Originally Posted by Adam of Tyria
Whats on April 19th?
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Maybe a fun vanquish weekend or so. But no new god mode.
schaapie
Originally Posted by Adam of Tyria
Whats on April 19th?
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jackie
Kyp Jade
EternalTempest
Abedeus
Eldin
Ravi
free_fall
Originally Posted by bart
I think the day that changed GW is the day they introduced Heroes. For better or for worse it changed GW into a single player game (for me).
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OOshadeOO
dies like fish
noneedforclevernames
Crom The Pale
Thorondor Port
Originally Posted by Cale Roughstar
I would argue that the day Factions was introduced was the day the GW changed forever, but that is just me.
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bhavv
shru
Originally Posted by GloryFox
I'm for Hell mode..
Hell mode is Hard Mode but if your character dies it's deleted forever. |
Mr. Undisclosed
Eldin
Originally Posted by EPO Bot
Just imagine what the reaction would be if ANet suddenly announced:
"We are sorry for all the changes we have made. We will now refund every GW purchase exept prophecies and delete all campaigns that came out after it. All skills will be cut from the game, exept the originals and they will all be reset to the way they worked the day GW was released. Your titles will be erased since they only ruined the game.Green items no longer drop. Xunlai storage will only have one box again. Heroes? Forgive us for ever thinking of those. We have deleted them forever. Use of the word "Ursan" will result in your account being permanently banned. If anyone has a problem with our new policy, know that it is all for your own good. Trust us on this one, you are only a small minority. All of your friends love to see their favorite game restored." |
bhavv
StormDragonZ
Konig Des Todes
Originally Posted by Eldin
I think the moment ANet came up with Factions and a multi-campaign idea is when GW was forever broken. Everything was at its best back in the Prophecies days: whilst Factions and NF provided some positive new changes to GW, it mostly just broke the game.
ANet should have remained with Tyria and added expansions/big patches like Sorrow's Furnace. It'll probably be some drop rate increase in HM - let's break the economy even more! WOO! |
Originally Posted by Eldin
I hope GW2 is like Prophecies, and they don't break it. Because breaking a game twice is no fun.
I hate Factions, half the players don't own Prophecies (DAMN THEM!) or are stupid 9 year old Naruto wannabes. |
Originally Posted by creelie
Screw you haters, I love hard mode. It makes the game feel new again. When I go into something in HM, I know it's going to be a challenge (yes, even with an SY paragon or a sabway trio). HM brought back that newbie thrill of triumphing over adversity that hooked me so hard on this game to begin with.
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Originally Posted by Burning Blade
/signed for Hell Mode:
- Every monster is at least lvl30, Boss lvl40+ - Monster attack speed is 100% faster - Monster movement speed is 100% faster - Monster skill cast and recharge is 100% faster - Every monster damage is 400% more, even Wands deal 100+ dmg - Party limit is double: 4->8, 6->12, 8->16, 12->24 - Every monster has resurrection and enchant removal skills - Armor buff limit is lifted - All drops from Locked Chests are gold! - Loot scaling is removed - Rare drops are quadruple This mode will keep people busy for quite a long time. Hehe |
Originally Posted by prism2525
Hell mode?
All monsters in Tyria (Prophecies) are Lich clones. All monsters in Cantha are Shiro clones. All monsters in Elona are ABADDON clones. All monsters in Tyria (EotN) are Great destroyers. Players now have access to the bamph! skill. |
Originally Posted by Esan
Guild Wars is not about drops and making money. If those are the things that interest you most, you are playing the wrong game.
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Originally Posted by enter_the_zone
Because the addition of 3 titles requiring more than 1 million platinum and one title requiring 10000 ids and another requiring 10000 high end keys wasn't all about drops or money?
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Originally Posted by sir hepe
2) The day when heroes were introduced.
I really loved to play with PUGs back at prophecies. When heroes came out, the game pretty much turned out to be a single player game. I remember when i first time played through Thunderhead Keep with a pug: I was very happy to have gotten through one of the hardest missions of the game. Now i can just bring sabway necros there and make it through with eyes closed and hands behind my back. Also for example Sorrows Furnace was a very hard spot for me 2 years ago. I was there yesterday with a guildie who bought all the gw's 2 months back. He said it was a boring run-through. The game has gotten so much easier |
Originally Posted by Eldin
ANet should have...
1) Screw multiple (AND STANDALONE?!) campaigns. Do expansions. 2) No stupid PvE skills. They are unique but Ursan was a nono. 3) Heroes are a mixed blessing as they killed PuGging (which was fun, it was half the thrill of the good old days) but they are ALRIGHT. 4) No IMBA skills or new classes or campaigns that rush you to level 20 - appealing to noobies was a big mistake. They should have left GW long and arduous like Prophecies - it had a nice learning curve that resulted in the players developing more experience and respect for the game than later campaigns. To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG. |
Zahr Dalsk
Originally Posted by Eldin
No IMBA skills or new classes or campaigns that rush you to level 20 - appealing to noobies was a big mistake.
