The Guild Wars Economy - in fine shape?
Snow Bunny
I suppose that many may consider this a redudant post, but all over Guru, I often see remarks concerning the "screwed-up economy". I myself have made certain comments pertaining to this in agreement, but I've thought about it and for some reason lately, it's makes less and less sense.
I just looked at Lyra Song's thread and to an extent, it's tied into mine. Can we actually believe that the economy is 'screwed up'? Everyday, as you flip through numerous outposts, you encounter other players, more often than not clad in some sort of vanity armor, and if you venture out into an Explorable with them, they most likely will have some sort of vanity weaponary.
You go into Kamadan, flip through its 6 or so districts. It's full of players for the large part clad in FoW, chaos gloves, 15k armor, and so on.
There are many people who complain or remark that the economy is screwed up. But is it really?
You go to the rings for Canthan New Year; they're full of people blowing off loads of platinum for silly titles. You walk around outposts, noticing how 1 in every 3 players has some sort of Vanquisher/lightbringer/slayer of all/koabd title up. These titles invariably net you some cash, especially the vanquisher titles.
I suppose to tackle this issue, as it were, you need to address what is considered a decent sum of platinum to have in possession to be considered 'well off'. What's the break point? 50k? 100k, 200k, 500k, a million? Few people would consider 50k quite rich, but 200k or even 100k is a reasonable sum of cash. But back to my point. You see all these people, clad in equipment costing at the least 150k, at most, 2 million. Some people ebay, sure. But most don't.
Many posters here declare that this economic issue hurts the 'casual gamer'. The casual gamer is some sort of tragic hero that's often brought in to give credence to remarks about a broken economy. But the casual gamer to a large part, doesn't exist, and if they do, they don't complain, simply because they don't care. They're playing to enjoy themselves, not to care about their epeen. So the 'casual gamer' argument is quite truthfully a rather moot point.
So, with every single outpost cluttered with players clad in armor that costs platinum that has been decried as being painfully unobtainable these days, where's the economic problem?
I just looked at Lyra Song's thread and to an extent, it's tied into mine. Can we actually believe that the economy is 'screwed up'? Everyday, as you flip through numerous outposts, you encounter other players, more often than not clad in some sort of vanity armor, and if you venture out into an Explorable with them, they most likely will have some sort of vanity weaponary.
You go into Kamadan, flip through its 6 or so districts. It's full of players for the large part clad in FoW, chaos gloves, 15k armor, and so on.
There are many people who complain or remark that the economy is screwed up. But is it really?
You go to the rings for Canthan New Year; they're full of people blowing off loads of platinum for silly titles. You walk around outposts, noticing how 1 in every 3 players has some sort of Vanquisher/lightbringer/slayer of all/koabd title up. These titles invariably net you some cash, especially the vanquisher titles.
I suppose to tackle this issue, as it were, you need to address what is considered a decent sum of platinum to have in possession to be considered 'well off'. What's the break point? 50k? 100k, 200k, 500k, a million? Few people would consider 50k quite rich, but 200k or even 100k is a reasonable sum of cash. But back to my point. You see all these people, clad in equipment costing at the least 150k, at most, 2 million. Some people ebay, sure. But most don't.
Many posters here declare that this economic issue hurts the 'casual gamer'. The casual gamer is some sort of tragic hero that's often brought in to give credence to remarks about a broken economy. But the casual gamer to a large part, doesn't exist, and if they do, they don't complain, simply because they don't care. They're playing to enjoy themselves, not to care about their epeen. So the 'casual gamer' argument is quite truthfully a rather moot point.
So, with every single outpost cluttered with players clad in armor that costs platinum that has been decried as being painfully unobtainable these days, where's the economic problem?
Winterclaw
I would argue that there is a little bit too much bloat on the upper end of the economy and needs to be a few more money sinks, and it would be nice if a few skins were more attainable, but other than that it isn't too much of a problem.
Malice Black
It's screwed due to the difficulty of selling anything. Golds are so common place now, most are merch food.
