How much HP do you run in PvE?

Kain666

Kain666

Frost Gate Guardian

Join Date: Aug 2007

Bran - Romania

TIGG

Mo/A

Well in PvE the AI tends to attack the targets with the lowest HP. So if you;re a monk you'd like to have more hp than the rest of your team so you won't be targeted. I like to be balanced. Both HP and Energy. The same goes with pvp...there more hp will do the difference but also if you're not very experienced with energy management, a few more energy won't hurt

Dfx Gladiator

Dfx Gladiator

Frost Gate Guardian

Join Date: Aug 2006

Portugal - Porto

W/

Always 600hp.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

For energy you really don't need to have a large pool most the time (there are exceptions, if you ran the "Mind xxxx" skills I imagine it probably does - what's important is that you know how to manage your energy and use what you have efficiently, going with a higher pool is not managing it at all, just that in PVE you probably have enough in your pool to kill a group and wait for it to regen - and waiting for monks who have gone low for no good reasons is quite frankly annoying.

If it so happens you do start running low, it does happen... then it's possible to get a pool of 73 I think on a monk with the correct weapon sets.

As far as health goes, and I guess this applies more to PVP than PVE but having 630hp and a shield is the difference between dying and not dying. But even in PVE things throw big numbers at you, and that's also the difference between an unprotted person dying and not dying. (though +armor is really better for dealing with that as it makes the big number a lot smaller).

I personally think it's better to get good at managing your energy than trying to make up for not being able to with Radiant runes...

I also would assume that Radiant Runes might be useful in specific farming builds

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by aapo

- Learn the math... +100 armor reduces damage by 82.32%, then TNtF reduces that by 35%. That's 11.49% of damage received. This means 500 health character has effectively 500/0.11492 = 4350 health.
You HAVE heard of armor ignoring damage, right? Damage that bypasses armor doesnt get mitigated nor does your amazing armor alleviate any DoT effects like bleeding or deep wounding.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Tijger
You HAVE heard of armor ignoring damage, right? Damage that bypasses armor doesnt get mitigated nor does your amazing armor alleviate any DoT effects like bleeding or deep wounding.
Skills like Prot Spirit, RoF, TNTF, and ToF all mitigate damage from any source. Armor ignoring damage only ignores armor. Life steal and degen are the only mechanics that can ignore damage mitigation skills.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Quote:
Originally Posted by arcanemacabre
Skills like Prot Spirit, RoF, TNTF, and ToF all mitigate damage from any source. Armor ignoring damage only ignores armor. Life steal and degen are the only mechanics that can ignore damage mitigation skills.
But I thought preot spirit etc dont work against life steal either?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by JONO51
But I thought preot spirit etc dont work against life steal either?
They don't. That's what I said - life steal and degen are the only mechanics that ignore damage mitigation. Life steal is not damage, thus can't be called "armor ignoring damage."

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

Me around 600 depends weapon set and heros aroung 550. less than 500 = fail.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I dunno. I don't have any Sup Vigor on any of my main's armor cuz I'm too cheap to buy and they don't drop often(I've gotten 3 in a year and a half of playing). I usually hover between 400 and 460 because I use at least 2 Superior runes on each set. PvE isn't significantly harder due to having less than 500 HP. I worry more about Energy than HP.

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

Quote:
Originally Posted by Vamis Threen
Nah, 1hp is currently the lowest claim.


I win the thread.
I agree though, if people can run 1hp BiP necromancers and get by, obviously HP is dependant entirely on build, class, play style. Not necessity.

All this HM talk is bullsh*t. There are plenty of NM areas where you'll die if you have less than 600+ health. (If you suck. Badly.) I know plenty of players who use Sup runes in HM who have vanquisher titles, survivor titles, grind titles, you name it. (Gerard Butler uses Superior runes.)

Now if you excuse me, I'll go back to 55ing.

Taurus

Lion's Arch Merchant

Join Date: Oct 2005

Mexico

Go for the eyes [jizz]

W/Mo

Quote:
Originally Posted by Bryant Again
Since I'm the warrior and want to be targeted the most, I go with around 485. Everyone else is above 515ish or so.
Didnt think about that ... Might get a low health hi-armor set for my pve warr.

