Shortened skill descriptions

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Bryant Again
/signed!

Sever Artery-Bleed-4A

Searing Flames-Burn 6s, vs. Burn 82-15E

Ooo this is fun...Keep em comin'!
Brambles
NatRit
10/5/60
lvl 1...8...10 spirit/lasts 30...126...150s.
If KD, then -5h+bleed5...17...20s.

Bah, that was actually very hard.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Yawgmoth
I'm an oldschool player but I've chosen concise. But I'm not truly satisfied with what the new option offers, the concise wordings could use some more work.

I love the new way of describing triggered effects, like "End effect: ", "Interruption effect: ", "Removal effect: " or "Drop effect: " or some really short and to-the-point skill descriptions (like Life Sheath "Negates xx damage" - it's 2 words and a number! nothing more needed! wow)

But most importantly there are things I don't like about the new wordings and which still need some work:

*Some skills descriptions are actually longer than traditional!
Single word "Creature" got replaced by "ally or foe".
The word ~other~ (ally) was removed and a whole sentence "Cannot self-target" got added. See Arcane Mimicry or Aura of Stability for example, seriously, see them yourself!

*Half Range Spell - looks like a new type of spell, nonsense!
This half range thing should be at the end and grayed out (consistently with other negative effects/conditions), or should read: "Spell. Half Range. Texttext...".
Or maybe change other skills to be consistent with this new templating, make for example Heal Party read: "Party Wide Spell. Heal for 69." (LoL j/k)

*Extra unneeded words added in concise descriptions, sometimes misguiding = wtf? Example - Pain Inverter - concise description uses the word "attack" while the skill affects damage not only from attacks but skills and spells aswell.

*Too big parts of key skill functionality description grayed out, the main part is often far away from how the skill really works - the most important phrases being hidden grayed out at the end. example: Shame.

*Mesmer hexes reducing casting speed still use 2 types of wording - it's either "100% slower casting" (Enchanter's Conundrum) or "Doubles spell casting time" (Migraine). Still it's better than the oldschool Arcane Conundrum with it's "spells cast by ...foes take twice as long to cast"

*There are still inconsistencies in describing the same type of effect on different skills
- example:
Recurring Insecurity "Renewal: if target foe is hexed again",
Mental Block "Renewal: every time an enemy hits you";
but this one is different:
Kinetic Armor "Renewal bonus: cast a spell" - the 'bonus' word and much simplier description - using the standards from above examples it would look like this "Renewal: every time you cast a spell".

*Concise description for Infuse Health is the best example why putting any negative effects of a skill in a separate sentence, grayed out at the end is just wrong.
"Heals for 120% of half your current health...." oh come on!
The oldschool "Lose half your current health. Target other ally is healed for 120% of the health you lost" is far easier to immediately understand.

Still it's a move in the right direction, hope they will make a few improvements though.
This is what I meant when I said this so-called "concise" version isn't really an improvement. Some skill descriptions are now even more confusing and I don't see any consistency in them whatsoever.

A step in the right direction: maybe. But if this is the best you can do and you won't make any further improvement on it: Shouldn't have bothered.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Redfeather1975
Brambles
NatRit
10/5/60
lvl 1...8...10 spirit/lasts 30...126...150s.
If KD, then -5h+bleed5...17...20s.

Bah, that was actually very hard.
I'd do Edge of Extinction but I have a huuuuuge headache right now, ugh...

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Maybe their skeleton crew's director is struggling to find things for them to do.
>What should we do today boss?
Ummmm. There's a ton of lists to go over, but I'm doing other stuff. Ummmmm. Rewrite every description! That's enough to keep busy for a while, right?
>Bleck. *quickly gets it over with*

Sab

Sab

Desert Nomad

Join Date: Dec 2005

I want a lolcat option:

ohai! u can has 75% blok for 4 secund

Juno Onuj

Wilds Pathfinder

Join Date: Feb 2006

Colorado

I Believe You But My Tommy Gun [Dont]

Mo/

Quote:
Originally Posted by Sab
I want a lolcat option:

ohai! u can has 75% blok for 4 secund
haha nice Sab

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Sab
I want a lolcat option:

ohai! u can has 75% blok for 4 secund
You made my day.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

pointless. kept original settings. should've spent their time in other needed updates and fixes.

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

I love complainers of an update.

Just because you don't think an update is "Required" doesn't mean it's useless, or even that it took time away from your more "Required" updates.

Did anyone stop to think that perhaps this new setting for skill descriptions was created for GW2, but it would work for GW1 so they implemented it in GW1?

Or amazingly enough, perhaps a developer coded the change on his lunch break over months because he wanted such a change, and it WASN'T on the "Required" list, so he did it on his own time?

Developers don't always have things they can code. Sometimes they are waiting for other bits of code from other departments, sometimes they just pound out easy "Spelling error" type mistakes, sometimes they tweak skills.

