Anything in GW that you don't want to see in GW2?
Reflect
no Wammos plox
Snow Bunny
No titles, no PvE only skills.
Colon's Fury
I'd say get rid of most titles, especially the ridiculous ones like Party Animal, Drunkard, Treasure Hunter etc.
However I think that keeping a few titles is a good idea - particularly the Protector titles, because those are the ones people get by just playing the game, but you still have to have some sort of skill (or ursan I guess) to get all the missions/bonuses in Hard Mode.
And I hope people aren't serious about not wanting PvP or forcing people to grind out everything on a PvE character before PvPing...because those things are what makes this game the way it is - and one of the best things Anet has done was making PvP characters easily customizable and able to actually hold more than 2 weapon sets.
Just my 2 cents.
However I think that keeping a few titles is a good idea - particularly the Protector titles, because those are the ones people get by just playing the game, but you still have to have some sort of skill (or ursan I guess) to get all the missions/bonuses in Hard Mode.
And I hope people aren't serious about not wanting PvP or forcing people to grind out everything on a PvE character before PvPing...because those things are what makes this game the way it is - and one of the best things Anet has done was making PvP characters easily customizable and able to actually hold more than 2 weapon sets.
Just my 2 cents.
pygar
I don't get it. Most of the complaints here are about things in GW1 that are optional..... titles, PvE skills, vanity stuff, PvP...it's all optional, and the available options are a big reason I like GW1 so much.
If the opinions on this thread were made into an actual game, you would have no choices in any of the game play, just a linear PvE mode that would feel too constrictive to most RPG vets, and is going to *force* players to group to get anywhere- and then PvP which probably isn't going to change much from where it is now....just a "new" set of skills that do the same things in different ways, with probably less skills to choose from. (or the opposite- more skills and dynamics, but more problematic balance issues)
All in all, I think GW2 is going to have a very difficult time competing with GW1 for fanbase, not to even mention competing with other games. All of the things I hear or read about GW2 at this point (stated fact or opinion) make it sound like it is heading in the totally wrong direction.
If the opinions on this thread were made into an actual game, you would have no choices in any of the game play, just a linear PvE mode that would feel too constrictive to most RPG vets, and is going to *force* players to group to get anywhere- and then PvP which probably isn't going to change much from where it is now....just a "new" set of skills that do the same things in different ways, with probably less skills to choose from. (or the opposite- more skills and dynamics, but more problematic balance issues)
All in all, I think GW2 is going to have a very difficult time competing with GW1 for fanbase, not to even mention competing with other games. All of the things I hear or read about GW2 at this point (stated fact or opinion) make it sound like it is heading in the totally wrong direction.
RedNova88
Quote:
Originally Posted by draxynnic
Title grind for mechanical benefit. No grind for mechanical benefit would be best, but if you must have it, keep it to old-fashioned experience systems that don't care how you play the game.
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The only grind title I never minded was SS and that's because by the end of the game if you picked up the bounty each time you went out you could achieve rank 8-9 just by playing normally. That and the SS skills were fairly well balanced unlike some *cough* other skills *cough* Ursan *cough*
An example of why these titles should not exist in the way that they do is the Kurzick/Luxon titles. The skills were nice but a maxed out Kurzick/Luxon title just says "HEY I HFFFed for 3 months!" And there's no skill>time in that... Another good example would be the Lightbringer title. Where's the skill>time in that?
Point being... Titles are awesome when they give no benefit to those who grind them but when they start giving you access to imba skills it just turns everything into a joke. (Ursan is a good example of this)
Kiragi Yagami
"WTS VOLTIAC SPEAR 100K+9000000000 EKTOS NOOBS".
need i say more? trading needs a bit of a re-do for GW2 if they plan on getting and keeping players.
need i say more? trading needs a bit of a re-do for GW2 if they plan on getting and keeping players.
