The Day That Changed Guild Wars Forever

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

You people that regret everything since Prophecies do realize the game would have died if Anet wasn't making money on something, right? They can only afford to make it free-to-play by making and selling new content at regular intervals. If you want a world that never ever grows or changes, you're looking at either a single-player RPG, or a pay-to-play MMO.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by flubber
sorry, can't drop names and can't even link to the threads, because they were butchered that bad by people here it's not even funny.

as far as when? not too long ago. lol.

/edit

actually, I could link, but i'm not doing the searching.
So, basically, you got nothing.


OK good.

bj91x

bj91x

Lion's Arch Merchant

Join Date: Dec 2005

The day Nightfall was released. Heroes have given so much life to a game I was losing faith in. It wasn't until heroes were introduced that our guildies could finally do more stuff together like clear UW/FoW, etc.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by bj91x
The day Nightfall was released. Heroes have given so much life to a game I was losing faith in. It wasn't until heroes were introduced that our guildies could finally do more stuff together like clear UW/FoW, etc.
/Agree

Heroes were a massive improvement for the better. They didn't kill pugging for me, since I was henching everything already. Yes, in my experience, PUGS are so bad, I'd rather take all henchies.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

The thing with Heroes is that the game would probably be much worse off than it is without them. The game is seperated far too much as it is: The playerbase is split apart and seperated by outposts, instances, and districts. Once you entered an explorable area, instance, or mission, you were entirely cut-off from anybody that wasn't in your whisper, friends list, or guild charter. All the party search feature did was make it so you could spam less. Then you have the fact that for a large majority of the entire game requires 8 people - by general MMO standards, even though GW barely fits the mold of an MMO, that is a lot.

All in all, there are just too many restrictions on the social aspect of Guild Wars that heroes had to be the most viable option. While their addition may have caused some damage, it's more or less done for the greater good. I highly doubt that ANet would've been able to keep sales up this high without them.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Factions. Very different than the original GW. I think it opened up new paths for PvE, yet kinda broke PvP... hard to say, really.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Illfated Fat
Factions. Very different than the original GW. I think it opened up new paths for PvE, yet kinda broke PvP... hard to say, really.
I really believe that they added too much to handle. I remember Lyra making a post here saying that "ANet could really learn something from Team Fortress 2," and she was right: the less you have to balance, the easier it becomes.

However, I feel that it was with Nightfall that things became "too much."

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

No.

The day was: April 28, 2005.

Guild Wars atarted to run and change to fit its players. No more beta testing and no more 'game made for 4 players'.

bj91x

bj91x

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by enter_the_zone
/Agree

Heroes were a massive improvement for the better. They didn't kill pugging for me, since I was henching everything already. Yes, in my experience, PUGS are so bad, I'd rather take all henchies.
Actually, I've resumed PUGging again since the introduction of heroes. Even when you have crummy PUG players, you can generally have 1 or 2 heroes with good builds that you gave, who can overcome the lack of skill some PUGs may have. Plus, you no longer had to deal with stupid PUG waiting for a human healer for an hour simply because they refuse to take hench healers because they don't know that hench healers work just fine (and the reason these PUG players fail so much isn't the henchies' fault... its their own fault... but they don't realize that). PUG seems to be more open to hero healers (again, another strange thing since most PUG players' hero healers I've seen have worse skill bars than the hench healers XD).

Of course, this is not saying PUG is a better choice. Henchies (before you could even flag them) are better than PUG. It's just that I like playing with real players and heroes made it more bearable to PUG.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
3) The day when inscriptions were introduced.
Prices started to sink dramatically. 2 years ago +30hp sword hilts were like 50k, and so were 10/10 sundering's. Nowadays every single guy can buy him/herself a perfect weapon for a very low amount of money.
The price of weapon mods has nothing, I repeat nothing to do with inscriptions...

