Your ideal Guild Wars. Keep and Remove

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

If you could mold Guild Wars to your liking, what parts would you keep, what parts would you remove?

Keep
-Prophecies
-Factions
-Nightfall
-GWEN

Remove
-Hero requirement in Nightfall Missions
-Elder Rhea's audio
-Danika's audio

Im sure ill have more ideas later, but my brain is frizzled.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Remove:

Chaos gloves
Stormbows
Eternal bows
Eternal shields
All Celestial items

take_me

take_me

Furnace Stoker

Join Date: Mar 2006

Europe

Country Roads [HOME]

Remove
-Inscriptions

Chushingura

Krytan Explorer

Join Date: Jan 2006

Remove:

Hero req. in missions (save GWEN ones)
World-system

Would KEEP/BRING BACK:

Region Favor system. It kept the noobs out of FoW/UW (mostly) and the GOOD players prospered.

Julia-Louis Dreyfus

Julia-Louis Dreyfus

Wilds Pathfinder

Join Date: May 2007

titles
pve
(and id like to remove 12 chars from guru )

Slabby

Slabby

Forge Runner

Join Date: Feb 2006

Belgium

[SCAR]

Remove Heroes, Inscriptions, Minipets

Julia-Louis Dreyfus

Julia-Louis Dreyfus

Wilds Pathfinder

Join Date: May 2007

yeah i forgot mini pets, and i re-thought my answer. i think just removing pve OR titles would be good, dont need to get rid of both

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Remove:

Factions
Nightfall
EOTN

Any and all PvE updates that aren't included in the above list.
And change HA back into Tombs.

Tosha

Tosha

Frost Gate Guardian

Join Date: Jan 2008

The Order of the Kitten [PURR]

Remove:
Heroes
Titles

Rest can stay

chowmein69

Forge Runner

Join Date: Jan 2007

remove
titles

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Keep:

Loot Scaling
Henchmen with decent Skillbars
Hard Mode

Remove:

Inscriptions
Heroes
PvE-only Skills

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

I would delete Paragons, Dervishes, Assassins, Ritualists and Necromancers.

The sum contribution of these classes to the game is severely negative.

Horus

Horus

Desert Nomad

Join Date: Aug 2007

www.godtguild.com

Blades Of Burning Shadows [GoDT]-leader

Mo/

remove: inscriptions, pve only skills, titles, heroes, ...

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

The funny thing is, as this list grows, there will be a trend. People don't like Heroes, Titles, the Inscription system, the new classes and the PvE only stuff. Funny thing is, that'll be what Anet will be relying on for GW2.

I BET GW2 PvE will have all this crap except 100x worse...regardless of the community's dislike for it.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by lyra_song
-Danika's audio
/agree

was looking forward to getting to echovald after seing danika in her cool dress...till she opened her mouth.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Keep:

-Whoever designs the loading screens. Am I the only one who enjoys lagging while loading in to an explorable because those images are cool?

-Whoever does the music. Jeremy Soule I believe.

Both of the above don't get enough love from the community.

Remove: Excessive titles such as the Kurxick/Luxon/Drunkard and so on. Part of me feels compelled to do it for that sense of completion but another part of me thinks it is a waste of time and resources.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Keep:
Heroes
Everything else in the game right now that I don't want removed.

Remove:
Loot scaling

Add:
Chests that don't require a key, in tough places in all campaigns. Sort of like before Factions. But have them in a few certain places in Factions and Prophecies. Have them be on a random loot list which consists of two different types of drops. Chest with 2-8 white/blue/rare/purple drops. Chest with money 100g-800g with 1-3 white/blue/rare/purple drops.

Better bars to all henchmen.

Also a random Heroes Arena. Kind of like RA, but with a HoH chest drop to those who get that far. It'll be worth the lulz.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Keep:
Henchmen
Dual Profession enemies ALA GW:EN
Dungeons
Hard mode

Remove:
Timed missions
"Hero X required for mission"

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

keep:
heroes (much better then henchies)
dungeons
hard mode

remove:
loot scaling

Vic

Vic

Krytan Explorer

Join Date: Feb 2008

No1 K O R E A [No1]

Mo/

I'd remove the Inscriptions and Chaos Gloves (even tho I use them atm).

