I blame prophecies for noob builds

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

Dont blame the game, some people are just not good at playing GW but like to do so anyway.

Its not the game that's not reading wiki, guru or hold the mouse/keyboard.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Wtf i love play like that im buying new proph account during next week and ill make char with that acc that i dont use anything i dont faind or get from collectors :P (i only buy tyria cause i like it so much)

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

hmm... the worst "noobiest" thing i did when i first started was running a ranger with healing sig O.0 but meh... only 1 skill that shouldn't be there so it was all good. GW was actually 'fun' back then as well, imo. ^^

anyways, back in the day when factions JUST released, i created a build that was quite good while it was un-nerfed that involved mending (w00t!!) that i used for quite some time (w00t!!) so yea.. without further ado... here it is!!

I R WUZ TEH 1337 W4MM0!! RAWR!!


edit: i believe these were the exact attribute points that i used. i remade this build off the top of my head, but i am 99.9% sure this was the exact point set-up.

black7hought

black7hought

Ascalonian Squire

Join Date: Aug 2006

Maryland

The Eternal Night Vanguard

Mo/W

Quote:
Originally Posted by JonnieBoi05
hmm... the worst "noobiest" thing i did when i first started was running a ranger with healing sig O.0 but meh... only 1 skill that shouldn't be there so it was all good. GW was actually 'fun' back then as well, imo. ^^

anyways, back in the day when factions JUST released, i created a build that was quite good while it was un-nerfed that involved mending (w00t!!) that i used for quite some time (w00t!!) so yea.. without further ado... here it is!!

I R WUZ TEH 1337 W4MM0!! RAWR!!


edit: i believe these were the exact attribute points that i used. i remade this build off the top of my head, but i am 99.9% sure this was the exact point set-up.
I like it, seems simple and effective.


Whats up with everyone hating W/Mo that use mending? Is it the fact that they are harder to kill unless you can strip the enchanment?

DJCoastal

DJCoastal

Wilds Pathfinder

Join Date: Dec 2005

Vancouver, BC, Canada

Mo/

yay a build with mending in it = 1337ness... xD

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by black7hought
I like it, seems simple and effective.


Whats up with everyone hating W/Mo that use mending? Is it the fact that they are harder to kill unless you can strip the enchanment?
call me a noob, but, i will always <3 mending on a warrior (even though i don't run it anymore b/c it's so completely obsolete now-a-days). the perma +3 health regen was actually VERY effective back before NF came out and all. i can tell you one thing though-- it made me a pretty damn good warrior for having such limited skills without nightfall. i so miss the noob days... *sigh*....being "elite" makes the game so less interesting, i have to admit. not knowing what to expect.. not being able to always 100% beat something ont he first try with ease.... i wish we could all go back to those days

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Pleikki
Wtf i love play like that im buying new proph account during next week and ill make char with that acc that i dont use anything i dont faind or get from collectors :P (i only buy tyria cause i like it so much)
Hey, I have no problem with how you play as long as you know what you're doing/getting yourself into : )

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by black7hought
I like it, seems simple and effective.


Whats up with everyone hating W/Mo that use mending? Is it the fact that they are harder to kill unless you can strip the enchanment?
It's using a crapload of energy for a relatively small heal over a very long period of time. It's vastly more energy-efficient to run stuff like WoH on a monk. Also, 6 health per second isn't going to save your life if something really decides to beat you up.

Fun with math: A WoH heals for around 200 hp in 3/4 second for 5 energy. Mending will heal for 200 hp in 33 seconds for 11 energy (not counting the initial cost).

However, the build posted is bad because it lacks an IAS, not directly because of mending (although it doesn't help).