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by MithranArkanere
No.
The day was: April 28, 2005.
Guild Wars started to run and change to fit its players. No more beta testing and no more 'game made for 4 players'.
Not sure what you exactly mean, but I'll reach out on a limb: you enjoyed a game before it actually made money. I'm sorry to tell you this, but if only the world ran without money, but the people in Anet need to pay the bills just like everyone else. I just think that saying the game changed when non-beta testers entered is just stupid and silly. If the game never left beta, you wouldn't still be playing it. Hell, you wouldn't not have been playing it in December of 2005.
If you had fun in GW1 overall, then it was worth the fun. It is win-win for the game and players to actually launch, and considering the dominance on this type of game by WoW, we are lucky that Anet still does well enough to continue to do updates (both good and bad...) with out a constant flow of cash into their pockets.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by EPO Bot
Just imagine what the reaction would be if ANet suddenly announced:

"We are sorry for all the changes we have made. We will now refund every GW purchase exept prophecies and delete all campaigns that came out after it. All skills will be cut from the game, exept the originals and they will all be reset to the way they worked the day GW was released. Your titles will be erased since they only ruined the game.Green items no longer drop. Xunlai storage will only have one box again. Heroes? Forgive us for ever thinking of those. We have deleted them forever. Use of the word "Ursan" will result in your account being permanently banned. If anyone has a problem with our new policy, know that it is all for your own good. Trust us on this one, you are only a small minority. All of your friends love to see their favorite game restored."

andrew21594

Ascalonian Squire

Join Date: Dec 2007

W/Mo

Quote:
Originally Posted by Talach_Ninneed
Chuck Norris Mode.
LOL




Also my own idea:

Hardcore Mode (HcM) Higher level enemies, way better drops but double or triple number of enemies!

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

hard mode with consumables and/or ursan is the same as normal mode ... so whatever...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by MarlinBackna
Not sure what you exactly mean, but I'll reach out on a limb: you enjoyed a game before it actually made money. I'm sorry to tell you this, but if only the world ran without money, but the people in Anet need to pay the bills just like everyone else. I just think that saying the game changed when non-beta testers entered is just stupid and silly. If the game never left beta, you wouldn't still be playing it. Hell, you wouldn't not have been playing it in December of 2005.
If you had fun in GW1 overall, then it was worth the fun. It is win-win for the game and players to actually launch, and considering the dominance on this type of game by WoW, we are lucky that Anet still does well enough to continue to do updates (both good and bad...) with out a constant flow of cash into their pockets.
I meant that some illogical and thoughtless people want to 'go back' in time, like Before Nightfall, before Factions and even before Sorrow's Furnace and stick the game there.

GW is better moving onwards.

Lord Tetsu

Lord Tetsu

Banned

Join Date: Nov 2007

Mantra Of Shut Your {Face}

E/Mo

Quote:
Originally Posted by GloryFox
I'm for Hell mode..

Hell mode is Hard Mode but if your character dies it's deleted forever.
lol loving it

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

/signed for Cow Level.

Hard Mode would have been fine if they'd implemented real teams with the AI to back it. Mobs in EoTN, for instance, tend to have pretty good bars compared to other areas, particularly the Charr and Slaver's Summit groups - you'll notice they're harder to fight than monsters that just do lots of damage. Heck, you could have monsters running real spike builds, balanced, hex overload, etc. and utilize specific AI for each build (try infusing a CPU spike).

Also, you could easily make another Hard Mode just by importing the current Hard Mode and disabling all consumables and PvE skills. The number of people who could actually complete all areas (vanquishing, dungeons, campaign, elite missions) would drop substantially.

You Look Grim

You Look Grim

Lion's Arch Merchant

Join Date: Jul 2007

Ecnegilletni Laicifitra [朔mud]

lols, the day before 4/20.

themesmeroftime

Academy Page

Join Date: Dec 2005

near philly

The Order of Sithis

Rt/

IMO, Guild Wars changed forever when it stopped being a MMO and went to a single player game where you could also see other players in a town..... Namely, when Heroes were added. You simply did not have to join with other people cuz you gotz t3h uber henchies

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by DarkNecrid
So, basically, you got nothing.

OK good.
So basically you mustn't have been around the forum when a certain someone was sending packets to alter the game, along with the ability to crash it as well.

OK sweet.

if YOU don't, see it...it, isn't there. I know I wasn't the only one to read the thread, and quite a few of GURU members verified this script kiddie was able to crash their client. but hey...basically anet made a few patches for it, so it must not have existed........................................... ..............................they got nothing either, right?.

http://www.guildwarsguru.com/forum/s...ed+my+cli ent

-and it's not up to me what gets deleted, it's not my forum. it seems around here, the truth, or what makes the most of the truth is a -1 post.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I'm bringing this thread back from the dead.

April 19th is less than a week away. I wonder if anything will happen...

Voltaic Annihilator

Banned

Join Date: Jan 2008

E/Me

Nice res...i bet gwen will come back as her adult self in LA and bitch and whine then kill us all..again

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

Sorrow's Furance.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Quote:
Originally Posted by Talach_Ninneed
Chuck Norris Mode.