However, it does only take one decent drop to net you an easy 200-500k (see that god awful spear every scrub and his dog dyes black)
Play more, earn more.
However, it does only take one decent drop to net you an easy 200-500k (see that god awful spear every scrub and his dog dyes black)
Play more, earn more.
McMullen
The main problem I hear about is stupidly priced items not being stupidly priced anymore. Also as there's more and more complaints about the economy being screwed I find I'm getting more and more cash simply by playing through the missions and doing quests.
I think people just like jumping on the "ZOMG TEH ECONOMY IS WEL SCRUWED!" bandwagon.
I think people just like jumping on the "ZOMG TEH ECONOMY IS WEL SCRUWED!" bandwagon.
Molock
The only problem I see with the economy is the massive ammount of wealth held by only a small percentage of the population. 15k armor sets, tormented/destroyer weapons, fellblades, storm bows etc aren't really that expensive. A few hundred thousand at most, most players main character is probably worth 300-1000k. All that is normal in my opinion, but the people with stacks of armbraces and 5000+ ecto... that is just not right.
I agree though, other than certain little problems we can't claim that the economy is absolutely ruined. In fact, the people who say that are probably just pissed that their ecto's/armbraces are dropping in value.. or something like that.
I agree though, other than certain little problems we can't claim that the economy is absolutely ruined. In fact, the people who say that are probably just pissed that their ecto's/armbraces are dropping in value.. or something like that.
Fay Vert
How much is a mini polar bear going for these days then?
Malice Black
Anyone who thought armbraces would hold value is a moron. Anything that can be farmed only decreases in value over time.
lacasner
I believe your view of the economy is kind of black and white, which maybe be oversimplifying it. In my opinion, the economy in guild wars has decreased steadily over time, and has now flatlined for quite a while(I'm using the static ecto price to base this claim).
A good indicator of how well the economy is doing (game-wise), is the balance of supply and demand. In guild wars case, from my experiences of being a "power-trader" and merchant (buying low selling high), at this point this part of the game is nonexistant. Supply has continued to stockpile and be hoarded, where-as demand has fizzled out because people have finally realized that buying certain items only guarentees that you will lose money over time, the prices of items will go down the tubes.
Now, surely you may want to argue: "Well, this is normal! Over time the value of an item will surely decrease as it is attained by more and more people." Well, in saying this you would be correct, and it is exactly the reason why this lack of demand has occured: Item RARITY and value have dissapeared. Inscriptions, greens, etc. have erradicated all rare mods and skins, making them available to the average joe.
All of this has culminated into where we are now. With a few 100k+ecto, almost any skin or mod is available to any player. As for those of us(like myself), who have horded our sum of plat and ecto in hopes the economy will revitalize itself, the time for change is closing in (as GW2 approaches). It is impossible to revert to the old non-inscription market, and there will be no new skins or items coming out as GW2 looms ahead.
In a nutshell, the economy sucks for like 10% of the remaining playerbase (not to mention the countless amount of "old-timers" who quit.) I'm fine though, PvP is prolonging my infatuation with this game, so even though I've given up hope in the economy and in trading, I'm still having fun in other ways .
I did forget to mention one market that remains, which is the mini-pet market. However, this as we all know is plauged by dupers and ebayers and is unnatainable for 99.5% of the whole playerbase. So we might as well just pretend it doesn't exist, it is literally impossible to get XX Armabraces by playing fairly.
A good indicator of how well the economy is doing (game-wise), is the balance of supply and demand. In guild wars case, from my experiences of being a "power-trader" and merchant (buying low selling high), at this point this part of the game is nonexistant. Supply has continued to stockpile and be hoarded, where-as demand has fizzled out because people have finally realized that buying certain items only guarentees that you will lose money over time, the prices of items will go down the tubes.
