The Day That Changed Guild Wars Forever

schaapie

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands

E/Mo

Quote:
Originally Posted by Adam of Tyria
Whats on April 19th?
Read my boy read


Maybe a fun vanquish weekend or so. But no new god mode.

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

Survival mode: if you log off, gold farming company gets your account.

Kyp Jade

Jungle Guide

Join Date: Aug 2006

USA

Lack of Talent [Luck]

P/

The day they implemented observer mode

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

I have to add Removal of the Attribute Refund System (Pre-Factions).

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

1. Removal of refund system.
2. Grind to move in storyline, blocked gates (Factions)
3. Grind to move in storyline, then grind to get to PuGs (pve-only titles that ,,help'' players). Heroes were fine, I like them.
4. Ursan.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Hard-Hard Mode will have a Coventina The Matron in each mob.

For those who don't remember, without good interruptage she takes 10+ minutes to outdamage. Painful!

Ravi

Ravi

Frost Gate Guardian

Join Date: May 2006

Average Joes [none]

Mo/W

the fact that the game has heroes and titles it doesnt mean u NEED to have those, i still pug all the time, with whoever comes along.

i play since launch, and the game only has gotten better and better, most people dont like change be it for good or worse.

free_fall

free_fall

Wilds Pathfinder

Join Date: Oct 2005

Quote:
Originally Posted by bart
I think the day that changed GW is the day they introduced Heroes. For better or for worse it changed GW into a single player game (for me).
GW was always a single-player game for me, ever since Proph. It's one of the reasons I picked GW (aside from the no-monthly fee) over other MMORPGs - that you could play with henchmen instead of other people. Now, not that I didn't end up (and enjoy) playing with other people but I work graveyard so there wasn't always a lot of people on when I was, plus I enjoyed the challenge of completing the missions using just the hench. Heroes just made that part of it better, imo.

If there was one thing that I feel "changed" GW, and not neccessarily for the better perhaps, it would be the introduction of Titles.

OOshadeOO

OOshadeOO

Lion's Arch Merchant

Join Date: May 2007

UK

Stop Stealing[agro]

W/A

mmmmmmmmmmmonster kill...i mean mode

dies like fish

Jungle Guide

Join Date: Jun 2006

Winter Wonderland [brrr]

W/E

November 8th, 2007

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

Yeah, they should have a celebration for the anniversity hard mode was invented.

Then have a day where all the rich players lose all their items for the anniversity of greens.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

There have been many days that "changed" GW forever...

Sorrows Furnace and Green Weapons!
Mini-pets!
Heros!
Hard Mode!
UW/FoW end chests!
Z-Chest!
The End of Favor in Hall of Hero's!
Every skill update!!!

Whats next?.........The day they anounce open beta testing for GW2!

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Quote:
Originally Posted by Cale Roughstar
I would argue that the day Factions was introduced was the day the GW changed forever, but that is just me.
Agreed completely. It made getting to lvl 20 like 3 hours of playing, and quests didnt give skills anymore.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

The day you get kicked from a HM alliance for saying WoW rules, GW sux.

Ah well, guess I can just play H/H all the time now minus the amusing idiots on alliance chat.

Why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO cant I just have 7 heroes?

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by GloryFox
I'm for Hell mode..

Hell mode is Hard Mode but if your character dies it's deleted forever.
They already have this it's called going for Legendary Survivor.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

lol prophecies was horrible, factions was a change for the best.

Anyway how did this thread get so far off topic? Did anyone bother to read the first post?

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Quote:
Originally Posted by EPO Bot
Just imagine what the reaction would be if ANet suddenly announced:

"We are sorry for all the changes we have made. We will now refund every GW purchase exept prophecies and delete all campaigns that came out after it. All skills will be cut from the game, exept the originals and they will all be reset to the way they worked the day GW was released. Your titles will be erased since they only ruined the game.Green items no longer drop. Xunlai storage will only have one box again. Heroes? Forgive us for ever thinking of those. We have deleted them forever. Use of the word "Ursan" will result in your account being permanently banned. If anyone has a problem with our new policy, know that it is all for your own good. Trust us on this one, you are only a small minority. All of your friends love to see their favorite game restored."
I would LOVE this. In fact, I would love if the game was entirely rolled back to 2005.

ANet should have...

1) Screw multiple (AND STANDALONE?!) campaigns. Do expansions.

2) No stupid PvE skills. They are unique but Ursan was a nono.

