Thursday, March 20, 2008 Game Update

6 pages Page 3
Shuuda
Shuuda
Forge Runner
#41
Quote:
Originally Posted by Tarun
PvP screws people over, as usual. Big surprise.
PvPers see it the other way around, PvE ruined PvP with Heroes and Nightfall, ironic, is it not....
Kashrlyyk
Kashrlyyk
Jungle Guide
#42
Quote:
Originally Posted by Miska Bow
I've been playing for 5 months now and the only thing that really bugs me about updates is the fact that you have no point of refference as to what those skills were before. All we are being told is what they are now.

Not everyone knows them all by heart.
Official wiki -> Skill site -> History
- Tain -
- Tain -
Desert Nomad
#43
Quote:
Originally Posted by R Langdon
bye bye ranger, i just started to play her again too. 3...10? wtf +10???
If that's what you used your ranger for, gg - we won't miss you.
+10 points for anet for killing turrets. The rest of it looks pretty good imo, except maybe the hammers
garethporlest18
garethporlest18
Forge Runner
#44
Eh I think those sundering/penetrating skills got too nerfed.

Other things don't bother me much as I didn't use them.

Oh well back to BA.
Dr Strangelove
Dr Strangelove
Furnace Stoker
#45
Quote:
Originally Posted by upier
So you never stood in plain sight of the target (or meybe even NEXT to it) and kept getting "The target is obstructed" message? And then moved around and STILL got it? Even though there was ABSOLUTELY NOTHING between you and the target?
Yes, it happens but it's fairly rare. Saying that the z-axis bug completely destroys all advantage ranged attacks have over melee is really pretty silly. If that was actually true, everyone would run hamstring rangers instead of cripshots.

The turret ranger build is still *slightly* alive, since their strength came primarily from the 1s cast skills. Since those still exist, it still works, albeit the bar has less room for utility and whatnot.
Kiragi Yagami
Kiragi Yagami
Lion's Arch Merchant
#46
only people who didnt get shafted were the eles -.- :P
AW Lore
AW Lore
Jungle Guide
#47
Quote:
So you never stood in plain sight of the target (or meybe even NEXT to it) and kept getting "The target is obstructed" message? And then moved around and STILL got it? Even though there was ABSOLUTELY NOTHING between you and the target?
Must be a PvE thing then ...
yup, it mostly happens only in pve,

with bridges and the lack of the Z-axis (or whatever axis it is) the game goes a bit cucu and doesnt detect it. how many bridges are in the pvp maps again?

a second way to have it "triggered" is to stand like really really close a wall, and it doesnt happen always, in pvp, how many people stand still close to a wall? usually they try to not get too close to walls or they could get bodyblocked and be screwed, and usually they are always kiting.

but then again, its been a long time since i last pvped.
I D E L E T E D I
I D E L E T E D I
Wilds Pathfinder
#48
i guess alright update, aragondaz gaze is a nice nerf. and turrent rangers were annoying to play against too.
thanks anet
L
Lopezus
Frost Gate Guardian
#49
Quote:
Just because wind prayers is shit in PvE doesn't mean it's not really, really good in PvP.
maybe but guiding hands not being some great skill in PvE now is completly useless.
M
Mr Pvper
Lion's Arch Merchant
#50
blah my super rigged ranger got nerfed >_<
I still dont see why the hammer elite was nerfed, its not even that great.
Rift
Rift
Frost Gate Guardian
#51
Quote:
Originally Posted by Dr Strangelove
Yes, it happens but it's fairly rare. Saying that the z-axis bug completely destroys all advantage ranged attacks have over melee is really pretty silly. If that was actually true, everyone would run hamstring rangers instead of cripshots.

The turret ranger build is still *slightly* alive, since their strength came primarily from the 1s cast skills. Since those still exist, it still works, albeit the bar has less room for utility and whatnot.
Melee cannot have his attack "dodged" or "obstructed" by invisible walls.

And Prepshot Rangers are just a baed build that gained traction because of a lack of countermeasures (e.g. Shields Up change).

And no, not Hamstring Rangers. With Scythe Sins gone, and Bow Rangers hurting, the obvious solution is now to have Rangers run Escape and wield Scythes.. oh wait.
Hyper Cutter
Hyper Cutter
Desert Nomad
#52
Quote:
Originally Posted by Dr Strangelove
I don't think it's that hard to avoid shooting walls.
It's not that easy, though, collision detection with projectiles has always been kind of iffy anywhere near a wall...
K
Kewl Runner
Ascalonian Squire
#53
Can't Arenanet do something useful with the skill updates? I mean, they nerf a set of skills to oblivion but forget to nerf the real overpowered once like Rending Touch?
VitisVinifera
VitisVinifera
Banned
#54
Quote:
Originally Posted by Shuuda
PvPers see it the other way around, PvE ruined PvP with Heroes and Nightfall, ironic, is it not....
the logical conclusion of both statements is that pve and pvp need to be handled/balanced seperately

when a particular skill is virtually unused in pve, and 'imba' in pvp, and it gets nerfed, it might as well not even exist in pve

and vice versa
Aerian_Skybane
Aerian_Skybane
Wilds Pathfinder
#55
As a PvEr Ranger since birth (?), I must say that these nerfs do absolutely nothing to affect my playstyle whatsoever. The amount of percieved damage lost versus actual damage noticed at all is not equal. The latter is barely changed, where the former just affects people who love a good QQ.

But then again, I have abandoned reasoning with either camp since Factions came out and the PvP vs PvE "discussion" began in earnest. Whatever.

Damnit, Gaze would have been nice to have in its current form when I was beating Cyndr "I never die without a damn blood necro or two killing me from behind a pillar" the Mountain Heart yesterday. Effing hate that boss. Thank god I only need to do it once...
moriz
moriz
??ber t??k-n??sh'??n
#56
the fast bow attacks simply need aftercast, not a damage reduction.

after all, the reason why bow interrupts have aftercast was to prevent people from chaining them to mow people down... i don't see why the same philosophy cannot be applied here.
Saint Zeth
Saint Zeth
Ascalonian Squire
#57
Overall, a nice update. Good nerf to Angrorodon's Gaze, and it's especially good to see that sins and warriors won't be able to spike with Guiding Hands anymore.
Z
Zahr Dalsk
Grotto Attendant
#58
As a ranger I never even used those skills. So I can honestly say I don't give a shit as far as the ranger changes go. Burning Arrow Ranger > turrets.
street peddler
street peddler
Wilds Pathfinder
#59
aw i liked guiding hands :[...still useable i guess.
Buddhaofwar
Buddhaofwar
Frost Gate Guardian
#60
im still mad about the 'watch yourself' nerf >.>