Gaile's answer concerning the Ursan and 7 heroes imba issue:

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by Sp3tzn4z
I don't wanna be rude or anything but that looks like the subjects are beeing avoided. I know there are alot of things beeing done at Anet but i think alot of people would like a answer and nada just doesn't cut it. And sry for that because you are my most favourite person that has something to do with GW.
I'd say she's just trying to be circumspect, actually. I found Gaile's post somewhat encouraging in that it confirms (once again) that ANet is aware of and looking at these issues and suggestions and at the forums and is at least considering what people want. Seriously, if they conducted a poll of GW players -- "Would you like to be able to use Seven Heroes at a time instead of the current Three-Hero cap?" -- is there any doubt about what the poll results would be?

While I would love to see 7 heroes, I can certainly live without them. I just think it would add new life to a dwindling game. I mean think about it: there will be no more new content (for GW1), and GW2 will not be ready for another year or so at the soonest. This makes for a player fanbase that's just gonna dwindle over the course of next 12 months or so. ArenaNet has a lot to gain (and little to lose) by adding a feature like this, imo.

Because "Seven Heroes" is a lot like the BMP in that it is not essential for gameplay, but just a kind of bonus game enhancement, I could even see them selling the option in their online store like they did the mission pack. Frankly, of the two, I'd rather buy the "Seven-Heroes Option" than the BMP, but that's just me.

vaxmor

vaxmor

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Numa Pompilius

Numa Pompilius

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Quote:
Originally Posted by tmr819
I'd rather buy the "Seven-Heroes Option" than the BMP, but that's just me.
It would surprise me if the option to get (or buy) extra hero slots doesn't eventually show up, although perhaps not before GW2 is released and player numbers in GW1 tumble.

ANet obviously primarily want people playing with other people, as all research shows that it's the social interaction which keeps people hooked to MMORPGs, but as people start defecting to GW2 in about a years time adding extra hero slots will just be a nice gesture towards the last GW1 hold-outs.

Trub

Trub

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Join Date: Mar 2006

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Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

tmr819 wrote:
Quote:
Because "Seven Heroes" is a lot like the BMP in that it is not essential for gameplay, but just a kind of bonus game enhancement, I could even see them selling the option in their online store like they did the mission pack. Frankly, of the two, I'd rather buy the "Seven-Heroes Option" than the BMP, but that's just me.
I would actually pay for that myself...

Nemo the Capitalist

Nemo the Capitalist

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Join Date: Aug 2006

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who does pve anyways joke i love it

bhavv

bhavv

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Join Date: Sep 2006

Quote:
Originally Posted by Turtle222
Why do you need 7 heroes? 3 is good enough. Anet allowed only 3 heroes so you don't run a chain pve team and also experiment with more than just dunkoro/zhed/olias...livia/olias/MoW

Instead, blame yourselves for not varying your heroes from time to time.
Why do you need ursan? Because noob pugs cant vary their builds to change away from tank nuker SS and monks?

People that H/H vary their heroes a lot more then ursan does. And variation is the entire reason why we want 7 heroes so we can use whatever builds we like and we dont have to keep on using the exact same henchmen bars.

There is so much discussion on this yet there are still ignorant people that cant understand any of it.

Default Name

Academy Page

Join Date: Sep 2007

Pigs Go [Oink]

W/R

Quote:
Originally Posted by Turtle222
Why do you need 7 heroes? 3 is good enough. Anet allowed only 3 heroes so you don't run a chain pve team and also experiment with more than just dunkoro/zhed/olias...livia/olias/MoW

Instead, blame yourselves for not varying your heroes from time to time.
[sarcasm] Wow this one makes so much sense. [/sarcasm]

Only 3 out of a possible 7 so players get more choices? Can I have what you're smoking please?

Cacheelma

Cacheelma

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Join Date: Jun 2005

The Ascalon Union

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I don't know if someone has raised this point already, but let me try.-

It has been stated (by Anet) in the past that Henchman's AI isn't the best AI Anet can come up with; they made the AI to behave (stupidly) the way it is on purpose.