Colon's Fury
Quote:
Originally Posted by pygar
All in all, I think GW2 is going to have a very difficult time competing with GW1 for fanbase, not to even mention competing with other games. All of the things I hear or read about GW2 at this point (stated fact or opinion) make it sound like it is heading in the totally wrong direction.
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Something else I thought of that I wouldn't want in GW2:
Don't make harder enemies harder just because they deal 400dmg every 3 seconds to half your party. And, to a lesser extent, enviromental effects. Higher difficulty areas should be based on more intelligent AI - and AI groups that are balanced and use effective disruption.
That is one change that I would LOVE to see Anet do, because having dumb mobs that attack, move, and cast faster and do more damage are still dumb mobs that can be easily swept aside using a few builds (ie Save Yourself/There's Nothing to Fear! Paragons, Obs Tank Warriors, SS Necros etc) with not that much skill.
Just my 2 cents
Numa Pompilius
Bugs, grind, and Ursan Blessing.
Gift3d
Random Arenas.
pygar
Quote:
Originally Posted by Gift3d
Random Arenas.
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I am not in a guild that does GvG, but out of all the other PvP modes RA is really the only one I like....why is RA a problem?
Allanon754
Quote:
Originally Posted by Stockholm
PvP is something I don't want to see in GW2.
And NO titles |
The reason Gift3d suggest no RA is because the majority of players who enter in RA are idiots who do things like run only sins or dervishes... bring useless skills like restore life, etc. If you play PvP and know a little bit about the meta then you will understand how stupid 70% of the people are in RA.
1. Reasonable titles (no grinds ones)
2. No broken classes/aspects like Sin shadowstepping, Necromancer imba hexes, etc. I would really like the A.net devs too look into the skills
3. Auction House/ Better system of trading
I'll think of more later but those are my big 3.
Pandora's box
No: "Party defeated, return to the outpost" - I think EotN is a good example how I would like it
meat shield
titles that are not account-wide
polymock...
ewwwwww
polymock...
ewwwwww
Angelic Upstart
Quote:
Originally Posted by Allanon754
Go fail more Mr. PvE only...
The reason Gift3d suggest no RA is because the majority of players who enter in RA are idiots who do things like run only sins or dervishes... bring useless skills like restore life, etc. If you play PvP and know a little bit about the meta then you will understand how stupid 70% of the people are in RA. |
Maybe, more avenues open to encourage new players into PvP, would be good thing to have in GW2.
pygar
Quote:
Originally Posted by Allanon754
The reason Gift3d suggest no RA is because the majority of players who enter in RA are idiots who do things like run only sins or dervishes... bring useless skills like restore life, etc. If you play PvP and know a little bit about the meta then you will understand how stupid 70% of the people are in RA. |
Also, a lot of us "idiots" playing RA are there because we know that we aren't very good yet, and don't want to go to higher levels of PvP where our ineptitude is bound to stress people out and get us called names like "idiot" or "noob", more often than we already have to hear that trash in RA or PvE.
Div
Quote:
Originally Posted by draxynnic
Title grind for mechanical benefit. No grind for mechanical benefit would be best, but if you must have it, keep it to old-fashioned experience systems that don't care how you play the game.
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Keithark
Quote:
Originally Posted by Amadei
This.
Oh, please. The ability to create a max-level character of any profession with max weapons, armor and attributes is one of the strongest things GW PvP has to offer (even WoW is mimicking it in their new world tournament). Some people don't enjoy a certain class in PvE, but they love playing one in PvP; forcing them to do something they don't enjoy so they can do something they do enjoy is silly and not fun (I love to play my ranger in ABs, but she's only finished EotN. I have no real desire to complete Proph/Factions/NF on her, either). |
Angelic Upstart
Another thing i wouldnt like to see in GW2 is Devourers..the bloody things haunted me from pre searing to the Crystal Desert.. pretty please no more ok..
MisterB
Bots.
Goldsellers.
Ursan Blessing.
Loot scaling.
Assassins.
Ursan, Raven, Volfen Blessing.
Title grind.
