An analysis of why many dislike skill balances

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

So after looking through most of Riverside, Sardelac, and Campfire, I noticed that a good 80% of the community is either crying about how Anet favors PvP more than PvE, how Anet loves to nerf everything, and how Anet doesn't care about the casual gamer.

I did a brief count of the number of buffs/nerfs this last update. 19 nerfs. 38 buffs. The rest were drastic skill changes that can't be easily categorized into either buff or nerf. Why do people only focus on the nerfs to these skills, and not the buffs? There are clearly twice as many buffs as nerfs in this update, but yet the focus is still on the relatively few nerfs.

Second, about PvP vs PvE. A question I'm wondering is how these changes affect your ability to play PvE. To me, I actually enjoy some of the changes, because a lot of the builds I normally run are getting buffed (enfeebling blood comes to mind). Granted, some get nerfed (the fire henchmen in EotN), but I can deal with that by either changing to another build or staying with the same build because it's still solid enough to tackle the hardest tasks thrown at me with no problem in PvE (vanqing, harder dungeons, elite zones).

Third, about Anet not caring about the casual gamer and only pleasing the elite. Almost every guru poster likes to keep at the tip of their tongue "why can't (insert group of people) adapt? Why must PvPers ask for nerfs when they can just 'counter' it?" So the question is, when some of your skills get nerfed, why can't you adapt? Casual gamers love to test out new skill combinations, even if it means they're running a suboptimal build. Nerfing some skills and buffing others just means it gives casual gamers more things to play around with. For example, lions comfort, which used to be fairly popular amongst casual players but is in reality not very efficient now just got a huge buff. It's a great thing to nerf some more popular templates and buff some unused ones to create diversity and to not stick with the same cookie-cutter stuff we've had.

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

The main problem with the nerfs is that they are typically on skills that are widely used. Other times, the skills cannot be replaced for what it used to do, such as mystic regeneration and flame djinn's haste (really messed up raptor farming). The main problem people have is, however, we typically don't want change. We like to stay comfortable with what we have, and any kind of change that would make us have to remake our builds is typically hated.

Though you might not notice it as much, people do take note of the buffs. There are some nice buffs made such.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Yichi
first!

12 chars Damn you!

On-topic - I dislike skill balances because I'm a clueless PvE scrub who hasn't got the foggiest idea why PvP needs skill balancing, so I cry my eyes out every time a skill is nerfed for the sake of PvP balance even though it doesn't harm my ability to beat PvE with ease at all.

Oh wait...

pygar

pygar

Lion's Arch Merchant

Join Date: Dec 2007

KORM

R/Mo

I'm cool with balances....even though kind of new to guild wars, this isn't the first game I've played where "metagame" and "nerf" are everyday terms and skill balances a regular occurence.

It sucks when your favorite skills get hit, but theres usually some way to get around it and carry on like nothing happened. A-net has proven with recent history that they will make changes like this, and if the changes are too much they will change things again in a smaller update about a week later.(Kind of like all the changes to VoD and stuff lately)

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

1. People are innately negative, and will overwhelming focus on the negative as opposed to the positive.

2. They don't affect your changes to PvE. They never do. That's why people still run their hero bars as 2 E/ Searing Flames/Glowing Gaze with a Flesh Golem MM

3. We don't adapt largely because we enjoy mindlessly mashing keys 1,2,3 then collecting our gold drops, selling them, and buying chaos gloves with bandanas


Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Yuhe Ji
The main problem with the nerfs is that they are typically on skills that are widely used. Other times, the skills cannot be replaced for what it used to do, such as mystic regeneration and flame djinn's haste (really messed up raptor farming). The main problem people have is, however, we typically don't want change. We like to stay comfortable with what we have, and any kind of change that would make us have to remake our builds is typically hated.
I guess my problem is that, it is the very same people who say PvPers can't adapt that cry about skill nerfs because they can't replace their most favorite/used skill. Hypocrite much?

Quote:
Though you might not notice it as much, people do take note of the buffs. There are some nice buffs made such. Yeah, I notice it, but still I'd say the talk about nerfs is disproportionately large.