On what purpose? They also stated that they want to make sure that the game remains "cooperative play", as in, people play together. That is why the henchman's AI won't be improved to be the best there is.

Same goes for heroes and their AIs.

Now, Ursan came around. I'd say that you CAN'T say "we have ursan, why can't we have 7 heroes. We can already steamroll pve with ursan". That's not the point. THE POINT IS you still need other people beside yourself in order to accomplish something with ursan. Allowing 7 heroes would mean that people can play alone with their heroes and the game will become "solo play" instead of "cooperative play".

Got my point?

Don't get me wrong, I want to use 7 heroes too. But having ursan isn't the same as having 7 heroes. It's not about "easy mode pve". It's all about "cooperative play" between people.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

The game is already solo playable and is advertised as being a solo game.

/Sigh again.

WoW, lotro and maple story are all soloable too. I never play with other people in GW unless they are in my guild.

Got my point?

My game box states internet connection required to play, not other people required to play.

Tarun

Tarun

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Join Date: Jan 2006

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http://www.lunarsoft.net/ http://forums.lunarsoft.net/

I'd love 7 heroes in the party. I was doing some mapping in Cantha earlier and it got very old having to change hench because of the towns/outposts I went to.

Cacheelma

Cacheelma

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Quote:
Originally Posted by bhavv
The game is already solo playable and is advertised as being a solo game.

/Sigh again.

WoW, lotro and maple story are all soloable too. I never play with other people in GW unless they are in my guild.

Got my point?

My game box states internet connection required to play, not other people required to play.
I agree with you COMPLETELY. And that is why I stated many times in my previous post that THAT WHAT ANET SAID.

Anet wants to maintain the cooperative part of the game (no matter how futile it is, if you ask me). Giving people ursan allow them to accomplish some difficult stuff COOPERATIVELY. Giving people 7 heroes would let people accomplish difficult stuff SOLO.

I like being able to solo too. But Anet doesn't like it. My point (again) is that it's not about how overpowered the 7 heroes would be or how ursan is already overpowered. It's about how ursan promotes cooperative play (which Anet prefers), while 7 heroes would promote soloplay (Anet hates).

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

I thought the official reason given for not having 7 heros was it would clutter up the screen? Can't remember where I read that but think it was some interview.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by R.Shayne
I thought the official reason given for not having 7 heros was it would clutter up the screen? Can't remember where I read that but think it was some interview.

Which is another silly reason against.

No one is forced to have all 7 heroes bars shown at once...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

You can use as many hero bars as you like. You dont need 7 bars open at once, just like henchmen dont require open skill bars.

This has also been discussed to death plenty of times, I really wish people would bother reading the whole thread(s) before posting.

I feel like starting a long email discussion with anet support again. When they say go to the forums, I'll just keep on replying untill I get somewhere. If I get nowhere, I'll keep bombarding them with e mails.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by R.Shayne
I thought the official reason given for not having 7 heros was it would clutter up the screen? Can't remember where I read that but think it was some interview.
The official reason has been posted again in this thread a few pages back. It consists of three points: 1) would be imbalanced 2) discourage grouping 3) too cluttered if you opened all the interfaces.

Now, on to my thoughts about that.

They have backed off one for now as they realize that the newer PvE only skills are highly imbalanced. While Ursan is the current complaint even if they nerfed it into oblivion there are MANY others that are just as imbalanced in a team setting - just not as simple to run. They mostly just dropped talking about and say "that's different" when pushed.

