How much HP do you run in PvE?

Twin Blade Warriror

Twin Blade Warriror

Wilds Pathfinder

Join Date: Jan 2006

I was in a guild by myself with 2 of my other accounts..but im banned now

W/

530-560++ at all times
unless 55 lawl /105

Makan

Makan

Ascalonian Squire

Join Date: Mar 2008

W/E

depends on what i'm doing, usually above 600.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

necro- around 430 or so, my mesmer, about 485, monk- 550+. heros, it depends on which one.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

584-614 on my warrior, depending on my weapon set (have a few +29 fort sword mods, can't be arsed to go buy a +30)

600-ish Derv

550-ish Ranger

I forget where my monk and sin are at, but the monk's pretty low.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

I'm comfortable in the 510 - 520 range for myself. 480 - 505 for my Heroes.

Dylananimus

Dylananimus

Lion's Arch Merchant

Join Date: Mar 2007

The Eternal Champions

W/Mo

Having more health just means you die maybe a split second later than you normally would have ^^

I prefer more energy so the enemy is dead before it moves, or +armor on my warriors. If the enemy gets to the monks I know I'm "doing it wrong". They don't need a crap load of health and less energy if the bad guys don't get to them.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
I prefer more energy so the enemy is dead before it moves, or +armor on my warriors.
I prefer high health on my warrior simply because it basically takes enemy degen completely out of the realm of credible threat in PvE. Even at max pips it would take 5.5 seconds to degen an extra 110 health (+30 +30 +50) which means the monk can basically ignore condition removal if needbe. Heck, one glimmer of light offsets almost the entire degen and you only have to use it 1/5 as fast as it charges. VERY useful in PvE.

The only exception to this is condition spreaders, but that's not common enough to be a great big deal.

For those instances where it's probable we'll be spiked, one or two +armor or block stances is usually enough to offset that. Even if I get nailed, hell, I still have 615 health. Spike me for 300 and you still haven't taken away half of it!

I take your approach to caster too, though. My opinion is, basically, if they take significant aggro, they're going to die and planning for that contingency just weakens them in those cases where I DO tank properly.

O Nuxtofulakas

O Nuxtofulakas

Krytan Explorer

Join Date: Jan 2006

Did u check your closet?

N/

480hp for my necro is more than enough
heroes around 500-520hp

Remember...damage and effects monitor is your friend...
no need to have more hp to understand that meteor shower seriously harms your hp

Turkiye M

Turkiye M

Ascalonian Squire

Join Date: Jan 2008

Acili [sos]

W/

Warior --590
casters 450-->490

jiggles

Desert Nomad

Join Date: Sep 2007

N/

with just a staff 560
with sword and sheild (on same toon) 590 no need for more than 600 really ^^

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Hailey Anne
Only char I use prot spirit on is my monk. My other chars dont use it.
And I STILL have survivor and am STILL the last person to die in any given group. PvE is so easy you dont need alot of health.
If you suck that bad that you need to rely on alot of hp maybe you should uninstall GW.


How was it a dumb response? If you suck bad enough to where you need to rely on that much HP then read above.



Wrong on both accounts. PvE is SOOOOO damn easy.
You really dont need alot of hp you just need to know how to play.
IT just proves how ignorant you are. Health is the easiest dmg buffer ingame to use. I can't understand how someone can say OMG you nubs PVE IS EASY! I ONLY GOT 330 health! Yes its easy, but playing with more health is a smart thing to do.

Imo i'd take a smart person with +health then a moron who claims everyone is retarded because they can pve with 400 health.

