How much HP do you run in PvE?
~ Dan ~
Wow what's with all the bickering in here? The OP's question refers to PvE, so it doesn't matter when people pop up with "oh i have 350hp but i'm leet and pve is hard so low hp is gud". They can't have a valid argument as to why that's viable, because anything works in PvE.
All i can say is, those people need to go PvP with < 500 to learn the value of health. End of discussion really.
All i can say is, those people need to go PvP with < 500 to learn the value of health. End of discussion really.
Maximumraver
I have no idea, somewhere around 490-530 in PvE on my ele.
Esan
You know, I would love to have read a decent thread analysing the pros and cons of various HP figures. However, this thread is just an endless stream of "XXX hp 12 chars" posts. What conceivable purpose does this thread serve? Who actually reads this rubbish?
Talarian
Quote:
Originally Posted by Esan
You know, I would love to have read a decent thread analysing the pros and cons of various HP figures. However, this thread is just an endless stream of "XXX hp 12 chars" posts. What conceivable purpose does this thread serve? Who actually reads this rubbish?
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Hailey Anne
Quote:
Originally Posted by cgruber
Ok now let's hear a valid arguement for running sub 400 health that doesn't rely on having protective spirit or shelter up.
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And I STILL have survivor and am STILL the last person to die in any given group. PvE is so easy you dont need alot of health.
If you suck that bad that you need to rely on alot of hp maybe you should uninstall GW.
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Originally Posted by ShadowsRequiem
lol that is such a dumb response.
I pvp with my pve chars so they are all above 600 hp |
Quote:
Originally Posted by dan-the-noob
They:
1) Don't play hard mode. Ever. 2) Run around with their monk spamming PS on them. I'd rather have 600hp so that i can freely do hard mode without perma PS. |
You really dont need alot of hp you just need to know how to play.
HawkofStorms
Quote:
Originally Posted by Hailey Anne
Only char I use prot spirit on is my monk. My other chars dont use it.
And I STILL have survivor and am STILL the last person to die in any given group. PvE is so easy you dont need alot of health. If you suck that bad that you need to rely on alot of hp maybe you should uninstall GW. |
He's not saying your W/Mos should be brining it.
Hailey Anne
Quote:
Originally Posted by HawkofStorms
I think he means running prot spirit on your hero monks.
He's not saying your W/Mos should be brining it. |
And I dont use warriors. Wammos ftl.
Robbins
Quote:
Originally Posted by tyla salanari
I run all Survivors.
So around 610. 7 Extra energy won't save your arse if you're beginning to wipe. |
WinterSnowblind
My warrior has 575. Much more than that and you're just sacrificing far better stat bonuses.
Gorebrex
405 on mine, 9/10 times. Sup rune for whatevers the most important to the build Im using. I also try to have a couple damage mitigation skills to make the monks job easier. And a rez. Always a rez. Kept a group I was in a couple days ago from wiping against Glint.
PS. Im not sure how you find PvE so easy Hailey. Maybe its because Ive yet to use one of the cookie cutter builds, but mine work ok in a good group.
PS. Im not sure how you find PvE so easy Hailey. Maybe its because Ive yet to use one of the cookie cutter builds, but mine work ok in a good group.
DDL
Quote:
Originally Posted by dan-the-noob
Wow what's with all the bickering in here? The OP's question refers to PvE, so it doesn't matter when people pop up with "oh i have 350hp but i'm leet and pve is hard so low hp is gud". They can't have a valid argument as to why that's viable, because anything works in PvE.
All i can say is, those people need to go PvP with < 500 to learn the value of health. End of discussion really. |
If your only real response to a PvE-oriented question is to point out how god-damn manly you are with all your PvP awesomeness, then just don't post.
Low health (even 1HP) CAN work in PvE, and work very very well, thus low health suggestions are entirely valid. As are high health suggestions. As are the whole range of healths inbetween. In both NM and HM. You can't mock people for using low health when your only defense is "LOL WOULDN'T WORK IN PVP", that's like mocking someone for using a 55 monk because it wouldn't work in a heavy degen/lifesteal area. Well, DUH. People use low health in PvE because it's a valid, workable, and often wise decision in PvE. You're essentially mocking people for choosing builds appropriate to the situation, which is...the POINT of GW.