Point three is further told as a slippery slope issue - that is if they give in to the 7 hero thing then the next thing people will want is an interface change and that is way to drastic to do (note 7 heroes isn't hard nor is the interface or flagging but that what people will maybe eventually probably want is). Therefore they will not start the slippery slope. While I am sure there will be complaints (no matter what they do there will be some) they already started down that slippery slope (and have gone further than 7 heroes) with the original introduction of heroes and now with the PvE only skills. Plus there would be MUCH less complaints over the interface than what they currently get for 7 heroes. Also I would say if they held out for this long on 7 heroes that they could hold indefinably on a different interface (for one thing I don't think they can "fix" the problem of too much clutter so no amounts of complaints will make a difference). Add in that the vast majority of us would be more than satisfied to control just the build and equipment (A so called super hench) and you get an even worse slippery slope argument (at one time Gaile said "possible - she will check" on that one but since it's been quietly dropped/ignored since then I suppose the answer was "nope").

The only one that still really stands as much as it ever did is the discourage groups. For that it will depend on your personal opinion. I do agree that things like Ursan and 7 heroes are inherently different simply because of this part - Ursan *encourages* (in fact pretty much requires for the skill to be overpowered) grouping. When Nightfall was first out they said that the whole three heroes per person was chosen to promote at least groups of two people. As to if this actually makes more people group, again you will find many different answers. In this case Anet's is the opinion that matters and they think it would change it drastically (personally I agree that the people who group will continue too - mostly within their guild - and those that don't will not).

odly

Krytan Explorer

Join Date: Jan 2006

N/

Why is everyone insisting on only 7 heroes.
I need 11, so I can do The Deep and Urgoz.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Stolen Souls
Yes I mean...its not like we can do that already, by having a friend join, add his heros, then leave. *rolls eyes*
This only works in the first region, after continuing to a next one you WILL loose his/her heroes as well.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Cacheelma
I agree with you COMPLETELY. And that is why I stated many times in my previous post that THAT WHAT ANET SAID.

Anet wants to maintain the cooperative part of the game (no matter how futile it is, if you ask me). Giving people ursan allow them to accomplish some difficult stuff COOPERATIVELY. Giving people 7 heroes would let people accomplish difficult stuff SOLO.

I like being able to solo too. But Anet doesn't like it. My point (again) is that it's not about how overpowered the 7 heroes would be or how ursan is already overpowered. It's about how ursan promotes cooperative play (which Anet prefers), while 7 heroes would promote soloplay (Anet hates).
The 1 mil $ then is:
Do people that hero/hench everything that they can - party with people for the the things that they can't hero/hench or just don't do them?

If I can't do it with heroes/hench - I won't do it.
I play with people IF I am in the mood for it (because it's fun - as in the mesmer/ritualist trips, helping out guildies, wanting a laugh, ....) instead me needing to play with people.
If I NEED to do something with people - there is a big chance I won't do it often or at all.

CHannum

Frost Gate Guardian

Join Date: Dec 2007

W/E

Quote:
Originally Posted by upier
The 1 mil $ then is:
Do people that hero/hench everything that they can - party with people for the the things that they can't hero/hench or just don't do them?
I just don't do them. I play with two (three if he ever gets another computer that'll play GW) real life friends/family. If for whatever the reason we can't manage something I couldn't H/H on my own, I don't bother. Not about to start wasting my time "LFG" when there's the other 98% of the content I could be experiencing instead of fretting about what killing Mallyx is like in a full team of UB/monks

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

I rarely do something I can't h/h nowadays. I just don't have time to wait around for some stars to align and bring me to the place with people who want to do the same thing as me.

Trust me, finding a soulmate might be easier. j/k.

Also, I sometimes have lag issues these days. Grouping for me would mean I lag terribly while people do the work for me (and that's what the h/h do for me currently).

I found the whole "we want players to play together cooperatively" vision of Anet to be complete bollocks from the get-go. And for them to enforce so many stuff to make sure we MUST play together? That's pathetic.

But who am I to say, really? Other games learned from WoW that solo-ability with optional cooperative playability = win. Let's see how long it takes for Anet to understand that. GW2 perhaps? Maybe not?