Zapper901

Zapper901

Lion's Arch Merchant

Join Date: Jan 2007

Fire and [ICE]

W/

My Warrior has 615hp with just a Minor Vigor. My Monk has around 550hp. Paragon high 500's.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

AI has changed in the past year a lot. They attack low armor low health players and hench first so a warrior with 80al and a shield and 600 health just doesnt get attacked when the rest of the team is 60al and a staff with 480 health. If I am monking I keep as much health as possible and carry a +30 shield and playing a "tank" warrior is not very possible anymore unless the area you are in allows you to block at corners and exploit the poor pathing in the game, this requires you to flag heros and hench back a long way, pull with a bow and take a few hits before unflagging heros to come up and help you. Not much fun anymore IMO. Minnion walls are far better at trapping aggro but the mm has to get up in the frontline and send them in so I have gone from having relatively low HP on my MM to having very high HP and running a bomber instead of a true mm. PvE is just not as fun as it was a year ago for me because of all of the changes...now I usually just go ursan d and clear the area/dungeon/mission or whatever I am doing fast and go back to PvP or farming for $$$

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Dylananimus
Having more health just means you die maybe a split second later than you normally would have ^^
I disagree with that statement as this is not always the case. A monk for example with 460 hp vs a monk with 660 hp makes a huge different. That's more than a split of a second. It may mean the difference between indeed death or staying alive. Also healing spells use their full potential on high hp characters, with low hp you can have a lot of overhealing which is a waste of energy.

I've seen it enough in DoA hard mode that low hp players drain energy and die faster, even with cons. If I see a player like that in the team, he will have the lowest healing priority and I will not risk the whole team by contineously healing him, rather res him after the battle if he becomes a problem.

Nevertheless to each their own strat ofcourse.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Robbins
if you cast seed of life it can save the whole party from a wipe
You're talking about Tank&Spank, right...?
Oh yeah, I am a Ranger, not a Monk.
(p.s: How does that mean the 7energy is worth anything...?)

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

630, unless I'm on a Ranger, at which I'm on 600.

And I sit on 25 energy as a monk unless I have to switch

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Most of mine chars , and hero's are between 450 and 500 hp

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

On my main toon (Rit/R) I keep it at 485.
I kite gud...

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

about 1,337
j/k very bad joke I know but who cares? (Don't say you care cuz you don't!)

anyway:
Ranger: 530 +
Monk : 55 - 480

AshenX

Frost Gate Guardian

Join Date: Jan 2008

Orange County, CA.

Black Flag

R/

On most of my characters I run 450-480 health. I have found those numbers to be an efficient balance for me. I do HM, dont use consumables, don't Ursan, and have not had any problems.

Essentially I believe that the best HP total is the one that works for you. I am not a better player for surviving with less health than those who have more. Nor are they better players for making sure that they have enough health for their builds/party tactics/etc.

KycooGhost

KycooGhost

Frost Gate Guardian

Join Date: May 2007

Children of Legends [LGND]

E/

I have my ele at about 485 most of the time, I like my energy high and my +3 rune

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

Usually 600+ on my Warrior and Paragon, 500+ on my other characters.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Usually runnning about 475 health in nm pve on my ele and about 540 health in HM pve. Yep, sometimes you die, but that is life.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Quote:
Originally Posted by Snow Bunny

And I sit on 25 energy as a monk unless I have to switch
QFT.

I know this thread is controversial, and one of the main reasons for it is that people aren't speaking class-specifically (well, some aren't). Some classes innately have higher armor, so obviously they are more able to sacrifice health with less danger.

I don't believe in the value of a radiant set, almost ever. I'd typically like to say emanagement is easier than health or armor management, thus the use of a radiant set would be of less use to a more able player than an armor or health set. It's a bonus of only 8 energy (I think?), but that can usually be compensated for with a slightly different weaponset, managing your skill bar, etc. Of course you can argue that health can be managed with positioning/kiting, or armor with an imbagon. My main point, please understand, is that out of those options, energy management is the easiest, thusly an armor or health set is of more use.

What I propose, for casters, is a compensation between emanagement, damage, armor and health, especially possible on an ele. As eles, we are blessed with many energy management skills, and the energy attribute. You can still run a +armor insignia set, a major rune, 11/12 in energy, 8 in tactics/command/motivation, and have this: effectively 85 armor and still 595 health with about 70 energy. I know this solution isn't universal because of specialized builds or in areas like UW, it's nice to toss on a hard res on a midliner so they can /run if need be, but I think for generic HM, it is quite nice.

