Urgh quest skills... I thought they were all so cool, and to make it worse I was a W/N, I thought it would be so cool to be a warrior with a mass of minions, but at the time I didn't really understand the game, so I was running my warrior with a horrid assortment of skills. Blood Renewal, Siphon Life, Frenzy, and Minion spells. I thought it was so cool... Now I just feel ashamed to be that person.
I blame prophecies for noob builds
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In Proph you didn't need to ping builds, in fact, you couldn't.
Not a lot of people henched either. Generally the game was new and people were open to new builds and just playing the game - they didn't care if they had 3 mesmers in their party, they just enjoyed the game.
Not anymore though cause everyone is an uptight RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. I say we go back to 2005 (and leave all the uptight RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs in the yet-to-exist Realm of Torment where they can nag each other dead).
Not a lot of people henched either. Generally the game was new and people were open to new builds and just playing the game - they didn't care if they had 3 mesmers in their party, they just enjoyed the game.
Not anymore though cause everyone is an uptight RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. I say we go back to 2005 (and leave all the uptight RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs in the yet-to-exist Realm of Torment where they can nag each other dead).
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I think the game has fail to emphasise that your secondary profession is to support your primary profession, and not a fifty fifty thing. Yes, I know about Fast Case Nukers, and Soul Reaping Resto Rits and Critical Barrage, but those are not ideas for new players.
Also, the starting areas give you like 1-2 skills per attribute line, so people leave these areas invested in 6 attribute lines with one skill each.
I mentioned before that if Henchmen "pinged" their builds, it'll help players make their own builds.
To all the people replying, I don't think the OP is referring to Prophesies of 2005, I think he means Prophesies of 2008. While the game largely remained the same (with regards to its tutorial stages), the players are more knowledgable and hence less forgiving.
Also, the starting areas give you like 1-2 skills per attribute line, so people leave these areas invested in 6 attribute lines with one skill each.
I mentioned before that if Henchmen "pinged" their builds, it'll help players make their own builds.
To all the people replying, I don't think the OP is referring to Prophesies of 2005, I think he means Prophesies of 2008. While the game largely remained the same (with regards to its tutorial stages), the players are more knowledgable and hence less forgiving.
Its called power creep.
Get used to it.
And honestly, when you are level 10, you can get away with spreading your attributes around. Heck, you are supposed to. You only have like 12 skills from 6 different attributes. Better to take several crappy skills and spread your attributes around then to just bring 3 skills (power shot, troll ugent, and res sig).
Get used to it.
And honestly, when you are level 10, you can get away with spreading your attributes around. Heck, you are supposed to. You only have like 12 skills from 6 different attributes. Better to take several crappy skills and spread your attributes around then to just bring 3 skills (power shot, troll ugent, and res sig).
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Originally Posted by VitisVinifera
what are you talking about, my week after launch n/e with fire storm, flare, raise bone minion, deadly swarm , vamp gaze, rez sig build ruled!
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Originally Posted by bosstweed
Just the other day, I had a similar experience. Finishing Proph, got in a PUG cause I was tired with heros......WARRIOR WITH ETHER FEAST! GAHH!!!!
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[skill]ether feast[/skill]
This skill just happens to be more decent than:
[skill]Healing Signet[/skill] only if you dont have Lions comfort.
With a W/Me you can use [skill]Physical resistance[/skill] and
[skill]Dolyak Signet[/skill] and still tank with a good Stance shield.
Whilst using ether feast...and if you have [/skill]Flourish[/skill] you'll
be okay. =)
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I wouldn't blame prophecies for noob builds more like FActions imo, especially with the cloned skills such as jamei's gaze, vampire bite, and the clones of heal area, crystal wave, tenei's prison. I liked prophecies back then MMs with 25+ minions, my warrior always used ViM because it was stronger with more foes with conditions. but now....you have to run what is most important.
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Originally Posted by gremlin
I wouldn't say that I can prove this but I believe those who entered GW early on before factions before the wiki told us what and how to play actually learned the game.