Now, surely you may want to argue: "Well, this is normal! Over time the value of an item will surely decrease as it is attained by more and more people." Well, in saying this you would be correct, and it is exactly the reason why this lack of demand has occured: Item RARITY and value have dissapeared. Inscriptions, greens, etc. have erradicated all rare mods and skins, making them available to the average joe.
All of this has culminated into where we are now. With a few 100k+ecto, almost any skin or mod is available to any player. As for those of us(like myself), who have horded our sum of plat and ecto in hopes the economy will revitalize itself, the time for change is closing in (as GW2 approaches). It is impossible to revert to the old non-inscription market, and there will be no new skins or items coming out as GW2 looms ahead.
In a nutshell, the economy sucks for like 10% of the remaining playerbase (not to mention the countless amount of "old-timers" who quit.) I'm fine though, PvP is prolonging my infatuation with this game, so even though I've given up hope in the economy and in trading, I'm still having fun in other ways .
I did forget to mention one market that remains, which is the mini-pet market. However, this as we all know is plauged by dupers and ebayers and is unnatainable for 99.5% of the whole playerbase. So we might as well just pretend it doesn't exist, it is literally impossible to get XX Armabraces by playing fairly.
Konrow
The economy situation isn't bad for people who have been here for a while and farmed/played a lot back then. I'm way better off than those who haven't played for almost 3 years, but still, I never got into the farming, and I was incredibly casual with my gaming due to other mmos/consoles i was into. It is much harder to make money now as a newbie than it used to be. That's really all that has to be fixed. Casual gamers/new gamers need a slightly better way of making money than having to farm. Most of my money was made off merching crap drops and selling the really good drops i got from regular questing and missions. This got me a good enough sum of money. These days, it just isn't coming as easily. Dunno, maybe I'm doing something wrong.
Mohnzh
I think what makes a good economy is a diverse range of wealth. If everyone were uber-wealthy, it would be a bad economy. If everyone were dirt poor, it would be a bad economy. It makes sense that there are only a handful of uber-wealthy players, but that the average player has some vanity items. The low end is usually held down by new players and backup characters. There are only a handful of certain items that float around among the upper-class that most of us will never even see in a trade window. That is as it should be, marking a healthy economy. If it were a good portion of the items, there were lots of them, and still no one could buy them - then there would be a problem. All in all, I find the economy extremely healthy, and those that think otherwise seem to be just dissappointed that they aren't one of the few upper-class.
To digress a bit, the way we define wealth can be broken into two categories: net worth (more common) and worth potential. My net worth stays pretty low. Count up my armor, storage, hero equipment, I might only be worth close to 500k. I would put my worth potential at 25-100k/week. If I did not spend any money, and only played the game the way I usually do, I would make about 25k a week. If i farmed instead of played, I could push 100k or more a week easy. This probably puts me somewhere in the middle. I could slowly work my way into the upper class if I saved up, but I'd rather play and spend my money on helping my guildmates or buying lps or whatnot. I would expect that if we looked at the economy and pleyers wealth in terms of earning potential, we would come to the same result. The majority wouuld fit in a similar range as myself, with a handful much higher (game time influences this significantly), and a handful much lower. This too is as it should be for a healthy economy.
You may argue with the numbers I use, but the principle, I believe, will remain.
To digress a bit, the way we define wealth can be broken into two categories: net worth (more common) and worth potential. My net worth stays pretty low. Count up my armor, storage, hero equipment, I might only be worth close to 500k. I would put my worth potential at 25-100k/week. If I did not spend any money, and only played the game the way I usually do, I would make about 25k a week. If i farmed instead of played, I could push 100k or more a week easy. This probably puts me somewhere in the middle. I could slowly work my way into the upper class if I saved up, but I'd rather play and spend my money on helping my guildmates or buying lps or whatnot. I would expect that if we looked at the economy and pleyers wealth in terms of earning potential, we would come to the same result. The majority wouuld fit in a similar range as myself, with a handful much higher (game time influences this significantly), and a handful much lower. This too is as it should be for a healthy economy.