Just say "Thanks for the update" or "Meh, dun matter to me" and move on. Obviously there are some who appreciate the less verbose skill descriptions and those who like the wordy descriptions. That they made a change that was good for BOTH is a great thing.

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

Original flavor for me.

I thought they were so busy with GW2. The amount of time they wasted on this could have been spent on, hmmm lets see, a billion other bug and skill fixes.

I think they need to get some focus.

HERE ME ANET!!!
I am watching how you are working and it is greatly influencing my decision whether or not I am going to buy GW2. I suggest you stop dicking around.

/edit
Kuma Honua ---

Thats the kind of stuff that scares me. I appreciate the effort, however there is so much wrong with GW1 that SHOULD be fixed. The fact that the primary staff has abandoned GW1 tells me what type of life GW2 will have. If a GW3 creeps into existence, what will happen to GW2. Seems like an endless loop of bad support.

The "no cost to play" idea is nice in theory, however it can't support the level of update and game refinement that many of the "guru" level players demand.

<---- watches in amazement as my comments drift, slowly off-topic.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

CONCISE descriptions! This will change the way I see Guild Wars!!!

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

I like the idea, but have noticed that some could still be much shorter--some are still to wordy.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

I kept the old skill descriptions.

Some of the new ones don't provide enough info.

Example: The NEW Withering Aura description says "Target Allies attacks cause weakness" in reallity an in the OLD skill description it says "Target Allies melee attacks cause weakness"

Cause a breif moment of confuse for us as we were setting up yesterday as 2 people had the new and 2 had the old, Looking at the new one would think you could wand weakness on to an opponent.

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

Quote:
Originally Posted by Sab
I want a lolcat option:

ohai! u can has 75% blok for 4 secund
winthread...

tho i dont see the use of the new skilldiscription... its not very different imo aslong as you understand the skills its all okay

Zaris

Zaris

Krytan Explorer

Join Date: Jun 2007

The Netherlands

Quote:
Originally Posted by Redfeather1975
I chose concise, but found the difference to be minimal.
Make it shorter! XD

SOI
2,0,5
3 spell use illusion.
haha you made me laugh

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Orange Milk
I kept the old skill descriptions.

Some of the new ones don't provide enough info.
Quote:
Originally Posted by Yawgmoth
*Extra unneeded words added in concise descriptions, sometimes misguiding = wtf? Example - Pain Inverter - concise description uses the word "attack" while the skill affects damage not only from attacks but skills and spells aswell.
It would be much better in my opinion if Anet just corrected all the flawed discriptions from the original skills. Instead of those we now got:

-Traditional skills with flawed discriptions (which I suppose won't be corrected, because we got concise now).

AND

-Concise skills with flawed (sometimes blatantly wrong to the point where it causes confusion among players) skills, which we now have to report as needed correction.

Set aside which style I prefer, I'd just like the skill descriptions to be accurate .

EDIT:

Jeez the discription from Conjure Phantasm is STILL wrong:

Hex Spell. (x seconds.) Causes -5 Health degeneration.

Minus 5 Health degeneration basically means you get healed when hexed with this spell. Degeneration already implies you are losing health over time, but heaving it being 'minus' means you are NOT losing health over time. It should be:

5 Health degeneration, or
-5 Health regeneration.

EDIT2:

Will they also revert the "I'm suffering from the Bleeding condition!" to "I'm Bleeding!" ?

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

Stayed with traditional.

360??

Krytan Explorer

Join Date: Jul 2006

F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&

F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&

W/Mo

I don't care, kept the traditional descriptions. Kinda useless to old school players.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

This update is a total joke. Had laughs while reading those.

beregond

beregond

Lion's Arch Merchant

Join Date: Dec 2007

Paladins of Eternal Truth[POET]

W/Mo

I kept the old descriptions. I just think it makes more sense to know everything a skill does.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Traditional. First reason being I don't want to have to relearn skill descriptions. Second being I like all the info on the skill regardless of how "pointless" it may be.

bigtime102

Frost Gate Guardian

Join Date: Dec 2007

dont see the point of this, the people that want less clutter like me I just turn skill descriptions off, the other camp who needs to know what they do probably want to know all the info, useless

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by bigtime102
dont see the point of this, the people that want less clutter like me I just turn skill descriptions off, the other camp who needs to know what they do probably want to know all the info, useless
nice to know you can completely talk for 1 million people by yourself.

Some of us don't like the fluff, but don't want to memorize every description and attribute setup point for point update for update.

I don't like stuff where it lists every condition (sans Cracked Armor) on Mend Condition, or missing part of Deep Wound on most of the C1 skills, or "you create a phoenix that", but I don't want to remember what 1000 some skills all do from 0-16 in their respective attributes either.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The concise descriptions now lack some info, but that is to be fixed later on.

Truth is that they are bette in many ways.

For example, all spirits now are like this:
Level, Duration, Effect, Special cases.
Without any more clutter.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Quote:
Originally Posted by Kumu Honua

Just because you don't think an update is "Required" doesn't mean it's useless, or even that it took time away from your more "Required" updates.