So please, try and comment without mocking people or trying to make yourself "luk gud" (this applies to everyone). Remember, the value of health in PvP is utterly utterly meaningless if you're not going to PvP.
miskav
620 on my monk, 550 on the rest.
Monk Gsb
i only realy use my monk in pve, i have 540 in my 40/40 set and 600 in my sheild set.
MasterSasori
Most of my characters have 550+ HP. Energy boost is useful for certain classes, but overall I'd prefer my HP high and less nonsensical spamming (though spamming sometimes=crazy fun).
~ Dan ~
Quote:
Originally Posted by DDL
It seems a little rich to complain about bickering when you seem unable to comment on anything without jumping on the "OMG PVE SO EASY, ME SO AWESOME" bandwagon. "Anything" does not work in PvE: try 8 armourless level 4 monks with empty skillbars in the ring of fire. Would that work? No.
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If your only real response to a PvE-oriented question is to point out how god-damn manly you are with all your PvP awesomeness, then just don't post. |
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Low health (even 1HP) CAN work in PvE, and work very very well |
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that's like mocking someone for using a 55 monk because it wouldn't work in a heavy degen/lifesteal area. |
Quote:
Well, DUH. People use low health in PvE because it's a valid, workable, and often wise decision in PvE. You're essentially mocking people for choosing builds appropriate to the situation, which is...the POINT of GW. |
Quote:
So please, try and comment without mocking people or trying to make yourself "luk gud" (this applies to everyone). Remember, the value of health in PvP is utterly utterly meaningless if you're not going to PvP. |
UltimaSlash
650 on ursan/530 on HB
Dr Strangelove
Quote:
Originally Posted by dan-the-noob
Simply stating that if joe bloggs thinks it's a good idea to run 3 sup runes, he should go try that in PvP. PvP in GW is where the skill is at. If you think your 300hp is good just because you're not going to PvP.. you're still baed at this game.
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An old guildie of mine took a 380 health ele into the Deep a long time ago. Things were going fine until he died once, then everything that touched him instagibbed him. In the depletion room, he kept getting killed by the 100ish damage from the room effect. That sucked, hard.
In PvP, I can instantly tell who's running health in the 400s when I'm monking, because those people are dead.
As for Hailey Anne the squishy survivor, what benefits are you gaining from running triple superior runes? I can understand a single rune working well at times, but the cost of 3 is pretty huge for essentially no gains.
Stranger The Ranger
Ranger: 535
Assassin: 525
Necro: 505
Dervish: 535/560 (depending on runes)
Something like this iirc.
Assassin: 525
Necro: 505
Dervish: 535/560 (depending on runes)
Something like this iirc.
arcanemacabre
Quote:
Originally Posted by dan-the-noob
Simply stating that if joe bloggs thinks it's a good idea to run 3 sup runes, he should go try that in PvP. PvP in GW is where the skill is at. If you think your 300hp is good just because you're not going to PvP.. you're still baed at this game.
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Hailey Anne
Quote:
Originally Posted by arcanemacabre
But the title says "How much HP do you run in PvE?" - how is what you said relevant at all?
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PvE and PvP are 2 seperate issues. In PvE for the most part you really dont need a whole lot of hp. its easy as hell.
So you people really need to stop bringing up PvP.
Barbie
555 or 800, depending if I go Dragon Slash or Ursan Blessing =)
PS: I know I'm not a moderator, but if you wanna debate, please do it via PMs, instead of spamming the thread. It's really annoying...
PS: I know I'm not a moderator, but if you wanna debate, please do it via PMs, instead of spamming the thread. It's really annoying...
Hailey Anne
Quote:
Originally Posted by Barbie
PS: I know I'm not a moderator, but if you wanna debate, please do it via PMs, instead of spamming the thread. It's really annoying...
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kazjun
600+ on myself and all my heroes, except for olias. Cause he's MM.
Stormcaller
450 - 480
I have thought about bringing it up but never found the time to + my gold usually goes elsewhere.
I have thought about bringing it up but never found the time to + my gold usually goes elsewhere.
Jumping Is Uselss
500 on my war and 480 on the rest.
Sergeant of Marines
Most all are mid 500's
Monk is 515
Warrior is 590
etc.