Something I'd like to add:
Bigger friend list (mouse hover your friend [if he's your friend too] to see in which town/dist he is in).
Bigger ignore list (mine is full..)
Old favor system.

-Vic

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Remove:

Heroes.
Inscriptions.
PvE-only skills.
PvE-only items.
Max stat greens.
Favor tied to PvE grind.
Level cap.

Reason I say level cap is because, while it was a great idea way back when, in the long run its made large parts of PvE boring and monotonous. You reach the level cap too soon, weapons are easily obtainable at max stats with nothing ever better to find, monsters are scaled to a reasonable max range, nothing can really be added of any further difficulty, character development simply ends. The result is we get titles, and many of them arent thought out well enough to be anything but a mindless grind - not even a fun grind. I'd simply keep level 20 as the level in GW2 one PvPs at, no matter what the PvE level of the character actually is, scaling stats, weapon and character, to a uniform max amount as it is in GW when PvPing.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Keep:
- Hard Mode
- Dungeons
- PvE only items

Remove:
- Rep Titles
- Title based skills
- Hero Req for missions

And i agree with fenix here there will be a certain trend but Anet will sadly rely on these attributes for GW2

And regarding the inscription system, even though it is one of the reasons for the downfall of the economy, if it wasnt in the game there would hardly be any PvE character up too par with PvP onces.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Chushingura
Would KEEP/BRING BACK:
Region Favor system. It kept the noobs out of FoW/UW (mostly) and the GOOD players prospered.
You saying that non-EU folks are all noobs?
Go girl!


Keep:
  • Factions - it's seriously one of the best games I have ever played.
    As long as I'd have access to skills from other campaigns - I don't care about C1, C3 and that disaster that is GWEN. (No wonder Gwen was a mesmer - since her namesake game is as bad as mesmers in PvE )
  • Heroes - although they severely hurt PvE - they are something bad that I am willing to accept for the greater good. The bad is that I am having issues pugging - the greater good is that I don't need to.
  • Kilroy! His Punch-out quest is just to die for funny!

Dump:
  • The idea that it's the big damage numbers that make the foes scary.
  • Although it's in Factions - I dislike the idea of locked doors.
  • Titles which influence the game.


Stuff that I don't care about - but since I don't need to deal with it - it can stay for all I care:
  • PvP outside of Aspy.
  • PvE skills.
  • Hard mode.

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

Remove every skill balence b4 the release of NF.
remove NF.





WOW there are people in the PvP places :O *im in shock*

Lyssa Apate

Lyssa Apate

Academy Page

Join Date: Jan 2008

The Netherlands

Eevee Breeders United [cute]

Me/

Remove:

Chaos axe
Chaos gloves (Both hurt my eyes and gamma setting. >.>)
Titles
"Call to the Torment" (hate it hate it hate it hate it. >_<)
Heroes
Loot scaling (to a certain degree..)

Keep:
Treasure chests!

Zydonis

Zydonis

Academy Page

Join Date: Dec 2007

USA

Loners United [CULT]

R/

Remove:
Inscriptions
Minipets
Idiots
PvE skills.

an sun

an sun

Ascalonian Squire

Join Date: Mar 2007

Mo/

Keep: Henchmen
Remove: Heroes.. you can add them as henchmens..

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Keep:
Hard Mode
Loot scaling
Inscriptions (greatest thing eva! (or... one of...))
Heros
Titles
Assigned drops
Instanced areas
Level cap 20
Dual class enemies

Remove:
Predictable spawning of enemies
Single class enemies
Poor skill bars on enemies

Hannes

Hannes

Frost Gate Guardian

Join Date: Oct 2007

http://www.blowupdoll.co.za/

Band of Buds [BUD] (Officer)

N/

Quote:
Originally Posted by Productivity
I would delete Paragons, Dervishes, Assassins, Ritualists and Necromancers.

The sum contribution of these classes to the game is severely negative.
Um.. whaaaaat????