Crimzon_DST

Crimzon_DST

Frost Gate Guardian

Join Date: Oct 2006

Houston, TX

Dark Soul Takers

D/

Why the hell should i or anyone else who could care less about PvP have to change and adjust ?? its not balanced for PvE...Its balanced for PvP. Your arguments are basically that everyone should make changes to accomodate you and your gameplay. BS..there is a mentality that PvE players should just accept what happens with skill nerfs and be happy that PvP is getting what it wants... No one in PvP could care if a build i like gets ripped due to the main skill getting trashed. So why should i sit back and act like i care about your PvP balance?? if a PvPer cant deal with another player having a good build. Find a better one or deal with it. This basically comes down to no one wants to take a step back to make things better for anyone but themselves..and this started with PvP "balances".

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

PvE elitists will take any chance they get to denigrade PvPers. (Why? That's another topic.) Skill changes are obviously PvP-oriented, ergo skill changes are the work of the devil. It doesn't look good though when they try to say buffs are bad, so they focus on nerfs instead. The reason nerf talk is disproportionately large is because the forums attract a disproportionate amount of elitists.

There are some other groups of posters that complain about skill nerfs - the "buff all skills" crowd, some farmers - but the former is just silly and the latter gets over it pretty fast.

Also, Divine, since when does what Riverside, Sardelac, and Campfire think actually matter?

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

I don't like them because everybody starts crying and floods the forum with useless QQ posts about ANet being bad, etc.

SouPNaZi[GLP]

Ascalonian Squire

Join Date: Dec 2007

[Luck]

A/E

they should just revert all skills back to normal for pve and make seperate pvp skills

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Cause people always want to whine about something when their precious build that they have worked on for eons is nerfed slightly instead of adapting. Even when the required parts of PvE are a cakewalk (sans a few instances), people must complain cause change=bad.
That, and they don't understand how PvP works. I like it when people say that PvPers should adapt more.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

casual pve players dont notice the buffs because they dont even know half the skills in this game. They see FDH got nerfed that one skill they used and QQ about it. Honestly which casual player has ever heard of wail of doom???

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Pretty much every nerfed skill is just as overpowered in PvE as it was in PvP, which is why PvE benefits greatly from the balances, and if it wasn't then its only because the application of the skill wasn't condusive to PvE mashing.

The problem comes when people see that their favorite skill now does 4-5 dps less and view it as a bad thing rather than seeing it widening up the number of viable builds. For example, the RI nerf means that every other nearby AoE nuke has just become more powerful.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Only a handful of people like innovating new farm builds and such. The rest copy them, and somehow still enjoy running them after the 500,000th time. Nerfs mean their fun is interrupted until someone comes up with a new farm spot and build for them, since they aren't really capable of it themselves.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Yeah I saw people QQ-ing about how there were 80 nerfs and 2 irrelevant buffs...personally I love skill balances, they make the creative juices start flowing and change things up!

wally

Ascalonian Squire

Join Date: Sep 2006

What I find most annoying about skill updates, particularly sweeping ones like this one, is how it can really play havoc with pre-set PvE bars, such as monsters, henchmen, etc.

It's not a big deal, in that there are almost always solutions these days, but it always makes me a little disappointed when some of the better monster bars and packs that synergized so well at first start splintering and becoming disjointed.

The only other thing that i love/hate about updates involve figuring out which skills hero AI can manage well without too much player micro. My brain can only process so much at the moment

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Because they generally nerf good skills that people enjoy using and buff crappy skills. Problem is they aren't buffed enough to find a place on peoples bars.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

I love everything.

That being said, the people who bitch and moan about how the game without contributing contructive opinions should uninstall and play WoW.

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

I'll try to answer your questions without debasing myself by entering into the PvE vs. PvP player slugfest it seems designed to evoke.

1. Why do people only focus on the nerfs to these skills, and not the buffs?

Most focus on both. Every criticism I see on these boards seems matched with a remark on how certain buffs are acceptable, or even appreciated. However, nerfs hurt currently existing and likely cherished builds. This skill update, in particular, hit several of mine. Additionally, buffs sometimes don't reach the skills, and more importantly, the play styles, that people care about. For example, in this recent update, people who prefer fire elementalists, by and large, will be disappointed, while those who play air eles, by and large, should be excited. Having played both, I much prefer fire eles. Hence, I am disappointed.

2. how these changes affect your ability to play PvE

They don't. They affect the manner in which I play PvE, not my efficiency at it. One build can always be replaced by another (although obviously some of the farm nerfs could utterly eliminate certain PvE playstyles). The problem is that the method by which you dispatch enemies has to be fun for a game to be worth playing. Fun may be subjective, and hard to exactly qualify, but generally, that's what matters. I find nuking multiple enemies with my ele fun. I find spiking with my ele sort of fun, but not as fun as nuking. Hence, this update hampered my fun.

