Thursday, March 20, 2008 Game Update

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Tarun
PvP screws people over, as usual. Big surprise.
PvPers see it the other way around, PvE ruined PvP with Heroes and Nightfall, ironic, is it not....

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Miska Bow
I've been playing for 5 months now and the only thing that really bugs me about updates is the fact that you have no point of refference as to what those skills were before. All we are being told is what they are now.

Not everyone knows them all by heart.
Official wiki -> Skill site -> History

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by R Langdon
bye bye ranger, i just started to play her again too. 3...10? wtf +10???
If that's what you used your ranger for, gg - we won't miss you.
+10 points for anet for killing turrets. The rest of it looks pretty good imo, except maybe the hammers

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Eh I think those sundering/penetrating skills got too nerfed.

Other things don't bother me much as I didn't use them.

Oh well back to BA.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by upier
So you never stood in plain sight of the target (or meybe even NEXT to it) and kept getting "The target is obstructed" message? And then moved around and STILL got it? Even though there was ABSOLUTELY NOTHING between you and the target?
Yes, it happens but it's fairly rare. Saying that the z-axis bug completely destroys all advantage ranged attacks have over melee is really pretty silly. If that was actually true, everyone would run hamstring rangers instead of cripshots.

The turret ranger build is still *slightly* alive, since their strength came primarily from the 1s cast skills. Since those still exist, it still works, albeit the bar has less room for utility and whatnot.

Kiragi Yagami

Kiragi Yagami

Lion's Arch Merchant

Join Date: Nov 2007

Elician Mercinaries [eLm] Leader.

E/Me

only people who didnt get shafted were the eles -.- :P

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

Quote:
So you never stood in plain sight of the target (or meybe even NEXT to it) and kept getting "The target is obstructed" message? And then moved around and STILL got it? Even though there was ABSOLUTELY NOTHING between you and the target?
Must be a PvE thing then ...
yup, it mostly happens only in pve,

with bridges and the lack of the Z-axis (or whatever axis it is) the game goes a bit cucu and doesnt detect it. how many bridges are in the pvp maps again?

a second way to have it "triggered" is to stand like really really close a wall, and it doesnt happen always, in pvp, how many people stand still close to a wall? usually they try to not get too close to walls or they could get bodyblocked and be screwed, and usually they are always kiting.

but then again, its been a long time since i last pvped.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

i guess alright update, aragondaz gaze is a nice nerf. and turrent rangers were annoying to play against too.
thanks anet

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Quote:
Just because wind prayers is shit in PvE doesn't mean it's not really, really good in PvP.
maybe but guiding hands not being some great skill in PvE now is completly useless.

Mr Pvper

Lion's Arch Merchant

Join Date: May 2006

MGK

W/

blah my super rigged ranger got nerfed >_<
I still dont see why the hammer elite was nerfed, its not even that great.

Rift

Rift

Frost Gate Guardian

Join Date: Jul 2007

Canada

Virtual Love [kiSu]

Quote:
Originally Posted by Dr Strangelove
Yes, it happens but it's fairly rare. Saying that the z-axis bug completely destroys all advantage ranged attacks have over melee is really pretty silly. If that was actually true, everyone would run hamstring rangers instead of cripshots.

The turret ranger build is still *slightly* alive, since their strength came primarily from the 1s cast skills. Since those still exist, it still works, albeit the bar has less room for utility and whatnot.
Melee cannot have his attack "dodged" or "obstructed" by invisible walls.

And Prepshot Rangers are just a baed build that gained traction because of a lack of countermeasures (e.g. Shields Up change).

And no, not Hamstring Rangers. With Scythe Sins gone, and Bow Rangers hurting, the obvious solution is now to have Rangers run Escape and wield Scythes.. oh wait.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Dr Strangelove
I don't think it's that hard to avoid shooting walls.
It's not that easy, though, collision detection with projectiles has always been kind of iffy anywhere near a wall...

Kewl Runner

Ascalonian Squire

Join Date: Mar 2006

Man Bear [PiG]

W/Mo

Can't Arenanet do something useful with the skill updates? I mean, they nerf a set of skills to oblivion but forget to nerf the real overpowered once like Rending Touch?

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Quote:
Originally Posted by Shuuda
PvPers see it the other way around, PvE ruined PvP with Heroes and Nightfall, ironic, is it not....
the logical conclusion of both statements is that pve and pvp need to be handled/balanced seperately

when a particular skill is virtually unused in pve, and 'imba' in pvp, and it gets nerfed, it might as well not even exist in pve

and vice versa

Aerian_Skybane

Aerian_Skybane

Wilds Pathfinder

Join Date: Apr 2006

House of Caeruleous [HoC]

R/E

As a PvEr Ranger since birth (?), I must say that these nerfs do absolutely nothing to affect my playstyle whatsoever. The amount of percieved damage lost versus actual damage noticed at all is not equal. The latter is barely changed, where the former just affects people who love a good QQ.

But then again, I have abandoned reasoning with either camp since Factions came out and the PvP vs PvE "discussion" began in earnest. Whatever.