You may argue with the numbers I use, but the principle, I believe, will remain.
aapo
Quote:
Originally Posted by Malice Black
Anyone who thought armbraces would hold value is a moron. Anything that can be farmed only decreases in value over time.
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DarkWasp
Actauly I think our economy is doing fine. Back when eBaying FoW was all the rage, thats when the problem was.
We're doing pretty good, its just hard to sell things. Thats not an economy thing, thats a trade system thing. Which hopefully we'll be surprised with a Xunlai Marketplace or something before GW2.
We're doing pretty good, its just hard to sell things. Thats not an economy thing, thats a trade system thing. Which hopefully we'll be surprised with a Xunlai Marketplace or something before GW2.
Ctb
There is no economy - in any meaningful sense of the concept - in Guild Wars to be good or bad.
The only commodities in the game are materials, and there is no effective distribution mechanism anyway with which to move them from the "producers" (sellers) to the buyers. All other saleable items are strictly vanity purchases - dyes, skins, minis, etc.
That means two things:
1. The things people need can not be effectively purchased at real market values, only the delayed value you get from traders.
2. Everything else is dictated by vanity so, by definition, the only other things people would want would be traded strictly among the rich.
The game's design never allowed for an economy. Griping about the swings in prices for individual items is meaningless because there's nothing that could conceivably drive any real economic development in Guild Wars. There is no "good" or "bad" economy, just the arbitrary price points certain things randomly move to.
The only commodities in the game are materials, and there is no effective distribution mechanism anyway with which to move them from the "producers" (sellers) to the buyers. All other saleable items are strictly vanity purchases - dyes, skins, minis, etc.
That means two things:
1. The things people need can not be effectively purchased at real market values, only the delayed value you get from traders.
2. Everything else is dictated by vanity so, by definition, the only other things people would want would be traded strictly among the rich.
The game's design never allowed for an economy. Griping about the swings in prices for individual items is meaningless because there's nothing that could conceivably drive any real economic development in Guild Wars. There is no "good" or "bad" economy, just the arbitrary price points certain things randomly move to.
Phoenix Tears
The economy was in the moment instantly broken, when GW got flooded by Gold Sellers, hundreds over hundreds of players cheated and duped loads of armbraces and got somehow not the ban hammer for it, that they deserve (who knows if Anet isn't corrupt and hasn't banned all, because under the cheaters were friends or so of the devs, who knows that all ...)
At the moment, when GW good flooded by hundred of thousands of hardcore farm botters ... , this all together were the begin of the ending of GW's good economy and leaded the economy to become broken.
The final crush did come then, when anet introduce over tiem more and more god damn limited uber rare minipets. Those minipets gave the economy of GW finally the deadly HEAD SHOT >.< , because evrythign started instantly to turn around iname only about those ober rare minipets...
people buy ebay gold and cheat with duped armbraces, only to become rich enough, to buy one of those likmited uber rare minipets -.- or to have simple no problems with buying fow armor, which is also one reason, why the economy is broken, due to farm botters permanently farming ectos and shards.
Would all those farmed/duped stuff find their ways onto the market instantly, ectos and shards would be worth ASAP only 100g -.- brecause I really doubt, that only armbraces got duped. people surely duped also massive amounts of ectos and shards, what is the reason, why explosively run around massive more people in fow armors -.-
At the moment, when GW good flooded by hundred of thousands of hardcore farm botters ... , this all together were the begin of the ending of GW's good economy and leaded the economy to become broken.
The final crush did come then, when anet introduce over tiem more and more god damn limited uber rare minipets. Those minipets gave the economy of GW finally the deadly HEAD SHOT >.< , because evrythign started instantly to turn around iname only about those ober rare minipets...
people buy ebay gold and cheat with duped armbraces, only to become rich enough, to buy one of those likmited uber rare minipets -.- or to have simple no problems with buying fow armor, which is also one reason, why the economy is broken, due to farm botters permanently farming ectos and shards.
