Your ideal Guild Wars. Keep and Remove
lyra_song
If you could mold Guild Wars to your liking, what parts would you keep, what parts would you remove?
Keep
-Prophecies
-Factions
-Nightfall
-GWEN
Remove
-Hero requirement in Nightfall Missions
-Elder Rhea's audio
-Danika's audio
Im sure ill have more ideas later, but my brain is frizzled.
Keep
-Prophecies
-Factions
-Nightfall
-GWEN
Remove
-Hero requirement in Nightfall Missions
-Elder Rhea's audio
-Danika's audio
Im sure ill have more ideas later, but my brain is frizzled.
cataphract
Remove:
Chaos gloves
Stormbows
Eternal bows
Eternal shields
All Celestial items
Chaos gloves
Stormbows
Eternal bows
Eternal shields
All Celestial items
take_me
Remove
-Inscriptions
-Inscriptions
Chushingura
Remove:
Hero req. in missions (save GWEN ones)
World-system
Would KEEP/BRING BACK:
Region Favor system. It kept the noobs out of FoW/UW (mostly) and the GOOD players prospered.
Hero req. in missions (save GWEN ones)
World-system
Would KEEP/BRING BACK:
Region Favor system. It kept the noobs out of FoW/UW (mostly) and the GOOD players prospered.
Julia-Louis Dreyfus
titles
pve
(and id like to remove 12 chars from guru )
pve
(and id like to remove 12 chars from guru )
Slabby
Remove Heroes, Inscriptions, Minipets
Julia-Louis Dreyfus
yeah i forgot mini pets, and i re-thought my answer. i think just removing pve OR titles would be good, dont need to get rid of both
fenix
Remove:
Factions
Nightfall
EOTN
Any and all PvE updates that aren't included in the above list.
And change HA back into Tombs.
Factions
Nightfall
EOTN
Any and all PvE updates that aren't included in the above list.
And change HA back into Tombs.
Tosha
Remove:
Heroes
Titles
Rest can stay
Heroes
Titles
Rest can stay
chowmein69
remove
titles
titles
Jetdoc
Keep:
Loot Scaling
Henchmen with decent Skillbars
Hard Mode
Remove:
Inscriptions
Heroes
PvE-only Skills
Loot Scaling
Henchmen with decent Skillbars
Hard Mode
Remove:
Inscriptions
Heroes
PvE-only Skills
Productivity
I would delete Paragons, Dervishes, Assassins, Ritualists and Necromancers.
The sum contribution of these classes to the game is severely negative.
The sum contribution of these classes to the game is severely negative.
Horus
remove: inscriptions, pve only skills, titles, heroes, ...
fenix
The funny thing is, as this list grows, there will be a trend. People don't like Heroes, Titles, the Inscription system, the new classes and the PvE only stuff. Funny thing is, that'll be what Anet will be relying on for GW2.
I BET GW2 PvE will have all this crap except 100x worse...regardless of the community's dislike for it.
I BET GW2 PvE will have all this crap except 100x worse...regardless of the community's dislike for it.
isamu kurosawa
Quote:
Originally Posted by lyra_song
-Danika's audio
|
was looking forward to getting to echovald after seing danika in her cool dress...till she opened her mouth.
makosi
Keep:
-Whoever designs the loading screens. Am I the only one who enjoys lagging while loading in to an explorable because those images are cool?
-Whoever does the music. Jeremy Soule I believe.
Both of the above don't get enough love from the community.
Remove: Excessive titles such as the Kurxick/Luxon/Drunkard and so on. Part of me feels compelled to do it for that sense of completion but another part of me thinks it is a waste of time and resources.
-Whoever designs the loading screens. Am I the only one who enjoys lagging while loading in to an explorable because those images are cool?
-Whoever does the music. Jeremy Soule I believe.
Both of the above don't get enough love from the community.
Remove: Excessive titles such as the Kurxick/Luxon/Drunkard and so on. Part of me feels compelled to do it for that sense of completion but another part of me thinks it is a waste of time and resources.
garethporlest18
Keep:
Heroes
Everything else in the game right now that I don't want removed.
Remove:
Loot scaling
Add:
Chests that don't require a key, in tough places in all campaigns. Sort of like before Factions. But have them in a few certain places in Factions and Prophecies. Have them be on a random loot list which consists of two different types of drops. Chest with 2-8 white/blue/rare/purple drops. Chest with money 100g-800g with 1-3 white/blue/rare/purple drops.
Better bars to all henchmen.
Also a random Heroes Arena. Kind of like RA, but with a HoH chest drop to those who get that far. It'll be worth the lulz.