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Sol Deathgard
Considering the bulk of prophocies players would do this -

Make new char, get mes 2ndary, leave presearing
Pay for run to beakons pearch
Pay for run to Droks
Pay for run to sactum cay
Pay for run to all desert missons
Pay for run in all desert missions
spend 2hrs trying to figure out how to beat the dopple with presearing skills
then Pay for run to War camp or ToA to farm SF, FoW, or UW

& in factions you had to choose what skills you where going to buy, & had to play the game to beat it, (which to many people here means the game sucks cause you have to play it instead of paying someone else to play it for you) I'd say people that have Factions, or NF and can beat them are better players since to do most of the things people wanna do you have to beat the game, unlike prophocies.
That was way later on not at the beginning of the game and back then we did some exploring.It was to make the game fun and to play it right that is if you wanted all your skills.The majority of the players did this as most weren't able to get running skills untill after they got to Perdition Rock.

I would say that most played the game properly like the other person who quoted you said how could they when they didn't have enough gold and there were hardly any bots or none back then.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

My first character was a Proph Me/Mo and there wasn't much skill choices at the beginning. I wanted to use my secondary, but I ended up having to make some really sub par bars with what I had back then.

bam23

Lion's Arch Merchant

Join Date: Feb 2006

My first char was a mo/n. I was supposed to be raising thousands of minions and keeping them up with my healing.

Then I found out about Blood of the Master and pre-nerf Verata's Sacrifice.

Then I was a monk with Blood of the Master and pre-nerf Varata's Sacrifice.

Good times.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Skill bars change with how much we know about the game, they change with nerfs/buffs, they changed when new professions were added to the game and they change to match the threat in elite areas (util ursan was introdused anyway). So simply put you can't blame it on a time or chapter in guild wars, the reason there are idiots out there that have beaten the game and are still running a half ele half ranger build without an elite or skills that compliment eachother is beacuse they don't know any better and refuse to accept critisizm when it's given. People just have to understand that some people out there have been around longer and know what works and what doesn't.

It all depends on the person playing and if they want to understad how to play or if they want to spam all day in alliance chat "need help with mission".

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Ahh the good times!
When PvE players still understood that having fun was far more important then having the best skills EVAH on ones skillbar because the end effect is the same - stuff will spontaneously combust either way.
May that be with Flare or with DS fuelling SY.

I pity us ...

It really sucks getting better at this game ...


Master Knightfall

Banned

Join Date: Dec 2007

Quote:
Originally Posted by African War Lord
Just the way it's structured with the skill quests and secondary professions. You think at first these are good skills your getting from quests. why else would we be getting them? and your all excited. hell I had conjure phantasm on my ranger for a long time lol.. admit it you did too!!

I remember doing a mission, noticing we were killing soooo slow.. and asked for some build pings. I was frightened by what I saw but you can't blame them, the game showed them the way lol.

It would have been better if the secondary skills you got better fit your class, like a warrior/ele would get shock, but a ranger/ele doing the same quest would get conjure. That would take a lot of rewriting but till then. The warrior MM's and monks with backfire shall always grace our presence. smiling, waving...
You obviously are not a roleplayer and instead are a powergamer. A roleplayer will play ANY kind of build that makes THEM happy or is ENJOYABLE to play. Obviously you never played DnD tabletop games where you might only have 6 str as a fighter or 7 wisdom as a cleric or 6 intelligence as a wizard. Playing gimped builds is as much fun to some people as playing powergamer dps only matters type of player. It's not about how FAST you kill the mobs, but, how much FUN you have doing it.

I've run with some players who we all decided that no attribute could go above 9 and it's a lot more fun and challenging playing with those rules and restrictions than just plowing through mob after mob with maxed out attributes of 16 with skills that can make them goto 20.

Yessir some people are just nothing more than powergamers and think EVERYone in the world should play JUST LIKE THEM and their COOKIE CUTTER builds even THEY got off the Internet. Really a shame people can't learn to accept other people builds as they are, learn to play with others that are different than they are and just get along. Afterall life doesn't depend on GW, you don't lose a thing if you play for FUN instead of worrying if your precious time is wasted cause you didn't get to yet another silly skinned item that is no better than a collectors item.