Keep: Treasure Chests & Hm,
Remove: loot scaling & pve only skills

Albert Algorn

Albert Algorn

Frost Gate Guardian

Join Date: Apr 2007

Oregon, USA

MARA: Our Turtles Know True [LOVE]

R/Me

Remove:
Loot scaling
Titles
Mesmer dance

Keep
HM
Treasure Chests
Instanced areas

jackers1234

jackers1234

Frost Gate Guardian

Join Date: Jun 2006

My House

N/A

Mo/Me

remove:
-HEROES (single handedly killed the game)
-EOTN
-hero title track (keep emotes tho)
-KoaBD
-any title you can get just by throwing money at it
-Dervishes
-Chaos Gloves

Bring Back:
-old favor system

Add:
-larger friends list

Vl Vl D

Vl Vl D

Lion's Arch Merchant

Join Date: Feb 2007

Australia

[DVDF]

Remove:
-Gailes accounts so she only has 1 with grape text.
-The new glad point system.
-Dervish

Add:
-All unused areas replaced with new map and content.
-Child arm band for people under 18.

Keep:
-All the crap you people hate because its done a great job of keeping you all here.


heros killed the game? what crap that is. How about you leave you dead pve guild and join a full active one or would you still rather pug it with random leavers. I dont understand people that want to have a full pug team for missions they have done time and time again.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by jackers1234
remove:
-HEROES (single handedly killed the game)
Hero's were a great idea, and have been implemented excellently.

If anything I would argue that they were maybe implemented a little bit too soon, which was counter productive. Rather than making up for low population by helping people to fill pugs they have instead/also discouraged pugs by being better than most players.

I would remove all classes apart from Rangers, Monks and Warriors. Then you have a fun game!

KartMan

KartMan

Wilds Pathfinder

Join Date: Dec 2006

Grand Line

Plz Use R Instead of Q for [req]

Quote:
Originally Posted by take_me
Remove
-Inscriptions
QFT
yes please seriously!

Trax Reborn

Krytan Explorer

Join Date: Feb 2006

Michigan

wgk

W/

keep:
-proph
-NF

Remove:
-Factions, GW:EN
-no inventory swapping in pvp(only reason to use a pve char for pvp)
-shadow steps
-pve skills, or the countless hours to make them useful
-gold sellers
-Inscriptions

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Keep:

+ Loot scaling
+ Heroes
+ H/H Flagging
+ New divine favor system (standing around waiting for UW/FoW to open sucked)
+ Inscriptions
+ The newer salvage system. Seriously.... getting a mesmer insignia instead of a sup vigor sucked a big hard one...

Remove:

- The entire Factions PvE. Just let me roll a Level 20 character in Factions and go to one of the continents that doesn't completely suck. Does anybody even use Factions PvE for anything other than a near-instant level 20?
- HoM
- All the GWEN armors
- Locked gates
- /rank
- About half the skills
- Most of the titles, especially pointless time-wasters like Drunkard
- Pretty much everything involving the Paragon's Leadership
- Not PvE skills per se, but the defective implementation of them.

[edit]Never mind. Trolly polly there got his stupid post deleted.[/edit]

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

remove instancing, keep rest

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Remove

PvE only skills
PvE only items

the new(quite old) way of getting glad points
Factions
Nightfall(Keep the DoA)


Keep

Prophecies
GWEN
all NF heros

all i can think of

i could start on titles but i like the gamer title track so i wont

cloudbunny

Frost Gate Guardian

Join Date: Feb 2006

DVD Forums (DVDF)

Keep:
Lvl 20 cap
Changable 2nd proff
Easily changable skillbars
Instanced areas
Assigned drops
Good stats cheap, only vanity costs dearly
Good & balanced monster teams (late game)
Hard Mode
Loot scaling
Inscriptions
Heros

Remove:
Predictable monster spawn
Gold cost for skills (keep other req. to get them though)
Grind titles (keep protector, skill hunter, redesign and keep some of the others)
Bad skill bars on monsters in late game areas
pve-skills
Short and easy final missions (shiro, great destroyer and abaddon are kind of anti-climax after a long storyline)

matsif

matsif

Frost Gate Guardian

Join Date: Jun 2006

Warriors of Factions [WOF]

E/Me

keep:
heroes
dual prof enemies
dungeons
good titles like protector

get rid of:
hero requirements
sunspear req in nf
dumb titles like drunkard
shiro in gates of madness

add:
better friend list to see where your friends are

change:
make skill trainers teach you skills for a certain amount of skill points instead of cash. I'm sick and tired of having to buy the friggin skills for a build at 1k a piece on my ranger or necro. say first 5 skills are 1 point, then 2, then 3, so on and so forth