Would all those farmed/duped stuff find their ways onto the market instantly, ectos and shards would be worth ASAP only 100g -.- brecause I really doubt, that only armbraces got duped. people surely duped also massive amounts of ectos and shards, what is the reason, why explosively run around massive more people in fow armors -.-
Malice Black
Quote:
Originally Posted by aapo
- So what can't be farmed then? There's very little point in having "economy" on game like this, where nothing is consumed and max stuff is offered by every single trader and collector outside the newbie island.
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Items that no longer drop - No negatives
Extremely rare non-inscrib stuff - Crystallines low req with perfect inherent mod etc
Req7 stuff - Big boom at the minute
These are the only items that will either increase in value or decrease slowly over time.
Mini-pets will dwindle in time, when more are added etc
These low-mid level items people treasure so highly are doomed to fall into the worthless pit.
aapo
Quote:
Originally Posted by Malice Black
High End mini-pets
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Quote:
Originally Posted by Malice Black
Items that no longer drop - No negatives
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Quote:
Originally Posted by Malice Black
Extremely rare non-inscrib stuff - Crystallines low req with perfect inherent mod etc
Req7 stuff - Big boom at the minute |
Quote:
Originally Posted by Malice Black
These are the only items that will either increase in value or decrease slowly over time.
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Jetdoc
Quote:
Originally Posted by Malice Black
These low-mid level items people treasure so highly are doomed to fall into the worthless pit.
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Basically, the very casual player is at the point where he can afford the substantial majority of things without any significant degree of effort...and this soon will be almost everything in the game.
However, for those exceptionally rare items (i.e. the items you mentioned), it will be increasingly difficult for players that have not amassed wealth to "climb the economic ladder" to afford those items, because of the disappearance of the "middle class" items you refer to above.
So, in other words, without insane amounts of grind, those items will remain exclusive to the uber rich, who will continue to get richer.
It's good and bad...and personally, I am rather ambivalent to it.
romeus petrus
The economy is dead because instead of giving players unique items that require skill and coordination to get, anet gives them items that drop in a dungeon that everyone and their dog can do but with a very low drop rate.
Gj anet, instead of encouraging skill you encourage grinding..
We need HM exclusive drops from places like UW and DoA, maybe a new elite area with its own set of unique weapons/armor.
Gj anet, instead of encouraging skill you encourage grinding..
We need HM exclusive drops from places like UW and DoA, maybe a new elite area with its own set of unique weapons/armor.
Abedeus
Because we don't have any cat pictures yet?
Jetdoc
Quote:
Originally Posted by aapo
- Wrong. As time passes, more and more characters get their birthdays, thus increasing the supply of high-end minipets and decreasing their value.
- Over time these will become common too, if they still drop. - "their value either increases or it decreases". Tautology much? |
2. The extent that these weapons are being removed from the game (i.e. via customization, attrition of the playerbase, bans) are far exceeding the rate that they are being added to the game (if at all).
3. What he is saying is that prices will not remain the same, which is a fallacy of many players' thinking. Items will either steeply increase in value (due to increasing rarity), or steadily decline in value (due to decreasing rarity). Those looking for stable commodities in items (e.g. armbraces) are doomed to fail because of this phenonmenon.
Mohnzh
I did think of one thing that the economy is short on - niches. In the early game, it was easy to find a niche. You might be a runner, you might service specific missions, power-trading, farming a specific item, etc. Now most of those niches are filled and there is very little room left for entrepeneurship. HM brought about a few more niches to be filled, as did EotN, but they filled quickly as other niches were overcrowded. That is the only downside I see right now. All the other things mentioned (gold sellers, etc.) were weathered. The economy still exists. Even if the price ranges changed, the economy is still fine and healthy. We just need new niches, which takes creativity on the part of the individual.
aapo
Quote:
Originally Posted by romeus petrus
The economy is dead because instead of giving players unique items that require skill and coordination to get, anet gives them items that drop in a dungeon that everyone and their dog can do but with a very low drop rate.