Heroes
Everything else in the game right now that I don't want removed.
Remove:
Loot scaling
Add:
Chests that don't require a key, in tough places in all campaigns. Sort of like before Factions. But have them in a few certain places in Factions and Prophecies. Have them be on a random loot list which consists of two different types of drops. Chest with 2-8 white/blue/rare/purple drops. Chest with money 100g-800g with 1-3 white/blue/rare/purple drops.
Better bars to all henchmen.
Also a random Heroes Arena. Kind of like RA, but with a HoH chest drop to those who get that far. It'll be worth the lulz.
Kook~NBK~
Keep:
Henchmen
Dual Profession enemies ALA GW:EN
Dungeons
Hard mode
Remove:
Timed missions
"Hero X required for mission"
Henchmen
Dual Profession enemies ALA GW:EN
Dungeons
Hard mode
Remove:
Timed missions
"Hero X required for mission"
N1ghtstalker
keep:
heroes (much better then henchies)
dungeons
hard mode
remove:
loot scaling
heroes (much better then henchies)
dungeons
hard mode
remove:
loot scaling
Vic
I'd remove the Inscriptions and Chaos Gloves (even tho I use them atm).
Something I'd like to add:
Bigger friend list (mouse hover your friend [if he's your friend too] to see in which town/dist he is in).
Bigger ignore list (mine is full..)
Old favor system.
-Vic
Something I'd like to add:
Bigger friend list (mouse hover your friend [if he's your friend too] to see in which town/dist he is in).
Bigger ignore list (mine is full..)
Old favor system.
-Vic
Aera Lure
Remove:
Heroes.
Inscriptions.
PvE-only skills.
PvE-only items.
Max stat greens.
Favor tied to PvE grind.
Level cap.
Reason I say level cap is because, while it was a great idea way back when, in the long run its made large parts of PvE boring and monotonous. You reach the level cap too soon, weapons are easily obtainable at max stats with nothing ever better to find, monsters are scaled to a reasonable max range, nothing can really be added of any further difficulty, character development simply ends. The result is we get titles, and many of them arent thought out well enough to be anything but a mindless grind - not even a fun grind. I'd simply keep level 20 as the level in GW2 one PvPs at, no matter what the PvE level of the character actually is, scaling stats, weapon and character, to a uniform max amount as it is in GW when PvPing.
Heroes.
Inscriptions.
PvE-only skills.
PvE-only items.
Max stat greens.
Favor tied to PvE grind.
Level cap.
Reason I say level cap is because, while it was a great idea way back when, in the long run its made large parts of PvE boring and monotonous. You reach the level cap too soon, weapons are easily obtainable at max stats with nothing ever better to find, monsters are scaled to a reasonable max range, nothing can really be added of any further difficulty, character development simply ends. The result is we get titles, and many of them arent thought out well enough to be anything but a mindless grind - not even a fun grind. I'd simply keep level 20 as the level in GW2 one PvPs at, no matter what the PvE level of the character actually is, scaling stats, weapon and character, to a uniform max amount as it is in GW when PvPing.
I D E L E T E D I
Keep:
- Hard Mode
- Dungeons
- PvE only items
Remove:
- Rep Titles
- Title based skills
- Hero Req for missions
And i agree with fenix here there will be a certain trend but Anet will sadly rely on these attributes for GW2
And regarding the inscription system, even though it is one of the reasons for the downfall of the economy, if it wasnt in the game there would hardly be any PvE character up too par with PvP onces.
- Hard Mode
- Dungeons
- PvE only items
Remove:
- Rep Titles
- Title based skills
- Hero Req for missions
And i agree with fenix here there will be a certain trend but Anet will sadly rely on these attributes for GW2
And regarding the inscription system, even though it is one of the reasons for the downfall of the economy, if it wasnt in the game there would hardly be any PvE character up too par with PvP onces.
upier
Quote:
Originally Posted by Chushingura
Would KEEP/BRING BACK:
Region Favor system. It kept the noobs out of FoW/UW (mostly) and the GOOD players prospered. |
Go girl!
Keep:
- Factions - it's seriously one of the best games I have ever played.
As long as I'd have access to skills from other campaigns - I don't care about C1, C3 and that disaster that is GWEN. (No wonder Gwen was a mesmer - since her namesake game is as bad as mesmers in PvE ) - Heroes - although they severely hurt PvE - they are something bad that I am willing to accept for the greater good. The bad is that I am having issues pugging - the greater good is that I don't need to.
- Kilroy! His Punch-out quest is just to die for funny!