3) Heroes are a mixed blessing as they killed PuGging (which was fun, it was half the thrill of the good old days) but they are ALRIGHT.

4) No IMBA skills or new classes or campaigns that rush you to level 20 - appealing to noobies was a big mistake. They should have left GW long and arduous like Prophecies - it had a nice learning curve that resulted in the players developing more experience and respect for the game than later campaigns. To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG.

Anyway I wish we could just roll back the game to 2005 - and with it, all the new noobs and fags who came with the later campaigns would be gone. For a time GW was its own heaven, but new campaigns and a more noob-welcoming environment just allowed more idiots in, and, in the long run, it ruined the game.

To all who are saying "stop QQing lulz its not a big deal", I betcha you guys either did not own Prophecies as your first campaign or did not join the scene until later. Although there's no real way to show you, the game was once magnificent (well, it's still a great game now but it was even more magnificent) back in the year we called 2005. Then it broke. I do not hate all new players, mind you - in fact, I wish you were all around back when things were truly blissful.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Actually the new campaigns would have been fine if Anet didnt add any new skills. HM would have been fine if they adjusted AI and Henchmen skills accordingly rather then just
Increasing levels and attack speeds, and heroes would be fine if we could use 7

But Anet just mess up PVE when they try to change it or balance skills for PVP. Other MMOs get PVE right before PVP, thats why I personally prefer them.

Oh and /AGREE with everything that eldin just said.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Just for the record, I started playing Guild Wars on Christmas Day of 2005. Prophecies will always be my favorite campaign.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Eldin
I think the moment ANet came up with Factions and a multi-campaign idea is when GW was forever broken. Everything was at its best back in the Prophecies days: whilst Factions and NF provided some positive new changes to GW, it mostly just broke the game.

ANet should have remained with Tyria and added expansions/big patches like Sorrow's Furnace.

It'll probably be some drop rate increase in HM - let's break the economy even more! WOO!
This is probably the 1st time GW got wrecked. The only thing I say that Factions did was introduce the assassin *don't hate me cuz I like sins plz! >.<*, ritualist, and Shiro, what could of, and arguably is, the best bad guy in GW1. Not to mention the proph arenas were mostly removed when factions came out as well, I am only glad Tombs got changed but the others....could have stayed...

I say Factions*hurt it and in some ways helped*, NF*helped with heroes*, and HM*opinion, I say help, more titles and more challenge for us PvE only people * all changed Guild Wars. Seeing the outcome now, I would of just made Factions and NightFall expansions as well, maybe just add the new professions to pre-ascalon, increase the lvl cap by 10 each game *including EN*, and remove the continent of Cantha from gameplay, just simply expand on Tyria/Elona and areas around them.

Its not so much I dislike multi-campaign, its more that I dislike the starting new characters in completely new lands*does give an original feel to a new character though* but not being able to make the profession you want in any campaign, and of course no sin/rit/derv/para armor in proph and no derv/para armor in cantha...that annoys me the most...

I would like to see some sort of special weekend besides double loot or whatever, but maybe not "Legendary Mode" or whatever you want to call it, many people, myself included, have yet to get through HM. But including it would not be a bad thing, keeps us PvE only people busy since most of the economy is falling and PvPers don't gotta worry about that. I notice alot of complaining about loot scaling...so...as a gift for the anniversery of HM...REMOVE LOOT SCALING!

Quote:
Originally Posted by Eldin
I hope GW2 is like Prophecies, and they don't break it. Because breaking a game twice is no fun.

I hate Factions, half the players don't own Prophecies (DAMN THEM!) or are stupid 9 year old Naruto wannabes.
I hope GW2 is like prophecies too, cept with a faster lvling rate *NOT as fast as factions*...and it's those Naruto wannabes' faults for not getting what I say is the best campaign and missing out on the original fun.

Quote:
Originally Posted by creelie
Screw you haters, I love hard mode. It makes the game feel new again. When I go into something in HM, I know it's going to be a challenge (yes, even with an SY paragon or a sabway trio). HM brought back that newbie thrill of triumphing over adversity that hooked me so hard on this game to begin with.
yes, Yes! YES!!!....sorry getting to into this post >.> <.< but it's the same reason why I like HM .