There was little to go on it was take the skills offered and try them out then repeat and repeat with classes builds and so on. The current generation of players see what has been done what builds are currently popular and do the same. Ok I know I am assuming all players do that but I feel its hard not to copy stuff already working. Design your Party according to what you see others doing use what secondary others use with your primary,buy what weapon type wiki says to use. Like what others like and Deride what others deride and so it goes on. Prophesies isn't to blame nor the skill nerfs nor Ursans blessing, what is to blame is some peoples lazy attitude to gaming they want to miss out all the hard work and go from noob to God walking amongst mortals by the fastest and easiest rout and God help anyone or anything that gets in the way. Prophesies gave you reasonable skills to start with it was up to you to use them or find others. If they gave you the best skills what on earth would entice you to change build or look for more skills |
I just rolled a new PVE mesmer yesterday because Ive wanted one for ages and want to enjoy the game again in NM. I picked NF based on the looks of the female mesmers. They actually start you off with ok skills - empathy, drain enchant, energy tap and after a while you get backfire, phantasm, shatter hex and
Imagined burden. However, when I got my heroes I couldnt believe how bad their starting skills were. I cant remember what they had, but they werent very useful.
I used a few tomes and am running cry of frustration, cry of pain, empathy, mistrust, wastrels worry, drain enchant and ether feast.
All I can say is I really dont understand how mesmers are supposedly the worst PVE class according to some people. I find them amazing.
Imagined burden. However, when I got my heroes I couldnt believe how bad their starting skills were. I cant remember what they had, but they werent very useful.
I used a few tomes and am running cry of frustration, cry of pain, empathy, mistrust, wastrels worry, drain enchant and ether feast.
All I can say is I really dont understand how mesmers are supposedly the worst PVE class according to some people. I find them amazing.
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Originally Posted by Age
I wouldn't say that I would say Factions created a lot of bad players.I find Prophecies has the best over players.
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Make new char, get mes 2ndary, leave presearing
Pay for run to beakons pearch
Pay for run to Droks
Pay for run to sactum cay
Pay for run to all desert missons
Pay for run in all desert missions
spend 2hrs trying to figure out how to beat the dopple with presearing skills
then Pay for run to War camp or ToA to farm SF, FoW, or UW
& in factions you had to choose what skills you where going to buy, & had to play the game to beat it, (which to many people here means the game sucks cause you have to play it instead of paying someone else to play it for you) I'd say people that have Factions, or NF and can beat them are better players since to do most of the things people wanna do you have to beat the game, unlike prophocies.
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Originally Posted by bhavv
All I can say is I really dont understand how mesmers are supposedly the worst PVE class according to some people. I find them amazing.
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Pay for run to beakons pearch Pay for run to Droks Pay for run to sactum cay Pay for run to all desert missons Pay for run in all desert missions spend 2hrs trying to figure out how to beat the dopple with presearing skills then Pay for run to War camp or ToA to farm SF, FoW, or UW |
Prophecies created good player (if they played through the game) because even if it's easy, you need a minimum of "skill" to be able to finish the game.
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Originally Posted by Avarre
People ran sub-par builds in Prophecies. Who cared though, because life was awesome.
You didn't need to mix-max a setup to fight mobs that could 1-shot you. You didn't need to think about setting up a tank to block that group of 30 mobs. I know I ran a Mesmer with FoC at least once, and with SigofJudge and inscriptions after that. And it was hilarious, because you could. |
yeah, skill acquisition was screwed because, in my case i got fire attunement until i got to ascalon settlement in kryta (i couldn't afford to buy a 1k skill until i finished the game), and even there i always was a E/R putting traps because you know, some baddie could just ignore the warrior and go after meso yeah, the game was forgiving, and so was a lot of people and THAT WAS GREAT (queue the violins, i'm getting nostalgic *sob)
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Originally Posted by Bryant Again
I do admit that I do blame the beginning of Prophecies for noob builds. What're the first skills they give you as a Warrior? That's right, you guessed it: Frenzy and Healing Signet. /sigh. At least the first elite they're able to cap isn't Healing Hands.
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