Tosha

Tosha

Frost Gate Guardian

Join Date: Jan 2008

The Order of the Kitten [PURR]

I had to monk a team in the Ring of Fire in the beginning (with my R/Mo), because we could not find a decent second monk, and I was the only player with monk as secondary.
Good times ^^ I hope GW2 will have the same noobie attitude in the beginning

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

I remember when I first started (Mid-May '05), I made a Necro (most recent game I had been playing was D2, really liked the nec in that game). I remember maxing out fire magic and using all fire magic skills . I remember doing it through the desert, and the Ring of Fire islands. I didn't know any better, and I guess the game was still pretty new, 'cause no one corrected me (probably would have helped, if they had). I didn't even think of the possibility of starting a primary Ele.

You can't blame new players, even if it does get frustrating. I do think you should correct them (kindly), even if they don't listen. Like the other day in RA I grouped with a War who was spirit spamming. I asked him why he was casting spirits, and he said "dude it totally owns". I tried to tell him it was better to just go Rit primary, but he wouldn't listen, so I gave up and healed his butt anyway .

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

Quote:
Originally Posted by N E D M
awesome pic! thanks, it changed my bummed out mood

Quote:
Originally Posted by I MP I
I find that no matter the chapter, there will always be a ton of people that suck at this game. In general, I blame the players.
oh noes! the truth!


Quote:
Originally Posted by Dr Strangelove
I'd say the Waffle House down the street created a lot of bad players. I find my hallway closet has the best overall players.

See? I can make statements without any factual basis as well.
this is one of the things in peoples mentality that disgusts me.

African War Lord, I blame you if they change pre searing ascalon skills. If people can't evolve then leave them to the dogs.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Tosha
I had to monk a team in the Ring of Fire in the beginning (with my R/Mo), because we could not find a decent second monk, and I was the only player with monk as secondary.
Good times ^^ I hope GW2 will have the same noobie attitude in the beginning
Long loooooooooong ago, with my first char I did the final mission in Proph with one real monk and me, a W/Mo (yes yes...) as healers. We actually made it too, somehow, it was the most intense gaming I'd ever done, lol.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

I can see what you're saying and agree to a certain extent. I mean, giving a lvl5 warrior frenzy and heal signet? Is that even wise?

But still, noob builds only stay that way because people refuse to learn.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

PvE is to blame for 'n00b' builds - essentially, it's easy enough that it's possible to beat with a really sub-par build; the game at no point forces the player to get better.
Why should Johnny Wammo or Scrub Ranger stop using Mending, Firestorm or Conjure Phantasm if they continue to win at PvE with them? Oftentimes, they couldn't care less about finding the best way to do things, if it works and they beat the bad dudes and get the phat lewts, they're happy.

And for reference, here is a few of my own builds from way back then, that I beat later missions with

[skill]battle rage[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]galrath slash[/skill][skill]final thrust[/skill][skill]purge signet[/skill][skill]succor[/skill][skill]rebirth[/skill]

[skill]lightning strike[/skill][skill]enervating charge[/skill][skill]chain lightning[/skill][skill]lightning orb[/skill][skill]windborne speed[/skill][skill]troll unguent[/skill][skill]air attunement[/skill][skill]resurrection signet[/skill]

[skill]punishing shot[/skill][skill]hunter's shot[/skill][skill]distracting shot[/skill][skill]favorable winds[/skill][skill]throw dirt[/skill][skill]kindle arrows[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by dan-the-noob
I can see what you're saying and agree to a certain extent. I mean, giving a lvl5 warrior frenzy and heal signet? Is that even wise?
Like I said earlier, Frenzy + Heal Sig taught me the value of timing skills (and consequently how certain combinations of skills can help or hurt). I honestly think that giving people sub-par builds (or build options) is actually a good way for people to learn. It makes the game harder, making people learn more about positioning, pulling, formations (frontline/backline), and other strategies. It also teaches people about the skills themselves, and when they come across better skills, and more options, they can slowly start to take their skillbar the way they want it along with that deeper wisdom they learned getting there.

