How much HP do you run in PvE?

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by bigtime102
Thats the whole point of it, living on the edge hp wise ensures youre getting most efficiencey. ACtually there is no edge , the edge is only pyschological, practically youre either dead or alive, so if you can stay alive whats the sense of being "more" alive with more health? Health only helps you survive, doesnt makes you more effecient, infact it makes you less effecient. You should sacrifice it whenever you can afford to infavour or more damage, even if you lose 75hp for 3 extra damage its worth it assuming of course you can survive.

All depends on the situation and in most pve situations ive found i havent ever needed more than390hp - 450hp on my Warrior/Monk. Why have more useless health to heal when you can just stay alive with mending+healing breeze?
I don't see how sacrificing 75 health to get 3 extra damage points would make it worth it.

Mending and healing breeze...why don't I just run with an empty skill bar and see how that goes.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

I have 645 health on my Warrior.

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

300.
*wins thread.*

Saint Zeth

Saint Zeth

Ascalonian Squire

Join Date: Jan 2008

Lutgardis Conservatory

[TCD]

Mo/

Quote:
Originally Posted by bigtime102
All depends on the situation and in most pve situations ive found i havent ever needed more than390hp - 450hp on my Warrior/Monk. Why have more useless health to heal when you can just stay alive with mending+healing breeze?
I really hope that was a joke.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

qbout 500

&é chqrs

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

playing as a monk, its really freaking annoying when you find someone on your team has less than ~500hp as when they get hit, about 1/4 of their health bar drops. this either results in them dying very quickly or monks overhealing, making them run out of energy faster.

the benefits of that +3 in whatever attribute is next to nothing against the 75hp that the character would have had with just +1.

i would probably run my monk with 550+hp but seeing as i dont have enough room for 2 armour sets along with all my shields n stuff for pvp play, I just stick with the pvp gear and monk with 610-640hp.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Quote:
Originally Posted by LifesRestorer
playing as a monk, its really freaking annoying when you find someone on your team has less than ~500hp as when they get hit, about 1/4 of their health bar drops. this either results in them dying very quickly or monks overhealing, making them run out of energy faster.
QFT. It also makes you the aggro magnet and gives the monk less time to catch you before you get killed.

Also your health looks mighty fine with DP when you are sub 450 at normal.

Antheus

Forge Runner

Join Date: Jan 2006

The reason for high health in PvE has little to do with any real edge, but with AI focusing on low health casters.

This is the primary reason that monks should have very high health among members of the group. While PS and similar nonsense can nulify the damage taken, it's always disadvantageous to have monk non-stop knocked down, hexed, stripped, and annoyed by every mob.

For other casters it's similar. Prot can keep them alive, but they'll get banged on, interrupted and overall harassed.

Overall experiences have shown that running high health reduces this. And, having high health will prevent random deaths, such as various sieges or huge AoEs. There's plenty of AoE hits that strike for 500, but almost none that would hit for 600+.

Low health is why people get party wiped by bosses. SY and TNTF aren't permanent, and while it makes a ton of difference, it's not a silver bullet.

PS: The only thing I play in PvE is balanced (means, bring anything you want, we have para, necro and prot monk) HM. So if there's things that work better in NM, or Ursanway or any of the other variants, such as bonders, etc., there might be other better builds.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by dan-the-noob
They:

1) Don't play hard mode. Ever.
2) Run around with their monk spamming PS on them.

I'd rather have 600hp so that i can freely do hard mode without perma PS.
I must be damn good to be living easily with 450hp in hard mode. A blind warrior can't do damage and a dazed caster can't get a spell off.

-Sonata-

-Sonata-

Lion's Arch Merchant

Join Date: Nov 2007

Pretty Hate Machines [NIN]

Me/

Depending on the build and weapon set according to that build - it'll range between 490 and 550.

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

as a monk...
580 in a staff/wands
610-640 in caster weps...
i run my pvp armor in pve it doesnt matter

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Darkside
I don't see how sacrificing 75 health to get 3 extra damage points would make it worth it.

Mending and healing breeze...why don't I just run with an empty skill bar and see how that goes.
First of all, a superior rune is a lot more then 3 extra damage, especially on certain classes (eles with AoE over time start really piling on damage).

Second of all, there actually are screenshots of people who got masters in a Factions mainland missions with 6 warriors and 2 monks, with none of the warriors having a single skill on their bar. Just to show you that PvE is easy.

Talarian

Frost Gate Guardian

Join Date: Feb 2008

The Ninth Legion [TNL]

E/

550 generally for my ele (I can't be bothered to keep swapping out survivors for geomancers when I want to stop farming) and 600+ on my para.

