The Day That Changed Guild Wars Forever
Lord Sojar
Hell Mode.
All mobs now have lvl32 healers, and super intelligent lvl40 mesmers with 10 skills, 3 of which are elite. GG PvE.
All mobs now have lvl32 healers, and super intelligent lvl40 mesmers with 10 skills, 3 of which are elite. GG PvE.
MasterSasori
/signed for Ludicrous mode
Every monster should have [skill]rend enchantments[/skill] and [skill]Diversion[/skill] and SY/TNTF
See how PvE farmers like it for a change.
Every monster should have [skill]rend enchantments[/skill] and [skill]Diversion[/skill] and SY/TNTF
See how PvE farmers like it for a change.
Mickey
Quote:
Originally Posted by MasterSasori
/signed for Ludicrous mode
Every monster should have [skill]rend enchantments[/skill] and [skill]Diversion[/skill] and SY/TNTF See how PvE farmers like it for a change. |
Glyph of Swiftness
Owned.
MMSDome
Had to be the Factions preview event. As soon as I got to the Jade sea my love for Guild wars grew by 100%. Guild wars has always been a great game but for me Factions made it better. Loved the music, the scenery, and of course the game play.
High Moral
I think heroes was a big mistake.. .. Altho I love heroes, but it was a mistake.
xshadowwolfx
Quote:
Originally Posted by creelie
Screw you haters, I love hard mode. It makes the game feel new again. When I go into something in HM, I know it's going to be a challenge (yes, even with an SY paragon or a sabway trio). HM brought back that newbie thrill of triumphing over adversity that hooked me so hard on this game to begin with.
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But the day that changed Guild Wars for me at least was the day of Searing...I though that the pre-searing world was big...hehe. Dam Charr.
VitisVinifera
how about the diablo 2 hardcore mode, where if you die, your character is locked
maraxusofk
Quote:
Originally Posted by Mickey
[skill]Obsidian Flesh[/skill]
Glyph of Swiftness Owned. |
A11Eur0
Quote:
Originally Posted by kerpall
Maybe they'll introduce "Very Hard Mode" ? lol. Every monster has "Boss status"...
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Burning Blade
/signed for Hell Mode:
- Every monster is at least lvl30, Boss lvl40+
- Monster attack speed is 100% faster
- Monster movement speed is 100% faster
- Monster skill cast and recharge is 100% faster
- Every monster damage is 400% more, even Wands deal 100+ dmg
- Party limit is double: 4->8, 6->12, 8->16, 12->24
- Every monster has resurrection and enchant removal skills
- Armor buff limit is lifted
- All drops from Locked Chests are gold!
- Loot scaling is removed
- Rare drops are quadruple
This mode will keep people busy for quite a long time. Hehe
- Every monster is at least lvl30, Boss lvl40+
- Monster attack speed is 100% faster
- Monster movement speed is 100% faster
- Monster skill cast and recharge is 100% faster
- Every monster damage is 400% more, even Wands deal 100+ dmg
- Party limit is double: 4->8, 6->12, 8->16, 12->24
- Every monster has resurrection and enchant removal skills
- Armor buff limit is lifted
- All drops from Locked Chests are gold!
- Loot scaling is removed
- Rare drops are quadruple
This mode will keep people busy for quite a long time. Hehe
Crowell The Fallen
Maybe 7 heroes?
prism2525
Hell mode?
All monsters in Tyria (Prophecies) are Lich clones.
All monsters in Cantha are Shiro clones.
All monsters in Elona are ABADDON clones.
All monsters in Tyria (EotN) are Great destroyers.
Players now have access to the bamph! skill.
All monsters in Tyria (Prophecies) are Lich clones.
All monsters in Cantha are Shiro clones.
All monsters in Elona are ABADDON clones.
All monsters in Tyria (EotN) are Great destroyers.
Players now have access to the bamph! skill.
Bryant Again
Factions Preview weekend was just that: A preview of the future of Guild Wars. The day when Factions was released, it was released that it would never be the same again, for better or worse.
So, while the release of Hard Mode was indeed pretty cool and historical, the release of Factions changed the face of Guild Wars forever.
