How much HP do you run in PvE?

Vamis Threen

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

PVE ~500 on backline casters, ~550 on my warrior and heroes.
My heroes stopped dying when I stopped using Superior runes on them.

DeXyre

Academy Page

Join Date: Jun 2006

About 500hp usually, depends on armor set though (energy, health, ...)

Prof Of Black

Prof Of Black

Desert Nomad

Join Date: Nov 2006

@ Sensation Black

Death is Energy [DIE] ~ Raining fame alliance

580+ always.

~Prof.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

I think everyone who runs less than 500 HP should get in a team and do a hard mode dungeon without consumables or ursan, and see how they do... XD Seriously. I'll even organize it... then we'll see how it goes.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by cgruber
Ok now let's hear a valid arguement for running sub 400 health that doesn't rely on having protective spirit or shelter up.
- "Save Yourselves!" + "There's Nothing to Fear!" means your team doesn't die. Also there's this thing called Protection line on Monks. AI script for monsters is bad and this is why you're not supposed to load your party with 600 health tanks in PvE. Superior runes add more damage to skills and this means the party finishes tasks faster.

Quote:
Originally Posted by Illfated Fat
I think everyone who runs less than 500 HP should get in a team and do a hard mode dungeon without consumables or ursan, and see how they do... XD Seriously. I'll even organize it... then we'll see how it goes.
- Learn the math... +100 armor reduces damage by 82.32%, then TNtF reduces that by 35%. That's 11.49% of damage received. This means 500 health character has effectively 500/0.11492 = 4350 health.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Quote:
Originally Posted by aapo

- Learn the math... +100 armor reduces damage by 82.32%, then TNtF reduces that by 35%. That's 11.49% of damage received. This means 500 health character has effectively 500/0.11492 = 4350 health.
Please find in this thread where I said TNtF or SY are bad skills. I think they are great damage reducers, but in a party there is not always room for one, and paragons aren't the most popular characters in PvE. They're called imbagons for a reason. Please don't talk to me like I don't know the benefits of ++ armor

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Illfated Fat
Please find in this thread where I said TNtF or SY are bad skills. I think they are great damage reducers, but in a party there is not always room for one, and paragons aren't the most popular characters in PvE. They're called imbagons for a reason. Please don't talk to me like I don't know the benefits of ++ armor
- Based on your last post you seem to think health totals is the factor that keeps teams alive, which is wrong. Try to focus a little will ya?

Saint Zeth

Saint Zeth

Ascalonian Squire

Join Date: Jan 2008

Lutgardis Conservatory

[TCD]

Mo/

610-640 usually. I rarely ever have Superior Runes equipped.

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

495 on my ranger, including the +30 on weps. Mixed radiant, survivor runes.
515 on my rit.
535 on my para.
530+ on my mesmer, who was going for survivor until a bad lag at Sebelkeh.
Nobody higher than those, I think. The mules never see combat, so I've been stripping their runes.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Most of the time, with over 400HP I'm fine.
Armor it's more important than HP, since in PvE not many monsters bring armor-ignoring damage.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

600

Occasionally lower or higher depending on weapon sets.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Quote:
Originally Posted by aapo
- Based on your last post you seem to think health totals is the factor that keeps teams alive, which is wrong. Try to focus a little will ya?
A higher health total certainly helps. Please don't infer if you suck at doing it - it just causes situations like this that don't need to be had.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Armor is what matters in PvE anyway!

Health mainly only helps vs degen, which isn't a big enough problem to splurge money on additional health for.

Quote:
Originally Posted by Illfated Fat
I think everyone who runs less than 500 HP should get in a team and do a hard mode dungeon without consumables or ursan, and see how they do... XD Seriously. I'll even organize it... then we'll see how it goes.
Most people here generally have around 550. That's about 100hp more than I have. Any half-decent monk can negate that, even a simple orison/WoH + divine favor will offset much of it. Also, my Ranger with around 460hp has NEVER had problems HMing dungeons with that health. I think most people here have just gotten too insecure travelling with less health.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Illfated Fat
I think everyone who runs less than 500 HP should get in a team and do a hard mode dungeon without consumables or ursan, and see how they do... XD Seriously. I'll even organize it... then we'll see how it goes.
I'm an earth elementalist and smart enough to know how to play a monk. Negating damage is far superior to charging in with 600 health and just healing the damage you do take.

Playing smart and not allowing mistakes is far better than buffing your health as far as it will go to cater to mistakes.

beregond

beregond

Lion's Arch Merchant

Join Date: Dec 2007

Paladins of Eternal Truth[POET]

W/Mo

With my warrior's runes and equipment, he has 616 HP.

Saint Zeth

Saint Zeth

Ascalonian Squire

Join Date: Jan 2008

Lutgardis Conservatory

[TCD]

Mo/

I have the extra health as a precaution. When you're getting dealt insane amounts of damage in HM, sometimes that extra bit of health is the difference between life and death. Health is not as important in PvE as it is in PvP, but its still nice to have.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

My monk runs 600 hp across the board - especially when I'm wearing my shield, I find mobs are just more interested in beating on someone else. She has a +energy set for bonding, but I avoid bonding whenever I can.

Other characters are treated the same as my monk's heroes: major vigor, survivor insignia unless build and class suggests a specific +armor insignia, and minor runes unless there is a significant advantage to using a major or superior rune (and even then only 1).

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Around 400 for me. In PvE I use two superior runes.
Monsters ain't usually tough enough for fights to be down to the wire.
My priority is to kill quicker. Because there be a lot of fights to get through.