So a blind warrior can't hit you (90% of the time) and a dazed caster can't spike you? What about when you've got mesmers spamming Cry of Frustration, or a mob of Raptors spamming Disrupting Stab? How you going to blind/daze them then? Seeing as you have under 450 HP, you will be the focus, and you will die. Play moar plz

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I aim for 500-550 on my PvE chars, but frankly I've never noticed that +/-50 or even 100 health make all that much difference. Exception being, like someone said, spiking canthan ritualist bosses in HM (like that bastard on the bridge outside Senji's Corner - is that the hardest-hitting boss in the game?), or if you get DP.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Talarian
550 generally for my ele (I can't be bothered to keep swapping out survivors for geomancers when I want to stop farming) and 600+ on my para.

So a blind warrior can't hit you (90% of the time) and a dazed caster can't spike you? What about when you've got mesmers spamming Cry of Frustration, or a mob of Raptors spamming Disrupting Stab? How you going to blind/daze them then? Seeing as you have under 450 HP, you will be the focus, and you will die. Play moar plz
Raptors use enchantments. Blinding surge > all of GW:EN (seriously, the charr are SO EASY because of this and everybody using Conjure Flame).

Daze is applied via rangers with BHA.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I'm usually around 450 hp.
But it all depends on my build..

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

Quote:
Originally Posted by Numa Pompilius
I aim for 500-550 on my PvE chars, but frankly I've never noticed that +/-50 or even 100 health make all that much difference. Exception being, like someone said, spiking canthan ritualist bosses in HM (like that bastard on the bridge outside Senji's Corner - is that the hardest-hitting boss in the game?), or if you get DP.
It's like driving a gold car.
For some folks it's just NECESSARY.

Vamis Threen

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

Quote:
Originally Posted by Drakken Breathes Fire
300.
*wins thread.*
Nah, 1hp is currently the lowest claim.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

455 HP sup damage ftw , usually running infront tanking like a strong ele should.

Never really been a HP fan, even in pvp i avoid survivors like the plague.

I think having low HP and high AL works well in pve, i tend to take all the heat away from the retard hench ball-up brigade.

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

625 or 655 on my Warrior depending on if I'm running Axe/Sword+Shield or Hammer.

Quote:
Originally Posted by aapo
- With comments like this it really makes me wonder what's the strategy part of Guild Wars.

PvE equipment: slap minors and health to every armor and equipment piece.
PvP equipment: slap minors and health to every armor and equipment piece.

PvE skills: anything goes.
PvP skills: every Warrior should have Bull's Strike, Shock, Frenzy, ... or he fails.
Who needs an on demand KD that causes exhaustion when you can keep your enemy on the floor without running out of energy and for much longer.

[skill]Devastating Hammer[/skill] [skill]Mokele Smash[/skill] [skill]"For Great Justice!"[/skill] [skill]Heavy Blow[/skill] [skill]Enraging Charge[/skill]

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

625 is what my War has, 650 on my ele. Any less than 600 is pretty bad tbh, and if you're running Radiant...then you're horrible at the game.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

575hp on ele... sometimes 500 if I need to run sup.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

I'm never under 700.

*sarcasm detector*

Usually around 550.

Not running Radiant, always Survivor, but I usually use a Sup, and I don't always use a fortitude mod.

TPike

TPike

Lion's Arch Merchant

Join Date: Jan 2008

Pennsyltucky

The Imperial Gaurds Of Ascalon [TIGA]

E/

My ele is 470 / 84 on F1 , 500 / 89 on F2 and 530 / 84 - {Got a screenie today running around AB with 1 HP not realizing I still had F3 left }

Koss , Magrid and Gen Morghan around 510 - 530 HP

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

I never go anywhere without a skillbar consisting of 7 enchantments and [skill]Symbiosis[/skill]. 1400+ health FTW!

In all seriousness, on my necro, it's all about the less health. 10% sac on 600 is 60, so yeah, the less health the better most of the time. Plus, monk heroes don't overheal - seriously, the AI may be crap, but it is omniscient about game information such as exactly how much health you have, versus how low your bar 'looks.' It knows that your halfway means you need 300 health to get back to full, or it means you only need 200, etc.

Eles, Monks, Mesmers, Rits, and melee should have as much health as possible, at least in HM. In NM, you can have 300 health and probably still have no problems. Rangers and Paragons don't really matter as much. They're usually the last standing when a party wipe happens, anyway, which pretty much means they're the last to get targeted.

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

My warrior usually has (I think) 538 hp. It is not as if that 62 HP is the difference between win and fail.

Of course, whenever I PvP, everyone is at 630.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

580-610, too lazy to whip up 640-health sets.

Drop of Fear

Drop of Fear

Forge Runner

Join Date: Nov 2006

W/

570 in regular areas with no skills or special effects. becomes 620 @ +10% boost

Kawil

Kawil

Frost Gate Guardian

Join Date: Feb 2008

{Hawk}-->The Aerie Alliance

N/Me

434 on my Nec...PB keeps it constantly there.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

~600 hp on Ele
635 hp on Para

Heros are 500-600.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

400-650hp ...