Talarian

Frost Gate Guardian

Join Date: Feb 2008

The Ninth Legion [TNL]

E/

Quote:
Originally Posted by HawkofStorms
Raptors use enchantments. Blinding surge > all of GW:EN (seriously, the charr are SO EASY because of this and everybody using Conjure Flame).

Daze is applied via rangers with BHA.
So your ranger can daze 10 lvl 26 Wind Riders at once, before they spam Cry and proceed to disable all your skills and burn all your energy? And what was your point about the raptors? Oh, and I suggest people running <450 hp go and find that massive devourer in HM, see what happens then

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

It really does have to do with YOUR play style. As much as the flame-baiters in this thread go back and forth between the utter 'epic fail' of having or not having an assload of health, it really is up to you. Most of them are just too retarded to do that think for themselves, not play like a noob or follow the crowd thing anyway.

Basically, try it one way, if you have problems, change it up. Try it with 400 HP. If you get by, super. If not, add some HP until you no longer have problems. Mind you, deaths may occur because you are an aggro-(another word for slut), not because you lack health.

Me:
NM: 415 HP
HM: 500+ HP
PvP ~600 HP

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

In all seriousness;
NM 55-405 HP
HM 55-405 HP
PVP 255-769. (It's my secret.)

Zaris

Zaris

Krytan Explorer

Join Date: Jun 2007

The Netherlands

650hp on my necro
500+ on my other 10 chars

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Brayolnne
Ok, I have to ask because I'm just starting to get into Builds and this seems to be contradicting what I'm seeing in PvXWiki and similar locations. As I'm in the middle of revamping my armor this is of some concern. Luckily I'm "living off the land" for the runes - not purchasing them. So if I've read correctly:
  • Your armor uses Survivor + Vitae, + best Vigor you can get, + Minor runes? (Some appear to be using Majors instead.)
  • Does this hold true for all character types (casters, melee, ranged)? (So no Radiant + Attunement "sets" used for casters instead?)
  • Is this true for your characters only, or characters & heroes?
I don't want to hijack the thread or disrupt the conversation. So please send me a PM instead of posting here. I would truly appreciate the clarification.

Thank You... "And we now return you to our regularly scheduled program."
Yes, Minor runes, hp stuff. Majors are okay if you cant afford minor runes or if you need to meet multiple breakpoints anddont have att points. You can use + Armor if you cant afford HP, its not bad either.
Yes, no energy x for ranged characters. They are no that safe in backline. And they dont need max energy.
Yes, heroes are in no way excluded from benefiting from high hp. Go for it.

PvX wiki will sometimes tell you to use Superior runes and energy insignia ... It will tell you to do it even if it is pretty stupid thing to do (I had good laugh when i was pvx atricle suggesting energy insignia and superior rune on P/Mo with infuse health ...) PvX also suggests sundering on daggers and swords and bows (Pretty bad suggestions, trust me.).

So, feel free to ignore equipment notes at PvX.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by zwei2stein
Yes, Minor runes, hp stuff. Majors are okay if you cant afford minor runes or if you need to meet multiple breakpoints anddont have att points. You can use + Armor if you cant afford HP, its not bad either.
Yes, no energy x for ranged characters. They are no that safe in backline. And they dont need max energy.
Yes, heroes are in no way excluded from benefiting from high hp. Go for it.

PvX wiki will sometimes tell you to use Superior runes and energy insignia ... It will tell you to do it even if it is pretty stupid thing to do (I had good laugh when i was pvx atricle suggesting energy insignia and superior rune on P/Mo with infuse health ...) PvX also suggests sundering on daggers and swords and bows (Pretty bad suggestions, trust me.).

So, feel free to ignore equipment notes at PvX.
I laugh every time they recommend Radiant on Eles.

On-topic - mid-500s to low 600s usually.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Talarian
So your ranger can daze 10 lvl 26 Wind Riders at once, before they spam Cry and proceed to disable all your skills and burn all your energy? And what was your point about the raptors? Oh, and I suggest people running <450 hp go and find that massive devourer in HM, see what happens then
BHA + Epedimic

Seriously. Stop reading wiki builds and think for yourself.

Oh... and I don't run <450, I'm just explaining how you can easily develop counters.