Monk is 515
Warrior is 590
etc.
Gun Pierson
Quote:
Originally Posted by Hailey Anne
In PvE you dont need more than 400hp unless youre just really bad.
I run less than 400 on most of my casters and they all have survivor and not because I stayed back I get in the mix. PvE is too easy to worry about HP. |
On topic: I play with as much hp as possible, often having 660 hp on my main (monk) Even as a healer I will sacrifice on energy pool to get over 600. The experience in energy management, builds, timing and strategic insight have to make up for that. When I'm pugging or playing H/H, I must stay alive as long as possible to keep the team going. Those high hp often keep the mobs off of me which is a nice side effect for a monk. This way I'm less vulnerable to DP too and need to use less candy canes etc. if a party wipe did happen.
Eldin
Quote:
Originally Posted by Antheus
Yes, and that is just as ignorant claim.
Rangers die last. They have very high armor, and they have a weak, ranged attack. As such, they are usually last to be targeted, since AI considers them minimal threat. AI does not consider interrupts or conditions, which most rangers are, a priority. If you're running with pet, then mobs, when targeting ranger, will usually prefer to attack pet first. Rangers can run with lower health. But - how much benefit do you get from that? Do you go from pew pew to omgwtfpwn because you have 2 more points in marksmanship? 14 in expertise doesn't cost anything really. Rangers, with support from prot monk, can make excellent tanks, if need be. They can also work without a problem in front lines. And above all, unless you're going for survivor, being last one alive is actually a bad thing. Why did monks die before you? This is one of major things why I started hating PUG monks. They bring a long bow, run halfway across the map, and then pew pew, being proud of not getting attacked, and being last one alive. Of course, when they do need healing, they either die, because they're too far to heal, or because they spend all their time in stances, using troll unguent, and doing absolutely nothing for the entire fight. Last one alive is not the winner. |
Also where is your proof the AI ignores rangers due to their minimal threat? Spiking Incendiary Arrows every half second with Needling Shot is NOT a minimal threat.
Antheus
Quote:
Originally Posted by Eldin
Spiking Incendiary Arrows every half second with Needling Shot is NOT a minimal threat.
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Rangers are probably the lowest on the list, especially if they stay outside of agro range, which is very easy.
AI is not smart, it works off pre-defined values. It does not compensate for different builds, or skill balances. Often, a particular caster, or a monk will become either instant agro magnet (all zerg that one), or spill-over target (if one target loses agro, they'll zerg that one).
This particular characteristic not only allows rangers to survive without getting much attention, but also makes them good mid-line characters (or front-line, if no melee) that keep mobs casually interested. In one way, AI wants to charge them since they're close, on the other it ranks them low due to their characteristics, keeping them just confused enough to have them running more than they would.
Quote:
Also where is your proof the AI ignores rangers due to their minimal threat? |
The only AI that I've ever seen even notice rangers are some specific necros (anti-physical/melee curses) - AI is smart enough to realize that rangers are highly resistant to damage, so they prefer to target them with degen, and attack debuffs, even more than melee (melee they can run away from).
Overall, AI makes wise decisions on how to prioritize targets. It just lacks in adaptability and execution, making it very abusable and exploitable.
It does not however consider how much damage a class effectively does, and I've never noticed any relation on actual build a character runs. So if you're going in with quad echo nuker or with empty skill bar, your ele will be classified as caster squishy with X health wielding a wand.
This would be heavily exploitable. If a build is found to attract all agro from mobs, you'd simply make that build, prot it into invinci tank, and send it up front. They wouldn't need to do anything, it would be just the new book trick.
One exception where rangers will draw agro incredibly effectively, and work perfectly with group dynamics is with H/H. Since player will not only agro mobs from almost outside agro range, it's first thing they'll notice. Secondly, ranger will be the very first thing that will hit them. As such, the initial zerg will go towards ranger. But during that time, H/H will deal enough damage to draw them away, giving you almost double the time before taking serious hits as when pulling with casters.
arcanemacabre
Quote:
Originally Posted by Antheus
AI has hard-coded notion of individual's character threat level, based on class, armor, level, equipped weapon (ranged/melee) and health, and secondarily on their position and actions.