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Quote:
Originally Posted by romeus petrus
Gj anet, instead of encouraging skill you encourage grinding..
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Quote:
Originally Posted by romeus petrus
We need HM exclusive drops from places like UW and DoA, maybe a new elite area with its own set of unique weapons/armor.
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Quote:
Originally Posted by Jetdoc
1. Most of the rarest minipets are not available via birthday presents. He's not referring to mini Gwen...he's referring to the mini Panda, etc.
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Quote:
Originally Posted by Jetdoc
2. The extent that these weapons are being removed from the game (i.e. via customization, attrition of the playerbase, bans) are far exceeding the rate that they are being added to the game (if at all).
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quickmonty
Look at it this way. They increased the minimum wage (gold is easier to get by just playing the game) and the price for a Ferrari has decreased. The only one's complaining are the Ferrari dealers.
Spaced Invader
I have never ever played an Online Game with RPG elements (to avoid the term MMORPG) with such a stable lead currency (gold/plat) as Guild Wars. Even more remarkable since it's almost been 3 years since its launch.
Starting with games like Diablo 2, where gold had literally no value at all, up to traditional MMORPGs like AO, DAoC, SWG or EQ2 which all headed into a *heavy* inflation over the years (or even after months).
In Guild Wars, however, the value of gold has not only been stable for almost 3 years. Actually, there has been a real deflation over the past ~12 months. Something I've really never seen in any game.
This can not only be observed by ingame prices for vanity items or Ectos, but also by the skyrocketing prices for plat from RMTs.
There are a few reasons why the whole economy works that great in GW (although there will always be some people who disagree... usually the frustrated ones):
1. This game has a LOT of gold sinks (i.e. gold isn't just shifted from player to player, while the total amount of gold in the economy is exponentially increasing, but actually vanishes into thin air), which actually give gold an inherent value.
Skills/SoCs costing 1k each.
Vanity Armors costing up to 15k per piece.
Stupid events like the lucky/unlucky title farming, where people simply "destroy" huge chuncks of plat (which surprisingly a lot of people are more than willing to do).
2. The existence of NPC merchants for Dyes and (Rare) Materials (which partly act as gold sink as well) also has a huge impact on gold being such a strong lead currency.
3. Despite all the whining, Arena Net actually does a GREAT job at banning and preventing botting (the prices for plat from RMTs going up by 500% over the past 2 years actually is evidence enough).
Sure, it's a problem nobody will ever be able to solve. But every other Online Game I've played so far (and I played quite a LOT of MMOs) was more bot-infested than GW. Especially the games without monthly fee - like GW.
And without every srub being able to ebay a million gold for 3 bucks, of course the ingame currency stays way more stable than it would otherwise.
So bash me whatever you like, but I think (and always thought) that A.Net does an exceptionally well job on GW's economy.
Starting with games like Diablo 2, where gold had literally no value at all, up to traditional MMORPGs like AO, DAoC, SWG or EQ2 which all headed into a *heavy* inflation over the years (or even after months).
In Guild Wars, however, the value of gold has not only been stable for almost 3 years. Actually, there has been a real deflation over the past ~12 months. Something I've really never seen in any game.
This can not only be observed by ingame prices for vanity items or Ectos, but also by the skyrocketing prices for plat from RMTs.
There are a few reasons why the whole economy works that great in GW (although there will always be some people who disagree... usually the frustrated ones):
1. This game has a LOT of gold sinks (i.e. gold isn't just shifted from player to player, while the total amount of gold in the economy is exponentially increasing, but actually vanishes into thin air), which actually give gold an inherent value.
Skills/SoCs costing 1k each.
Vanity Armors costing up to 15k per piece.
Stupid events like the lucky/unlucky title farming, where people simply "destroy" huge chuncks of plat (which surprisingly a lot of people are more than willing to do).
2. The existence of NPC merchants for Dyes and (Rare) Materials (which partly act as gold sink as well) also has a huge impact on gold being such a strong lead currency.