Vazze

Krytan Explorer

Join Date: Aug 2006

I usually run sup runes (500-530) in HM until I die. Then CC and I switch to minor runes (570-600) (NM: always sup runes..no danger there). Heroes are all 550-600 (except MM, the only hero with sup rune: 500HP).
If you have low HP in PvP your team will loose if you die repeatedly because you accumulate DP quickly. In PvE you just use a CC and go on. Death becomes a problem only if it triggers a party wipe, but that has nothing to do with HP (Agro, res sigs, positioning bad builds yes, but not HP). With that said it is relatively easy to die in HM below 500HP, so I recommend the 500-600 range, but the more the safer.

Talarian

Frost Gate Guardian

Join Date: Feb 2008

The Ninth Legion [TNL]

E/

Quote:
Originally Posted by HawkofStorms
BHA + Epedimic

Seriously. Stop reading wiki builds and think for yourself.

Oh... and I don't run <450, I'm just explaining how you can easily develop counters.
That would work as a counter, if the mobs are balled. Doesn't always work like that. And I've been playing since before PvX existed, so don't judge me.

Anyways, as many people have said, the HP you want to run depends entirely on your play style and what class you play. As an ele, I need to avoid aggro at all costs. Obviously a warrior would want to have all the aggro. In my opinion though, having too low HP on the aggro magnets is unwise, as when they die, the squishy targets are next...

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Quote:
Originally Posted by arcanemacabre
They don't. That's what I said - life steal and degen are the only mechanics that ignore damage mitigation. Life steal is not damage, thus can't be called "armor ignoring damage."
ah sorry, misread.

Slabby

Slabby

Forge Runner

Join Date: Feb 2006

Belgium

[SCAR]

Somewhere around 550-630.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Talarian
That would work as a counter, if the mobs are balled. Doesn't always work like that. And I've been playing since before PvX existed, so don't judge me.

Anyways, as many people have said, the HP you want to run depends entirely on your play style and what class you play. As an ele, I need to avoid aggro at all costs. Obviously a warrior would want to have all the aggro. In my opinion though, having too low HP on the aggro magnets is unwise, as when they die, the squishy targets are next...
You sure? Those wind riders ball up pretty well so long as you don't agro multiple groups.
I also forgot, technobabble.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Drakken Breathes Fire
There are plenty of NM areas where you'll die if you have less than 600+ health. (If you suck. Badly.) I know plenty of players who use Sup runes in HM who have vanquisher titles, survivor titles, grind titles, you name it. (Gerard Butler uses Superior runes.)
My warrior actually have 485 health, and he's "People Know Me" and doesn't have Survivor, Drunkard, Sweet Tooth, Lucky, or any of the other AFK-grind titles. And he doesn't die a lot.

If people die in normal mode, it's not because they've got 500 hp instead of 600 hp. They die because they over-aggro for their skillbar. If you get 15 storm riders on your monk at Mamnoon lagoon, and are not specced to deal with it, it doesn't matter one whit if you've got 500 or 600 hp: you're going down.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Illfated Fat
A higher health total certainly helps.
So do more armour and more damage. Compromises have to be made, Survivor insignia's mean you forfeit the benefits of armour insignias. More armour means less damage taken and thus less healing to do.

HP has low priority in PvE, I am ok if it ends up mid-400, though it's usually closer to 500.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Quote:
Originally Posted by Drakken Breathes Fire
All this HM talk is bullsh*t. There are plenty of NM areas where you'll die if you have less than 600+ health. (If you suck. Badly.) I know plenty of players who use Sup runes in HM who have vanquisher titles, survivor titles, grind titles, you name it. (Gerard Butler uses Superior runes.)
Amen. The whole "lol u guys wit <1000 hp suk u never played HM and got pwnd" is stupid. My Ranger plays with about 460hp all the time and has never had any complications in Hard Mode - if anything, he's the least likely one in the party who dies.

Higher health DOES help, but you can trade it off for higher damage/armor, which is equally useful. Once again, an extra 50 health is nothing as a monk could heal that off easly with WoH and some divine favor.

Inferno Link

Frost Gate Guardian

Join Date: Feb 2008

E/R

495 on my ele. I run the "+10 armor while enchanted insignias" though.

sph0nz

sph0nz

Krytan Explorer

Join Date: May 2005

none.

W/

I run survivors and all minors (except vigor, which is superior) on most of my characters; sometimes I use centurion's for my paragon, or radiant for my assassin and end up anywhere from around 500 to 645 health.