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Quote:
Rangers are probably the lowest on the list, especially if they stay outside of agro range, which is very easy. |
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This would be heavily exploitable. If a build is found to attract all agro from mobs, you'd simply make that build, prot it into invinci tank, and send it up front. They wouldn't need to do anything, it would be just the new book trick. |
Oso Minar
I run as much HP as possible. 'nuff said.
strcpy
Quote:
Originally Posted by dan-the-noob
Please try and comment without saying mocking in every sentence. I was mocking no-one. Simply stating that if joe bloggs thinks it's a good idea to run 3 sup runes, he should go try that in PvP. PvP in GW is where the skill is at. If you think your 300hp is good just because you're not going to PvP.. you're still baed at this game.
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I can run a high HP build in PvE and never drop below half health on the whole party (and this is HM with H/H) so why would I not drop health in return for killing things faster? Why is that lacking skill?
I fail to see why it is smart to significantly increase the amount of time I take to clear an area for no return whatsoever - but again I guess I'm not some elite PvPer so I am stupid. I can fully understand that you, personally, are not good enough at PvE to do so (much of the skill in PvE is knowing what you are about to face and tailoring your current team build to attack it - effectively each area has it's own meta-game you are playing against) and would want a team build you are comfortable with (say a high HP PvP type balanced build). That is an effective and fairly easy way to play but it isn't the most efficient.
Lets face it - an echo Spiteful Spirit necro has been one of the more powerful damagers in PvE land since pretty much the release of the game, and yet it doesn't work well as an AoE armor ignoring damager in PvP because humans quit attacking. Those are two VERY different situations are you are a fool if you snurl your nose at said build simply because a human wouldn't fall for it - same thing with other builds like the older B/P ranger teams (before some of the more recent changes). In fact, it takes just as much skill and knowledge of the requisite part of the game to initially work that build up as any base build in PvP (and takes the same amount of skill to copy and play from someone else - which is what mostly happens in PvP also).
Antheus
Quote:
Originally Posted by arcanemacabre
However, threat level is probably most determined by position, and all these other factors are not nearly as important. That's why it's so hard to exploit other than just kiting and aggroing.
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Squishies with low health are very desirable initial targets. This gives them very high agro rating, and often, it won't lower enough for mobs to switch targets before they die, making it seem like they are always stuck on single party member.
During combat (this was somewhat explained by Anet), mobs constantly evaluate the targets to see which they would kill the easiest. This is why, if a squishy gets spiked at start (due to high agro rating), they'll have less health than other party members, making them most desirable again, getting hit heavier, and so on - making it seem like all mobs are zerging one single character the entire time. It's a vicious loop.
Which.... all brings us back to original point. Due to the way AI works, it's beneficial for all casters to have high health. Or, if you wish, deliberately run single caster with low health, keep it protted, and they'll be a "tank". At very least, you'll know who to pre-prot. Warriors, rangers and paragons can likely run with lower health. Dervishes with AoE can cause a lot of scatter, making it less of a problem of getting mobbed and sins teleport, so mobs lose interest fast.
But high health has nothing to do with PvP strategy or some leet play - 500+ merely works better against AI, especially since the loss of attribute points doesn't hurt at all.
creelie
Rangers are usually attacked later because they are usually found standing among targets with 10 less armor.
PvE mobs pay very close attention to armor level; when I was learning the 600 build in Cathedral of Flames (as a 15 AL tank), I noticed that even when I screwed up and my heroes aggroed, most of the mobs stayed firmly on me. However, once I decided to commit to the build and put superior runes on my smite hero, I couldn't hold aggro during screwups because even though I had 15 AL, I had ~800 health and my hero had ~300. I was already in the habit of wearing +health armor on my monk, but this experience reaffirmed the wisdom of it. So long as I have more health than the other casters, mobs will go for them instead of me and I can do my job in peace.
PvE mobs pay very close attention to armor level; when I was learning the 600 build in Cathedral of Flames (as a 15 AL tank), I noticed that even when I screwed up and my heroes aggroed, most of the mobs stayed firmly on me. However, once I decided to commit to the build and put superior runes on my smite hero, I couldn't hold aggro during screwups because even though I had 15 AL, I had ~800 health and my hero had ~300. I was already in the habit of wearing +health armor on my monk, but this experience reaffirmed the wisdom of it. So long as I have more health than the other casters, mobs will go for them instead of me and I can do my job in peace.
arcanemacabre
Quote:
Originally Posted by Antheus
Agro is dynamic. When you first encounter a mob, it assigns some number to each party member. During combat, individual party member's agro changes based on their actions, and things that happen to mobs.