Perhaps something similar can be used for other casters with built in emanagement. I think it's entirely possible to maximize damage efficiency with health and armor provided that one intentionally manages all three. But in the end, I believe a few things (more specific to hard mode):

- reasonably high health is beneficial in many ways
- reasonably high armor is beneficial in many ways
- reasonably low health is generally not acceptable/effective due to other human or AI error (i.e. lack of preprot)
- reasonably low armor is generally not acceptable/effective due to other human or AI error (i.e. AI will target a monk before they do a paragon)
- team composition is a very important factor in making armor vs. health decisions (i.e. whether you have a support character, or other added defense, or lack in it entirely)
- environment is another important factor affecting how you should boost your armor or health
- energy management should be a lesser concern for many classes because of the wide range of options in skills to aid with it
- bringing a range of classes in a party will aid boosting any of these three items of debate (armor/hp/energy), while still maximizing damage, defense and monkage.

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

I am usualy 485-515 with my characters depening on the weapon sets, heros will generaly have higher totals cause i use the chespest runes on them unless i need to hit a breakpoint.

as i was reading this thread, i wondered.. why arn't PUGS better since it seems that 90% of the people replying to this thread have 550+ hp on thier characters. is it because the people who post on guru never play in pugs? or are somepeople just going along with the crowd and saying they have so much hp. anyways, what ever it is... i don't think this thread really refects how the majority of the players in GW run thier characters.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Sakura Az
as i was reading this thread, i wondered.. why arn't PUGS better since it seems that 90% of the people replying to this thread have 550+ hp on thier characters.
Why does having 550hp automatically make that player good?

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by dan-the-noob
Why does having 550hp automatically make that player good?
You read my mind.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by dan-the-noob
Why does having 550hp automatically make that player good?

I was thinking the same thing, lol.

Those people with 550+ hp are the same ones that stand in AoE and tank with their squishies. >_>

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

currently 580hp on my level 17 paragon, so im guessing will be around the 600hp mark when level 20

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I've found that on my mesmer using a minor rune vs. superior rune has minimal effect on my capabilities, and the additional 75 hp helps with survivability in HM. I think I'm at 560HP now... from 485.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

somewheres in the mid to upper 400's....and in pugs I am usually the LAST to die---so it has little to do with hp.
My ele has the lowest health---went for extra armor vs ele and blessed armor instead of extra health.

Mouse at Large

Mouse at Large

Jungle Guide

Join Date: Dec 2005

Scotland

Fuzzy Physics Institute

E/

My main character plays MB ele most of the time. Health is 520. Legendary Vanquisher successfully completed

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

My health is at least 500 on my Guys with shield and without its 480. I don't feel like buying the runes since im poor, and really it works wonders as a SY Para.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by dan-the-noob
Why does having 550hp automatically make that player good?
It doesn't, but I rather have a bad player with 550 hp than a bad player with 400 hp to keep his ass alive.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

From 550 to 645 on monk, depending on weapon/shield/offhand set.

Quote:
Originally Posted by Gun Pierson
It doesn't, but I rather have a bad player with 550 hp than a bad player with 400 hp to keep his ass alive.
QFT

Siadena

Siadena

Wilds Pathfinder

Join Date: May 2007

Rome

Order Of The Immortal

W/

570-600

Sup vigors on all chars, majors on heros
Only using a sup rune if build REALLLLY calls for it (MM, 55, soloUW, etc)
Most I've ever been able to get on a char (non-wurm) was 3950hp, lol - I was really trying with consumables, spirits, enchantments, str skills, etc. - pointless, but I'm sure even more is possible.

Musei Karasu

Lion's Arch Merchant

Join Date: Nov 2007

Mo/

I run with around 500 as often as possible. Going below that tends to cause problems.