Thursday, March 20, 2008 Game Update
6 pages • Page 2
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Originally Posted by Shayne Hawke
Wow, all the nerfs for Ranger were kinda stupid-looking.
Good thing I don't use any of those skills. |


©/antagonize
for the casual pve'er (which is an abuse magnet on these forums), these constantly changing/nerfing of random skills once or twice a week is quite frustrating
oblivion: the rules are set and you can count on things being constant if you want to change things up yourself
I know gw is different.......but for many players they just want a casual pve experience
oblivion: the rules are set and you can count on things being constant if you want to change things up yourself
I know gw is different.......but for many players they just want a casual pve experience
B
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Originally Posted by Witchblade
rofl this is really updating and nerfing just random stuff
wth with the ranger skills here ![]() anet needs a new key-bored |
Sundering Attack, Penetrating Attack, Precision Shot, Prepared Shot, Lightning Reflexes, Flail, Read The Wind, Rez build is now weaker
also A/D scythe sins are gone
Fox Promise, Wearying Strike, Mystic Sweep, Dash, Shadow Walk, Way of The Master, Assassins Remedy, Rez no longer works
*Kicks the bloody corpses of turret rangers, EC spikers, and angodoron's gaze*
Suck it, lame overpowered gimmicks! Overall, a pretty nice update.
Did you perhaps miss the part where rangers were doing more DPS than a warrior from range? Can you see how that *might* be imbalanced?
Suck it, lame overpowered gimmicks! Overall, a pretty nice update.
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Originally Posted by Rift
This just in: By next week, Rangers will only be able to equip the following:
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Originally Posted by BlueSS
also A/D scythe sins are gone
Fox Promise, Wearying Strike, Mystic Sweep, Dash, Shadow Walk, Way of The Master, Assassins Remedy, Rez no longer works |
~Prof.
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Originally Posted by Sirius-NZ
Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
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~Prof.
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Originally Posted by Sirius-NZ
Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
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Just because wind prayers is shit in PvE doesn't mean it's not really, really good in PvP.
For you all saying these nerfs are unnecessary/random...
Fox's and Guiding Hands were for Warriors, Assassins, and Dervishes to spike through Aegis/Guardian/[insert block skill here]
The ranger skills were cheap, spammable, hard hitting, especially on a turret ranger.
The necro stuff is anti-blood spike.
Memsers had a rather ridiculous Conundrum spike.
All PvP-related nerfs, so let the QQing commence.
Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
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Originally Posted by Miska Bow
I've been playing for 5 months now and the only thing that really bugs me about updates is the fact that you have no point of refference as to what those skills were before. All we are being told is what they are now.
Not everyone knows them all by heart. |
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Originally Posted by Dr Strangelove
I don't think it's that hard to avoid shooting walls. I guess I'm an elitist or something.
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Must be a PvE thing then ...
Nothing that would interest me about the update really.