So, while the release of Hard Mode was indeed pretty cool and historical, the release of Factions changed the face of Guild Wars forever.
-Loki-
Quote:
Originally Posted by Cale Roughstar
I would argue that the day Factions was introduced was the day the GW changed forever, but that is just me.
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upier
Quote:
Originally Posted by bhavv
So i'm not the only one that believes this?
I agree 100% that HM changed GW since it ruined it so much, and also so did that PVE only elite skill that we're not allowed to QQ about anymore because Anet thinks its good for the game. Aren't the same people making GW2? |
And then the 19th came ...
Quote:
Originally Posted by prism2525
Hell mode?
All monsters in Tyria (Prophecies) are Lich clones. All monsters in Cantha are Shiro clones. All monsters in Elona are ABADDON clones. All monsters in Tyria (EotN) are Great destroyers. Players now have access to the bamph! skill. |
Those guys pretty much just stand there and take the hits while the environment screws with the players.
DivineEnvoy
There is always one person on your buddylist who you have been sharing your Guild Wars experience with. The day that changed Guild Wars forever is when that person no longer plays.
odly
They will introduce the new HM.
All groups now contain level 20 monsters only.
They have normal speeds and attack speeds.
They have full skill bars with decent builds.
All groups now have a balanced mix with melee, ranged damage dealerd, elementalist aoe, necro hexes, mesmer interupts, healing, protection, hex removal, wards etc...
All groups now contain level 20 monsters only.
They have normal speeds and attack speeds.
They have full skill bars with decent builds.
All groups now have a balanced mix with melee, ranged damage dealerd, elementalist aoe, necro hexes, mesmer interupts, healing, protection, hex removal, wards etc...
~ Dan ~
Quote:
Originally Posted by kerpall
Maybe they'll introduce "Very Hard Mode" ? lol. Every monster has "Boss status"...
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EPO Bot
Just imagine what the reaction would be if ANet suddenly announced:
"We are sorry for all the changes we have made. We will now refund every GW purchase exept prophecies and delete all campaigns that came out after it. All skills will be cut from the game, exept the originals and they will all be reset to the way they worked the day GW was released. Your titles will be erased since they only ruined the game.Green items no longer drop. Xunlai storage will only have one box again. Heroes? Forgive us for ever thinking of those. We have deleted them forever. Use of the word "Ursan" will result in your account being permanently banned. If anyone has a problem with our new policy, know that it is all for your own good. Trust us on this one, you are only a small minority. All of your friends love to see their favorite game restored."
"We are sorry for all the changes we have made. We will now refund every GW purchase exept prophecies and delete all campaigns that came out after it. All skills will be cut from the game, exept the originals and they will all be reset to the way they worked the day GW was released. Your titles will be erased since they only ruined the game.Green items no longer drop. Xunlai storage will only have one box again. Heroes? Forgive us for ever thinking of those. We have deleted them forever. Use of the word "Ursan" will result in your account being permanently banned. If anyone has a problem with our new policy, know that it is all for your own good. Trust us on this one, you are only a small minority. All of your friends love to see their favorite game restored."
SirSausage
Quote:
Originally Posted by Fay Vert
Ah, the day GW was wrecked. The day of the great loot nerf lie. The day fun in GW died and the grind became king.
I hope the designers at ANet hang their head in shame at how they ruined such a glorious game and turned it into the POS we have now. |
Introduction of hard mode (with loot scaling) should be considered as the most tragic thing that could happen to GW.
Ahh, the days before Hardmode and Lootscaling, when drops were plentier and making money was easier...
Good times, good times
Esan
Guild Wars is not about drops and making money. If those are the things that interest you most, you are playing the wrong game.
Fantus
Quote:
Originally Posted by EPO Bot
We will now refund every GW purchase exept prophecies and delete all campaigns that came out after it.
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Back on topic: Hard Mode was mainly a good thing, apart from the scaling being broken in some places (namely the 4-man areas in Prophecies). But in the end it was only one thing that changed GW into something else than it used to be. Most of the changes were good - some weren't.
arcanemacabre
I'd say the day titles were introduced is the biggest thing that really changed Guild Wars.
