How much HP do you run in PvE?
Vamis Threen
PVE ~500 on backline casters, ~550 on my warrior and heroes.
My heroes stopped dying when I stopped using Superior runes on them.
My heroes stopped dying when I stopped using Superior runes on them.
DeXyre
About 500hp usually, depends on armor set though (energy, health, ...)
Prof Of Black
580+ always.
~Prof.
~Prof.
Jenn
I think everyone who runs less than 500 HP should get in a team and do a hard mode dungeon without consumables or ursan, and see how they do... XD Seriously. I'll even organize it... then we'll see how it goes.
aapo
Quote:
Originally Posted by cgruber
Ok now let's hear a valid arguement for running sub 400 health that doesn't rely on having protective spirit or shelter up.
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Quote:
Originally Posted by Illfated Fat
I think everyone who runs less than 500 HP should get in a team and do a hard mode dungeon without consumables or ursan, and see how they do... XD Seriously. I'll even organize it... then we'll see how it goes.
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Jenn
Quote:
Originally Posted by aapo
- Learn the math... +100 armor reduces damage by 82.32%, then TNtF reduces that by 35%. That's 11.49% of damage received. This means 500 health character has effectively 500/0.11492 = 4350 health. |
aapo
Quote:
Originally Posted by Illfated Fat
Please find in this thread where I said TNtF or SY are bad skills. I think they are great damage reducers, but in a party there is not always room for one, and paragons aren't the most popular characters in PvE. They're called imbagons for a reason. Please don't talk to me like I don't know the benefits of ++ armor
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Saint Zeth
610-640 usually. I rarely ever have Superior Runes equipped.
englitdaudelin
495 on my ranger, including the +30 on weps. Mixed radiant, survivor runes.
515 on my rit.
535 on my para.
530+ on my mesmer, who was going for survivor until a bad lag at Sebelkeh.
Nobody higher than those, I think. The mules never see combat, so I've been stripping their runes.
515 on my rit.
535 on my para.
530+ on my mesmer, who was going for survivor until a bad lag at Sebelkeh.
Nobody higher than those, I think. The mules never see combat, so I've been stripping their runes.
MithranArkanere
Most of the time, with over 400HP I'm fine.
Armor it's more important than HP, since in PvE not many monsters bring armor-ignoring damage.
Armor it's more important than HP, since in PvE not many monsters bring armor-ignoring damage.
Zahr Dalsk
600
Occasionally lower or higher depending on weapon sets.
Occasionally lower or higher depending on weapon sets.
Jenn
Quote:
Originally Posted by aapo
- Based on your last post you seem to think health totals is the factor that keeps teams alive, which is wrong. Try to focus a little will ya?
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Eldin
Armor is what matters in PvE anyway!
Health mainly only helps vs degen, which isn't a big enough problem to splurge money on additional health for.
Most people here generally have around 550. That's about 100hp more than I have. Any half-decent monk can negate that, even a simple orison/WoH + divine favor will offset much of it. Also, my Ranger with around 460hp has NEVER had problems HMing dungeons with that health. I think most people here have just gotten too insecure travelling with less health.
Health mainly only helps vs degen, which isn't a big enough problem to splurge money on additional health for.
Quote:
Originally Posted by Illfated Fat
I think everyone who runs less than 500 HP should get in a team and do a hard mode dungeon without consumables or ursan, and see how they do... XD Seriously. I'll even organize it... then we'll see how it goes.
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Darkobra
Quote:
Originally Posted by Illfated Fat
I think everyone who runs less than 500 HP should get in a team and do a hard mode dungeon without consumables or ursan, and see how they do... XD Seriously. I'll even organize it... then we'll see how it goes.
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Playing smart and not allowing mistakes is far better than buffing your health as far as it will go to cater to mistakes.
beregond
With my warrior's runes and equipment, he has 616 HP.
Saint Zeth
I have the extra health as a precaution. When you're getting dealt insane amounts of damage in HM, sometimes that extra bit of health is the difference between life and death. Health is not as important in PvE as it is in PvP, but its still nice to have.
creelie
My monk runs 600 hp across the board - especially when I'm wearing my shield, I find mobs are just more interested in beating on someone else. She has a +energy set for bonding, but I avoid bonding whenever I can.
Other characters are treated the same as my monk's heroes: major vigor, survivor insignia unless build and class suggests a specific +armor insignia, and minor runes unless there is a significant advantage to using a major or superior rune (and even then only 1).
Other characters are treated the same as my monk's heroes: major vigor, survivor insignia unless build and class suggests a specific +armor insignia, and minor runes unless there is a significant advantage to using a major or superior rune (and even then only 1).
Redfeather1975
Around 400 for me. In PvE I use two superior runes.
Monsters ain't usually tough enough for fights to be down to the wire.
My priority is to kill quicker. Because there be a lot of fights to get through.
Moar powa!
This is of course only for PvE.
Monsters ain't usually tough enough for fights to be down to the wire.
My priority is to kill quicker. Because there be a lot of fights to get through.
Moar powa!
This is of course only for PvE.
upier
My old mesmer used to run with 670.
My guys usually go for survivor so unless there is a breakpoint in there hiding somewhere - I just slap those vitae runes on the armour instead of the minor runes. It's not like I am missing much.