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by upier
The 1 mil $ then is:
Do people that hero/hench everything that they can - party with people for the the things that they can't hero/hench or just don't do them?
I'm with you. I just don't do them. It's far too annoying trying to get a pug together, then having to deal with all the annoying people who have no idea how a team is even meant to work. It usually takes a few tries to get together a good pug group, and frankly, in those few tries I've usually learnt to do the thing I wasn't able to in H/H anyway. The good thing about henches is that they're predictable; learn their behavior patterns and you'll usually get through. Pugs aren't. And they're usually bad.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Cacheelma
I found the whole "we want players to play together cooperatively" vision of Anet to be complete bollocks from the get-go. And for them to enforce so many stuff to make sure we MUST play together? That's pathetic.
I actually don't mind this stance.
But like you said - the big problem is how it's executed in GW.
Rather then being something we strive for - because it would be fun or it would offer additional benefits (which is the reason why I sometimes play with people - and in those cases "being effective" (which is absolutely possible with h/h) becomes a secondary goal (unless we are dealing with Ursan of course)) - it's something that is forced onto us.
A.Net is the big bad nanny swinging her whip and going - You need to do this and you will like it!

And I really don't see how they could do anything about that in an instanced game. An instanced games lacks the community aspect - so when people play pretty much all the time in a single-player environment - there is nothing appealing about playing with other people. Because one is confined to a small room all the time - one does not even see if one is missing anything.

Don't force playing with people onto us - make it a viable (or better yet a BETTER) alternative then playing with heroes.

But until that happens - playing with people isn't something I'd strive for.
So by giving me only 3 heroes - they are limiting what I can do and limiting my fun with the game. With them trying to sell a product - I don't see how NOT catering to my desires is something they are striving for. Especially since catering for my desires EXPANDS what the game is about.
It's an interesting concept they have going - and I just hope it doesn't come back to bite them in the ass.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by Numa Pompilius
ANet obviously primarily want people playing with other people, as all research shows that it's the social interaction which keeps people hooked to MMORPGs, ...
This is interesting. Is this really true? Maybe it all depends on how you define "social interaction"...

I like the social interaction in MMOs, too. But to me, the social interaction is primarily just having the option of grouping with other players occasionally and always being able to talk with my friends via Guild Chat. It's Guild Wars' solo-ability using AI (along with being a fun game, of course) that is its chief selling point for me -- and this is what has kept me in this game for so long. There are just so many other MMOs out there that coerce players to group to "get to the good stuff." If GW1 did that, too, I wouldn't be playing it. Period.

If ANet offered "Seven Heroes" as an option for purchase, the people buying the option would (most likely, I expect) be people already soloing just about everything. If that is the case, then from a "we must encourage people to play with other people standpoint", introducing a feature like this would have ZERO impact on how often players group together.

The interface clutter issue is really a nonissue, as I think most people would be perfectly happy with the additional four Heroes functioning as basically "customizable henchmen" -- i.e., with no additional skill bars and flags, etc.

Numa Pompilius

Numa Pompilius

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Live Forever Or Die Trying [GLHF]

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Quote:
Originally Posted by Cacheelma
Allowing 7 heroes would mean that people can play alone with their heroes and the game will become "solo play" instead of "cooperative play".

Got my point?
The thing is that you can already play the entire game, all three campaigns and the expansion, alone.

I know, because I've done so. I've done all missions and with bonus/masters in normal and hard mode, all with three heroes and four henches.

The only areas I can not complete are the ones where ANet artificially stops me from even trying: the elite areas.

People who can't complete the chapters with heroes & henches probably wont be able to do so with 7 heroes either. People like me will simply have an easier time because we'd be allowed to tailor our teams - and we could finally do the elite areas.

The ban on seven heroes doesn't make me PUG (which I wouldn't do anyway, if I couldn't solo I'd give up the game completely), it just keeps me from completing UW, DoA, the Deep and Urgoz.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Numa Pompilius
The thing is that you can already play the entire game, all three campaigns and the expansion, alone.

I know, because I've done so. I've done all missions and with bonus/masters in normal and hard mode, all with three heroes and four henches.

The only areas I can not complete are the ones where ANet artificially stops me from even trying: the elite areas.