Did anyone stop to think that perhaps this new setting for skill descriptions was created for GW2, but it would work for GW1 so they implemented it in GW1?
Awww...somebody else said it first. Personally, if I were a game designer/programmer, this is what I'd be doing. Do we want this feature in the sequel? (i.e. option for long/short descriptions) Let's test it out in the old version of the game with live people first...
If people end up not liking it, they save time later by not putting it in and having to take it out.

But that's just my two cents

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

I switched, just to see what they were like and they're ok. Although a couple did look a bit truncated and 'Engrish'.

Quru

Frost Gate Guardian

Join Date: Feb 2007

Acolytes of Death

N/

Heart of Fury
For 5...17 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 1...3 seconds.
-->

HoF
IAS 33,5-17->1-3s br

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Quote:
Originally Posted by Sab
I want a lolcat option:

ohai! u can has 75% blok for 4 secund
More lolcatoptions.
[skill]Heart of Fury[/skill]
O Hai der, fer 17 secnd u go pew pew k?

[skill]Mending Touch[/skill]
He he, you nd ur sily nub cunditins cnot stp mi!

[skill]Aura of Displacement[/skill]
O HAI!SURPRISE BUTTSEX!

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

Quote:
Originally Posted by Splitisoda
More lolcatoptions.
[skill]Heart of Fury[/skill]
O Hai der, fer 17 secnd u go pew pew k?

[skill]Mending Touch[/skill]
He he, you nd ur sily nub cunditins cnot stp mi!

[skill]Aura of Displacement[/skill]
O HAI!SURPRISE BUTTSEX!
lol

I wouldn't oppose this at all, Somthing differant anyway

hurric

hurric

Krytan Explorer

Join Date: Nov 2006

BC

lol @ surprised Buttsex

but i'd prefer if they made the conditions in a more clear font as that's more important. I was looking at disrupting throw and I think the most important peice of information about it is that it needs a condition but that was grayed out.

edit: my spelling + grammar sukz today..

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by Splitisoda
More lolcatoptions.
[skill]Heart of Fury[/skill]
O Hai der, fer 17 secnd u go pew pew k?

[skill]Mending Touch[/skill]
He he, you nd ur sily nub cunditins cnot stp mi!

[skill]Aura of Displacement[/skill]
O HAI!SURPRISE BUTTSEX!
moar pls!

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Sab
I want a lolcat option:

ohai! u can has 75% blok for 4 secund
This made me laugh. Please include this option along with a lolcat language option like Bork! Bork! Bork!

I still have mixed feelings about the new descriptions. I'll most likely revert to traditional, but the option is nice to have.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by MisterB
Please include this option along with a lolcat language option like Bork! Bork! Bork!
QFT

Someone make a thread for that.

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Traditional. Thats just the way I've been looking at skills for a long time. On the same note its also why I liked "I have Burning on me!" better than "I am suffering from the Burning condition!"

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I like the new ones. They're not all that much shorter than the original ones, though.

Quote:
Originally Posted by anonymous
"I am suffering from the Burning condition!"
I hear ointment is good for that.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Quru
Heart of Fury
For 5...17 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 1...3 seconds.
-->

HoF
IAS 33,5-17->1-3s br
Ursan Blessing:
"You win."

Where's my prize?

Siirius Black

Siirius Black

Krytan Explorer

Join Date: Aug 2007

The Dragon's Lair

La Legion Del Dragon

E/

well, I'm staying with traditional.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by N1ghtstalker
moar pls!
[skill]Spirit's Strength[/skill]
I can has melee rit!

[skill]Spiteful Spirit[/skill]
U no use skillz keke?

[card]Ursan Blessing[/card]
Im in ur pve, breakin ur game.

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Quote:
Originally Posted by N1ghtstalker
moar pls!
[skill]Vampiric Touch[/skill]
O hai, i iz emoin u gud mirit?
[skill]Avatar of Grenth[/skill]
Batl sut ngage!!!111
[skill]Vow of Silence[/skill]
I cn tak nap k?
[skill]"Find Their Weakness!"[/skill]
O hai, wikness den buttsexes
[skill]Assault Enchantments[/skill]
Plz no sxy assultin me?Plz?
[skill]Blind Was Mingson[/skill]
WUZAT?I IZ BLINDD?!?!?111WTF MN?!!?!111
[skill]Flesh of My Flesh[/skill]
Dun wery, i oprat surgry lik pro
[skill]Empathy[/skill]
Siwwy wammo, ataxin is for nubs.
[skill]Mind Blast[/skill]
Sry, tu much pr0n hurte me hed
[skill]Frenzy[/skill]
HARDCOR BUTTSEX NOW!!!111

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

Quote:
Originally Posted by Sab
I want a lolcat option:

ohai! u can has 75% blok for 4 secund
Baha, I want them now =[

They need to make lolcat as a language in the language settings lol