Quote:
Originally Posted by Burning Blade
/signed for Hell Mode:

- Every monster is at least lvl30, Boss lvl40+
- Monster attack speed is 100% faster
- Monster movement speed is 100% faster
- Monster skill cast and recharge is 100% faster
- Every monster damage is 400% more, even Wands deal 100+ dmg
- Party limit is double: 4->8, 6->12, 8->16, 12->24
- Every monster has resurrection and enchant removal skills
- Armor buff limit is lifted
- All drops from Locked Chests are gold!
- Loot scaling is removed
- Rare drops are quadruple

This mode will keep people busy for quite a long time. Hehe
That, which I bolded, should be in Hard Mode!!!

Quote:
Originally Posted by prism2525
Hell mode?

All monsters in Tyria (Prophecies) are Lich clones.
All monsters in Cantha are Shiro clones.
All monsters in Elona are ABADDON clones.
All monsters in Tyria (EotN) are Great destroyers.

Players now have access to the bamph! skill.
Reminds me of Boss Mode in Diablo 2...good times...

Quote:
Originally Posted by Esan
Guild Wars is not about drops and making money. If those are the things that interest you most, you are playing the wrong game.
DEAR GOD! WE HAVE A WINNER!!1!!!!4!!!!1!!one!!!!!

Quote:
Originally Posted by enter_the_zone
Because the addition of 3 titles requiring more than 1 million platinum and one title requiring 10000 ids and another requiring 10000 high end keys wasn't all about drops or money?
I wouldn't say GW is about titles either, just simply having fun, and many people, like myself, have fun doing titles, its our choice to want to go after whatever titles, we don't have to go after those titles that cost money...also, those titles can easily be very cheap, high end keys=high lucky+some lockpicks*yes still alot but cheaper then 600g per chest if ur lucky*, ids...farm golds/get from chests, its nearly free then. What other title are you talking about? Elite skills, yes that does need a lot of money to spend on caps, but you dont NEED to do that title, same with drunkard and sweet tooth, the 2 other money consuming titles.

Quote:
Originally Posted by sir hepe
2) The day when heroes were introduced.
I really loved to play with PUGs back at prophecies. When heroes came out, the game pretty much turned out to be a single player game. I remember when i first time played through Thunderhead Keep with a pug: I was very happy to have gotten through one of the hardest missions of the game. Now i can just bring sabway necros there and make it through with eyes closed and hands behind my back.
Also for example Sorrows Furnace was a very hard spot for me 2 years ago. I was there yesterday with a guildie who bought all the gw's 2 months back. He said it was a boring run-through. The game has gotten so much easier
To many, myself highly included, GW has always been a single-player game, since pre was only 2 person group and everything was easy, some people who actually start PLAYING in prophecies go a "no help from anyone" idea cept through 2 quests, heroes just replaced henchmen, not pugs.

Quote:
Originally Posted by Eldin
ANet should have...

1) Screw multiple (AND STANDALONE?!) campaigns. Do expansions.

2) No stupid PvE skills. They are unique but Ursan was a nono.

3) Heroes are a mixed blessing as they killed PuGging (which was fun, it was half the thrill of the good old days) but they are ALRIGHT.

4) No IMBA skills or new classes or campaigns that rush you to level 20 - appealing to noobies was a big mistake. They should have left GW long and arduous like Prophecies - it had a nice learning curve that resulted in the players developing more experience and respect for the game than later campaigns. To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG.
comments on this:
#1)Full agree
#2)How about no ELITE PvE only, most of the pve skills are good, except for all 4 elites *ursan, volfen, raven, and lightbringer aura*
#3)I would have to agree and disagree with this *yes controversial*, Heroes are "alright" but I don't think they killed PUGs, in a way, Guilds, and in effect Alliances, killed PUGs a lot more then the heroes did. As I said above, Heroes basically changed Heroes around, I have seen many pugs wanting people above heroes.
#4)The only thing I disagree with this is the removal of new professions, although can still be good without the new professions, I like Ritualists, Assassins, and Paragons, so I cannot agree with this, but I wouldn't hate anet and stop playing if they did do that.


This was a fun Thread to read through, even though many would disagree as it seems. Thank you for the fun posts to comment on! Its been a while since I commented on this much! and for the record, I started playing during Dragon Festival 06, but I didn't play factions till about 3 weeks after playing on me *now gone * necro, and now I play on my new necro and sin...

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Eldin
No IMBA skills or new classes or campaigns that rush you to level 20 - appealing to noobies was a big mistake.
Imbalanced skills are bad, but I do hope this isn't support of their plan to cut the non-core classes. I imagine a good many people would be pissed off if that were to happen.

