Thursday, March 20, 2008 Game Update

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Tachyon
Tachyon
Forge Runner
#21
Yet another update and still no sign of a fix for the "dual-core crashing problem"! Why do they bother with nothing else but messing around with the skills when there's far more important real issues that need addressing?
Witchblade
Witchblade
Polar Bear Attendant
#22
Quote:
Originally Posted by Shayne Hawke
Wow, all the nerfs for Ranger were kinda stupid-looking.

Good thing I don't use any of those skills.
Yup those skills were BS already but from the looks of this, PvP fellas liked em enough hence this "update". But what can we do about this, we re just mere PvE people ©

/antagonize
VitisVinifera
VitisVinifera
Banned
#23
for the casual pve'er (which is an abuse magnet on these forums), these constantly changing/nerfing of random skills once or twice a week is quite frustrating
oblivion: the rules are set and you can count on things being constant if you want to change things up yourself
I know gw is different.......but for many players they just want a casual pve experience
netniwk
netniwk
Desert Nomad
#24
well this sucks.....
Rift
Rift
Frost Gate Guardian
#25
This just in: By next week, Rangers will only be able to equip the following:

B
BlueSS
Frost Gate Guardian
#26
Quote:
Originally Posted by Witchblade
rofl this is really updating and nerfing just random stuff
wth with the ranger skills here

anet needs a new key-bored
not random stuff. pew pew rangers were too strong

Sundering Attack, Penetrating Attack, Precision Shot, Prepared Shot, Lightning Reflexes, Flail, Read The Wind, Rez build is now weaker

also A/D scythe sins are gone

Fox Promise, Wearying Strike, Mystic Sweep, Dash, Shadow Walk, Way of The Master, Assassins Remedy, Rez no longer works
Jetdoc
Jetdoc
Hell's Protector
#27
Quote:
Originally Posted by Rift
This just in: By next week, Rangers will only be able to equip the following:

My son has one of those....hahahaha....

<snort>
Dr Strangelove
Dr Strangelove
Furnace Stoker
#28
*Kicks the bloody corpses of turret rangers, EC spikers, and angodoron's gaze*

Suck it, lame overpowered gimmicks! Overall, a pretty nice update.

Quote:
Originally Posted by Rift
This just in: By next week, Rangers will only be able to equip the following:

Did you perhaps miss the part where rangers were doing more DPS than a warrior from range? Can you see how that *might* be imbalanced?
Sirius-NZ
Sirius-NZ
Wilds Pathfinder
#29
Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
Prof Of Black
Prof Of Black
Desert Nomad
#30
Quote:
Originally Posted by BlueSS
also A/D scythe sins are gone

Fox Promise, Wearying Strike, Mystic Sweep, Dash, Shadow Walk, Way of The Master, Assassins Remedy, Rez no longer works
Dark apostasy.. gg for you.

~Prof.

Quote:
Originally Posted by Sirius-NZ
Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
Spiking in PvP. Lots of dervs/assasas equipped it.

~Prof.
Dr Strangelove
Dr Strangelove
Furnace Stoker
#31
Quote:
Originally Posted by Sirius-NZ
Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
Dervspike used guiding hands to make a completely unprottable spike. If you'd pressed "b" sometime in the last few months, you would have seen in at least half of all matches.

Just because wind prayers is shit in PvE doesn't mean it's not really, really good in PvP.
trobinson97
trobinson97
Wilds Pathfinder
#32
Lol, that's some funny stuff there.
RiKio
RiKio
Krytan Explorer
#33
No more Pew Pew Rangers

no more Sycthe sins

No more Conundrum Spike
Snow Bunny
Snow Bunny
Alcoholic From Yale
#34

For you all saying these nerfs are unnecessary/random...

Fox's and Guiding Hands were for Warriors, Assassins, and Dervishes to spike through Aegis/Guardian/[insert block skill here]

The ranger skills were cheap, spammable, hard hitting, especially on a turret ranger.

The necro stuff is anti-blood spike.

Memsers had a rather ridiculous Conundrum spike.

All PvP-related nerfs, so let the QQing commence.
Horseman Of War
Horseman Of War
Desert Nomad
#35
was Magehunter Smash really TOO powerful after they finally made it a real elite last week?

8 adrenaline seems a bit steep....

...just my opinion tho. 3 Years and my favorite elite warrior skill remains DBS..
Rift
Rift
Frost Gate Guardian
#36
Quote:
Originally Posted by Dr Strangelove
Did you perhaps miss the part where rangers were doing more DPS than a warrior from range? Can you see how that *might* be imbalanced?
That data is flawed since it doesn't factor in Obstruction bugs and a missing Z-axis.
Carboplatin
Carboplatin
Jungle Guide
#37
bye bye ranger, i just started to play her again too. 3...10? wtf +10???
Dr Strangelove
Dr Strangelove
Furnace Stoker
#38
Quote:
Originally Posted by Rift
That data is flawed since it doesn't factor in Obstruction bugs and a missing Z-axis.
I don't think it's that hard to avoid shooting walls. I guess I'm an elitist or something.
Tarun
Tarun
Technician's Corner Moderator
#39
PvP screws people over, as usual. Big surprise.
upier
upier
Grotto Attendant
#40
Quote:
Originally Posted by Miska Bow
I've been playing for 5 months now and the only thing that really bugs me about updates is the fact that you have no point of refference as to what those skills were before. All we are being told is what they are now.

Not everyone knows them all by heart.
If you follow the link provided in the first post - you end up on the wiki page explaining the changes. The you click the skill you are interested in (in terms of how it was changed) and above the skill description you have 4 buttons - article/discussion/edit/history. You click "history" and previous versions of the skill appear.

Quote:
Originally Posted by Dr Strangelove
I don't think it's that hard to avoid shooting walls. I guess I'm an elitist or something.
So you never stood in plain sight of the target (or meybe even NEXT to it) and kept getting "The target is obstructed" message? And then moved around and STILL got it? Even though there was ABSOLUTELY NOTHING between you and the target?
Must be a PvE thing then ...





Nothing that would interest me about the update really.