3. when some of your skills get nerfed, why can't you adapt?

Partially explained by the above answer. I can. I imagine most players must, or they would stop playing. But unless they see something they can adapt into that they will enjoy as much as the experience that they've lost, most players will be upset. This is true of any change in service offerings in any industry. Eliminating super sized fries at McDonald's, for example, made obesity/health critics happy, but it upset a number of patrons who realized they would have to pay more for the same quantity of fries. It's really not about people 'handling' it. It's about whether or not people want the change they're offered.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

People like to blame Anet because they never really say anything back. That and because they see other people doing it and think it's the cool thing to do.

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

I have never meet a skill balance I didn't like

Krat

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Without balances PvP would be unplayable ages ago. PvE however is still healthy.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by holymasamune
Second, about PvP vs PvE. A question I'm wondering is how these changes affect your ability to play PvE. To me, I actually enjoy some of the changes, because a lot of the builds I normally run are getting buffed (enfeebling blood comes to mind). Granted, some get nerfed (the fire henchmen in EotN), but I can deal with that by either changing to another build or staying with the same build because it's still solid enough to tackle the hardest tasks thrown at me with no problem in PvE (vanqing, harder dungeons, elite zones).
I couldn't agree more with this.

I'm mainly a PvE player but I like all the skill balances anet throws at us. Because this means I can have a close look at all my and my heros' skill bars again, and if possible, make them even better.
And this is the part of GW I enjoy the most

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Skill balance days breathe new life into the game for me. I get to go through and rethink all my builds, which I find really fun. I can't imagine how dull it must be to run the same builds against the same AI endlessly, or what on earth would motivate people to do that.

I'm in the minority here, but I wish skill balances were more common and more drastic, just to shake things up. A big enough skill balance is like a new chapter coming out for me .

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

I'm more of a PvE player but some proffessions are more favored then other proffessions
they're nerfing the hell out of sin's and necro's are getting buffed

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Dr Strangelove
Skill balance days breathe new life into the game for me. I get to go through and rethink all my builds, which I find really fun. I can't imagine how dull it must be to run the same builds against the same AI endlessly, or what on earth would motivate people to do that.

I'm in the minority here, but I wish skill balances were more common and more drastic, just to shake things up. A big enough skill balance is like a new chapter coming out for me . Entirely QFT. This is exactly how I feel.

This latest update, the only complaint I have is with WY!, and that is way overshadowed by all the yummy it came with. It seems like all the updates are like that for me. There is usually just one thing, such as pets no longer leaving corpses, or the initial Soul Reaping nerf (fine after the revision), that I just don't like, but I deal.

I also completely understand the balancing around PvP. Sure, it would be nice if they were separate mechanics, but that is how GW was built from the ground up - it ain't happenin'. So, best to just deal with it. Besides, that's what those insanely imba PvE-skills are for.

Toa Hahli

Toa Hahli

Ascalonian Squire

Join Date: Feb 2008

MuTants [MU]

W/

Only reason i dont like em is Anet only listens to whiney PvP'ers that are too stupid to counter a build so they go Q.Q to anet. Nerf! Nerf! Nerf!
I mean come on, Did 'Watch Yourself!' really need to be made practially useless?



Edit: One Buff they could add is a Hero AI, theyre so damn stupid. Especially Zhed, you flag him to the back yet he runs up into the enemies face.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

its not skill balances what people dislike but since the most skills are balanced around issues in gvg many skill changes become unfair, useless or stupid in pve, sometimes its the other way around and a skill which is balanced in gvg becomes overpowered in pve. However anet favors pvp, their opinions and interests get priority, this way the so called elite is able to take control and ruins the game for the masses. Its pretty retarded to think that pve is not affected (we have the same skills, no?) even ha & gvg are too different and would require separate skill balances, a necro can shine in ha and in gvg he is garbage. Lets just think for a moment, was Mending Refrain und Watch Yourself really overpowered in pve ? Augury of Death maybe or Flame Djinn's Haste or Shadow Stepping ? Do you see now why people dislike nerfs for the sake of pvp ?