People who can't complete the chapters with heroes & henches probably wont be able to do so with 7 heroes either. People like me will simply have an easier time because we'd be allowed to tailor our teams - and we could finally do the elite areas.

The ban on seven heroes doesn't make me PUG (which I wouldn't do anyway, if I couldn't solo I'd give up the game completely), it just keeps me from completing UW, DoA, the Deep and Urgoz.
Please don't quote parts my post out of context. The point of the post isn't how 7 heroes will affect the game; it's about how ursan and 7 heroes affect the game DIFFERENTLY. And why you can't expect Anet to allow 7 heroes simply because we have ursan now. It's different.

Ursan promotes teamplay; it allows you to complete difficult task like urgoz/doa/uw/difficult bonus objectives/quests/whatever easily WITH PEOPLE.

7 heroes would promote soloplay; it would allow you to complete difficult task like urgoz/doa/uw/whatever SOLO.

Numa Pompilius

Numa Pompilius

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Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Cacheelma
7 heroes would promote soloplay; it would allow you to complete difficult task like urgoz/doa/uw/whatever SOLO.
And my point was that soloplay is already perfectly viable. Seven heroes would not radically change the game, simply mean that I could tackle the elite areas where I'm not allowed to take henches.

Ursan, on the other hand, is simply a broken skill (because it synergizes with itself due to the AoE knockdown), and the only reason ANet doesn't fix it is because it sells EotN.

Ursan and 7 heroes are completely separate issues. The only thing they have in common is that they're outstanding issues in the guild wars universe.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Numa Pompilius
*snip* Ursan and 7 heroes are completely separate issues. The only thing they have in common is that they're outstanding issues in the guild wars universe.
(Note: I do "snips" so people don't think that portions of text are the whole point of people's posts."

Both have a common ground around the realm of "balance": a counter-point to 7 heroes is that it would be "too overpowered". UB is then brought in to show that it's the most overpowered thing in the game and it's only available to human pugs.

Generally, their brought to show a contradiction. "So 7 heroes would be overpowered, eh? Lemme show you to the Bear".

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Numa Pompilius
And my point was that soloplay is already perfectly viable. Seven heroes would not radically change the game, simply mean that I could tackle the elite areas where I'm not allowed to take henches.
Viable? How much viable? Viable enough to let you complete difficult areas like DoA and UW and stuff SOLO?

Oh wait, you said it yourself already, NO.

7 heroes would allow you to do JUST THAT. Oh wait, you said it already too.

Basically that's why I said 7 heroes would give you the ability to SOLO the difficult areas like DoA/UW/whatever. And it's something Anet doesn't seem to favor.

Quote:
Originally Posted by Bryant Again
Both have a common ground around the realm of "balance": a counter-point to 7 heroes is that it would be "too overpowered". UB is then brought in to show that it's the most overpowered thing in the game and it's only available to human pugs.

Generally, their brought to show a contradiction. "So 7 heroes would be overpowered, eh? Lemme show you to the Bear".
Then I'd say the whole arguement is wrong. It's not about something being overpowered (Anet clearly doesn't care about overpowerness in PvE. See: PvE skills), it's about something that would allow the forbidden soloability in difficult, elite areas.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Numa Pompilius
The ban on seven heroes doesn't make me PUG (which I wouldn't do anyway, if I couldn't solo I'd give up the game completely), it just keeps me from completing UW, DoA, the Deep and Urgoz.
Have you ever completed UW, FoW, DoA, the Deep or Urgoz?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

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Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Jetdoc
Have you ever completed UW, FoW, DoA, the Deep or Urgoz?
Nope; completed 5 of the UW quests, and think I can probably complete all of FoW, but haven't yet.
I don't pug, and the guild I started with have evaporated over the last three years. Which is fine by me, according to me GW is a single-player game.