3. Despite all the whining, Arena Net actually does a GREAT job at banning and preventing botting (the prices for plat from RMTs going up by 500% over the past 2 years actually is evidence enough).
Sure, it's a problem nobody will ever be able to solve. But every other Online Game I've played so far (and I played quite a LOT of MMOs) was more bot-infested than GW. Especially the games without monthly fee - like GW.
And without every srub being able to ebay a million gold for 3 bucks, of course the ingame currency stays way more stable than it would otherwise.
So bash me whatever you like, but I think (and always thought) that A.Net does an exceptionally well job on GW's economy.
HawkofStorms
Look, there is massive deflation. Everybody makes a TON of money now a days. Due to dungeons, quest rewards, ursan runs of the deep/urgoz/FoW/UW, it is very easy to make over 100k in gold in a week without even farming. The large amount of gold in the economy (now, relative to Factions/Phrophecies) explains why everybody seems to have 15k/chaos gloves/fissure, becuase the amount of gold has gone up and the price of those have stayed constant.
The value of everything semi-rare has also taken a plummet, due to the inscription system and over farming. No weapon has any real value today except for the one's Malice mentioned.
The value of everything semi-rare has also taken a plummet, due to the inscription system and over farming. No weapon has any real value today except for the one's Malice mentioned.
Malice Black
aapo - My post was poorly worded. I was merely pointing out that only the items I listed have any chance of holding any sort of value. Any of those could easily rise or fall depending on the market at the time.
aapo
Quote:
Originally Posted by HawkofStorms
Look, there is massive deflation. Everybody makes a TON of money now a days. Due to dungeons, quest rewards, ursan runs of the deep/urgoz/FoW/UW, it is very easy to make over 100k in gold in a week without even farming.
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Oofus
Quote:
Originally Posted by aapo
- Wrong. As time passes, more and more characters get their birthdays, thus increasing the supply of high-end minipets and decreasing their value.
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Quote:
Originally Posted by aapo
- This one's correct.
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Quote:
Originally Posted by aapo
- Over time these will become common too, if they still drop.
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Quote:
Originally Posted by aapo
- "their value either increases or it decreases". Tautology much?
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Anyway... What economy? GW has an economy? Must have missed that somehow!
Malice Black
Quote:
Originally Posted by appo
- Exactly. Thanks to loot scaling, economy is no longer in hands of farmers and casual players are the winners here. Economy is in perfect shape.
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enter_the_zone
Quote:
Originally Posted by aapo
- Wrong. As time passes, more and more characters get their birthdays, thus increasing the supply of high-end minipets and decreasing their value.
- This one's correct. - Over time these will become common too, if they still drop. - "their value either increases or it decreases". Tautology much? |
New birthday minipets are quite expensive when they first come out, but they soon taper down to "reasonable" levels.
And doh! Beaten to it already
Painbringer
Gold and Green values have dropped since there are so many attainable rare skins. Example would be Dungeons, anyone can obtain them for themselves. All dungeons have instant rez and if you fail it gives you get 450 or more chances to kill the final boss and get that chance at a rare item. Change the dungeons to mission like status and prices will go up. You can run one dungeon in 8-10 minutes or so doing this one over and over and over nets you some coin. Z-chest is another example of deflating the market. Anyone can earn points for a chance of rarity. Personally they should have had there own (red text) skins. Give them difference to the true ultra rare gold items. Oh well sell while you can.
Feathered
the economy is in fine shape IMO you still have the very rich people but those are the people that spend a lot of their time playing and enjoy getting that money. and yes everybody has 15k armor but just from faction farming with hero's you can make 15k in one hundred runs and they take what 1-2 mins each? that isn't too bad for sitting there and clicking for a bit when not farming or partying. and hey your maxing a title too.
As for the Ecto and what ever other things you horde they will always be at a fairly low price because its not like the old days where alot of people wanted for but there wernt so many farming builds out there. the loot scaling helps with that a little bit by stabilizing the drop rate of ecto and shards a little.