Super Igor
GW is gud, all this multicampaign idea is gud, and HM is aweasome.
Yes, we there aresome problems around GW, some imbalances, some ever-moaning people but still its a gud game, change is gud. :P
But HM actually did change GW PvE forever, and it was a mojooor change to the game so I think everyone should be /signed for some HM weekend (as long as it wont be about having greater chance of having rare skin weapons).
/signed (but not for rare wep drop thingie)
Yes, we there aresome problems around GW, some imbalances, some ever-moaning people but still its a gud game, change is gud. :P
But HM actually did change GW PvE forever, and it was a mojooor change to the game so I think everyone should be /signed for some HM weekend (as long as it wont be about having greater chance of having rare skin weapons).
/signed (but not for rare wep drop thingie)
Danax
I think Prophecies was good, and Factions was good.
But when Nightfall came out....Ugh.. things just seemed to die out and everyone spread out way too much.
But when Nightfall came out....Ugh.. things just seemed to die out and everyone spread out way too much.
Pleikki
Day that changed Gw. = Factions release.
enter_the_zone
Quote:
Originally Posted by Esan
Guild Wars is not about drops and making money. If those are the things that interest you most, you are playing the wrong game.
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Ctb
I don't see how Factions was much of a change. Factions continued the PvP-centric focus of the original vision of Guild Wars. It introduced a number of new PvP concepts and, again, basically left PvE as a beginner's area (although the PvE in Factions blew chunks compared to the PvE in Proph...).
Nightfall was the major change, I would argue. It was around the release of Nightfall that ANET finally started acknowledging that not everybody thinks screaming obscenities into vent is fun and actually tried to create some new PvE content. Shame they made it so easy, though.... I've done most of Nightfall drunk.
Unfortunately, I think Nightfall was the point where you just had too many skills. Nerfs fly free and heavy now with little regard for the consequences, there are tons of c-space solo builds, and they've just lost control of the entire thing due to its size.
Nightfall would have made a great Prophecies, and Prophecies, with it's limited vision, would have made a great expansion to the story arc, but I think introducing all the cool PvE stuff that late in the game just kind of screwed everything up.
Nightfall was the major change, I would argue. It was around the release of Nightfall that ANET finally started acknowledging that not everybody thinks screaming obscenities into vent is fun and actually tried to create some new PvE content. Shame they made it so easy, though.... I've done most of Nightfall drunk.
Unfortunately, I think Nightfall was the point where you just had too many skills. Nerfs fly free and heavy now with little regard for the consequences, there are tons of c-space solo builds, and they've just lost control of the entire thing due to its size.
Nightfall would have made a great Prophecies, and Prophecies, with it's limited vision, would have made a great expansion to the story arc, but I think introducing all the cool PvE stuff that late in the game just kind of screwed everything up.
pkodyssey
Quote:
Originally Posted by Cale Roughstar
I would argue that the day Factions was introduced was the day the GW changed forever, but that is just me.
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Nope, its not just you.
Introduction of new campaigns was the first step in the downward grind spiral known as Guild Wars.
They should have skipped the campaigns and just went to expansions.
If we are going to Ludicrous mode, will we turn "plaid"?
The problem with increased difficulty is that they will actually have to "Buff" Ursan or 99.99% of the players will whine.
Zaris
hard mode is good
Loot scaling isn't
Loot scaling isn't
Yang Whirlwind
Quote:
Originally Posted by GloryFox
I'm for Hell mode..
Hell mode is Hard Mode but if your character dies it's deleted forever. |
bel unbreakable
wasint best pleased with loot scaling
how about harmode with randomized monster spawns a random dungeon genarator with different obgectives each time would be nice
how about harmode with randomized monster spawns a random dungeon genarator with different obgectives each time would be nice
gone
day(s) that change(d) GW?
every day(s) they let 'someone' play with an altered client. yea.
every day(s) they let 'someone' play with an altered client. yea.
DarkNecrid
Quote:
Originally Posted by flubber
day(s) that change(d) GW?
every day(s) they let 'someone' play with an altered client. yea. |
TexMod doesn't alter the client, nor does GWx2, nor does any of kunt0r's mods.