Squishies with low health are very desirable initial targets. This gives them very high agro rating, and often, it won't lower enough for mobs to switch targets before they die, making it seem like they are always stuck on single party member. |
I honestly think this is probably the fault of poor pathing AI, rather than the aggro AI, but exploiting is exploiting. My point is that just giving the squishiest character massive protection isn't going to get much accomplished, considering people pull that tank'n'spank crap with a protted up warrior successfully, when technically that warrior should be one of the last to be targeted by your theory. If I had to place a percentage of what makes up threat rating, I'd say 90% proximity/positioning, 10% all that other stuff.
EDIT:
Besides, having high health for the reason of 'avoiding aggro' is just plain wrong. Just because your monk has 600+ health doesn't mean they won't be targeted. Also, if you yourself have high health (not directed at you, Antheus, just "you" in the general sense), you likely have high health on everyone else on your team - which means no one will be singled out because of health at all, and your 'avoiding aggro' reason goes right out the window. This is why big numbers alone shouldn't be the focus, but rather the roles your characters play in the team, your builds that may need certain breakpoints or lower health for specific reasons (saccing, for example), and of course the mobs you will encounter (super-high spikes, life steal, degen, etc) all should be considered - at least if you want to go in efficiently.
Barbie
Quote:
Originally Posted by Hailey Anne
Youre right...youre not a mod. this is a discussion thread therefore there will be debates. If you dont like it dont read it.
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To stay on topic: my monk has 570 or 600 health, depending on the staff I'm using.
Lord Sojar
575+ on all characters except ele and necro, which are 500+. My monk typically has 575-600, and he is my main. My warrior has 610.
Antheus
Quote:
Originally Posted by arcanemacabre
Besides, having high health for the reason of 'avoiding aggro' is just plain wrong. Just because your monk has 600+ health doesn't mean they won't be targeted. Also, if you yourself have high health (not directed at you, Antheus, just "you" in the general sense), you likely have high health on everyone else on your team - which means no one will be singled out because of health at all, and your 'avoiding aggro' reason goes right out the window.
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A 400 monk with 380 necro will put some mobs in a rage over monk. Having 500 health monk in a group of 550-600 doesn't seem to do that.
It could be due to relative difference. For example, target party member with 10% less health. Overall higher health reduces relative differences.
But no, it's not only for agro. I mentioned before, there's enough AoE damage for 400 or so points. That is enough to kill slightly wounded members with ~400 health. With 495-595 range, you have noticably higher survivability.
arcanemacabre
Quote:
Originally Posted by Antheus
I'd wager absolute values count as well, not just relative. This is why I said 500+, not "highest in group".
A 400 monk with 380 necro will put some mobs in a rage over monk. Having 500 health monk in a group of 550-600 doesn't seem to do that. |
Quote:
Originally Posted by Antheus
But no, it's not only for agro. I mentioned before, there's enough AoE damage for 400 or so points. That is enough to kill slightly wounded members with ~400 health. With 495-595 range, you have noticably higher survivability.
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Redfeather1975
In Everquest 2 it was more important for healing to be more efficient.
You take how much hp a heal gives and figure out how many times you can get hit before using up that heal. Better mitigation means you can get hit more times for each heal you receive, where higher hp makes no difference. The less often you need to be healed the less harazardous disruption is to your healers and the more freedom of energy use they have.
In EQ2 though energy was finite and people could be really picky, to the point of always running parsers to pinpoint the best way to handle their skill use and stats.
You take how much hp a heal gives and figure out how many times you can get hit before using up that heal. Better mitigation means you can get hit more times for each heal you receive, where higher hp makes no difference. The less often you need to be healed the less harazardous disruption is to your healers and the more freedom of energy use they have.
In EQ2 though energy was finite and people could be really picky, to the point of always running parsers to pinpoint the best way to handle their skill use and stats.