EDIT: Regarding the overpoweredness of 7 heroes: Gaile asked the developers, and they said the game had not been balanced for 7 heroes. As has been pointed out, that simply does not make sense. I think the devs didn't understand the question: they only use the term "balance" for PvP, which suggests they thought what Gaile asked was something like bringing 7 heroes into TA or GvG.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Cacheelma
Then I'd say the whole arguement is wrong. It's not about something being overpowered (Anet clearly doesn't care about overpowerness in PvE. See: PvE skills), it's about something that would allow the forbidden soloability in difficult, elite areas.
I'm not too concerned about the elite areas, though. In fact I can understand and sympathize why they do so. Most of the people for 7 heroes, the viewpoint I most agree with, is just to allow more flexibility and enjoyment in putting together your own team.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Bryant Again
I'm not too concerned about the elite areas, though. In fact I can understand and sympathize why they do so. Most of the people for 7 heroes, the viewpoint I most agree with, is just to allow more flexibility and enjoyment in putting together your own team.
It still doesn't have anything to do with overpowerness, as you can already make up a team with skills of your choice with your friends (again, it's something Anet tries to make sure you have to do).

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Cacheelma
It still doesn't have anything to do with overpowerness, as you can already make up a team with skills of your choice with your friends (again, it's something Anet tries to make sure you have to do).
Neither do, but the counter argument against 7 heroes does have to do with balanced and being "overpowered," which is what I've been referring to.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Cacheelma
It still doesn't have anything to do with overpowerness
This is true; balance, even difficulty, is a non-issue in PvE.
The reason ANet apparently doesn't like the idea of 7 heroes is that social interaction is what keeps people playing. That's why they're constantly trying to get people to PUG (with elite areas, and with PvE skills), and why GW2 is going to be persistent and not have heroes: graphics and gameplay make people start playing, but social interaction makes them stay playing.

I understand their motivation. I just don't happen to be one of the players for which this holds true.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Numa Pompilius
This is true; balance, even difficulty, is a non-issue in PvE.
The reason ANet apparently doesn't like the idea of 7 heroes is that social interaction is what keeps people playing. That's why they're constantly trying to get people to PUG (with elite areas, and with PvE skills), and why GW2 is going to be persistent and not have heroes: graphics and gameplay make people start playing, but social interaction makes them stay playing.

I understand their motivation. I just don't happen to be one of the players for which this holds true.
From the look of it, you're not alone. I, for one, feel the exact same way.

Look at WoW, for example. I don't think those 10,000,000 active accounts are owned only by those who enjoy cooperative play; seeing how more than half of WoW content is "Soloability with optional cooperative playability".

No matter what the research says, I don't believe that social interaction is a way to go. Have you read the part about GW2 where they said they're making it more solo-friendly?

I don't know how much "more" though, judging from how they try to force us to group in GW1 still.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

If were King (of the Guild Wars Design/Development Team) for a day (not Prince, not Duke... ), I would...

(1) Allow the use of 7 Heroes for all areas where henches are available now
(2) Nerf Ursan in a major way
(3) Significantly increase the rewards for completing Elite Areas (The Deep, etc., [including Slavers])
(4) Remove the option of using EITHER Heroes OR Henchmen for all Elite areas [including Slavers])
(5) Introduce some single central staging outpost for all Elite areas [again, including Slavers])
(6) Sit back and see what happened.

Why? Because from a design standpoint, I think Elite areas *should* be difficult and *should* require grouping with real players. By the same token, I think that the remainder of the game should be solo/group optional, challenging, and fun (7 heroes!).

I think this would be consistent with ANet's desire to both encourage grouping but also cater to the casual-player/solo player constituent for the bulk of the game.

OK, I know what you're thinking -- that you're very VERY glad I am not King of the Guild Wars/Design Development team.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

The complete conversation with Gaile happened over a course of several weeks:

me: Miss Gray why can't we play with 7 heroes?
Gaile: Because the devs don't think it's a good idea.

(few days later)
me: Miss Gray, why do the devs think 7 heroes is a bad idea?
Gaile: Because they think it's imba, that's why.

