Quote:
Originally Posted by Qual
Well I put a legimate answer as well. PvP haters are no good for the game.
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to clarify, I don't really hate PvP. I play quite a few games geared towards it in other genres (including PvP tourneys at my yearly QuakeCon pilgrimage), but I don't agree with PvP being tied to PvE in this genre, primarily Arena PvP. I am alright with World PvP in games like this because they don't require as many balancing issues that affect PvE. Arena PvP, on the other hand, has serious balancing issues, which due to the genre really affect the PvE aspect of the game. WoW is finding that out as well now that it has implemented Arena PvP (and to a lesser extent Battleground). If we are to have Arena PvP (where nothing outside the arena/players affect the game) then we really should make sure that there are PvE-only skills to counter that - since they will be the only things that aren't 'balanced' frequently with the PvP balances.
I don't speak for everyone, but many PvE players that I have known prefer for PvE content and play that is released to be static and not change so much, only changing the whole PvE experience by releasing new content, not continuously changing old content. Again, I don't speak for everyone on that, but there are people that feel that way. There's something about playing new content, getting into rythms and patterns, and then playing new content, etc etc. There are other genres much better suited for changing environments (primarily PvP based such as FPS's and RTS's but also strict strategy games) which mostly don't harm the PvE experience (because the PvE experience is usually a one-shot).
EDIT: The Fury devs had the right idea about a non-PvE CRPG (where PvP had no adverse effects on a non-existent PvE), though they didn't implement it very well and refused to listen to people that tried to explain it to them. Arena PvP and PvE just do not seem to go together very well because one is all about change and the other is about persistence and familiarity).
ArenaNet could simply release more than one game, one geared towards PvE and one strictly PvP. Many companies develop and produce multiple titles under their umbrella, and I think ArenaNet could do that. Perhaps PvE-only skills were implemented poorly, but if PvP and PvE are to affect each other, then perhaps there needs to be a subset of skills unique to each. Taking away PvE-only skills while linking PvP and PvE is merely someone being spiteful from the PvP side of the house. They just need to implement them in another way than grind (skills that get better with missions/quests solved - a questline to unlock a PvE-only skill, etc etc).