Dump:
- The idea that it's the big damage numbers that make the foes scary.
- Although it's in Factions - I dislike the idea of locked doors.
- Titles which influence the game.
Stuff that I don't care about - but since I don't need to deal with it - it can stay for all I care:
- PvP outside of Aspy.
- PvE skills.
- Hard mode.
Monk Gsb
Remove every skill balence b4 the release of NF.
remove NF.
WOW there are people in the PvP places :O *im in shock*
remove NF.
WOW there are people in the PvP places :O *im in shock*
Lyssa Apate
Remove:
Chaos axe
Chaos gloves (Both hurt my eyes and gamma setting. >.>)
Titles
"Call to the Torment" (hate it hate it hate it hate it. >_<)
Heroes
Loot scaling (to a certain degree..)
Keep:
Treasure chests!
Chaos axe
Chaos gloves (Both hurt my eyes and gamma setting. >.>)
Titles
"Call to the Torment" (hate it hate it hate it hate it. >_<)
Heroes
Loot scaling (to a certain degree..)
Keep:
Treasure chests!
Zydonis
Remove:
Inscriptions
Minipets
Idiots
PvE skills.
Inscriptions
Minipets
Idiots
PvE skills.
an sun
Keep: Henchmen
Remove: Heroes.. you can add them as henchmens..
Remove: Heroes.. you can add them as henchmens..
MSecorsky
Keep:
Hard Mode
Loot scaling
Inscriptions (greatest thing eva! (or... one of...))
Heros
Titles
Assigned drops
Instanced areas
Level cap 20
Dual class enemies
Remove:
Predictable spawning of enemies
Single class enemies
Poor skill bars on enemies
Hard Mode
Loot scaling
Inscriptions (greatest thing eva! (or... one of...))
Heros
Titles
Assigned drops
Instanced areas
Level cap 20
Dual class enemies
Remove:
Predictable spawning of enemies
Single class enemies
Poor skill bars on enemies
Hannes
Quote:
Originally Posted by Productivity
I would delete Paragons, Dervishes, Assassins, Ritualists and Necromancers.
The sum contribution of these classes to the game is severely negative. |
Keep: Treasure Chests & Hm,
Remove: loot scaling & pve only skills
Albert Algorn
Remove:
Loot scaling
Titles
Mesmer dance
Keep
HM
Treasure Chests
Instanced areas
Loot scaling
Titles
Mesmer dance
Keep
HM
Treasure Chests
Instanced areas
jackers1234
remove:
-HEROES (single handedly killed the game)
-EOTN
-hero title track (keep emotes tho)
-KoaBD
-any title you can get just by throwing money at it
-Dervishes
-Chaos Gloves
Bring Back:
-old favor system
Add:
-larger friends list
-HEROES (single handedly killed the game)
-EOTN
-hero title track (keep emotes tho)
-KoaBD
-any title you can get just by throwing money at it
-Dervishes
-Chaos Gloves
Bring Back:
-old favor system
Add:
-larger friends list
Vl Vl D
Remove:
-Gailes accounts so she only has 1 with grape text.
-The new glad point system.
-Dervish
Add:
-All unused areas replaced with new map and content.
-Child arm band for people under 18.
Keep:
-All the crap you people hate because its done a great job of keeping you all here.
heros killed the game? what crap that is. How about you leave you dead pve guild and join a full active one or would you still rather pug it with random leavers. I dont understand people that want to have a full pug team for missions they have done time and time again.
-Gailes accounts so she only has 1 with grape text.
-The new glad point system.
-Dervish
Add:
-All unused areas replaced with new map and content.
-Child arm band for people under 18.
Keep:
-All the crap you people hate because its done a great job of keeping you all here.
heros killed the game? what crap that is. How about you leave you dead pve guild and join a full active one or would you still rather pug it with random leavers. I dont understand people that want to have a full pug team for missions they have done time and time again.
JR
Quote:
Originally Posted by jackers1234
remove:
-HEROES (single handedly killed the game) |
If anything I would argue that they were maybe implemented a little bit too soon, which was counter productive. Rather than making up for low population by helping people to fill pugs they have instead/also discouraged pugs by being better than most players.
I would remove all classes apart from Rangers, Monks and Warriors. Then you have a fun game!
KartMan
Quote:
Originally Posted by take_me
Remove
-Inscriptions |
yes please seriously!