Moar powa!

This is of course only for PvE.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

My old mesmer used to run with 670.
My guys usually go for survivor so unless there is a breakpoint in there hiding somewhere - I just slap those vitae runes on the armour instead of the minor runes. It's not like I am missing much.
I almost never use sup vigor because I have way to much armours (only on those special occasions - the mesmer got it for FoW, the necro for his Vabbi and I think the other mesmer got it for his Ascalon one).
And I add runes to my heroes in only few situations - why waste the money. Hell as I deleted my old necro a few months ago - I saw that I got though the whole game with Koosy and him using the starter sword. And not the starter one you get one - but the REAL starter - single digit numbers damage one ...
I have my heroes to kill things for me and to die for me.
And they always manage to do at least one of those things.

And I don't PvP with these guys any longer.
Free sup vigor for ANY char in PvP? How could I say no?

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

600+, always, everywhere

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

610+on anything i play in the game besides 55ing...

Death By Ketchup

Death By Ketchup

Frost Gate Guardian

Join Date: Mar 2007

Canada

Eternal Transcendence [DRMR]

A/

I usually go for 550-600hp, I like having lots of health.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by RotteN
600+, always, everywhere
- With comments like this it really makes me wonder what's the strategy part of Guild Wars.

PvE equipment: slap minors and health to every armor and equipment piece.
PvP equipment: slap minors and health to every armor and equipment piece.

PvE skills: anything goes.
PvP skills: every Warrior should have Bull's Strike, Shock, Frenzy, ... or he fails.

Lord Xeshm

Lord Xeshm

Frost Gate Guardian

Join Date: Jan 2007

I try to go for 600+ Hp for all of my characters/heroes.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

650 for my PvE Monk 45 Energy

485 for my Assassin 25 Energy

1 hp for my Necro

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by aapo
PvP skills: every Warrior should have Bull's Strike, Shock, Frenzy, ... or he fails.
Flail .

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Warrior: 610
Para: 555
Ranger: 505
Storage Char: 100

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

501 exactly.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

630 on my defensive set and 590 on my casting sets

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Hailey Anne
In PvE you dont need more than 400hp unless youre just really bad.
I run less than 400 on most of my casters and they all have survivor and not because I stayed back I get in the mix. PvE is too easy to worry about HP.
lol that is such a dumb response.

I pvp with my pve chars so they are all above 600 hp

Chaos_Earth

Academy Page

Join Date: May 2007

ATX

Squirtle Sqad

N/

570ish

12chars

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

My Dervish (which is my primary character) generally runs with 570-600 without buffs. I never run a character with less then 500 hit points. My hero's all run between 525-600. Superior runes IMO are not a good idea for hero's...running multiple superiors is suicide for both hero's and players.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

I use 500 on my sin for some reaon rest have 550-600 usually.

Daenara

Daenara

Bad Romance

Join Date: May 2006

Aussie Trolling Crew HQ - Grand Matron

Mo/

I cringe when I'm pugging, and the monk pings up "My energy is 32 of 80" because I know they're running around with 400hp. I normally sit around 550-70ish with a caster set, or up to 630 with shield.

The other classes I run with high hp as well, always survivor runes over attunements.

Admael

Admael

Krytan Explorer

Join Date: Sep 2005

California

Xen of Heroes

455 Ele
485 Other staff/bow wielders
515 Melee/Shield wielders

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

After making my post I read through the thread a bit more and I'm surprised at the amount of people that run below 500 hit points. How do you guys survive a spike? Yah you can say I'm good at positioning and all that but there are times when things don't go as planned and the monsters break from the front and attack the casters (I assume its mostly casters running around with 400 hit points...I sure hope anyway). So when you guys type /death does the game crash or what? That's living on the edge for sure...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by aapo
- With comments like this it really makes me wonder what's the strategy part of Guild Wars.

PvE equipment: slap minors and health to every armor and equipment piece.
PvP equipment: slap minors and health to every armor and equipment piece.
Does not always work that way. It's also based on class and (for ATs) who you're facing.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

As much as possible because the SY gives me more armor than insignias could possibly give me.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Darkside
After making my post I read through the thread a bit more and I'm surprised at the amount of people that run below 500 hit points. How do you guys survive a spike?
They:

1) Don't play hard mode. Ever.
2) Run around with their monk spamming PS on them.

I'd rather have 600hp so that i can freely do hard mode without perma PS.

bigtime102

Frost Gate Guardian

Join Date: Dec 2007

Quote:
Originally Posted by Darkside
After making my post I read through the thread a bit more and I'm surprised at the amount of people that run below 500 hit points. How do you guys survive a spike? Yah you can say I'm good at positioning and all that but there are times when things don't go as planned and the monsters break from the front and attack the casters (I assume its mostly casters running around with 400 hit points...I sure hope anyway). So when you guys type /death does the game crash or what? That's living on the edge for sure...
Thats the whole point of it, living on the edge hp wise ensures youre getting most efficiencey. ACtually there is no edge , the edge is only pyschological, practically youre either dead or alive, so if you can stay alive whats the sense of being "more" alive with more health? Health only helps you survive, doesnt makes you more effecient, infact it makes you less effecient. You should sacrifice it whenever you can afford to infavour or more damage, even if you lose 75hp for 3 extra damage its worth it assuming of course you can survive.

All depends on the situation and in most pve situations ive found i havent ever needed more than390hp - 450hp on my Warrior/Monk. Why have more useless health to heal when you can just stay alive with mending+healing breeze?