Serenity Divinity

Serenity Divinity

Academy Page

Join Date: Jul 2007

E/

On my casters its either 455 or 485.

Jensy

Jensy

Site Contributor

Join Date: Apr 2007

Phoenix, Arizona

Blinkie Ponie Armie [bpa]

N/Mo

Nec - 590+
Ele - 596-ish, depending on weapon
Para - 600+
Monk - 610+
Rit - 621

The heroes on my main (Nec) character are all runed up, as I'm plodding through HM dungeons and such with that character and 480 health on a hero is LOLno in my experience.

I'm still not sure how having under 500 health proves you're awesome at the game

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Whatever one superior rune, a major vigor (and in a few cases I went ahead and sprung for the superior), and survivor insignias on the head, feet, and hands comes out too. Usually around the 450-500 mark depending on exactly how the rest of the runes/insignias go.

Of course, as highly experienced players and obviously MUCH better than me have pointed out I suck because of that - heck sometimes I even take all +armor whilst in PvE.

I have yet to find anyplace that allows me to take my three heroes and four hench that I can't clear (even in HM and using my own team build) so it works for me.

At one time I found the need for really high HP in some of the so called "elite" areas but even then once I figured out what was there my skill choice and tactics mattered WAY more than my health. Alas there are only a very small handful of areas I can solo that way - the rest require me to find at least one other hero player and it seems random if we can mesh or not.

Of course I also find the hench monks to be able to keep me alive in those areas too - were I better player I would find myself dying all the time like the rest of the pro's that tell me I can't do those areas (and note, before some jump on me, the very specific group I am making fun of - you most likely do not count).

VERY different story in PvP, but that wasn't the question. Nor do I particularly find PvP very fun because it is infested with the above mentioned "pro" players that feel they need to tell me I can not play the game whilst they are a corpse and I am not - though when one finds a good group it is a blast (due to my work schedule I can not commit to what is needed for a guild of decent players so I am mostly stuck with said "pro" players unless I H/H PvE - and thankfully I enjoy playing that side of the game).

Anyway - if you are enjoying the game and completing areas that you want too I would generally not worry overmuch about it. If you find you are hitting a roadblock a high HP build is an easy change and is usually quite effective.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

usually 600+ on all chars

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Someone once said that higher hp is usually to broaden the margin for error.
If you find in PvE your group are not having their health drop below a certain number in fights then you'll be more efficient to balance the hp with more powerful attributes. That is just to make the fights faster.
The longer people are playing together the better they can guage what they can get away with and try to balance out their stats so they are not wasting them.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

570 in casting sets 630 in shield sets.

I'd sctually consider running +armor Insignias in PVE under normal circumstances as with damage numbers being as big as they are it would make a pretty big difference - but when you get retarded skills to do that for you it's really kind of pointless, and armor ignoring damage becomes the only real threat anyway.

So pretty much I'd probably go +armor if Save Yourselves didn't exist. I actually did when it didn't. +Energy is just pretty useless in pretty much every monk build I run.

Quote:
Nor do I particularly find PvP very fun because it is infested with the above mentioned "pro" players that feel they need to tell me I can not play the game whilst they are a corpse and I am not
That kind of comment makes you look silly.

Jamster

Jamster

Frost Gate Guardian

Join Date: Dec 2007

Avacara Knights

N/Me

1HP.
BiP ftw

Kain666

Kain666

Frost Gate Guardian

Join Date: Aug 2007

Bran - Romania

TIGG

Mo/A

My monky runs with 530(Fast Cast Set/if i use shield set i have uhm...605 ). I used to a lot of energy and i kinda use the same armor in pvp too. 1 Sup vigor, and the rest radiant and attunement insignias/runes :P I don't use Superior runes because i don't like swapping armor between pvp and pve :P Minor for Prot Glasses and Major for Healing Glasses

Brayolnne

Brayolnne

Academy Page

Join Date: Jul 2005

Ok, I have to ask because I'm just starting to get into Builds and this seems to be contradicting what I'm seeing in PvXWiki and similar locations. As I'm in the middle of revamping my armor this is of some concern. Luckily I'm "living off the land" for the runes - not purchasing them. So if I've read correctly:
  • Your armor uses Survivor + Vitae, + best Vigor you can get, + Minor runes? (Some appear to be using Majors instead.)
  • Does this hold true for all character types (casters, melee, ranged)? (So no Radiant + Attunement "sets" used for casters instead?)
  • Is this true for your characters only, or characters & heroes?
I don't want to hijack the thread or disrupt the conversation. So please send me a PM instead of posting here. I would truly appreciate the clarification.

Thank You... "And we now return you to our regularly scheduled program."