW2 to be. I still play Diablo II but I'm fed up with the 2d graphics. Guild wars would be incredible if it had a similar loot system, no level cap (or at least higher). It sucks that presently, all characters are exactly the same in PVP. You can talk all you want about how its all skill in Guild Wars, but I don't believe it is. Also, I want it to be an totally open world with no rules. You can gank at any time and get ganked at any time.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Master Knightfall
And don't say go play WoW or EQ I want this to be in GW2
Why not and why, respectively?

Guild Wars was Guild Wars precisely because it was the complete opposite of what you're asking for. What you want is WoW without a subscription fee... and maybe set in the Guild Wars world.

Leonora Windleaf

Leonora Windleaf

Frost Gate Guardian

Join Date: Jul 2007

Luxembourg

DVD Forums [DVDF]

R/

Minipets and Ursan Blessing (and similar skills)

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

I'm not overly fond of mini-pets... I suppose for me they are an addition that just made GW all about "phat lewt".

I know and even understand that people like to be able to flaunt their riches, but I'm more for it being in the form of armour and weapons - than in mini-pets. Replace mini-pets with useless town clothes or somthing...

For me mini-pets really does strip GW of any immersive qualities it has.

Master Knightfall

Banned

Join Date: Dec 2007

Quote:
Originally Posted by draxynnic
Why not and why, respectively?

Guild Wars was Guild Wars precisely because it was the complete opposite of what you're asking for. What you want is WoW without a subscription fee... and maybe set in the Guild Wars world.
Exactly, a WoW without a subscription fee, but, with GW graphics. WoW graphics suck. I started out with carrot in front of the horse game Everquest and I enjoyed it until there was nobody left to play with or group with in the older areas. Everquest was never SOLO friendly though like GW is. So, what I want is a SOLO friendly WoWlike GW world. Them taking heroes away from us is gonna kill the fun for a lot of us also. I don't even like the sound of this "companion" bs. I want my dedicated heroes I can outfit and deck out in powerful gear and go stomping through the zones looking for the all elusive next piece of POWERFUL gear to wear or put on my hereos. GW is so boring without anything of power to upgrade to. I can't get into VANITY FAIR type stuff. That's girly stuff when you play for VANITY.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Master Knightfall
Exactly, a WoW without a subscription fee, but, with GW graphics. WoW graphics suck. I started out with carrot in front of the horse game Everquest and I enjoyed it until there was nobody left to play with or group with in the older areas. Everquest was never SOLO friendly though like GW is. So, what I want is a SOLO friendly WoWlike GW world. Them taking heroes away from us is gonna kill the fun for a lot of us also. I don't even like the sound of this "companion" bs. I want my dedicated heroes I can outfit and deck out in powerful gear and go stomping through the zones looking for the all elusive next piece of POWERFUL gear to wear or put on my hereos. GW is so boring without anything of power to upgrade to. I can't get into VANITY FAIR type stuff. That's girly stuff when you play for VANITY.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Quote:
Originally Posted by Master Knightfall
I want unique armor to drop in GW2 and be phat and some of the best only drops from the hardest bosses and areas at the end of the game or past it.

I don't want cheap stat loot any longer, it has become boring and there's nothing worth going adventuring for anymore.

I want a huge world to explore with unlimited loot and stats stuff

And don't say go play WoW or EQ I want this to be in GW2

I'd play Diablo 2 but the world is just too small what we need is a Diablo 2 world the size of GW with all kinds of neat phat loot to find and upgrade
Quote:
Originally Posted by afrika18
Now your talking. That is exactly what I want GW2 to be. I still play Diablo II but I'm fed up with the 2d graphics. Guild wars would be incredible if it had a similar loot system, no level cap (or at least higher). It sucks that presently, all characters are exactly the same in PVP. You can talk all you want about how its all skill in Guild Wars, but I don't believe it is. Also, I want it to be an totally open world with no rules. You can gank at any time and get ganked at any time.
Um... ok, while I don't think this is necessarily a bad idea I don't think Guild Wars is the game to do it. The reason for this is that it promotes sinking many hours into the game to find the stuff you want etc. I hate to say wait for Diablo 3, but facing facts, you're probably going to have to.

Regarding PvP, there are plenty of other games where gear will have an impact in PvP - I don't think it's unfair for GW/GW2 to be different there. The aim is for the better players to win, not the better-geared players to win, and that makes it more competitive. This is ... really, the whole point of GW.

And "ganking" people in PvE actually pisses a lot of people off. Again, it's not unfair for them to get immunity for that, because the majority of people there aren't even interested in fighting other players. That's what PvP is for.

(On the other hand, you WILL be seeing World PvP - which by the sound of it might be more like what you're looking for.)

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

confirmations....every time on my pc when i see "are you sure you want to" i get sent into a rage...at least the option to turn off confitmations would be nice....
are you sure you wish you proceed?
are all of your party members ready?
are you sure?
are you sure youre sure?
you sure?
RLY?
OMFG I MEANT TO HIT THE BUTTON GO GO GO

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

I counted four yes/no dialogs in a row trying to get into Arborstone. And actually, most of the Factions sequences are the same length, really.

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

Quote:
Originally Posted by Grasping Darkness
confirmations....every time on my pc when i see "are you sure you want to" i get sent into a rage...at least the option to turn off confitmations would be nice....
are you sure you wish you proceed?
are all of your party members ready?
are you sure?
are you sure youre sure?
you sure?
RLY?
OMFG I MEANT TO HIT THE BUTTON GO GO GO
Grasping Darkness would like to party with you, cancel or allow?

lol

I agree with this one, one confirmation is plenty, 2? 3? f*cking excessive.
But there are plenty of handitarts playing guild wars, some of them might actually accidentally click on something 3 times. Best to be sure.

D E C E P T I V E

Frost Gate Guardian

Join Date: Jan 2007

A title system that contributes to elitism, rank discrimination, title discrimination, or whatever you want to call it.

Eliminate the grind in general, make the game something that people play because it is fun, not because they want to feel like they achive something by grinding doing the same thing over and over again for some stupid title.

go back to the original idea of a mmorpg that does not require or reward thousands of hours of grinding over skill in BOTH the pve and pvp worlds and GW2 will be great imo.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Dragon gauntlets.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by D E C E P T I V E
A title system that contributes to elitism, rank discrimination, title discrimination, or whatever you want to call it.
/agree x infinity

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

the most important thing I don't want to see in GW2;

QQing.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Sadly, that wish will NEVER be granted for any game.