PvE skills associated with title grind, or just eliminate them altogether. Single-instance or mission skills are fine.
Ursan Blessing.
WTS spam(please improve trade).
LFG spam(party search is great, but no one uses it because of habit and text limit).
Ursan Blessing.
Goldsellers.
Ursan Blessing.
Loot scaling.
Assassins.
Ursan, Raven, Volfen Blessing.
Title grind.
PvE skills associated with title grind, or just eliminate them altogether. Single-instance or mission skills are fine.
Ursan Blessing.
WTS spam(please improve trade).
LFG spam(party search is great, but no one uses it because of habit and text limit).
Ursan Blessing.
Bo Azum
Quote:
Originally Posted by Angelic Upstart
Another thing i wouldnt like to see in GW2 is Devourers..the bloody things haunted me from pre searing to the Crystal Desert.. pretty please no more ok..
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Click-click
Buster
Titles and Loot scaling.
Inferno Link
Quote:
Originally Posted by makosi
I would not like to see Distracting Shot in GWII.
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Grinding out points to get awards/medals/titles just because you no lifed it is retarded.
draxynnic
Quote:
Originally Posted by Longasc
Yeah.
I would like to add PvE skills. Both titles and PvE skills started out promising, but the next wave of titles and the next waves of pve skills were steps into the wrong direction. I am doing drunkard atm to get 30 titles, awesome skill required to drink 10k bottles, and it is such a thrill.. sigh. I do not want GW2 PvE to become so title based and title driven as GW1 ended up. |
However, I think linking them to titles was a big mistake. If it was me, I would have made them just like any other skills apart from being barred from PvP: each linked to a profession and scaling according to one (or more) of the attributes of that profession. Not something that you can simply slot in and use to full effect and no real sacrifice apart from the ten thousand hours you've spent grinding. (Some exaggeration may have been used for comedic effect.) In the case of EOTN, it would also make profession more important - you actually have to choose the right profession to use the skill rather than simply having everyone carrying, say, Pain Inverter or Assassin Support with no impact on the rest of their build.
Quote:
Originally Posted by holymasamune
lol Good luck considering they're making GW2 more like WoW than GW. Welcome to MMORPGs, where grind is a reality.
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apocalypse_xx
If they make everything so god damn easy to get then I will definately not be playing. If it wasn't for pvp I would have dumped GW long long ago...Lack of challenging content=FAIL
RedNova88
Quote:
Originally Posted by apocalypse_xx
If they make everything so god damn easy to get then I will definately not be playing. If it wasn't for pvp I would have dumped GW long long ago...Lack of challenging content=FAIL
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This is why I won't be buying GW2 when it first comes out. I'll wait for my friends to do so and I'll wait for reviews and opinions from my friends. Lol I don't want GW2 to end up like WoW as everyone is claiming... No thanks I've played enough WoW in my life and I never want to play anything similar to it again.
Nexus Icon
I've stopped playing GW because of titles.
odly
Skill bar's. I spend way to much time thinking about what skills to use.
I think Anet should should give us a fixed set of skills to work with and be done with it. Add a few more skills to Ursan and we'll be fine. Maybe a self/party heal and a charm pet ?
I think Anet should should give us a fixed set of skills to work with and be done with it. Add a few more skills to Ursan and we'll be fine. Maybe a self/party heal and a charm pet ?
Creeping Carl
I don't want cheesy overpowered PVE skills like UB in GW2.
And please no more title grind associated with these same PVE skills.
And please no more title grind associated with these same PVE skills.
EPO Bot
Tough i play my monk exclusively lately, i would rather like the monk class to become a little less essential. They are just too important.
Uber Mass
Quote:
Originally Posted by Creeping Carl
I don't want cheesy overpowered PVE skills like UB in GW2.
And please no more title grind associated with these same PVE skills. |
MithranArkanere
Quote:
Originally Posted by Longasc
Yeah.