It seriously comes down to what the people that play want to spend money on as well as what people know how to farm. and where they farm I know that I can personaly net around 15-20K in 20 mins on some places depending on drops and what builds I use. Right now i have 3 15k sets on my sin with a 1.5k set with 4 pairs of q8 daggers for my sin as well. then about 2 or 3 15k sets on every other class i have (acct is over 3000 hours old).yet i have 5K on my account right now and that is all it has been for about the past month. because I spend it on what ever I feel like.
Just spend your money on what you want and then the econ will seem all good to you =D
sry for the bad spelling I'm not too good at it.
As for the Ecto and what ever other things you horde they will always be at a fairly low price because its not like the old days where alot of people wanted for but there wernt so many farming builds out there. the loot scaling helps with that a little bit by stabilizing the drop rate of ecto and shards a little.
It seriously comes down to what the people that play want to spend money on as well as what people know how to farm. and where they farm I know that I can personaly net around 15-20K in 20 mins on some places depending on drops and what builds I use. Right now i have 3 15k sets on my sin with a 1.5k set with 4 pairs of q8 daggers for my sin as well. then about 2 or 3 15k sets on every other class i have (acct is over 3000 hours old).yet i have 5K on my account right now and that is all it has been for about the past month. because I spend it on what ever I feel like.
Just spend your money on what you want and then the econ will seem all good to you =D
sry for the bad spelling I'm not too good at it.
Kusandaa
Quote:
Originally Posted by McMullen
The main problem I hear about is stupidly priced items not being stupidly priced anymore. Also as there's more and more complaints about the economy being screwed I find I'm getting more and more cash simply by playing through the missions and doing quests.
I think people just like jumping on the "ZOMG TEH ECONOMY IS WEL SCRUWED!" bandwagon. |
People whine when you take something that makes them better in the eyes of others. That's partially why people are getting so worked up on this; a lot skins are now fairly available in the economy and the players lose the elitist feelings...
The rest just have a harder time selling stuff, and I can't really argue with this.
The weirdest is that I have never made money so fast despite the economy complaints O_o.
360??
The Guild Wars what?
Jetdoc
Quote:
Originally Posted by aapo
- Is there supposed to be active market for permanent advantage weapons for PvP, e.g. weapons that are priceless for anyone who plays PvP?
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Malice Black
Quote:
Originally Posted by Jetdoc
The problem is that 95% of these weapons will never make their way into PvP, because to utilize them to their fullest extent they would need to be customized (which even the most die hard PvPer would pause at doing, given their massive value). Generally, a customized weapon will outperform a non-customized "super rare" item every day of the week (and twice on Sundays), so using one in PvP can actually "gimp" you.
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Jetdoc
Quote:
Originally Posted by Malice Black
Heh I customize everything I plan on keeping. It's a shame most people don't.
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romeus petrus
Quote:
Originally Posted by aapo
- Alright, so what when these drops are getting farmed? Boo-hoo, ANET encourages grinding instead of ... instead of ... instead of what exactly?
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If you think that is farmable, it is either your not telling the truth, or you've never made it to the end chest in UW HM.
Same applies to end chests in most other elites btw, just to make it simple for your simple brain.
Snow Bunny
Quote:
Originally Posted by romeus petrus
The economy is dead because instead of giving players unique items that require skill and coordination to get, anet gives them items that drop in a dungeon that everyone and their dog can do but with a very low drop rate.
Gj anet, instead of encouraging skill you encourage grinding.. We need HM exclusive drops from places like UW and DoA, maybe a new elite area with its own set of unique weapons/armor. |
My view isn't black and white. For people just starting, sure, it may be difficult. But for the majority of players, who have been playing for a while, it's quite apparently not that difficult.
romeus petrus
Quote:
Originally Posted by Snow Bunny
My entire point is that the economy's not dead.
My view isn't black and white. For people just starting, sure, it may be difficult. But for the majority of players, who have been playing for a while, it's quite apparently not that difficult. |