Hell, I'm almost inclined to say the opposite of the OP. Once you made it through Prophecies, you pretty much knew what you were doing.

jammerpa

jammerpa

Lion's Arch Merchant

Join Date: May 2006

Sunny FLA

Omega Knights

N/Me

Quote:
Originally Posted by Eldin
they didn't care if they had 3 mesmers in their party, they just enjoyed the game.
= Ursan

12 chars

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Ekelon
I'll be perfeclty honest. I never had conjure phantasm on my ranger. I have never done stuff like that. (no flare on my ranger either)
Strong capeleecher!

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Back when I started, I made a R/A (started playing GW at factions release) and played in AB with a R/A with pet, trap and dagger attacks, using non max white daggers ofcourse. And yes, I did kill stuff, which makes me worry about what other people were running.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

actually, putting together workable build with bad skill availability is mark of good player. And its not really that hard.

By time you leave ascalon you have enough skills to run okay build.

If anything, free quest skills made is really easy to switch build along the way without additional expenses. I dont think that factions/nf newbie is better on with skills as he lacks base of those free skills upon which he can build by buying the ones he misses. Compared to having to designs bar from practically zero in nf/factions and now freebie skills every so often which make you reconsider your build.

---

Btw arcane: Frenzy and Healsig given as early game skills is pretty bad.

People new to GW would see them as starter skills: sucky skills given to newbies to use in lowbie lands. Skills that you are supposed to stop using once you reach Level X. Given that those skills have pretty easily seen penalties encourages that mindset.

Sub Frost

Sub Frost

Krytan Explorer

Join Date: Aug 2005

Portugal

R/

Prophecies is to blame? Never underestimate the power of human stupidity.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

I blame noobs for noob builds.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by zwei2stein
Btw arcane: Frenzy and Healsig given as early game skills is pretty bad.

People new to GW would see them as starter skills: sucky skills given to newbies to use in lowbie lands. Skills that you are supposed to stop using once you reach Level X. Given that those skills have pretty easily seen penalties encourages that mindset.
Completely disagree. Otherwise, Sever Artery, Gash, Dismember, etc. would all be seen as starter skills you stop using. If anything, the penalties should make them look much better, as any skill that has a penalty must also have a powerful effect. That's how I saw it, and why I kept using it till the Wilds.

jackers1234

jackers1234

Frost Gate Guardian

Join Date: Jun 2006

My House

N/A

Mo/Me

Quote:
Originally Posted by quickmonty
I blame noobs for noob builds.
thats quite an obnoxious statement there. so you are saying that you never once ran random skills just thrown together, just cos you could?

im a core monk for a top 200 gvg guild, and i have r10 hero, but even i remember my first char.. mo/me, with smites, ether feast and backfire and 1 or 2 heals, way back in the day. It was fun.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by quickmonty
I blame noobs for noob builds.
²
it's the player that makes the builds, not the game

Tosha

Tosha

Frost Gate Guardian

Join Date: Jan 2008

The Order of the Kitten [PURR]

Quote:
Originally Posted by jackers1234
thats quite an obnoxious statement there. so you are saying that you never once ran random skills just thrown together, just cos you could?

im a core monk for a top 200 gvg guild, and i have r10 hero, but even i remember my first char.. mo/me, with smites, ether feast and backfire and 1 or 2 heals, way back in the day. It was fun.
Yeh, back in the day, you could do that without getting flamed. Now I get flamed for setting up a randomway party in HA when I want to relax from the more serious builds (am not r10 like you, but I consider myself a serious PvPer most of the time )
Point is: Okay, you got some new players who dont know better, but most are willing to learn if you tell them what they are doing wrong (and if not, I chuckle about it and move on). However, I think it is a shame that you cannot do random stuff anymore as an experienced player without getting flamed.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I remember flare spamming when I first made my elementalist. I felt I had to keep the DPS going to help the team, even if I used every last drop of energy.