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Toa Hahli
Only reason i dont like em is Anet only listens to whiney PvP'ers that are too stupid to counter a build so they go Q.Q to anet. Nerf! Nerf! Nerf!. Whiney PvPers that understand the mechanics and balance of this game far better than you ever will.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Because AN has tendency to: not adress the problem directly, overnerf or overbuff skills, forgetting about 'the lost ones' is also one of their faults. Random buffs are not so bad but are, uh, random. We don't need random.
On the other hand, it attracts many guys whose e-peens are so huge they can't take it anymore, so they show-off on Guru.
Horrible creatures, I avoid them whenever I can.

Quote:
I love skill balances. It brings out so many people to add to the list of people I never want to play this game with. Dang, so ironic and true at the same time, how do you do that?

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

People are afraid that they might have to use the smallest amount of intelligence to think up a new build every time they see one of their skills is 5% less effective, and would rather go online and complain about it.

Going over the nerfs one by one, I can find maybe 4 skills that I don't think were overpowered enough to need it. The rest were all pretty much the skills everyone who ran a certain profession/attribute absolutely HAD to take. The only skill I see over nerfed (and by that I mean ether renewal nerfed) was watch yourself, but it was still too good before.

Remember, when you nerf a skill, you give every other skill in the game a relative buff. It helps bring about (hopefully) more fun and diverse strategies.

Toa Hahli

Toa Hahli

Ascalonian Squire

Join Date: Feb 2008

MuTants [MU]

W/

Quote:
Originally Posted by The Meth
People are afraid that they might have to use the smallest amount of intelligence to think up a new build every time they see one of their skills is 5% less effective, and would rather go online and complain about it.

Going over the nerfs one by one, I can find maybe 4 skills that I don't think were overpowered enough to need it. The rest were all pretty much the skills everyone who ran a certain profession/attribute absolutely HAD to take. The only skill I see over nerfed (and by that I mean ether renewal nerfed) was watch yourself, but it was still too good before.

Remember, when you nerf a skill, you give every other skill in the game a relative buff. It helps bring about (hopefully) more fun and diverse strategies. Meh, either way this 'Sweep' has hardly effected me. I find it rather funny to sit in town and watch Dervs moan and groan about about Mystic Regen when its really not a big change, hasnt effected most of the builds i use.

DreamRunner

DreamRunner

Krytan Explorer

Join Date: Nov 2006

W/

Its actually to do with the mentality of people in general. If people try to think of back on things, most people think on the negative side of things. "This happened and people were angry, it wasn't my fault!" or "I should have done this so such and such wouldn't happen." Bad things always stand out, more than the good. People seem to btich and moan at even the slightest bad shit happening, but if an really good thing happens, people seem normal about it. Like they're expecting it.

I think its to do with people's constant drive to be happy. People want to be happy ALL the time, and things that make them feel good. eg. People buy things to be happy. So this drive all the time and making bad things obsolete has a bigger impact upon the person when a bad thing happens.

People also hate change since its going into an unknown. How many people are scared of the unknown? Lots and lots of people. Even though change is happening all around us and many people are actually are unaware of it, people are definitely scared of it.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by holymasamune
Second, about PvP vs PvE. A question I'm wondering is how these changes affect your ability to play PvE. To me, I actually enjoy some of the changes, because a lot of the builds I normally run are getting buffed (enfeebling blood comes to mind). Granted, some get nerfed (the fire henchmen in EotN), but I can deal with that by either changing to another build or staying with the same build because it's still solid enough to tackle the hardest tasks thrown at me with no problem in PvE (vanqing, harder dungeons, elite zones).
http://gw.gamewikis.org/wiki/Redwood_Shepherd
Change skills because of PvP - change PvE foes because of the PvP skill balances.

Quote:
Originally Posted by JR Whiney PvPers that understand the mechanics and balance of this game far better than you ever will. See that's the problem.
The fact that the rules that PvP skills are balanced on are broken or don't even exist in PvE.
So no - the "whiney PvPers" understand the mechanics and balance of the PvP game better then I ever will.


Quote:
Originally Posted by DarkNecrid
lol?

Kiting....preprotting.....


how the hell do you get hit by a 500+ damage Spirit Rift, unless if like, you're using your head to move your guy.

Seriously dude, not only is it the most obvious and slow skill animation ever, but you have a couple seconds to move. That's what I've been telling Danika all the time!
Girl, pre-prot your ass or move!
Ohh wait ...

