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Originally Posted by Cosmic Error
[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA.
It's an awesome heal, but it's energy-inefficient and if you spam it you'll kill your spirits. As such, it's best to use it to counter spikes.
I've only used to good effect a couple times in PvE in the elite areas, where people can and do die in less than a second if you screw up your mitigation.
In the arenas, I prefer weapon of remedy, since you can spam it a little more.
In GvG/HA, it's pretty handy, and I freely admit to abusing the crap out of it with ritspike.
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Originally Posted by Terraban
It still lacks anything to reduce damage taken. I've personally never used Sabway in "difficult" places, but I would say that pure healing power will never be enough to replace damage mitigation. I could easily be wrong...and even if I am wrong, I am still a firm believer in preventing damage before it happens instead of trying to heal it up afterwards.
Sabway includes a curses necro who ideally mitigates most physical damage. |