Originally Posted by -Loki-
But PvE players also have a tendency to come back when they have gotten over it. PvP players strive for competition, and when a company shows they are unwilling to act in imbalance, they do not come back. I am, though, talking from people in the game I know. I've known many a PvE player who has left when they were upset with the state of the game, only to come back when they had a chance to stop crying. I have yet to see a PvP player try to make a serious return. If they do, they hang around in a pug guild to have a laugh, but don't actually get back into the game. The returning PvE players buy new expansions, the PvP players don't.
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The Nightfall exodus of PvP'ers that took tons of good guilds and basically they all quit, because of Nightfall's Power Creep.
They haven't, and probably never will, returned. Note that this is probably (I'm guessing obviously) at the least around 250 people minimum, probably 500-1000 at most (many probably PUG for kicks now...but won't buy the new stuff obviously.)
That's already a lot of money Anet just lost out on from EotN sales + GW2 sales since they might not give it much of a chance either. And don't think that's all they miss out on, PvPers tend to hang out with lots of PvPers and bring them into the game, and they will spread the word about bad stuff quite quickly.
And yes, while it is true that there are many more PvE players than PvP players, PvP players are still a valuable community to Arenanet. If they posed no financial threat to Arenanet if they all stopped playing, Arenanet wouldn't have gone through the trouble of setting up an Automated Tournament System - if they could support the company only off PvE players playing the game, they wouldn't have dedicated resources to such a system, they wouldn't keep balancing the game for PvP. ArenaNets actions alone show they are trying to keep the PvP community around, which means Arenanet needs them to stay around. So, again, if some PvE players cry over an update, so be it. If the majority of PvP players leave, it's going to hurt them. A lot. |
Nice to see someone who knows what they are actually talking about and knows at least, both sides, on this damn side.
Now to argue with a bunch of dummies:
PvP screws people over, as usual. Big surprise. |
PvP needs balance since its humans versus humans.
PvE doesn't need much of one (as long as its winnable) since the AI isn't going to be complaining about how overpowered you are.
Take the turret ranger, for example. That build has virtually no defense. Blocking works against it, hexes work, heck, even conditions do! The build has a ton of counters which, assuming a normally flexible metagame, would start getting used frequently enough to render turret rangers useless. Instead, the skills are changed, and the build, instead of seeing occasional play in the hope of catching an unprepared opponent, has effectively been broken into a state where no one will use it at all. |
Stop thinking in one person/8 skill mode, and think in 8 person/64 skill mode.
So nerf nerf nerf and more nerf? |
the guy who said Spirit Bond |
lol
Again, think in 64 skill mode. There's this thing called hexes like Rigor Mortis, to prevent you from blocking the turret ranger, then this thing called massive and cheap Enchantment Removal to remove your SB/RoF/etc, then this thing called the recently buffed FF to destroy any conditions you put on them and put them back to you.
hooray?