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Quote:
Originally Posted by Eldin
Amen. The whole "lol u guys wit <1000 hp suk u never played HM and got pwnd" is stupid. My Ranger plays with about 460hp all the time and has never had any complications in Hard Mode - if anything, he's the least likely one in the party who dies.

Higher health DOES help, but you can trade it off for higher damage/armor, which is equally useful. Once again, an extra 50 health is nothing as a monk could heal that off easly with WoH and some divine favor.
There's smirk on my face from all these people that claim you need high HP for HM, right now I am doing HM for GWEN on my OWN, redoing all the missions, at times the heroes won't kite but that's nothing new, I rather sacrifice HP for more damage or more Healing/Prot, for the guy that said how can I you survive a Spike I say EASILY, knowing the battlefield is better than Running into it blind, just because you have high HP doesn't mean you will be successful, every area I go into my build(s) will get modify.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Numa Pompilius
My warrior actually have 485 health, and he's "People Know Me" and doesn't have Survivor, Drunkard, Sweet Tooth, Lucky, or any of the other AFK-grind titles. And he doesn't die a lot.

If people die in normal mode, it's not because they've got 500 hp instead of 600 hp. They die because they over-aggro for their skillbar. If you get 15 storm riders on your monk at Mamnoon lagoon, and are not specced to deal with it, it doesn't matter one whit if you've got 500 or 600 hp: you're going down.
and that makes you good at the game how.........

thelessa

thelessa

Jungle Guide

Join Date: Jun 2005

Texas

Purple Puzycats

R/Mo

On most all of my chars. I try to have at least 500hp.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

545 necro 630 warrior, 640~monk

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

as little as possible so when i die and the monk uses healing breeze i can blame him for my death... lol.. j/k

usually 525+

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

I have swap for 515/575 health on my ele, depending on whether she's on 40/40 set or not. sup fire ftw!

chowmein69

Forge Runner

Join Date: Jan 2007

400hp on my monk
600hp on my warrior

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Numa Pompilius
My warrior actually have 485 health, and he's "People Know Me" and doesn't have Survivor, Drunkard, Sweet Tooth, Lucky, or any of the other AFK-grind titles. And he doesn't die a lot.

If people die in normal mode, it's not because they've got 500 hp instead of 600 hp. They die because they over-aggro for their skillbar. If you get 15 storm riders on your monk at Mamnoon lagoon, and are not specced to deal with it, it doesn't matter one whit if you've got 500 or 600 hp: you're going down.
Mostly agree, the difference between 480 and 600 isn't huge for PvE, although it is noticeable and helpful.

When you drop down to 400 or lower though, there start to be some pretty serious issues, especially if you get even one dose of DP.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Eldin
Amen. The whole "lol u guys wit <1000 hp suk u never played HM and got pwnd" is stupid. My Ranger plays with about 460hp all the time and has never had any complications in Hard Mode - if anything, he's the least likely one in the party who dies.
Yes, and that is just as ignorant claim.

Rangers die last. They have very high armor, and they have a weak, ranged attack. As such, they are usually last to be targeted, since AI considers them minimal threat. AI does not consider interrupts or conditions, which most rangers are, a priority. If you're running with pet, then mobs, when targeting ranger, will usually prefer to attack pet first.

Rangers can run with lower health. But - how much benefit do you get from that? Do you go from pew pew to omgwtfpwn because you have 2 more points in marksmanship? 14 in expertise doesn't cost anything really.

Rangers, with support from prot monk, can make excellent tanks, if need be. They can also work without a problem in front lines.

And above all, unless you're going for survivor, being last one alive is actually a bad thing. Why did monks die before you?

This is one of major things why I started hating PUG monks. They bring a long bow, run halfway across the map, and then pew pew, being proud of not getting attacked, and being last one alive. Of course, when they do need healing, they either die, because they're too far to heal, or because they spend all their time in stances, using troll unguent, and doing absolutely nothing for the entire fight.

Last one alive is not the winner.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Ranging from 480-600 some, depending. All characters fall into that range with an average of 540 or so.

Tyla

Emo Goth Italics

Join Date: Sep 2006

I run all Survivors.
So around 610.

7 Extra energy won't save your arse if you're beginning to wipe.

Tokolosi

Tokolosi

Frost Gate Guardian

Join Date: Mar 2006

England

W/

540hp in all sets..
No other chars