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Originally Posted by Eldin
in fact, I wish you were all around back when things were truly blissful.
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Mr. Undisclosed
Originally Posted by Eldin
To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG.
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Fantus
Originally Posted by Eldin
To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG.
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Knight O Cydonia
EPO Bot
sir hepe
Originally Posted by Eldin
I would LOVE this. In fact, I would love if the game was entirely rolled back to 2005.
ANet should have... 1) Screw multiple (AND STANDALONE?!) campaigns. Do expansions. 2) No stupid PvE skills. They are unique but Ursan was a nono. 3) Heroes are a mixed blessing as they killed PuGging (which was fun, it was half the thrill of the good old days) but they are ALRIGHT. 4) No IMBA skills or new classes or campaigns that rush you to level 20 - appealing to noobies was a big mistake. They should have left GW long and arduous like Prophecies - it had a nice learning curve that resulted in the players developing more experience and respect for the game than later campaigns. To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG. Anyway I wish we could just roll back the game to 2005 - and with it, all the new noobs and fags who came with the later campaigns would be gone. For a time GW was its own heaven, but new campaigns and a more noob-welcoming environment just allowed more idiots in, and, in the long run, it ruined the game. To all who are saying "stop QQing lulz its not a big deal", I betcha you guys either did not own Prophecies as your first campaign or did not join the scene until later. Although there's no real way to show you, the game was once magnificent (well, it's still a great game now but it was even more magnificent) back in the year we called 2005. Then it broke. I do not hate all new players, mind you - in fact, I wish you were all around back when things were truly blissful. |
bhavv
Zahr Dalsk
Originally Posted by bhavv
15 in 20 people think that GW isnt a MMORGP.
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Zydonis
Originally Posted by Fantus
Most MMORPG aren't finished shortly after the tutorial area though. Prophecies is. Only 7/25 missions in Prophecies are full 8-man missions. 'nuff said.
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ShadowStorm
Originally Posted by Dr Strangelove
/signed for ludicrous mode
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Ctb
The game has changed. Back in the day, half of the missions from LA through the desert were more of a challenge than Gate of Madness or Raisu Palace now. |
Trub
Eldin
Shayne Hawke
Eldin
Boondocksaints
Konig Des Todes
Originally Posted by Eldin
There is no cow level.
But I hear one's in development! |
Horus
Originally Posted by Adam of Tyria
Whats on April 19th?
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Koudelka
Quote: Originally Posted by EPO Bot Just imagine what the reaction would be if ANet suddenly announced: "We are sorry for all the changes we have made. We will now refund every GW purchase exept prophecies and delete all campaigns that came out after it. All skills will be cut from the game, exept the originals and they will all be reset to the way they worked the day GW was released. Your titles will be erased since they only ruined the game.Green items no longer drop. Xunlai storage will only have one box again. Heroes? Forgive us for ever thinking of those. We have deleted them forever. Use of the word "Ursan" will result in your account being permanently banned. If anyone has a problem with our new policy, know that it is all for your own good. Trust us on this one, you are only a small minority. All of your friends love to see their favorite game restored." I would LOVE this. In fact, I would love if the game was entirely rolled back to 2005. ANet should have... 1) Screw multiple (AND STANDALONE?!) campaigns. Do expansions. 2) No stupid PvE skills. They are unique but Ursan was a nono. 3) Heroes are a mixed blessing as they killed PuGging (which was fun, it was half the thrill of the good old days) but they are ALRIGHT. 4) No IMBA skills or new classes or campaigns that rush you to level 20 - appealing to noobies was a big mistake. They should have left GW long and arduous like Prophecies - it had a nice learning curve that resulted in the players developing more experience and respect for the game than later campaigns. To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG. Anyway I wish we could just roll back the game to 2005 - and with it, all the new noobs and fags who came with the later campaigns would be gone. For a time GW was its own heaven, but new campaigns and a more noob-welcoming environment just allowed more idiots in, and, in the long run, it ruined the game. To all who are saying "stop QQing lulz its not a big deal", I betcha you guys either did not own Prophecies as your first campaign or did not join the scene until later. Although there's no real way to show you, the game was once magnificent (well, it's still a great game now but it was even more magnificent) back in the year we called 2005. Then it broke. I do not hate all new players, mind you - in fact, I wish you were all around back when things were truly blissful. |
CyberMesh0