(few days later)
question in my first post


There are 3 counter arguments from the quote earlier in this thread:
1) balance
2) social interacting
3) infrastructure

At the time I made this thread I thought the imba argument was the only one. I don't see balance and infrastructure as a problem anymore and what's more: I almost always play with real life friends since we started with prophecies' release. I don't pug in general except for DoA HM full run as we're not with enough in our guild. As a matter of fact we're only a few friends and we play in pairs of 2 men + 6 hero teams most of the time. Before Nightfall it was 2 men + 6 hench most of the time for the exception of the occasional pug back then.

Now we have dozens of synergy builds for 2men/6 hero teams and it's fun to play them and experiment etc. But when my other friends are not online (they're more casual players in terms of time), I have to loose the synergy builds and take 4 hench. No prob, I played through the 'whole' dam game in HM with those hench noobs. It was frustrating at times to the point the fun was gone, but I did it. No pug forming groups were around most of the time btw.

If they allow 7 heroes, I will still choose to play with my real life friends over 7 heroes any day, cause it was actually one of the main reasons we started playing GW, the coop play amongst ourselves, while avoiding pugs whenever we can. The prob arrises when they're not online. So the social argument has no effect on us.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by tmr819
If were King (of the Guild Wars Design/Development Team) for a day (not Prince, not Duke... ), I would...

(1) Allow the use of 7 Heroes for all areas where henches are available now
(2) Nerf Ursan in a major way
(3) Significantly increase the rewards for completing Elite Areas (The Deep, etc., [including Slavers])
(4) Remove the option of using EITHER Heroes OR Henchmen for all Elite areas [including Slavers])
(5) Introduce some single central staging outpost for all Elite areas [again, including Slavers])
(6) Sit back and see what happened.

Why? Because from a design standpoint, I think Elite areas *should* be difficult and *should* require grouping with real players. By the same token, I think that the remainder of the game should be solo/group optional, challenging, and fun (7 heroes!).

I think this would be consistent with ANet's desire to both encourage grouping but also cater to the casual-player/solo player constituent for the bulk of the game.

OK, I know what you're thinking -- that you're very VERY glad I am not King of the Guild Wars/Design Development team.
No, I wish you were. You've just described many aspects that exist in a better game and make it as successsful as it is (I'm talking about WoW here in case you don't know).

Quote:
Originally Posted by Gun Pierson
The complete conversation with Gaile happened over a course of several weeks:

me: Miss Gray why can't we play with 7 heroes?
Gaile: Because the devs don't think it's a good idea.

(few days later)
me: Miss Gray, why do the devs think 7 heroes is a bad idea?
Gaile: Because they think it's imba, that's why.

(few days later)
question in my first post
I'm not too sure how Gaile asked the developer. But the answer given out (imba) seems to be all about PvP. If that's the case I'd say it's PATHETIC that both the developer and Gaile don't try to clarify the question/answer and make sure that this is all about PvE (I can't believe that Gaile would misunderstand the question, but she should've clarified it still).

The social argument doesn't apply to you? Well, sorry, but they didn't design the game with just you in mind (not that I like how it is).

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Why do players insist on shooting themselves in the foot? Ursan may be imba, but it's fruitful in PvE farming. What great difference is there between using four standardized pwnage skills as opposed to 8 other skills? Ursan provides a glorious means of hard-mode farming and promotes buying EotN to the fullest. If you're looking for a challenge in having to put builds together, there's really only so much you can come up with, and the most prime/effective builds are always being posted up on websites all over the internet. Any less and your build's winding up less-viable & weak. Sure, it may not even matter to casual or new players... but then again, was DOES matter to them o_o? Prolly nothing. They don't care, they just hate, QQ and continue to ruin the game by nagging the Dev's to death, twisting their arm until they nerf whatever they QQ about. Ya'll can sit there and hate on me all day & call me a retard, but it's just the way I see things and feel about it. I don't even use Ursan, and yet I think of how it'd rob other players of their farming joy. Haters aren't thinking of others, they only think of themselves and of leveling their hatees down to their grounds.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Ursan has been talked to death. Move on.

~closed~