Rits better healers than monks?

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blue.rellik
blue.rellik
Forge Runner
#41
Quote: Originally Posted by holymasamune
Rits have always been better than monks at pure healing. With the WoH buff, the numbers could be different now.

But who cares? Monks have prots.

It's like trying to compare damage in 1v1 cases between a warrior and a dervish. dervish sux at damage, it atacks to slow. my war can also spam power atakc for loads of dammage
MasterSasori
MasterSasori
Desert Nomad
#42
Quote: Originally Posted by blue.rellik
dervish sux at damage, it atacks to slow. my war can also spam power atakc for loads of dammage Then your derv must really suck.

A well-built derv>warrior that spams power attack.
F
FoxBat
Furnace Stoker
#43
I've had my head kicked in 4v4 enough to know. A single Rit isn't something you can rely on to keep a team alive. Prot is generally > but even HC monks do mindless heal spam better with bottomless energy. You're either bringing rit for the addtional channeling damage, or circumventing the useless primary with soul reaping.
Dr Strangelove
Dr Strangelove
Furnace Stoker
#44
Quote: Originally Posted by MasterSasori
Then your derv must really suck.

A well-built derv>warrior that spams power attack.

This baby is off the charts!
spirit of defeat
spirit of defeat
Krytan Explorer
#45
RT is good in a 8 man party with a monk for protecting, and rit's have better party healing skill's.
[skill=text]life[/skill] and [skill=text]recuperation[/skill] also heal minion's, and NPC's making some thing quite easier.
Cosmic Error
Cosmic Error
Frost Gate Guardian
#46
[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA.
Proff
Proff
Jungle Guide
#47
Quote: Originally Posted by N1ghtstalker
N/Rt in PvE > monks Take the N/rt into any of the later areas in HM without a monk in your party and see how well you do...
horseradish
horseradish
Wilds Pathfinder
#48
Quote: Originally Posted by Cosmic Error
[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA. It's powerful with song or Life on your skill bar along with high spawning power, so If you're gonna be "monking", consider it your Infuse Health...
Trvth Jvstice
Trvth Jvstice
Wilds Pathfinder
#49
The N/Rt healer(?) build was developed to be part of a synergized team. It isn't expected to stand on it's on. -from pvx
blue.rellik
blue.rellik
Forge Runner
#50
Quote: Originally Posted by MasterSasori
Then your derv must really suck.

A well-built derv>warrior that spams power attack. You just got punked!
Dr Strangelove
Dr Strangelove
Furnace Stoker
#52
Quote: Originally Posted by Cosmic Error [card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA. It's an awesome heal, but it's energy-inefficient and if you spam it you'll kill your spirits. As such, it's best to use it to counter spikes.

I've only used to good effect a couple times in PvE in the elite areas, where people can and do die in less than a second if you screw up your mitigation.

In the arenas, I prefer weapon of remedy, since you can spam it a little more.

In GvG/HA, it's pretty handy, and I freely admit to abusing the crap out of it with ritspike.

Quote:
Originally Posted by Terraban
It still lacks anything to reduce damage taken. I've personally never used Sabway in "difficult" places, but I would say that pure healing power will never be enough to replace damage mitigation. I could easily be wrong...and even if I am wrong, I am still a firm believer in preventing damage before it happens instead of trying to heal it up afterwards. Sabway includes a curses necro who ideally mitigates most physical damage.
Stormlord Alex
Stormlord Alex
Grotto Attendant
#53
Quote: Originally Posted by Dr Strangelove
Sabway includes a curses necro who ideally mitigates most physical damage. And minions, too - Foes won't attack you when there's a bunch of lvl 12 minions to wail on instead.
Terraban
Terraban
Krytan Explorer
#54
Not really saying it doesn't work...

But the N/Rt itself isn't that great.
Z
Zahr Dalsk
Grotto Attendant
#55
Quote: Originally Posted by Terraban
But the N/Rt itself isn't that great. So i herd guld wars haz teams...
Terraban
Terraban
Krytan Explorer
#56
Quote: Originally Posted by Zahr Dalsk So i herd guld wars haz teams... Quote:
Originally Posted by N1ghtstalker
N/Rt in PvE > monks So I red thiz thred rite n it sed thiz no temz newares
Trvth Jvstice
Trvth Jvstice
Wilds Pathfinder
#57
thz naz mizonz blaz bla bla... Stop talking like that!

Use monks to keep your team alive-2 preferably, otherwise use sabway---nothing in between! 1 N/Rt won't work, 1 Mo/? won't work. You have to have a heal/prot system in some form, whether it's 2 monks or 2 N/Rt or any combination of the 2. Gotta have heal/prot with enough energy to keep it going.
Avarre
Avarre
Bubblegum Patrol
#58
Anyone who actually has played against N/Rt setups in the 1-2 years they've been used will know that the team setup for N/Rt and Monk backlines are completely different and therefore there really isn't anything to compare on.
frojack
frojack
Wilds Pathfinder
#59
How many times does this need to be gone over? Can something be stickied and someone lock this stupid thread please?
N1ghtstalker
N1ghtstalker
Forge Runner
#60
Quote: Originally Posted by Proff
Take the N/rt into any of the later areas in HM without a monk in your party and see how well you do... a valid point
allright i'll have to adjust my statement
an N/Rt in NM is useful
but monks will also be essential as they are the most based on healing
but N/Rt is nice too