March 18th Update
Real-Money Trading
Today we are taking steps to further protect the game from abuse by real-money trading (RMT) companies. Please read our Policy on Real-Money Trading for more information on how and why we block real-money trading.
* We are adding the ability to block certain IP addresses from the game. In the coming days and weeks, we will be using this capability to block addresses of RMT companies that heavily abuse the game.
* We are also adding code to detect and block IP addresses that are running an open proxy, so that players cannot mask their real IP address by connecting to the game through an open proxy.
* To clarify our policy on blocking IP addresses from the game, we added the following line to section 7 of the User Agreement:
NC Interactive may from time to time in its sole discretion implement various forms of filtering, blocking or monitoring of IP addresses or proxies used to use, play or access the Game(s) or the Service, including without limitation blocking or filtering measures that restrict your ability to use, play or access the Game(s) or Service outside of the territories in which NC Interactive makes the Game(s) or Service available.
* To combat a growing problem with account fraud, newly created accounts are now restricted from trading with other players within the first 24 hours after account creation. Please see today’s Dev Update for more information on this change.
Bug Fixes
* Fixed a bug in the Fissure of Woe quest The Tower of Strength [sic] that sometimes caused one of the Shadow Patrol groups to spawn inside the tower.
GuildWiki Notes
Players will need to re-accept the User Agreement that was modified February 2008.
User Agreement Changes -- 18 March 2008
We would like to provide our players with a means to clearly see any changes that are made to the Guild Wars User Agreement. Changes will be shown in a format that allows you to see what was removed, via strike-through, and what was added, via bold text.
Today's changes involved only the date and seventh section of the User Agreement. The changes are noted below:
7. OFFICIAL SERVICE
The Game(s) is designed for official play only as offered through the Service by NC Interactive at the Web Site and not through any other means. You further agree not to access, create or provide any other means through which Game(s) may be played by others, as through server emulators. You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of "bots" and/or any other method by which the Service may be played automatically without human input. You acknowledge that you do not have the right to create, publish, distribute, create derivative works from or use any software programs, utilities, applications, emulators or tools derived from or created for the Game(s), except that you may use the Software to the extent expressly permitted by this Agreement. You may not take any action which imposes an unreasonable or disproportionately large load on our infrastructure. You may not sell or auction any Game(s) accounts, characters, items, coin or copyrighted material, nor may you assist others in doing so. NC Interactive may from time to time in its sole discretion implement various forms of filtering, blocking or monitoring of IP addresses or proxies used to use, play or access the Game(s) or the Service, including without limitation blocking or filtering measures that restrict your ability to use, play or access the Game(s) or Service outside of the territories in which NC Interactive makes the Game(s) or Service available.
----------------------------------------------------------------------
Here are the notes, in particular, I'm addressing this one:
We are also adding code to detect and block IP addresses that are running an open proxy, so that players cannot mask their real IP address by connecting to the game through an open proxy. |
Now, this isn't really ANET's fault or problem - the ISPs should be contacted and told to fix their network configuration problems. But many people won't know this is what happened to their accounts and I think you're going to see an awful lot of the "wwaaaah my account was banned for nothing" posts here pretty darn soon...