Quote:
Originally Posted by Eldin
in fact, I wish you were all around back when things were truly blissful.
I certainly do wish I'd joined back then. Guild Wars' advertising campaign sadly never really got me interested at the time

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by Eldin
To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG.
Good thing GW isn't an MMORPG then isn' it?

But yeah, my first game was prophecies. I found it quite dull and I probably would have quit if I hadn't played Factions soon after. I think what killed it for me was the lack of variation in the monsters. In pre (which I did somewhat enjoy) its nothing but skale and devourers and the occaisonal grawl. Go to post and woo we introduce gargoyles into the mix! When you go to the post apocalyptic wasteland that is post you start to wonder why you left pre. Factions greatly imrpoved on both (kaineng sucked but you only spend a shirt time there)

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Eldin
To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG.
Most MMORPG aren't finished shortly after the tutorial area though. Prophecies is. Only 7/25 missions in Prophecies are full 8-man missions. 'nuff said.

Knight O Cydonia

Knight O Cydonia

Frost Gate Guardian

Join Date: Apr 2007

No Goats No Glory [BAAA]

Me/

In my mind the introduction of PvE skills scaling with Lightbringer and Sunspear rank was a key change, as it set in motion the direction that the company was taking with Eye of the North and its reputation skills.
It also introduced the idea of time spent in game > skill (which is something that should stay well away from any topic as it inevitably leads to a 20 page thread about ursan blessing).

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Prophecies on it's own felt like a huge, almost empty void with only a few places worth visiting more then once. If you didn't decide to take a run to Droks in the first place. More options = always good.

sir hepe

Academy Page

Join Date: Sep 2006

tombs

W/

Quote:
Originally Posted by Eldin
I would LOVE this. In fact, I would love if the game was entirely rolled back to 2005.

ANet should have...

1) Screw multiple (AND STANDALONE?!) campaigns. Do expansions.

2) No stupid PvE skills. They are unique but Ursan was a nono.

3) Heroes are a mixed blessing as they killed PuGging (which was fun, it was half the thrill of the good old days) but they are ALRIGHT.

4) No IMBA skills or new classes or campaigns that rush you to level 20 - appealing to noobies was a big mistake. They should have left GW long and arduous like Prophecies - it had a nice learning curve that resulted in the players developing more experience and respect for the game than later campaigns. To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG.

Anyway I wish we could just roll back the game to 2005 - and with it, all the new noobs and fags who came with the later campaigns would be gone. For a time GW was its own heaven, but new campaigns and a more noob-welcoming environment just allowed more idiots in, and, in the long run, it ruined the game.

To all who are saying "stop QQing lulz its not a big deal", I betcha you guys either did not own Prophecies as your first campaign or did not join the scene until later. Although there's no real way to show you, the game was once magnificent (well, it's still a great game now but it was even more magnificent) back in the year we called 2005. Then it broke. I do not hate all new players, mind you - in fact, I wish you were all around back when things were truly blissful.
Totally agreed. I was in the game from almost the beginning, and I really miss those times...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

1 in 20 people think that GW isnt a MMORGP. I agree with this view, but everyone else in game is pretty damn sure that they are playing a MMORGP yet completely bash WoW and other games because they are full of grind, like GW isnt.

The majority of GW players are just retards on the whole. 'Im playing a MMORGP with no level grind or character development lol this game rules, WoW sux'.

Players that call GW a MMORGP yet bash WoW for grind need to be shot.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by bhavv
15 in 20 people think that GW isnt a MMORGP.
Fix'ed to be more accurate.

Zydonis

Zydonis

Academy Page

Join Date: Dec 2007

USA

Loners United [CULT]

R/

Quote:
Originally Posted by Fantus
Most MMORPG aren't finished shortly after the tutorial area though. Prophecies is. Only 7/25 missions in Prophecies are full 8-man missions. 'nuff said.
How was prophecies finished shortly after the tutorial? The tutorial was pre, not Ascalon-Desert. The game has changed. Back in the day, half of the missions from LA through the desert were more of a challenge than Gate of Madness or Raisu Palace now.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Quote:
Originally Posted by Dr Strangelove
/signed for ludicrous mode
Flashback to Spaceballs had me laughing out loud. Thank you.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
The game has changed. Back in the day, half of the missions from LA through the desert were more of a challenge than Gate of Madness or Raisu Palace now.
To be fair, half the reason that's true rests on the fact that, back then, the intelligence of (non-flaggable) henchmen could be charitably described using a comparison to a mentally retarded Chihuahua.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

lolololol..omg, I just saw Stephan with a tail.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

As a note, anyone who is seeking insight, go back to page 5 of the thread, read my post (the one second up from the bottom).