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by upier
So no - the "whiney PvPers" understand the mechanics and balance of the PvP game better then I ever will. There is no PvE balance, and the mechanics aren't that different. And, believe it or not, some PvPers play PvE as well.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by JR
Whiney PvPers that understand the mechanics and balance of this game far better than you ever will. Whiney PvPers might understand the game mechanics and balances in PvP, doesnt neceserily mean that they know two shits about PvE.

Anyway.. not like the updates had much effect on any of the nerfed skills anyway. Dervs were always crap.. now they are just a little bit worse. Either way.. Mystic Regen still works fine for most builds. I'm actually happy with the buffs to the necromancer... 1 sec cast time Enfeebling Blood + 1 energy cost, 1 sec cast time + AoE to Weaken Armor and Wail Of Doom is now usable.

Tyla

Emo Goth Italics

Join Date: Sep 2006

I love skill balances...
So many bad players screaming "omgz dey nerfd my skeelz".
These are the kind of people screaming for originality aswell, quite hypocritical if you ask me...

Quote:
Originally Posted by Qdq Swi
Whiney PvPers might understand the game mechanics and balances in PvP, doesnt neceserily mean that they know two shits about PvE. ...PvE is easy to learn tbh...
Do you understand how easy AI is to take advantage of?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Savio
There is no PvE balance, and the mechanics aren't that different. And, believe it or not, some PvPers play PvE as well. You mean like:
- double damage from the bosses
- double casting speed
- double attack speed
- additional energy regen
- half hex duration
- massive armour
- massive HP
- immunity to certain game effects
- environmental effects
This means that all skills that are balanced on normal damage, casting time, attack speed, ... are underpowered in PvE.

And not having any PvE balance is the reason why we have "Nerf Ursan"-threads popping up weekly.
If A.Net treated PvE the same way as PvP (in better AND worse!) - Ursan would have never been possible!

My only problem are the people that fail to understand that playing PvP does not give them the full picture of the game that is GW. I don't have a problem with them giving comments about the skills in PvP - but if they fail to understand the difference in the game mechanics between PvE and PvP - their view is equally flawed as that PvEs's guy that never does PvP yet thinks that he owns the world. (Well a BIT less since we are talking about skill balances ... )

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Toa Hahli
Well Excuuuuuuuse me for not taking a video game as serious as you no lifer PvP'ers. I get hit with a 500+ Damage Spirit Rift but you dont see me go and bitch to Anet about it.
this is what hes talking about :P use prot spirit

hes right and i dont think its taking the game "serious" as much as using ur head more. in pvp you have to use your head and play better than in pve to get the titles ect, not to say a pver cant do this but for the most part pvers have a lack of willing to learn any thing but MM,wamo,ursan and fire ele

and ive met more "no lifers" in pve than in pvp, at least the people that are good at pvp make money off it, and if your going to say pro gamers have no life you also have to say thing about pro sports players

Quote:
Originally Posted by upier
You mean like:
- double damage from the bosses
- double casting speed
- double attack speed
- additional energy regen
- half hex duration
- massive armour
- massive HP
- immunity to certain game effects
- environmental effects but as you say they die in 5 secs any way.....

mesmers ftw [skill]Diversion[/skill][skill]Signet of Humility[/skill][skill]Shatter Enchantment[/skill][skill]Guilt[/skill][skill]Energy Surge[/skill][skill]Energy Burn[/skill] o and this is always fun [skill]Blackout[/skill]

[skill]Signet of Illusions[/skill][skill]Arcane Thievery[/skill][skill]Arcane Larceny[/skill][skill]Revealed Hex[/skill][skill]Inspired Enchantment[/skill][skill]Ether Feast[/skill][skill]Power Drain[/skill]rez

yay for disabling damage ...

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by upier
You mean like:
- double damage from the bosses
- double casting speed
- double attack speed
- additional energy regen
- half hex duration
- massive armour
- massive HP
- immunity to certain game effects
- environmental effects
This means that all skills that are balanced on normal damage, casting time, attack speed, ... are underpowered in PvE. Half of those effects are very limited in the area or specific enemies using them, two of them are completely irrelevent, the other are made meaningless or made into an advantage by one of the following: Prot spirit, Spiteful Spirit, Broad head arrow.

PvE is a little different, sure, but I think we can all agree that any decent PvP player could easily beat 95% of PvE on their first try.