Trax Reborn
keep:
-proph
-NF
Remove:
-Factions, GW:EN
-no inventory swapping in pvp(only reason to use a pve char for pvp)
-shadow steps
-pve skills, or the countless hours to make them useful
-gold sellers
-Inscriptions
-proph
-NF
Remove:
-Factions, GW:EN
-no inventory swapping in pvp(only reason to use a pve char for pvp)
-shadow steps
-pve skills, or the countless hours to make them useful
-gold sellers
-Inscriptions
Ctb
Keep:
+ Loot scaling
+ Heroes
+ H/H Flagging
+ New divine favor system (standing around waiting for UW/FoW to open sucked)
+ Inscriptions
+ The newer salvage system. Seriously.... getting a mesmer insignia instead of a sup vigor sucked a big hard one...
Remove:
- The entire Factions PvE. Just let me roll a Level 20 character in Factions and go to one of the continents that doesn't completely suck. Does anybody even use Factions PvE for anything other than a near-instant level 20?
- HoM
- All the GWEN armors
- Locked gates
- /rank
- About half the skills
- Most of the titles, especially pointless time-wasters like Drunkard
- Pretty much everything involving the Paragon's Leadership
- Not PvE skills per se, but the defective implementation of them.
[edit]Never mind. Trolly polly there got his stupid post deleted.[/edit]
+ Loot scaling
+ Heroes
+ H/H Flagging
+ New divine favor system (standing around waiting for UW/FoW to open sucked)
+ Inscriptions
+ The newer salvage system. Seriously.... getting a mesmer insignia instead of a sup vigor sucked a big hard one...
Remove:
- The entire Factions PvE. Just let me roll a Level 20 character in Factions and go to one of the continents that doesn't completely suck. Does anybody even use Factions PvE for anything other than a near-instant level 20?
- HoM
- All the GWEN armors
- Locked gates
- /rank
- About half the skills
- Most of the titles, especially pointless time-wasters like Drunkard
- Pretty much everything involving the Paragon's Leadership
- Not PvE skills per se, but the defective implementation of them.
[edit]Never mind. Trolly polly there got his stupid post deleted.[/edit]
Turtle222
remove instancing, keep rest
jiggles
Remove
PvE only skills
PvE only items
the new(quite old) way of getting glad points
Factions
Nightfall(Keep the DoA)
Keep
Prophecies
GWEN
all NF heros
all i can think of
i could start on titles but i like the gamer title track so i wont
PvE only skills
PvE only items
the new(quite old) way of getting glad points
Factions
Nightfall(Keep the DoA)
Keep
Prophecies
GWEN
all NF heros
all i can think of
i could start on titles but i like the gamer title track so i wont
cloudbunny
Keep:
Lvl 20 cap
Changable 2nd proff
Easily changable skillbars
Instanced areas
Assigned drops
Good stats cheap, only vanity costs dearly
Good & balanced monster teams (late game)
Hard Mode
Loot scaling
Inscriptions
Heros
Remove:
Predictable monster spawn
Gold cost for skills (keep other req. to get them though)
Grind titles (keep protector, skill hunter, redesign and keep some of the others)
Bad skill bars on monsters in late game areas
pve-skills
Short and easy final missions (shiro, great destroyer and abaddon are kind of anti-climax after a long storyline)
Lvl 20 cap
Changable 2nd proff
Easily changable skillbars
Instanced areas
Assigned drops
Good stats cheap, only vanity costs dearly
Good & balanced monster teams (late game)
Hard Mode
Loot scaling
Inscriptions
Heros
Remove:
Predictable monster spawn
Gold cost for skills (keep other req. to get them though)
Grind titles (keep protector, skill hunter, redesign and keep some of the others)
Bad skill bars on monsters in late game areas
pve-skills
Short and easy final missions (shiro, great destroyer and abaddon are kind of anti-climax after a long storyline)
matsif
keep:
heroes
dual prof enemies
dungeons
good titles like protector
get rid of:
hero requirements
sunspear req in nf
dumb titles like drunkard
shiro in gates of madness
add:
better friend list to see where your friends are
change:
make skill trainers teach you skills for a certain amount of skill points instead of cash. I'm sick and tired of having to buy the friggin skills for a build at 1k a piece on my ranger or necro. say first 5 skills are 1 point, then 2, then 3, so on and so forth
heroes
dual prof enemies
dungeons
good titles like protector
get rid of:
hero requirements
sunspear req in nf
dumb titles like drunkard
shiro in gates of madness
add:
better friend list to see where your friends are
change:
make skill trainers teach you skills for a certain amount of skill points instead of cash. I'm sick and tired of having to buy the friggin skills for a build at 1k a piece on my ranger or necro. say first 5 skills are 1 point, then 2, then 3, so on and so forth