Meh either way i dont really mind if theres an event or not, maybe double gold drop chance from enemies/chests ?
chuck norris mode will own

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by themesmeroftime
IMO, Guild Wars changed forever when it stopped being a MMO and went to a single player game where you could also see other players in a town..... Namely, when Heroes were added. You simply did not have to join with other people cuz you gotz t3h uber henchies
That's funny. Because Guild Wars is a CORPG, and never was an MMO.

Malice Black

Site Legend

Join Date: Oct 2005

There is little co-op in this game. It's just a bad MMO.

Spaced Invader

Spaced Invader

Frost Gate Guardian

Join Date: Jul 2005

The "C" in CORPG stands for "competitive", not "cooperative".

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Spaced Invader
The "C" in CORPG stands for "competitive", not "cooperative".
He's right...in a way. But I still disagree this game is an MMO.
It could really imply both, but I see his point on it, since most players only use this game for the PvE side.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

I think we need some "OH **** thats hard mode"


hard mode+ 2 monks per mob+ double damage.


/twitch


thats hard

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Alex the Great
I think we need some "OH **** thats hard mode"


hard mode+ 2 monks per mob+ double damage.


/twitch


thats hard
Those [Healing Hands] grawls where not so hard once you... well, once you get ["Finish Him!"]. XD

hippo942

hippo942

Wilds Pathfinder

Join Date: Oct 2006

England

Yes I do have a guild, Thanks for asking

N/

Quote:
Originally Posted by StormDragonZ
I'm bringing this thread back from the dead.

April 19th is less than a week away. I wonder if anything will happen...
lol I thought this was the start of the thread duh silly me

I know its HM intro now

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Alex the Great
I think we need some "OH **** thats hard mode"


hard mode+ 2 monks per mob+ double damage.


/twitch


thats hard
But not fun.

Spaced Invader

Spaced Invader

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Tyla
He's right...in a way. But I still disagree this game is an MMO.
It could really imply both, but I see his point on it, since most players only use this game for the PvE side.
This was not my personal opinion or interpretation. Read the Official FAQ:
Quote:
Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?

Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.

Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.

Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.

Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.
Anyway, I don't think any A.Net employee has used this term in a long time.
Mostly because GW turned from a PvP game with a PvE sidedish to a PvE game with some segregated PvP.
And now with GW2 they aim for a real full-fledged MMORPG.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by Destro Maniak
chuck norris mode will own

NO want mustache!!!!!....

_______________
PvE Helpful Hint #0008: Evil still hates pie.

Tyla

Emo Goth Italics

Join Date: Sep 2006

@Spaced -- I stand corrected.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Not sure there is one specific feature that changed GW forever.

1. We had heroes in Nightfall which pretty much eliminated the social aspect of players, hence hardly anymore PUG groups.

2. Loot Scaling - Good for protecting the integrity of the game but horrible for the players.

3. Hard Mode - Same content, just a tad harder and a huge money sink in lockpics. Unless you get lucky you'll never make that money back anytime soon.

4. Hall of Monuments - Huge money sink which equates into running dungeons over and over and over. Example, in order to display 5 armor sets in your hall it will cost you an average of 375,000 gold not to mention the materials you need.

5. Titles - Guild Wars simply didn't need titles to be good.

I still love Guild Wars and I'll be playing Guild Wars 2 definitely but sometimes I wonder if these ideas were the best way to go.

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

Quote:
Originally Posted by GloryFox
I'm for Hell mode..

Hell mode is Hard Mode but if your character dies it's deleted forever.
/SIGNED. Wholeheartedly signed. =]

Dark Kal

Krytan Explorer

Join Date: Dec 2006

I remember it as the day they ruined the game by adding lootscaling not because of HM.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

For all those people who are complaining about Heroes, I feel that with the splitting up of players over 3 campaigns and 1 expansion, and a further split between Normal Mode and Hard Mode, not having heroes would have made PvE impossible to be played except maybe at certain prime times and weekends.

That is the same a reason why they lifted the barriers between the different servers, because many mission outposts were empty for large parts of the day on certain servers.

If they did not introduce Heroes, they would have got to introduce some sort of global party search, and that would almost definitely be so hard to use.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

For me the best time was pre Factions, since then the game has slowly but surely started to slide downhill.
The slide got progressively steeper and faster with the advent of each new chapter, and with the EoTN it is broken beyond repair.