Anyways, another thing:

Why are people saying that, because most of Prophecies has a <8 party size, it automatically makes all those areas "noob areas"? If anything, I liked the gradual change, and to me I saw a size of 8 less as "out of noobworld" but more as "in the eXtrEEEEEEEEM pro places". Party size means nothing in terms of the difficulty of the location you are in. Get with the program. There's more to the game than reaching a party size of 8.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Do we get a cow level yet?

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

There is no cow level.

But I hear one's in development!

Boondocksaints

Boondocksaints

Academy Page

Join Date: Oct 2005

NYC

[Vamp] Order of the Immortal [Pryd]

W/Mo

Introduction to skill templates- I can't believe I used to change all of those attributes and skills every single time I was in town.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Eldin
There is no cow level.

But I hear one's in development!
Req. to get into the Cow Level:
1)pay 10 skill points
2)pay 1k
3)Must be lvl 20
4)Must be ascended
5)remove ursan blessing from your skill bar permenantly.

Horus

Horus

Desert Nomad

Join Date: Aug 2007

www.godtguild.com

Blades Of Burning Shadows [GoDT]-leader

Mo/

Quote:
Originally Posted by Adam of Tyria
Whats on April 19th?
MY Birthday

Koudelka

Koudelka

Frost Gate Guardian

Join Date: Apr 2007

England

The Khaotic Empire (TKE)

Me/Mo

Quote:
Quote:
Originally Posted by EPO Bot
Just imagine what the reaction would be if ANet suddenly announced:

"We are sorry for all the changes we have made. We will now refund every GW purchase exept prophecies and delete all campaigns that came out after it. All skills will be cut from the game, exept the originals and they will all be reset to the way they worked the day GW was released. Your titles will be erased since they only ruined the game.Green items no longer drop. Xunlai storage will only have one box again. Heroes? Forgive us for ever thinking of those. We have deleted them forever. Use of the word "Ursan" will result in your account being permanently banned. If anyone has a problem with our new policy, know that it is all for your own good. Trust us on this one, you are only a small minority. All of your friends love to see their favorite game restored."

I would LOVE this. In fact, I would love if the game was entirely rolled back to 2005.

ANet should have...

1) Screw multiple (AND STANDALONE?!) campaigns. Do expansions.

2) No stupid PvE skills. They are unique but Ursan was a nono.

3) Heroes are a mixed blessing as they killed PuGging (which was fun, it was half the thrill of the good old days) but they are ALRIGHT.

4) No IMBA skills or new classes or campaigns that rush you to level 20 - appealing to noobies was a big mistake. They should have left GW long and arduous like Prophecies - it had a nice learning curve that resulted in the players developing more experience and respect for the game than later campaigns. To everybody who says that Prophecies was "too slow lololol", you are not an MMORPG gamer. Go play an FPS. Slow learning curves and a sense of gradual character development are KEY to an MMORPG.

Anyway I wish we could just roll back the game to 2005 - and with it, all the new noobs and fags who came with the later campaigns would be gone. For a time GW was its own heaven, but new campaigns and a more noob-welcoming environment just allowed more idiots in, and, in the long run, it ruined the game.

To all who are saying "stop QQing lulz its not a big deal", I betcha you guys either did not own Prophecies as your first campaign or did not join the scene until later. Although there's no real way to show you, the game was once magnificent (well, it's still a great game now but it was even more magnificent) back in the year we called 2005. Then it broke. I do not hate all new players, mind you - in fact, I wish you were all around back when things were truly blissful.
I was about to QFT you until I cited the use of the word "fag" in your argument. Aside from this... extremely offensive mishap:

Yes. Definately. Prophecies was amazing, I'm sorry but in its time it simply could not be contended with. I am praying that GW2 follows the prophecies line. I hated having 8/8 instantly... then again in GW2 I am still hoping that you can go on your own or with a friend (PROPERLY, heroes and henchmen are not my idea of fun...) if you know what I mean.

And please, can everyone stop saying "broke" to describe a change you don't like... I think it's a little extreme.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

Here's hoping that today's update is good news- if they actually manage to block out the gold farmers more, reversing gameplay changes that combatted farming *cough*LOOT SCALING*cough* just might actually happen.