I almost never use sup vigor because I have way to much armours (only on those special occasions - the mesmer got it for FoW, the necro for his Vabbi and I think the other mesmer got it for his Ascalon one).
And I add runes to my heroes in only few situations - why waste the money. Hell as I deleted my old necro a few months ago - I saw that I got though the whole game with Koosy and him using the starter sword. And not the starter one you get one - but the REAL starter - single digit numbers damage one ...
I have my heroes to kill things for me and to die for me.
And they always manage to do at least one of those things.
And I don't PvP with these guys any longer.
Free sup vigor for ANY char in PvP? How could I say no?
My guys usually go for survivor so unless there is a breakpoint in there hiding somewhere - I just slap those vitae runes on the armour instead of the minor runes. It's not like I am missing much.
I almost never use sup vigor because I have way to much armours (only on those special occasions - the mesmer got it for FoW, the necro for his Vabbi and I think the other mesmer got it for his Ascalon one).
And I add runes to my heroes in only few situations - why waste the money. Hell as I deleted my old necro a few months ago - I saw that I got though the whole game with Koosy and him using the starter sword. And not the starter one you get one - but the REAL starter - single digit numbers damage one ...
I have my heroes to kill things for me and to die for me.
And they always manage to do at least one of those things.
And I don't PvP with these guys any longer.
Free sup vigor for ANY char in PvP? How could I say no?
RotteN
600+, always, everywhere
Magikarp
610+on anything i play in the game besides 55ing...
Death By Ketchup
I usually go for 550-600hp, I like having lots of health.
aapo
Quote:
Originally Posted by RotteN
600+, always, everywhere
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PvE equipment: slap minors and health to every armor and equipment piece.
PvP equipment: slap minors and health to every armor and equipment piece.
PvE skills: anything goes.
PvP skills: every Warrior should have Bull's Strike, Shock, Frenzy, ... or he fails.
Lord Xeshm
I try to go for 600+ Hp for all of my characters/heroes.
GloryFox
650 for my PvE Monk 45 Energy
485 for my Assassin 25 Energy
1 hp for my Necro
485 for my Assassin 25 Energy
1 hp for my Necro
-Loki-
Quote:
Originally Posted by aapo
PvP skills: every Warrior should have Bull's Strike, Shock, Frenzy, ... or he fails.
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Richardt
Warrior: 610
Para: 555
Ranger: 505
Storage Char: 100
Para: 555
Ranger: 505
Storage Char: 100
Accursed
501 exactly.
I D E L E T E D I
630 on my defensive set and 590 on my casting sets
ShadowsRequiem
Quote:
Originally Posted by Hailey Anne
In PvE you dont need more than 400hp unless youre just really bad.
I run less than 400 on most of my casters and they all have survivor and not because I stayed back I get in the mix. PvE is too easy to worry about HP. |
I pvp with my pve chars so they are all above 600 hp
Chaos_Earth
570ish
12chars
12chars
Darkside
My Dervish (which is my primary character) generally runs with 570-600 without buffs. I never run a character with less then 500 hit points. My hero's all run between 525-600. Superior runes IMO are not a good idea for hero's...running multiple superiors is suicide for both hero's and players.
Diddy bow
I use 500 on my sin for some reaon rest have 550-600 usually.
Daenara
I cringe when I'm pugging, and the monk pings up "My energy is 32 of 80" because I know they're running around with 400hp. I normally sit around 550-70ish with a caster set, or up to 630 with shield.
The other classes I run with high hp as well, always survivor runes over attunements.
The other classes I run with high hp as well, always survivor runes over attunements.
Admael
455 Ele
485 Other staff/bow wielders
515 Melee/Shield wielders
485 Other staff/bow wielders
515 Melee/Shield wielders
Darkside
After making my post I read through the thread a bit more and I'm surprised at the amount of people that run below 500 hit points. How do you guys survive a spike? Yah you can say I'm good at positioning and all that but there are times when things don't go as planned and the monsters break from the front and attack the casters (I assume its mostly casters running around with 400 hit points...I sure hope anyway). So when you guys type /death does the game crash or what? That's living on the edge for sure...
Avarre
Quote:
Originally Posted by aapo
- With comments like this it really makes me wonder what's the strategy part of Guild Wars.
PvE equipment: slap minors and health to every armor and equipment piece. PvP equipment: slap minors and health to every armor and equipment piece. |
Racthoh
As much as possible because the SY gives me more armor than insignias could possibly give me.
~ Dan ~
Quote:
Originally Posted by Darkside
After making my post I read through the thread a bit more and I'm surprised at the amount of people that run below 500 hit points. How do you guys survive a spike?
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1) Don't play hard mode. Ever.
2) Run around with their monk spamming PS on them.
I'd rather have 600hp so that i can freely do hard mode without perma PS.
bigtime102
Quote:
Originally Posted by Darkside
After making my post I read through the thread a bit more and I'm surprised at the amount of people that run below 500 hit points. How do you guys survive a spike? Yah you can say I'm good at positioning and all that but there are times when things don't go as planned and the monsters break from the front and attack the casters (I assume its mostly casters running around with 400 hit points...I sure hope anyway). So when you guys type /death does the game crash or what? That's living on the edge for sure...
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All depends on the situation and in most pve situations ive found i havent ever needed more than390hp - 450hp on my Warrior/Monk. Why have more useless health to heal when you can just stay alive with mending+healing breeze?