Damnit, Gaze would have been nice to have in its current form when I was beating Cyndr "I never die without a damn blood necro or two killing me from behind a pillar" the Mountain Heart yesterday. Effing hate that boss. Thank god I only need to do it once...

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

the fast bow attacks simply need aftercast, not a damage reduction.

after all, the reason why bow interrupts have aftercast was to prevent people from chaining them to mow people down... i don't see why the same philosophy cannot be applied here.

Saint Zeth

Saint Zeth

Ascalonian Squire

Join Date: Jan 2008

Lutgardis Conservatory

[TCD]

Mo/

Overall, a nice update. Good nerf to Angrorodon's Gaze, and it's especially good to see that sins and warriors won't be able to spike with Guiding Hands anymore.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

As a ranger I never even used those skills. So I can honestly say I don't give a shit as far as the ranger changes go. Burning Arrow Ranger > turrets.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

aw i liked guiding hands :[...still useable i guess.

Buddhaofwar

Buddhaofwar

Frost Gate Guardian

Join Date: Feb 2008

Flying Gophers

W/

im still mad about the 'watch yourself' nerf >.>

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Aerian_Skybane

Damnit, Gaze would have been nice to have in its current form when I was beating Cyndr "I never die without a damn blood necro or two killing me from behind a pillar" the Mountain Heart yesterday. Effing hate that boss. Thank god I only need to do it once...
On the other hand, the angorodon mesmer might be viable again with a bit of tweaking. I remember when that build was first made... it beat just about anything I went against in PvP. Like a ranged touch necro with much faster kill times and enchant removal thrown in.

Maybe the extra energy would allow for dropping AuI and adding in another life steal.

Cmdr Sub Zero

Cmdr Sub Zero

Ascalonian Squire

Join Date: Dec 2007

End of Discussion

R/E

Well this skill update update just took it too far for me with nerfing ranger skills.
After this skill update one question that comes to mind is Why do we need rangers anymore if their Bloody skills are doing to get powered down or changed.
I mean the ranger is known for its bow damage, few interrupts, and armor penetration. Yet now bow attack skills are being so powered down that they aren't worth using. Rangers aren't used for their interrupts due to Mesmer domination in that category. The only two builds that are really even make it worth having a ranger is touch ranger (which everyone is amazed hasn't been nerfed) and Burning arrow spammer.
So why do we even have rangers?!?! I feel like deleting my ranger which is my oldest character just so I can create a class that doesn't get so horribly under powered. I mean if you look at the history of skill updates the rangers overall power has decreased so now it is a pitful class to even use. I love anet to death but seriously them constantly boosting other classes skill while decreasing rangers overall damage is just a hypocrisy. This is one ranger who is sick of being nerfed.

Sincerely,
Itzl the Ranger

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Cmdr Sub Zero
Rangers aren't used for their interrupts due to Mesmer domination in that category.
Oh hi, my name's Broad Head Arrow.

Foe

Foe

Banned

Join Date: Mar 2006

this is funny, you can see where Izzy spends his time ig. As if "turret rangers" were/are imba anywhere other than vs his three fire ele one wamo ra team. I think these were a nice/easy/fun build for rangers who weren't ready for dshot/savage templates. Come on, if one sb ggs your entire bar rest assured its not a problem. Ironically, Escape being one of the most abused skills of the month gets a small boon via the guiding nerf. Escape and Wail are the current creepers, stop encouraging f'n blockway.

Angelina Collins

Academy Page

Join Date: Feb 2008

Heaven Royal Knights (HRK)

A/N

WTF with the ranger nerfs, I mean I don't use those skills, but they were not overpowered, so why then? I hope GW2 skills are seprate, or it will = fail.

Sekhmet585

Pre-Searing Cadet

Join Date: Feb 2007

End of Discussion[EOD]

A/

i agree with cmdr sub zero most of the ranger interrupts are good for small scale battles not huge battles like AB and HA

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Quote:
Originally Posted by Angelina Collins
WTF with the ranger nerfs, I mean I don't use those skills, but they were not overpowered, so why then? I hope GW2 skills are seprate, or it will = fail.
They were. rofl

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

actually, rangers are known for crippling shot and distracting shot... that's about it.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

My poor Ranger got nerfed, but I did manage to find out [skill]Zojun's Shot[/skill] and [skill]Screaming Shot[/skill] work fine together.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Zahr Dalsk
Oh hi, my name's Broad Head Arrow.
And don't forget his big brother D shot, and his little brother Magebane.

Fishmonger

Fishmonger

Krytan Explorer

Join Date: Jul 2006

P/W

After a lifetime of 20% pen, they nerf it AND the dmg. This is about as overdone as putting exhaustion on rits lol

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Rangers are not nerfed, they are still amazing.

Quote:
Originally Posted by Cmdr Sub Zero
Turret Rangers are easy to defeat, nerfing such a long kept skill just because players don't feel like changing their skill bars is a joke.
And no, in an 8v8 setting, they are not easy to beat. Coupled with Rigor and GftE! they are disgusting.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

And that's the problem with the metagame. Instead of letting people work out counters and letting these counters become dominant enough to force out the "flavor of the week" build, the build gets nerfed and the players go scavenging for the next overpowered thing again. Except that the metagame just remains unbalanced, and is "balanced" again by the next nerf.