I would like to add PvE skills. Both titles and PvE skills started out promising, but the next wave of titles and the next waves of pve skills were steps into the wrong direction. I am doing drunkard atm to get 30 titles, awesome skill required to drink 10k bottles, and it is such a thrill.. sigh. I do not want GW2 PvE to become so title based and title driven as GW1 ended up. |
netniwk
Quote:
Originally Posted by odly
Skill bar's. I spend way to much time thinking about what skills to use.
I think Anet should should give us a fixed set of skills to work with and be done with it. Add a few more skills to Ursan and we'll be fine. Maybe a self/party heal and a charm pet ? |
Angelic Upstart
Quote:
Originally Posted by netniwk
troll or complete idiot?
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If GW2 does actually take a swing towards more WoW like grind, then i definately wont bother with it, i cant stand that f'kin game.
Anet should stick to the formula that made this game what it is, not todays watered down, excuse.
MasterSasori
1. Ursan
2. Survivor Title
2. Survivor Title
llsektorll
.........iway
Wild Karrde
Ursan
Grind
Titles
Whiners
weapons above 100k so most of the whining doesnt start in the first place, and just because I dont want to pay that much
Grind
Titles
Whiners
weapons above 100k so most of the whining doesnt start in the first place, and just because I dont want to pay that much
blood4blood
Pointless maze maps, underlying hitboxes that are completely mismatched to the visible graphics, inability to put in ceilings, doors to buildings that you cannot enter, arbitrary/invisible walls & forced pathing, etc. A more interactive & immersive environment would be much appreciated.
Koudelka
Quote:
Originally Posted by Red Sonya
Don't want the mesmer class, change to enchanter and add abiliteis to charm creatures/humans and make them their pets during battles. The EQ chanter was the best, great for buffs and energy gain boosts.
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Mesmers ARE enchanters... they're called hexes. The next person to insult mesmers dies . I am almost outraged they are considering getting rid of a few of the GW professions... and the likely suspects are mesmers, assassins, or paragons, and as you can tell I love mesmers. If gw2 has no mesmers, don't expect me to play it.
Anyway, back on topic: definately none of these:
Grinding: for god's sake, no one likes grinding. "Ooh yay I can't wait to do the same thing 10000 times. ^^ /sarcasm" (Sunspear point farming which is necessary to progress in the storyline... no. Just no.)
Pve skills that are ridiculous: When I first heard about Pve skills I wasn't impressed, and I knew they would reward grinders. Ok, I like using Selfless Spirit and Ether Nightmare; they're not too absurdly strong. However, Ursan is really spoiling the game, as you can barely get into any groups for fow or uw without either playing ursan, HB (telling people what elites to use is another one of my pet hates), or a "noob". Which leads me onto my next subject:
Elitism: Ok, elitism is a human characteristic, but I hate being treated like dirt just for the skills I choose to use / way I play.
Heroes: Or AI allies generally. I don't mind them, and it's nice to use them when no one's around / not in the mood to play with others, but I would really like mob scaling so I can walk outside on my own (properly) and achieve something without a mob of AI or people.
Titles: Life made sense before these. No thank you.
I may add more if I can remember...
street peddler
id like all completely new professions
Red Sonya
No more reskinning of old art from another chapter. The lazy artists of GW did this waaaaaaaaaaaay too much. You saw the same things during the regular game you saw in the pre game areas. No more of this ever. Artists should draw NEW content everytime all the time. No changing colors on something either and calling it new.
Oh boo hoo hoo cry me a river and QQ less. Yeah they should get rid of mesmers, assassins and Paragons. They just aren't that useful or NEEDED for the missions an adventures. They are not part of the holy trinity and just don't fit into the true and real dnd fantasy world.
Quote:
/rant Mesmers ARE enchanters... they're called hexes. The next person to insult mesmers dies . I am almost outraged they are considering getting rid of a few of the GW professions... and the likely suspects are mesmers, assassins, or paragons, and as you can tell I love mesmers. If gw2 has no mesmers, don't expect me to play it. |