Lord Sojar
Introduce a Cow Level. Wait.... there is no cow level....
gone
Quote:
Originally Posted by DarkNecrid
And when, pray tell, did they do that?
TexMod doesn't alter the client, nor does GWx2, nor does any of kunt0r's mods. |
as far as when? not too long ago. lol.
/edit
actually, I could link, but i'm not doing the searching.
Esan
Quote:
Originally Posted by enter_the_zone
Because the addition of 3 titles requiring more than 1 million platinum and one title requiring 10000 ids and another requiring 10000 high end keys wasn't all about drops or money?
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enter_the_zone
I'm going for GWAMM, 3 million is not chump change, it's a hell of a lot of work. Not to mention, it's actually closer to 6 million, depending on how much you pick up fireworks for.
And just because Wisdom and Treasure aren't necessary for GWAMM, doesn't exclude the fact that they are in the game and attainable.
I do agree that there are games where loot and money grind are required. In GW all the grind is essentially optional, and doesn't have any real benefit for your chars.That makes loot scaling even more pointlessly stupid. But there is plenty to grind for if you feel inclined to do so and want one "perfect copy" of every item.
And just because Wisdom and Treasure aren't necessary for GWAMM, doesn't exclude the fact that they are in the game and attainable.
I do agree that there are games where loot and money grind are required. In GW all the grind is essentially optional, and doesn't have any real benefit for your chars.That makes loot scaling even more pointlessly stupid. But there is plenty to grind for if you feel inclined to do so and want one "perfect copy" of every item.
Esan
Quote:
Originally Posted by enter_the_zone
3 million is not chump change, it's a hell of a lot of work.
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sir hepe
Quote:
Originally Posted by EPO Bot
Just imagine what the reaction would be if ANet suddenly announced:
"We are sorry for all the changes we have made. We will now refund every GW purchase exept prophecies and delete all campaigns that came out after it. All skills will be cut from the game, exept the originals and they will all be reset to the way they worked the day GW was released. Your titles will be erased since they only ruined the game.Green items no longer drop. Xunlai storage will only have one box again. Heroes? Forgive us for ever thinking of those. We have deleted them forever. Use of the word "Ursan" will result in your account being permanently banned. If anyone has a problem with our new policy, know that it is all for your own good. Trust us on this one, you are only a small minority. All of your friends love to see their favorite game restored." |
IMO the days that changed guild wars forever are:
1) the day Factions came out.
The reason is, that prophecies was actually hard to play through with only a "few" skills. Factions, and later Nightfall and EotN added soooooo many skills, that the old ones were buried and forgotten, and the game basically got nerfed because of the massive amounts of imba skills. Back then missions were hard because u didnt have for ex. ursan or HB (which didnt come out in factions, of course). The world of Tyria was just excellent as it was, period.
2) The day when heroes were introduced.
I really loved to play with PUGs back at prophecies. When heroes came out, the game pretty much turned out to be a single player game. I remember when i first time played through Thunderhead Keep with a pug: I was very happy to have gotten through one of the hardest missions of the game. Now i can just bring sabway necros there and make it through with eyes closed and hands behind my back.
Also for example Sorrows Furnace was a very hard spot for me 2 years ago. I was there yesterday with a guildie who bought all the gw's 2 months back. He said it was a boring run-through. The game has gotten so much easier
3) The day when inscriptions were introduced.
Prices started to sink dramatically. 2 years ago +30hp sword hilts were like 50k, and so were 10/10 sundering's. Nowadays every single guy can buy him/herself a perfect weapon for a very low amount of money.
4) Ursan.
This pretty much ruined many parts of the game, since there is almost no place where an ursan party wouldnt simply dominate everything.
I'll add some things to this post if i come up.
I have played this game for 31 monts, having lots of breaks. Everytime I have returned from a break, I have noticed some things going for the worse. I am about to retire from GW for now, and maybe start again with GW2. I hope ANet makes the game as good as prophecies was in the beginning, and I really hope that they won't do any of the same mistakes they have done with their current game.
Sir Hepe