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Originally Posted by tehlemming
Stop taking skill updates personally. Anet's not out to nerf whatever pet build you're running.
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Of course not. They already nerfed the pet build I was running when my pet, a living creature, stopped leaving a corpse. Now, they just nerf whatever build I'm running, since I don't have a "pet" any more
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Originally Posted by moriz
unfortunately, the turret rangers were the meta game. if you admit that the problem was the meta game, then you also simultaneously admit that there was something wrong with turret rangers. by nerfing the turret rangers, we fix the meta game.
problem solved.
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All right, I'll bite. Let us examine this step-by-step:
Q. Why are turret rangers the meta?
A. Because they work so well.
Q. Why do turret rangers work so well?
A. Because people aren't ready for the damage spike.
Q. Why aren't people ready for the damage spike?
A1. They don't know what the build does (wait, can't be that, the build's been around...)
A2. They don't have defense (wait, can't be that, everyone brings defense...)
A3. They don't bring the right counters.
In the game of rock-paper-scissors, rock remains the meta only so long as no one starts bringing paper. If paper shows up in games consistently enough, rock stops being the meta, because bringing rock is like asking for a loss. That's when paper becomes the new meta, and people start bringing scissors to counter it. Before long, scissors is the new meta, and people dust off their rocks and go out smashing things
In a
healthy gaming environment, that is how the meta evolves. It does not matter how "overpowered" the build is,
unless A) it is an "auto-win" or B) there are no counters. There are a few "auto-win" things in Guild Wars, like the Necromancer blood-stealing skills that go through everything (which is partly why so many people hate touch rangers), but with a pool of skills as huge as we have there should be no shortage of counters. Skills should be nerfed
only if the build's counters are so few and far between that everyone starts playing the build in the hope of out-spiking the enemy first. Instead of being "the meta," the build becomes "the field." Turret rangers were nowhere near that by definition - there are too many counters for them.
And while we're on the topic of nerfs, why do they have to be made at all? There have been countless complaints about skills that never see any use. As Wail of Doom recently illustrated, ANet is not above changing skill functionality completely. If some new, "overpowered" build rears its ugly head, why not "buff" a few unused skills - by increasing their power, reworking their functionality, or eliminating anomalies - to counter the build? Instead of having "nerfs" demolish the established meta, such "buffs" would put more tools in the "rock-paper-scissors" pool, allowing the meta to balance itself.