Take the turret ranger, for example. That build has virtually no defense. Blocking works against it, hexes work, heck, even conditions do! The build has a ton of counters which, assuming a normally flexible metagame, would start getting used frequently enough to render turret rangers useless. Instead, the skills are changed, and the build, instead of seeing occasional play in the hope of catching an unprepared opponent, has effectively been broken into a state where no one will use it at all.

Sure, dervspike was hard to prot against, but the key point is that it was hard, not impossible. Prot Spirit could still catch what cut through Aegis and other blocking skills, and Shelter could do it on a party-wide basis. Dervspike was simply a reaction to the meta's over-reliance on blocking, and - since it wasn't an "auto-win button" - the meta should have been allowed to adjust to it and find the right counters for it.

But, hey, not like it matters now...

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Angelina Collins
WTF with the ranger nerfs, I mean I don't use those skills, but they were not overpowered, so why then? I hope GW2 skills are seprate, or it will = fail.
They were overpowered in many ways.

Case in point:


When coupled with a curse necro or 2 using Rigor and a paragon spamming "Go for the Eyes!" and relentless spamming on a single target, then rapidly switching to another target, it was extremely overpowered and nothing short of a giant gimmick.

It was an unprottable, uninfuseable pressure "spike". You could infuse it once, but the arrows would just keep raining down, be unblockable, and your heals barely scratching the damage output.

The fact is, machine gun rangers with a properly organized team were disgusting. This nerf will helpfully hope tone things down a bit.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Seriously, I don't see why people can overreact to 3, lame, bad concept skills (Rangers are not a DPS profession) that made an imbalanced build get nerfed.

A-net are not "Nerfing everything", the are simply ridding of things that are imbalanced, passive defence, or anything promoted buttom mashing and big spikes.

Cmdr Sub Zero

Cmdr Sub Zero

Ascalonian Squire

Join Date: Dec 2007

End of Discussion

R/E

Quote:
Originally Posted by Shyft the Pyro
And that's the problem with the metagame. Instead of letting people work out counters and letting these counters become dominant enough to force out the "flavor of the week" build, the build gets nerfed and the players go scavenging for the next overpowered thing again. Except that the metagame just remains unbalanced, and is "balanced" again by the next nerf.

Take the turret ranger, for example. That build has virtually no defense. Blocking works against it, hexes work, heck, even conditions do! The build has a ton of counters which, assuming a normally flexible metagame, would start getting used frequently enough to render turret rangers useless. Instead, the skills are changed, and the build, instead of seeing occasional play in the hope of catching an unprepared opponent, has effectively been broken into a state where no one will use it at all.

But, hey, not like it matters now...
Exactly the problem with the meta game.
Very well put.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Shuuda
Seriously, I don't see why people can overreact to 3, lame, bad concept skills (Rangers are not a DPS profession) that made an imbalanced build get nerfed.

A-net are not "Nerfing everything", the are simply ridding of things that are imbalanced, passive defence, or anything promoted buttom mashing and big spikes.
Exactly. Rangers are not a DPS class, just like Mesmers. Mesmers and rangers share very similar characteristics. The key differences are that rangers are far less punishing then Mesmers, but they have higher damage output and better survivability. Rangers are still perfectly fine, and are unchanged. If you want to have DPS, stick to shock axe.


Quote:
Originally Posted by Shyft the Pyro
Take the turret ranger, for example. That build has virtually no defense. Blocking works against it, hexes work, heck, even conditions do!
In a 4v4 setting, I would tend to agree. In an 8v8 setting, 2 curse necros with Rigor, 3 machine gun rangers, 1 GTFE! Paragon with party support (perhaps D-Anthem) and 2 monks. HA = destroyed. In GvG, tweaks would be needed obviously, but it is quite viable when playing against some standard meta builds. Advanced guilds would know how to counter it however (split it).

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Cmdr Sub Zero
Exactly the problem with the meta game.
Very well put.
unfortunately, the turret rangers were the meta game. if you admit that the problem was the meta game, then you also simultaneously admit that there was something wrong with turret rangers. by nerfing the turret rangers, we fix the meta game.

problem solved.

Hamsterstyle GYM

Academy Page

Join Date: Apr 2006

Washington

[GYM]

I would jump on the bandwagon of tears for rangers but I cried hard enough when Crippling Shot's recharge increased from 1 to 2 a few weeks ago.

Come up with something new is the only solution...that, or rage quit because you don't have every skill in the game =/

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by VitisVinifera
for the casual pve'er (which is an abuse magnet on these forums), these constantly changing/nerfing of random skills once or twice a week is quite frustrating
You mean "farmer". The "casual PvE player" don't care one whit, and most of the time doesn't even notice the changes.

Quote:
oblivion: the rules are set and you can count on things being constant if you want to change things up yourself
Oblivion was also a good example of why "no changes even to broken skills" isn't always a good idea.

The worst part about this update was simply that it didn't nerf Ursan. Dear Anet: change the AoE knockdown to single target.