Then I discovered Mark of Rodgort and a max damage fire staff...

kooomar

kooomar

Lion's Arch Merchant

Join Date: Oct 2006

Pow Pow Pow [myau]

Mo/E

I blame the pre-set bars we could chose from back in the day, the only good one was the MoR monk, everything else was utter garbage in terms of how good they were. Anet wanted us to have FUN builds, not good ones. For example, how badass has a hamstorm warrior sound? But for practicality issues... Lol

Sirkl

Ascalonian Squire

Join Date: Aug 2005

Apathy Inc

I missing being able to run my war with a hammer, without being afraid of being spiked down with 2 skills :/

black7hought

black7hought

Ascalonian Squire

Join Date: Aug 2006

Maryland

The Eternal Night Vanguard

Mo/W

Quote:
Originally Posted by Dr Strangelove
It's using a crapload of energy for a relatively small heal over a very long period of time. It's vastly more energy-efficient to run stuff like WoH on a monk. Also, 6 health per second isn't going to save your life if something really decides to beat you up.

Fun with math: A WoH heals for around 200 hp in 3/4 second for 5 energy. Mending will heal for 200 hp in 33 seconds for 11 energy (not counting the initial cost).

However, the build posted is bad because it lacks an IAS, not directly because of mending (although it doesn't help).
Alright, that does make sense lol.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Sirkl
I missing being able to run my war with a hammer, without being afraid of being spiked down with 2 skills :/
Actually, you were being able to get spiked by two skills back then.

Only difference is that back then, Hammer warriors were W/E with armor of earth and aftershock. "KD/AS". That 40 armor made all the difference.

Sirkl

Ascalonian Squire

Join Date: Aug 2005

Apathy Inc

Quote:
Originally Posted by zwei2stein
Actually, you were being able to get spiked by two skills back then.

Only difference is that back then, Hammer warriors were W/E with armor of earth and aftershock. "KD/AS". That 40 armor made all the difference.
But it was usually just from a boss back then not now

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Whats up with everyone hating W/Mo that use mending? Is it the fact that they are harder to kill unless you can strip the enchanment?
One major problem was that boneheads would toss that on every time they went out, gleefully ignoring enchant stripping and shattering MOBs or ignoring the fact that they could have brought a +armor stance that would have outright halved damage (or, in the days of armor stacking, better than halved). Jumping into an area full of fire-damage MOBs with Mending instead of a +armor versus fire stance is an epic failure.

+3 health regen < 1/2 damage stances

Warriors should focus on mitigating the damage they take upfront to remove some of the pressure from the HEALER who should do the actual repair work.

Another problem was that the goobers would use Mending on a skill bar stacked with energy skills instead of adrenal skills. Constantly having 0 energy and not being able to pull off your combos is an even greater epic fail.

Yea, mending can "work" on a warrior, but reducing your damage outright works an awful lot better.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Ctb
One major problem was that boneheads would toss that on every time they went out, gleefully ignoring enchant stripping and shattering MOBs or ignoring the fact that they could have brought a +armor stance that would have outright halved damage (or, in the days of armor stacking, better than halved). Jumping into an area full of fire-damage MOBs with Mending instead of a +armor versus fire stance is an epic failure.

+3 health regen < 1/2 damage stances

Warriors should focus on mitigating the damage they take upfront to remove some of the pressure from the HEALER who should do the actual repair work.

Another problem was that the goobers would use Mending on a skill bar stacked with energy skills instead of adrenal skills. Constantly having 0 energy and not being able to pull off your combos is an even greater epic fail.

Yea, mending can "work" on a warrior, but reducing your damage outright works an awful lot better.
Lets do some mending math:

Mending heals for 6 HP/s, making it 18 hp per energy ... so far its quite good. It leaves most heal far back with heal per energy efficiency. Especially if you cosnider its only 8 points in att line spent.

However, it is equal to having 5 energy heal which heals for 90 hp with freaking 45 second recharge.

If you ever saw healing skill with that kind of stats, you would never, ever touch it. And its actually worse than i painted as it overheals a lot and has 10e upfront cost.